Recent content by whissp

  1. whissp

    Charizard

    dragon claw is physical, you should use only special attacks on charY
  2. whissp

    In Memoriam

    I have known him since the days when doubles room was ruled by mighty Soap Sand. His "eZ" became sorf of a meme in the room and that is an accomplishment that speaks for itself. It really makes me sad that I didn't have time to get him know better.
  3. whissp

    ORAS Doubles Viability Rankings [Nominations]

    Cresselia to rise to A+: No Diancie to rise to A+: Yes Keldeo to rise to A-: Yes Mawile to drop to A: Yes Azumarill to rise to A: No Tyranitar to drop to A-: Yes Aegislash to rise to A+: Yes Lucario to rise to A-: Yes Jirachi to drop to A-: Yes Venusaur to rise to A: Yes, it's good even in rain...
  4. whissp

    ORAS Doubles Viability Rankings [Nominations]

    I agree, but on the other hand small portion of each mega's / nonmega's threat level is slightly influenced by surprise factor (for example holding Sash instead of megastone or having multiple mega options like Charizard).
  5. whissp

    ORAS Doubles Viability Rankings [Nominations]

    Diancie for A+ Aegislash for A+ Aegis is a strong check for all popular megas. Metagross has to run coverage move like earthquake, Kangaskhan can hit it only with sucker punch and Diancie's Earth power is 2HKO (more than 48 SPA required). With smaller Sun usage (thanks to Diancie), it is...
  6. whissp

    ORAS Doubles Viability Rankings [Nominations]

    Audino to drop to C: yes even to D- imo Dragalge to rise to C+: yes Heliosk to rise to C+: no Gothitelle to drop to C+: no Altaria to rise to C+: no outclassed by other C+ and higher megas imo Vivillon to rise to C+: yes Slurpuff to rise to C: abstain Pangoro to rise to C: no slow af while not...
  7. whissp

    ORAS Doubles Viability Rankings [Nominations]

    Darkrai to rise to B+: Yes Vivillon to rise to B-: Yes Conkeldurr to fall to B+: Yes Sharpedo to rise to B: No Milotic to rise to B-: Yes Altaria to rise to B-: No Mega Latios to fall to B+: No Ampharos to rise to B-: No
  8. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    That's pretty much what I wanted to say in my previous posts but worded differently. Wasn't this exactly the case of mega kang in XY? Every single team in the beginning of XY had Terrak. Also Kang used to run many crazy unpredictable sets, which gradually developed into few sets that became...
  9. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    nobody cares about your teams tbh. also i said "In meta with mega sala, you gotta play mindgames which team to bring - the one that can handle mega kang or mega sala...(or jack of all trades, master of none team)?"... I really dont know whats unclear here... by jack of all trades master of none...
  10. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    The more centralizing mons there are, the less centralized whole meta is. Imagine you are up against someone in a tourney. In meta with mega sala, you gotta play mindgames which team to bring - the one that can handle mega kang or mega sala...(or jack of all trades, master of none team)? In meta...
  11. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    Ray can have an item and has espeed + vcreate. Also air lock shuts down rain like nothing else.
  12. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    Individual power isn't the only thing to consider when banning something. You also have to look at it from teambuilder's perspective. In my post i just wanted to say that Mega Sala isn't an autoinclude in almost every team - if it was, then it would be banworthy.
  13. whissp

    np: Doubles Stage 1 — Dragontown — Salamencite Suspect Discussion IT'S BANNED

    Alright time to post my opinion on this. Let's compare mega mence and kang: 1. Both are weak to physical debuffs (intimidate, WoW). 2. They have similar typing in a sense, that you have to carry fighting or ice/fairy type to counter them. If you don't, then you are not very likely to OHKO...
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