Rules
The Blazing Dojo
A dojo is accepting new students. Here pupils will learn through practice, under the watchful eye of sensei Helios.
Completion: +2tc, +2 rc to the ref.
Victory: +3tc, +3rc for the victorious player.
Bounty Payment
Doduodrio
Eject Button
Enigma Berry
Heavy-Duty Boots
Leftovers
Life Orb
Loaded Dice
Weakness Policy




Oona
Species: Clefable, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Advanced Techniques: None
Statistics:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Hidden Power: Steel
Combos:
1. Zap Cannon + Shadow Ball (Phantom Shock)
2. Sing + Fake Tears (Tearful Lullaby)
3. Hidden Power (Steel) + Hyper Beam (DIY Steel Beam)
4. Mystical Fire + Focus Blast (Infernal Blast)
5. Reflect + Charm (Cupid's Blessing)
6. ---
Moves:
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room

Carmine
Species: Moltres-Galar, Gender: Female
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Dark / Flying
Abilities: Berserk
Signature Move: Fiery Wrath
Advanced Techniques: None
Statistics:
HP: 95
Atk: 5 (-)
Def: 7
SpA: 7
SpD: 9
Spe: 104 (+)
Size Class: 4
Weight Class: 4
Hidden Power: Fighting
Moves:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Wing Attack
Level 1:
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt
Level 2:
After You
Assurance
Foul Play
Hurricane
Payback
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Fiery Wrath (Signature)
Fly
Hex
Lash Out
Snarl
U-turn
Level 4:
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Memento
Spite
Tera Blast

Curtis
Species: Smokomodo, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Fire / Ground
Abilities: Blaze / (Unlocked) Technician
Advanced Techniques: None
Statistics:
HP: 90
Atk: 8
Def: 5
SpA: 5 (-)
SpD: 6
Spe: 112 (+)
Size Class: 4
Weight Class: 6
Hidden Power: Grass
Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up
Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench
Level 2:
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower
Level 3:
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze
Level 4:
Blast Burn
Camouflage
Celebrate
Endeavor
Eruption
Fire Pledge
Fissure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Overheat
Stomping Tantrum
Mamoswindle
Barometer
Enigma Berry
Flying Gem
Leftovers
Scope Lens
Sticky Barb
Wave Incense



Harlequin (Sneasler)
Level 4 — EXP: 0 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 3
Combinations (6 / 6)
Low Sweep + Fire Punch
Acid Spray + Dire Claw
Trailblaze + Metal Claw
Quick Attack + Gunk Shot
Vacuum Wave + Acrobatics
U-Turn + Spite
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast

Charleston (Togekiss)
Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3
Combinations (6 / 6)
Rock Smash + Ancient Power
Zap Cannon + Flamethrower
Extreme Speed + Air Slash
Heat Wave + Body Slam
Mega Kick + Mud-Slap
Psychic + Mystical Fire
Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish

Carrie (Tyranitar)Level 4 — EXP: 0 / 10
Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve
HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6
Combinations (6 / 6)
Dynamic Punch + Body Slam
Rock Blast + Rock Smash
Bulldoze + Fire Fang
Power-Up Punch + Thunder Fang
Iron Defence + Body Press
Breaking Swipe + Thunder Wave
Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Duo = 1, Mamo = 2
Mamoswindle sends out first,
Doduodrio sends out second and orders first (half-start),
Mamoswindle orders second.
I ref.
HeliosAflame offers insight.
The Blazing Dojo
A dojo is accepting new students. Here pupils will learn through practice, under the watchful eye of sensei Helios.
- Rules are B3P2, level 4, half start on, 7 items, surely I can just say "standard" for the rest
- After the ref has resolved a round there is a commentor phase where I (Helios) give commentary on the previous round. Did anyone do any cool strategies, are there better ways players could achieve their goals with their subs, etc.
Completion: +2tc, +2 rc to the ref.
Victory: +3tc, +3rc for the victorious player.
Bounty Payment
Doduodrio











Oona
Species: Clefable, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Advanced Techniques: None
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.
How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.
Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.
How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.
Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).
Statistics:
HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 3
Hidden Power: Steel
Combos:
1. Zap Cannon + Shadow Ball (Phantom Shock)
2. Sing + Fake Tears (Tearful Lullaby)
3. Hidden Power (Steel) + Hyper Beam (DIY Steel Beam)
4. Mystical Fire + Focus Blast (Infernal Blast)
5. Reflect + Charm (Cupid's Blessing)
6. ---
Moves:
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon
Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room

Carmine
Species: Moltres-Galar, Gender: Female
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Dark / Flying
Abilities: Berserk
Signature Move: Fiery Wrath
Advanced Techniques: None
Profile:
Carmine is haughty and aloof, taking pride in her sleek black feathers and vibrant flames. Wherever she goes, the sky darkens with shadow so that all may recognize her presence and cower in her terrible power. Those who do not give her the proper respect will receive her wrath, facing a barrage of dark flames that will not cease until she feels satisfied that they have learned their lesson. (Or, until she is defeated in battle.)
How They Met:
While exploring the Eviolite Cave, Doduodrio stumbled upon a strange Poké Ball the color of blood. Carmine emerged from it, causing a lot of the local wild Pokémon to become aggressive. Doduodrio was unable to handle their attacks, and it was not until his third trek into the Eviolite Cave that he was finally able to complete the exploration and earn the respect of Carmine.
Name Origin:
Carmine is the color of Galarian Moltres's flames.
Carmine is haughty and aloof, taking pride in her sleek black feathers and vibrant flames. Wherever she goes, the sky darkens with shadow so that all may recognize her presence and cower in her terrible power. Those who do not give her the proper respect will receive her wrath, facing a barrage of dark flames that will not cease until she feels satisfied that they have learned their lesson. (Or, until she is defeated in battle.)
How They Met:
While exploring the Eviolite Cave, Doduodrio stumbled upon a strange Poké Ball the color of blood. Carmine emerged from it, causing a lot of the local wild Pokémon to become aggressive. Doduodrio was unable to handle their attacks, and it was not until his third trek into the Eviolite Cave that he was finally able to complete the exploration and earn the respect of Carmine.
Name Origin:
Carmine is the color of Galarian Moltres's flames.
Statistics:
HP: 95
Atk: 5 (-)
Def: 7
SpA: 7
SpD: 9
Spe: 104 (+)
Size Class: 4
Weight Class: 4
Hidden Power: Fighting
Moves:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Wing Attack
Level 1:
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt
Level 2:
After You
Assurance
Foul Play
Hurricane
Payback
Sky Attack
Take Down
Thief
Level 3:
Acrobatics
Fiery Wrath (Signature)
Fly
Hex
Lash Out
Snarl
U-turn
Level 4:
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Memento
Spite
Tera Blast

Curtis
Species: Smokomodo, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Fire / Ground
Abilities: Blaze / (Unlocked) Technician
Advanced Techniques: None
Profile:
Curtis is cool and collected which starkly contrasts with the magma that constantly flows around his body. His calm demeanor helps him stay focused in the heat of battle; it also ensures that he maintains strict control over his body temperature lest he overheat which could prove dangerous for everyone involved.
How They Met:
There are certain places in the world with volcanic black sand. So, Doduodrio and Sheldon decided to go visit a beach with black sand in Alola! While they were there, they met Curtis who lived in the area, and he showed them around the local area, exploring the abandoned Thrifty Megamart and other wilderness.
Name Origins:
From Dr. Curtis Connors, the true identity of supervillain The Lizard, from the Marvel comics.
Curtis is cool and collected which starkly contrasts with the magma that constantly flows around his body. His calm demeanor helps him stay focused in the heat of battle; it also ensures that he maintains strict control over his body temperature lest he overheat which could prove dangerous for everyone involved.
How They Met:
There are certain places in the world with volcanic black sand. So, Doduodrio and Sheldon decided to go visit a beach with black sand in Alola! While they were there, they met Curtis who lived in the area, and he showed them around the local area, exploring the abandoned Thrifty Megamart and other wilderness.
Name Origins:
From Dr. Curtis Connors, the true identity of supervillain The Lizard, from the Marvel comics.
Statistics:
HP: 90
Atk: 8
Def: 5
SpA: 5 (-)
SpD: 6
Spe: 112 (+)
Size Class: 4
Weight Class: 6
Hidden Power: Grass
Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up
Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench
Level 2:
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower
Level 3:
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze
Level 4:
Blast Burn
Camouflage
Celebrate
Endeavor
Eruption
Fire Pledge
Fissure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Overheat
Stomping Tantrum
Mamoswindle











Harlequin (Sneasler)
Level 4 — EXP: 0 / 10
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch
HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 3
Combinations (6 / 6)
Low Sweep + Fire Punch
Acid Spray + Dire Claw
Trailblaze + Metal Claw
Quick Attack + Gunk Shot
Vacuum Wave + Acrobatics
U-Turn + Spite
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor
Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes
Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock
Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast

Charleston (Togekiss)
Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck
HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3
Combinations (6 / 6)
Rock Smash + Ancient Power
Zap Cannon + Flamethrower
Extreme Speed + Air Slash
Heat Wave + Body Slam
Mega Kick + Mud-Slap
Psychic + Mystical Fire
Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish

Carrie (Tyranitar)Level 4 — EXP: 0 / 10
Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve
HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6
Combinations (6 / 6)
Dynamic Punch + Body Slam
Rock Blast + Rock Smash
Bulldoze + Fire Fang
Power-Up Punch + Thunder Fang
Iron Defence + Body Press
Breaking Swipe + Thunder Wave
Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
Duo = 1, Mamo = 2
Mamoswindle sends out first,
Doduodrio sends out second and orders first (half-start),
Mamoswindle orders second.
I ref.
HeliosAflame offers insight.