Recent content by Ultimasamune

  1. Ultimasamune

    VC SRing Observations

    Yes, I agree with your reasoning. However, no one else seems to have taken into account how this could affect RNG exploits, so in my estimation it is very worth pointing out.
  2. Ultimasamune

    VC SRing Observations

    I wasn't aware of this but from my testing it appears resetting through the touch screen is a hard reset and resetting with A B START SELECT is a soft reset. Is this common knowledge? It was killing me that I kept getting duplicate TIDs, and I knew the seed only gets reset on cart and emulator...
  3. Ultimasamune

    Smogon Simple Questions & Suggestions Thread

    Okay I'll look through those and see. Thanks!
  4. Ultimasamune

    Smogon Simple Questions & Suggestions Thread

    Is there anywhere to post about Gen 1 and 2 RNG and talk to people researching it or is that not really a thing on here at the moment? Thanks!
  5. Ultimasamune

    Pokémon Let's Go! - Pikachu and Eevee

    I'm putting my money on Mega Pikachu and Mega Eevee. Don't care how nonsensical it sounds.
  6. Ultimasamune

    Pokémon Let's Go! - Pikachu and Eevee

    If you look at the map, Bulbasaur, Charmander, and Squirtle are all drawn in the locations you obtain them in Yellow, so maybe we'll obtain them the same way in these games as gift Pokemon. (Or has this already been confirmed?) If that's the case, the Bulbasaur spotted in Viridian Forest was...
  7. Ultimasamune

    Pokémon Primarina

    I'm gonna go ahead and say Liquid Voice should never, EVER be used in singles (provided more moves like Boomburst don't open up). There is just no justifying the infinitesimally small advantage of not curing a possibly burned Pokemon when you could be getting a much more reliable (relatively...
  8. Ultimasamune

    Pokémon Primarina

    Torrent is situational, for sure, and with a Pokemon this slow you can't plan much with it. But, as you said, if you're already queued up with a Water move and get knocked below 1/3 before it launches, there's no doubt it's going to make a big difference. It seems to me that this will be far...
  9. Ultimasamune

    Pokémon Primarina

    I'm really irked by how useless Liquid Voice and Sparkling Aria are. LV literally just gives you a Surf that bypasses subs (not worth sacrificing Torrent for this, imo), and SA is a sub-bypassing Surf that cures your enemy's burns (no use except against a Flame Orb Guts user, I guess? Which in...
  10. Ultimasamune

    5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Okay, cool, that's what Voodoo said too. I appreciate the response!
  11. Ultimasamune

    5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    Hey guys. I have a wondercard I haven't used in-game for a Pokémon with a hidden ability. I'm using PPRNG to find Wondercard seeds, but nothing shows up when I indicate that the wondercard is locked into the HA, and I've never seen a hidden ability in the ability (0,1, or hidden) column now that...
  12. Ultimasamune

    Most Generation PRNG Help / Information

    Hey, Just wondering if someone could check my shiny frames within the first 100k frames for my Emerald version, as I do not have access to RNG Reporter. My TID/SID pair is 56124/36486. Maybe just post a screen capture? Thanks!
  13. Ultimasamune

    Most Generation PRNG Help / Information

    Well, I finally managed to get it with the online stopwatch, but I had to wait about 1.75 seconds extra on top of the 501.25 seconds. I guess it's a precision thing. I'll try ZomgTimer from now on, thanks!
  14. Ultimasamune

    Most Generation PRNG Help / Information

    Trying to do some Method 1 RNG-ing in Gen 3. I'm trying to RNG my starter Mudkip. I have managed to get the first good Adamant spread at 00:38.30. However, I decided I wanted the better spread at 08:21.25, so I restarted the game and saved in front of the bag, hard reset and went for the frame...
  15. Ultimasamune

    5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

    To answer your question: It takes into account all WNPCs on the map, not just the ones you can see on your screen. There are five or six in the area, IIRC, and all together they will advance your PID Frame at the rate of roughly 1 per second. Hope this helps. Here's a link to a similar...
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