Competitive League Circuit 17 - Doduodrio vs. Fort Colorcastle

Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 1 / 100 | EN: 30%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
+10% Accuracy, Poison {4}, Toxin
golisopod.png

Golisopod @ :weakness-policy:Weakness Policy
HP: 90 / 90 | EN: 100%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
Benched

dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [4R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Leftovers:Leftovers
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 55 / 115 | EN: 48%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
+10% Accuracy
snorlax.png

Snorlax
HP:
113 / 115 | EN: 73%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
Benched

annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

Round Seven
Rolls: 389, 424, 578, 561, 504, 549, 505, 302, 278, 521, 72, 210, 212, 318, 187, 118, 141, 309, 450, 358

Step One

:krilowatt:Krilowatt used Ice Shard!

-4 EN​
Crit [1-25/600]: 389 (No)​
Damage (Garchomp): (4 + 5 - 7 + 3) * 2 = 10
Garchomp: Fainting

Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 0 / 100 | EN: 0%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
Fainting
golisopod.png

Golisopod @ :weakness-policy:Weakness Policy
HP: 90 / 90 | EN: 100%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
Benched

dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [3R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Leftovers:Leftovers
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 55 / 115 | EN: 44%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
+10% Accuracy
snorlax.png

Snorlax
HP:
113 / 115 | EN: 73%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
Benched

annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

Doduodrio to replace Garchomp and order,
Fort Colorcastle to order.
 
Sending out :golisopod: Gilgamesh the Golisopod holding a :weakness policy: Weakness Policy!

:ss/golisopod:

Drill Run - Drill Run - Drill Run
At the start of the step, IF Krilowatt is to use Heart Swap AND Krilowatt is to use Heart Swap exactly once this round, THEN use Protect
At the start of the step, IF Krilowatt is to use a Physical-Returning Attack, THEN use Bug Buzz
At the start of your turn, IF Krilowatt has a Decoy, THEN use Pin Missile
At the start of your turn, IF Krilowatt is Evasive, THEN use Dive
 
Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

golisopod.png

Golisopod @ :weakness-policy:Weakness Policy
HP: 90 / 90 | EN: 100%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
~
dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 0 / 100 | EN: 0%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [3R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Leftovers:Leftovers
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 55 / 115 | EN: 44%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
+10% Accuracy
snorlax.png

Snorlax
HP:
113 / 115 | EN: 73%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
Benched

annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

Round Eight
Rolls: 450, 26, 309, 461, 528, 55, 219, 128, 381, 580, 302, 537, 143, 44, 219, 16, 153, 281, 285, 184

Golisopod: -15 HP (Stealth Rock)​

Step One

:krilowatt:Krilowatt used Electro Ball!

-8 EN​
Crit [1-25/600]: 450 (No)​
Damage (Golisopod): (15 + 3 + 6 - 9 + 3) * 3/2 = 27
Golisopod consumed its Weakness Policy!​
Golisopod: +2 Attack, +2 Special Attack [Next 4 Turns]​

:golisopod:Golisopod used Drill Run!
-6 EN​
Accuracy [1-570/600]: 26 (Yes)​
Crit [1-75/600]: 309 (No)​
Damage (Krilowatt): (8 + 9 - 5) * 3/2 + 8 = 26

Step Two

:krilowatt:Krilowatt used Electro Ball!

-8 EN​
Crit [1-25/600]: 461 (No)​
Damage (Golisopod): (15 + 3 + 6 - 9 + 3) * 3/2 = 27
Golisopod: Retreat​

:golisopod:Golisopod used Drill Run!
-6 EN​
Accuracy [1-570/600]: 528 (Yes)​
Crit [1-75/600]: 55 (Yes)​
Damage (Krilowatt): (8 + 3 + 9 - 5) * 3/2 + 8 = 31
Krilowatt: Fainting

Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

golisopod.png

Golisopod
HP:
21 / 90 | EN: 88%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
+2 Atk [N2T], +2 SpA [N2T], Retreat
dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 0 / 100 | EN: 0%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [2R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Leftovers:Leftovers
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 0 / 115 | EN: 0%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
Fainting
snorlax.png

Snorlax
HP:
113 / 115 | EN: 73%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
Benched

annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

Fort Colorcastle to replace Krilowatt and order,
Doduodrio to order.
 
