Recent content by V4Victini

  1. V4Victini

    Mechanics Gen 2-4: Multiple type modifiers should apply one at a time instead of cancelling

    For Gen 4, the damage calculator (Calc) applies type effectiveness in a different manner than the sim calculates damage (Sim). As for which is right I am not sure but DaWoblefet may know. The Calc performs a rounded multiplication in order for each individual type's effectiveness. This order is...
  2. V4Victini

    Road to 494 Complete! aka Some of you needed to like this OP

    Funny story about this emote. When I was looking for a PFP for work, I found this in a folder labeled "v4.png" and just assumed it was an old victini pic or something. I uploaded it without checking and then realized what it was next time I signed in lmao
  3. V4Victini

    Road to 494 Complete! aka Some of you needed to like this OP

    Ive been doing p good! I actually went to Worlds 2019 so Im not completely removed from Pokemon stuff. Been playing around with many different games lately, mostly fighting games.
  4. V4Victini

    Road to 494 Complete! aka Some of you needed to like this OP

    I need 70 Reactions on this post. I need my total to be 494 since its so close already. Your patronage is appreciated EDIT: Thank you all for your service! :D
  5. V4Victini

    CAP 26 - Art Poll 3

    Yilx StephXPM Pipotchi
  6. V4Victini

    Ladder and rating system policy

    To clarify this is for individual resets. Wiping and restarting the ladder wouldn't be a problem, and I would love periodic resets.
  7. V4Victini

    Inactive Auctionbot Revamp

    I edited the current auctionbot script to be easier to set up. I'll add some documentation below. For any Questions, Comments, Requests, or Concerns please just post below. Download auctionbot.mrc on *:LOAD: { ; This file contains the default settings. set %spl.ini $sfile($scriptdir.ini...
  8. V4Victini

    SG Summer'15 Shiny Rayquaza Code Giveway

    Most important game to me was HeartGold, the first Pokemon game that I owned (not first i played). It made me a friend in HS, introduced me to RNG, and by extension Smogon. Also Pokewalker was super dope.
  9. V4Victini

    Averagemons

    >R/S
  10. V4Victini

    Averagemons

    In Gen 5 Shedinja was hardcoded to have 1 HP. Base 1 is not hardcoded to have 1 HP. In Gen 6 it is unknown whether or not this has changed, so, unless there is some research out there that proves otherwise, it would be more accurate to assume it acts the same as it did last gen. I'll double...
  11. V4Victini

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Found the bug. Gorebyss took Seismitoad's Life Orb damage.
  12. V4Victini

    Programming Problem with home made Damage Calc

    Try manually calculating your changes at each step and see if you can find where things go wrong. EDIT: Also uploading would help us find the little dilemma as well :o
  13. V4Victini

    Programming Problem with home made Damage Calc

    Life Orb is supposed to be grouped with Multiscale, EBelt, etc. As is Metronome. Me First belongs with the BasePower multipliers. The exact method of calculating damage can be found here. https://www.smogon.com/bw/articles/bw_complete_damage_formula#final
  14. V4Victini

    Simple Questions/Requests - Mark 44 (Minor Pokemon Trades, Item Requests etc GO HERE) (NO HACKING)

    I am so... sorry but... your luck was used up :(
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