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Personally, I've never been a fan of generational gimmicks baring mega evolution, and the reason for that is that I feel as though surprise mechanics like Dmax, Tera and Z moves(to a lesser extent) don't reward thoughtful switching and counterplay. The board positioning component of this game is...
Ban it. Ban it now
I want to get some data on Dugtrio in the current metagame before I make my ou page on him but there is too much up to chance which in turn leads to a lot of 50 '50s and complete shots in the dark. I probably won't ever get the elo score to properly vote in this suspect but...
Like others I have lurked here for a while but I wish to contribute. Sorry for this spelling mistake really irritated me. I will work on this asap.
Reserving Dugtrio
Mod Edit: Okay
Yeah, I feel as though the first thing we should be doing in this generation is making a final decision on dynamaxing because If we try to suspect pokemon because dynamaxing is too overbearing we end up with "Oh whats the next threat broken by dynamaxing." We just create an incredibly repetitive...
That's a straw man and you know it. Z moves lead to too may variations now with dynamaxing you can't even guess the pokemon that is getting maxed because everyone can do it and it has the stress factor of z moves. Therefore lowing the skill floor. Gen 7 meta was a mess because of z moves I don't...
Back then sweeping actually took skill and time making the conditions just right. Now we had OP Z moves and pokemon that straight up punished the very foundation of competitive pokemon. Scouting. Maybe it was worded awkwardly but it's so easy to sweep in this gen I mean look at the mess that is...
But then you just turn the meta into a broken checks broken metagame. Pokemon should be about team building and skill not "Oh crap did I use my dynamax?" Or getting your dynamax in the right position to blow through a team. Sweeping is less earned than even in 7th gen. You can already see how...
I agree somewhat (shadow tag needs to go)but I feel as though we should be looking at the dynamaxing mechanic as a whole and determining whether we want it in general before we decide on any mon bans. Smogon has always worked on a constructive ruleset we make the game more competitive. But we...
This honestly. I don't care how powerful it truly is these mechanics aren't healthy for a metagame. At least with Z moves, there is an opportunity cost. Dynamaxing you literally lose nothing and cam sweep, entire teams.
Murkrow (M) @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Taunt
- Thunder Wave
- Perish Song
- Confuse Ray
To out speed other pranksters and be an annoyance to any Pokemon on the field at the moment.
Reuniclus (M) @ Colbur Berry
Ability: Magic Guard...