Recent content by ViRiD

  1. [OU Warstory] Feigning Disorder

    I agree with Super Effective. Your attitude was incredibly anticompetitive and pretty much ruined the whole warstory for me. Making the assumption about a player's character from one or two comments is pretty stupid.
  2. DPP Gallade (Update) +

    Does he learn wish? I haven't seen a single pokemon website that lists it as a possible choice and it appears to have been replaced with swords dance if you compare Gardevoir's and Gallade's moveset, and neither Kirlia nor Ralts learn it as well.
  3. DPP Gallade (Update) +

    If you're interested in a more bulky gallade, and you don't trust the shitty accuracy of Will-o-wisp, why not use Reflect? How often do you honestly keep Gallade in for 5 turns unless he's sweeping anyway. It has the added benefit of helping your team out at the cost of (mostly) permanently...
  4. Mindset to Victory: A Warstory

    Mad props for using Gardevoir. Good warstory even if the jokes got a little corny =p
  5. DPP Gardevoir (Dual Screen)

    Just an aside, a Gardevoir with reflect and Will-o-Wisp instead of Light Screen can occasionally cripple a dangerous physical attacker if it is allowed the time to set up. The biggest issue I have with using screens, or a lot of setup moves in general, is that she either needs a lot of...
  6. An unconventional OU RMT

    bump
  7. An unconventional OU RMT

    @ARK9: What? Losing sub passing on Jolteon ruins tons of synergy with all my other pokemon. I don't need Jolteon for general lightningbolt attacking at all, I need her to pass subs reliably to protect my gardevoir and allow my other pokemon to reliably get these +stat moves you're telling me to...
  8. An unconventional OU RMT

    I like everything here, but I don't think I understand your first point. Are you suggesting I drop taunt and replace it with stone edge or bounce, or are you telling me to get rid of ice fang? My only problem with dropping ice fang is my dragon coverage. And if I am to drop taunt, how should I...
  9. An unconventional OU RMT

    ------- 1: Infernape @ Focus Sash Nature: Naive EVs: 202 attack / 116 SpA / 192 Spe Movepool: -Close Combat -Overheat -Fake Out -Stealth Rock A typical leadape I ripped directly from the Smogon Analysis. He's also my most shaky choice for this group. He seemed to fit in well due to his...
  10. Evasion: Hit or Miss?

    A precaution so intense that you would ignorantly refuse to even test something? Testing does not mean implementation, and if anyone needs to calm down it is you. Edit: Just to clarify, neither me nor many others care that you oppose double team in the metagame. That's fine. What I do care...
  11. Evasion: Hit or Miss?

    It sounds to me like you're being overly resistant to change. Yes, losing is frustrating, but believing that the only reason you would lose to a DT user is because of DT, then you are very, very wrong.
  12. Evasion: Hit or Miss?

    Evasion has power. Enough to make it a threat to be considered when building a team. The real matter is whether the threat can be reasonably overcome.
  13. Evasion: Hit or Miss?

    Of course, assuming perfectly equal skill, and noting the outright power of earthquake, it can be assumed that the one not using it would lose simply because it is the strongest ground move in the game. I'd accept your comparison if double team was the best move you could use in a situation...
  14. Evasion: Hit or Miss?

    I believe it was the intention of a majority of the competitive rule sets to be as true to the original design of the game as possible. As such, unnecessary changes are always avoided. I don't believe that evasion is a necessary change. Evasion is frail and risky. A player that uses evasion...
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