Metagame Alphabet Cup

I don't know if it is still on the watch, but since in the primary post of this thread it says that Tidy Up is on the watchlist, I would like to make a case for why it should stay does anything come from that

Basically Tidy Up is an insanely good setup move, but at the end of the day it's just another Dragon Dance which is not really an issue; but the thing it brings that benefits the tier a lot is consistent hazard removal, a lot - and I mean A LOT, of pokemon get access to hazards now, we've seen all sorts of mons that exist solely as a hazard leads like Samurott-H, Cinderace, Kleavor to name a few, easily spreading rocks with Stone Axe, Sticky Web and Spikes via Ceaseless Edge or the move itself, and it's not just these three, a lot of mons from every side of the spectrum get to spam hazards pretty freely, forcing you to run boots on everything or slapping rapid spin where you can, which isn't the most splashable move while building I've found, without mentioning the mons that use Tidy Up aren't the most meta defining either

Mons that can use Tidy Up to good effect:
:tyranitar: :tauros-paldea-aqua: :tinkaton: :toucannon: :thundurus: :terrakion:
Fringe options: :tornadus-therian: :tsareena: :rillaboom:

Mons that can spam sticky web and other hazards:
:samurott-hisui: :cinderace: :kleavor: :serperior: :skarmory: :scream tail: :swampert:
Fringe options: :sinistcha: :sableye: :slowking-galar: :salamence: :skuntank: :skeledirge:

So yeah, just bringing this to the table in case there was any real consideration of potentially banning it, most other mons that can run it either have a better boosting move, are setting hazards themselves, or are too slow or passive to really make any real use of it. I think it staying both benefit the meta and make it a bit more fun giving some mons a new good option, would love hearing any opinions on this but I believe removing it would be a mistake in my imo
 
If anything we should just ban the Tidy Up abusers who are OP with it if any. Like if Tauros for example is too broken we can ban it (it’s Triple Arrows’ fault anyway)
 
I don't know if it is still on the watch, but since in the primary post of this thread it says that Tidy Up is on the watchlist, I would like to make a case for why it should stay does anything come from that

Basically Tidy Up is an insanely good setup move, but at the end of the day it's just another Dragon Dance which is not really an issue; but the thing it brings that benefits the tier a lot is consistent hazard removal, a lot - and I mean A LOT, of pokemon get access to hazards now, we've seen all sorts of mons that exist solely as a hazard leads like Samurott-H, Cinderace, Kleavor to name a few, easily spreading rocks with Stone Axe, Sticky Web and Spikes via Ceaseless Edge or the move itself, and it's not just these three, a lot of mons from every side of the spectrum get to spam hazards pretty freely, forcing you to run boots on everything or slapping rapid spin where you can, which isn't the most splashable move while building I've found, without mentioning the mons that use Tidy Up aren't the most meta defining either

Mons that can use Tidy Up to good effect:
:tyranitar: :tauros-paldea-aqua: :tinkaton: :toucannon: :thundurus: :terrakion:
Fringe options: :tornadus-therian: :tsareena: :rillaboom:

Mons that can spam sticky web and other hazards:
:samurott-hisui: :cinderace: :kleavor: :serperior: :skarmory: :scream tail: :swampert:
Fringe options: :sinistcha: :sableye: :slowking-galar: :salamence: :skuntank: :skeledirge:

So yeah, just bringing this to the table in case there was any real consideration of potentially banning it, most other mons that can run it either have a better boosting move, are setting hazards themselves, or are too slow or passive to really make any real use of it. I think it staying both benefit the meta and make it a bit more fun giving some mons a new good option, would love hearing any opinions on this but I believe removing it would be a mistake in my imo
rapid spin, court change, and defog have insane availability with the prevalence of torch song and other powerful fire type moves in the tier gholdengo just instantly dies ngl
 
Tidy Up has always felt like a really mediocre boosting option. Defog will at least clear Screens, but TU doesn't, so you end up losing chip on switch-ins while opponents maintain (weakened, RIP in piss, Light Clay) defensive postures.
 
