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As well as my reversal question, I have another:
What's the % chance of flinching with a flinch move (e.g. Waterfall) with a King's Rock equipped?
Also, a poke with Sniper ability, using a high-crit hit move with the scope lens... what is the % chance of getting a crit. hit.
I apologise in advance if this has already been asked, but can Spikes be used in conjunction with Stealth Rock? Would this be a viable strategy? Say, a Skarm with roar/whirlwind, SR and spikes?
A lot of people have mentioned a Focus Sash set, where they rely on Focus sash to keep them alive long enough to counter the DDer. It's worth noting that with Stealth Rock active, this tactic won't work. What's the percentage chance of Focus Band keeping you alive anyway? Or the percentage...
I've just remembered something that I've wanted to try out. Snatch. It requires good prediction, but it's my understanding that Snatch is rarely used in standard movesets, so could come as a surprise. Using snatch as the opponent uses dragon dance and stealing the boost. Also works for...
But would one Ice shard be enough to kill a Dragonite, or one Mach Punch for a Tyranitar? They're both pretty bulky. What would the base attack have to be to deal with them this way?
As for countering dragon dancers, I've also considered a Pokemon with roar, but the problem is that roar...
I've been thinking about a dragon dance counter for a while now. It's often the case that something that has dragon danced twice or sometimes even once can take down your whole team. But, I'm having trouble coming up with a pokemon that could deal with this situation without relying on a lot...