Completed The Blazing Dojo: Doduodrio vs Mamoswindle

TheEver

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Rules
The Blazing Dojo

A dojo is accepting new students. Here pupils will learn through practice, under the watchful eye of sensei Helios.
  • Rules are B3P2, level 4, half start on, 7 items, surely I can just say "standard" for the rest
  • After the ref has resolved a round there is a commentor phase where I (Helios) give commentary on the previous round. Did anyone do any cool strategies, are there better ways players could achieve their goals with their subs, etc.
Rewards:
Completion: +2tc, +2 rc to the ref.
Victory: +3tc, +3rc for the victorious player.
Bounty Payment

Doduodrio
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:loaded dice:Loaded Dice
:weakness policy:Weakness Policy
:pmd/clefable::pmd/moltres-galar::smokomodo:
:BW/Clefable:
Oona

Species:
Clefable, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Advanced Techniques: None
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: Steel

Combos:
1. Zap Cannon + Shadow Ball (Phantom Shock)
2. Sing + Fake Tears (Tearful Lullaby)
3. Hidden Power (Steel) + Hyper Beam (DIY Steel Beam)
4. Mystical Fire + Focus Blast (Infernal Blast)
5. Reflect + Charm (Cupid's Blessing)
6. ---

Moves:

Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room
:ss/moltres galar:
Carmine

Species: Moltres-Galar, Gender: Female
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Dark / Flying
Abilities: Berserk
Signature Move: Fiery Wrath
Advanced Techniques: None
Profile:
Carmine is haughty and aloof, taking pride in her sleek black feathers and vibrant flames. Wherever she goes, the sky darkens with shadow so that all may recognize her presence and cower in her terrible power. Those who do not give her the proper respect will receive her wrath, facing a barrage of dark flames that will not cease until she feels satisfied that they have learned their lesson. (Or, until she is defeated in battle.)

How They Met:
While exploring the Eviolite Cave, Doduodrio stumbled upon a strange Poké Ball the color of blood. Carmine emerged from it, causing a lot of the local wild Pokémon to become aggressive. Doduodrio was unable to handle their attacks, and it was not until his third trek into the Eviolite Cave that he was finally able to complete the exploration and earn the respect of Carmine.

Name Origin:
Carmine is the color of Galarian Moltres's flames.

Statistics:
HP: 95
Atk: 5 (-)
Def: 7
SpA: 7
SpD: 9
Spe: 104 (+)

Size Class: 4
Weight Class: 4
Hidden Power: Fighting

Moves:

Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Nasty Plot
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Wing Attack

Level 1:
Agility
Ancient Power
Dual Wingbeat
Gust
Helping Hand
Pain Split
Rain Dance
Safeguard
Sandstorm
Scary Face
Steel Wing
Sucker Punch
Sunny Day
Swift
Tailwind
Taunt

Level 2:
After You
Assurance
Foul Play
Hurricane
Payback
Sky Attack
Take Down
Thief

Level 3:
Acrobatics
Fiery Wrath (Signature)
Fly
Hex
Lash Out
Snarl
U-turn

Level 4:
Endure
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Memento
Spite
Tera Blast
:bw/smokomodo:
Curtis

Species: Smokomodo, Gender: Male
Level: 4, EXP: ---
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Fire / Ground
Abilities: Blaze / (Unlocked) Technician
Advanced Techniques: None
Profile:
Curtis is cool and collected which starkly contrasts with the magma that constantly flows around his body. His calm demeanor helps him stay focused in the heat of battle; it also ensures that he maintains strict control over his body temperature lest he overheat which could prove dangerous for everyone involved.

How They Met:
There are certain places in the world with volcanic black sand. So, Doduodrio and Sheldon decided to go visit a beach with black sand in Alola! While they were there, they met Curtis who lived in the area, and he showed them around the local area, exploring the abandoned Thrifty Megamart and other wilderness.

Name Origins:
From Dr. Curtis Connors, the true identity of supervillain The Lizard, from the Marvel comics.