Feraligatr @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up / Dragon Dance
- Combat Torque
- Liquidation
- Thunder Punch
Made this set, the idea is quite simple. Boost up, then hit almost everything for big damage. Combat Torque and Liquidation are probably necessary, but you can swap out Thunder Punch for something else, although you should be careful because you don't want to be walled by Toxapex. C doesn't have much other than Combat Torque, but you can run Collision Course, its power is barely higher on super effective hits. F has quite a few good moves, including Fusion Bolt (barely stronger than Thunder Punch, but suffers from LO recoil), Flare Blitz, Fire Lash (if you don't like Flare Blitz recoil) and Flower Trick, although only the Fire moves are boosted by Sheer Force. T has Thunder Punch and perhaps Triple Axel or Triple Dive if you want to break sashes. You can run Adamant if you want to deal more damage, but that will make base 125+ speed mons outspeed you at +1, including Iron Bundle, who can OHKO you with Freeze-Dry after some chip damage. How good is it? I don't know, I haven't tested it yet. Should be pretty good though.
 
Feraligatr @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up / Dragon Dance
- Combat Torque
- Liquidation
- Thunder Punch
Made this set, the idea is quite simple. Boost up, then hit almost everything for big damage. Combat Torque and Liquidation are probably necessary, but you can swap out Thunder Punch for something else, although you should be careful because you don't want to be walled by Toxapex. C doesn't have much other than Combat Torque, but you can run Collision Course, its power is barely higher on super effective hits. F has quite a few good moves, including Fusion Bolt (barely stronger than Thunder Punch, but suffers from LO recoil), Flare Blitz, Fire Lash (if you don't like Flare Blitz recoil) and Flower Trick, although only the Fire moves are boosted by Sheer Force. T has Thunder Punch and perhaps Triple Axel or Triple Dive if you want to break sashes. You can run Adamant if you want to deal more damage, but that will make base 125+ speed mons outspeed you at +1, including Iron Bundle, who can OHKO you with Freeze-Dry after some chip damage. How good is it? I don't know, I haven't tested it yet. Should be pretty good though.
I've used this set and it was amazing. Losing Tera really hurt though, Tera Electric let you set up on Glare and then you could basically just OHKO everything at +1. Serp dies to +1 Combat Torque lol (better than Collision Course, Sheer Force boosted).
 
Before the OM ends I just wanted to share some of the fun/unfun teams I've used on ladder, since managing to get top 3 and 4 on ladder with two separate accounts. This has been a very fun ladder, 10/10, would recommend to Primarina fans everywhere. Any could be used for samples in future idrc.

The Quag Stall 1601 Peak (Stall)
:quagsire: :blissey: :corviknight: :skeledirge: :gliscor: :toxapex:

:quagsire: Okay, Quagsire is not the star of the show but this guy is very funny anyway right? Originally was amoongus (which u can find the paste for in an earlier post of mine), but double regen was not needed and Quagsire can still handle certain electric types while Skeledirge can wall rillaboom. Quagsire loses scald, and gains Will-O-Wisp in its place in this OM. This is very useful since Quagsire will sit on physical attackers much more easily with it, and you can be very annoying with Wisp + Toxic to annoy certain switchins.

:blissey: Blissey is good. Like really really good. Boomburst will 2HKO frail physical attackers trying to switch into it and it still meets the damage requirement seismic toss hits for most things that wanna come in on it. Haze makes Blissey lose to like no special setup sweeper that can't Taunt or hit it on the physical side. Corrrosive Gas for some reason is a move in this format and assists in removing items like leftovers.

:corviknight: Corviknight is self explanitory.

:skeldirge: Skeledirge is so dumb, strength sap is really dumb (can run slack off but i personally like to poison ground types and switch in Dirge strategically to sit in and spam strength sap on them even if they deal 70 to me). It also sets rocks, what a funny guy.

:gliscor: Gliscor is near mandatory on any good stall even though it gets nothing, very boring. Watch out for T, F, and I mons, because they will try to be sneaky and KO you with Triple Axel, Freeze-Dry, or Ice Beam/Hammer/Crash etc.

:toxapex: Toxapex is the real mvp of the team, topsy turvy is dumb and doubles as a special answer to walls that Blissey may not be able to stomach. Tspikes here since stall doesn't need Teleport. This + Corviknight gives 2 means of removal, though you don't exactly need them for this team.

Known Threatlist:

This team loses very easily to Ogerpon if it isn't burned. Luckily it gets nothing new and nobody cares about it!

