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Recent content by TTar13

  1. Zangoose (GP 2/2)

    I wouldn't bother mentioning hone claws + mega kick as sd + return is more powerful. 1.5*120=180 2*102=204
  2. Mewtwo (GP 2/2)

    You need to put lefties on the stalltwo set.
  3. Seaking (Skeleton) (QC 3/3)

    In checks and counters you mention Shedinja and poison jab but it isn't affected by poison jab leaving bounce the only way to hit it.
  4. Sneasel [QC 3/3] [GP 2/2]

    Sneasel doesn't get Night Slash, it's strongest Dark stab is bite, so pursuit is probably the best option. Ninja'd by ages
  5. Seviper (GP 2/2)

    You got the ability mixed up with Arbok's, it should be Shed Skin as it says in AC.
  6. Manectric [QC 3/3] [GP 2/2]

    I think you should slash charge beam with volt switch on the LO set, try and grab a boost against something weakened.
  7. Shelgon

    I believe Wish and Sleep Talk are illegal with overcoat and the combination of dd and outrage is illegal with overcoat.
  8. Claydol (Physically Defensive)

    Just a quick note, i believe grass knot has only 20 base power on rotom-w.
  9. np: OU Suspect Testing Round 5 - Sandstorm (Excadrill/Thundurus Banned)

    Sableye is completly immune to both of the standard espeon baton pass reciever if it runs stored power and hp fight
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