Sending Snorlax @ Leftovers
:bw/snorlax::leftovers:
Uproar ~ Uproar ~ Uproar
IF evasive attack, AND golisopod has evasive, THEN use Pursuit.
IF physical returning move, THEN use toxic on first instance, work up on future instances.
IF golisopod does not have decoy, and golisopod does not have protective, THEN use wild charge.
 
Last edited:
Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

golisopod.png

Golisopod
HP:
21 / 90 | EN: 88%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
+2 Atk [N2T], +2 SpA [N2T], Retreat
dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 0 / 100 | EN: 0%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [2R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

snorlax.png

Snorlax @ :leftovers:Leftovers
HP: 113 / 115 | EN: 73%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
~
annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 0 / 115 | EN: 0%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
Fainting

Round Nine
Rolls: 69, 57, 119, 469, 201, 532, 540, 476, 145, 138, 480, 362, 374, 137, 54, 537, 42, 262, 8, 113

Snorlax: -12 HP (Stealth Rock)​

Step One

:golisopod:Golisopod used Brick Break!

-6 EN​
Crit [1-25/600]: 69 (No)​
Damage (Snorlax): (8 + 9 - 7) * 3/2 + 8 = 23

:snorlax:Snorlax used Wild Charge!
-7 EN​
Crit [1-25/600]: 57 (No)​
Damage (Golisopod): (9 + 8 - 10) * 3/2 = 11
Snorlax: -1 HP, Charge​
Snorlax: +6 HP (Leftovers)​

Step Two

:golisopod:Golisopod used Brick Break!

-6 EN​
Crit [1-25/600]: 119 (No)​
Damage (Snorlax): (8 + 9 - 7) * 3/2 + 8 = 23
Golisopod's Attack and Special Attack stages returned to 0!​

:snorlax:Snorlax used Wild Charge!
-7 EN​
Crit [1-25/600]: 469 (No)​
Snorlax's Charge ended!​
Damage (Golisopod): (9 + 8 - 10 + 4) * 3/2 = 17
Golisopod: Fainting

Doduodrio
:berserk gene:Berserk Gene
:choice scarf:Choice Scarf
:eject button:Eject Button
:focus sash:Focus Sash
:sticky barb:Sticky Barb
:waterium z:Waterium Z
Tech: 3 | Battle Hours: 69
Stealth Rock

golisopod.png

Golisopod
HP:
0 / 90 | EN: 0%
Stats: 9/10/4/9/40 | Type: Bug/Water
Emergency Exit
R: 2/2 | C: 5/5
Fainting
dodrio.png

Dodrio
HP:
0 / 85 | EN: 0%
Stats: 8/5/4/5/127 | Type: Normal/Flying
Run Away, Early Bird, Tangled Feet
R: 0/2 | C: 5/5
Fainting

garchomp.png

Garchomp @ :life-orb:Life Orb
HP: 0 / 100 | EN: 0%
Stats: 9/7/5/6/118 | Type: Dragon/Ground
Sand Veil, Rough Skin
R: 2/2 | C: 5/5
Fainting

Field
Imprison {Earth Power} [2R]

Fort Colorcastle
:Black sludge:Black Sludge
:Flame Orb:Flame Orb
:Heavy-duty boots:Heavy-Duty Boots
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg
:Sticky Barb:Sticky Barb
Tech: 1 | Battle Hours: 72
Stealth Rock

snorlax.png

Snorlax @ :leftovers:Leftovers
HP: 60 / 115 | EN: 59%
Stats: 8/7/4/8/30 | Type: Normal
Immunity, Thick Fat, Gluttony
R: 2/2 | C: 5/5
~
annihilape.png

Annihilape @ :leftovers:Leftovers
HP: 0 / 100 | EN: 0%
Stats: 8/6/3/7/104 | Type: Fighting/Ghost
Vital Spirit, Inner Focus, Defiant
R: 2/2 | C: 5/5
Fainting

krilowatt.png

Krilowatt @ :life-orb:Life Orb
HP: 0 / 115 | EN: 0%
Stats: 5/5/6/5/121 | Type: Water/Electric
Trace, Magic Guard, Minus
R: 2/2 | C: 5/5
Fainting

Fort Colorcastle is victorious!

