Other Tiers ADV UUBL Discussion

This tier seems to have such a vast and somewhat balanced meta despite being a BL.

Has this tier ever considered becoming the standard UU while the current UU becomes RU?
 
This tier seems to have such a vast and somewhat balanced meta despite being a BL.

Has this tier ever considered becoming the standard UU while the current UU becomes RU?
I think there has been, but the UU playerbase dosen´t seem to want this change at the moment due to historical reasons, also there is that OU could claim some mons from BL and RU is already been made, so the Kangaskhan-centric UU cannot become RU
 
right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!
 
right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!

I feel like freezing rises from the new RU and NU while not freezing drops could be a neat way to take on that problem.

We have seen NU Stuff like Haunter and Glalie be used alot in UU and they have not rose.

If the drops end up being too much, they can always be put to BL.
 
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right now there are 26 mons in ADV OU and 46 mons in ADV UUBL. I'm ive done the math on this and the interesting facts about this is:

1. It's the only Gen who's OU tier list is smaller than the amount of UUBLs

2. not only is the BL list longer, it's MUCH LONGER! and several of these mons serve little to no function in OU so they are just destined to never see real usage.

ngl I've personally always been in the camp of making BL into the new UU and making UU into the new RU for this reason. But I could understand why the current ADV UU player base would be opposed to this idea. This is because it would NOT be as simple of a process of taking UU and renaming it to RU. But if any RU Mons prove themselves to be viable in the new UU then they'd move up to that tier. Many of those mons are crucial to the function and identity of current ADV UU, at least that's what I've gathered from my research on the tier as I've never played it myself. But the exact same rule would apply to any of the new UU mons that prove themselves to be viable enough to be made into OU mons like Moltres and Charizard did several years ago now. And then there's the matter of what mons would potentially break these new tiers and have to be moved to the new UUBL and RUBL in between them? And we all must remember that this is an Old Generation with a limited player pool to test out all of these major changes. Overall, It's a much messier endeavor than to just leave things as balanced as they are now. If someone with the resources could take on this challenge and test how balanced these meta games could be if they existed I'd be VERY INTERESTED to participate in the process of playing them out. I've always been a sucker for theorymoning like this and the good ol' what if discussions. Even if we were to reach the consensus that the way things are now are far better, the experimentation in a seperate environment made for it, I believe would be simply fascinating. (On a sidenote I'd be interested in seeing things like this for other Gens as well)

An official Tier where I could use mons like Entei, Zangoose, and Crobat as meta picks? I'd be keen to see that!
Well, UUFPL tested some mons like armaldo, swellow, zangoose, donphan, regirock, weezing, scizor, venusaur, typhlosion, kadabra, and there was a partial UUBL tournament that banned some specific mons, so testing has been there, but would the UU and RU playerbase want to change perfectly fine metagames? I mean, we shouldn't be touching things that we almost have no knowledge just because "muh, too much BL because for some random 2005 tiering decisions" while probably we are some 1100 ELO players that have almost no knowledge of current ADV UU or RU. That dosen't mean i oppose it, in fact that would be interesting to explore because not every BL mon would drop to UU, happening some metagame developments that wouldn't see in currently played UUBL
 
I feel like freezing rises from the new RU and NU while not freezing drops could be a neat way to take on that problem.

We have seen NU Stuff like Haunter and Glalie be used alot in UU and they have not rose.

If the drops end up being too much, they can always be put to BL.
UU already removed the weird NFE clause they had for a few decades and unbanned Arcanine, Lapras, Jumpluff, and maybe a few others that I forgot about. There was a thread earlier this year where some people considered also testing and unbanning Kadabra, Donphan, or Zangoose. I don't know if those tests will ever really happen.
 
After playing a bit of the tier, I think Dodrio :dodrio: deserves a higher placement than B- on the viability rankings. It has a phenomenal typing for a choice bander and it's ability lets it absorb sleep super well too. Quick Attack is also a surprisingly useful tool that gives it a really solid matchup into the likes of Raikou :raikou: and Alakazam :alakazam: (assuming you aren't locked into something else.) While I haven't really tried the other spikes-immune banders I think Dodrio is definitely the best one out of them, it's just way more powerful than the others and can use Quick Attack to negate Dodrio's weakness of being slower than most other banders.
 
Hello. Couple of announcements and VR updates incoming...

First of all, an important ADV UUBL tournament from the Revival Tournaments community will be happening. Signups will be available in March. Stay tune and join the discord(s) server if you want to keep track more closely and engage in discussion.
Three new sample teams have been added in light of the recent tournament announcement.

Finally, a relatively small VR update to adjust players' understanding of the metagame

venusaur.png
A+ -> A
Venusaur stuck out as the most flawed Pokemon in A+ to me. While its typing offers key resistances and a Toxic immunity, it's also plagued with weaknesses that make it easy to keep in check without even thinking about it in teambuilding. Ideally, you want to check all fighter, electrics, and waters with it, but EV limitation is a big issue on that front. If it wants to truly check Medicham, it needs to invest in physical bulk lest it will be 2HKOed by CB Medicham's coverage moves. On the other hand, giving up on special defense investment means it can longer check Raikou and is much shakier against Water-type, which Venusaur is admittedly not completely safe against regardless since a single layer of Spikes can put in a 2HKO range from +1 Raikou and usually has to stomach lots of Ice Beam against Water-types, making it susceptible to a freeze or untimely crit. Venusaur is also a case of 4MSS, as it usually wants to pack a decently invested EQ on standard set to be able to check Raikou and not be Spikes bait for Qwilfish, among other reasons, meaning it usually has to give up one of Synthesis, Leech Seed, or Sleep Powder.

ursaring.png
B -> B+
Mostly a match up relying Pokemon, but it's probably fair to put Ursaring alongside other physical wallbreakers like Machamp and Marowak as I think it's the overall best one against stall due to its naturally better match up against Weezing, its ability to cover everything it has to take into account with just 3 attacking moves that Machamp may struggle with, and not being as hardpressed to make its field presence count as Marowak due to a lack of Leftovers. On balance teams that often want a self sufficient wallbreaker that needs little to no support to make progress against bulkier teams, Ursaring is a great option.

dusclops.png
B- -> B+
Always thought of Dusclops as a mostly inferior Weezing that has a better matchup against Blaziken and that was just a good stall option. Turns out stall is quite strong, as are bulky Spikes focused teams, and Dusclops is a noteworthy contributor to both. Being a check to Blaziken is always appreciated, but being perhaps the safest anti spinner, a Normal immunity to absorb the many Explosion and spare Omastar and/or Registeel teammates from taking stray Earthquake from Normal-types, a Fighting immunity, and a slow but effective manner to get the upper hand in longer games with Pressure + Rest against opposing stall teams all give a package that distinguishes Dusclops from where it used to be ranked. Some bulky teams can even consider using it as an additional Zam check if it uses Shadow Ball, which is also relevant in these teams as it gives them a tool to fight Haunter.

dodrio.png
B- -> B
I dismissed Dodrio as an inferior Tauros in big part due to the lack of EQ and inferior to Zangoose as a EndFlail (granted you're playing under a ruleset that allows it) due to no SD nor Immunity, but at the time I did not put enough value on the Spikes immunity from a Pokemon that wants to click Double-Edge as much as a CB Normal, meaning that Dodrio doesn't kill itself by doing so as quickly as Tauros would. Dodrio may be worse against standard normal resists like Registeel, Steelix, Omastar, and Regirock, but the STAB Drill Peck gives it better odds at beating against ground neutral Normal chekcs like Scizor, Armaldo, and even Haunter and Dusclops since Drill Peck is less commital to be locked into than HP Ghost in Tauros' case. Quick Attack is also a noteworthy perk especially if Reversal/Flail are allowed, as is Early Bird and even the slightly higher Attack stat than Tauros, which gives Dodrio better odds at 2HKOing Weezing and Vaporeon through a round of Protect + lefies recovery. I've been convinced this time.

armaldo.png
B- -> B
Physically defensive Armaldo is actually better than Regirock against standard DD Dragonite and arguably against the most important Normal-types around as it survives two hits from boosted Dragonite even with a layer of Spikes and does more damage back with its stronger Rock STAB and will never be 3HKOed by even Adamant CB Tauros' EQ or uninvested +6 Body Slam (not Return, though) from Miltank, meaning Armaldo can safely rest loop against both until their PP run out thanks to Battle Armor. This in tandem with Rapid Spin utility on a Pokemon that is naturally scarier than Donphan to switch into from Haunter makes defensive Armaldo quite valuable on bulky teams that want a decently safe Normal check. Knock Off can also be considered, and offensive Armaldo could also be quite scary for offensive teams that use their spiker as their sole water-types. A full rank below Donphan might still be too much, maybe they'll be closer to each other in the future.

solrock.png
C+ -> B-
One of the best check to physical Dragonite (unless it runs the seldom seen Iron Tail) as only Solrock and its physically frailer twin Lunatone resist Flying + Ground coverage. The ground immunity and fighting neutrality also comes up against Spikes, Normal-types, Blaziken to some extent, and especially Ground-types like Marowak that other Rock-types have no shot at keeping in check. Solrock can also be adjusted to be a slow dry pass user or a decently fast Reflect user to help its teammates coming in while sparing them from taking unresisted strong hits. Nonetheless, its bad stats and Pursuit weakness remain major issues as it is likely to get beaten down much quicker than most other normal and flying resists even if it only takes their resisted STAB, which is why I'm hesitant to raise it even higher in spite of its qualities that make me consider Solrock much more often than anything else in B-.

crobat.png
swellow.png
B -> B-
Same reasons as ever. Speed is nice but they're not even reliable at revenge killing most of the thing they want to revenge kill so they don't ofen come up in teambuilding when you want to check Raikou and DD Dnite. Being a CBer so inept at wallbreaking makes them a burden a lot of the time, and since I'm raising the likes of Dusclops and Armaldo, it's natural that they would struggle even more if those mons and the playstyle they fit in, which means a teamstyle that tend to pack other physical walls like Oma, Registeel, and/or Weezing, was to be even more metagame relevant.
 
I’ve been playing this tier a lot on the ladder since it came out and I’ve been really enjoying it but I wanted to voice my thoughts on some of the viability rankings based on what ive seen on the ladder and used myself as well as my general thoughts on what seems strong and why and why that is good or bad.
- First off, I firmly believe :Hariyama: is an S rank pokemon and is the best fighting type in the format. It has great bulk for how hard it hits, allowing it to 1v1 almost any pokemon not named dragonite or weezing. It’s extremely good into both the special walls, and houndoom, making it extremely good for support for psychic types and generally specially based pokemon like raikou. Knock off is incredible in all stages of the game, its a great lead, exerting pressure immediately, its good in the midgame, coming in on regice, houndoom, chansey, registeel, and more meta staples with relative safety. It has a varied moveset, after the required knock off and brick break, you can use rock slide to pressure dragonite on the switch, Focus Punch for a big hit on a neutral target, HP Ghost for alakazam/medicham/dusclops, or earthquake for tentacruel/qwilfish/raikou. Hariyama has incredible versatility and presence on the field and feels like a great glue for so many strategies in the tier along with using knock off to great effect so for that reason I believe it is S rank.
- Next up, :Houndoom: is slightly too high and should be A tier. It is still excellent, but a lot of its targets have counterplay to it. Alakazam can either tech HP water or have a trusty hariyama to double to or a special wall like chansey. Medicham can brick break, Weezing can sludge bomb 2hko, etc. its not easy to get this on the field, but it is still incredibly important to UUBL and should be feared and respected otherwise you’ll get cooked.
-:Alakazam:, :Qwilfish:, and :Weezing: should all be A+ tier. Alakazam is a nightmare for both offense and stall with options like encore, ice punch, HP Water, and a bevy of other options to potentially explore, for maximum damage and/or disruption potential. Qwilfish is the most reliable spiker, coming in and having great speed and a good typing with many solid resists like fire and fighting, along with boom, twave, sludge bomb which is such a strong attack in UUBL, and many other options last, its such a great spiker and should be higher. Weezing in a similar vein is the premier physical wall and should be higher. it can basically shut down any physical attacker you try with its high defense, fighting resistance, and will o wisp, making it extremely tough to break and a natural partner to any special wall in the tier.
-:Regice: should be lower. I think it is a great special wall but can be a little passive and cant always stop calm mind pokemon without sacrificing something, since it wants all of seismic toss, psych up, HP grass/fire, or explosion. its such a reliable pokemon with good damage output and walling prowess but the fire weakness hurts it against houndoom and its very vulnerable to a lot of physical attackers, especially ones that resist ice like registeel and thick fat hariyama which use regice as easy entry. It’s amazing at what it does but it can struggle with its weak points a bit and can potentially fall flat if played around well. Do not take this thing lightly whatsoever its still extremely good.
-:Lanturn: is way too high, I never see this. I don’t know what it does. I guess it can wall raikou without HP Grass which is cool and its typing is solid on paper but being weak to earthquake and not having good stats or utility options hold it back hard in my opinion. I just never see this and dont think it should be A at all.
-:Haunter: is also way too high, I never see this either, I’ve seen misdreavus far more, who is weaker and slower than haunter but can actually take some hits decently and is not weak to psychic. Haunter has explosion but I dont see that being enough, and clearly dusclops is the best ghost type in the tier.
-:Jynx: is too high, I havent seen this a single time, I’ve seen the other two I mentioned previously a couple times but never this, theoretically it could be good but it has a big registeel problem and that alone is an issue but it also is completely ruined by houndoom so in any given game you have a high chance to get hard countered, I dont think this mon works that well in UUBL.
-:Ursaring: is also too high. Great against stall but thats it, Tauros miltank or even kanghaskhan are more desirable in the majority of cases.
-:Tentacruel: and :Steelix: should be A rank, Tenacruel is a great rapid spinner that can actually threaten ghost types and wall the spikers unlike donphan who threatens the spikers but is scared of potential coverage. It has high speed and good enough moves and stats elsewhere to be carried by spin and be a great pokemon. Steelix is one of the only counters to raikou in the format, so that automatically makes it valuable, but its also a great physical tank with explosion, and the classic STAB EQ + Toxic combo while being toxic AND twave immune as well as being able to phaze. Great mon.
-:Espeon: is also far too low. Should definitely be B+ tier at least. its got quite a bit more bulk than alakazam, especially on the special side, which while not the pinnacle of bulk or anything goes a long way. But that's not the only reason its good. It has an excellent speed tier, tying tauros and setting a standard for which fast pokemon are judged by, making it highly threatening as well. Most would say "but isnt alakazam better in all other aspects including speed and movepool?" and that is where baton pass comes in, being able to calm mind with espeon and then pass it to friends is a great asset, but it also always dodges pursuit from houndoom, which alakazam cannot claim and it is the main reason why it is so good to me. Biggest downside is definitely the bad movepool since it lets it down a lot and makes it hard to use.
-:Sceptile: should be a little lower, its a cool mon and can absolutely do horrible things to the enemy but its a little weak and frail at times and can get walled by other grass types solidly.
-:Exeggutor: is too low. It has sleep powder, ground and fighting resist, an extremely powerful psychic, which is great, has boom, and it has wish/moonlight for recovery. This mon is actually amazing imo. Can even be sunny day if u want but I don’t recommend it. Try this its actually so good tbh
-I think a lot of mons in the lower ranks are actually quite strong and underexplored, and experimentation will win you games for sure in this ladder. Examples include :Arcanine:, :Glalie:, :Solrock:/:Lunatone:, :Misdreavus:, :Blastoise:, :Camerupt:, and miscellaneous swift swim pokemon such as :Gorebyss: or :Kabutops:.
-Overall, I like how versatile :Dragonite: is as the #1, feels like Gen 3 OU Tyranitar, Strong and Versatile, but kept in check well by fundamentally strong things like Bulky Waters etc but still can always be useful in any match.
-My biggest complaint with the meta is how oppressive :Raikou: is, If Raikou moved up to OU (which i think it should but thats a different conversation) than the electric type special attacker would be so much more unique of an idea and there would be quite a few usable ones like :Manectric:, :Electabuzz:, and even :Pikachu:, but Raikou can shred a team at a moment’s notice and can totally snowball out of control even when you go out of your way to tech it, since it is so strong with spikes.
Thanks for reading I know this was long but I wanted to spark discussion, see what others thought of the meta and my thoughts, and just talk about the format in general.
 
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I’ve been playing this tier a lot on the ladder since it came out and I’ve been really enjoying it but I wanted to voice my thoughts on some of the viability rankings based on what ive seen on the ladder and used myself as well as my general thoughts on what seems strong and why and why that is good or bad.
- First off, I firmly believe :Hariyama: is an S rank pokemon and is the best fighting type in the format. It has great bulk for how hard it hits, allowing it to 1v1 almost any pokemon not named dragonite or weezing. It’s extremely good into both the special walls, and houndoom, making it extremely good for support for psychic types and generally specially based pokemon like raikou. Knock off is incredible in all stages of the game, its a great lead, exerting pressure immediately, its good in the midgame, coming in on regice, houndoom, chansey, registeel, and more meta staples with relative safety. It has a varied moveset, after the required knock iff and brick break, you can use rock slide to pressure dragonite on the switch, Focus Punch for a big hit on a neutral target, HP Ghost for alakazam/medicham/dusclops, or earthquake for tentacruel/qwilfish/raikou. Hariyama has incredible versatility and presence on the field and feels like a great glue for so many strategies in the tier along with using knock off to great effect so for that reason I believe it is S rank.
- Next up, :Houndoom: is slightly too high and should be A tier. It is still excellent, but a lot of its targets have counterplay to it. Alakazam can either tech HP water or have a trusty hariyama to double to or a special wall like chansey. Medicham can brick break, Weezing can sludge bomb 2hko, etc. its not easy to get this on the field, but it is still incredibly important to UUBL and should be feared and respected otherwise you’ll get cooked.
-:Alakazam:, :Qwilfish:, and :Weezing: should all be A+ tier. Alakazam is a nightmare for both offense and stall with options like encore, ice punch, HP Water, and a bevy of other options to potentially explore, for maximum damage and/or disruption potential. Qwilfish is the most reliable spiker, coming in and having great speed and a good typing with many solid resists like fire and fighting, along with boom, twave, sludge bomb which is such a strong attack in UUBL, and many other options last, its such a great spiker and should be higher. Weezing in a similar vein is the premier physical wall and should be higher. it can basically shut down any physical attacker you try with its high defense, fighting resistance, and will o wisp, making it extremely tough to break and a natural partner to any special wall in the tier.
-:Regice: should be lower. I think it is a great special wall but can be a little passive and cant always stop calm mind pokemon without sacrificing something, since it wants all of seismic toss, psych up, HP grass/fire, or explosion. its such a reliable pokemon with good damage output and walling prowess but the fire weakness hurts it against houndoom and its very vulnerable to a lot of physical attackers, especially ones that resist ice like registeel and thick fat hariyama which use regice as easy entry. It’s amazing at what it does but it can struggle with its weak points a bit and can potentially fall flat if played around well. Do not take this thing lightly whatsoever its still extremely good.
-:Lanturn: is way too high, I never see this. I don’t know what it does. I guess it can wall raikou without HP Grass which is cool and its typing is solid on paper but being weak to earthquake and not having good stats or utility options hold it back hard in my opinion. I just never see this and dont think it should be A at all.
-:Haunter: is also way too high, I never see this either, I’ve seen misdreavus far more, who is weaker and slower than haunter but can actually take some hits decently and is not weak to psychic. Haunter has explosion but I dont see that being enough, and clearly dusclops is the best ghost type in the tier.
-:Jynx: is too high, I havent seen this a single time, I’ve seen the other two I mentioned previously a couple times but never this, theoretically it could be good but it has a big registeel problem and that alone is an issue but it also is completely ruined by houndoom so in any given game you have a high chance to get hard countered, I dont think this mon works that well in UUBL.
-:Tentacruel: and :Steelix: should be A rank, Tenacruel is a great rapid spinner that can actually threaten ghost types and wall the spikers unlike donphan who threatens the spikers but is scared of potential coverage. It has high speed and good enough moves and stats elsewhere to be carried by spin and be a great pokemon. Steelix is one of the only counters to raikou in the format, so that automatically makes it valuable, but its also a great physical tank with explosion, and the classic STAB EQ + Toxic combo while being toxic AND twave immune as well as being able to phaze. Great mon.
-:Sceptile: should be a little lower, its a cool mon and can absolutely do horrible things to the enemy but its a little weak and frail at times and can get walled by other grass types solidly.
-:Exeggutor: is too low. It has sleep powder, ground and fighting resist, an extremely powerful psychic, which is great, has boom, and it has wish/moonlight for recovery. This mon is actually amazing imo. Can even be sunny day if u want but I don’t recommend it. Try this its actually so good tbh
-I think a lot of mons in the lower ranks are actually quite strong and underexplored, and experimentation will win you games for sure in this ladder.
-Overall, I like how versatile :Dragonite: is as the #1, feels like Gen 3 OU Tyranitar, Strong and Versatile, but kept in check well by fundamentally strong things like Bulky Waters etc but still can always be useful in any match.
-My biggest complaint with the meta is how oppressive :Raikou: is, If Raikou moved up to OU (which i think it should but thats a different conversation) than the electric type special attacker would be so much more unique of an idea and there would be quite a few usable ones like :Manectric:, :Electabuzz:, and even :Pikachu:, but Raikou can shred a team at a moment’s notice and can totally snowball out of control even when you go out of your way to tech it, since it is so strong with spikes.
Thanks for reading I know this was long but I wanted to spark discussion, see what others thought of the meta and my thoughts, and just talk about the format in general.

Hello. Since there are a couple of tournaments happening (soon) I probably won't do a VR update until they all end as I plan to gather opinions and maybe make an aggregated Viability Ranking from players who did well in those or on ladder, but any discussion is still welcome. I'll also point out that there are linked analysis or set dumps on the current VR in case you didn't know, since on some occasions you're asking what certain Pokemon do. Now, for your talking points:

hariyama.png.m.1733184959
: I certainly agree that Yama is great and can fit into almost any kind of team, be it to support your special attackers against special walls and/or Houndoom, cover the special attackers that your Regice don't help against (fires and opposing Regice), cover the Fire weakness and bring Knock Off to your stall team, etc. But in my opinion saying that it can 1v1 any Pokemon that isn't Dragonite or Weezing is overselling it quite a bit. There's a decent chunk of matchup where Yama isn't favored in 1v1 scenario (Vaporeon, Donphan, Dusclops, and more depending on moveslot), and while Knock Off is certainly great support it doesn't always allow it to really spread the lefties removal because it still has an hard time getting past Weezing or other checks (unless you really commit into bringing it down with Guts + Facade but you're obviously sacrificing Thick Fat utility and a moveslot on top of a ton of health in the process of weakening Weezing). One drawback that Yama has is that it's not the best Blaziken check and Houndoom can carry Will-O-Wisp which really hurts Thick Fat Yama, so Yama can't just be slapped and cover a fire weakness automatically. I personnally think it belongs to A, just under Medicham, but if it becomes a clear staple in more meta defining archetypes in the near future or see/hear more about its importance then I'll concede.

houndoom.png.m.1733184959
: Doom drop could be happening. I think very highly of it because it's a gatekeeper for a lot of stuff weak to Pursuit and it has a ton of utility with two useful abilities, a great speed tier, its plethora of options in the filler slot like Beat Up allowing it to get past Chansey (making it a special attacker that can get past thespecial wall trio of Registeel, Regice, and Chansey), WoW to cripple Yama, regirock and even Heal Bell users like Dnite and Miltank, Hidden Power, taunt etc. and the ability to support a large amount of Pokemon by trapping ghosts, psychics and even forcing progress against Weezing make Houndoom very strong. But I can't deny that pretty much all of its targets can retaliate against it and thus hurt its reliability: Houndoom can't be slapped to patch an Alakazam weakness due to Hidden Power Water being a thing, which applies to otherpsychics and Haunter, Haunter can also use Explosion or even destiny bond, Dusclops can use EQ or Focus Punch which have use beyond just hitting Houndoom, etc. You're not the only one who nominated Houndoom for a drop.

weezing.png.m.1733184959
: Definitely rising to A+ next update, I've been considering it for a while and a lot of players think it belongs there as well. Best physical wall and is also kind of a pain to play around since covering WoW + Sludge Bomb + Pain Split isn't that easy and make Weezing useful beyond that, like switching on Toxic users like Registeel and forcing them out with WoW or Pursuit, and then there are utility options like Haze and taunt offensive Weezing is solid too.

alakazam.png.m.1733184959
: From my experience Alakazam fits the definition of super scary on paper but inconsistent in practice. It is very threatening and has plenty of options but also quite a 4 moveslot syndrome and sometimes you use a utility move (or one that isn't HP Water or CM) on a Houndoom switch-in and your Alakazam might just die the next turn because of it. Since it provides little defensive utility it can also be sometimes difficult to fit. Nonetheless, Zam being so threatening that it rises back to A+ isn't something that's out the realm of possibility, I may just need to see it more.

qwilfish.png.m.1733184959
: I think Qwil sharing the same rank as Omastar is fine as is. The competition between spikers in the tier imo is currently at a point where there isn't one that is clearly beyond the other, and actually Glalie could get closer to them as well. Qwil isquite customizable between the spread, moves, and even abilities to suit your needs and the typing is great but it's still held back by its stats. that make it quite shaky against a lot of things it should be good against by the typing alone.

regice.png.m.1733184959
: Regice seems to have disappointed a few people so it could drop but I wouldn't call it passive. It's an offense staple because it serves as a special tank that can handle Raikou, Zam, add a safety layer against Dragonite and other relevant Pokemon while being scary to try to take advantage of for wallbreakers like Medicham, Dragonite, Marowak, Rhydon, and Ursaring, spikers like Qwilfish, Oma, and Smeargle, and other annoyances like Weezing, Haunter, and Venusaur; all of whom would use competing special walls Registeel and Chansey as relatively easy entry points and pose big issues for offensive builds. I also don't find Regice to be really yearning for more moveslots too much, as I think stuff like HP and Explosion aren't really that essentials and just occasionnally useful if you can afford the moveslot, though I'll admit there are cases where I'd like to have Seismic Toss over Psych Up but needed the reliability against CMers. Nonetheless, I think Regice is such a huge backbone for offense in particular that it deserves its rank, but maybe the meta will stem away and use Regsiteel more even in teams where Regice should fit best.

lanturn.png.m.1733184959
: I'm quite a big Lanturn enjoyer myself so could be a bit biased, but to answer the question of what it does, Lanturn is both a Raikou check (for non Sub or Rest Raikou without HP Grass, Lanturn is typically the last thing you want to see) and something that does very well into things that are used to take on Raikou and electrics in a general manner. The matchup against Regice can be dicy but Lanturn can at least it bring it into a level of health that'll prevent non Rest Regice from checking anything else, and Sub Toxic Lanturn in particular dominates non Rest Regice. So essentially, if your only mean to take Thunderbolt is one or several of Regice, Steelix, your own Raikou, specially defenisve Donphan, Bonemerang marowak, or more niche stuff like Camerupt, then chances are your team is weak to Lanturn, which typically can find plenty of opportunities against offensive builds between the spiker, the Raikou, the other waters and fires, etc. Lanturn doesn't naturally hit very hard but it can go full into special attack while maintaining a solid defensive profile. However, against bulkier team featuring Registeel and/or Chansey, it can definitely be harder to make progress with Lanturn.

haunter.png.m.1733184959
: Haunter's biggest merits as a ghost-type is its Toxic and EQ immunity which allows it to completely negate standard variants of Registeel and Chansey while helping a ton against grounds like Donphan, Steelix, and other meta staples like Weezing, Qwilfish, and Venusaur. Of course, its Normal and fighting immunity are other selling points. Standard haunter uses taunt + Will-O-Wisp, which can be very painful for bulky teams to handle, and is a great option in offense alongside spikers, notably Smeargle, balance revolving around Spikes, and special offense for its matchup against Chansey and Registeel while being able to potentially lure out Houndoom and take it down with explosion to enable a psychic or Entei in the back. Its frailty and horrid houndoom weakness are definitely big issues, but I certainly think it has enough traits to stay ranked in B+.

jynx.png.m.1733184959
: A drop could happen. I consider B+ to be a rank where Pokemon are solid and metagame relevant threats that need to be taken into account when teambuilding and Jynx might not meet the criteria because it usually is kept in check by a lot of staples that you use to check Zam or somethign else. PerishTrap Jynx might be worth exploring more and could maybe save Jynx rank, but 75% and the Houndoom weakness will still hold it back.

steelix.png.m.1733184959
: Rise to A- will very likely happen. Steelix usage is high for good reasons. the main issue I have with steelix is that Registeel can also, albeit with less margin, check Raikou and the normal and Dnite CBers while checking a ton more stuff that Steelix can't like Regice, Vaporeon, Alakazam, Lanturn, Kingdra, etc. which leads to Steelix build being weak to at least one of them generally. But Steelix has other perks like Roar and being a great initial switch-in to Registeel. Steelix's matchup spread against the A ranks isn't the best, but if you ever need something to at least help against the current 3 S rank Pokemon, Steelix might be the closest you can get.

tentacruel.png.m.1733184959
: A- Tenta might happen. It's the best at spinning and it has great resistances, notably a great Fire check that bulky teams definitely appreciate on top of spinning, although the low physical defense is unfortunate as it limites Tenta's ability to check fighters, as is the EQ weakness. A big complaint about Donphan is how it offers free switch-ins to Weezing, while Tenta is actually pretty good into it instead, although it lets other stuff like Registeel coming in that Donphan doesn't.

sceptile.png.m.1733184959
: I actually heard people think it could rise back to B+ instead, but I agree with you that Sceptile isn't great due to how weak (non Overgrow boosted Leaf Blade doesn't 2HKO defensive Vap) and frail it is and is one of those mons that can be limited by Houndoom's Pursuit. Maybe it'll stay in B rank, we'll see.

exeggutor.png.m.1733184959
: Imo Eggy shares the same problems as Jynx if not worse: very Houndoom weak, walled by Registeel and Scizor (unless HP fire but gotta make room for that), forced to explode against a ton of stuff like Regice, Chansey, and even Dragonite to some extent. Ideally you can sleep something and boom on another thing, but from my experience what happens the most often is that the thing put to sleep can stay in on Exeggutor even snoring, so it may not cripple more than one target. It has a ton of cool moves like Wish, Leech seed, Stun Spore, etc. but it's already hard to fit the options you want with 4 moveslots. My opinion may change in the future but I haven't been very impressed by Eggy personnally.

