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Recent content by White Ninja

  1. Tricky Situation First RMT(UU)

    I like the team alot . TR teams are win and so is using UU in OU. Just a few things. The kingler needs to change his moveset. I suggest keeping SD , but flail endure isnt a good option in trick room. That is too many wasted turns. I suggest using this: Kingler @ Life orb Rock slide Crabhammer...
  2. CAP 8 CAP 8 - Part 8 - Stat Spread Poll

    Deck knight/tennisace
  3. Charizard [4F]

    I think that Air Slash should be recommended as one of the main options instead of as a note, because the lurking of so many fighting and bug etc pokemon in UU. It is a good move, can flinch , has 107.5 BP after STAB and is pretty reliable, compared to lots of the other moves. Since Zard doesnt...
  4. Alakazam [4F]

    Escellent point I agree. Having a set named after a move that has a slash is a little odd. And not having it named after in the scarf set ? I suggest changing that up a little. Also you say that heatran can switch onto metagrosses Meteor mash ? Yes it can but the opponent could easily...
  5. Alakazam [4F]

    Yeah well you see it isnt odd. If you look here : http://www.smogon.com/dp/pokemon/dugtrio You will see that standard trio runs 136 defense not 176 like in ur calculation. It gets raped by CB and Non boosting Meteor mash. Also Why does mash matter when you outspeed ? CB Bullet Punch has a very...
  6. Alakazam [4F]

    Erm . What is with that comment in the start about dugtrio surviving a CB Mash ? Dugtro gets raped up the anus with CB Meteor Mash, which does 218-257 % damage without SR factored in. I think you are talking about CB Bullet punch ? Lets see : Metagross CB Bullet Punch - 136 Def Dugtrio...
  7. CAP 8 CAP 8 - Part 1 - Concept Poll 1

    Neglected ability. Maybe joined with compundeyes.
  8. aaaa ive fallen and i cant get up! (gravity ou team)

    I agree with the Jirachi Suggestion. On weather, or special trick based (Trick Room, Gravity) you usually need 3 good users, otherwise the users will be knocked out and the teams centre will be ruined.
  9. DPP Jirachi (Physical Mix)

    Hmm. I seem to be red in the face now. Nevermind then. I think it is better having Grass knot first rather than thunder bolt like it is , because Swampert will come in to resist an expected Iron Head STAB and EQ you to death. I think Grass knot should be used for that reason.
  10. DPP Jirachi (Physical Mix)

    End of second paragraph says " Jirachi's oft overloked..." Meant to say often I assume. Change that up. Edit: Also this : "...takes a minimum of 78% damage from Fire Punch, a sure OHKO after Close Combat (and a possible OHKO after Life Orb and Stealth Rock Damage); the latter will always be...
  11. Presenting "Team Adaptation": [RMT UU]

    Slowbro should have 212 HP and 252 Def > 252 HP and 212 Def. Because 212 gives an extra point and maximum defenses. Just my 2 cents
  12. A Simple OU RMT

    You need to change EQ for Crunch. You will find the powerful STAB move useful to take down Psychics and Ghosts. In the last slot I suggest a spin blocker, a ghost in other words. The reason being is that you are setting up all these things but they will be spun away easily. I suggest using a...
  13. OverKilled and Rate! (OU) RMT

    I think everyone else has covered what I would say. No offense but I don't really like Starmie being so weak using recover and Rapid Spin. I would go with the bulky spinner. The extra defenses really make him tough, living a CB STAB Tyranitar Pursuit and such. Though, you wont get those KOs on...
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