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i know, thats why i asked for a suggestion. my original idea was to not completely rely on Trick Room, since it lasts really only about 3 turns after switching and stuff. so there'll still be a slow poke on their side, while Mr. Mime's speed can trick room again before dying
it works somewhat...
i thought of that especially when giving away macho braces actually counters what i'm trying to set up. i really should try putting choice scarf to get as much speed as possible to trick room then die
I'm trying to make a Trick Room team using Mr. Mime and Claydol as my two main guys. Flygon is there to try and recover if anything goes wrong which after a few battles has and mostly failed. I'm just wondering if there's any suggestions to improve my team. I'm aiming toward using BL and UU...