And yes, there a few things in the lower ranks that could be rising. I mentioned Glalie, Misdreavus and Slaking are other examples of mons that could rise.

Regarding Raikou, you're not the only one feeling that it is oppressive. I don't think it's as broken as some make it sound to be but the UUBL metagame certainly is much kinder to it than OU between the lack of sand, Dugtrio, or even less strong EQ users that are able to take a boosted hit or simply outspeed before KOing it, leading to that snowballing effect you mentioned. I was happy to see it drop back in 2019 because it brought a good Electric-type in a meta where forcing out Vaporeon through sheer offensive power was difficult while making the other good Electric-type (Lanturn) better, which I think was an healthy dynamic, and then Regice dropped as well which was a very welcome addition. The other UU Electric-types are very flawed because of their frailty or speed (Ampharos) making them significantly worse at covering Vaporeon and just overall not too good in UUBL, but the meta changed and has gathered a bigger playerbase since then so Vaporeon staying in and quitting only to let something else absorb or cure it of Toxic might no longer be within view. I'll gather more opinions regarding potential bans like Raikou and additional BP clauses after ladder and tours come to a close.

Feel free to respond to my comments or discuss anything else you would want.
 
Hello. Since there are a couple of tournaments happening (soon) I probably won't do a VR update until they all end as I plan to gather opinions and maybe make an aggregated Viability Ranking from players who did well in those or on ladder, but any discussion is still welcome. I'll also point out that there are linked analysis or set dumps on the current VR in case you didn't know, since on some occasions you're asking what certain Pokemon do. Now, for your talking points:

hariyama.png.m.1733184959
: I certainly agree that Yama is great and can fit into almost any kind of team, be it to support your special attackers against special walls and/or Houndoom, cover the special attackers that your Regice don't help against (fires and opposing Regice), cover the Fire weakness and bring Knock Off to your stall team, etc. But in my opinion saying that it can 1v1 any Pokemon that isn't Dragonite or Weezing is overselling it quite a bit. There's a decent chunk of matchup where Yama isn't favored in 1v1 scenario (Vaporeon, Donphan, Dusclops, and more depending on moveslot), and while Knock Off is certainly great support it doesn't always allow it to really spread the lefties removal because it still has an hard time getting past Weezing or other checks (unless you really commit into bringing it down with Guts + Facade but you're obviously sacrificing Thick Fat utility and a moveslot on top of a ton of health in the process of weakening Weezing). One drawback that Yama has is that it's not the best Blaziken check and Houndoom can carry Will-O-Wisp which really hurts Thick Fat Yama, so Yama can't just be slapped and cover a fire weakness automatically. I personnally think it belongs to A, just under Medicham, but if it becomes a clear staple in more meta defining archetypes in the near future or see/hear more about its importance then I'll concede.

houndoom.png.m.1733184959
: Doom drop could be happening. I think very highly of it because it's a gatekeeper for a lot of stuff weak to Pursuit and it has a ton of utility with two useful abilities, a great speed tier, its plethora of options in the filler slot like Beat Up allowing it to get past Chansey (making it a special attacker that can get past thespecial wall trio of Registeel, Regice, and Chansey), WoW to cripple Yama, regirock and even Heal Bell users like Dnite and Miltank, Hidden Power, taunt etc. and the ability to support a large amount of Pokemon by trapping ghosts, psychics and even forcing progress against Weezing make Houndoom very strong. But I can't deny that pretty much all of its targets can retaliate against it and thus hurt its reliability: Houndoom can't be slapped to patch an Alakazam weakness due to Hidden Power Water being a thing, which applies to otherpsychics and Haunter, Haunter can also use Explosion or even destiny bond, Dusclops can use EQ or Focus Punch which have use beyond just hitting Houndoom, etc. You're not the only one who nominated Houndoom for a drop.

weezing.png.m.1733184959
: Definitely rising to A+ next update, I've been considering it for a while and a lot of players think it belongs there as well. Best physical wall and is also kind of a pain to play around since covering WoW + Sludge Bomb + Pain Split isn't that easy and make Weezing useful beyond that, like switching on Toxic users like Registeel and forcing them out with WoW or Pursuit, and then there are utility options like Haze and taunt offensive Weezing is solid too.

alakazam.png.m.1733184959
: From my experience Alakazam fits the definition of super scary on paper but inconsistent in practice. It is very threatening and has plenty of options but also quite a 4 moveslot syndrome and sometimes you use a utility move (or one that isn't HP Water or CM) on a Houndoom switch-in and your Alakazam might just die the next turn because of it. Since it provides little defensive utility it can also be sometimes difficult to fit. Nonetheless, Zam being so threatening that it rises back to A+ isn't something that's out the realm of possibility, I may just need to see it more.

qwilfish.png.m.1733184959
: I think Qwil sharing the same rank as Omastar is fine as is. The competition between spikers in the tier imo is currently at a point where there isn't one that is clearly beyond the other, and actually Glalie could get closer to them as well. Qwil isquite customizable between the spread, moves, and even abilities to suit your needs and the typing is great but it's still held back by its stats. that make it quite shaky against a lot of things it should be good against by the typing alone.

regice.png.m.1733184959
: Regice seems to have disappointed a few people so it could drop but I wouldn't call it passive. It's an offense staple because it serves as a special tank that can handle Raikou, Zam, add a safety layer against Dragonite and other relevant Pokemon while being scary to try to take advantage of for wallbreakers like Medicham, Dragonite, Marowak, Rhydon, and Ursaring, spikers like Qwilfish, Oma, and Smeargle, and other annoyances like Weezing, Haunter, and Venusaur; all of whom would use competing special walls Registeel and Chansey as relatively easy entry points and pose big issues for offensive builds. I also don't find Regice to be really yearning for more moveslots too much, as I think stuff like HP and Explosion aren't really that essentials and just occasionnally useful if you can afford the moveslot, though I'll admit there are cases where I'd like to have Seismic Toss over Psych Up but needed the reliability against CMers. Nonetheless, I think Regice is such a huge backbone for offense in particular that it deserves its rank, but maybe the meta will stem away and use Regsiteel more even in teams where Regice should fit best.

lanturn.png.m.1733184959
: I'm quite a big Lanturn enjoyer myself so could be a bit biased, but to answer the question of what it does, Lanturn is both a Raikou check (for non Sub or Rest Raikou without HP Grass, Lanturn is typically the last thing you want to see) and something that does very well into things that are used to take on Raikou and electrics in a general manner. The matchup against Regice can be dicy but Lanturn can at least it bring it into a level of health that'll prevent non Rest Regice from checking anything else, and Sub Toxic Lanturn in particular dominates non Rest Regice. So essentially, if your only mean to take Thunderbolt is one or several of Regice, Steelix, your own Raikou, specially defenisve Donphan, Bonemerang marowak, or more niche stuff like Camerupt, then chances are your team is weak to Lanturn, which typically can find plenty of opportunities against offensive builds between the spiker, the Raikou, the other waters and fires, etc. Lanturn doesn't naturally hit very hard but it can go full into special attack while maintaining a solid defensive profile. However, against bulkier team featuring Registeel and/or Chansey, it can definitely be harder to make progress with Lanturn.

haunter.png.m.1733184959
: Haunter's biggest merits as a ghost-type is its Toxic and EQ immunity which allows it to completely negate standard variants of Registeel and Chansey while helping a ton against grounds like Donphan, Steelix, and other meta staples like Weezing, Qwilfish, and Venusaur. Of course, its Normal and fighting immunity are other selling points. Standard haunter uses taunt + Will-O-Wisp, which can be very painful for bulky teams to handle, and is a great option in offense alongside spikers, notably Smeargle, balance revolving around Spikes, and special offense for its matchup against Chansey and Registeel while being able to potentially lure out Houndoom and take it down with explosion to enable a psychic or Entei in the back. Its frailty and horrid houndoom weakness are definitely big issues, but I certainly think it has enough traits to stay ranked in B+.

jynx.png.m.1733184959
: A drop could happen. I consider B+ to be a rank where Pokemon are solid and metagame relevant threats that need to be taken into account when teambuilding and Jynx might not meet the criteria because it usually is kept in check by a lot of staples that you use to check Zam or somethign else. PerishTrap Jynx might be worth exploring more and could maybe save Jynx rank, but 75% and the Houndoom weakness will still hold it back.

steelix.png.m.1733184959
: Rise to A- will very likely happen. Steelix usage is high for good reasons. the main issue I have with steelix is that Registeel can also, albeit with less margin, check Raikou and the normal and Dnite CBers while checking a ton more stuff that Steelix can't like Regice, Vaporeon, Alakazam, Lanturn, Kingdra, etc. which leads to Steelix build being weak to at least one of them generally. But Steelix has other perks like Roar and being a great initial switch-in to Registeel. Steelix's matchup spread against the A ranks isn't the best, but if you ever need something to at least help against the current 3 S rank Pokemon, Steelix might be the closest you can get.

tentacruel.png.m.1733184959
: A- Tenta might happen. It's the best at spinning and it has great resistances, notably a great Fire check that bulky teams definitely appreciate on top of spinning, although the low physical defense is unfortunate as it limites Tenta's ability to check fighters, as is the EQ weakness. A big complaint about Donphan is how it offers free switch-ins to Weezing, while Tenta is actually pretty good into it instead, although it lets other stuff like Registeel coming in that Donphan doesn't.

sceptile.png.m.1733184959
: I actually heard people think it could rise back to B+ instead, but I agree with you that Sceptile isn't great due to how weak (non Overgrow boosted Leaf Blade doesn't 2HKO defensive Vap) and frail it is and is one of those mons that can be limited by Houndoom's Pursuit. Maybe it'll stay in B rank, we'll see.

exeggutor.png.m.1733184959
: Imo Eggy shares the same problems as Jynx if not worse: very Houndoom weak, walled by Registeel and Scizor (unless HP fire but gotta make room for that), forced to explode against a ton of stuff like Regice, Chansey, and even Dragonite to some extent. Ideally you can sleep something and boom on another thing, but from my experience what happens the most often is that the thing put to sleep can stay in on Exeggutor even snoring, so it may not cripple more than one target. It has a ton of cool moves like Wish, Leech seed, Stun Spore, etc. but it's already hard to fit the options you want with 4 moveslots. My opinion may change in the future but I haven't been very impressed by Eggy personnally.

And yes, there a few things in the lower ranks that could be rising. I mentioned Glalie, Misdreavus and Slaking are other examples of mons that could rise.

Regarding Raikou, you're not the only one feeling that it is oppressive. I don't think it's as broken as some make it sound to be but the UUBL metagame certainly is much kinder to it than OU between the lack of sand, Dugtrio, or even less strong EQ users that are able to take a boosted hit or simply outspeed before KOing it, leading to that snowballing effect you mentioned. I was happy to see it drop back in 2019 because it brought a good Electric-type in a meta where forcing out Vaporeon through sheer offensive power was difficult while making the other good Electric-type (Lanturn) better, which I think was an healthy dynamic, and then Regice dropped as well which was a very welcome addition. The other UU Electric-types are very flawed because of their frailty or speed (Ampharos) making them significantly worse at covering Vaporeon and just overall not too good in UUBL, but the meta changed and has gathered a bigger playerbase since then so Vaporeon staying in and quitting only to let something else absorb or cure it of Toxic might no longer be within view. I'll gather more opinions regarding potential bans like Raikou and additional BP clauses after ladder and tours come to a close.

Feel free to respond to my comments or discuss anything else you would want.
Thanks for your reply. I’ve seen the sets linked to the VR to a fair amount of pokemon, but when I say I “don’t know what it does” I moreso mean that I struggled to see strong use cases for it over similar options, such as the lanturn bit. I generally know what they do but theyre uncommon for their rank and have competition. Let me respond back to you to see what I think.
-I can agree with your assessment on :Hariyama: I definitely was over exaggerating slightly when I said it can 1v1 any pokemon, but only slightly. With the exception of dnite, weezing, dusclops, physdef donphan/vaporeon, and similarly bulky mons, it can come out on top in a 1v1, and even those pokemon can be threatened by moveset variations. It’s checks are pretty small and most things that can stave it off sacrifice a lot to do it. houndoom has will o wisp as counterplay to yama but it has to give up on a coverage move which can be a big ask. Especially since it needs at least 3 attacks and wants beat up or HP ice/grass as well. I’d put this mon at the top of A+ or bottom of S personally, it definitely has a couple notable flaws but they are so outweighed by the strength and consistency this guy has.
-:Houndoom: drop just makes sense, too difficult to get onto the field without taking some serious hits in return and can have issues with its checks carrying moves that naturally do high damage to it. Can absolutely dominate certain things tho.
Yeah :Weezing: is crazy good, feels like the skarmory of the tier sometimes with how hard it is to actually take down. Deserves a higher spot for sure.
I can definitely see the argument for :Alakazam: having 4mss and being physically frail, but I think the 4mss is actually more of an opportunity to experiment with it and try new things to beat certain checks. CM-less alakazam could be an idea on certain types of balance teams that wanna use more utility moves as an example. But this makes sense to me as well, wouldnt be totally upset if this stays at A.
I can also see this argument for :Qwilfish: because its stats definitely hold it back, but for me the speed tier and great moves make up for it big time. Even though it can get worn down quickly or even just busted through sometimes, its a great mediator pokemon and can take advantage of passive teams better than almost anything else. Omastar is also great at this but feels to me as if being so weak to special attacks as a spiker is deadly. qwilfish is no special hit taker but the more desirable typing can let it get a layer or make a play while blowing up while omastar just dies. Omastar is also a much slower pokemon.
:Regice: definitely has an argument to stay where it is, it is so consistent where it is strong, but it also has no way to beat its natural checks, anything that is physically based and resists ice beam immediately puts regice on the back foot which is a big problem, and forces it to play much more passively than it actually wants to. It’s definitely not a passive wall but its weaknesses force it into a passive action quite often.
Sub Toxic :Lanturn: seems like a decent set, but I’m not sure if im totally convinced. I did see it in a couple games and it was a cool hittaker with some good offensive capabilities but the speed and low power really made it easy to just play around for me every time I saw it. It could be that people werent using it right, and it WAS mildly annoying to fight, but I don’t know yet. Not sold in him.
:Haunter: being immune to eq and toxic are definitely noteworthy traits but the frailty and pursuit weakness really hurt it big time for me. It also is somewhat lacking in special attacking options, relying on mostly the tbolt+psychic combo which is good but has some hard stops. explosion is great but its a weak attack on him, and of course wisp+taunt is a classic but I do not feel that it accurately depicts gengar in OU and has MUCH more severe weaknesses and is in contest with more applicable ghosts like dusclops and even misdreavus who I think is honestly more useful if not just as useful.
I definitely think :Jynx: is out of place in B+, I didn’t note this in my original post, I’ll edit it, but :Ursaring: is also too high. Great against stall but thats it, Tauros miltank or even kanghaskhan are more desirable in the majority of cases.
:Steelix: is a beast and is a must rise. :Tentacruel: is also an easy candidate for a rise but it’s definitely got a couple more exploitable points than steelix does.
I’m surprised people think so highly of :Sceptile: I love this mon but in this tier I’d rather use any of Venusaur Exeggutor or Ludicolo first. Its fast subseed is deadly but the lack of power is such a serious problem against warring grass types and it can struggle to enter safely.
I can see the :Exeggutor: argument but I think the amount of resists compared to Jynx and the bulk are what separate the two to me. Jynx is also very one dimensional while eggy is not. Eggy being slow hurts a lot though. Definitely can see this staying down, its impressed me in comparison to where it is but not as a whole.
It makes sense that Electric types struggled in this tier before but now, with qwilfish tentacruel omastar being more popular and vaporeon running physical defense, i think manectric and electabuzz would be very usable electric types in the tier with different strengths and weaknesses while also still being fast but not TOO fast and being more manageable with earthquake. I do believe this to be true, if Raikou didnt exist you’d see one of those two be used very often.
 
did the spotlight format change rules this week? i swear last week i could use reversal & couldn't use sand veil but this week reversal is banned & sand veil is legal. i could be misremembering sound proof with sand veil, but i feel like it changed. i've also been looking at the feb usage & from what i saw there were flailers & were not sand veilers.
last week i was building a scizor, trial & error led me to find that speed pass was banned, so i had tried validating several things that were banned in ou to figure out the differences.
 
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yeah i guess this was never announced but SOME BANS/UNBANS HAPPENED

  • Reversal, Flail, and all consistent forms of speedpass (Speed Boost, Agility, Dragon Dance, and Salac Berry) have all been banned. They’ve been banned since the start of the ladder (except salacpass but that was due to an oversight.)
  • Soundproof and Sand Veil have been unbanned since neither really make sense in the context of this tier. These unbans happened at the same time as the salacpass fix, also due to an oversight.
When I was asking around about what the rulseset should be for the UUBL Discord tournament, Reversal, Flail, and Speedpass were all supported by the majority of the people I asked. Of course, I intend to put up a survey and actual PR thread to actually officially make a ruleset for the tier. Those will be after the tournaments end, though.

Also for those unaware, there’s a temporary ladder currently available to play on right now! It’s been consistently active since it was put online 3 week ago (we peaked at 7 concurrent games today!) There’s also a ladder tournament with a $100 prize, so why not compete for a chance to win big money!
 
here's a dump of sets i've extracted from feb's 1760 usage stats, i stopped @ kadabra. forgive my nicknames if they're distracting, i keep changing my mind about conventions; mons that share the 1st 3 letters of their species i've tagged with the final shared letter & the 1st different letter to allow for easier searching (ex, ic/ir/is for the regis, wb/wk for the slowtwins, etc). i tried to balance my impulse to focus on possible coverage moves with the actual likely usage correlations. sets with errors here were similar enough to other sets that I combined them, it was too much of a hastle to filter these blanks out of my formula that compiled the usage into pokepastes.
edit: added some 1630 sets.

1,30%16h_252↑a_240s (Dragonite) @ Leftovers

Adamant Nature
EVs: 16 HP / 252 Atk / 240 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,13%224a_32e_252↑s (Dragonite) @ Leftovers

Jolly Nature
EVs: 224 Atk / 32 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,12%132↑a_0↓d_104c_32e_240s (Dragonite) @ Leftovers

Lonely Nature
EVs: 132 Atk / 104 SpA / 32 SpD / 240 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,09%72a_120↑d_64s +Roar (Dragonite) @ Leftovers

Impish Nature
EVs: 252 HP / 72 Atk / 120 Def / 64 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Ice Beam
- Roar

1,06%CB252↑a_252Spe (Dragonite) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Ice Beam
- Focus Punch

1,06%252h_60d_196↑s +Foc (Dragonite) @ Leftovers

Jolly Nature
EVs: 252 HP / 60 Def / 196 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Ice Beam
- Focus Punch

1,32%200↑d_56c "OU_Spikes" (Omastar) @ Leftovers
Ability: Swift Swim
Bold Nature
EVs: 252 HP / 200 Def / 56 SpA

- Spikes
- Surf
- Ice Beam
- Hidden Power Grass

1,41%252↑d :SA "UU_Defensive_Spikes" (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,14%12d_28↑c_216s +Thief "UU_Offensive_Spikes" (Omastar) @ Nothing
Ability: Swift Swim
Modest Nature
EVs: 252 HP / 12 Def / 28 SpA / 216 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Thief



Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,07%252h_252↑s (Omastar) @ Leftovers
Ability: Swift Swim
Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,03%252c_252↑s (Omastar) @ Leftovers
Ability: Swift Swim
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Spikes
- Surf
- Ice Beam
- Toxic

1,68CB%252↑a_252s "OU_Choice_Band" (Medicham) @ Choice Band

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Brick Break
- Rock Slide
- Shadow Ball
- Fake Out



Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,20%252a_252↑s "OU_All-Out_Attacker" (Medicham) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Brick Break
- Shadow Ball
- Focus Punch
- Substitute

1,08%Lum252a_0↓e_252↑s (Medicham) @ Lum Berry

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Brick Break
- Rock Slide
- Shadow Ball
- Psychic



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,42%140a_116↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 140 Atk / 116 SpD

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,11%252↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 252 SpD / 4 Spe

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,11%252↑e +Toss is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Explosion
- Thunder Wave
- Seismic Toss
- Counter

1,09%52d_204↑e 50/28%ste/roc is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 52 Def / 204 SpD

- Earthquake
- Rest
- Curse
- Hidden Power Steel

1,08%252a_216↑s 50/28%ste/roc is (Registeel) @ Leftovers

Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Earthquake
- Hidden Power Steel
- Explosion
- Thunder Wave

1,05%252h_252a_0↑e is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rest
- Curse
- Amnesia
- Rollout

1,90%252↑d_252e (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 Def / 252 SpD / 4 Spe
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled



Bold Nature
EVs: 4 HP / 252 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,07%252h_252↑d (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Soft-Boiled

1,81%252↑d_0↓s +Haze (Weezing) @ Leftovers

Relaxed Nature
EVs: 252 HP / 4 Atk / 252 Def

- Sludge Bomb
- Will-O-Wisp
- Hidden Power Ice
- Haze



Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpA

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,08%252h_178↑a_68c_12↓s "OU_Offensive" (Weezing) @ Leftovers

Brave Nature
EVs: 252 HP / 178 Atk / 68 SpA / 12 Spe

- Sludge Bomb
- Hidden Power Ice
- Haze
- Explosion

1,04%128h_128a_0↑d_252e (Weezing) @ Leftovers

Impish Nature
EVs: 128 HP / 128 Atk / 252 SpD

- Sludge Bomb
- Will-O-Wisp
- Hidden Power Ice
- Explosion

1,03%252↑d "OU_Defensive" (Weezing) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Sludge Bomb
- Will-O-Wisp
- Haze
- Pain Split

1,32%128h_0↓a_252↑c_128s ic (Regice) @ Leftovers

Modest Nature
EVs: 128 HP / 252 SpA / 128 Spe

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,25%104a_152↑c_0↓s ic "OU_Offensive" (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 104 Atk / 152 SpA

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,12%36a_60d_160c_0↑e_0↓s ic (Regice) @ Leftovers

Sassy Nature
EVs: 252 HP / 36 Atk / 60 Def / 160 SpA

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1,20%↓a_200↑c_56s ic (Regice) @ Leftovers

Modest Nature
EVs: 252 HP / 200 SpA / 56 Spe

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion

1 06%152↑c_104e_0↓s ic (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 152 SpA / 104 SpD

- Ice Beam
- Thunderbolt
- Thunder Wave
- Explosion



Modest Nature
EVs: 252 HP / 208 SpA / 48 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,24%96a_0↓c_196e_216↑s 93%Taunt (Glalie) @ Leftovers

Jolly Nature
EVs: 96 Atk / 196 SpD / 216 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,20%100h_0↓c_156e_252↑s 93%Taunt (Glalie) @ Salac Berry

Jolly Nature
EVs: 100 HP / 156 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,17%100h_0↓a_156e_252↑s 93%Taunt (Glalie) @ Salac Berry

Timid Nature
EVs: 100 HP / 156 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,09%40h_0↓a_252e_216↑s 93%Taunt "OU_Showdown_Usage" (Glalie) @ Leftovers

Timid Nature
EVs: 40 HP / 252 SpD / 216 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,07%88h_148c_0↓e_252↑s 93%Taunt (Glalie) @ Lum Berry

Naive Nature
EVs: 88 HP / 20 Atk / 148 SpA / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,05%252a_0↓c_252↑s 93%Taunt "NU_Physical_Spikes" (Glalie) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Spikes
- Explosion
- Earthquake
- Ice Beam

1,41%80h_252↑d_116c_60e_0↓s 64/60/37/27%Bat/Tox/Wish/Pro (Vaporeon) @ Leftovers

Relaxed Nature
EVs: 80 HP / 252 Def / 116 SpA / 60 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,21%160h_252↑d_96s (Vaporeon) @ Leftovers

Bold Nature
EVs: 160 HP / 252 Def / 96 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,11%252d_80↑c_176s (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 Def / 80 SpA / 176 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,06%252h_252↑c (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,05%252h_76d_0↑c_180e (Vaporeon) @ Leftovers

Modest Nature
EVs: 252 HP / 76 Def / 180 SpD
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,04%12h_252↑c_244s (Vaporeon) @ Leftovers

Modest Nature
EVs: 12 HP / 252 SpA / 244 Spe
IVs: 0 Atk
- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,58%252a_252↑s (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Drill Peck
- Hidden Power Ground
- Double-Edge
- Quick Attack

1,28%252↑a_252s +gro "OU_Choice_Band" (Dodrio) @ Choice Band
Ability: Early Bird
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Drill Peck
- Hidden Power Ground
- Double-Edge
- Quick Attack

1,16%252↑a_252s +fig (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Drill Peck
- Double-Edge
- Quick Attack
- Hidden Power Fighting



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,81%252c_252↑s +ice "OU_Calm_Mind_Sweeper" (Raikou) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Substitute



Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,17%Lum180h_76c_252↑s (Raikou) @ Lum Berry

Timid Nature
EVs: 180 HP / 76 SpA / 252 Spe
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Substitute
- Crunch



Timid Nature
EVs: 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,57%156↑a_100d +Tox+roc (Donphan) @ Leftovers

Adamant Nature
EVs: 252 HP / 156 Atk / 100 Def

- Earthquake
- Rapid Spin
- Hidden Power Rock
- Toxic

1,21%200↑d_56s +Tox+Prot (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 200 Def / 56 Spe

- Earthquake
- Rapid Spin
- Toxic
- Protect

1,14%44a_188↑d_24s +Rest+Prot "OU_Tank" (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 44 Atk / 188 Def / 24 Spe

- Earthquake
- Rapid Spin
- Hidden Power Rock
- Rest



Impish Nature
EVs: 252 HP / 4 Atk / 200 Def / 52 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%44a_128↑d_84e +Tox+Rest (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 44 Atk / 128 Def / 84 SpD

- Earthquake
- Rapid Spin
- Toxic
- Rest

1,02%252↑d +Tox+Prot "Ubers_Showdown_Usage" (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Earthquake
- Rapid Spin
- Toxic
- Protect