Statistics:
HP: 90
Atk: 8
Def: 5
SpA: 5 (-)
SpD: 6
Spe: 112 (+)

Size Class: 4
Weight Class: 6
Hidden Power: Grass

Moves:

Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1:
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench

Level 2:
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower

Level 3:
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze

Level 4:
Blast Burn
Camouflage
Celebrate
Endeavor
Eruption
Fire Pledge
Fissure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Overheat
Stomping Tantrum

Mamoswindle
:dowsing machine:Barometer
:enigma berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:scope lens:Scope Lens
:sticky barb:Sticky Barb
:wave incense:Wave Incense
:pmd/sneasler::pmd/togekiss::pmd/tyranitar:
sneasler.png

Harlequin (Sneasler)
Level 4 — EXP: 0 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 138 (+)
Size: 3
Weight: 3


Combinations (6 / 6)
Low Sweep + Fire Punch
Acid Spray + Dire Claw
Trailblaze + Metal Claw
Quick Attack + Gunk Shot
Vacuum Wave + Acrobatics
U-Turn + Spite

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn

Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
:bw/togekiss:
Charleston (Togekiss)
Level 4 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3


Combinations (6 / 6)
Rock Smash + Ancient Power
Zap Cannon + Flamethrower
Extreme Speed + Air Slash
Heat Wave + Body Slam
Mega Kick + Mud-Slap
Psychic + Mystical Fire

Movepool
Level 0
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
:bw/tyranitar:
Carrie (Tyranitar)Level 4 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Combinations (6 / 6)
Dynamic Punch + Body Slam
Rock Blast + Rock Smash
Bulldoze + Fire Fang
Power-Up Punch + Thunder Fang
Iron Defence + Body Press
Breaking Swipe + Thunder Wave

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast

Duo = 1, Mamo = 2
1739988435687.png


Mamoswindle sends out first,
Doduodrio sends out second and orders first (half-start),
Mamoswindle orders second.
I ref.
HeliosAflame offers insight.
 
mother hen.png

"Yanno, if it ain't broke I'm not gonna try and fix it"
"You're really just gonna run this back... no adaptations?"
"I don't see why not"

Send out Harlequin the Sneasler holding a Enigma Berry!
sneasler.png
:enigma berry:
 
(Mamo, at some point:
1739999561967.png
)


1739999576264.png

"It's bait again isn't it."
:smokomodo: "It'sss definitely bait. Don't fall for it. Again."

Sending out :smokomodo: Curtis the Smokomodo holding a set of :loaded dice: Loaded Dice!

:bw/smokomodo:
"You never lisssten to me..."

Earthquake - Earthquake
At the start of the step, IF Sneasler is to use Counter, THEN use Fire Spin first instance and Flamethrower second instance
At the start of the step, IF Sneasler is to use U-turn AND Sneasler is to use U-turn exactly once this round, THEN use Protect
At the start of your turn, IF Sneasler is under Protection, THEN use Stealth Rock
At the start of your turn, IF you are holding Loaded Dice, THEN use Bone Rush
 
Doduodrio
Tech: 3
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:weakness policy:Weakness Policy
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 90 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Acc +10
clefable.png

Clefable
HP:
95 / 95 | EN: 30
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
In Reserve

moltres-galar.png

Moltres-Galar
HP:
95 / 95 | EN: 30
Stats: 5/7/7/9/104 | Type: Dark/Flying
Berserk
In Reserve, Acc +10

Field
~

Mamoswindle
Tech: 3
:dowsing machine:Barometer
:flying gem:Flying Gem
:leftovers:Leftovers
:scope lens:Scope Lens
:sticky barb:Sticky Barb
:wave incense:Wave Incense
sneasler.png

Sneasler @ :enigma-berry:Enigma Berry
HP: 90 / 90 | EN: 30
Stats: 9/5/2/6/138 | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Acc +10
togekiss.png

Togekiss
HP:
90 / 90 | EN: 30
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
In Reserve, Acc +10

tyranitar.png

Tyranitar
HP:
95 / 95 | EN: 30
Stats: 9/10/6/7/61 | Type: Rock/Dark
Sand Stream, Unnerve
In Reserve

Round One
Rolls: 584, 503, 367, 499, 139, 350, 546, 181, 123, 326, 463, 252, 481, 66, 558, 362, 392, 524, 400, 426

Step One

:sneasler:Sneasler used Fake Out!

-2 EN​
Crit [1-25/600]: 584 (No)​
Damage (Smokomodo): 4 + 9 - 5 = 8
Smokomodo: Flinching, Poison {2} (Poison Touch)​
Smokomodo Flinched!​
Smokomodo: -2 HP (Poison)​
Smokomodo's Flinching ended!​

Step Two

:sneasler:Sneasler used Dire Claw + Acid Spray!

