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One ability I think may be good is Marvel Scale. This ability can prevent the CAP6 from getting more dance when it is already statuses. It can prevent the CAP from being weakened too much by attacks and status at the same time.
Alternatively, Water Veil is able to prevent Burns 100% of the...
Now that I think about it, I do think that Fire/Steel is probably a good idea. Taking a status like burn or poison would be very bad if CAP6 was already at 50% (37.5% after Stealth Rock). This being said, being weak to Earthquake, water moves, and Fighting moves kinda a bummer.
Another one I...
I'm don't think giving CAP6 a 4× weakness to anything is a good idea. As noted above, the typing does have to be defensive, and capable of taking a hit even at half-health.
Also, Earthquake seems to be common and Volt Switch and U-turn would allow a Pokemon to just switch into CAP6 with a super...
Honestly, in my opinion, it would be nice if our CAP had a way to recover the lost health which it lost without having to switch out and lose its stat changes. Obviously, leftovers is the simplest way to do this, but the boost wouldn't be significant enough unless the opponent was incapacitated...
I really like the idea of Healing Wish, which seems to be a pretty cool move in all regards. Could be useful on a Pokemon with HP too low to use wish.
Explosion could be interesting, but I can't really see much for this.
Honestly, I like Future Sight better than Doom Desire, in part because of...
As far as I can see, it seems a lot of moves have low usability because the opponent can just switch out their Pokemon and remove the negative effect, making the move pretty much useless. So a trapper may be useful. Moves that are conditional on the attributes of the opponent (Reflect Type, Role...