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I want to begin by talking about the water immunity abilities. Is our plan to switch in against bulky waters and then try and wear them down while we get Toxic’d? Or is the idea that these bulky waters cannot easily switch in and 2HKO us and end our boosting? I see the use in Water Absorb...
1.What abilities grant CAP31 more opportunities to use Diamond Storm over the course of the game?
I don't think the question should be how it is used over the course of the game, but rather how to make the most of Diamond Storm the turn/turns it is used.
Something important to keep in mind is...