1,62%184↑a_72e +Exp+roc (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 184 Atk / 72 SpD

- Earthquake
- Roar
- Explosion
- Hidden Power Rock

1,17%252↑e +Tox+ste (Steelix) @ Leftovers
Ability: Rock Head
Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Earthquake
- Roar
- Toxic
- Hidden Power Steel

1,08%36a_0↑d_220e +Exp+Tox "OU_Standard_Wall" (Steelix) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 252 HP / 36 Atk / 220 SpD

- Earthquake
- Roar
- Explosion
- Toxic

1,08%0↑d_252e +Exp+Tox (Steelix) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Earthquake
- Roar
- Explosion
- Toxic

1,93%56d_236↑c_216s :Ooze (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Modest Nature
EVs: 56 Def / 236 SpA / 216 Spe
IVs: 0 Atk
- Rapid Spin
- Surf
- Ice Beam
- Protect

1,04%252c_252↑s :Clear (Tentacruel) @ Leftovers
Ability: Clear Body
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Rapid Spin
- Surf
- Ice Beam
- Protect

1,78%176↑d_28c_52e +CM+Rest wb "OU_Defensive" (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 176 Def / 28 SpA / 52 SpD

- Psychic
- Surf
- Calm Mind
- Rest

1,11%4a_252↑d_0↓s +IB+Foc wb (Slowbro) @ Leftovers
Ability: Own Tempo
Relaxed Nature
EVs: 252 HP / 4 Atk / 252 Def

- Psychic
- Thunder Wave
- Ice Beam
- Focus Punch

1,09%252↑d +Wave+IB wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Psychic
- Surf
- Thunder Wave
- Ice Beam

1,87%132h_180↑c_196s +ice (Entei) @ Leftovers

Modest Nature
EVs: 132 HP / 180 SpA / 196 Spe

- Calm Mind
- Flamethrower
- Substitute
- Hidden Power Dark

1,12%132h_252c_96↑s +gra (Entei) @ Leftovers

Timid Nature
EVs: 132 HP / 28 Def / 252 SpA / 96 Spe

- Calm Mind
- Flamethrower
- Substitute
- Hidden Power Grass

1,82%↓d_252↑c_252s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Mild Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,06%252c_0↓e_252↑s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Naive Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,05%Sal252a_0↓d_80c_176↑s az (Blaziken) @ Leftovers

Hasty Nature
EVs: 252 Atk / 80 SpA / 176 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,03%40a_0↓d_216c_252↑s 86/10%Sky/Foc az (Blaziken) @ Salac Berry

Hasty Nature
EVs: 40 Atk / 216 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Sky Uppercut

1,71%252c_252↑s :FF 28%Wisp (Houndoom) @ Leftovers
Ability: Flash Fire
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Pursuit
- Fire Blast
- Hidden Power Water
- Flamethrower

1,20%56h_252c_12e_188↑s :FF 28%Wisp "OU_Pursuit" (Houndoom) @ Leftovers
Ability: Flash Fire
Timid Nature
EVs: 56 HP / 252 SpA / 12 SpD / 188 Spe
IVs: 0 Atk
- Crunch
- Pursuit
- Fire Blast
- Will-O-Wisp

1,05%252↑c_20e_236s :Early +Beat (Houndoom) @ Lum Berry
Ability: Early Bird
Modest Nature
EVs: 252 SpA / 20 SpD / 236 Spe

- Pursuit
- Fire Blast
- Hidden Power Water
- Flamethrower



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,84%72h_252a_184↑d :Fat +Rest+Whirl (Hariyama) @ Leftovers
Ability: Thick Fat
Impish Nature
EVs: 72 HP / 252 Def / 184 SpD

- Knock Off
- Brick Break
- Rest
- Whirlwind

1,13%252↑a_44d_164e_48s :Guts +Slide+EQ (Hariyama) @ Lum Berry
Ability: Guts
Adamant Nature
EVs: 252 Atk / 44 Def / 164 SpD / 48 Spe

- Knock Off
- Brick Break
- Rock Slide
- Earthquake

1,74%252a_252↑s +Slide+SD (Ursaring) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Return
- Rock Slide
- Swords Dance

1,15%192h_16a_56d_64↑e_180s +Beat+Taunt (Ursaring) @ Leftovers

Careful Nature
EVs: 192 HP / 16 Atk / 56 Def / 64 SpD / 180 Spe

- Earthquake
- Return
- Bulk Up
- Taunt

1,06%252h_252↑a CB +Slide+gho (Ursaring) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Earthquake
- Return
- Rock Slide
- Hidden Power Ghost

1,05%252↑a_252s +Slide+gho (Ursaring) @ Leftovers

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Return
- Rock Slide
- Hidden Power Ghost

1,78%240↑e_16s +Per+Look (Misdreavus) @ Leftovers

Calm Nature
EVs: 252 HP / 240 SpD / 16 Spe

- Perish Song
- Mean Look
- Protect
- Thunder Wave

1,11%240↑d_16s +Per+Look (Misdreavus) @ Leftovers

Bold Nature
EVs: 252 HP / 240 Def / 16 Spe

- Perish Song
- Mean Look
- Protect
- Thunder Wave

1,05%252↑d +Taunt+Split (Misdreavus) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
- Thunder Wave
- Taunt
- Pain Split
- Thunderbolt

1,02%252↑s +Taunt+Split (Misdreavus) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Thunder Wave
- Taunt
- Pain Split
- Thunderbolt

1,88/12%CB/Silk "OU_Choice_Band" (Swellow) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Double-Edge
- Baton Pass
- Quick Attack
- Hidden Power Flying

1,81%188h_252↑c_68s (Articuno) @ Leftovers

Modest Nature
EVs: 188 HP / 252 SpA / 68 Spe

- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

1,17%252h_116d_84↑c_56s (Articuno) @ Leftovers

Modest Nature
EVs: 252 HP / 116 Def / 84 SpA / 56 Spe

- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

1,85%252h_252↑a (Linoone) @ Silk Scarf

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

1,10%252a_252↑s (Linoone) @ Silk Scarf

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

1,47%252h_0↓a_252↑s (Smeargle) @ Salac Berry

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
- Spore
- Spikes
- Endure
- Destiny Bond

1,34%96h_88d_0↓c_72e_252↑s (Smeargle) @ Salac Berry

Jolly Nature
EVs: 96 HP / 88 Def / 72 SpD / 252 Spe

- Spore
- Baton Pass
- Explosion
- Belly Drum

1,14%244h_0↓a_12e_252↑s (Smeargle) @ Lum Berry

Timid Nature
EVs: 244 HP / 12 SpD / 252 Spe
IVs: 0 Atk
- Spore
- Spikes
- Baton Pass
- Substitute

73%36a_20d_0↓c_200↑e +Talk "OU_RestTalk" (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 36 Atk / 20 Def / 200 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Sleep Talk

06%80a_176↑e_0↓s +Foc+EQ (Dusclops) @ Leftovers

Sassy Nature
EVs: 252 HP / 80 Atk / 176 SpD

- Focus Punch
- Ice Beam
- Substitute
- Earthquake

06%0↓a_252↑e +Shade+Tox+Pain (Dusclops) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Will-O-Wisp
- Night Shade
- Toxic
- Pain Split

04%164↑d_0↓c_88e +Talk (Dusclops) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 164 Def / 88 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Sleep Talk

04%100d_0↓c_156↑e +Rest+Foc (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 100 Def / 156 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Focus Punch

03%252↑e_0↓s +Rest+IB (Dusclops) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Will-O-Wisp
- Rest
- Shadow Ball
- Ice Beam

1,55%252↑a_252s 20/18%Fac/Body (Tauros) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Hidden Power Ghost
- Return
- Double-Edge

1,42%252a_252↑s 20/18%Fac/Body "OU_Choice_Band" (Tauros) @ Choice Band

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Hidden Power Ghost
- Return
- Double-Edge

1,53%252a_252↑s +SD+Sub "OU_Swords_Dance" (Marowak) @ Thick Club
Ability: Rock Head
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Rock Slide
- Earthquake
- Swords Dance
- Substitute

1,40%208h_252↑a_48s +Edge+BB (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 208 HP / 252 Atk / 48 Spe

- Rock Slide
- Earthquake
- Double-Edge
- Brick Break

1,06%252↑a_252s +SD+Sub (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Rock Slide
- Earthquake
- Swords Dance
- Substitute

1,32%252↑c_252s 70/30%Surf/Pump (Kingdra) @ Lum Berry

Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,35%40h_252↑c_216s (Kingdra) @ Petaya Berry

Modest Nature
EVs: 40 HP / 252 SpA / 216 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,20%104h_252↑c_152s "OU_Rain_Dance_Sweeper" (Kingdra) @ Lum Berry

Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,14%252c_252↑s (Kingdra) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Rain Dance
- Surf
- Hidden Power Grass

1,05%252h_20a_100↑d_136c_0↓s +Body/Edge (Kingdra) @ Lum Berry

Relaxed Nature
EVs: 252 HP / 20 Atk / 100 Def / 136 SpA

- Ice Beam
- Rain Dance
- Surf
- Body Slam

1,52%252h_76↑d_180e (Scizor) @ Leftovers

Impish Nature
EVs: 252 HP / 76 Def / 180 SpD

- Swords Dance
- Steel Wing
- Morning Sun
- Hidden Power Ground

1,27%28h_252a_228s "OU_Choice_Band"unbanded (Scizor) @ Leftovers

Adamant Nature
EVs: 28 HP / 252 Atk / 228 Spe

- Swords Dance
- Steel Wing
- Morning Sun
- Hidden Power Fighting

1,14%108h_252↑a_148s "OU_Swords_Dance" (Scizor) @ Lum Berry

Adamant Nature
EVs: 108 HP / 252 Atk / 148 Spe

- Swords Dance
- Silver Wind
- Agility
- Hidden Power Rock

1,06%252↑a_252s (Scizor) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Steel Wing
- Hidden Power Ground
- Silver Wind
- Quick Attack

1,70%CB252h_252↑a (Armaldo) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Rock Blast

1,11%188h_252↑a_68d "OU_Rapid_Spin" (Armaldo) @ Leftovers

Adamant Nature
EVs: 188 HP / 252 Atk / 68 Def
IVs: 30 SpD / 30 Spe
- Hidden Power Bug
- Rock Blast
- Rapid Spin
- Swords Dance

1,10%252h_252↑d 28/10%Spin/SD (Armaldo) @ Leftovers

Impish Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Swords Dance

1,03%252↑a_252s 28/10%Spin/SD (Armaldo) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Hidden Power Bug
- Rock Slide
- Rapid Spin



Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

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1,02%84h_196↑a_92d_136e 28/10%Spin/SD (Armaldo) @ Leftovers

Adamant Nature
EVs: 84 HP / 196 Atk / 92 Def / 136 SpD
IVs: 30 SpD / 30 Spe
- Earthquake
- Hidden Power Bug
- Rock Slide
- Swords Dance

1,45%4a_0↓d_252c_252↑s 37%Sal/Pet +TP+Foc (Typhlosion) @ Salac Berry

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Substitute
- Thunder Punch
- Focus Punch

1,27%LO12h_0↓a_244c_252↑s 85/15%Blast/Fthrow (Typhlosion) @ Leftovers

Timid Nature
EVs: 12 HP / 244 SpA / 252 Spe
IVs: 0 Atk
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Ice

1,23%0↓a_252c_252↑s 85/15%Blast/Fthrow (Typhlosion) @ Petaya Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Grass

1,03%76a_0↓d_180c_252↑s +ice+Foc (Typhlosion) @ Salac Berry

Hasty Nature
EVs: 76 Atk / 180 SpA / 252 Spe

- Fire Blast
- Substitute
- Hidden Power Ice
- Focus Punch

1,24%252h_252↑a ir "OU_Physical_Attacker" (Regirock) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Explosion
- Rock Slide
- Thunder Wave
- Focus Punch

1,23%128h_252↑a_128s ir (Regirock) @ Lum Berry

Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,20%252↑a_252s ir (Regirock) @ Lum Berry

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,15%252h_156↑a_100e ir (Regirock) @ Choice Band

Adamant Nature
EVs: 252 HP / 156 Atk / 100 SpD

- Explosion
- Earthquake
- Focus Punch
- Superpower

1,08%252h_252↑a ir "OU_Choice_Band" (Regirock) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def

- Explosion
- Earthquake
- Focus Punch
- Superpower

1,06%160h_248↑a_100s ir (Regirock) @ Leftovers

Adamant Nature
EVs: 160 HP / 248 Atk / 100 Spe

- Explosion
- Rock Slide
- Thunder Wave
- Earthquake

1,72%56h_200a_0↓c_252↑s +EQ+SD (Venusaur) @ Leftovers

Jolly Nature
EVs: 56 HP / 200 Atk / 252 Spe

- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

1,10%252h_80d_0↓c_152e_24s "OU_Disabler" (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 80 Def / 152 SpD / 24 Spe

- Sludge Bomb
- Sleep Powder
- Leech Seed
- Synthesis

1,07%252h_4a_236d_0↓c_16e +EQ+SD (Venusaur) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 236 Def / 16 SpD

- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

1,07%252h_76a_0↓c_180↑e +Seed+Synth (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 76 Atk / 180 SpD

- Sludge Bomb
- Sleep Powder
- Leech Seed
- Synthesis

1,91%0↓a_252c_252↑s 28%Taunt "UU_Showdown_Usage" (Haunter) @ Lum Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Will-O-Wisp
- Destiny Bond



Timid Nature
EVs: 252 SpA / 252 Spe

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1,92%0↓a_252c_252↑s 73/49/21%FiP/wat/ThP 53/42%LO/Lum "OU_Calm_Mind_Sweeper" (Alakazam) @ Leftovers
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Fire Punch
- Hidden Power Water
- Thunder Punch

1,05%4h_0↓a_252c_252↑s 55/31/19/19/14%CM/Enc/TW/Sub/KOff "OU_Encore" (Alakazam) @ Lum Berry
Ability: Synchronize
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Psychic
- Calm Mind
- Encore
- Substitute

1,89%CB252a_252↑s 68/24%gro/fig (Crobat) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Sludge Bomb
- Aerial Ace
- Double-Edge
- Hidden Power Ground

1,08%Lum252a_252↑s +Ball+fly (Crobat) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Sludge Bomb
- Double-Edge
- Shadow Ball
- Hidden Power Flying



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

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1,83%LO252h_40d_216↑s 20%Bond (Qwilfish) @ Leftovers
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 40 Def / 216 Spe

- Spikes
- Self-Destruct
- Hydro Pump
- Sludge Bomb

1,07%Lum252h_24e_232↑s "UU_Spiker" (Qwilfish) @ Lum Berry
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 24 SpD / 232 Spe

- Spikes
- Hydro Pump
- Sludge Bomb
- Destiny Bond

1,06%Lum252h_252↑s :SS (Qwilfish) @ Lum Berry
Ability: Swift Swim
Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Spikes
- Self-Destruct
- Hydro Pump
- Sludge Bomb



Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

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1,252a_4c_0↓e_252↑s 78/22%Bomb/Foc ok (Nidoking) @ Leftovers

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Earthquake
- Ice Beam
- Substitute
- Sludge Bomb

1,36%CB252↑a_252s +gho+BB (Machamp) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Rock Slide
- Earthquake
- Hidden Power Ghost
- Brick Break

1,41%LO248h_252↑a_8e +Bulk "OU_Choice_Band"bandless (Machamp) @ Leftovers

Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

- Rock Slide
- Earthquake
- Cross Chop
- Bulk Up



Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

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1,10%LO164h_252↑a_80e_12s 17/17/12%Foc/Low/Body (Machamp) @ Leftovers

Adamant Nature
EVs: 164 HP / 252 Atk / 80 SpD / 12 Spe

- Rock Slide
- Earthquake
- Encore
- Focus Punch

1,08%LO52h_252↑a_204s 17/17/12%Foc/Low/Body (Machamp) @ Leftovers

Adamant Nature
EVs: 52 HP / 252 Atk / 204 Spe

- Rock Slide
- Earthquake
- Encore
- Focus Punch

1,40%CB252h_252a "OU_Choice_Band" (Rhydon) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Earthquake
- Rock Slide
- Focus Punch
- Megahorn

1,31%LO212h_122↑a_176s +Sub+SD "OU_Substitute" (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 212 HP / 122 Atk / 176 Spe

- Earthquake
- Rock Slide
- Substitute
- Swords Dance

1,26%LO212h_252↑a_44s +Sub+Foc (Rhydon) @ Leftovers
Ability: Lightning Rod
Adamant Nature
EVs: 212 HP / 252 Atk / 44 Spe

- Earthquake
- Rock Slide
- Focus Punch
- Substitute

1, 252h_200d_0↑c_56e +fir "OU_Standard" (Porygon2) @ Leftovers

Modest Nature
EVs: 252 HP / 200 Def / 56 SpD

- Recover
- Ice Beam
- Thunder Wave
- Hidden Power Fire

1, 120h_252↑a_0↓c_135s (Solrock) @ Leftovers

Adamant Nature
EVs: 120 HP / 252 Atk / 136 Spe

- Explosion
- Rock Slide
- Earthquake
- Shadow Ball

1,42%0↓a_252c_252↑s "OU_SubSeed" (Sceptile) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,39%56h_0↓a_200c252↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 56 HP / 200 SpA / 252 Spe

- Leaf Blade
- Leech Seed
- Endeavor
- Toxic

1,09%0↓a_252c_40e_216↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 252 SpA / 40 SpD / 216 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,03%248h_0↓a_8c_252↑s (Sceptile) @ Petaya Berry

Timid Nature
EVs: 248 HP / 8 SpA / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Leech Seed

1,03%0↓d_252c_252↑s +Foc (Sceptile) @ Leftovers

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Leaf Blade
- Substitute
- Hidden Power Ice
- Focus Punch

1,68%104h_252↑c_152s +Surf+Giga (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Rain Dance
- Surf
- Giga Drain

1,30%252↑c_252s +Pump+gra (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Rain Dance
- Hydro Pump
- Hidden Power Grass

1, 252a_0↓c_252↑s (Feraligatr) @ Salac Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Swords Dance
- Earthquake
- Double-Edge
- Hidden Power Ghost

1,63%220h_192a_96d_0↓c "OU_Curse" (Miltank) @ Leftovers

Impish Nature
EVs: 220 HP / 192 Atk / 96 Def

- Heal Bell
- Milk Drink
- Body Slam
- Curse

1,27%252h_0↓c_252↑e (Miltank) @ Leftovers

Careful Nature
EVs: 252 HP / 252 SpD

- Heal Bell
- Milk Drink
- Body Slam
- Curse

1,08%200↑d_52↓c_252e +IB (Miltank) @ Leftovers

Impish Nature
EVs: 4 HP / 200 Def / 52 SpA / 252 SpD

- Heal Bell
- Milk Drink
- Body Slam
- Ice Beam

1,85%40h_252↑c_56e_160s +Wave (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 56 SpD / 160 Spe

- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave

1,11%40h_252↑c_108e_108s +Tox (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 108 SpD / 108 Spe

- Surf
- Thunderbolt
- Ice Beam
- Toxic

1,89%40h_252a_0↓c_216↑s (Gligar) @ Salac Berry
Ability: Hyper Cutter
Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Swords Dance
- Hidden Power Flying
- Earthquake
- Substitute

1,11%252h_0↓c_252↑s (Gligar) @ Leftovers
Ability: Hyper Cutter
Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Swords Dance
- Hidden Power Flying
- Earthquake
- Rock Slide

1,45%252a_252↑s +Edge (Slaking) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Double-Edge

1,66%252↑a_252s +Return "OU_Choice_Band" (Slaking) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Return



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

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1, 252h_132↑d_0↓c_124s (Lunatone) @ Leftovers

Bold Nature
EVs: 252 HP / 132 Def / 124 Spe

- Calm Mind
- Ice Beam
- Psychic
- Baton Pass

1, 252h_252↑a_0↓c 74/26%CB/LO 74/27%Edge&Slide/BB&Roar (Golem) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Explosion
- Earthquake
- Double-Edge
- Rock Slide

1,79%252h_0↓a_252↑s +Scr+FiP (Gardevoir) @ Leftovers
Ability: Synchronize
Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Memento
- Reflect
- Light Screen
- Fire Punch

1,15%0↓a_252↑c_252↑s +Wisp+Ball (Gardevoir) @ Leftovers
Ability: Trace
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Thunder Wave
- Will-O-Wisp
- Shadow Ball

1,04%252h_0↓a_252↑e +Memento+Psychic (Gardevoir) @ Leftovers
Ability: Trace
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Memento
- Reflect
- Psychic
- Thunder Wave

1,36%252h_216d_40↑e_0↓s (Umbreon) @ Leftovers

Sassy Nature
EVs: 252 HP / 216 Def / 40 SpD

- Baton Pass
- Pursuit
- Toxic
- Moonlight

1,35%252h_0↓a_216d_40↑e (Umbreon) @ Leftovers

Calm Nature
EVs: 252 HP / 216 Def / 40 SpD

- Baton Pass
- Pursuit
- Toxic
- Moonlight

1,15%252h_0↓a_96↑c_160e +Sub (Umbreon) @ Leftovers

Modest Nature
EVs: 252 HP / 96 SpA / 160 SpD

- Baton Pass
- Pursuit
- Moonlight
- Substitute

1,10%252h_120d_136↑e_0↓s +Wish "OU_WishPasser" (Umbreon) @ Leftovers

Sassy Nature
EVs: 252 HP / 120 Def / 136 SpD

- Baton Pass
- Pursuit
- Toxic
- Wish

1,86%252h_0↓a_252↑d as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Rapid Spin
- Toxic
- Roar
- Seismic Toss

1,13%252h_0↓a_252↑d as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def

- Rapid Spin
- Toxic
- Roar
- Surf

3,02%252h_0↓a_252↑c +IB as (Blastoise) @ Leftovers

Modest Nature
EVs: 252 HP / 4 Def / 252 SpA

- Rapid Spin
- Toxic
- Seismic Toss
- Ice Beam

1,86%252h_252↑a +EQ nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rapid Spin
- Earthquake
- Hidden Power Fighting
- Brick Break

1,10%252↑a_252s +Slide "OU_Choice_Band"unbanded nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Rapid Spin
- Rock Slide
- Earthquake
- Brick Break

1, 8h_252↑a_0↓e_248s (Banette) @ Leftovers

Naughty Nature
EVs: 8 HP / 252 Atk / 248 Spe

- Will-O-Wisp
- Shadow Ball
- Taunt
- Icy Wind

1, 252h_0↓a_132↑d_124s (Aggron) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 80 HP / 252 Atk / 176 Spe

- Iron Tail
- Rock Slide
- Earthquake
- Double-Edge

1,60%252a_252↑s +SD 56/04%LO/Sal "OU_Swords_Dance" (Zangoose) @ Leftovers

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Return
- Shadow Ball
- Quick Attack
- Swords Dance

1,39%CB252a_252↑s +BB "OU_Choice_Band" (Zangoose) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Return
- Shadow Ball
- Quick Attack
- Brick Break

1,78%0↓a_252↑c_252s (Exeggutor) @ Leftovers

Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

1,11%252h_4a_0↓e_252s 15/12/11%Sle/Sun/Prot (Exeggutor) @ Leftovers

Naive Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Psychic
- Explosion
- Sleep Powder
- Sunny Day

1,08%4a_252↑c_0↓e_252s 15/12/11%Sle/Sun/Prot (Exeggutor) @ Leftovers

Rash Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Psychic
- Explosion
- Sleep Powder
- Sunny Day

1, 112h_144a_252c_0↓s (Walrein) @ Leftovers

Quiet Nature
EVs: 112 HP / 144 Atk / 252 SpA

- Ice Beam
- Surf
- Earthquake
- Yawn

1,CB252↑a_252c_0↓e_4s (Arcanine) @ Choice Band
Ability: Intimidate
Naughty Nature
EVs: 252 Atk / 252 SpA / 4 Spe

- Extreme Speed
- Overheat
- Crunch
- Hidden Power Grass

1, 200h_76a_0↓c_232↑e (Kangaskhan) @ Leftovers
Ability: Early Bird
Careful Nature
EVs: 200 HP / 76 Atk / 232 SpD

- Rest
- Double-Edge
- Earthquake
- Toxic

1,CB252c_252↑s +Trick (Kadabra) @ Choice Band
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Thunder Punch
- Fire Punch
- Trick

1,79%252h_252↑e +Tox (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Spikes
- Leech Seed
- Aromatherapy
- Toxic

1,21%252h_252↑e +gra (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Spikes
- Leech Seed
- Aromatherapy
- Hidden Power Grass

1,52%252h_0↓a_224↑e_32s +Giga (Vileplume) @ Leftovers

Calm Nature
EVs: 252 HP / 224 SpD / 32 Spe

- Aromatherapy
- Leech Seed
- Sleep Powder
- Giga Drain

1,47%252h_0↓c_224↑e_32s +Bomb (Vileplume) @ Leftovers

Careful Nature
EVs: 252 HP / 224 SpD / 32 Spe

- Aromatherapy
- Leech Seed
- Sleep Powder
- Sludge Bomb

1,67%LO188a_128c_0↓e_192↑s +Wave (Electrode) @ Leftovers
Ability: Static
Naive Nature
EVs: 188 Atk / 128 SpA / 192 Spe

- Explosion
- Thunderbolt
- Light Screen
- Thunder Wave

1,33%Mag0↓d_252c_252↑s +ice (Electrode) @ Magnet
Ability: Static
Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Explosion
- Thunderbolt
- Light Screen
- Hidden Power Ice

1,85%252c_252↑s (Espeon) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Substitute
- Baton Pass
- Calm Mind

1,15%252h_252↑e_4s (Espeon) @ Leftovers

Calm Nature
EVs: 252 HP / 252 SpD / 4 Spe

- Psychic
- Substitute
- Baton Pass
- Calm Mind

1,252c_252↑s 52/48%Lum/LO 48/48%CM/Sub (Jynx) @ Lum Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Psychic
- Lovely Kiss
- Hidden Power Grass

1,79%Sal252a_252↑s +EQ nl (Hitmonlee) @ Salac Berry

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Earthquake

1,15%LO252h_252↑a_4s +Mach nl (Hitmonlee) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Mach Punch

1,05%WH252a_252↑s +Mach nl (Hitmonlee) @ White Herb

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Brick Break
- Rapid Spin
- Rock Slide
- Mach Punch

1,80%252h_0↓a_192↑d_64s +Wish+Toss+Tox+Prot (Hypno) @ Leftovers

Bold Nature
EVs: 252 HP / 192 Def / 64 Spe

- Wish
- Seismic Toss
- Toxic
- Protect

1,15%252h_136↑d_52c_68e_0↓s +Psy+Hypn+BP+CM (Hypno) @ Leftovers

Relaxed Nature
EVs: 252 HP / 136 Def / 52 SpA / 68 SpD

- Psychic
- Hypnosis
- Baton Pass
- Calm Mind

1,05%252h_252↑d +Wish+Hypn+BP+CM (Hypno) @ Leftovers

Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD

- Wish
- Hypnosis
- Baton Pass
- Calm Mind

1,Sal0↓a_252c_252↑s +End+IB+Cru+Pump (Sharpedo) @ Salac Berry

Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Endure
- Ice Beam
- Crunch
- Hydro Pump

1,LO252↑a_0↓c_252s +SD+Bomb+fig+Synth (Victreebel) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Swords Dance
- Sludge Bomb
- Hidden Power Fighting
- Synthesis

1,83%CB252a_252↑s (Diglett) @ Choice Band
Ability: Arena Trap
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Beat Up
- Rock Slide
- Sludge Bomb

1,17%KR160h_96e_252↑s 83/83/17%Slide/Bomb/Tox (Diglett) @ King's Rock
Ability: Arena Trap
Jolly Nature
EVs: 160 HP / 96 SpD / 252 Spe

- Earthquake
- Beat Up
- Rock Slide
- Sludge Bomb

1,59%252h_156a_100↑e_0↓s +Cur+gho (Muk) @ Leftovers
Ability: Sticky Hold
Sassy Nature
EVs: 252 HP / 156 Atk / 100 SpD

