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Recent content by viol and bass

  1. viol and bass

    SPOILERS! Legends ZA Data Dumps - Adding Info to OP

    Haven't been following this thread closely but here's some new moves I noticed for returning mons from Serebii's learnsets. Not comprehensive at all. Lemme know if this isn't helpful / the right place. Might edit a little bit Fissure on Golurk. This gets No Guard as an ability in the other...
  2. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    71 HP / 106 Atk / 73 Def / 108 SpAtk / 55 SpDef / 117 Spe | BST: 530 PS: 133.94 SS: 139.77 PT: 74.86 ST: 60.55 BSR: 548.59 Assuming just Psychic Fangs for Mollux. The guidelines above are based on the original process so I took some liberties, hope that's cool. I wanted this guy to be super...
  3. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    I've been against stiff penalties on the vast majority of moves that synergize with our abilities throughout this starters process, but this guy is a little different because literally every attacking move that exists has move-ability synergy. So a little penalizing here and there is like...
  4. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    Water/Psychic I’ll put a little reasoning down… boosted psychic moves put pressure on a lot of defensive centerpieces, and in combination with flip turn for things like Ting-Lu and Libra in addition to moves like Psychic Noise, you put a ton of pressure on fat in particular. I really feel like...
  5. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    Tough Claws Flare Blitz CHUNKS and is our bread and butter. I think denying blitz would do a disservice to the concept. Volt Tackle and Double Shock are both contact moves, but they're signatures that are not at all needed here so I'd put them off limits. I'm pretty convinced that Band is our...
  6. viol and bass

    CAP 36 - Part 16 - Post Play Lookback Poll 1

    Grass Knot, Encore, +10 SPA -10 ATK to Radiant Form No Changes Grass Knot, +7 SPA -7 ATK to Both Forms Taunt + Stealth Rocks
  7. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    Some typings I think are cool: Fire/Normal: Normal's movepool is always insane and it's complimented well by Fire for high-powered Steel coverage. It also soft checks some ghosts. I see a lot of abilities complimenting this typing well. Both types have solid sound-based moves, recoil moves...
  8. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    AzothBend Both spreads are very cool but Guingil's calcs are a little terrifying to me lol. I see the vision though
  9. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    I'm not in favor of significant penalties on almost anything that gets a sharpness boost, just because this concept is literally "make a mon with ability-move synergies", and if you penalize those synergies I think it starts to detract from the concept. I feel like this is very much a concept...
  10. viol and bass

    What If? - Alternate Timelines (Holiday Hiatus - AT Snael Flavor Subs open!)

    Magic Guard These are all cool as hell but leaning toward this now.
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