:Primarina: Calm Mind Psystrike Boomburst Primarina specifically is very annoying, since it beats both of the special walls on the team eventually.

:thundurus-therian: Though uncommon, this team is very reliant on removing stat boosts to wall special attackers, so any Taunt special setup stallbreaker that isn't bothered by Mortal Spin is trouble.

:keldeo: Substitute Calm Mind Keldeo specifically 6-0's unless you run Haze over Topsy-Turvy on Toxapex.

Replays
https://replay.pokemonshowdown.com/gen9alphabetcup-2303433890?p2 Trick Room
https://replay.pokemonshowdown.com/gen9alphabetcup-2300462582-e44x7j9rjhp29gq84dng4nb51sucoykpw?p2 HO (amoong version)
https://replay.pokemonshowdown.com/gen9alphabetcup-2308815756?p2 Magma Storm Malignant Meloetta
https://replay.pokemonshowdown.com/gen9alphabetcup-2303362448?p2 Hoopa-U
https://replay.pokemonshowdown.com/gen9alphabetcup-2308798076?p2 Sand
https://replay.pokemonshowdown.com/gen9alphabetcup-2305610538?p2 Shifu + 5 random mons

Goodbye Hazards 1601 Peak (Stall)

:chansey: :gliscor: :toxapex: :dondozo: :corviknight: :moltres:

:chansey: Due to the abundance of removal on this team, we greed by running Chansey over Blissey. Same deal but more bulky but has to run toss, still keeps the Corrosive Gas on team.

:gliscor: Since there are no hazards on this team the main way to force progress is SD Gliscor, different from Spikes.

:Toxapex: This team much more appreciates physical Toxapex in my opinion since Chansey is usually enough, which I run Rocky Helmet to punish contact since I don't run hazards on this team. Tidy Up is an extra way to remove hazards in case you can't Mortal Spin, notably removes vs Gholdengo which will probably result in the opponent's forfeit.

:Dondozo: This guy could and probably should be a Quagsire, but secondary Helmet abuser that uses Dragon Tail to remove physical attackers from the equation.

:Corviknight: Same deal at the former team.

:Moltres: Extra grass type answer! Moltres is a very good mortal spinner because it hates rocks itself, and little Steel types want to actually switch in on Moltres so it can usually spin without problem.

Known Threatlist:

:iron-valiant:/:iron-crown: This team is very susceptible to Bolt Beam Iron Valiant with Close Combat or Calm Mind Psyshock Ice Beam Iron Crown, something I have seen a bit on Electric Terrain teams.

:blissey:/:dondozo:/:toxapex: This team has no hazards, so you will likely auto draw vs opposing stall teams.

:Iron-Bundle:/:Greninja: The team having no hazards means it is up to Gliscor to mainly force progress, which means any special attackers that can threaten Gliscor/Pex and pivot vs Chansey will need to take enough Rocky Helmet chip or take a stray Wisp/Mortal Spin to be worn down.

:thundurus-therian: Special Attacking Taunt Breakers that Chansey can't break.

:keldeo: Substitute Calm Mind Keldeo also 6-0's this variant.

Replays
https://replay.pokemonshowdown.com/gen9alphabetcup-2306008129?p2 vs Rain
https://replay.pokemonshowdown.com/gen9alphabetcup-2304952225-tidpp26sv7es5mgqiy268yw2to0b8e7pw vs Doom Desire Archaludon
https://replay.pokemonshowdown.com/gen9alphabetcup-2304933969-ugx5wttxjg7swe9gbvdgdj5u38becpkpw?p2 106 turn game
https://replay.pokemonshowdown.com/gen9alphabetcup-2304220217-9284ox34hf7cc39imk2cj030bs227aspw 1400 game cant describe team
https://replay.pokemonshowdown.com/gen9alphabetcup-2306012579-2ubt0jgpxpg5oai40aawveytlb6gty3pw?p2 Gholdengo
https://replay.pokemonshowdown.com/gen9alphabetcup-2305284482?p2 Hoopa-U

The Fun Police 1450ish peak? (Idk offense)

:Keldeo: :iron-moth: :lokix: :corviknight: :blissey: :great-tusk:

:keldeo: The star of the show. Near the end of this month's life cycle, I thought what if using normal Keldeo worked in this meta a lot better, to abuse the kinds of Toxapex running around. And it beats both Hoodra and Blissey. So now I'm here. Substitute blocks Mortal Spin from poisoning Keldeo, and it also blocks Topsy Turvy, leaving most Toxapex in the format as setup fodder, which also tends to be the only Pokemon that typically checks Keldeo on most teams. But that's not all because...