- Sludge Bomb
- Rest
- Curse
- Hidden Power Ghost

1,37%252h_4↑a_0↓c_252e +Exp+gro (Muk) @ Leftovers
Ability: Sticky Hold
Adamant Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Sludge Bomb
- Rest
- Explosion
- Hidden Power Ground

1,60%252h_0↓a_56d_196↑c +IB+Rest+gra (Lapras) @ Leftovers
Ability: Water Absorb
Modest Nature
EVs: 252 HP / 56 Def / 196 SpA / 4 SpD

- Surf
- Ice Beam
- Rest
- Hidden Power Grass

1,22%236h_0↓a_252↑e +Roar+Prot+Tox (Lapras) @ Leftovers
Ability: Water Absorb
Calm Nature
EVs: 236 HP / 252 SpD

- Surf
- Roar
- Protect
- Toxic

1,16%252↑a_0↓d_4c_252s +Pump+DD+roc+Body/Edge (Lapras) @ Leftovers
Ability: Water Absorb
Lonely Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Hydro Pump
- Dragon Dance
- Hidden Power Rock
- Body Slam

1,94%252h_88d_32↑c_136e (Ampharos) @ Leftovers

Modest Nature
EVs: 252 HP / 88 Def / 32 SpA / 136 SpD

- Thunderbolt
- Heal Bell
- Toxic
- Hidden Power Ice

1,06%252h_88d_32↑c_120e_16s (Ampharos) @ Leftovers

Modest Nature
EVs: 252 HP / 88 Def / 32 SpA / 120 SpD / 16 Spe

- Thunderbolt
- Heal Bell
- Toxic
- Hidden Power Ice

1,252h_252↑e_0↓s (Sableye) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Def / 252 SpD

- Recover
- Toxic
- Knock Off
- Shadow Ball

2,16%252h_160a_96↑e (Registeel) @ Leftovers
Careful Nature
EVs: 252 HP / 160 Atk / 96 SpD
- Earthquake
- Rest
- Curse
- Thunder Wave

04%252h_252↑e (Omastar) @ Leftovers
Ability: Shell Armor
Calm Nature
EVs: 252 HP / 252 SpD
- Spikes
- Surf
- Ice Beam
- Toxic

2,10%0↓d_252e_252↑s (Glalie) @ Leftovers
Hasty Nature
EVs: 4 HP / 252 SpD / 252 Spe
- Spikes
- Explosion
- Earthquake
- Ice Beam

2,05%252h_252↑d (Vaporeon) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Surf
- Toxic
- Wish
- Protect

2,64%252↑e (Misdreavus) @ Leftovers
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD
- Perish Song
- Mean Look
- Protect
- Thunder Wave

2,05%252h_116d_84↑c_56s (Articuno) @ Leftovers
Modest Nature
EVs: 252 HP / 116 Def / 84 SpA / 56 Spe
- Ice Beam
- Heal Bell
- Roar
- Hidden Power Electric

2,04%24h_232↑c_252s 84/16%FF/EB 90/09%LO/Lum 25/22/16/12/10%wat/gra/Fthrow/ice/Beat (Houndoom) @ Leftovers
Ability: Flash Fire
Modest Nature
EVs: 24 HP / 232 SpA / 252 Spe
- Crunch
- Pursuit
- Fire Blast
- Will-O-Wisp

2,04%40a_0↓d_216c_252↑s 82/13%Sal/LO 19/13/10/09/09%SD/BB/roc/Slide/Foc (Blaziken) @ Salac Berry
Hasty Nature
EVs: 40 Atk / 216 SpA / 252 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Substitute

2,04%252a_0↓d_4c_252↑s 82/13%Sal/LO 19/13/10/09/09%SD/BB/roc/Slide/Foc (Blaziken) @ Salac Berry
Hasty Nature
EVs: 252 Atk / 4 SpA / 252 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Substitute

2,04%252a_0↓c_252↑s (Smeargle) @ Salac Berry
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Spore
- Spikes
- Endure
- Explosion

2,02%196h_0↓a_60d_252↑s (Smeargle) @ Salac Berry
Timid Nature
EVs: 196 HP / 60 Def / 252 Spe
- Spore
- Spikes
- Destiny Bond
- Endure

2,04%252h_252↑d 08%gra (Tentacruel) @ Leftovers
Ability: Liquid Ooze
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Rapid Spin
- Surf
- Ice Beam
- Protect

2,03%252↑a_204e_52s 94/07%Fat/Guts 87/10%LO/Lum 40/37/28%Slide/EQ/Cross (Hariyama) @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 252 Atk / 204 SpD / 52 Spe
- Knock Off
- Brick Break
- Rest
- Whirlwind

2,02%96↑a_192d_192e_28s 94/07%Fat/Guts 87/10%LO/Lum 40/37/28%Slide/EQ/Cross (Hariyama) @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 96 Atk / 192 Def / 192 SpD / 28 Spe
- Knock Off
- Brick Break
- Rest
- Whirlwind

2,04%252↑c_252s 46/29/24%Pet/Sal/LO 27/15%gra/Fthrow (Typhlosion) @ Petaya Berry
Modest Nature
EVs: 4 Def / 252 SpA / 252 Spe
- Fire Blast
- Substitute
- Thunder Punch
- Hidden Power Ice

2,07%128h_252↑a_128s 64/36%LO/CB 54/29/27/18/09%Bulk/BB/Body/Fac/Enc (Machamp) @ Leftovers
Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe
- Rock Slide
- Earthquake
- Cross Chop
- Hidden Power Ghost

2,03%252h_136a_120↑e 36/23%SD/Sub (Marowak) @ Thick Club
Careful Nature
EVs: 252 HP / 136 Atk / 120 SpD
- Rock Slide
- Earthquake
- Double-Edge
- Brick Break

2,07%252a_252↑s 39/36/26/26%fig/gro/fly/Qui (Crobat) @ Choice Band
Adamant Nature
EVs: 252 Atk / 4 Def / 252 Spe
- Sludge Bomb
- Shadow Ball
- Aerial Ace
- Double-Edge

2,07%4a_0↓d_252c_252↑s (Haunter) @ Salac Berry
Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- Thunderbolt
- Hidden Power Ice
- Explosion
- Psychic

2,05%80a_0↓d_176e_252↑s +Giga/gra (Venusaur) @ Leftovers
Hasty Nature
EVs: 80 Atk / 176 SpD / 252 Spe
- Sludge Bomb
- Sleep Powder
- Earthquake
- Giga Drain

2,02%252a_0↓c_252↑s (Venusaur) @ Leftovers
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Sludge Bomb
- Sleep Powder
- Earthquake
- Swords Dance

2,07%200h_252↑a_56d 62/38%LO/CB 74/70/52/10%bug/Slide/RBl/roc 51/27/10/07%Spin/SD/Rest/Tox (Armaldo) @ Leftovers
Adamant Nature
EVs: 200 HP / 252 Atk / 56 Def
- Earthquake
- Hidden Power Bug
- Toxic
- Ancient Power

2,05%252h_56↑a_184d_16e 62/38%LO/CB 74/70/52/10%bug/Slide/RBl/roc 51/27/10/07%Spin/SD/Rest/Tox (Armaldo) @ Leftovers
Adamant Nature
EVs: 252 HP / 56 Atk / 184 Def / 16 SpD
- Earthquake
- Hidden Power Bug
- Toxic
- Ancient Power

2,07%252↑a_100s [sic] (Linoone) @ Lum Berry
Adamant Nature
EVs: 4 HP / 252 Atk / 100 Spe
- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

2,02%252↑a_252s (Linoone) @ Leftovers
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Extreme Speed
- Shadow Ball
- Belly Drum
- Hidden Power Ground

2,10%40h_252↑c_216e +Rest (Lanturn) @ Leftovers
Modest Nature
EVs: 40 HP / 252 SpA / 216 SpD
- Surf
- Thunderbolt
- Ice Beam
- Rest

2,04%220h_192↑a_96d_0↓c 90/09%Body/Ret (Miltank) @ Leftovers
Adamant Nature
EVs: 220 HP / 192 Atk / 96 Def
- Heal Bell
- Milk Drink
- Body Slam
- Curse

2,05%236h_96↑a_84d_92e 55/45%LO/CB 57/37%Foc/SD 54/46%Sub/MH (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 236 HP / 96 Atk / 84 Def / 92 SpD
- Earthquake
- Rock Slide
- Focus Punch
- Megahorn

2,02%252h_0↓a_4c_252↑e (Umbreon) @ Leftovers
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
- Baton Pass
- Pursuit
- Toxic
- Moonlight

2,11%CB252a_0↓c_252↑s (Solrock) @ Choice Band
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Explosion
- Rock Slide
- Earthquake
- Shadow Ball

2,05%168h_252↑c_88s 71/29%Surf/Pump 56/27%Giga/gra (Ludicolo) @ Lum Berry
Ability: Swift Swim
Modest Nature
EVs: 168 HP / 252 SpA / 88 Spe
- Ice Beam
- Rain Dance
- Surf
- Giga Drain

2,07%252h_128↑d_24c_104e (Porygon2) @ Leftovers
Bold Nature
EVs: 252 HP / 128 Def / 24 SpA / 104 SpD
- Recover
- Ice Beam
- Hidden Power Fire
- Thunderbolt

2,07%252h_252↑c_4s (Porygon2) @ Leftovers
Modest Nature
EVs: 252 HP / 252 SpA / 4 Spe
- Recover
- Ice Beam
- Hidden Power Fire
- Thunderbolt

2,05%LO200↑a_0↓d_156c_152s (Arcanine) @ Leftovers
Ability: Intimidate
Lonely Nature
EVs: 200 Atk / 156 SpA / 152 Spe
- Extreme Speed
- Overheat
- Crunch
- Hidden Power Grass

2,80h_252↑a_176s (Aggron) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 80 HP / 252 Atk / 176 Spe
- Iron Tail
- Rock Slide
- Earthquake
- Double-Edge

2,04%Lum4a_0↓d_252↑c_252s (Exeggutor) @ Lum Berry
Mild Nature
EVs: 4 Atk / 252 SpA / 252 Spe
- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

2,03%Lum96h_0↓a_252↑c_96e_60s (Exeggutor) @ Lum Berry
Modest Nature
EVs: 96 HP / 252 SpA / 96 SpD / 60 Spe
- Psychic
- Explosion
- Solar Beam
- Hidden Power Fire

2,10%84h_252↑a_172s +fig+KOff (Banette) @ Leftovers
Adamant Nature
EVs: 84 HP / 252 Atk / 172 Spe
- Will-O-Wisp
- Shadow Ball
- Hidden Power Fighting
- Knock Off

2,17%252h_252↑c 61/32%Surf/Pump 31/11%gra/fir (Lapras) @ Leftovers
Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD
- Surf
- Ice Beam
- Hidden Power Grass
- Thunderbolt

2,08%252h_252↑d 42/27/20/20/18%Rest/Roar/Prot/Tox/Bell (Lapras) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
- Ice Beam
- Hydro Pump
- Hidden Power Fire
- Thunderbolt

2,252↑a_252s :93/07%BA/SS 52/42%gro/SD (Kabutops) @ Salac Berry
Ability: Battle Armor
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Brick Break
- Endure
- Rock Slide
- Hidden Power Ground

2,08%248h_20a_12d_228↑e 55/45%Curse/Exp 47/39%gho/gro (Muk) @ Leftovers
Careful Nature
EVs: 248 HP / 20 Atk / 12 Def / 228 SpD
- Sludge Bomb
- Rest
- Curse
- Hidden Power Ghost

2,252h_252↑a_0↓s +EQ+Slide+fly+IB (Piloswine) @ Choice Band
Brave Nature
EVs: 252 HP / 252 Atk / 4 SpA
- Earthquake
- Rock Slide
- Hidden Power Flying
- Ice Beam

2,26%252h_252↑d 73/26%Ball/Toss (Sableye) @ Leftovers
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
- Recover
- Toxic
- Knock Off
- Shadow Ball

2,89%Lum252a_252↑s +Ace+SD (Scyther) @ Lum Berry
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe
- Silver Wind
- Hidden Power Ground
- Aerial Ace
- Swords Dance

2,11%CB252a_252↑s +Edge+SW (Scyther) @ Choice Band
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Silver Wind
- Hidden Power Ground
- Double-Edge
- Steel Wing

2,252c_252↑s 84/16%Tbolt/VolTac (Pikachu) @ Light Ball
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe
- Substitute
- Hidden Power Ice
- Toxic
- Thunderbolt

2,93%248h_8↑d_252s 64/36%CM/Sub (Xatu) @ Ganlon Berry
Ability: Early Bird
Impish Nature
EVs: 248 HP / 8 Def / 252 Spe
- Baton Pass
- Wish
- Light Screen
- Calm Mind

2,07%252h_252↑e 64/36%CM/Sub (Xatu) @ Leftovers
Ability: Synchronize
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
- Baton Pass
- Wish
- Light Screen
- Calm Mind

2,90%172h_252↑a_84s oq (Nidoqueen) @ Leftovers
Adamant Nature
EVs: 172 HP / 252 Atk / 84 Spe
- Earthquake
- Sludge Bomb
- Counter
- Superpower

2,10%252h_252↑a (Nidoqueen) @ Leftovers
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
- Earthquake
- Sludge Bomb
- Counter
- Superpower

2,252a_252↑c_0↓s +IB+Surf+FiBl+RoBl (Octillery) @ Leftovers
Quiet Nature
EVs: 252 Atk / 252 SpA
- Ice Beam
- Surf
- Fire Blast
- Rock Blast

2,252↑c_252s +Claw+Fthrow+Tox+Rest (Altaria) @ Leftovers
Level: 100
Modest Nature
EVs: 252 SpA / 252 Spe
- Dragon Claw
- Flamethrower
- Rest
- Toxic

paste moveset text in notepad. highlight one of the " +--...--+ " lines & use control+h to replace them all with nothing. repeat with the tera type lines. replace all "Porygon2" with "Porygontwo". replace all " | " with nothing. then replace all " " (double space) with " " (single space). keep doing that until there's no more double spaces. if you replaced the complete lines by selecting the full lines, pasting what remains in notepad as values only into the 2nd column should extract the data correctly, otherwise the 1st column's formula might need a different vertical offset. copying the nickname:"- Move1 - Move2..." columns should be the pokepaste as one line of text. select moves like this: "1234" for 1st 4, "10111213" for 10th:13th.

speciespastelabelsvaluesvalues%sdataitem #abil #move #snickname="Species @ Item"="Ability:"="Nature EVs:"="- Move1 - Move2..."

[td width="0.6795%"]
0

[/td][td width="1.6988%"]
1

[/td][td]
2

[/td][td]
3

[/td][td]
4

[/td][td]
5

[/td][td]
6

[/td][td]
7

[/td][td]
8

[/td][td]
9

[/td]​

=if(left(B3,3)="Raw",B2,A1)Dragonite=iferror(find(C$1,$B2))=iferror(find(D$1,$B2))=iferror(find(E$1,$B2))=iferror(find(F$1,$B2))=iferror(find(G$1,$B2))=iferror(find(H$1,$B2))=iferror(find(I$1,$B2))=iferror(find(J$1,$B2))=iferror(find(K$1,$B2))=iferror(find(L$1,$B2))=iferror(left(B2,M2-1))=right(B2,len(B2)-M2+1)
=iferror(split(O2," ",0,1))​
=if(P2<=1,P2,Q2)=if(P2<=1,N2,if(iferror(find("/",P2))>0,N2,)&if(P2="Porygontwo","Porygon2",P2))=if(isblank(T2),,W2&" ("&if(A2="Porygontwo","Porygon2",A2)&") @ "&index(filter(S:S,A:A=A2),match("Items",filter(S:S,A:A=A2),0)+T2,1))=if(isblank(U2),,"Ability: "&index(filter(S:S,A:A=A2),match("Abilities",filter(S:S,A:A=A2),0)+U2,1))=iferror(left(N2,len(N2)-1)&" Nature EVs: "&join(" / ",filter(map({" HP"," Atk"," Def"," SpA"," SpD"," Spe"},AB2:AG2,lambda(a,b,b&a)),AB2:AG2<>0)))=if(V2=0,,let(a,filter(S:S,A:A=A2),b,match("Moves",a,0),c,match("Teammates",a,0),d,sequence(rows(a)),e,filter(a,d>b,d<c),f,{left(V2,if(len(V2)>7,2,1)),mid(V2,if(len(V2)>7,3,2),if(len(V2)>6,2,1)),mid(V2,ifs(len(V2)<7,3,len(V2)<6,4,1,5),if(len(V2)>5,2,1)),right(V2,if(len(V2)>4,2,1))},join(,map(f,lambda(g,"- "&ifs(index(e,g)="Double-Edge ","DoubleEdge ",index(e,g)="Will-O-Wisp ","WillOWisp ",index(e,g)="Self-Destruct ","SelfDestruct ","Soft-Boiled","SoftBoiled",1,index(e,g)))))))=if(iferror(find("/",P2))>0,split(P2,"/",0,1),)

[td]
=min(C2:L2)

[/td]​

=if(left(B15,3)="Raw",B14,A13)Adamant:96/252/0/0/4/156 39.098%=iferror(find(J$1,$B14))=iferror(left(B14,M14-1))=right(B14,len(B14)-M14+1)=iferror(split(O14," ",0,1))=if(P14<=1,N14,if(iferror(find("/",P14))>0,N14,)&if(P14="Porygontwo","Porygon2",P14))=if(isblank(T14),,W14&" ("&if(A14="Porygontwo","Porygon2",A14)&") @ "&index(filter(S:S,A:A=A14),match("Items",filter(S:S,A:A=A14),0)+T14,1))=if(isblank(U14),,"Ability: "&index(filter(S:S,A:A=A14),match("Abilities",filter(S:S,A:A=A14),0)+U14,1))=iferror(left(N14,len(N14)-1)&" Nature EVs: "&join(" / ",filter(map({" HP"," Atk"," Def"," SpA"," SpD"," Spe"},AB14:AG14,lambda(a,b,b&a)),AB14:AG14<>0)))=if(V14=0,,let(a,filter(S:S,A:A=A14),b,match("Moves",a,0),c,match("Teammates",a,0),d,sequence(rows(a)),e,filter(a,d>b,d<c),f,{left(V14,if(len(V14)>7,2,1)),mid(V14,if(len(V14)>7,3,2),if(len(V14)>6,2,1)),mid(V14,ifs(len(V14)<7,3,len(V14)<6,4,1,5),if(len(V14)>5,2,1)),right(V14,if(len(V14)>4,2,1))},join(,map(f,lambda(g,"- "&ifs(index(e,g)="Double-Edge ","DoubleEdge ",index(e,g)="Will-O-Wisp ","WillOWisp ",index(e,g)="Self-Destruct ","SelfDestruct ",1,index(e,g)))))))

[td]
=iferror(find(C$1,$B14))

[/td][td]
=iferror(find(D$1,$B14))

[/td][td]
=iferror(find(E$1,$B14))

[/td][td]
=iferror(find(F$1,$B14))

[/td][td]
=iferror(find(G$1,$B14))

[/td][td]
=iferror(find(H$1,$B14))

[/td][td]
=iferror(find(I$1,$B14))

[/td]
[td]
=iferror(find(K$1,$B14))

[/td][td]
=iferror(find(L$1,$B14))

[/td][td]
=min(C14:L14)

[/td]
[td]
0.39098

[/td][td]
=if(P14<=1,P14,Q14)

[/td]
[td]
=if(iferror(find("/",P14))>0,split(P14,"/",0,1),)

[/td][td]
252

[/td][td]
0

[/td][td]
0

[/td][td]
4

[/td][td]
156

[/td]​


if that sheet is called "1760", this should put the pokepastes into line-by-line form. fill the 2nd:5th columns with copies of the square formed by the grey area & the line below the coral area. paste the 1st column's formula at the start of each new species. i likely could've made a formula to automate that, but this was good enough for me.

Nickname (Species) @ ItemAbility:Nature & ValuesMoves
=let(a,unique('1760'!A$2:A),b,index(a,countunique(A$2:A121)+1),d,counta(filter('1760'!AA:AA,'1760'!A:A=b)),e,makearray(d*10,1,lambda(r,c,if((r-1)/10=floor(r/10),b,))),e)=let(a,match($A2,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A2),0),indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A2,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A2),0)+counta(filter($A$2:$A2,$A$2:$A2=$A2))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A2,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A2),0)+counta(filter($A$2:$A2,$A$2:$A2=$A2))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A2,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A2),0)+counta(filter($A$2:$A2,$A$2:$A2=$A2))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C2
=left(D2,find("e E",D2))
=let(a,len(D2),b,find("EVs:",D2)-1,right(D2,a-b))
IVs: 30 SpA / 30 SpD / 30 Spe
=let(a,find("-",E2,2),b,find("-",E2,a+1),c,find("-",E2,b+1),d,{left(E2,a-2);mid(E2,a,b-a-1);mid(E2,b,c-b-1);mid(E2,c,len(E2)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Dragon Dance
- Ice Beam
Dragonite=let(a,match($A12,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A12),0)+counta(filter(A$2:A11,A$2:A11=$A12)),indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A12,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A12),0)+counta(filter($A$2:$A12,$A$2:$A12=$A12))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A12,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A12),0)+counta(filter($A$2:$A12,$A$2:$A12=$A12))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A12,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A12),0)+counta(filter($A$2:$A12,$A$2:$A12=$A12))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C12
=left(D12,find("e E",D12))
=let(a,len(D12),b,find("EVs:",D12)-1,right(D12,a-b))
=let(a,find("-",E12,2),b,find("-",E12,a+1),c,find("-",E12,b+1),d,{left(E12,a-2);mid(E12,a,b-a-1);mid(E12,b,c-b-1);mid(E12,c,len(E12)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Dragon Dance
- Ice Beam
Dragonite=let(a,match($A22,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A22),0)+counta(filter(A$2:A22,A$2:A22=$A22))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A22,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A22),0)+counta(filter($A$2:$A22,$A$2:$A22=$A22))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A22,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A22),0)+counta(filter($A$2:$A22,$A$2:$A22=$A22))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A22,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A22),0)+counta(filter($A$2:$A22,$A$2:$A22=$A22))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C22
=left(D22,find("e E",D22))
=let(a,len(D22),b,find("EVs:",D22)-1,right(D22,a-b))
IVs: 30 SpA / 30 SpD / 30 Spe
=let(a,find("-",E22,2),b,find("-",E22,a+1),c,find("-",E22,b+1),d,{left(E22,a-2);mid(E22,a,b-a-1);mid(E22,b,c-b-1);mid(E22,c,len(E22)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Dragon Dance
- Ice Beam
Dragonite=let(a,match($A32,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A32),0)+counta(filter(A$2:A32,A$2:A32=$A32))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A32,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A32),0)+counta(filter($A$2:$A32,$A$2:$A32=$A32))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A32,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A32),0)+counta(filter($A$2:$A32,$A$2:$A32=$A32))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A32,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A32),0)+counta(filter($A$2:$A32,$A$2:$A32=$A32))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C32
=left(D32,find("e E",D32))
=let(a,len(D32),b,find("EVs:",D32)-1,right(D32,a-b))
IVs: 30 SpA / 30 SpD / 30 Spe
=let(a,find("-",E32,2),b,find("-",E32,a+1),c,find("-",E32,b+1),d,{left(E32,a-2);mid(E32,a,b-a-1);mid(E32,b,c-b-1);mid(E32,c,len(E32)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Ice Beam
- Roar
Dragonite=let(a,match($A42,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A42),0)+counta(filter(A$2:A42,A$2:A42=$A42))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A42,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A42),0)+counta(filter($A$2:$A42,$A$2:$A42=$A42))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A42,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A42),0)+counta(filter($A$2:$A42,$A$2:$A42=$A42))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A42,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A42),0)+counta(filter($A$2:$A42,$A$2:$A42=$A42))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C42
=left(D42,find("e E",D42))
=let(a,len(D42),b,find("EVs:",D42)-1,right(D42,a-b))
=let(a,find("-",E42,2),b,find("-",E42,a+1),c,find("-",E42,b+1),d,{left(E42,a-2);mid(E42,a,b-a-1);mid(E42,b,c-b-1);mid(E42,c,len(E42)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Ice Beam
- Focus Punch
Dragonite=let(a,match($A52,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A52),0)+counta(filter(A$2:A52,A$2:A52=$A52))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A52,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A52),0)+counta(filter($A$2:$A52,$A$2:$A52=$A52))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A52,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A52),0)+counta(filter($A$2:$A52,$A$2:$A52=$A52))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A52,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A52),0)+counta(filter($A$2:$A52,$A$2:$A52=$A52))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C52
=left(D52,find("e E",D52))
=let(a,len(D52),b,find("EVs:",D52)-1,right(D52,a-b))
IVs: 30 SpA / 30 SpD / 30 Spe
=let(a,find("-",E52,2),b,find("-",E52,a+1),c,find("-",E52,b+1),d,{left(E52,a-2);mid(E52,a,b-a-1);mid(E52,b,c-b-1);mid(E52,c,len(E52)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Earthquake
- Ice Beam
- Focus Punch
=let(a,unique('1760'!A$2:A),b,index(a,countunique(A$2:A61)+1),d,counta(filter('1760'!W:W,'1760'!A:A=b)),e,makearray(d*10,1,lambda(r,c,if((r-1)/10=floor(r/10),b,))),e)=let(a,match($A62,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A62),0)+counta(filter($A$2:$A62,$A$2:$A62=$A62))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A62,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A62),0)+counta(filter($A$2:$A62,$A$2:$A62=$A62))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A62,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A62),0)+counta(filter($A$2:$A62,$A$2:$A62=$A62))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A62,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A62),0)+counta(filter($A$2:$A62,$A$2:$A62=$A62))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C62
=left(D62,find("e E",D62))
=let(a,len(D62),b,find("EVs:",D62)-1,right(D62,a-b))
=let(a,find("-",E62,2),b,find("-",E62,a+1),c,find("-",E62,b+1),d,{left(E62,a-2);mid(E62,a,b-a-1);mid(E62,b,c-b-1);mid(E62,c,len(E62)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",1,e))))
- Surf
- Ice Beam
- Hidden Power Grass
Omastar=let(a,match($A72,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A72),0)+counta(filter($A$2:$A72,$A$2:$A72=$A72))-1,indirect("1760!R"&a+b&"C"&column('1760'!$X$1),0))=let(a,match($A72,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A72),0)+counta(filter($A$2:$A72,$A$2:$A72=$A72))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Y$1),0))=let(a,match($A72,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A72),0)+counta(filter($A$2:$A72,$A$2:$A72=$A72))-1,indirect("1760!R"&a+b&"C"&column('1760'!$Z$1),0))
=let(a,match($A72,'1760'!$A:$A,0),b,match("Spreads",filter('1760'!$S:$S,'1760'!$A:$A=$A72),0)+counta(filter($A$2:$A72,$A$2:$A72=$A72))-1,indirect("1760!R"&a+b&"C"&column('1760'!$AA$1),0))​
=C72
=left(D72,find("e E",D72))
=let(a,len(D72),b,find("EVs:",D72)-1,right(D72,a-b))
IVs: 0 Atk
=let(a,find("-",E72,2),b,find("-",E72,a+1),c,find("-",E72,b+1),d,{left(E72,a-2);mid(E72,a,b-a-1);mid(E72,b,c-b-1);mid(E72,c,len(E72)-c)},map(d,lambda(e,ifs(e="- DoubleEdge","- Double-Edge",e="- WillOWisp","- Will-O-Wisp",e="- SelfDestruct","- Self-Destruct",1,e))))
- Surf
- Ice Beam
- Toxic
 
Last edited:
here's march's 1760 usage. i rushed through these & didn't always note alternative item/ability usage, not until towards the end was the complexity low enough for me to relatively easily deduce set correlations. for mons with hid pow bug/fly/wat not running max speed i added the optimal ivs. a lot more comprehensive species coverage than my last post. either someone was running a team of neutral natures or the data for some sets was corrupted lol.
1,39%96h_252^a_4e_156s (Dragonite) @ Leftovers

Adamant Nature
EVs: 96 HP / 252 Atk / 4 SpD / 156 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Dragon Dance
- Ice Beam

1,12%252a_252^s (Dragonite) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Brick Break
- Ice Beam

