Recent content by Tsuchigumo

  1. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I don't know why people want to ban Scolipede so very badly. The worst offender here is Espeon and Sylveon due to having even less counter options and these issues are fixed at their core- as it is stated by most supporters that one removal "is enough"- by reducing the amount of pokemon that can...
  2. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    The problem is suspect testing can't really be trusted to come out with a conclusion other than "yeah, we're just banning this outright" because of how circlejerky things get. Limit, not remove. Not only is half of that team gone with a cap on BP 'mons, honestly, the way I see it, there are...
  3. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Again with the doing things because that's what we've always done. Until you can tell me exactly why that's the best way to do it, I don't see it as valid. I also don't see how a cap is failing to fix the problem without harming other strategies.
  4. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Not a single move, ability, pokemon, or combination is banned. It is the least invasive in all respects.
  5. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    How is a cap more invasive than any other solution we've come up with so far?
  6. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I'm not saying Baton Pass is the status quo. I'm saying that the overly strict methodology of "ban the core element, not the core problem" is the status quo. In the case of Swagger, that wasn't nearly a problem. Here, we need to tread much more lightly, as it's a much wider-spread move with...
  7. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Making Infiltrator lose a lot of usefulness, hurting other legitimate strategies even more invasively, and not attacking the problem headon.
  8. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Can someone explain to me why everyone is so determined to protect the status quo? This is to the point of getting in the way of attacking the root of the problem and, instead, just running away from it entirely. That, and your argument destroys itself. "Lets handle this the same way we always...
  9. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    The simplest solution can also be overly heavy-handed, and the solutions you suggest are just as complex as limiting to 2-3. And I repeat, just because you've done something a certain way in the past does not automatically make it the best option. Scolipede isn't even the worst offender- Magic...
  10. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Which is why we need to limit the number of baton passers to about 3. It's fair, it breaks the sheer amount of counters that can be put on a team while maintaining the chain, it preserves a move that is not broken by itself, and one more thing. Just because you've done something one way in the...
  11. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Except Baton Pass is not in the same boat as SwagPlay, and: Baton Pass is NOT UNBALANCED if you severely limit the chains involved. Scolipede is NOT UNBALANCED when used outside of a chain. Furthermore. Baton Pass can be made competitive- did you see my offensive-option Scolipede passer? That...
  12. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    It may not be everyone, but this is the biggest problem in the voting system. For the record, I agree with your arguments wholesale. I do not agree that the above statement is defensible aside from the fact that no one needs to be directly insulted. --- I am actually going to contribute with...
  13. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    This is indeed a complex issue, and it may be boiling it down a little too much to say that "Full or mostly full Baton Pass teams are too problematic to be sustainable", however, I feel this is the most accurate as it deals with only the core of the problem. When we remove the heart of the...
  14. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    "If you limit the number of pokemon with BP in a team to one then full Baton Pass teams can no longer be used. We're discussing possible nerfs here, not ways to get rid of BP teams entirely." And banning Baton Pass entirely is a "nerf"? Full Baton Pass should likely be banned, although my...
  15. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I've never felt the need to post here before, as I'm not generally someone who cares about playing for rank. What I do care about is the ever-increasing bans on strategies that are simply "disliked" based on a highly flawed definition of "the metagame". It's distressing to hear the common...
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