:iron-moth: The second star of the show. It just so happens that Iron-Moth ALSO abuses Toxapex as it takes nearly 0 from Mortal Spin behind a substitute and Fiery Dance lets it fish for raises on Toxapex, once again leaving it as fodder. Two toxapex haters in one team, what a very awesome duo. Ice Beam to just OHKO Gliscor Salamence and Garchomp without needing a Fiery Dance boost and still hit most things that Dazzling Gleam attempts to hit.

:lokix: Boring old Lokix that gets more opportunities due to Chilly Reception.

:Corviknight: Standard Corv set with Chilly Reception to pivot without being chipped.

:Blissey: Teleport Blissey is back!!! Sorta...kinda. Having Blissey be able to grab momentum is key.

:Great Tusk: Boring role compression which is why set is standard.

:Threatlist:

:toxapex: Tbh I don't really feel like going to deep into this so I will say the one thing that completely shuts down this team; actually running Haze Toxapex instead of Topsy Turvy. This set only aims to take advantage of everyone trying out abc mechanics for Toxapex, otherwise it's stone walled by the rare people who hate change.

Replays
https://replay.pokemonshowdown.com/gen9alphabetcup-2306422107-vqj6srpf5ylyedjyr0ip7hpaxdu4e4opw Toxapex Abuse
https://replay.pokemonshowdown.com/gen9alphabetcup-2306443731-f47cs1wtmj733iqii5utxfhr0b8adsgpw Toxapex Abuse Part 2
https://replay.pokemonshowdown.com/gen9alphabetcup-2306565080-l621ub0rpd22mbgcbom9jxs9t1ps0k6pw Toxapex Abuse Part 3
https://replay.pokemonshowdown.com/gen9alphabetcup-2306723082-nsjbovvrnifg0jbw3cxsb0xmh1e1q9ipw Toxapex Abuse Part 4
https://replay.pokemonshowdown.com/gen9alphabetcup-2306716782?p2 Not Pex Abuse but fun replay
https://replay.pokemonshowdown.com/gen9alphabetcup-2307267822?p2 Another fun replay
https://replay.pokemonshowdown.com/gen9alphabetcup-2306715329 Yet another fun replay

1740656833072.png

Peak as of today. Same Elo, very funny.

Overall very pleased with the recent changes ABC has gotten, very funny meta for the month. Very glad Triple Arrows is on the poll, I feel like it's a more greedy Thunderous Kick that for no good reason can flinch and also has a 10% chance to crit which means this move is very weird to play around sometimes. And another apology to all those I've ran into on ladder with stall.
 
Survey results are out!
Forms response chart. Question title: How competitive do you think Alphabet Cup currently is?. Number of responses: 30 responses.

AVG: 6.9
MED: 7
Competitiveness is hovering around 7, which is a sign that the metagame is healthy.

Enjoyment
Forms response chart. Question title: How much did you enjoy Alphabet Cup?. Number of responses: 30 responses.

AVG: 8.4
MED: 9
Enjoyment is pretty high, which is awesome. I am happy that this metagame was fun for the majority of the playerbase.
Now, moving on to specific Pokemon and moves.

:primarina: Primarina
Forms response chart. Question title: What do you think about Primarina?. Number of responses: 30 responses.

AVG: 4.967
MED: 5
Primarina sits at a 5, showing that while it is a top-tier Pokemon, it is not banworthy. Goodra-Hisui stays winning.

:conkeldurr: Conkeldurr
Forms response chart. Question title: What do you think about Conkeldurr?. Number of responses: 30 responses.

AVG: 4
MED: 4
Conkeldurr is viewed as even less broken, probably because Trick Room teams have suffered from losing Ursaluna.

:volcanion: Volcanion

Forms response chart. Question title: What do you think about Volcanion?. Number of responses: 30 responses.

AVG: 5.533
MED: 6
Volcanion is the first controversial Pokemon on our list, with the playerbase being roughly split about its brokenness. It is already watchlisted and we will continue to see how it performs with V-Create and Victory Dance.