1,05%4h_52a_!d_200c_252^s (Dragonite) @ Leftovers

Hasty Nature
EVs: 4 HP / 52 Atk / 200 SpA / 252 Spe

- Hidden Power Flying
- Earthquake
- Brick Break
- Ice Beam

1,04%252^a_252s (Dragonite) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Flying
- Earthquake
- Brick Break
- Ice Beam

1,04%40h_252a_4e_212^s (Dragonite) @ Choice Band

Jolly Nature
EVs: 40 HP / 252 Atk / 4 SpD / 212 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Brick Break
- Ice Beam

1,03%252h_72a_128^d_56s (Dragonite) @ Leftovers

Impish Nature
EVs: 252 HP / 72 Atk / 128 Def / 56 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power Flying
- Earthquake
- Brick Break
- Ice Beam

1,91%252c_252^s 62/22/15%Roar/Sub/Rest (Raikou) @ Leftovers

Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Roar



Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%252^c_252s 62/22/15%Roar/Sub/Rest (Raikou) @ Leftovers

Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Roar

1,02%252h_252^s 62/22/15%Roar/Sub/Rest (Raikou) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Roar



Timid Nature
EVs: 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,50%252h_204^d_44c_8s 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 204 Def / 44 SpA / 8 Spe

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,18%252h_180^d_40c_16e_20s 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 180 Def / 40 SpA / 16 SpD / 20 Spe

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,05%252h_216^d_8c_16e_16s 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 216 Def / 8 SpA / 16 SpD / 16 Spe

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,05%252^c_252s 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,04%252h_200^d_56c 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 200 Def / 56 SpA

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,03%252h_252^d_4s 85%Pro (Omastar) @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 252 Def / 4 Spe

- Spikes
- Ice Beam
- Surf
- Hydro Pump

1,34%252h_!a_248^d_8s 86%Pain (Weezing) @ Leftovers

Bold Nature
EVs: 252 HP / 248 Def / 8 Spe
IVs: 30 Spe
- Will-O-Wisp
- Haze
- Hidden Power Ice
- Sludge Bomb

1,25%252h_!a_236^d_20s 86%Pain (Weezing) @ Leftovers

Bold Nature
EVs: 252 HP / 236 Def / 20 Spe
IVs: 30 Spe
- Will-O-Wisp
- Haze
- Hidden Power Ice
- Sludge Bomb

1,12%252h_252^d_4s 86%Pain (Weezing) @ Leftovers

Impish Nature
EVs: 252 HP / 252 Def / 4 Spe
IVs: 30 Spe
- Will-O-Wisp
- Haze
- Hidden Power Ice
- Sludge Bomb

1.07%252h_252^d_!s 86%Pain (Weezing) @ Leftovers

Relaxed Nature
EVs: 252 HP / 4 Atk / 252 Def
IVs: 30 Spe
- Will-O-Wisp
- Haze
- Hidden Power Ice
- Sludge Bomb

1,05%252h_!a_252^d 86%Pain (Weezing) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 30 Spe
- Will-O-Wisp
- Haze
- Hidden Power Ice
- Sludge Bomb



Impish Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,79%252h_144a_112^e (Umbreon) @ Leftovers

Careful Nature
EVs: 252 HP / 144 Atk / 112 SpD

- Wish
- Toxic
- Protect
- Return

1,18%252h_136a_120e (Umbreon) @ Leftovers

Careful Nature
EVs: 252 HP / 136 Atk / 120 SpD

- Wish
- Toxic
- Protect
- Return

1,66%248a_!d_44c_216^s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Hasty Nature
EVs: 248 Atk / 44 SpA / 216 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,252a_!d_108c_148^s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Hasty Nature
EVs: 252 Atk / 108 SpA / 148 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,06%!a_252^c_252s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,05%108h_!a_252c_148^s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Timid Nature
EVs: 108 HP / 252 SpA / 148 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,02%192a_!d_100c_26^s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Hasty Nature
EVs: 192 Atk / 100 SpA / 216 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,02%!a_56d_232^c_220s 82/09%SD/Tox (Tentacruel) @ Leftovers
Ability: Clear Body
Modest Nature
EVs: 56 Def / 232 SpA / 220 Spe

- Rapid Spin
- Surf
- Sludge Bomb
- Ice Beam

1,15%252h_140a_116^e 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 140 Atk / 116 SpD

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,13%252h_252^e 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,13%252h_40a_216^e 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 40 Atk / 216 SpD

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,12%252h_252a_4^e 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,09%252h_160a_96^e 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 160 Atk / 96 SpD

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,08%252h_96a_152^e_8s 53/45/31/21/19%Rest/Cur/Wave/Tox/Prot is (Registeel) @ Leftovers

Careful Nature
EVs: 252 HP / 96 Atk / 152 SpD / 8 Spe

- Earthquake
- Explosion
- Seismic Toss
- Hidden Power Steel

1,34%252h_80a_156^d_4e_16s 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 80 Atk / 156 Def / 4 SpD / 16 Spe

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,14%252h_24d_216^e_16s 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Careful Nature
EVs: 252 HP / 24 Def / 216 SpD / 16 Spe

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,08%224h_128^a_100e_56s 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Adamant Nature
EVs: 224 HP / 128 Atk / 100 SpD / 56 Spe

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,08%252h_48a_188^e_20s 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Careful Nature
EVs: 252 HP / 48 Atk / 188 SpD / 20 Spe

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,04%252h_200^e_52s 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Atk / 200 SpD / 52 Spe

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,04%252h_252^d 15/14/14/08%roc/Odor/Tox/Rest (Donphan) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Earthquake
- Rapid Spin
- Rock Slide
- Roar

1,36%252h_252^d 60/26/21/21/09%Pro/Pass/Roar/Tox/Sub (Vaporeon) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Surf
- Wish
- Ice Beam
- Hydro Pump

1,17%180h_252d_16^c_52e_8s 60/26/21/21/09%Pro/Pass/Roar/Tox/Sub (Vaporeon) @ Leftovers

Modest Nature
EVs: 180 HP / 252 Def / 16 SpA / 52 SpD / 8 Spe

- Surf
- Wish
- Ice Beam
- Hydro Pump

1,15%160h_252^d_96s 60/26/21/21/09%Pro/Pass/Roar/Tox/Sub (Vaporeon) @ Leftovers

Bold Nature
EVs: 160 HP / 252 Def / 96 Spe

- Surf
- Wish
- Ice Beam
- Hydro Pump



Bold Nature
EVs: 252 HP / 252 Def / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Bold Nature
EVs: 252 HP / 252 Def / 4 SpA

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%Serious(ly)252h_252e 60/26/21/21/09%Pro/Pass/Roar/Tox/Sub (Vaporeon) @ Leftovers

Serious Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Surf
- Wish
- Ice Beam
- Hydro Pump

1,44%252h_252^d 34/63/21%Wish/Bell/Prot (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Seismic Toss
- Soft-Boiled
- Toxic
- Thunder Wave

1,20%252d_252^e 34/63/21%Wish/Bell/Prot (Chansey) @ Leftovers
Ability: Natural Cure
Careful Nature
EVs: 4 HP / 252 Def / 252 SpD

- Seismic Toss
- Soft-Boiled
- Toxic
- Thunder Wave

1,21%252^d_252e 34/63/21%Wish/Bell/Prot (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 Def / 252 SpD / 4 Spe

- Seismic Toss
- Soft-Boiled
- Toxic
- Thunder Wave



Bold Nature
EVs: 4 HP / 252 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,05%124h_252^d_132e 34/63/21%Wish/Bell/Prot (Chansey) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 124 HP / 252 Def / 132 SpD

- Seismic Toss
- Soft-Boiled
- Toxic
- Thunder Wave



Bold Nature
EVs: 252 HP / 252 Def / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,13%252h_200^c_56s 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Modest Nature
EVs: 252 HP / 200 SpA / 56 Spe

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,11%248h_252^c_8s 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Modest Nature
EVs: 248 HP / 252 SpA / 8 Spe

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,08%252h_252^e 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,06%252h_200c_56^e_!s 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Sassy Nature
EVs: 252 HP / 200 SpA / 56 SpD

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,06%252h_104a_152^c_!s 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 104 Atk / 152 SpA

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,06%252h_252^c_!s 71/33/29/09%Wave/PUp/Rest/Tox/Talk ic (Regice) @ Leftovers

Quiet Nature
EVs: 252 HP / 4 Atk / 252 SpA

- Ice Beam
- Thunderbolt
- Explosion
- Seismic Toss

1,50%CB252a_252^s 20/20/19/10/10%Foc/Bulk/Sub/Rec/Hig (Medicham) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Brick Break
- Shadow Ball
- Rock Slide
- Fake Out

1,33%CB252^a_252s 20/20/19/10/10%Foc/Bulk/Sub/Rec/Hig (Medicham) @ Choice Band

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Brick Break
- Shadow Ball
- Rock Slide
- Fake Out



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%228a_28c_!e_252^s 20/20/19/10/10%Foc/Bulk/Sub/Rec/Hig (Medicham) @ Lum Berry

Naive Nature
EVs: 228 Atk / 28 SpA / 252 Spe

- Brick Break
- Shadow Ball
- Rock Slide
- Fake Out

1,03%CB52h_252a_204^s 20/20/19/10/10%Foc/Bulk/Sub/Rec/Hig (Medicham) @ Choice Band

Jolly Nature
EVs: 52 HP / 252 Atk / 204 Spe

- Brick Break
- Shadow Ball
- Rock Slide
- Fake Out

1,59%252a_!c_252^s 62/35/21%SD/Seed/Syn (Venusaur) @ Leftovers

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Sleep Powder
- Sludge Bomb
- Earthquake
- Giga Drain

1,15%252h_84d_!c_148^e_24 62/35/21%SD/Seed/Syn (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 84 Def / 148 SpD / 24 Spe

- Sleep Powder
- Sludge Bomb
- Earthquake
- Giga Drain

1,10%252h_252^e_!s 62/35/21%SD/Seed/Syn (Venusaur) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Sleep Powder
- Sludge Bomb
- Earthquake
- Giga Drain



Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,02%252h_76a_!c_180^e 62/35/21%SD/Seed/Syn (Venusaur) @ Leftovers

Careful Nature
EVs: 252 HP / 76 Atk / 180 SpD

- Sleep Powder
- Sludge Bomb
- Earthquake
- Giga Drain

1,01%252h_84d_148^e_24!s 62/35/21%SD/Seed/Syn (Venusaur) @ Leftovers

Sassy Nature
EVs: 252 HP / 84 Def / 148 SpD / 24 Spe

- Sleep Powder
- Sludge Bomb
- Earthquake
- Giga Drain

1,38%252h_40d_!c_216^s 35/32/15%Wave/Bond/Surf (Qwilfish) @ Leftovers
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 40 Def / 216 Spe

- Self-Destruct
- Sludge Bomb
- Hydro Pump
- Hidden Power Grass

1,13%252h_24c_!e_232^s 35/32/15%Wave/Bond/Surf (Qwilfish) @ Leftovers
Ability: Poison Point
Naive Nature
EVs: 252 HP / 24 SpA / 232 Spe

- Self-Destruct
- Sludge Bomb
- Hydro Pump
- Hidden Power Grass

1,16%252h_!c_252^s 35/32/15%Wave/Bond/Surf (Qwilfish) @ Leftovers
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Self-Destruct
- Sludge Bomb
- Hydro Pump
- Hidden Power Grass

1,08%252h_!c_24e_232^s 35/32/15%Wave/Bond/Surf (Qwilfish) @ Leftovers
Ability: Poison Point
Jolly Nature
EVs: 252 HP / 24 SpD / 232 Spe

- Self-Destruct
- Sludge Bomb
- Hydro Pump
- Hidden Power Grass



Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,06%252h_!e_252^s 35/32/15%Wave/Bond/Surf (Qwilfish) @ Leftovers
Ability: Poison Point
Naive Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Self-Destruct
- Sludge Bomb
- Hydro Pump
- Hidden Power Grass

1,28%252^c_20e_236s 36/20%Beat/Wisp (Houndoom) @ Leftovers
Ability: Early Bird
Modest Nature
EVs: 252 SpA / 20 SpD / 236 Spe
IVs: 30 SpA / 30 Spe
- Crunch
- Flamethrower
- Fire Blast
- Hidden Power Water

1,54%252c_252^s 36/20%Beat/Wisp (Houndoom) @ Leftovers
Ability: Early Bird
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Crunch
- Flamethrower
- Fire Blast
- Hidden Power Water



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,08%56h_252c_12e_188^s 36/20%Beat/Wisp (Houndoom) @ Leftovers
Ability: Early Bird
Timid Nature
EVs: 56 HP / 252 SpA / 12 SpD / 188 Spe
IVs: 30 SpA / 30 Spe
- Crunch
- Flamethrower
- Fire Blast
- Hidden Power Water

1,03%252c_252^s 36/20%Beat/Wisp (Houndoom) @ Leftovers
Ability: Early Bird
Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Crunch
- Flamethrower
- Fire Blast
- Hidden Power Water

1,23%252h_116a_0^d_140e 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 252 HP / 116 Atk / 140 SpD

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,19%252h_252^e 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Careful Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,11%252h_180^a_64e_12s 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 180 Atk / 64 SpD / 12 Spe

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,11%252h_172^a_84e 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 172 Atk / 84 SpD

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,09%252h_252^a 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,06%252h_184^a_72e 87/28/12%Roar/Tox/Pro (Steelix) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 184 Atk / 72 SpD

- Earthquake
- Explosion
- Hidden Power Rock
- Iron Tail

1,95%252c_252^s 84/23/08%CM/Enc/Sub 26%ThP (Alakazam) @ Lum Berry
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Fire Punch
- Hidden Power Water
- Ice Punch



Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,46%252h_32a_4d_220^e 97/81/16/15/11%Wisp/Rest/Talk/Pain/Imp (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 32 Atk / 4 Def / 220 SpD

- Shadow Ball
- Rock Slide
- Seismic Toss
- Focus Punch

1,13%252h_36a_20d_200^e 97/81/16/15/11%Wisp/Rest/Talk/Pain/Imp (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 36 Atk / 20 Def / 200 SpD

- Shadow Ball
- Rock Slide
- Seismic Toss
- Focus Punch

1,12%252h_252^d 97/81/16/15/11%Wisp/Rest/Talk/Pain/Imp (Dusclops) @ Leftovers

Impish Nature
EVs: 252 HP / 252 Def / 4 SpD

- Shadow Ball
- Rock Slide
- Seismic Toss
- Focus Punch

1,09%252h_252^d 97/81/16/15/11%Wisp/Rest/Talk/Pain/Imp (Dusclops) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def

- Shadow Ball
- Rock Slide
- Seismic Toss
- Focus Punch

1,05%252h_252^e 97/81/16/15/11%Wisp/Rest/Talk/Pain/Imp (Dusclops) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Shadow Ball
- Rock Slide
- Seismic Toss
- Focus Punch



Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,71%CB252a_252^s 45/34/14/12%gho/fly/Sub/Tox (Tauros) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Double-Edge
- Hidden Power Ghost
- Frustration

1,22%CB252^a_252s 45/34/14/12%gho/fly/Sub/Tox (Tauros) @ Choice Band

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Double-Edge
- Hidden Power Ghost
- Frustration



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,04%CB252a_4c_!e_252^s 45/34/14/12%gho/fly/Sub/Tox (Tauros) @ Choice Band

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Earthquake
- Double-Edge
- Hidden Power Ghost
- Frustration

1,34%80h_252^a_176s 94/44/31/17%SD/Agi/Bat/Mor 53/19%roc/gro (Scizor) @ Leftovers

Adamant Nature
EVs: 80 HP / 252 Atk / 176 Spe

- Silver Wind
- Hidden Power Rock
- Steel Wing
- Quick Attack

1,26%252h_252^a 94/44/31/17%SD/Agi/Bat/Mor 53/19%roc/gro (Scizor) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Silver Wind
- Hidden Power Rock
- Steel Wing
- Quick Attack

1,11%252h_76^d_180e 94/44/31/17%SD/Agi/Bat/Mor 53/19%roc/gro (Scizor) @ Leftovers

Impish Nature
EVs: 252 HP / 76 Def / 180 SpD

- Silver Wind
- Hidden Power Rock
- Steel Wing
- Quick Attack

1,08%252h_0^a_252e 94/44/31/17%SD/Agi/Bat/Mor 53/19%roc/gro (Scizor) @ Leftovers

Adamant Nature
EVs: 252 HP / 4 Def / 252 SpD

- Silver Wind
- Hidden Power Rock
- Steel Wing
- Quick Attack

1,08%104h_252^a_152s 94/44/31/17%SD/Agi/Bat/Mor 53/19%roc/gro (Scizor) @ Leftovers

Adamant Nature
EVs: 104 HP / 252 Atk / 152 Spe

- Silver Wind
- Hidden Power Rock
- Steel Wing
- Quick Attack



Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,29%120h_252a_136^s 56/40%Cur/EQ (Miltank) @ Leftovers

Jolly Nature
EVs: 120 HP / 252 Atk / 136 Spe

- Body Slam
- Heal Bell
- Milk Drink
- Curse

1,22%252h_4a_88d_164^e 56/40%Cur/EQ (Miltank) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Atk / 88 Def / 164 SpD

- Body Slam
- Heal Bell
- Milk Drink
- Curse

1,15%252h_252^e 56/40%Cur/EQ (Miltank) @ Leftovers

Careful Nature
EVs: 252 HP / 252 SpD

- Body Slam
- Heal Bell
- Milk Drink
- Curse

1,10%220h_192a_96^d 56/40%Cur/EQ (Miltank) @ Leftovers

Impish Nature
EVs: 220 HP / 192 Atk / 96 Def

- Body Slam
- Heal Bell
- Milk Drink
- Curse

1,09%252h_252^a 56/40%Cur/EQ (Miltank) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Body Slam
- Heal Bell
- Milk Drink
- Curse



Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,20%228^a_160d_60e_60s (Hariyama) @ Leftovers
Ability: Guts
Adamant Nature
EVs: 228 Atk / 160 Def / 60 SpD / 60 Spe

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,16%72h_252^d_184e (Hariyama) @ Leftovers
Ability: Guts
Impish Nature
EVs: 72 HP / 252 Def / 184 SpD

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,12%96^a_192d_192e_28s (Hariyama) @ Leftovers
Ability: Guts
Adamant Nature
EVs: 96 Atk / 192 Def / 192 SpD / 28 Spe

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,09%252^a_252d (Hariyama) @ Leftovers
Ability: Guts
Adamant Nature
EVs: 252 Atk / 252 Def

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,09%96^a_196d_196e_20s (Hariyama) @ Leftovers
Ability: Guts
Adamant Nature
EVs: 96 Atk / 196 Def / 196 SpD / 20 Spe

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,05%252h_252^a (Hariyama) @ Leftovers
Ability: Guts
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Knock Off
- Rock Slide
- Brick Break
- Hidden Power Ghost

1,47%252h_176^d_28c_52e wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 176 Def / 28 SpA / 52 SpD

- Surf
- Calm Mind
- Psychic
- Rest

1,25%252h_196^d_44c_8e_8s wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 196 Def / 44 SpA / 8 SpD / 8 Spe

- Surf
- Calm Mind
- Psychic
- Rest

1,06%252h_196^d_28c_32e wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 196 Def / 28 SpA / 32 SpD

- Surf
- Calm Mind
- Psychic
- Rest

1,12%252h_248^d_8c wb (Slowbro) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 248 Def / 8 SpA

- Surf
- Calm Mind
- Psychic
- Rest



Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Bold Nature
EVs: 252 HP / 252 Def / 4 SpA

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,56%252h_56^a_160d_40s (Armaldo) @ Leftovers

Adamant Nature
EVs: 252 HP / 56 Atk / 160 Def / 40 Spe

- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance

1,20%252h_252^d (Armaldo) @ Leftovers

Impish Nature
EVs: 252 HP / 252 Def / 4 SpD

- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance

1,11%252h_252^a (Armaldo) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance

1,04%188h_252^a_68d (Armaldo) @ Leftovers

Adamant Nature
EVs: 188 HP / 252 Atk / 68 Def

- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance



Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%202h_252^a_56d (Armaldo) @ Leftovers

Adamant Nature
EVs: 202 HP / 252 Atk / 56 Def

- Rapid Spin
- Earthquake
- Rock Slide
- Swords Dance

1,73%40h_252^c_56e_160s (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 56 SpD / 160 Spe

- Thunderbolt
- Thunder Wave
- Surf
- Ice Beam

1,09%252h_44!a_208^e_4s (Lanturn) @ Leftovers

Calm Nature
EVs: 252 HP / 44 Atk / 208 SpD / 4 Spe

- Thunderbolt
- Surf
- Ice Beam
- Hidden Power Ground

1,03%40h_252^c_216e (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 216 SpD

- Thunderbolt
- Thunder Wave
- Surf
- Ice Beam

1,03%40h_44!a_200^c_216e_8s (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 44 Atk / 200 SpA / 216 SpD / 8 Spe

- Thunderbolt
- Surf
- Ice Beam
- Hidden Power Ground

1,03%40h_252^c_64e_152s (Lanturn) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 64 SpD / 152 Spe

- Thunderbolt
- Thunder Wave
- Surf
- Ice Beam



Calm Nature
EVs: 252 HP / 44 Atk / 212 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,38%160h_252^a_96s 90/08/07%SD/Taunt/BB (Ursaring) @ Leftovers

Adamant Nature
EVs: 160 HP / 252 Atk / 96 Spe

- Earthquake
- Return
- Hidden Power Ghost
- Focus Punch

1,18%252^a_252s 90/08/07%SD/Taunt/BB (Ursaring) @ Leftovers

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Return
- Hidden Power Ghost
- Focus Punch

1,13%252a_252^s 90/08/07%SD/Taunt/BB (Ursaring) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Return
- Hidden Power Ghost
- Focus Punch

1,05%116h_252^a_140s 90/08/07%SD/Taunt/BB (Ursaring) @ Leftovers

Adamant Nature
EVs: 116 HP / 252 Atk / 140 Spe

- Earthquake
- Return
- Hidden Power Ghost
- Focus Punch

1,09%248h_252^a_8e 90/08/07%SD/Taunt/BB (Ursaring) @ Leftovers

Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

- Earthquake
- Return
- Hidden Power Ghost
- Focus Punch



Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,17%212h_252^d_44e 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Bold Nature
EVs: 212 HP / 252 Def / 44 SpD

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,17%252h_252^d 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,13%252h_148^d_68c_40s 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 148 Def / 68 SpA / 40 Spe

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,10%252h_252^e 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,07%252h_216^d_40e 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Bold Nature
EVs: 252 HP / 216 Def / 40 SpD

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,07%136h_252^c_120s 42/19/18%Refr/Pro/Roar as (Blastoise) @ Leftovers

Modest Nature
EVs: 136 HP / 252 SpA / 120 Spe

- Surf
- Rapid Spin
- Ice Beam
- Toxic

1,56%CB252a_252^s 15/11/09/03%Edge/Fac/Qui/Talk 16/05/04%fly/fig/roc (Crobat) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Sludge Bomb
- Shadow Ball
- Hidden Power Ground
- Aerial Ace

1,21%CB76h_252a_4d_176^s 15/11/09/03%Edge/Fac/Qui/Talk 16/05/04%fly/fig/roc (Crobat) @ Choice Band

Jolly Nature
EVs: 76 HP / 252 Atk / 4 Def / 176 Spe

- Sludge Bomb
- Shadow Ball
- Hidden Power Ground
- Aerial Ace



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%WH252a_40e_216^s 15/11/09/03%Edge/Fac/Qui/Talk 16/05/04%fly/fig/roc (Crobat) @ White Herb

Jolly Nature
EVs: 252 Atk / 40 SpD / 216 Spe

- Sludge Bomb
- Shadow Ball
- Hidden Power Ground
- Aerial Ace



Jolly Nature
EVs: 80 HP / 252 Atk / 176 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,34%252a_!d_252^s 32/27/22%SD/Sub/End 31/10%Foc/Fthr az (Blaziken) @ Salac Berry

Hasty Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Thunder Punch

1,18%16h_56a_240^c_!e_196s 32/27/22%SD/Sub/End 31/10%Foc/Fthr az (Blaziken) @ Salac Berry

Rash Nature
EVs: 16 HP / 56 Atk / 240 SpA / 196 Spe
IVs: 30 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Thunder Punch

1,15%!d_252c_252^s 32/27/22%SD/Sub/End 31/10%Foc/Fthr az (Blaziken) @ Salac Berry

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Thunder Punch

1,07%252^a_!d_120c_136s 32/27/22%SD/Sub/End 31/10%Foc/Fthr az (Blaziken) @ Salac Berry

Lonely Nature
EVs: 252 Atk / 120 SpA / 136 Spe
IVs: 30 Spe
- Fire Blast
- Hidden Power Ice
- Sky Uppercut
- Thunder Punch

1,05%CB252a_252^s 32/27/22%SD/Sub/End 31/10%Foc/Fthr az (Blaziken) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Sky Uppercut
- Brick Break
- Rock Slide
- Overheat



Hasty Nature
EVs: 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,56%96h_88d_!c_72e_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Jolly Nature
EVs: 96 HP / 88 Def / 72 SpD / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,14%!a_252d_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Timid Nature
EVs: 4 HP / 252 SpD / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,09%252h_!a_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,05%252h_!c_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Jolly Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,04%4h_124d_!c_128e_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Jolly Nature
EVs: 4 HP / 124 Def / 128 SpD / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,02%252a_252^s 24/21/20/07%Pass/Drum/Sub/Whir (Smeargle) @ Salac Berry

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Spore
- Spikes
- Explosion
- Endure

1,29%248h_252^c_8s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Modest Nature
EVs: 248 HP / 252 SpA / 8 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,19%220h_4d_252^c_32s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Modest Nature
EVs: 220 HP / 4 Def / 252 SpA / 32 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,12%252^c_252s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,09%40h_252^c_216s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Modest Nature
EVs: 40 HP / 252 SpA / 216 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,07%Hardly252c_252s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Hardy Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,04%104h_252^c_152s 99/27%Rain/Tox gd (Kingdra) @ Leftovers

Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Hydro Pump
- Surf
- Hidden Power Grass

1,66%252h_252^a 64/13/11/06/04%Wave/Sub/Tox/Sun/Rest 14/12%roc/Foc ir (Regirock) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rock Slide
- Earthquake
- Explosion
- Superpower

1,06%252h_252^e 64/13/11/06/04%Wave/Sub/Tox/Sun/Rest 14/12%roc/Foc ir (Regirock) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Atk / 252 SpD

- Rock Slide
- Earthquake
- Explosion
- Superpower

1,06%112h_252^a_144s 64/13/11/06/04%Wave/Sub/Tox/Sun/Rest 14/12%roc/Foc ir (Regirock) @ Leftovers

Adamant Nature
EVs: 112 HP / 252 Atk / 144 Spe

- Rock Slide
- Earthquake
- Explosion
- Superpower



Adamant Nature
EVs: 252 HP / 252 Atk

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,05%128h_252^a_128s 64/13/11/06/04%Wave/Sub/Tox/Sun/Rest 14/12%roc/Foc ir (Regirock) @ Leftovers

Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Rock Slide
- Earthquake
- Explosion
- Superpower

1,02%252h_136a_60^d_60s 64/13/11/06/04%Wave/Sub/Tox/Sun/Rest 14/12%roc/Foc ir (Regirock) @ Leftovers

Impish Nature
EVs: 252 HP / 136 Atk / 60 Def / 60 Spe

- Rock Slide
- Earthquake
- Explosion
- Superpower

1,28%212h_122^a_176s 78/60/12%Sub/SD/Edge (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 212 HP / 122 Atk / 176 Spe

- Earthquake
- Rock Slide
- Megahorn
- Focus Punch

1,15%212h_132^a_164s 78/60/12%Sub/SD/Edge (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 212 HP / 132 Atk / 164 Spe

- Earthquake
- Rock Slide
- Megahorn
- Focus Punch

1,25%252h_252^a 78/60/12%Sub/SD/Edge (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Earthquake
- Rock Slide
- Megahorn
- Focus Punch



Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,12%212h_212^a_84s 78/60/12%Sub/SD/Edge (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 212 HP / 212 Atk / 84 Spe

