FIRSTLY I think it is incredibly lame that meessm got subbed out. First time SPLer goes 1-2 in close, high variance games vs actual hall-of-fame BW players and then gets subbed out... its sort of wild, talk about being blindly results-oriented! I think he showed he has what it takes to go toe-to-toe with some of the best players in the field and deserved the chance to keep going, especially when he was finding his feet more with each ongoing week. Stop the kneejerking!
-------
A few of my favourite teams so far:






Week 1 by Rewer / Brine (support)
A weird-looking composition, if only for the Ferrothorn slot. The back 5 have now become a pretty standard dragon-spam offense backbone, with the final slot traditionally dedicated to Magnezone. Only 1) triple dragon generally won't have problems breaking steels and 2) Magnezone is super abusable post-trap and can open more weaknesses than it fixes. More recently we've seen people swapping the Magnezone slot out for more varied options, among them Abomasnow for weather control + hail chip + starmie check. Here, Rewer and his teambuilding support Brine opt for an offensive lead Ferrothorn, which looks like a pace mismatch for this archtype but actually fits really well.
We don't get to see the full set, but I am assuming its Lum, lots of Atk investment, and a movest of Stealth Rock, Power Whip, Gyro Ball (all revealed) and either Spikes or Explosion in the final slot. Getting Stealth Rock off of Garchomp/Jirachi opens them up to use their scarier SD+coverage and Choice Scarf sets, respectively - getting a second steel into the team means Lefties-less Jirachi feels less soft, too. These teams always a bit feel rough into opposing Starmie, and to a lesser extent, Rotom-W, so Lum Ferrothorn is clearly helping there as well. Unsure if the final slot uses Spikes or Explosion, but either look super viable and ensure Ferrothorn isn't a momentum sink - whilst we rarely see Spikes + SD Garchomp or Spikes + DD Dragonite, they both clearly appreciate the extra chip into bulky waters, opposing Ferrothorn etc. Explosion, on the other hand, denies Thundurus-T and Volcarona set-up, and also gives you a one-off pivot move when Ferrothorn has outlasted its usefulness. As the icing on top, Attack-invested Ferrothorn is potent offensively in its own right, and into teams without Ferrothorn/Skarmory (which you just Spike on anyway, if you have it) it is pretty reliable at trading health with the likes of Landorus-T and Excadrill, all to the benefit of the Dragons in the back.
I know a lot of people unfamiliar with the tier will have seen this team preview and not thought it was anything special - hurr durr another Ferrothorn, so boring - but Ferrothorn in places where you don't expect it *is* innovation, and this is definitely a non-standard take on HO in BW.






Week 3 by the madhouse (Monai, LUCK>SKILL, Raiza, chomp29, mad dawg, whoever the fuck else is involved)
[Segue: back when BW OU was current gen, the forums used to host a Community Create-a-Team (CCAT), where community members would submit and vote to build by committee. These were without fail, completely unviable. in 2012 we tried to build SubPass Gliscor + Keldeo Sand, which felt busted on paper but ended up being absolute garbage because Torn-T was dominant, forced you to run bad steels like Bronzong, and it would still beat you anyway. For another slice of Smogon history, click here to see the 2009 DPP CCAT community convince themselves CB Head Smash Aggron was going to take the metagame by storm.]
Back on topic, many years later the metagame is a bit more generous to the SubPass Gliscor + Keldeo concept that looked so good on paper all those years ago. I believe we've seen it twice this tournament, with the rain "stall" used by SoulWind tending to use that Gliscor set too. The 6 above looks unsuspecting, until you realise its Monai that's brought it and he famously believes Gliscor is dogshit and unironically puts Lando-T #1 in his viability ranking - he would legit use Sub Protect Toxic Earthquake Lando-T and would refuse to acknowledge Gliscor does it better. The only way you could ever convince Monai to use Gliscor is if you find one of the very few moves in its arsenal that were not given to Landorus-T - Struggle Bug, Dream Eater... or Baton Pass.
The concept looks solid. Baton Pass Substitute into Keldeo on bulky waters, get free clicks. Baton Pass Ferrothorn on bulky waters, get free Leech Seeds. Baton Pass Substitute to Tyranitar on Reuniclus. Easier entries for Alakazam also. The concession is that Ferrothorn needs to become dual hazards AND leech seed which is an actual BW2 release day garbo set but its fine. Kinda impossible for this 6 to be unviable regardless of sets, but this was an interesting take on an archetype that appears to have endless potential for innovation. Maybe Gliscor could creep into B rank on Monai's next VR?