:iron bundle:Iron Bundle
Forms response chart. Question title: What do you think about Iron Bundle?. Number of responses: 30 responses.

AVG: 6.2
MED: 6
The playerbase clearly believes Iron Bundle is broken and we will vote on it in the next slate.

:skeledirge: Torch Song
Forms response chart. Question title: What do you think about Torch Song?. Number of responses: 30 responses.

AVG: 6.433
MED: 6
Torch Song is the only survey result that I don't really understand. The playerbase views this move as more broken than Iron Bundle, and not anyone on the survey believes that Torch Song is a purely balanced move, even though the users are Sceptile (banned, S is overpowered letter), Typhlosion(-Hisui), Bellibolt, Thundurus(-Therian), Torkoal (only Trick Room), and Terapagos (new, not much gameplay yet). Is Throat Spray + Fire coverage just that good? Anyways, we will vote on it during the next slate.

:victini:V-create
Forms response chart. Question title: What do you think about V-Create?. Number of responses: 30 responses.

AVG: 5.667
MED: 5.5
The playerbase is all over the place about V-create. Ninetales usage has mostly fallen with the Heat Rock ban, leaving only Volcanion and Slaking as the main users.

:decidueye-hisui:Triple Arrows
Forms response chart. Question title: What do you think about Triple Arrows?. Number of responses: 30 responses.

AVG: 6.8
MED: 8
The playerbase clearly thinks Triple Arrows is banworthy. With the highest average and median of all Pokemon and moves on this survey, we will definitely be voting on it during the next slate.

:ho-oh: Sacred Fire
Forms response chart. Question title: What do you think about Sacred Fire?. Number of responses: 30 responses.

AVG: 5.067
MED: 5
Similar to V-create, the playerbase is all over the place. Sacred Fire is a valuable coverage move for S Pokemon, although the high burn chance can feel uncompetitive.

:ogerpon-hearthflame: Ogerpon-Hearthflame
Forms response chart. Question title: What do you think about Ogerpon-Hearthflame (currently banned)?. Number of responses: 30 responses.

Unban: 8
Don't care/fine either way: 14
Don't know: 3
Stay banned: 5
There is generally a lean towards unbanning Ogerpon-H. We will vote on it during the next slate.

We all enjoyed this OM. See (most of) you guys the next time this gets voted to be OMOTM.
alphabet cinema.png
 
I want to share this tyranita set because I had a lot of fun with it and I feel is a bit underated
Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Rock
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunderous Kick
- Knock Off
- Earthquake
- Stone Edge
lots of supereffective hits wasnt able to ko him like +2 sceptile (when it wasnt banned) with energy ball, +2 jolteon and lots of other sp attackers, I think he is very good option if someone needs something bulky on special side that can also kill or deal a lot of damage in return to that mon and he give you sash breaking with sandstorm
 
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IRON BUNDLE IS BANNED, TRIPLE ARROWS IS RESTRICTED, AND OGERPON HEARTH FLAME IS UNBANNED!!!

EliInkyDarkBirdBBP
Iron BundleBanBanBanBAN (3-0)
Triple ArrowsBanBanBanBAN (3-0)
Torch SongDNBDNBDNBDNB (3-0)
HogerUnbanDNUUnbanUNBAN (2-1)

:Iron Bundle:The greatest comeback story ever told ends yet again. Unless you’re running Inferno, you aren’t running anything on Iron Bundle you wouldn’t have in early OU. However, like early OU, this mon can do unresisted damage to whatever it likes, and if anything remotely threatens it, it can just pivot out. These attributes are getting it banned.

:Decidueye-Hisui:Many fighting types are now slotting this as their main attack, and it causes a lot of luck to games that don’t need it. Theres a 70% chance for just one of its effects to proc, and while any one of these effects would be okay, all 3 cause this move to be uncompetitive. Good to also note that it’s a frequent coverage move, and the T also gives its users Tidy Up. If you’re looking for a more consistent and competitive alternative, I recommend Thunderous Kick

:Skeledirge:We saw this move be the primary agent in getting Sceptile banned not too long ago. However, we think of it as a move not worthy of being banned. Its biggest positive is that it’s a good coverage move which provides free boosting. The Throat Spray aspect of it isn’t worth much, as competent team have some way of dealing with that whether through phasing, Kommo-O, Blissey, etc. Thundurus is by far its most viable user, and isn’t particularly threatening to a well made team. It’s passive boosting is incredibly nice, but at the end of the day it’s far from banworthy.