- Earthquake
- Rock Slide
- Megahorn
- Focus Punch

1,04%168h_252^a_4e_84s 78/60/12%Sub/SD/Edge (Rhydon) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 168 HP / 252 Atk / 4 SpD / 84 Spe

- Earthquake
- Rock Slide
- Megahorn
- Focus Punch

1,16%252h_!e_252^s 80/06%Taunt/End (Glalie) @ Leftovers

Naive Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Explosion
- Ice Beam
- Earthquake
- Hidden Power Grass

1,10%100h_!a_156e_252^s 80/06%Taunt/End (Glalie) @ Leftovers

Timid Nature
EVs: 100 HP / 156 SpD / 252 Spe

- Explosion
- Ice Beam
- Earthquake
- Hidden Power Grass

1,10%248h_8a_!d_252^s 80/06%Taunt/End (Glalie) @ Leftovers

Hasty Nature
EVs: 248 HP / 8 Atk / 252 Spe

- Explosion
- Ice Beam
- Earthquake
- Hidden Power Grass

1,04%252^a_!d_252c 80/06%Taunt/End (Glalie) @ Leftovers

Lonely Nature
EVs: 4 HP / 252 Atk / 252 SpA

- Explosion
- Ice Beam
- Earthquake
- Hidden Power Grass



Hasty Nature
EVs: 252 HP / 4 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,04%80h_!d_176c_252^s 80/06%Taunt/End (Glalie) @ Leftovers

Hasty Nature
EVs: 80 HP / 176 SpA / 252 Spe

- Explosion
- Ice Beam
- Earthquake
- Hidden Power Grass

1,36%!d_252c_252^s 84/17%Sub/Sun 40/10%ice/Ove (Typhlosion) @ Petaya Berry

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Focus Punch
- Hidden Power Grass
- Thunder Punch



Hasty Nature
EVs: 12 HP / 244 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,31%12h_!a_244c_252^s 84/17%Sub/Sun 40/10%ice/Ove (Typhlosion) @ Petaya Berry

Timid Nature
EVs: 12 HP / 244 SpA / 252 Spe

- Fire Blast
- Hidden Power Grass
- Flamethrower
- Thunder Punch



Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,15%44a_!d_252c_212^s 84/17%Sub/Sun 40/10%ice/Ove (Typhlosion) @ Petaya Berry

Hasty Nature
EVs: 44 Atk / 252 SpA / 212 Spe

- Fire Blast
- Focus Punch
- Hidden Power Grass
- Thunder Punch

1,06%!d_252^c_252s 84/17%Sub/Sun 40/10%ice/Ove (Typhlosion) @ Petaya Berry

Mild Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Fire Blast
- Focus Punch
- Hidden Power Grass
- Thunder Punch

1,68%200h_236e_72^s 73/09%Sub/Rest (Espeon) @ Leftovers

Timid Nature
EVs: 200 HP / 236 SpD / 72 Spe

- Psychic
- Calm Mind
- Baton Pass
- Hidden Power Grass

1,21%252c_252^s 73/09%Sub/Rest (Espeon) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Calm Mind
- Baton Pass
- Hidden Power Grass

1,04%252h_252^s 73/09%Sub/Rest (Espeon) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Psychic
- Calm Mind
- Baton Pass
- Hidden Power Grass

1,02%124h_12d_52c_68e_252^s 73/09%Sub/Rest (Espeon) @ Leftovers

Timid Nature
EVs: 124 HP / 12 Def / 52 SpA / 68 SpD / 252 Spe

- Psychic
- Calm Mind
- Baton Pass
- Hidden Power Grass



Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,37%!d_252c_252^s 80/30/16%Wisp/Taunt/Bond (Haunter) @ Leftovers

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Explosion
- Giga Drain

1,33%!a_252c_252^s 80/30/16%Wisp/Taunt/Bond (Haunter) @ Leftovers

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Giga Drain
- Psychic

1,07%252h_!d_252^s 80/30/16%Wisp/Taunt/Bond (Haunter) @ Leftovers

Hasty Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Explosion
- Giga Drain



Timid Nature
EVs: 4 Atk / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,05%252h_!a_252^s 80/30/16%Wisp/Taunt/Bond (Haunter) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Giga Drain
- Psychic

1,04%64h_!a_24d_244c_176^s 80/30/16%Wisp/Taunt/Bond (Haunter) @ Leftovers

Timid Nature
EVs: 64 HP / 24 Def / 244 SpA / 176 Spe
IVs: 30 Spe
- Thunderbolt
- Hidden Power Ice
- Giga Drain
- Psychic

1,47%252h_252^a 52/24/07%Bulk/Enc/Rest 28/20/16/06%Low/bug/Fac/Foc (Machamp) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rock Slide
- Cross Chop
- Earthquake
- Hidden Power Ghost

1,20%160h_252^a_96s 52/24/07%Bulk/Enc/Rest 28/20/16/06%Low/bug/Fac/Foc (Machamp) @ Leftovers

Adamant Nature
EVs: 160 HP / 252 Atk / 96 Spe

- Rock Slide
- Cross Chop
- Earthquake
- Hidden Power Ghost



Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,10%52h_252^a_204s 52/24/07%Bulk/Enc/Rest 28/20/16/06%Low/bug/Fac/Foc (Machamp) @ Leftovers

Adamant Nature
EVs: 52 HP / 252 Atk / 204 Spe

- Rock Slide
- Cross Chop
- Earthquake
- Hidden Power Ghost

1,06%128h_252^a_128s 52/24/07%Bulk/Enc/Rest 28/20/16/06%Low/bug/Fac/Foc (Machamp) @ Leftovers

Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Rock Slide
- Cross Chop
- Earthquake
- Hidden Power Ghost



Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,19%Bashfureal?252c_252s (Entei) @ Leftovers

Bashful Nature
EVs: 4 Def / 252 SpD / 252 Spe

- Fire Blast
- Double-Edge
- Hyper Beam
- Iron Tail

1,12%132h_28d_252c_96^s 78/64/15%CM/Sub/Roar 24/21/18%ele/FiB/ice (Entei) @ Leftovers

Timid Nature
EVs: 132 HP / 28 Def / 252 SpA / 96 Spe

- Flamethrower
- Hidden Power Grass
- Fire Blast
- Double-Edge

1,11%132h_228c_148^s 78/64/15%CM/Sub/Roar 24/21/18%ele/FiB/ice (Entei) @ Leftovers

Timid Nature
EVs: 132 HP / 228 SpA / 148 Spe

- Flamethrower
- Hidden Power Grass
- Fire Blast
- Double-Edge

1,10%68h_244^c_196s 78/64/15%CM/Sub/Roar 24/21/18%ele/FiB/ice (Entei) @ Leftovers

Modest Nature
EVs: 68 HP / 244 SpA / 196 Spe

- Flamethrower
- Hidden Power Grass
- Fire Blast
- Double-Edge

1,10%136h_120c_252^s 78/64/15%CM/Sub/Roar 24/21/18%ele/FiB/ice (Entei) @ Leftovers

Timid Nature
EVs: 136 HP / 120 SpA / 252 Spe

- Flamethrower
- Hidden Power Grass
- Fire Blast
- Double-Edge

1,05%252h_80d_4c_144^s 78/64/15%CM/Sub/Roar 24/21/18%ele/FiB/ice (Entei) @ Leftovers

Timid Nature
EVs: 252 HP / 80 Def / 4 SpA / 144 Spe

- Flamethrower
- Hidden Power Grass
- Fire Blast
- Double-Edge

1,66%248h_252^e_8s 31/20%Prot/Tox (Articuno) @ Leftovers

Calm Nature
EVs: 248 HP / 252 SpD / 8 Spe

- Ice Beam
- Heal Bell
- Roar
- Rest



Calm Nature
EVs: 252 HP / 252 SpD / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,04%252h_114c_136^e_8s 31/20%Prot/Tox (Articuno) @ Leftovers

Calm Nature
EVs: 252 HP / 114 SpA / 136 SpD / 8 Spe

- Ice Beam
- Heal Bell
- Roar
- Rest

1,04%252h_144d_96^e_16s 31/20%Prot/Tox (Articuno) @ Leftovers

Calm Nature
EVs: 252 HP / 144 Def / 96 SpD / 16 Spe

- Ice Beam
- Heal Bell
- Roar
- Rest

1,03%252h_100c_156^s 31/20%Prot/Tox (Articuno) @ Leftovers

Timid Nature
EVs: 252 HP / 100 SpA / 156 Spe

- Ice Beam
- Heal Bell
- Roar
- Rest

1,77%VB252a_252^s 60/31/30/09%Pass/gro/Ret/Body (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Drill Peck
- Double-Edge
- Hidden Power Fighting
- Quick Attack



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,15%CB252^a_252s 60/31/30/09%Pass/gro/Ret/Body (Dodrio) @ Choice Band
Ability: Early Bird
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Drill Peck
- Double-Edge
- Hidden Power Fighting
- Quick Attack



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%CB252a_36d_220^s 60/31/30/09%Pass/gro/Ret/Body (Dodrio) @ Choice Band
Ability: Early Bird
Jolly Nature
EVs: 252 Atk / 36 Def / 220 Spe

- Drill Peck
- Double-Edge
- Hidden Power Fighting
- Quick Attack

1,49%128h_252^a_128s 38/10%fig/BB nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Earthquake
- Mach Punch
- Hidden Power Ghost
- Rock Slide

1,39%252h_252^a 38/10%fig/BB nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Earthquake
- Mach Punch
- Hidden Power Ghost
- Rock Slide

1,06%252h_252^e 38/10%fig/BB nt (Hitmontop) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Earthquake
- Mach Punch
- Hidden Power Ghost
- Rock Slide

1,03%252h_116^a_136d_4s 38/10%fig/BB nt (Hitmontop) @ Leftovers

Adamant Nature
EVs: 252 HP / 116 Atk / 136 Def / 4 Spe

- Earthquake
- Mach Punch
- Hidden Power Ghost
- Rock Slide

1,54%!d_252c_252^s (Sceptile) @ Petaya Berry

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Leaf Blade
- Hidden Power Ice
- Earthquake
- Focus Punch

1,18%!a_252c_252^s 89/32/09/08%Sub/Seed/Tox/fir (Sceptile) @ Petaya Berry

Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

- Leaf Blade
- Hidden Power Ice
- Earthquake
- Thunder Punch

1,09%56h_!a_200c_252^s 89/32/09/08%Sub/Seed/Tox/fir (Sceptile) @ Petaya Berry

Timid Nature
EVs: 56 HP / 200 SpA / 252 Spe

- Leaf Blade
- Hidden Power Ice
- Earthquake
- Thunder Punch

1,07%32a_!d_252c_252^s (Sceptile) @ Petaya Berry

Hasty Nature
EVs: 32 Atk / 252 SpA / 224 Spe
IVs: 30 Spe
- Leaf Blade
- Hidden Power Ice
- Earthquake
- Focus Punch



Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%28h_228c_252^s 89/32/09/08%Sub/Seed/Tox/fir (Sceptile) @ Petaya Berry

Timid Nature
EVs: 28 HP / 228 SpA / 252 Spe

- Leaf Blade
- Hidden Power Ice
- Earthquake
- Thunder Punch

1,81%252h_176^d_76e_4s (Sableye) @ Leftovers

Impish Nature
EVs: 252 HP / 176 Def / 76 SpD / 4 Spe

- Recover
- Knock Off
- Seismic Toss
- Shadow Ball

1,11%252h_80d_176^e_!s (Sableye) @ Leftovers

Sassy Nature
EVs: 252 HP / 80 Def / 176 SpD

- Recover
- Knock Off
- Seismic Toss
- Shadow Ball

1,03%224h_164^d_!c_72e_24s (Sableye) @ Leftovers

Bold Nature
EVs: 224 HP / 164 Def / 72 SpD / 24 Spe

- Recover
- Knock Off
- Seismic Toss
- Shadow Ball

1,02%252h_252^e_!s (Sableye) @ Leftovers

Sassy Nature
EVs: 252 HP / 4 Def / 252 SpD

- Recover
- Knock Off
- Seismic Toss
- Shadow Ball

1,64%252^a_252s 91/10%SD/Sub 83%Bonem (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Rock Slide
- Double-Edge
- Earthquake
- Focus Punch

1,21%252a_252^s 91/10%SD/Sub 83%Bonem (Marowak) @ Thick Club
Ability: Rock Head
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Rock Slide
- Double-Edge
- Earthquake
- Focus Punch



Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%80h_252^a_52e_124s 91/10%SD/Sub 83%Bonem (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 80 HP / 252 Atk / 52 SpD / 124 Spe

- Rock Slide
- Double-Edge
- Earthquake
- Focus Punch

1,03%248h_252^a_8e 91/10%SD/Sub 83%Bonem (Marowak) @ Thick Club
Ability: Rock Head
Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

- Rock Slide
- Double-Edge
- Earthquake
- Focus Punch

1,27%104h_252^c_152s 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Modest Nature
EVs: 104 HP / 252 SpA / 152 Spe

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,15%Hard(l)y252c_252s 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Hardy Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,14%248h_8c_252^e 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Calm Nature
EVs: 248 HP / 8 SpA / 252 SpD

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,14%168h_252^c_88s 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Modest Nature
EVs: 168 HP / 252 SpA / 88 Spe

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,07%144h_252^c_112s 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Modest Nature
EVs: 144 HP / 252 SpA / 112 Spe

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,04%212h_252^c_44s 82/30/25/20%Rain/Sub/Tox/Seed 23%Giga (Ludicolo) @ Leftovers
Ability: Swift Swim
Modest Nature
EVs: 212 HP / 252 SpA / 44 Spe

- Ice Beam
- Hidden Power Grass
- Hydro Pump
- Surf

1,55%252^c_252s 47/25/04%LK/Sub/Song (Jynx) @ Lum Berry

Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Psychic
- Calm Mind
- Hidden Power Fire

1,37%252c_252^s 47/25/04%LK/Sub/Song (Jynx) @ Lum Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Ice Beam
- Psychic
- Calm Mind
- Hidden Power Fire

1,04%252h_68e_188^s 47/25/04%LK/Sub/Song (Jynx) @ Lum Berry

Timid Nature
EVs: 252 HP / 68 SpD / 188 Spe

- Ice Beam
- Psychic
- Calm Mind
- Hidden Power Fire



Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,15%!d_252a_252^s 36/24/07%Tox/Roar/Pro (Arcanine) @ Leftovers

Hasty Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Extreme Speed
- Flamethrower
- Fire Blast
- Hidden Power Grass

1,10%20a_252^c_!e_236s 36/24/07%Tox/Roar/Pro (Arcanine) @ Leftovers

Rash Nature
EVs: 20 Atk / 252 SpA / 236 Spe

- Extreme Speed
- Flamethrower
- Fire Blast
- Hidden Power Grass

1,10%20h_!a_252^c_236s 39/20/14%FiB/ice/Cru (Arcanine) @ Nothing

Modest Nature
EVs: 20 HP / 252 SpA / 236 Spe

- Flamethrower
- Hidden Power Grass
- Overheat
- Thief

1,10%!a_252^c_252s 39/20/14%FiB/ice/Cru (Arcanine) @ Nothing

Modest Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Flamethrower
- Hidden Power Grass
- Overheat
- Thief

1,08%CB252h_252^a_!c 10/09%gro/gho (Arcanine) @ Choice Band

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Spe

- Extreme Speed
- Overheat
- Hidden Power Fighting
- Iron Tail

1,07%188^a_!d_80c_240s 36/24/07%Tox/Roar/Pro (Arcanine) @ Leftovers

Lonely Nature
EVs: 188 Atk / 80 SpA / 240 Spe

- Extreme Speed
- Flamethrower
- Fire Blast
- Hidden Power Grass

1,82%CB252^a_252s 15%HyBe (Slaking) @ Choice Band

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Return



Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,14%CB252a_252^s 15%HyBe (Slaking) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Shadow Ball
- Focus Punch
- Double-Edge



Adamant Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,60%252h_!a_252^e 14/07/07%Sub/Wave/Pain (Misdreavus) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Perish Song
- Mean Look
- Taunt
- Protect

1,13%252h_!a_176d_16^e_64s 14/07/07%Sub/Wave/Pain (Misdreavus) @ Leftovers

Calm Nature
EVs: 252 HP / 176 Def / 16 SpD / 64 Spe

- Perish Song
- Mean Look
- Taunt
- Protect

1,04%252h_!c_252^s ?Ball (Misdreavus) @ Leftovers

Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Perish Song
- Mean Look
- Taunt
- Protect

1,07%Serious(ly)240h_228d_16c_16e_8s 06%wat (Misdreavus) @ Leftovers

Serious Nature
EVs: 240 HP / 228 Def / 16 SpA / 16 SpD / 8 Spe
IVs: 30 Spe
- Thunderbolt
- Calm Mind
- Hidden Power Ice
- Psychic



Serious Nature
EVs: 240 HP / 224 Def / 20 SpA / 16 SpD / 8 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%252h_!a_84d_172^e 14/07/07%Sub/Wave/Pain (Misdreavus) @ Leftovers

Calm Nature
EVs: 252 HP / 84 Def / 172 SpD

- Perish Song
- Mean Look
- Taunt
- Protect

1,56%200h_76a_232^e 63/56/36%Rest/Tox/Fru (Kangaskhan) @ Leftovers

Careful Nature
EVs: 200 HP / 76 Atk / 232 SpD

- Earthquake
- Double-Edge
- Focus Punch
- Fake Out

1,33%116h_196^a_8d_144e_44s 63/56/36%Rest/Tox/Fru (Kangaskhan) @ Leftovers

Adamant Nature
EVs: 116 HP / 196 Atk / 8 Def / 144 SpD / 44 Spe

- Earthquake
- Double-Edge
- Focus Punch
- Fake Out

1,08%212h_252^a_44s 63/56/36%Rest/Tox/Fru (Kangaskhan) @ Leftovers

Adamant Nature
EVs: 212 HP / 252 Atk / 44 Spe

- Earthquake
- Double-Edge
- Focus Punch
- Fake Out

1,82%252h_252^a 61/19/07%Pass/Psychic/Refl (Solrock) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Explosion
- Rock Slide
- Hidden Power Flying

1,05%252h_120^d_136s 61/19/07%Pass/Psychic/Refl (Solrock) @ Leftovers

Impish Nature
EVs: 252 HP / 120 Def / 136 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Explosion
- Rock Slide
- Hidden Power Flying

1,05%248h_72^a_188d 61/19/07%Pass/Psychic/Refl (Solrock) @ Leftovers

Adamant Nature
EVs: 248 HP / 72 Atk / 188 Def
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Explosion
- Rock Slide
- Hidden Power Flying

1,04%144h_148^a_216s 61/19/07%Pass/Psychic/Refl (Solrock) @ Leftovers

Adamant Nature
EVs: 144 HP / 148 Atk / 216 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Explosion
- Rock Slide
- Hidden Power Flying



Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!
 
Last edited:
1,26%28h_188^a_136c_156e_!s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Brave Nature
EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,16%252h_100d_^c_156e_!s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Quiet Nature
EVs: 252 HP / 100 Def / 156 SpD
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,13%56h_80d_4c_128!e_240^s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Naive Nature
EVs: 56 HP / 80 Def / 4 SpA / 128 SpD / 240 Spe
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,08%224h_96a_188^c_!s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Quiet Nature
EVs: 224 HP / 96 Atk / 188 SpA
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,06%188h_168^c_152!s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Quiet Nature
EVs: 188 HP / 168 SpA / 152 Spe
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,06%168a_!d_212^c_40e_88s 48/17/17/06/06%Tox/Pro/Roar/Sub/Rest 134/06%Eru/Fthr (Camerupt) @ Leftovers

Mild Nature
EVs: 168 Atk / 212 SpA / 40 SpD / 88 Spe
IVs: 30 Spe
- Earthquake
- Fire Blast
- Explosion
- Hidden Power Ice

1,21%196h_252^c_60!s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Quiet Nature
EVs: 196 HP / 252 SpA / 60 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,19%4a_252^c_!e_176s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Rash Nature
EVs: 4 Atk / 252 SpA / 176 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,17%220h_44^a_68c_76!e_100s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Naughty Nature
EVs: 220 HP / 44 Atk / 68 SpA / 76 SpD / 100 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,13%!a_252^c_172e_84s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Modest Nature
EVs: 252 SpA / 172 SpD / 84 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,06%252h_!a_208^d_48s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Bold Nature
EVs: 252 HP / 208 Def / 48 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,05%52h_!a_252^c_204s 77/33/26/08%Sleep/Sun/Seed/Wish (Exeggutor) @ Leftovers

Modest Nature
EVs: 52 HP / 252 SpA / 204 Spe

- Psychic
- Explosion
- Giga Drain
- Solar Beam

1,27%92h_252^c_164s 19%Sub (Gorebyss) @ Leftovers

Modest Nature
EVs: 92 HP / 252 SpA / 164 Spe

- Rain Dance
- Ice Beam
- Hydro Pump
- Hidden Power Grass

1,21%68h_252^c_188s 19%Sub (Gorebyss) @ Leftovers

Modest Nature
EVs: 68 HP / 252 SpA / 188 Spe

- Rain Dance
- Ice Beam
- Hydro Pump
- Hidden Power Grass

1,19%252^c_252s 19%Sub (Gorebyss) @ Leftovers

Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Rain Dance
- Ice Beam
- Hydro Pump
- Hidden Power Grass

1,17%252c_252^s 19%Sub (Gorebyss) @ Leftovers

Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Rain Dance
- Ice Beam
- Hydro Pump
- Hidden Power Grass

1,13%36h_252c_220^s 19%Sub (Gorebyss) @ Leftovers

Timid Nature
EVs: 36 HP / 252 SpA / 220 Spe

- Rain Dance
- Ice Beam
- Hydro Pump
- Hidden Power Grass

1,30%252h_216^d_40e 29/21/18%Stun/Synth/Aroma (Roselia) @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 216 Def / 40 SpD

- Spikes
- Leech Seed
- Protect
- Toxic

1,43%248h_8d_252^e 29/21/18%Stun/Synth/Aroma (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 248 HP / 8 Def / 252 SpD

- Spikes
- Leech Seed
- Protect
- Toxic



Calm Nature
EVs: 252 HP / 252 SpD / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,12%252h_48c_208^e 29/21/18%Stun/Synth/Aroma (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 48 SpA / 208 SpD

- Spikes
- Leech Seed
- Hidden Power Grass
- Giga Drain



Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,04%252h_20d_236^e 29/21/18%Stun/Synth/Aroma (Roselia) @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 20 Def / 236 SpD

- Spikes
- Leech Seed
- Protect
- Toxic

1,80%CB200h_252^a_56s (Diglett) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 200 HP / 252 Atk / 56 Spe
IVs: 30 SpD / 30 Spe
- Beat Up
- Earthquake
- Hidden Power Bug
- Rock Slide

1,12%252h_!a_252^s (Diglett) @ Leftovers
Ability: Arena Trap
Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Beat Up
- Substitute
- Protect
- Toxic

1,05%252^a_252e (Diglett) @ Leftovers
Ability: Arena Trap
Adamant Nature
EVs: 4 HP / 252 Atk / 252 SpD
IVs: 30 SpD / 30 Spe
- Beat Up
- Earthquake
- Hidden Power Bug
- Rock Slide

1,84%CB252a_252^s 25/24/21/20/10/09%Sub/Qui/Pass/End/Edge/fly (Swellow) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Return
- Hidden Power Fighting
- Facade
- Aerial Ace



Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,07%CB72h_252a_4e_180^s 25/24/21/20/10/09%Sub/Qui/Pass/End/Edge/fly (Swellow) @ Choice Band

Jolly Nature
EVs: 72 HP / 252 Atk / 4 SpD / 180 Spe

- Return
- Hidden Power Fighting
- Facade
- Aerial Ace



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,03%CB252h_252^s 25/24/21/20/10/09%Sub/Qui/Pass/End/Edge/fly (Swellow) @ Choice Band

Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Return
- Facade
- Quick Attack
- Hidden Power Flying

1,02%CB40h_252a_216^s 25/24/21/20/10/09%Sub/Qui/Pass/End/Edge/fly (Swellow) @ Choice Band

Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Return
- Hidden Power Fighting
- Facade
- Aerial Ace

1,77%252^a_252s 89/69/18%Mach/Bulk/Spin nl (Hitmonlee) @ Leftovers

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Ghost
- Brick Break
- Earthquake
- Rock Slide

1,22%252a_252^s 89/69/18%Mach/Bulk/Spin nl (Hitmonlee) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Ghost
- Brick Break
- Earthquake
- Rock Slide

1,97%CB252a_252^s 35%SD (Zangoose) @ Choice Band

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Return
- Quick Attack
- Brick Break
- Shadow Ball



Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,46%252h_252^a 85/22%Drum/fig (Linoone) @ Lum Berry

Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Extreme Speed
- Shadow Ball
- Hidden Power Ground
- Double-Edge

1,12%108h_252^a_12d_136s 85/22%Drum/fig (Linoone) @ Lum Berry

Adamant Nature
EVs: 108 HP / 252 Atk / 12 Def / 136 Spe

- Extreme Speed
- Shadow Ball
- Hidden Power Ground
- Double-Edge

1,20%252^a_252s 85/22%Drum/fig (Linoone) @ Lum Berry

Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Extreme Speed
- Shadow Ball
- Hidden Power Ground
- Double-Edge



Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,08%112h_252^a_144s 85/22%Drum/fig (Linoone) @ Lum Berry

Adamant Nature
EVs: 112 HP / 252 Atk / 144 Spe

- Extreme Speed
- Shadow Ball
- Hidden Power Ground
- Double-Edge

1,05%252a_252^s 85/22%Drum/fig (Linoone) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Extreme Speed
- Shadow Ball
- Hidden Power Ground
- Double-Edge

1,35%252^a_8!c_248s (Banette) @ Salac Berry

Adamant Nature
EVs: 252 Atk / 8 SpA / 248 Spe

- Shadow Ball
- Knock Off
- Hidden Power Fighting
- Endure

1,30%252h_!c_252^e (Banette) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Shadow Ball
- Knock Off
- Will-O-Wisp
- Curse

1,20%252a_!c_252^s (Banette) @ Salac Berry

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Shadow Ball
- Knock Off
- Hidden Power Fighting
- Endure

1,06%252^a_!c_252s (Banette) @ Salac Berry

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Shadow Ball
- Knock Off
- Endure
- Will-O-Wisp

1,05%252h_252^a_!e (Banette) @ Leftovers

Naughty Nature
EVs: 252 HP / 252 Atk / 4 SpA

- Shadow Ball
- Knock Off
- Hidden Power Fighting
- Will-O-Wisp

1,97%96d_252^c_92e_68s (Walrein) @ Leftovers

Modest Nature
EVs: 96 Def / 252 SpA / 92 SpD / 68 Spe

- Encore
- Surf
- Blizzard
- Rain Dance

1,74%252h_132^d_124s 15%Hypo (Lunatone) @ Leftovers

Bold Nature
EVs: 252 HP / 132 Def / 124 Spe

- Psychic
- Calm Mind
- Baton Pass
- Ice Beam

1,14%252h_160^d_96s 15%Hypn (Lunatone) @ Leftovers

Bold Nature
EVs: 252 HP / 160 Def / 96 Spe

- Psychic
- Calm Mind
- Baton Pass
- Ice Beam

1,05%252h_252^c 15%Hypn (Lunatone) @ Leftovers

Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD

- Psychic
- Calm Mind
- Baton Pass
- Ice Beam



Modest Nature
EVs: 252 HP / 252 SpA / 4 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,01%160h_252^c_96s 15%Hypn (Lunatone) @ Leftovers

Modest Nature
EVs: 160 HP / 252 SpA / 96 Spe

- Psychic
- Calm Mind
- Baton Pass
- Ice Beam

1,01%252h_240d_^c_16s (Lunatone) @ Leftovers

Modest Nature
EVs: 252 HP / 240 Def / 16 Spe

- Psychic
- Calm Mind
- Baton Pass
- Ice Beam

1,41%252h_252^e 95/86/04%Rec/Wave/Tox (Porygon2) @ Leftovers

Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Psychic

1,35%252h_200d_^c_56e 95/86/04%Rec/Wave/Tox (Porygon2) @ Leftovers

Modest Nature
EVs: 252 HP / 200 Def / 56 SpD

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Psychic

1,04%252h_176^d_80e 95/86/04%Rec/Wave/Tox (Porygon2) @ Leftovers

Bold Nature
EVs: 252 HP / 176 Def / 80 SpD

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Psychic

1,04%252h_252^d 95/86/04%Rec/Wave/Tox (Porygon2) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpA

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Psychic

1,03%252h_252^c 95/86/04%Rec/Wave/Tox (Porygon2) @ Leftovers

Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Psychic

1,03%252h_252^c_!s +Return (Porygon2) @ Leftovers

Quiet Nature
EVs: 252 HP / 4 Def / 252 SpA

- Ice Beam
- Thunderbolt
- Hidden Power Fire
- Return

1,42%252h_252^e :WA 29/21/20/19/13%Tox/Song/Rest/Roar/Ray (Lapras) @ Leftovers
Ability: Water Absorb
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Ice Beam
- Heal Bell
- Thunderbolt
- Surf

1,20%116h_140c_252^e :SA +gra+Pro (Lapras) @ Leftovers
Ability: Shell Armor
Calm Nature
EVs: 116 HP / 140 SpA / 252 SpD

- Toxic
- Surf
- Hidden Power Grass
- Protect

1,19%252h_252^e_!s :WA +gro (Lapras) @ Leftovers
Ability: Water Absorb
Sassy Nature
EVs: 252 HP / 4 Def / 252 SpD

- Ice Beam
- Surf
- Curse
- Hidden Power Ground

1,07%252h_252^c :SA 29/21/20/19/13%Tox/Song/Rest/Roar/Ray (Lapras) @ Leftovers
Ability: Shell Armor
Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD

- Ice Beam
- Heal Bell
- Thunderbolt
- Surf

1,06%252h_164d_92^c :WA 29/21/20/19/13%Tox/Song/Rest/Roar/Ray (Lapras) @ Leftovers
Ability: Water Absorb
Modest Nature
EVs: 252 HP / 164 Def / 92 SpA

- Ice Beam
- Heal Bell
- Thunderbolt
- Surf

1,04%124h_124d_252^c_4e_4s :SA 29/21/20/19/13%Tox/Song/Rest/Roar/Ray (Lapras) @ Leftovers
Ability: Shell Armor
Modest Nature
EVs: 124 HP / 124 Def / 252 SpA / 4 SpD / 4 Spe

- Ice Beam
- Heal Bell
- Thunderbolt
- Surf

1,45%168h_60a_4!d_252^c_24s +BB 52%Hypn (Poliwrath) @ Leftovers
Ability: Water Absorb
Mild Nature
EVs: 168 HP / 60 Atk / 4 Def / 252 SpA / 24 Spe

- Brick Break
- Hidden Power Ghost
- Surf
- Ice Beam

1,44%Lum252a_252^s :Damp +Foc 52%Hypn (Poliwrath) @ Lum Berry
Ability: Damp
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Focus Punch
- Hidden Power Ghost
- Earthquake
- Double-Edge

1,05%252h_252^a +BB 52%Hypn (Poliwrath) @ Leftovers
Ability: Water Absorb
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Brick Break
- Hidden Power Ghost
- Surf
- Ice Beam

1,03%CB252^a_252s +Foc 52%Hypn (Poliwrath) @ Choice Band
Ability: Water Absorb
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Focus Punch
- Hidden Power Ghost
- Earthquake
- Double-Edge

1,53%SS252h_!d_252^s (Electrode) @ Silk Scarf
Ability: Static
Hasty Nature
EVs: 252 HP / 4 Atk / 252 Spe

- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,23%SS32a_240^c_!e_236s (Electrode) @ Silk Scarf
Ability: Static
Rash Nature
EVs: 32 Atk / 240 SpA / 236 Spe
IVs: 30 Spe
- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,06%SS28a_!d_252^c_228s (Electrode) @ Silk Scarf
Ability: Static
Mild Nature
EVs: 28 Atk / 252 SpA / 228 Spe
IVs: 30 Spe
- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,02%SS32a_116d_252^c_!e_108s (Electrode) @ Silk Scarf
Ability: Static
Rash Nature
EVs: 32 Atk / 116 Def / 252 SpA / 108 Spe
IVs: 30 Spe
- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,02%SS164a_!d_168c_176^s (Electrode) @ Silk Scarf
Ability: Static
Hasty Nature
EVs: 164 Atk / 168 SpA / 176 Spe
IVs: 30 Spe
- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,02%SS252^c_!e_252s (Electrode) @ Silk Scarf
Ability: Static
Rash Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Explosion
- Thunder
- Thunderbolt
- Hidden Power Ice

1,96%252h_252^d 08%gra (Hypno) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Calm Mind
- Baton Pass
- Hypnosis
- Psychic



Bold Nature
EVs: 252 HP / 252 Def / 4 SpA

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,78%24h_252a_232^s ok (Nidoking) @ Choice Band

Jolly Nature
EVs: 24 HP / 252 Atk / 232 Spe

- Earthquake
- Rock Slide
- Focus Punch
- Sludge Bomb

1,15%252a_!e_252^s ok (Nidoking) @ Leftovers

Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Earthquake
- Rock Slide
- Ice Beam
- Fire Blast

1,03%252a_!d_40a_216^s ok (Nidoking) @ Leftovers

Hasty Nature
EVs: 252 Atk / 40 SpA / 216 Spe

- Earthquake
- Rock Slide
- Ice Beam
- Fire Blast

1,37%CB252^a_252s 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,23%CB24h_168^a_92d_224e 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 24 HP / 168 Atk / 92 Def / 224 SpD

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,12%CB252h_252^e 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,12%CB252^a_80e_176s 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 252 Atk / 80 SpD / 176 Spe

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,07%CB112h_144^a_252e 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 112 HP / 144 Atk / 252 SpD

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,03%CB156^a_176e_176s 31%Pro (Trapinch) @ Choice Band
Ability: Arena Trap
Adamant Nature
EVs: 156 Atk / 176 SpD / 176 Spe

- Earthquake
- Quick Attack
- Rock Slide
- Hidden Power Ghost

1,42%252h_252^s 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Timid Nature
EVs: 252 HP / 4 Def / 252 Spe

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,16%252h_176d_48^e_32s 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Calm Nature
EVs: 252 HP / 176 Def / 48 SpD / 32 Spe

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,09%252h_252^e 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,08%252c_252^s 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,06%252^c_252s 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,04%Seriously?188h_68c_252s 85/46/42/26/24/15/13//06/04%Mem/Ref/Wisp/Screen/Wave/Safe/CM/Bond/Sub (Gardevoir) @ Leftovers
Ability: Trace
Serious Nature
EVs: 188 HP / 68 SpA / 252 Spe

- Psychic
- Fire Punch
- Thunderbolt
- Ice Punch

1,33%48h_252^a_!c_208s 79/16/15/15/14%Cou/Cur/Rest/Haze/Tox (Quagsire) @ Lum Berry
Ability: Water Absorb
Adamant Nature
EVs: 48 HP / 252 Atk / 208 Spe

- Earthquake
- Focus Punch
- Hidden Power Rock
- Ice Beam

1,27%188^a_148d_!c_172s 79/16/15/15/14%Cou/Cur/Rest/Haze/Tox (Quagsire) @ Lum Berry
Ability: Water Absorb
Adamant Nature
EVs: 188 Atk / 148 Def / 172 Spe

- Earthquake
- Focus Punch
- Hidden Power Rock
- Ice Beam

1,13%252h_16a_4d_!c_236^e 79/16/15/15/14%Cou/Cur/Rest/Haze/Tox (Quagsire) @ Lum Berry
Ability: Water Absorb
Careful Nature
EVs: 252 HP / 16 Atk / 4 Def / 236 SpD

- Earthquake
- Focus Punch
- Hidden Power Rock
- Ice Beam

1,12%252h_68a_100^d_88e_!s 79/16/15/15/14%Cou/Cur/Rest/Haze/Tox (Quagsire) @ Lum Berry
Ability: Water Absorb
Relaxed Nature
EVs: 252 HP / 68 Atk / 100 Def / 88 SpD

- Earthquake
- Hidden Power Rock
- Ice Beam
- Surf



Adamant Nature
EVs: 184 Atk / 148 Def / 176 Spe

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1,05%252h_68a_100^d_!c_88e 79/16/15/15/14%Cou/Cur/Rest/Haze/Tox (Quagsire) @ Lum Berry
Ability: Water Absorb
Impish Nature
EVs: 252 HP / 68 Atk / 100 Def / 88 SpD

- Earthquake
- Focus Punch
- Hidden Power Rock
- Ice Beam

1,38%24h_224^a_36d_4e_220s 53%Sub (Gligar) @ Leftovers
Ability: Hyper Cutter
Adamant Nature
EVs: 24 HP / 224 Atk / 36 Def / 4 SpD / 220 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Hidden Power Flying
- Swords Dance
- Rock Slide

1,35%252a_252^s 53%Sub (Gligar) @ Leftovers
Ability: Hyper Cutter
Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Earthquake
- Hidden Power Flying
- Swords Dance
- Rock Slide

1,09%244h_252^d_12s 53%Sub (Gligar) @ Leftovers
Ability: Hyper Cutter
Impish Nature
EVs: 244 HP / 252 Def / 12 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Hidden Power Flying
- Swords Dance
- Rock Slide

1,09%252e_252^s 53%Sub (Gligar) @ Leftovers
Ability: Hyper Cutter
Jolly Nature
EVs: 4 HP / 252 SpD / 252 Spe

- Earthquake
- Hidden Power Flying
- Swords Dance
- Rock Slide

1,06%252^a_50d_216s 53%Sub (Gligar) @ Leftovers
Ability: Hyper Cutter
Adamant Nature
EVs: 252 Atk / 40 Def / 216 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Hidden Power Flying
- Swords Dance
- Rock Slide

1,97%184a_252^c_!e_56s (Victreebel) @ Leftovers

Rash Nature
EVs: 184 Atk / 252 SpA / 56 Spe

- Sleep Powder
- Solar Beam
- Sunny Day
- Sludge Bomb

1,83%252h_164d_92^e_!s 46%Tox (Cradily) @ Leftovers

Sassy Nature
EVs: 252 HP / 164 Def / 92 SpD
IVs: 30 Spe
- Recover
- Earthquake
- Hidden Power Ice
- Ancient Power

1,14%252h_!a_252^e +Amn+Barr+Rest (Cradily) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Recover
- Amnesia
- Barrier
- Rest

1,61%252^a_248s 47%Bulk (Pinsir) @ Salac Berry

Adamant Nature
EVs: 252 Atk / 248 Spe
IVs: 30 SpD / 30 Spe
- Hidden Power Bug
- Brick Break
- Frustration
- Swords Dance

1,39%252a_252^s (Pinsir) @ Leftovers

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Hidden Power Bug
- Brick Break
- Earthquake
- Rock Slide

1,51%164h_252^a_20c_!e_72s 70/30%SD/Sub 30/23/19%Surf/Foc/Slide (Feraligatr) @ Leftovers

Naughty Nature
EVs: 164 HP / 252 Atk / 20 SpA / 72 Spe

- Earthquake
- Hydro Pump
- Hidden Power Ghost
- Ice Beam

1,27%252^c_!e_252s 70/30%SD/Sub 30/23/19%Surf/Foc/Slide (Feraligatr) @ Leftovers

Rash Nature
EVs: 4 Atk / 252 SpA / 252 Spe

- Earthquake
- Hydro Pump
- Hidden Power Ghost
- Ice Beam

1,19%252h_252^a_!d 70/30%SD/Sub 30/23/19%Surf/Foc/Slide (Feraligatr) @ Leftovers

Brave Nature
EVs: 252 HP / 252 Atk / 4 SpA

- Earthquake
- Hydro Pump
- Hidden Power Ghost
- Ice Beam

1,37%252h_!c_224^e_32s 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Careful Nature
EVs: 252 HP / 224 SpD / 32 Spe

- Leech Seed
- Aromatherapy
- Sludge Bomb
- Sleep Powder

1,21%252h_!a_252^s 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Leech Seed
- Aromatherapy
- Sleep Powder
- Giga Drain

1,19%252h_252^d_!s 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD

- Leech Seed
- Aromatherapy
- Sludge Bomb
- Giga Drain

1,09%188h_!a_252^d_68c 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Bold Nature
EVs: 188 HP / 252 Def / 68 SpA

- Leech Seed
- Aromatherapy
- Sleep Powder
- Giga Drain

1,06%188h_!a_252d_68^c 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Modest Nature
EVs: 188 HP / 252 Def / 68 SpA

- Leech Seed
- Aromatherapy
- Sleep Powder
- Giga Drain

1,04%232h_!c_232^e_44s 54/43/19%Sleep/Stun/Syn 19%gra (Vileplume) @ Leftovers

Careful Nature
EVs: 232 HP / 232 SpD / 44 Spe

- Leech Seed
- Aromatherapy
- Sludge Bomb
- Sleep Powder

1,76%60h_252c_196^s 17/17/17%Tox/Refl/Toss (Grumpig) @ Salac Berry

Timid Nature
EVs: 60 HP / 252 SpA / 196 Spe

- Ice Punch
- Fire Punch
- Psychic
- Calm Mind

1,18%252d_252^c 17/17/17%Tox/Refl/Toss (Grumpig) @ Leftovers

Modest Nature
EVs: 4 HP / 252 Def / 252 SpA

- Ice Punch
- Fire Punch
- Psychic
- Calm Mind

1,04%252h_252^e 17/17/17%Tox/Refl/Toss (Grumpig) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Ice Punch
- Fire Punch
- Psychic
- Calm Mind

1,94%252h_252^s (Jumpluff) @ Leftovers

Timid Nature
EVs: 252 HP / 4 SpD / 252 Spe

- Leech Seed
- Substitute
- Encore
- Sleep Powder



Timid Nature
EVs: 252 HP / 4 Def / 252 Spe

#VALUE!
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1,03%252e_252^s (Jumpluff) @ Leftovers

Timid Nature
EVs: 4 Def / 252 SpD / 252 Spe

- Leech Seed
- Substitute
- Encore
- Sleep Powder

1,98%252h_252^e (Lickitung) @ Leftovers
Ability: Oblivious
Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

- Wish
- Protect
- Heal Bell
- Seismic Toss

1,77%252c_252^s 49/28%Agi/Sub (Pikachu) @ Light Ball

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Thunderbolt
- Hidden Power Ice
- Volt Tackle
- Surf



Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

#VALUE!
#VALUE!
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#VALUE!

1,22%CB252^a_252s (Pikachu) @ Choice Band

Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Quick Attack
- Focus Punch
- Hidden Power Rock
- Return

1,45%252h_252^e 54/45/28/28/26%Tox/Song/Haze/Sing/Roar (Altaria) @ Leftovers

Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Heal Bell
- Rest
- Ice Beam
- Dragon Claw

1,20%248h_44d_216^e 54/45/28/28/26%Tox/Song/Haze/Sing/Roar (Altaria) @ Leftovers

Calm Nature
EVs: 248 HP / 44 Def / 216 SpD

- Heal Bell
- Rest
- Ice Beam
- Dragon Claw

1,17%196h_168^d_104c_4e_36s 54/45/28/28/26%Tox/Song/Haze/Sing/Roar (Altaria) @ Leftovers

Bold Nature
EVs: 196 HP / 168 Def / 104 SpA / 4 SpD / 36 Spe

- Heal Bell
- Rest
- Ice Beam
- Dragon Claw

1,11%136h_116c_4e_252^s 54/45/28/28/26%Tox/Song/Haze/Sing/Roar (Altaria) @ Leftovers

Timid Nature
EVs: 136 HP / 116 SpA / 4 SpD / 252 Spe

- Heal Bell
- Rest
- Ice Beam
- Dragon Claw

1,06%252h_4d_228^e_24s 54/45/28/28/26%Tox/Song/Haze/Sing/Roar (Altaria) @ Leftovers

Calm Nature
EVs: 252 HP / 4 Def / 228 SpD / 24 Spe

- Heal Bell
- Rest
- Ice Beam
- Dragon Claw

1,60%252a_!c_252^s 68/31%End/Sub (Octillery) @ Salac Berry

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Hidden Power Ground
- Return
- Rock Blast
- Sludge Bomb

1,25%40h_252a_!c_216^s 68/31%End/Sub (Octillery) @ Salac Berry

Jolly Nature
EVs: 40 HP / 252 Atk / 216 Spe

- Hidden Power Ground
- Return
- Rock Blast
- Sludge Bomb

1,08%252a_50c_!e_216^s 68/31%End/Sub (Octillery) @ Salac Berry

Naive Nature
EVs: 252 Atk / 40 SpA / 216 Spe

- Hidden Power Ground
- Return
- Rock Blast
- Surf

1,07%252h_252^c 68/31%End/Sub (Octillery) @ Leftovers

Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD

- Rock Blast
- Endure
- Sludge Bomb
- Surf

1,70%184h_120d_204^c wk (Slowking) @ Leftovers
Ability: Own Tempo
Modest Nature
EVs: 184 HP / 120 Def / 204 SpA

- Surf
- Calm Mind
- Psychic
- Ice Beam

1,14%252h_252^d +Tox wk (Slowking) @ Leftovers
Ability: Own Tempo
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Surf
- Calm Mind
- Psychic
- Toxic

1,05%252h_252^c wk (Slowking) @ Lum Berry
Ability: Own Tempo
Modest Nature
EVs: 252 HP / 252 SpA / 4 SpD

- Surf
- Calm Mind
- Psychic
- Ice Beam

1,05%252h_164d_92^c wk (Slowking) @ Leftovers
Ability: Oblivious
Modest Nature
EVs: 252 HP / 164 Def / 92 SpA

- Surf
- Calm Mind
- Psychic
- Ice Beam

1,05%216h_116d_176^c wk (Slowking) @ Leftovers
Ability: Own Tempo
Modest Nature
EVs: 216 HP / 116 Def / 176 SpA

- Surf
- Calm Mind
- Psychic
- Ice Beam

1,51%156h_100a_252^c_!s +Expl+FiBl+Thunder (Muk) @ Leftovers
Ability: Sticky Hold
Quiet Nature
EVs: 156 HP / 100 Atk / 252 SpA

- Sludge Bomb
- Explosion
- Fire Blast
- Thunder

1,28%216h_252^a_!c_40s +Expl+Foc+Sub (Muk) @ Leftovers
Ability: Sticky Hold
Adamant Nature
EVs: 216 HP / 252 Atk / 40 Spe

- Sludge Bomb
- Explosion
- Focus Punch
- Substitute

1,19%192h_72a_100d_144^e_!s +Cur+gro+Rest (Muk) @ Lum Berry
Ability: Sticky Hold
Sassy Nature
EVs: 192 HP / 72 Atk / 100 Def / 144 SpD

- Sludge Bomb
- Curse
- Hidden Power Ground
- Rest

1,87%!a_252c_252^s 14/13%PoiP/Whirl (Butterfree) @ Nothing

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Sleep Powder
- Stun Spore
- Psychic
- Thief

1,13%88h_164d_4e_252^s (Butterfree) @ Salac Berry

Jolly Nature
EVs: 88 HP / 164 Def / 4 SpD / 252 Spe

- Sleep Powder
- Stun Spore
- Psychic
- Poison Powder

1,86%CB252h_252^a 85%RBla (Golem) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Explosion
- Earthquake
- Double-Edge
- Rock Slide

1,13%CB128h_252^a_128s 85%RBla (Golem) @ Choice Band
Ability: Rock Head
Adamant Nature
EVs: 128 HP / 252 Atk / 128 Spe

- Explosion
- Earthquake
- Double-Edge
- Rock Slide

1,97%248h_8a_252^e (Cacturne) @ Leftovers

Careful Nature
EVs: 248 HP / 8 Atk / 252 SpD

- Spikes
- Leech Seed
- Substitute
- Focus Punch

1,47%96h_160a_^d_252e (Aggron) @ Leftovers
Ability: Rock Head
Impish Nature
EVs: 96 HP / 160 Atk / 252 SpD

- Rock Slide
- Earthquake
- Focus Punch
- Thunder Wave

1,50%252h_252^a (Aggron) @ Leftovers
Ability: Rock Head
Adamant Nature
EVs: 252 HP / 252 Atk / 4 SpD

- Rock Slide
- Earthquake
- Focus Punch
- Thunder Wave



Adamant Nature
EVs: 248 HP / 252 Atk / 8 Spe

#VALUE!
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#VALUE!
#VALUE!



Adamant Nature
EVs: 248 HP / 252 Atk / 8 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,99%CB252c_252^s +Trick (Kadabra) @ Choice Band
Ability: Synchronize
Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Psychic
- Fire Punch
- Thunder Punch
- Trick



Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,68%252h_252^a 17/16/16%Roar/Rest/Bell 17/15%Body/Ret (Granbull) @ Quick Claw

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def

- Earthquake
- Shadow Ball
- Brick Break
- Double-Edge

1,24%252h_40^a_216d 17/16/16%Roar/Rest/Bell 17/15%Body/Ret (Granbull) @ Leftovers

Adamant Nature
EVs: 252 HP / 40 Atk / 216 Def

- Earthquake
- Shadow Ball
- Brick Break
- Double-Edge

1,06%252h_252^d 17/16/16%Roar/Rest/Bell 17/15%Body/Ret (Granbull) @ Leftovers

Impish Nature
EVs: 252 HP / 4 Atk / 252 Def

- Shadow Ball
- Brick Break
- Double-Edge
- Body Slam

1,80%252a_!c_252^s 78/22%Pass/SD (Shedinja) @ Lum Berry

Jolly Nature
EVs: 252 Atk / 252 Spe

- Shadow Ball
- Protect
- Hidden Power Fighting
- Silver Wind

1,10%252^a_!d_252s 78/22%Pass/SD (Shedinja) @ Lum Berry

Lonely Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Shadow Ball
- Protect
- Hidden Power Fighting
- Silver Wind



Jolly Nature
EVs: 252 Atk / 4 SpA / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,05%252^a_!c_252s 78/22%Pass/SD (Shedinja) @ Lum Berry

Adamant Nature
EVs: 252 Atk / 4 Def / 252 Spe

- Shadow Ball
- Protect
- Hidden Power Fighting
- Silver Wind



Adamant Nature
EVs: 252 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,91%CB252h_252^a_!s (Piloswine) @ Choice Band

Brave Nature
EVs: 252 HP / 252 Atk / 4 SpA
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Ice Beam
- Rock Slide
- Hidden Power Flying

1,04%212h_152^a_144c_!s (Piloswine) @ Leftovers

Brave Nature
EVs: 212 HP / 152 Atk / 144 SpA
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Ice Beam
- Rock Slide
- Hidden Power Flying

1,03%248h_56d_204^e_!s (Piloswine) @ Leftovers

Sassy Nature
EVs: 248 HP / 56 Def / 204 SpD
IVs: 30 SpA / 30 SpD / 30 Spe
- Earthquake
- Ice Beam
- Rock Slide
- Hidden Power Flying

1,99%252^a_252s 50%Sub gl (Kingler) @ Leftovers
Ability: Hyper Cutter
Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Double-Edge
- Swords Dance
- Hidden Power Ground
- Knock Off

1,95%248h_252^c_8e (Ampharos) @ Leftovers

Modest Nature
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 30 Spe
- Thunderbolt
- Thunder Wave
- Hidden Power Ice
- Seismic Toss

1,94%!a_252c_252^s (Sharpedo) @ Petaya Berry

Timid Nature
EVs: 252 SpA / 4 SpD / 252 Spe

- Hydro Pump
- Crunch
- Endure
- Ice Beam

1,06%132^a_!d_216c_160s +EQ (Sharpedo) @ Salac Berry

Lonely Nature
EVs: 132 Atk / 216 SpA / 160 Spe

- Hydro Pump
- Crunch
- Endure
- Other

1,98%244h_40^a_!d_220e_4s (Flareon) @ Leftovers

Lonely Nature
EVs: 244 HP / 40 Atk / 220 SpD / 4 Spe

- Hidden Power Ground
- Overheat
- Toxic
- Shadow Ball

1,65%252h_^c_252e (Mawile) @ Leftovers
Ability: Intimidate
Modest Nature
EVs: 252 HP / 4 Def / 252 SpD

- Toxic
- Seismic Toss
- Protect
- Sing

1,35%252h_252^e (Mawile) @ Leftovers
Ability: Intimidate
Careful Nature
EVs: 252 HP / 4 Def / 252 SpD

- Baton Pass
- Iron Defense
- Taunt
- Hidden Power Steel

1,99%252h_20d_100c_136^e (Togetic) @ Leftovers
Ability: Serene Grace
Calm Nature
EVs: 252 HP / 20 Def / 100 SpA / 136 SpD

- Baton Pass
- Ancient Power
- Yawn
- Reflect

1,74%248h_8a_!d_252^e 79/74/06%Roar/Tox/Rest (Wailord) @ Leftovers

Gentle Nature
EVs: 248 HP / 8 Atk / 252 SpD

- Self-Destruct
- Water Spout
- Ice Beam
- Hydro Pump

1,16%252^c_252s 79/74/06%Roar/Tox/Rest (Wailord) @ Leftovers

Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe

- Self-Destruct
- Water Spout
- Ice Beam
- Hydro Pump

1,05%252h_252^d 79/74/06%Roar/Tox/Rest (Wailord) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpD

- Self-Destruct
- Water Spout
- Ice Beam
- Hydro Pump

1,62%252h_252^c_!s (Azumarill) @ Leftovers

Quiet Nature
EVs: 252 HP / 4 Atk / 252 SpA

- Focus Punch
- Encore
- Ice Beam
- Surf

1,38%252h_252^a_!c (Azumarill) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def

- Focus Punch
- Encore
- Substitute
- Body Slam

1,59%252h_!c_252^s (Absol) @ Leftovers

Jolly Nature
EVs: 252 HP / 4 Def / 252 Spe

- Shadow Ball
- Swords Dance
- Baton Pass
- Taunt

1,20%CB252a_!c_252^s (Absol) @ Choice Band

Jolly Nature
EVs: 252 Atk / 4 SpD / 252 Spe

- Shadow Ball
- Double-Edge
- Quick Attack
- Hidden Power Fighting

1,18%252h_!a_252^s +Thief (Absol) @ Nothing

Timid Nature
EVs: 252 HP / 4 SpA / 252 Spe

- Perish Song
- Wish
- Thief
- Hidden Power Psychic



Jolly Nature
EVs: 252 HP / 4 Atk / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,91%252a_!e_252^s 99%SD (Kabutops) @ Leftovers
Ability: Battle Armor
Naive Nature
EVs: 252 Atk / 4 SpA / 252 Spe

- Rock Slide
- Rapid Spin
- Brick Break
- Return

1,05%70h_252^a_188s 99%SD (Kabutops) @ Leftovers
Ability: Battle Armor
Adamant Nature
EVs: 70 HP / 252 Atk / 188 Spe

- Rock Slide
- Rapid Spin
- Brick Break
- Return

1,99%20h_100d_100c_100e_188^s (Bellossom) @ Leftovers

Timid Nature
EVs: 20 HP / 100 Def / 100 SpA / 100 SpD / 188 Spe

- Leech Seed
- Hidden Power Fire
- Sunny Day
- Solar Beam

1,67%64h_252a_4e_188^s 67/25%Bulk/Ove (Primeape) @ Leftovers

Jolly Nature
EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe

- Cross Chop
- Rock Slide
- Hidden Power Ghost
- Earthquake

1,25%CB252a_252^s (Primeape) @ Choice Band

Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe

- Cross Chop
- Rock Slide
- Earthquake
- Hidden Power Bug



Jolly Nature
EVs: 252 Atk / 4 Def / 252 Spe

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,41%252h_252^a 26/25%Edge/roc (Ninjask) @ Leftovers

Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def
IVs: 30 SpD / 30 Spe
- Silver Wind
- Aerial Ace
- Hidden Power Bug
- Shadow Ball

1,26%252h_72d_168e_16^s 26/25%Edge/roc (Ninjask) @ Leftovers

Jolly Nature
EVs: 252 HP / 72 Def / 168 SpD / 16 Spe
IVs: 30 SpD / 30 Spe
- Silver Wind
- Aerial Ace
- Hidden Power Bug
- Shadow Ball

1,25%CB252^a_48d_208s 26/25%Edge/roc (Ninjask) @ Choice Band

Adamant Nature
EVs: 252 Atk / 48 Def / 208 Spe
IVs: 30 SpD / 30 Spe
- Silver Wind
- Aerial Ace
- Hidden Power Bug
- Shadow Ball

1,06%Hardly?252d_252e (Ninjask) @ Leftovers

Hardy Nature
EVs: 252 Def / 252 SpD

- Substitute
- Protect
- Silver Wind
- Toxic

1,99%252h_252^e (Clefable) @ Leftovers

Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD

- Soft-Boiled
- Thunder Wave
- Seismic Toss
- Encore



Calm Nature
EVs: 252 HP / 4 Def / 252 SpD

#VALUE!
#VALUE!
#VALUE!
#VALUE!