-6 EN, -1 Tech​
Crit [1-25/600]: 503 (No)​
Damage (Smokomodo): (8 + 3 + 9 - 5) * 3/4 = 11
Effect Roll [1-300: Paralysis | 301-600: Sleep]: 367 (Sleep)​
Smokomodo: Sleep [Next 1 Turn], -2 Special Defense [Next 3 Turns], Poison {2 -> 3}​

Smokomodo is asleep!​
Smokomodo's Sleep ended!​
Smokomodo: -3 HP (Poison)​

Doduodrio
Tech: 3
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:weakness policy:Weakness Policy
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Acc +10, Poison {3}, -2 SpD [N2T]
clefable.png

Clefable
HP:
95 / 95 | EN: 30
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
In Reserve

moltres-galar.png

Moltres-Galar
HP:
95 / 95 | EN: 30
Stats: 5/7/7/9/104 | Type: Dark/Flying
Berserk
In Reserve, Acc +10

Field
~

Mamoswindle
Tech: 2
:dowsing machine:Barometer
:flying gem:Flying Gem
:leftovers:Leftovers
:scope lens:Scope Lens
:sticky barb:Sticky Barb
:wave incense:Wave Incense
sneasler.png

Sneasler @ :enigma-berry:Enigma Berry
HP: 90 / 90 | EN: 22
Stats: 9/5/2/6/138 | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Acc +10
togekiss.png

Togekiss
HP:
90 / 90 | EN: 30
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
In Reserve, Acc +10

tyranitar.png

Tyranitar
HP:
95 / 95 | EN: 30
Stats: 9/10/6/7/61 | Type: Rock/Dark
Sand Stream, Unnerve
In Reserve

HeliosAflame to offer commentary.
Mamoswindle to then order first,
Doduodrio to order second.
 
Last edited:
As is sometimes the case in b3p2 there are some very polarizing match ups in here.
Smokomodo wants to unload on ttar or sneasler, moltres galar wants to dodge togekiss and to a lesser extent ttar, clefable wants to dodge sneasler. Duo's eject button is quite interesting there, but it does have the interesting note that you now lose match up control if you eject button as first order in return for getting to choose your best "second order mon". In this particular battle first ordering with the right mon might actually be more important.

Nothing really wants to fight the togekiss and nothing really wants to fight smokomodo, making them important tools for this battle.

We start with a rerun of the most recent league!
I really like the sneasler enigma berry start. The combination of fake out and enigma berry makes it very hard to out trade sneasler in a 2 step round.
This set up is so potent that even smokomodo with theoretical 40 damage attacks has a hard time breaking in.

In a very general sense I would want to counter this sneasler by not engaging with enigma berry, it is too hard to trade up and he will just swap out, so the item use is "free". Maybe someone like fidgit who threatens to set up hazards and is immune to poison, or someone who wants to para sneasler to punish a swap out.
Trapping or unnerve could work to deny the value of enigma as a consumable, but here only the unnerve would work since sneasler can u-turn vs trapping unless you have free subs to protect it.


For the smokomodo order I think you need to be more careful about dodging at least one of the fake out or the dire claw, it is too much free value with poison touch.
Bone rush is fine even if your item is removed with switcheroo (which would also be very weak from sneasler anyway) so replacing the 4th sub with "[once] At the start of the step, if my opponent is to use fake out and is not to use u-turn next round, use protect." and main ordering the bone rush would have saved some free damage.
 
Last edited:
Counterswitching to :clefable: Oona the Clefable holding a :life orb: Life Orb!

:bw/clefable:

Thunderbolt - Thunderbolt - Thunderbolt
At the start of the step, IF Togekiss is to use a Protective move, THEN use Calm Mind
At the start of your turn, IF Togekiss is Evasive AND Togekiss is Hovering, THEN use Thunder
At the start of your turn, IF Togekiss doesn't have a Decoy AND Togekiss doesn't have Safeguard, THEN use Tearful Lullaby (Sing + Fake Tears)
At the start of your turn, IF able, THEN use Meteor Beam
 
Doduodrio
Tech: 3
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
clefable.png

Clefable @ :life-orb:Life Orb
HP: 95 / 95 | EN: 30
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
~
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Benched, Acc +10, Poison {3}

Field
~

Mamoswindle
Tech: 2
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:sticky barb:Sticky Barb
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 90 / 90 | EN: 30
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
90 / 90 | EN: 22
Stats: 9/5/2/6/138 | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

Round Two
Rolls: 414, 371, 125, 26, 480, 25, 458, 173, 273, 335, 451, 491, 47, 471, 410, 464, 1, 208, 518, 344

Step One

:togekiss:Togekiss used Safeguard!