Rewards
Fort Colorcastle: 4 :amulet-coin:RC, 3 :rare-candy:TC
Doduodrio: 4 :amulet-coin:RC, 3 :rare-candy:TC
TheEver: 9 :tea:JC, 1 :star-piece:Star Piece
Novax: 1 :tea:JC
 
send ins
- i really just want to use annihilape this mon seems so fun
- hard decision to cut scolipede or serperior for him but i ended up deciding to leave serp for another day
- snorlax is going to be my courier idc he has the goods

first send
- i really want to do dragonite @ red card but im not convinced it's good against a team with three different fairy types. i wonder if any of my other mons can make good use of red card
- i had plans to simply not interact with the courier system by sending snorlax first and switching him out when he's in danger and calling it a day
- honestly is it just the damn scolipede lmao. is scolipede @ red card even a real unit? Or does he need lefties/black sludge to exist? I guess I only plan to have him in for one round so it should be fine? it feels wrong to raw send scolipede with dodrio available as an answer.
- okay these fairy types dont actually look scary garchomp is unironically the biggest threat to dnite lmao
- hmm i forgot about synchronize which breaks the red card / thunder wave gameplan i wanted to use. Back to annihilape then I think?
- dodrio is the courier. im calling it rn. if he sends it into annihilape im gonna full send gamba that it's the courier and kill it without activating red card
- Honestly I want to lock in scolipede as one of my 3 because of all the fairies but I want to see him send some fairies first
- anyways ghost curse into final gambit is going to go fucking ham.

round 1 2nd order
- okay what's the plan here... i definitely go sr+toxic but idk my order move
- looking at hone claws, bulk up, drain punch
- drain punch goes fully even
- bulk up s1 combo s2 goes hard
- i think i want to prepare to use iron tail/gunk shot on whatever fairy comes to fight me, so hone claws it is

round 2
- okay literally only care about flying attacks
- air cutter is the only special flying attack. thank helios for the bot. matchup is a beautiful command.
- sky attack does 27 so it'll just barely 3-shot me but counter x2 is gonna do like 80 damage
- update he went for it and then used both recoveries. now he can't do enough to

round 3
- ghost curse here surekills dodrio
- helpfully, brave bird doesn't do enough to oneshot me, so he's forced to sky attack which allows me to get an action off
- final gambit puts me in arguably a slighter better position here but i could misplay the first order and allow counterplay, so in case the courier is dodrio I would prefer to surekill here.

round 4
- If dodrio is the courier, then I surewin here. With no recoveries he can't survive 3 steps of ghost curse. So my orders should be playing solely around the golisopod possibility
- I want reflect up to minimize damage to myself. dodrio doesn't have defog or brick break, helpfully.
- I would love to get taunt from gardevoir here for bide ~ taunt ~ bide. But even without that, ordering into garde+lax movepool sounds absolutely obnoxious.

round 5
- okay it's golisopod. damn duo is an absolutely insane maniac.
- though these orders look highly abusable. I'm thinking about bide ~ metronome (grimm) ~ recycle here for the taunt(quick) next round and then fake out on the round after to survive goli's revenge kill attempt. i think im short a little bit of energy for that though.
- meh i'll just be safe and phaze away three swords dances while he takes toxic and stealth rock damage
- .... am i sure swords dance gets phazed away?

round 6
- lol @ sending another dodrio
- i am no longer sure stat stages get phazed away but krill can answer that regardless with heart swap
- okay lou says i dont get stat stages this is fine i still have reflect up. i think this imprison double counter angle leads to garchomp on ~7 hp. That's a solid position for ice shard kill into second ordering against goli. excellent position for krill. I could even heart swap the weapo stats away LOL

round 7
oh i forgot to account for life orb recoil from chomp but this is fine. 1 hp is perfect for getting rid of first order lol
 
:rs/clefable:
"I present: Doduodrio's battle notes!"