Week 3 by watashi / Harshest
I've been yapping a lot on discord this week about how big a fan I am of Latias currently, and how I think you can regularly just take Latios teams and swap it in for the improved Keldeo security. This bring from watashi looks incredibly similar to a dice team from two years ago (Hippowdon / LeechTect Ferro / Balloon Magnezone / Scarf Excadrill / Specs Latios / BoltBeam CM Reuniclus) with a couple of significant changes. Scarf Excadrill -> Gliscor (with Magnezone support this is likely Swords Dance?), and the aforementioned Specs Latios -> Support Latias.
I think I like this one a lot. At preview I would have assumed the Latias was kept as a Specs set, gaining HWish which can be busted with Leech Ferrothorn and Hippo, and that would probably be pretty functional. But instead we see something closer to what Mega Latis do in XY-onwards, Ice Beam Latias with support moves. Losing the speed control of Scarf Excadrill puts greater emphasis on punishing set-up turns from the likes of Volcarona, which this team achieves with Thunder Wave + Roar Latias and Leech Ferrothorn.
The team makes a lot of sense especially when considering watashi was up against SoulWind this week, who is more likely than most to crack out some unique fat 6 and aim to play a war of attrition. Magnezone + SD Gliscor + CM Reuniclus + Twave support is a pretty broken combination into that type of team, and he gets a dream MU for it. The trade-off is a relative weakness into LO Alakazam (0% SW usage mon), and I guess if you can't guarantee Spikes then your Ice Roar Latias + Ice Reuniclus are simply never breaking it? There's possibly other variations of this that accept being a bit less strong into fat in order to improve MU spread elsewhere, but regardless I really liked this team and thought it was a smart risk to take into this specific opponent.
--------------------
Smaller general thoughts:

Garchomp usage has been p solid, we've seen more ChainChomp this year than most years, it feels like? LO getting used on that set obviously, but we've seen a couple of Draco Plate too, which trades off the EQ power for a bit of survivability + can bluff Physical Yache/Sash in some situations.

Jirachi's SPL usage has been insane for a few years now but its currently #4 usage at 40% which is absurdly high for a Pokemon that most people consider like 12th-15th in their VR, historically. Scarf has seen a bit uptick in the last couple of years, making a good makeshift check into the offensive Psychics especially LO Alakazam, and also being a good HWish supporter for not only HO threats like Conk/Volc/Dnite, but now also Thundurus-T and Keldeo on rain offenses. Mixed Rachi is having a big year as well, with Finchinator of all people bringing it twice. On top of all that, it is a serviceable rocker if you need to free up your Ground-type and the SDef Wish set still finds its way into the odd balance team. The mon is just super versatile, and while every set has specific very clunky MUs, it consistently enables super powerful 6s that you could never make work with other Steels.

I'm not the biggest Conk fan but you can't argue with the usage stats. The guy is an incredibly efficient trader and particularly when paired with HWish support its a mega threat. I think its potency will wane as the playerbase gets better at optimising how to build and play into it, much as we did with the TWave + Reuniclus spam that was everywhere for parts of last year and then fell back a bit. If you mess up the sequencing even a little bit, Conk has an incredibly strong punish from just being that 1 turn ahead, but I'm thinking we'll get better vs it as the year goes on
-------
A few of my favourite teams so far:






Week 1 by Rewer / Brine (support)
A weird-looking composition, if only for the Ferrothorn slot. The back 5 have now become a pretty standard dragon-spam offense backbone, with the final slot traditionally dedicated to Magnezone. Only 1) triple dragon generally won't have problems breaking steels and 2) Magnezone is super abusable post-trap and can open more weaknesses than it fixes. More recently we've seen people swapping the Magnezone slot out for more varied options, among them Abomasnow for weather control + hail chip + starmie check. Here, Rewer and his teambuilding support Brine opt for an offensive lead Ferrothorn, which looks like a pace mismatch for this archtype but actually fits really well.
We don't get to see the full set, but I am assuming its Lum, lots of Atk investment, and a movest of Stealth Rock, Power Whip, Gyro Ball (all revealed) and either Spikes or Explosion in the final slot. Getting Stealth Rock off of Garchomp/Jirachi opens them up to use their scarier SD+coverage and Choice Scarf sets, respectively - getting a second steel into the team means Lefties-less Jirachi feels less soft, too. These teams always a bit feel rough into opposing Starmie, and to a lesser extent, Rotom-W, so Lum Ferrothorn is clearly helping there as well. Unsure if the final slot uses Spikes or Explosion, but either look super viable and ensure Ferrothorn isn't a momentum sink - whilst we rarely see Spikes + SD Garchomp or Spikes + DD Dragonite, they both clearly appreciate the extra chip into bulky waters, opposing Ferrothorn etc. Explosion, on the other hand, denies Thundurus-T and Volcarona set-up, and also gives you a one-off pivot move when Ferrothorn has outlasted its usefulness. As the icing on top, Attack-invested Ferrothorn is potent offensively in its own right, and into teams without Ferrothorn/Skarmory (which you just Spike on anyway, if you have it) it is pretty reliable at trading health with the likes of Landorus-T and Excadrill, all to the benefit of the Dragons in the back.
I know a lot of people unfamiliar with the tier will have seen this team preview and not thought it was anything special - hurr durr another Ferrothorn, so boring - but Ferrothorn in places where you don't expect it *is* innovation, and this is definitely a non-standard take on HO in BW.