-4 EN​
Mamoswindle: Safeguard [4 Rounds]​

:clefable:Clefable used Meteor Beam!
-5 EN​
Clefable: +1 Special Attack [Next 3 Turns]​
Accuracy [1-540/600]: 414 (Yes)​
Crit [1-25/600]: 371 (No)​
Damage: (12 + 7 - 8 + 3) * 3/2 + 4 = 25

Step Two

:togekiss:Togekiss used Dual Wingbeat!

-4 EN​
Damage (Clefable): 4 + 3 + 3 + 7 - 7 = 10​
Damage (Clefable): 4 + 3 = 7​
Total Damage: 17

:clefable:Clefable used Meteor Beam!
-5 EN​
But it couldn't be executed!​

Step Three

:togekiss:Togekiss used Dual Wingbeat!

-4 EN​
Damage (Clefable): 4 + 3 + 3 + 7 - 7 = 9​
Damage (Clefable): 4 + 3 = 6​
Total Damage: 17

:clefable:Clefable used Meteor Beam!
-5 EN​
But it couldn't be executed!​

Doduodrio
Tech: 3
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:weakness policy:Weakness Policy
clefable.png

Clefable @ :life-orb:Life Orb
HP: 61 / 95 | EN: 15
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
~
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Benched, Acc +10, Poison {3}

Field
~

Mamoswindle
Tech: 2
Safeguard [3R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:sticky barb:Sticky Barb
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 65 / 90 | EN: 18
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
90 / 90 | EN: 22
Stats: 9/5/2/6/138 | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

HeliosAflame to Helios,
Mamoswindle to order first,
Doduodrio to order second.
 
Well there is an obvious elephant in the room here.
Duo... this isn't even the first time I have seen your clefable get their charing moves interrupted :(.
Solar beam, meteor beam and others require a sub to defend when first ordered to block multi hit attacks.

I would consider having thunder as your main order and giving up the evasive order in order to fit it in (because both thunder and meteor beam beat fly anyway).

Other than this I like the orders. trying to force sleep is a good way to survive first orders and you covered evasive, decoy, protect, imprison which are the standard big gottems.

On Mamo's side I wonder how valuable this safe guard is long term. I would have considered sleep talk ~ wing beat ~ wing beat, saving 25hp and spending duo's tech in return for not putting up the safe guard. You are under fake tears, but it seems like a safe bet that you will swap out, so the spD drops do not matter.
 
mother hen.png

"Alright Harlequin, give em hell"

sneasler.png
:sticky barb:
Fake Out ~ Dire Claw ~ Dire Claw
[once] At start of prio 3 IF Clefable has Protection THEN use feint and push back
At start of turn IF Clefable has a decoy THEN use Double Hit
At start of prio 0 IF Clefable is to use Counter THEN use Sludge Wave
At start of prio 0 IF Clefable does not have protection THEN use Gunk Shot
 
Last edited:
Doduodrio
Tech: 3
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
clefable.png

Clefable @ :life-orb:Life Orb
HP: 61 / 95 | EN: 15
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
~
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Benched, Acc +10, Poison {3}

Field
~

Mamoswindle
Tech: 2
Safeguard [3R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
sneasler.png

Sneasler @ :sticky-barb:Sticky Barb
HP: 90 / 90 | EN: 22
Stats: 9/5/2/6/138 | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Acc +10
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 65 / 90 | EN: 18
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Benched, Acc +10

Round Three
Rolls: 358, 108, 304, 227, 466, 96, 103, 45, 223, 357, 311, 179, 308, 543, 267, 387, 167, 189, 595, 438

Step One

:sneasler:Sneasler used Fake Out!

-2 EN​
Crit [1-25/600]: 358 (No)​
Damage (Clefable): 4 + 9 - 7 = 6
Clefable: Flinching [1 Step], Poison {2}​
Sneasler's Sticky Barb was destroyed!​
Clefable: Barbs​
Clefable dropped its Life Orb!​
Clefable flinched!​
Clefable's Flinching ended!​

Step Two

:sneasler:Sneasler used Gunk Shot!

-3 EN​
Accuracy [1-540/600]: 108 (Yes)​
Crit [1-25/600]: 304 (No)​
Damage (Clefable): (12 + 3 + 9 - 7) * 3/2 = 26

:clefable:Clefable used Reflect + Charm!
-7 EN, -1 Tech​
Doduodrio: Reflect [7 Steps]​
Sneasler: -2 Attack [Next 4 Turns]​

Step Three

:sneasler:Sneasler used Gunk Shot!