Oona the Clefable shows up again, but this time with a large sheet of parchment that had been folded many times. She takes a while to unfold the entire parchment, and when she is finished, everybody takes a look. Hm. This one has elaborate diagrams with scribbles, arrows, and little drawings all over it.

Planning for League Circuit 17 - Doduodrio vs. Fort Colorcastle

:annihilape: Annihilape​
:braviary-hisui: Braviary-Hisui​
:dragonite: Dragonite​
:scolipede: Scolipede​
:snorlax: Snorlax​
:krilowatt: Krilowatt​
Notable features​
Rage Fist, Phantom Force​
Good matchup vs everyone but Primarina who is kind of even​
blob​
Speed Boost​
Gen 1 movepool (Counter and Bide!)​
Sheer Cold (careful when using Combos), probably will use Lucky Egg​
:dodrio: Dodrio​
Good matchup. Our Sky Attack deals 29. Their Stone Edge deals 20. Maybe consider Berserk Gene, but recoil is sad. But, Fort says he has a strategy to one-shot Dodrio??​
Bad matchup. Our Knock Off deals 20/15, and Throat Chop deals 17. Their Icy Wind deals 29/24 (Knock Off Life Orb).​
Okay matchup. Our Sky Attack deals 18. Their Stone Edge deals 21, and their Ice Punch deals 18.​
Good matchup. Our Sky Attack deals 29. Their Rock Slide deals 15 (more with Speed Boost).​
Bad matchup. Our Low Kick deals 20. Their Supercell Slam deals 20/26 (Charge).​
Bad matchup. Our Drill Run deals 17/12. Their Thunderbolt deals 20.​
:garchomp: Garchomp​
Okay matchup. Our Shadow Claw deals 15, and Earthquake deals 16. Their Ice Punch deals 18, and we have Rough Skin.​
Bad matchup. Our Stone Edge deals 21, and Crunch deals 18. Their Dazzling Gleam deals 26.​
Okay matchup. Our Outrage deals 26, and Dragon Rush deals 23, and Dragon Claw deals 20. Their attacks deal the same, and Ice Punch deals 20.​
Good matchup. Our Stone Edge deals 20, and Rock Slide deals 17. Their Megahorn deals 15, and we have Rough Skin.​
Okay matchup. Our Brick Break deals 15, and Earthquake deals 15. Their Ice Punch deals 18, and we have Rough Skin.​
Good matchup. Our Earthquake deals 26/21. Their Ice Beam deals 18.​
:gardevoir: Gardevoir​
Bad matchup. Our Moonblast deals 23. Their Rage Fist deals 21/29/36 (1/2/3 hits taken).​
Bad matchup. Our Thunderbolt deals 20. Their Shadow Ball deals 26.​
Good matchup. Our Moonblast deals 23. Their Iron Head deals 15, and Iron Tail deals 18.​
Okay matchup. Our Psychic deals 21. Their Poison Jab deals 18 (more with Speed Boost).​
Bad matchup. Our Focus Blast deals 20, and Aura Sphere deals 14. Their Heavy Slam deals 20.​
Okay matchup. Our Energy Ball deals 20/15. Their Iron Tail deals 12/15, and Thunderbolt deals 10/12.​
:golisopod: Golisopod*
:parcel:
Okay matchup. Our Shadow Claw deals 15, and Liquidation does 15. Their Stone Edge deals 12.​
Bad matchup. Our Knock Off deals 21/17, and Throat Chop deals 18. We know Payback. Their Air Slash deals 30/24, and Hurricane deals 36/30.​
Okay matchup. Our Rock Slide deals 18. Their Dual Wingbeat deals 15, and Stone Edge deals 14.​
Good matchup. Our Rock Slide deals 17. Their Rock Slide deals 8.​
Okay matchup. Our Brick Break deals 15, and Close Combat deals 21. Their Supercell Slam deals 12/18 (Charge). Maybe outlast it with Leech Life? (deals 13 and heals 5)​
Okay matchup. Our Drill Run deals 18/14. Their Thunderbolt deals 14/18.​
:grimmsnarl: Grimmsnarl​
Okay matchup. Our Play Rough deals 23, and Spirit Break deals 21. Their Gunk Shot deals 20 (90% accuracy), and Poison Jab deals 15.​
Bad matchup. Our Darkest Lariat deals 24. Their Dazzling Gleam deals 30.​
Okay matchup. Our Ice Punch deals 20, and Play Rough deals 21. Their Iron Head deals 18, and Iron Tail deals 21.​
Bad matchup. Our Fire Punch deals 17. Their Poison Jab deals 18.​
Okay matchup. Our Low Kick deals 21, and Drain Punch deals 15. Their Heavy Slam deals 18. Maybe outlast with Drain Punch?​
Good matchup. Our Power Whip deals 24/20, and Stomping Tantrum deals 18/14. Their Iron Tail deals 12/15, and Dazzling Gleam deals 12.​
:primarina: Primarina​
Okay matchup. Our Moonblast deals 23. Their Gunk Shot deals 20, and Poison Jab/Seed Bomb deals 15.​
Okay matchup. Our Ice Beam deals 20. Their Psychic deals 20 (no SE).​
Good matchup. Our Moonblast deals 23, and Ice Beam deals 22. Their Thunder Punch deals 15.​
Bad matchup. Our Psychic deals 17. Their Poison Jab deals 18.​
Bad matchup. Our Moonblast deals 14 (no SE). Their Supercell Slam deals 17/23 (Charge).​
Bad matchup. Our Energy Ball deals 20/15. Their Electro Ball deals 26/27.​
*Courier