Week 3 by the madhouse (Monai, LUCK>SKILL, Raiza, chomp29, mad dawg, whoever the fuck else is involved)
[Segue: back when BW OU was current gen, the forums used to host a Community Create-a-Team (CCAT), where community members would submit and vote to build by committee. These were without fail, completely unviable. in 2012 we tried to build SubPass Gliscor + Keldeo Sand, which felt busted on paper but ended up being absolute garbage because Torn-T was dominant, forced you to run bad steels like Bronzong, and it would still beat you anyway. For another slice of Smogon history, click here to see the 2009 DPP CCAT community convince themselves CB Head Smash Aggron was going to take the metagame by storm.]
Back on topic, many years later the metagame is a bit more generous to the SubPass Gliscor + Keldeo concept that looked so good on paper all those years ago. I believe we've seen it twice this tournament, with the rain "stall" used by SoulWind tending to use that Gliscor set too. The 6 above looks unsuspecting, until you realise its Monai that's brought it and he famously believes Gliscor is dogshit and unironically puts Lando-T #1 in his viability ranking - he would legit use Sub Protect Toxic Earthquake Lando-T and would refuse to acknowledge Gliscor does it better. The only way you could ever convince Monai to use Gliscor is if you find one of the very few moves in its arsenal that were not given to Landorus-T - Struggle Bug, Dream Eater... or Baton Pass.
The concept looks solid. Baton Pass Substitute into Keldeo on bulky waters, get free clicks. Baton Pass Ferrothorn on bulky waters, get free Leech Seeds. Baton Pass Substitute to Tyranitar on Reuniclus. Easier entries for Alakazam also. The concession is that Ferrothorn needs to become dual hazards AND leech seed which is an actual BW2 release day garbo set but its fine. Kinda impossible for this 6 to be unviable regardless of sets, but this was an interesting take on an archetype that appears to have endless potential for innovation. Maybe Gliscor could creep into B rank on Monai's next VR?






Week 3 by watashi / Harshest
I've been yapping a lot on discord this week about how big a fan I am of Latias currently, and how I think you can regularly just take Latios teams and swap it in for the improved Keldeo security. This bring from watashi looks incredibly similar to a dice team from two years ago (Hippowdon / LeechTect Ferro / Balloon Magnezone / Scarf Excadrill / Specs Latios / BoltBeam CM Reuniclus) with a couple of significant changes. Scarf Excadrill -> Gliscor (with Magnezone support this is likely Swords Dance?), and the aforementioned Specs Latios -> Support Latias.
I think I like this one a lot. At preview I would have assumed the Latias was kept as a Specs set, gaining HWish which can be busted with Leech Ferrothorn and Hippo, and that would probably be pretty functional. But instead we see something closer to what Mega Latis do in XY-onwards, Ice Beam Latias with support moves. Losing the speed control of Scarf Excadrill puts greater emphasis on punishing set-up turns from the likes of Volcarona, which this team achieves with Thunder Wave + Roar Latias and Leech Ferrothorn.
The team makes a lot of sense especially when considering watashi was up against SoulWind this week, who is more likely than most to crack out some unique fat 6 and aim to play a war of attrition. Magnezone + SD Gliscor + CM Reuniclus + Twave support is a pretty broken combination into that type of team, and he gets a dream MU for it. The trade-off is a relative weakness into LO Alakazam (0% SW usage mon), and I guess if you can't guarantee Spikes then your Ice Roar Latias + Ice Reuniclus are simply never breaking it? There's possibly other variations of this that accept being a bit less strong into fat in order to improve MU spread elsewhere, but regardless I really liked this team and thought it was a smart risk to take into this specific opponent.
--------------------
Smaller general thoughts:

Garchomp usage has been p solid, we've seen more ChainChomp this year than most years, it feels like? LO getting used on that set obviously, but we've seen a couple of Draco Plate too, which trades off the EQ power for a bit of survivability + can bluff Physical Yache/Sash in some situations.

Jirachi's SPL usage has been insane for a few years now but its currently #4 usage at 40% which is absurdly high for a Pokemon that most people consider like 12th-15th in their VR, historically. Scarf has seen a bit uptick in the last couple of years, making a good makeshift check into the offensive Psychics especially LO Alakazam, and also being a good HWish supporter for not only HO threats like Conk/Volc/Dnite, but now also Thundurus-T and Keldeo on rain offenses. Mixed Rachi is having a big year as well, with Finchinator of all people bringing it twice. On top of all that, it is a serviceable rocker if you need to free up your Ground-type and the SDef Wish set still finds its way into the odd balance team. The mon is just super versatile, and while every set has specific very clunky MUs, it consistently enables super powerful 6s that you could never make work with other Steels.

I'm not the biggest Conk fan but you can't argue with the usage stats. The guy is an incredibly efficient trader and particularly when paired with HWish support its a mega threat. I think its potency will wane as the playerbase gets better at optimising how to build and play into it, much as we did with the TWave + Reuniclus spam that was everywhere for parts of last year and then fell back a bit. If you mess up the sequencing even a little bit, Conk has an incredibly strong punish from just being that 1 turn ahead, but I'm thinking we'll get better vs it as the year goes on
Last edited: