Protect is the second most common move in the Maison; other common things that sometimes prevent a straight Entrainment setup include: Protect (15.4%)/Detect (2.5%), Fake Out (3.2%), Toxic Orb (1.3%)/Flame Orb (0.9%), Explosion (4.3%), U-Turn (2.0%)/Volt Switch (1.9%), HJK (0.9%), Bright Powder...