:Ogerpon-Hearthflame:With Tera being banned we thought it fair to give her a shot. Cautious about how she’s going to effect the tier but she has no tools granted from ABC, unless you want to use Order Up to hit Garchomp. Next month we're available we’ll see her future in Alphabet Cup.

Thank you all for playing our OM. We tried as hard as we could to make it a positive experience to play.

Tagging dhelmise to implement, thank you
 
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View attachment 518736
Credit to IMakeNoSense for art, it is good

Alphabet Cup
In addition to their normal moveset, all Pokémon get every move with which they share a starting letter.

Prevo Clause: Pokémon also gain access to letters available in their prior evolutions.
For example, Blissey is able to run moves that start with H and C because its evolution family includes Happiny and Chansey.

Leaders:
Eli
InkyDarkBird
BandedBodyPress

Clauses: Sleep Moves Clause, Standard OMs

Bans:

Annihilape
Arceus
Baxcalibur
Blaziken
Calyrex-Ice
Calyrex-Shadow
Chien-Pao
Chi-Yu
Deoxys-Base
Deoxys-Attack
Dialga
Dialga-Origin
Dragapult
Espathra
Eternatus
Flutter Mane
Giratina
Giratina-Origin
Gouging Fire
Groudon
Ho-Oh
Kingambit
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Landorus-Base
Lugia
Lunala
Magearna
Magearna-Original
Mamoswine
Meowscarada
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Ogerpon-Hearthflame
Palafin
Palkia
Palkia-Origin
Rayquaza
Regieleki
Reshiram
Shaymin-Sky
Sneasler
Solgaleo
Spectrier
Terapagos
Weavile
Zacian
Zacian-Crowned
Zamazenta
Zamazenta-Crowned
Zekrom

Acupressure*
Baton Pass*
Belly Drum
Ceaseless Edge
Clangorous Soul
Dire Claw
Extreme Speed
Fillet Away
Glacial Lance
Last Respects*
Lumina Crash
Rage Fist
Revival Blessing
Salt Cure
Shed Tail*
Shell Smash
Shift Gear
Surging Strikes
Tail Glow

• Anything annotated with an asterisk is banned outright, meaning even Pokémon that natively have access cannot use them.

Arena Trap
Moody
Shadow Tag

Damp Rock
Heat Rock

Watchlist:

Iron Bundle
Volcanion
Volcarona

Tidy Up

One of the most significant benefits to this meta is that many Pokémon with less-than-stellar movepools get an opportunity to shine.

All Pokémon that start with S get access to all but one of the hazards (Toxic Spikes), Salt Cure, Scald, Soft-Boiled/Shore Up/Slack Off, Strength Sap, Substitute, Swords Dance, and, frankly, an entire suite of incredible moves.

Beyond S, the big winners are:
• R: Rapid Spin, Recover, etc.
• T: Taunt, Teleport, Toxic Spikes, Trick, Trick Room, etc.

With honorable mentions to:
• C: Calm Mind, Ceaseless Edge, Court Change, etc.
• D: Diamond Storm, Discharge, Dragon Dance, every other move starting with “Dragon”, etc.
• M: Meteor Mash, Milk Drink, etc.
• P: Parting Shot, Precipice Blades, Pyro Ball, etc.

Some Pokémon that get particularly nice boosts:
:rotom: Rotom (and forms): Good for all the usual reasons, but now with access to recovery moves and Rapid Spin.
:toxapex: Toxapex: Mortal Spin and Teleport. Taunt and everything is nice, but those two moves on Pex turn its features up to 11.
:corviknight: Corviknight: Cotton Guard + Body Press turns this wall into a full-on tank. It also gets Court Change and Rapid Spin.

FAQs/Comments:
• Moves not fully functional on cartridge (Pursuit, for one) cannot be used.
• Nicknames do not alter your access to moves. The names as listed by default in the teambuilder determine your access.