-3 EN​
Accuracy [1-540/600]: 227 (Yes)​
Crit [1-25/600]: 466 (No)​
Damage (Clefable): (12 + 3 + 9 - 12) * 3/2 - 6 = 12

:clefable:Clefable used Psychic!
-4 EN​
Crit [1-25/600]: 96 (No)​
Effect [1-60/600]: 103 (No)​
Damage (Sneasler): (9 + 7 - 6 - 3) * 2 = 14

Doduodrio
Tech: 2
Reflect [5S]
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
clefable.png

Clefable
HP:
17 / 95 | EN: 4
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
Poison {2}, Barbs
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Benched, Acc +10, Poison {3}

Field
~

Mamoswindle
Tech: 2
Safeguard [2R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
sneasler.png

Sneasler
HP:
76 / 90 | EN: 14
Stats: 9/5/2/6/[276] | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Acc +10, -2 Atk [N3T]
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 65 / 90 | EN: 18
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Benched, Acc +10

HeliosAflame to Helios,
Doduodrio to order first,
Mamoswindle to order second.
 
This round had good potential for duo. Unfortunately it was not really realized.

Mamo's subs have no answer to sleep or bide.
There was some condensing that could be done.
"At the start of prio0 IF Clefable is to use a physical returning move THEN use sludge wave the first time and protect the second." catches both counter and bide. If your opponent presses counter twice and trades into sludge wave ~ protect that is still a big win.
The decoy sub is unnecessary since you are already gunk shotting it. Even if gunk shot was somehow sealed and clef gets a decoy up without dying, hitting it twice with dire claw is fine.

I personally do not like "At the start of prio 0" most of the time since it feels like the sort of thing that gets wrecked by speed tricks compared to "at the start of my turn", but I don't see any exploits here.

The extra sub could be for sleep talk, or protecting the clef sing combo.


On Duo's side it was worth looking around more for exploits. The combo decided upon is quite low impact since it only catches 1 step from sneasler and clef is too low on hp and en to really exploit this in the upcoming round. Sneasler can swap to spA attacks without much loss due to the very balanced unburden ability.

skip ~ bide ~ bide would have put sneasler to 20hp~ as a possible option.
skip ~ sing + fake tears ~ dream eater is another possibility. Sneasler has no way of clearing the sleep so it makes ordering into them in a later round much easier as well. With this line it is quite plausible clef can get 2 more actions off vs the sneasler, probably not quite winning, but once again putting them very low.


In general it is very common for second orders to allow pokemon to go even or win despite bad typing situations. checking your combo list and obvious suspects like bide, imprison, evasives has a good value for time return.
 
mother hen.png

"Alright Charleston, you're back up"

Counterswitching to Charleston the Togekiss holding it's Scope Lens
:bw/togekiss::scope lens:
Dual Wingbeat ~ Dual Wingbeat ~ Dual Wingbeat
At start of turn IF Smokomodo has protection THEN use Defog first instance, chill second instance
At start of turn IF Smokomodo is to use Gunk Shot THEN use Counter
At start of turn IF Smokomodo is Normal type AND Smokomodo lacks a decoy THEN use Aura Sphere
At start of turn IF Smokomodo lacks a decoy THEN use Water Pulse
 
Doduodrio
Tech: 2
Reflect [5S]
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 66 / 90 | EN: 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Acc +10, Poison {3}
clefable.png

Clefable
HP:
17 / 95 | EN: 4
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
Benched, Poison {2}

Field
~

Mamoswindle
Tech: 2
Safeguard [2R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 65 / 90 | EN: 18
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
76 / 90 | EN: 14
Stats: 9/5/2/6/[276] | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

Round Four
Rolls: 588, 326, 176, 430, 527, 154, 289, 16, 307, 386, 32, 543, 213, 269, 67, 522, 117, 210, 428, 55

Step One

:smokomodo:Smokomodo used Facade!

-3 EN​
Crit [1-25/600]: 588 (No)​
Damage (Togekiss): 14 + 8 - 7 = 15

:togekiss:Togekiss used Water Pulse!
-3 EN​
Effect [1-120/600]: 326 (No)​
Damage (Smokomodo): (6 + 4 + 9 - 6) * 2 = 26
Smokomodo: -3 HP (Poison)​

Step Two

:smokomodo:Smokomodo used Facade!

