Recent content by Wolf134

  1. CAP 28 - Part 7 - Secondary Ability Poll 1

    Compound Eyes Motor Drive Punk Rock No Competitive Ability
  2. CAP 28 - Part 7 - Secondary Ability Discussion

    Oh yeah, scratch that on the Stakeout thing. Alternatively, I would vouch for Compound Eyes as an ability because it would provide for a 100% accurate Megahorn, and a usable Dragon Rush on top of that, without interfering with Neutralizing Gas. Admittedly, this does have cause for concern with...
  3. CAP 28 - Part 7 - Secondary Ability Discussion

    I would like to lend my support for Stakeout as a secondary ability principally because of its inherent synergy with any damaging phazing moves should we implement them. This is on account of the fact that Stakeout doubles the power of CAP28's moves (if it were to wield such an ability) whenever...
  4. CAP 28 - Part 6 - Stat Spread Poll 2

    jas61292
  5. CAP 28 - Part 6 - Stat Spread Poll 1

    jas61292 Pipotchi Yay61
  6. Gen 8 CAP Updates - Justyke Ability Poll

    Bulletproof Stalwart
  7. WIP CAP Minor Updates

    Stalwart works for Equilibra on a thematic basis and it makes the nerf feel more realistic. preaching to the choir of course.
  8. CAP 28 - Part 4 - Primary Ability Poll 1

    Triage Download Neutralizing Gas
  9. CAP 28 - Part 4 - Primary Ability Discussion

    Stakeout Punishes pivots switching in or out in tandem with Phazing moves such as dragon tail or circle throw. gives CAP28's resisted moves a powerful kick upon an opponent switching in.
  10. CAP 28 - Part 4 - Primary Ability Discussion

    To put it bluntly, we should definitely play to the strengths that the Bug/Dragon typing brings to the table, that being the offensive pressure it's sure to dish out. This may mean setting up on the pokemon as it pivots out, and then utterly destroying the pokemon pivoting in, via strong...
  11. Metagame Sword and Shield CAP Metagame Discussion

    We're making good progress on CAP28, although in all honesty, who knows what the crown tundra will do to its viability upon release?
  12. CAP 28 - Part 2 - Typing Poll 2

    Bug / Dragon Dark / Electric Electric / Fighting
  13. CAP 28 - Part 1 - Concept Assessment

    I want to advocate for Speed Swap as an alternative to Trick Room, or some other forms of speed control so as to make the opposing trainer regret clicking Teleport. Speed Swap may enable CAP28 to still become a potent Stallbreaker, while exploring a new, unexplored form of speed control in...
  14. CAP 28 - Part 1 - Concept Assessment

    What roles (wall, sweeper, cleric, stallbreaker, etc.) could fit our concept? Stallbreaker, definitely because it would enable us to at least give some of the most common Teleport users (HDB Blissey and the Slow twins definitely come to mind) a very tough time switching in, while enabling at...
  15. Resource Simple Questions, Simple Answers

    That answers my question then.
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