Further Notes:
• A lot of really amazing moves don’t get many opportunities to be used: Quiver Dance, Wish, and Extreme Speed to name a few.
• A lot of letters get almost nothing. J, K, Q (other than Quiver Dance), U (other than U-Turn), X, Y, and Z are all left mostly for dead.
• You can challenge your friends/rivals with functionality now added to PS!
When using the /challenge command, you can now add @@@ Alphabet Cup Move Legality to the end to have it validate our rules! Currently, there is no option in teambuilder but it still works as though we had it!
Example: open up the chat window for a person and type: /challenge gen9anythinggoes @@@ alphabetcupmovelegality, standard oms, sleep moves clause, -arceus, -calyrexice, -calyrexshadow, -dialga, -dialgaorigin, -eternatus, -fluttermane, -giratina, -giratinaorigin, -groudon, -koraidon, -kyogre, -magearna, -magearnaoriginal, -mewtwo, -miraidon, -palafin, -palkia, -palkiaorigin, -rayquaza, -weavile, -zacian, -zaciancrowned, -zamazenta, -zamazentacrowned, -acupressure, -batonpass, -lastrespects, *bellydrum, *filletaway, *glaciallance, *ragefist, *revivalblessing, *shedtail, *shellsmash, *shiftgear, *surgingstrikes, -arenatrap, -moody, -shadow tag
This will challenge someone to Anything Goes with the standard set of clauses (Sleep Moves Clause, etc.), but it will tell you if one of your sets is using a move with a letter it doesn't have access to. We hope to make things even more user-friendly soon!

We hope everyone likes this format and we look forward to seeing the creative sets that will arise!

-----------------

Approved by UT and in the hills
View attachment 518736
Credit to IMakeNoSense for art, it is good

Alphabet Cup
In addition to their normal moveset, all Pokémon get every move with which they share a starting letter.

Prevo Clause: Pokémon also gain access to letters available in their prior evolutions.
For example, Blissey is able to run moves that start with H and C because its evolution family includes Happiny and Chansey.

Leaders:
Eli
InkyDarkBird
BandedBodyPress

Clauses: Sleep Moves Clause, Standard OMs

Bans:

Annihilape
Arceus
Baxcalibur
Blaziken
Calyrex-Ice
Calyrex-Shadow
Chien-Pao
Chi-Yu
Deoxys-Base
Deoxys-Attack
Dialga
Dialga-Origin
Dragapult
Espathra
Eternatus
Flutter Mane
Giratina
Giratina-Origin
Gouging Fire
Groudon
Ho-Oh
Kingambit
Koraidon
Kyogre
Kyurem-Black
Kyurem-White
Landorus-Base
Lugia
Lunala
Magearna
Magearna-Original
Mamoswine
Meowscarada
Mewtwo
Miraidon
Necrozma-Dawn-Wings
Necrozma-Dusk-Mane
Ogerpon-Hearthflame
Palafin
Palkia
Palkia-Origin
Rayquaza
Regieleki
Reshiram
Shaymin-Sky
Sneasler
Solgaleo
Spectrier
Terapagos
Weavile
Zacian
Zacian-Crowned
Zamazenta
Zamazenta-Crowned
Zekrom

Acupressure*
Baton Pass*
Belly Drum
Ceaseless Edge
Clangorous Soul
Dire Claw
Extreme Speed
Fillet Away
Glacial Lance
Last Respects*
Lumina Crash
Rage Fist
Revival Blessing
Salt Cure
Shed Tail*
Shell Smash
Shift Gear
Surging Strikes
Tail Glow

• Anything annotated with an asterisk is banned outright, meaning even Pokémon that natively have access cannot use them.

Arena Trap
Moody
Shadow Tag

Damp Rock
Heat Rock

Watchlist:

Iron Bundle
Volcanion
Volcarona

Tidy Up

One of the most significant benefits to this meta is that many Pokémon with less-than-stellar movepools get an opportunity to shine.

All Pokémon that start with S get access to all but one of the hazards (Toxic Spikes), Salt Cure, Scald, Soft-Boiled/Shore Up/Slack Off, Strength Sap, Substitute, Swords Dance, and, frankly, an entire suite of incredible moves.

Beyond S, the big winners are:
• R: Rapid Spin, Recover, etc.
• T: Taunt, Teleport, Toxic Spikes, Trick, Trick Room, etc.