-3 EN​
Crit [1-25/600]: 176 (No)​
Damage (Togekiss): 14 + 8 - 7 = 15

:togekiss:Togekiss used Water Pulse!
-3 EN​
Effect [1-120/600]: 430 (No)​
Damage (Smokomodo): (6 + 4 + 9 - 6) * 2 = 26
Smokomodo: -3 HP (Poison)​

Step Three

:smokomodo:Smokomodo used Facade!

-3 EN​
Crit [1-25/600]: 527 (No)​
Damage (Togekiss): 14 + 8 - 7 = 15

:togekiss:Togekiss used Water Pulse!
-3 EN​
Effect [1-120/600]: 154 (No)​
Damage (Smokomodo): (6 + 4 + 9 - 6) * 2 = 26
Smokomodo: Fainting

Doduodrio
Tech: 2
Reflect [2S]
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 0 / 90 | EN: 21
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Fainting
clefable.png

Clefable
HP:
17 / 95 | EN: 4
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
Benched, Poison {2}

Field
~

Mamoswindle
Tech: 2
Safeguard [1R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 20 / 90 | EN: 9
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
76 / 90 | EN: 14
Stats: 9/5/2/6/[276] | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

HeliosAflame to Helios,
Doduodrio to replace Smokomodo and order first,
Mamoswindle to order second.
 
Things seem to be wrapping up and there is not too much to add here.

Defog is not a good sub vs protect because it has a target (so will fail into protect).
This would have been a good time to use combos if smokomodo had them since Duo still has 2 tech and the match is close to over.
 
Sending out :clefable: Oona the Clefable holding some :leftovers: Leftovers!

:bw/clefable:

Thunderbolt - Thunderbolt - Thunderbolt
At the start of your turn, IF you have less than 4 EN, THEN use Chill
 
Doduodrio
Tech: 2
Reflect [2S]
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
clefable.png

Clefable
HP:
17 / 95 | EN: 4 / 30
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
Poison {2}
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 0 / 90 | EN: 0 / 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Fainting

Field
~

Mamoswindle
Tech: 2
Safeguard [1R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 20 / 90 | EN: 9 / 30
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
76 / 90 | EN: 14 / 30
Stats: 9/5/2/6/[276] | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

Round Five
Rolls: 384, 293, 435, 359, 262, 245, 69, 582, 242, 216, 325, 294, 455, 354, 461, 564, 88, 130, 599, 286

Step One

:togekiss:Togekiss used Smart Strike!

-4 EN​
Damage (Clefable): (7 + 4 + 7 - 7) * 3/2 = 17
Clefable: Fainting

Doduodrio
Tech: 2
Reflect [2S]
:eject button:Eject Button
:enigma berry:Enigma Berry
:heavy duty boots:Heavy-Duty Boots
:leftovers:Leftovers
:weakness policy:Weakness Policy
clefable.png

Clefable
HP:
0 / 95 | EN: 0 / 30
Stats: 4/7/7/7/60 | Type: Fairy
Cute Charm, Magic Guard, Unaware
Fainting
smokomodo.png

Smokomodo @ :loaded-dice:Loaded Dice
HP: 0 / 90 | EN: 0 / 30
Stats: 8/5/5/6/112 | Type: Fire/Ground
Blaze, Technician
Fainting

Field
~

Mamoswindle
Tech: 2
Safeguard [1R]
:dowsing machine:Barometer
:enigma-berry:Enigma Berry
:flying gem:Flying Gem
:leftovers:Leftovers
:wave incense:Wave Incense
togekiss.png

Togekiss @ :scope-lens:Scope Lens
HP: 20 / 90 | EN: 5 / 30
Stats: 3/7/9/8/92 | Type: Fairy/Flying
Hustle, Serene Grace, Super Luck
Acc +10
sneasler.png

Sneasler
HP:
76 / 90 | EN: 14 / 30
Stats: 9/5/2/6/[276] | Type: Fighting/Poison
Pressure, Unburden, Poison Touch
Benched, Acc +10

Mamoswindle is victorious!

Rewards
Mamoswindle: 7 :rare-candy:TC, 8 :amulet-coin:RC, -3 :tea:JC
Doduodrio: 4 :rare-candy:TC, 5 :amulet-coin:RC, -3 :tea:JC
TheEver: 2 :rare-candy:TC, 7 :amulet-coin:RC, 6 :tea:JC

HeliosAflame to offer any final thoughts.
 
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