Recent content by Totomimi

  1. RBY Cup XI - Signups

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  2. Gen 1 Persian (OU Revamp) READY

    On another note, Tauros v persian is a very common last mon matchup. Who is more likely to win the 1v1 with each set? Slash - HyperBeam Growl - Slash Growl - Slash - Hbeam Pretty sure Screech is never useful in this situation. (perhaps with the exception of paralyzed persian with bubble beam...
  3. Gen 1 Persian (OU Revamp) READY

    "However, running Screech means sacrificing too many of Persian's essential moves." I think this is superfluous as it can be said of any alt move. As long as it is in other options, or it's in secondary spot in the moveset, that is clear. " Finally, although Slash is a strong move and always...
  4. Gen 1 Anti-Meta Competitive Team (1500+)

    Very nice team and performance. Couple of creative contributions and solid results. I think this might gain some ground more as individual pokemon as well. The contributions are: Counter Alakazam (Might not warrant a separate set but an "other options" mention") And leech seed Exxeggutor. It...
  5. Weepinbell (Mini) (WIP)

    Personally I felt that the Decreased accuracy on stun spore in Victreebel adds too much unreliability to an already risky strategy. Furthermore sleep isn't as good a status on wrap teams, as wrap allows the opponent to maneuver free sleep turns. And while Razor leaf helps with Rhydon, The...
  6. Resource Attention to detail in RBY teambuilding

    Quick proof of the claim regarding strong moves benefitting from lower frequencies. Consider rock paper scissors, represented by payoff matrix 3 x 3 Payoff matrix A: 0 -1 2 1 0 -1 -2 1 0 Where the order is rock, paper, scissors of course. The game is symettric so the...
  7. Resource Attention to detail in RBY teambuilding

    RBY is, has been and will remain (almost) the same since it's release in 1996. With so much staticness, it allows changes in our perception and in ourselves to shine through. These changes will usually be very subtle, as the meta is so close to optimal that there is little room for...
  8. Gen 1 Paralysis Abuse Team

    A more standard HyperOffense team (I think I got this from Link7564) Standard core + a dragonite as a 6th mon. https://replay.pokemonshowdown.com/gen1ou-2233588491-s5ab5cgme3kqd3eqpe9ccf0xieyhegopw Back to 40% winrate
  9. Gen 1 Paralysis Abuse Team

    https://replay.pokemonshowdown.com/gen1ou-2233584035-y48o5m72p6wyrjga22v80hx72d5ap9dpw 3/9 A dark day for Jank Hyper Offense
  10. Gen 1 Paralysis Abuse Team

    https://replay.pokemonshowdown.com/gen1ou-2233577150 3/8 Recover bug + starmie pp stall. If Slowbro slows down the tempo, starmie even more so. It's doesn't necessarily reduce winrate, but it just goes against the HO spirit.
  11. Gen 1 Paralysis Abuse Team

    Game 7 https://replay.pokemonshowdown.com/gen1ou-2233570374 3/7 winrate.
  12. Gen 1 Paralysis Abuse Team

    Game 6 https://replay.pokemonshowdown.com/gen1ou-2233565037 Feat Flash starmie and hax.
  13. Gen 1 Paralysis Abuse Team

    An additional note is that these offensive team archetypes are much more likely to be viable in formats with 0HKO moves, which might be an anachronistic rule. While no mons in the all para team have access, aside from slowbro. Rhydon and tauros can also use horn drill or fissure, and they often...
  14. Gen 1 Paralysis Abuse Team

    https://replay.pokemonshowdown.com/gen1ou-2233109305 Worst loss so far. Although not by THAT much. Electrode failed to bait out Rhydon, and I had little counterplay. Surf would have been better than Blizzard here. A second toxic on either Zapdos or Jolteon would be viable. Now a lot of these...
  15. Gen 1 Paralysis Abuse Team

    Game 4 https://replay.pokemonshowdown.com/gen1ou-2233100933 Lacked trigger discipline on the Blizzard vs rhydon Opponent counterplayed by pp stalling wrap, very nicely executed. Good replay, shows some electric-toxic play vs rhydon. Probably missed hyperbeam on dnite. All in all, unlike a...
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