1,36%252h_80d_!c_176^e 18/10%Taunt/Tox oq (Nidoqueen) @ Leftovers

Careful Nature
EVs: 252 HP / 80 Def / 176 SpD

- Earthquake
- Roar
- Protect
- Seismic Toss

1,32%252h_24d_56c_176^e_!s oq (Nidoqueen) @ Leftovers

Sassy Nature
EVs: 252 HP / 24 Def / 56 SpA / 176 SpD

- Earthquake
- Ice Beam
- Fire Blast
- Surf

1,24%252h_100a_156c_^e_!s oq (Nidoqueen) @ Leftovers

Sassy Nature
EVs: 252 HP / 100 Atk / 156 SpA

- Earthquake
- Ice Beam
- Fire Blast
- Surf

1,06%60h_216^a_16d_!c_216s 18/10%Taunt/Tox oq (Nidoqueen) @ Leftovers

Adamant Nature
EVs: 60 HP / 216 Atk / 16 Def / 216 Spe

- Earthquake
- Roar
- Protect
- Seismic Toss

1,80%200h_172d_136^c (Magcargo) @ Leftovers

Modest Nature
EVs: 200 HP / 172 Def / 136 SpA

- Flamethrower
- Hidden Power Grass
- Protect
- Yawn

1,20%252h_252^d (Magcargo) @ Leftovers

Bold Nature
EVs: 252 HP / 252 Def / 4 SpA

- Flamethrower
- Hidden Power Grass
- Protect
- Yawn
 
Hey, I’ve been playing this tier a lot this year because of the ladder tour and the Discord tour, so I figured I’d share my take on the metagame.

Background
I’d never touched this tier before this year—my only guides were this thread (thanks to everyone who’s contributed) and the ladder tour. The first cycle was especially helpful, since I spent a ton of time testing different ideas and figuring out what I liked.

Impressions
I honestly liked this tier, i liked the pokémon roster and my experience building teams and testing was great

Ban Thoughts
If I had to pick something to ban, it’d probably be Raikou—though I’m not totally sure yet and want more games under my belt. That said, Raikou doesn’t seem impossible to deal with; you just need to plan for it in team building and play proactively against it.

Personal VR: (I’ve only ranked the Pokémon I actually used. Explanations are below the image—just my opinion!)

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S

Raikou
: Best mon in the tier, especially brutal with Spikes up.

Dragonite: Provides so much utility with Heal Bell, Ground immunity, and Fighting resistance; also a huge threat with Dragon Dance or the lesser‑used but devastating Choice Band.

Medicham: I think this mon is the biggest physical threat in the tier—one correct prediction is all it takes to open massive opportunities to win games.

A+

Regice
: Good wall that dishes damage back; utility with Thunder Wave and Explosion, and can run Rest for longevity.

Registeel: Great mixed wall with lots of options—my favorite set is Curse, though it requires support and can be vulnerable while resting; I put it behind Regice because Regice is a more immediate threat.

Houndoom: Pursuit is awesome and enables cool stuff; very hard to switch into, and if running Beat Up it even threatens Chansey.

Alakazam: Good mon and revenge killer; I like running it with Spikes—Calm Mind late-game, once the opposing team has been chipped, is a huge threat.

Vaporeon: Strong both offensively and defensively; I liked Roar on it, and it can Sub‑Pass on offensive sets.

Weezing: You’ve got to have an answer to this in team building or it can get out of control—checks/counters a lot of stuff, and Will‑O‑Wisp is hard to switch into.

A

Qwilfish
: My favorite spiker—provides utility with Explosion, Destiny Bond, and Thunder Wave.

Donphan: Most consistent spinner and a solid physical check; also checks Raikou, though you can’t switch into it too often.

Chansey: Stall star—Wish/Aromatherapy provides massive utility.

Omastar: Yes it can spike, but it often feels not bulky enough; it’s a Normal resist and can check Dragonite.

Venusaur: Great—Sleep support is good, and annoying with Leech Seed.

Steelix: Nice glue on teams: Normal resist, Raikou check, and can Roar/Toxic.

A–

Regirock
: I used it to great success; it has utility with Thunder Wave, Counter, and Explosion.

Lanturn: Nice glue on teams; checks Raikou and can be especially annoying with Spikes down.

Blaziken: Good wallbreaker and HP Ice can be a good lure to Dragonite, but it’s very frail.

Scizor: Can be a sweeper and is a Normal resist, but requires support.

Tentacruel: Good spinner; Swords Dance can be very strong in some matchups.

Umbreon: I like it as a support mon—Wish and Toxic; Synchronize can trade with Weezing.

Jynx: Can be used in the back, but is more effective in the lead spot; it can get out of hand very fast.

Tauros: Can be great once Normal‑type resists are chipped; Body Slam can provide utility with paralysis.

B+

Dusclops
: Best spin‑blocker and can be annoying to deal with—I prefer the PhysDef set.

Hariyama: Meh power‑wise, but Knock Off still provides utility.

Smeargle: Can work—still unexplored; can do more than just Sleep and Spikes.

Miltank: Nice utility mon—Curse is good with the right support.

Blastoise: I like using it over other spinners on some teams; Roar provides utility.

Kingdra & Ludicolo: Very good late‑game cleaners.

Slowbro: Calm Mind + Rest can just win, but is very vulnerable while resting.

Entei: Sub + Calm Mind can snowball; decently fast too.

Ursaring: Destroys slower/stall teams—you need to maximize its field time.

B

Glalie
: Niche, but I like it on some teams better than other spikers.

Kangaskhan: Can be decent; I like it with Wish too.

Armaldo: I don’t like it as a spinner—SD is its best set, though it’s slow and needs support.

Nidoking: I’ve used it with varied success; its Speed tier is nice.

Exeggutor: Situational, but annoying with Sleep and Leech Seed.

C

Articuno
: Decent phazer on stall teams; Heal Bell frees up team slots.

Haunter: I did not like it—weak Explosion, frail, though it can spin‑block once or twice.

Lunatone: When Calm Mind pass work, it’s beautiful, but when it doesn’t you lose badly—too inconsistent.

Misdreavous: Can spin‑block decently sometimes; surprise traps with Mean Look + Perish Song.
 
My personal ADV UUBL VR. Mostly unordered within tiers but Dragonite is my #1

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S

Dragonite
: Most well rounded mon in the tier, a must for offense and balance. Easy enough to check, like anything in this tier, but DD threatens sweeps while Heal Bell supports the team. CB isn't my fav but its strong. Ice Beam to beat opposing DNite is also great

Raikou: The best special sweeper and immediate offensive threat but the meta handles it fairly well imo. Basic CM TBolt HP Ice Sub/Roar/Toxic does the trick

Weezing: Best phys Def wall in the tier and it's not close. Wisp/Haze/Pain Split lets it sit on basically every physical attacker. HP Ice can be teched to counter DNite but you don't really need to imo

Medicham: Best physical breaker for sure. Immediately threatening and can tech Psychic to catch the obvious Weezing switch. I like Lum more than CB but that can win some MUs

A

Chansey
: I mean its mini Blissey. Definitely feels worse but still very good at its role

Regice: The offensive spdef check, essential for faster paced teams. Psych Up is a nasty tech to almost always beat Raikou

Alakazam: Glass cannon revenge killer with surprise factors

Scizor: SD + Morning Sun is very good, benefits a lot from the easy Heal Bell support in the tier

Vaporeon: Great bulky Wish supporter that scares out a lot of offensive mons

Donphan: The best spinner and a good phazer

A -

Registeel
: I'm a bit lower on this guy than most, quite passive and the Curse sets are easy enough to deal with. A must for a stall structure though and still plenty good at being an all purpose wall

Lanturn: A great anti-meta lead, beating the Water spikers and walling Raikou

Crobat: Diet Aero can vary wildly depending on the MU. It can be tough to lock in to anything but it can win endgames with the right lines

Dusclops: Surprisingly large set variety. Purely defensive Wisper is fine but Sub CM or Focus Punch/Shadow Ball can be a big problem for some structures

Hariyama: Thick Fat does very well into Regice where Medicham struggles to switch in. Knock is always great to have

Entei: A good CM option with a better Regice/Registeel MU than Raikou. Unfortunate stat distribution and move pool though

Houndoom: The tier's best Pursuit trapper. It's just fine outside that role though, other Fire attackers are better on that front

Miltank: Heal Bell + Milk Drink is fantastic. Curse + Body Slam can be amazing but Ghosts shut it down

Slowbro: CM can sweep the right MUs but Raikou's popularity is rough

Ursaring: A deadly threat that can break Weezing and murder a structure relying on that to wall. Not bulky or fast though

Spikers: Not confident in ranking them in proper tiers since they're not great and yet Spikes are Spikes

Omastar: Decent straightforward threat potential plus the ability to surprise with Swift Swim. Not a reliable Def check for the team

Glalie: Classic offensive Spikes + Boom concept. Taunt is good for lead as well

Smeargle: Evil dog with malicious intentions. Shut down by any team that cares to do so in builder but if it rolls the right MU you may be staring down a +6 Medi in a few turns

Qwilfish: The mixup of Boom and DBond is nasty work. Otherwise struggles to threaten

B and B - are viable choices that can fulfill important roles but many are outclassed by higher tier picks imo. C is reaching but I've seen them put in work. Trapinch successfully traps and eliminates unboosted Raikou if it gets in cleanly or catches it on lead so that's something
 
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Hello everyone! I played UUbl during it's ROA spotlight and enjoyed my time quite a bit. I didn't join any tournaments as I wasn't really feeling like it, but I did play the ladder while it was up.
I have written up my thoughts on the tier in this post right here. There you'll be able to find all my thoughts on the various ADV tiers I've played which includes UUbl.
Here I just want to share some thoughts on my VR, tho I'm not sure how indepth I'll go with it.

============ TIER LIST ============
1746464449132.png


====== EXPLANATIONS ======
-THE TOP

1. :Registeel: Registeel
Perhaps Reginald Steel doesn't deserve the number 1 spot but I nontheless found it right to put him here as he was such an helpful mon when playing. It's incredible at walling all non fire type special attackers and because of that it often felt invaluable as a glue for my teams. It is more than possible to make a team without it but it is also very very easy to end up with it as your most useful piece in any given match.

2. :Dragonite: Dragonite
The top 3 are all pretty close to eachother and any of them could make sense to be number one, so unsurprisingly Dragonite is amazing in my opinion even tho right now I feel a little more strongly towards Registeel. With great stats, good move pool (including the really useful heal bell) and a solid type, Dragonite is an amazing tool for just about any team. I personally don't like the defensive sets as they don't really wall much outside of other Dragonites, but the dragon dance sets and even some mixed attacker sets are really strong breakers and wincons. Ddance Dragonite is especially good as it both functions as good support with heal bell and solid natural bulk but it can and will clean up for you in the endgame. Overall a fantastic pokemon every team needs an answer for.

3. :Raikou: Raikou
The last pokemon that could make sense as number 1. Main reason I'm not super strong on it is that I feel it doesn't take much to wall it forever. The scariest part of Raikou is that it can run away with games with just one calm mind but it needs help to get there or it will be taken down by Regice or Registeel or Chansey or Steelix...etc. And yeah sure, it can destroy you often with just one crit but that isn't a good consistent quality like what Registeel and Dragonite bring to the table. Despite this Raikou requires very careful team building and often will force you to have two checks on a team to cover for different sets or situations where one wall easily gets overloaded.

4. :Houndoom: Houndoom
Incredible support with pursuit, great speed, good ability and mu into all common sleep users, strong special attacks with beat up to destroy Chansey and more made Houndoom a reliable and incredible partner for many pokemon when I played. Often I struggled without it because of how many interactions it simplifys. Love it.

-AMAZING
5. :Medicham: Medicham
The single hardest thing to prep for in the builder. There is no single 100% perfect wall that always beats Medicham as it's great movepool and good stats with incredible ability give it all it needs to blow past even the best checks. It's average speed and bad bulk do make it hard to sweep with it and switch it in respectly so that keeps it a bit in check. This mon may be too much for the tier if I can be honest.

6. :Vaporeon: Vaporeon
I love Swampert in OU and this guy is basically that but with wish and water absorb in trade for not having good mixed attacking stats and a lesser type. Defensive Vaporeon is the best answer to Dragonite together with hp ice Weezing and it also offers invaluable wish support to the team while helping out against all fire types and other water weak mons such as Steelix. It seems this pokemon is very...compatible with the meta, even if Registeel walls it hard.

7. :Regice: Regice
A nice, simple and solid special wall with good offensive and utility options. It's worse than Registeel despite having more special bulk because relying on special attacks, seismic toss and toxic can be a problem if the opponent pulls out certain calm mind users such as rest Raikou or Sub Entei, unless you use psych up which requires you to give up some other important tool. Regice is also funnily enough pretty bad into Registeel which isn't great. Despite having flaws, huge special bulk and good movepool allow Regice to be a consistent answer to many special attackers.

8. :Weezing: Weezing
The official VR does not do Weezing justice at all. This beast walls most physical attackers in the meta, gives great utility with haze and will o'wisp and can tank like there's no tomorrow. Levitate plus mon poison typing is great too. I have talked at lenghts about Weezing in the post I linked at the start of this post, so go there if you want more info about the goat.

9. :Chansey: Chansey
Blissey but unusable special attack makes it more passive and less well suited for balanced teams. Aside for that it does all the Blissey things and does them well, tho not as well as it's evolution does in OU. Never leave it in on an unrevealed Houndoom, big mistake. Actually no, I love using Houndoom so stay in. Feed my dog your Chansey.

10. :Donphan: Donphan
The best spinner in the tier, also gives you some good physical bulk and a secondary way to deal with Raikou. Not flashy but it does it's job really well and I enjoyed using it.

11. :Alakazam: Alakazam
A bit more down on this guy than I maybe should be but I found it kind of hard to make Alakazam work when I used it. It's scary and shouldn't be taken lightly but the special walls can usually deal with it. It's awful bulk also makes it hard for it to ever switch in. On the other hand it has great speed, spatk and a huge movepool so you can never take it for granted.

-GREAT
12. :Omastar: Omastar
Best spiker and a great option for normal resist. It can function both as a bulky spiker and as an offensive spiker with rain dance. Nothing too crazy about it and it struggles against special walls while also being bad versus most fire types since it has bad spdef and a 4x weakness to grass (plus a fighting weakness which is relevant against Blaziken) but it is a consistent way to set up spikes in basically every team style.

13. :Hariyama: Hariyama
The best Houndoom answer and a good fire answer in general. Thick fat Hariyama is both good on defensive teams as an important stop gap to Houndoom and Blaziken and it also functions well in the same role on bulky offense teams but with a more offensive spin on it by investing more in atk. Also...knock off...yeah I don't need to say why that's huge in a meta where no sand means anyone can chip heal with leftys. Yama proved itself to be a great option on a bunch of occasions, tho I am yet to build a bulky offense team with it that I actually like.

14 :Qwilfish: Qwilfish
Good speed, twave, self destruct and destiny bond make this a worth while and solid choice over Omastar on offensive teams. Resisting fighting is also pretty nice. I might be ranking it too high tho as it does sometimes feel like it does little more than spiking, which at that point Omastar, Glalie and Smeargle could also have done.

15 :Venusaur: Venusaur
Second best way to deal with Medicham after Weezing. Sleep powder, leech seed, solid attacking options, swords dance, synthesis are all great options that make this a useful and potentially really annoying bulky boy. It also helps a lot against water types.

16 :Blaziken: Blaziken
Holy heck Blaziken is good. There I say even great? What a glow up, I'm proud.

17 :Kingdra: Kingdra
Another mon I might be too kind to. Kingdra is scary in the endgame but it has all the issues of offensive Omastar without the ability to spike and worse spatk. It's great typing and solid bulk with unmatched speed under rain do make it a scary thing to see if your special wall as been chipped. Unless opponent went with sub instead of hp grass and you have Vaporeon.

18 :Steelix: Steelix
With the fury of a thousand gen2 OU players, Steelix says "No" to Raikou's antics while also making physical Venusaur, the normal types and even Registeel much less scary to deal with. Awful special bulk with weirdly mediocre atk keep Steelix back a fair bit tho sadly.

19 :Lanturn: Lanturn
Another way of dealing with Raikou while also helping against fire types. It's bulk tho is deceptive, since it isn't nearly as good as it seems, making it a somewhat shaky option against Houndoom. Biggest issue tho is passivity against special walls and Sub Raikou forcing scary 50/50s which makes Lanturn shaky against it's best mu. Honestly...yeah I should drop this a bit.

20. :Tauros: Tauros
He is bull, he is fast, he hit hard. Intimidate is also nice for switch in opportunities. A simple and straight fowardly good offensive threat.

21 :Miltank: Miltank
The cow is a great utility option. While it can feel passive and it hates haze Weezing, steel types and ghost types access to twave, heal bell, curse and milk drink are great and so is thick fat. Not the easiest thing to fit but it is a very good cleric.

-THE REST
For now I don't have much to say on the rest. Maybe one day I shall come back to this if I get to play the meta more.

-CONCLUSION
I really liked this meta and hope to get more opportunities to play it, but please keep baton pass as just dry pass it is very annoying. Screw you Smeargle, and thank you haze Weezing for being the hero I need but don't deserve.

Have a nice day
-Leo :Lilligant:
 
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Did you base this off of the official VR? It's very close to it.
In any case, I only really find Houndoom, Electrode, Blastoise, and Linoone in odd spots.
Very well put together!
Partly based on official VR, for the lower tiers at least. It's pretty hard to decide where each mon should go in the "very niche" tier honestly ahah. Anyways, thanks!

Houndoom for life by the way.
 
This is a fantastically fun tier.


Below is my personal thoughts on select Pokemon, I've played with and against almost all of the available Pokemon.
**Correction: Alakazam can move up a rank to not be in the same tier as crobat. I don't think it's definitely up there, maybe tiptoeing the line above where I put it
Take with a grain of salt, I'm a no-name guy that just blew in through the door


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:Registeel: Registeel- Curse bowls over unprepared teams. There's a few ways to handle it, but as a physical and special wall it's pretty good. If you have an answer, you have an answer. I don't think the S ranks here are much higher than the As

:Dragonite: Dragonite- Wide set variety and heal bell make this S tier. Fairly easy to handle once you know what set it is. I personally think dragon dance on it in this tier gets it sacked more often than it sweeps. It's like there's a sunk cost fallacy- "I committed to dd so I must stay in on the physical wall to get value out of it"

:Raikou: Raikou-
I don't think it's broken.
It is oppressive, not on the field, but on the team builder. It feels like the tier is bloated with a lot of things at similar power levels you need to cover, and Raikou is the Pokemon that seems like it demands the most from the team builder. Don't get me wrong, it definitely helps suppress a lot of annoying mons- it keeps the MANY bulky waters down, but it's not the only thing in the game that can do that.
And the afore mentioned wide spread demand in the team builder means that it feels like a single slot needs to somehow check and play around both sub and roar Raikou, plus any stray pressure-protect or defensive sets, as well as toxic or just raw calm mind or attack. This variety is different from, say, sub vs band vs endure vs mixed Medicham, whose initial speed tier, coupled with the inability to take a decent priority move in salac range, doesn't feel strenuous; add the fact that it can't really get away with only 2 attacking moves like Raikou does.
While there's certainly no shortage of earthquake users, eq as Raikou's main weakness is highly exploitable against the check given how many levitate and flying type Pokemon are in the tier.
It's not impossible to check Raikou, and several Pokemon do very effectively, which is why it's very-good-but-not-broken imo. My issue is that those Pokemon (apart from regice) feel like the teamslot is not being used as an all-purpose special wall that can advance a path to victory- it exists just to not lose to Raikou. And hopefully nothing unexpected like a boosted crit or Diglett trap happens to that mon. (on the tiny chance Regice gets abducted to ou, Raikou 100% would be worth ban consideration imo)

In short, Raikou's impact on the external parts of the game for this specific tier tips the scales against its almost balanced presence on the field.

The longer I play, the less I feel it needs to go. If a ban vote is brought up and I am able to vote, I'd probably abstain. There's a reason it's the main pokemon brought up to be banned, but I don't think it's comparable to many other bans elsewhere

:Chansey: Chansey- Would be A+ if not for beat up making it a little bit worse than vaporeon, and the fighting weakness. Would probably rank A+ depending on the day.

:Dusclops: Dusclops- Personally, dusclops is the most fun to use pokemon in the tier. Far and away the best ghost and has a lot of set variety

:Umbreon: Umbreon- Probably a little high, but as long as Raikou is around I think umb is the best general response to cover all of its sets outside of registeel. Also works well as a second wisher

:Linoone: Linoone- One of my favorite pokemon in UUBL. On its own Linoone does next to nothing. With support, Linoone blows holes in teams and often just sweeps everything if there's a couple spikes down. Also, its supporting cast is all highly ranked anyways, so I don't feel you're losing much going all in on a linoone win con.

Many will disagree
:extremecheems:

:dodrio: Dodrio-
After seeing some vrs be posted, I see that I'm the only one with dodrio above the midpoint, and I have it high up there. So I figured I'd explain. Dodrio feels like a better band than Tauros because drill peck is a good mid ground while Tauros needs punishable HP ghost (but dodrio must run band while Tauros doesn't need to). I feel like it's easier to put them in the same tier than Blaziken and Typhlosion being in the same one, because one doesn't seem like a straight upgrade to me. They are fairly comparable in how strong they are. They both have advantages, Tauros has intimidate which keeps Dragonite (and others) at bay while dodrio can't do that. Tauros can tank and do things to ultra fast Pokemon like Raikou while dodrio can only quick attack. But dodrio is Spike immune, and can absorb sleep with early bird if you can't fit another option to do this. Dodrio also has stab quick attack and baton pass to check what comes in. Tauros hits some normal resists harder with eq than dodrio's HP ground, but against a lot of them it's a small difference in percentage-to-number-of-hits that 1 or more spikes can even out. And against things such as raikou your just throw in the raikou check anyways. Personal experience is largely dictating this, but I feel like whenever I have Tauros out dodrio could've done similar, if not more, because all of Tauros' moves have immunities and requires a guessing game. But when I use dodrio I seldom think Tauros would've been better. Again, not that it's strictly better than Tauros, they do the same thing differently so I don't feel like I can separate them into different tiers

Spikers- Glalie Omastar and Qwilfish all seem about the same level of use to me. They all fill different roles

Spinners- :Tentacruel: Tentacruel seems like the best spinner, because its typing is advantageous against all spikers and then some more. :Donphan:Donphan is strong, but I think it has a harder time if you plan on spinning fast. It needs some spikes agnostic pokemon to help find a way in for it. But then it's bad into basically all the spin blockers. Outside of spin, don is a good defensive wall and offensive presence. :Blastoise:Blastoise and :Armaldo: Armaldo are both okay, I don't worry about them when I throw them on a team but blastoise wants too many moves and armaldo seems to be exploitable, especially against the spin blockers

B tier- :Articuno: Articuno is good on stall teams only. :Entei:Entei is a good sub cm user, but needs teammates to nail down whatever resists the HP/Flame combo. :Regirock:Regirock always seems to outperform expectations with twave. :Haunter:Haunter is controversial, I don't think it's good but it can mess up a lot of particular pokemon.

:Blaziken: Blaziken-
I think this pokemon is highly overrated. On paper it has a long list of things it's good against in the tier. But every time I use it is another time it lets me down. I think my win rate with blaziken is like 20-80 while Typhlosion is the reverse. Blaziken just has to rely on too many inaccurate moves. And I feel like a lot of people start and stop the blaziken thought process with its typing.

So lemme list some things I've noticed being a massive issue.
1- its stats. Just barely not enough in literally everything. 80 speed means it has to run +speed nature or salac berry (or BOTH) to feel usable.

2- moveslots. It really wants to run sub + sd or bu but just cant. You also have to decide which side to hit on, because it's difficult to have both special and physical hit everything it needs to. And then there's the Earthquake dilemma. What do you drop for eq? You want it for back raikou, lanturn, tenta, etc. But then you lack vs something else.

3- matchups it barely misses:
-Dragonite (252 HP ice is 6.3% to OHKO completely uninvested dragonite).
-Chansey is a guaranteed 2HKO with fighting moves not named focus punch, and at +1 attack it's still a roll on sky uppercut and a 2hit with brick break.
-Regice 252/0/0 lives fighting stab and blaze boosted fire blast
-Weezing drops to fire blast but not flamethrower.
-Tauros lives BB 100% and Sky 31.2% of the time WITHOUT intimidate
-Ursaring similar story
-Umbreon is commonly 2hit, but can turn into 3 depending on the spread and if you're using BB or sky
-Armaldo lives fighting and blaze fire blast 72% of the time
-Kangaskhan
-Rhydon
-Solrock
-Lunatone
you get the picture.

4- Hard checks:
-Vaporeon
-Slowbro
-Blastoise
-Kingdra
-Tentacruel, sometimes
-Qwilf if it's still up, sometimes
-Lanturn, sometimes
-bulky Rock Blasters
-Arcanine if it comes in against no sub
-Encore if it just clicked sub
-Roar while setting up sub
-opposing Endure/Salac
-anything fast (especially dbond haunter and qwilf) or stab priority


5- Competition with Typhlosion, who is faster and basically the same concept and matchups but can afford Petaya instead of Salac and doesn't need to run inaccurate moves


It can sweep if it has the right moves, comes in at the right time, and the team chips down with spikes, attacks, etc. But that's a big ask for a sweeper compared to the others imo

B Minus tier- I think :Porygon2: P2 is alright as a special wall. Recover + bolt beam + status or other options can go a longer way than I think people give it credit for. :Sableye: Sableye actually kinda impressed me while I was using it. Outperformed expectations given its stats. I want to build more with it to see how far I can push it. :steelix: Steelix isn't bad, it just doesn't have much sustain and seems like a worse registeel. Only thing I feel like it has over curse regi is offensive roar. Also, water types and weezing are everywhere, and steelix needs to blow up against most of them to make progress (we don't talk about the game where I brought 5 water types and got hard walled by steelix though lol):Kangaskhan: Kangaskhan is another one of my favorites. Rest early bird is incredibly self-sustaining and has a lot of good move options. :Scizor: I don't believe in scizor.

:Smeargle: Smeargle- CAN it do nutty things? yes. But I think it really struggles to do its common shenanigans in UUBL due to lum leads, early bird, roar, haze among other things. I would put in C but I think there is some merit to exploring its options that aren't Spore/Spikes/BatonPass. The only mileage I've gotten out of smeargle is rapid spin/heal bell on a single teamslot for emergency situations on an offensive team.

Arena Trappers- :Diglett: Diglett is not good. It struggles with raikou, because it wants to endure salac to do something against it (doesn't OHKO) but it needs band for everything else. Only reason I have it on here at all is beat up being so good into chansey. :Trapinch: Trapinch is my #1 favorite Pokemon in the tier and I genuinely believe it has good merits. The problem is that everyone thinks it needs band, which it does not. Unfortunately every turn you are not clicking quick attack, you just lose it if the opponent crits. That, and a handful of awkward revenges like crobat, is the only reason why i don't have it higher

I don't think Cacturne, Kadabra, Grumpig or Meganium are good enough for the tier. I know kadabra is actually UU banned, but IDK if it's the same for the others. I can understand Meganium stans keeping it on the VR but I have not seen anyone else try it.

Honorable Mentions:
:Clefable: Clefable
:Kecleon: Kecleon
I've thrown quite a few lower tiers into my teams and these two seem to be the ones most close to usable. I would sooner create a serious team with one of these two than type Grumpig's name into the team builder again. But I don't think anyone would put these into a VR
 
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