With honorable mentions to:
• C: Calm Mind, Ceaseless Edge, Court Change, etc.
• D: Diamond Storm, Discharge, Dragon Dance, every other move starting with “Dragon”, etc.
• M: Meteor Mash, Milk Drink, etc.
• P: Parting Shot, Precipice Blades, Pyro Ball, etc.

Some Pokémon that get particularly nice boosts:
:rotom: Rotom (and forms): Good for all the usual reasons, but now with access to recovery moves and Rapid Spin.
:toxapex: Toxapex: Mortal Spin and Teleport. Taunt and everything is nice, but those two moves on Pex turn its features up to 11.
:corviknight: Corviknight: Cotton Guard + Body Press turns this wall into a full-on tank. It also gets Court Change and Rapid Spin.

FAQs/Comments:
• Moves not fully functional on cartridge (Pursuit, for one) cannot be used.
• Nicknames do not alter your access to moves. The names as listed by default in the teambuilder determine your access.

Further Notes:
• A lot of really amazing moves don’t get many opportunities to be used: Quiver Dance, Wish, and Extreme Speed to name a few.
• A lot of letters get almost nothing. J, K, Q (other than Quiver Dance), U (other than U-Turn), X, Y, and Z are all left mostly for dead.
• You can challenge your friends/rivals with functionality now added to PS!
When using the /challenge command, you can now add @@@ Alphabet Cup Move Legality to the end to have it validate our rules! Currently, there is no option in teambuilder but it still works as though we had it!
Example: open up the chat window for a person and type: /challenge gen9anythinggoes @@@ alphabetcupmovelegality, standard oms, sleep moves clause, -arceus, -calyrexice, -calyrexshadow, -dialga, -dialgaorigin, -eternatus, -fluttermane, -giratina, -giratinaorigin, -groudon, -koraidon, -kyogre, -magearna, -magearnaoriginal, -mewtwo, -miraidon, -palafin, -palkia, -palkiaorigin, -rayquaza, -weavile, -zacian, -zaciancrowned, -zamazenta, -zamazentacrowned, -acupressure, -batonpass, -lastrespects, *bellydrum, *filletaway, *glaciallance, *ragefist, *revivalblessing, *shedtail, *shellsmash, *shiftgear, *surgingstrikes, -arenatrap, -moody, -shadow tag
This will challenge someone to Anything Goes with the standard set of clauses (Sleep Moves Clause, etc.), but it will tell you if one of your sets is using a move with a letter it doesn't have access to. We hope to make things even more user-friendly soon!

We hope everyone likes this format and we look forward to seeing the creative sets that will arise!

-----------------

Approved by UT and in the hills
Ok Guys hear me out


Victory (Victreebel) (M) @ Flame Plate
Ability: Chlorophyll
Shiny: Yes
Tera Type: Fire
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Victory Dance
- V-create
- Sunny Day
- Wood Hammer
 
Ok Guys hear me out


Victory (Victreebel) (M) @ Flame Plate
Ability: Chlorophyll
Shiny: Yes
Tera Type: Fire
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Victory Dance
- V-create
- Sunny Day
- Wood Hammer
:sv/torkoal:
Torkoal @ Heavy-Duty Boots
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Lava Plume
- Body Press
- Teleport

:sv/victreebel:
Victreebel @ Flame Plate / Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Growth
- V-create
- Wicked Blow / Bolt Strike / anything
- Power Whip / Wood Hammer

Try something like this instead, gives you more flexibility with Victreebel to sweep since you don't need to set your own sun and can therefore run another move, with Growth + coverage and Teleport Torkoal enables you to get in pretty safely.
 
Terastalization was banned for allowing Pokemon to boost their new coverage moves to ridiculous power levels, such as Tera Fire V-Create/Torch Song/Eruption, Tera Electric Double Shock/Bolt Strike, Tera Water Boomburst/Water Spout, etc.
Makes sense but it nerfed Victreebell into the ground (Last time the meta was around I used Banded Chlorophyl Tera Fire Victreebel on a sun team, using Wood Hammer, Poison Jab, V-Create and something else)
 
Ah yes, OMOTM again, Time to bring back my Bonk Conk
:conkeldurr:
Conkeldurr @ Life Orb
Ability: Sheer Force
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Combat Torque
- Thunder Punch
- Poison Jab
- Ice Punch
 
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