I think matchup tables are pretty awesome so I made another one. Yippee!

Resistances of each Pokemon:
Annihilape: Bug, Poison, Rock, Fighting, Normal
Braviary-Hisui: Fighting, Grass, Psychic, Ground
Dragonite: Bug, Fighting, Fire, Grass, Water, Ground
Scolipede: Bug, Fairy, Fighting, Grass, Poison
Snorlax: Ghost
Krilowatt: Fire, Flying, Ice, Steel, Water

I can probably use Bug (selects Annihilape, Dragonite, Scolipede) or Grass (selects Braviary-Hisui, Dragonite, Scolipede) as the first question.

Here are my notes from Round 4:
Reflect - Endeavor - Endeavor
(we have Reflect for 2 steps, Snorlax has Reflect for 4 steps, we lose 1 HP, Snorlax loses 20 HP, and Snorlax has +1 Atk for 2 turns)
Decent option, but I think I like Option 3 better.

Swords Dance - Low Kick - Low Kick
(we have +2 Atk for 2 turns, Snorlax has Reflect for 4 steps, we lose 18 HP, Snorlax loses 40 HP, and Snorlax has +2 Atk for 2 turns)
Bad option because Snorlax can KO us with Power-Up Punch next round, Snorlax ends that round with 55 HP, and then it deals mega damage to whoever comes in next.

Substitute - Endeavor - Baton Pass
(we have a 6 HP Substitute, we are Switching, Snorlax has Reflect for 4 steps, we lose 17 HP, and Snorlax loses 0 HP)
Then, Garchomp or Golisopod can come in and Swords Dance, giving us +2 Atk for 5 turns. Brick Break with +3 Atk (Razz Berry) deals 20 damage when Snorlax is under Reflect. Now the question is, do I pick Garchomp (less damage from Rocks, Rough Skin, Toxic Poison) or Golisopod (more Defense)? I think I probably go Garchomp because he has more HP? Yeah.

lol that was dumb
 
Back
Top