Bandorus, Rank #2 (2028 elo)
 
  
  
  
  
 
Paste: https://pokepast.es/3a5f78ffb82ad2f8
Quaquaval over Great tusk: https://pokepast.es/2d40ae2220f9b75c
		Luke 19:37-40 NIV
When he came near the place where the road goes down the Mount of Olives, the whole crowd of disciples began joyfully to praise God in loud voices for all the miracles they had seen:
“Blessed is the king who comes in the name of the Lord!”
“Peace in heaven and glory in the highest!”
Some of the Pharisees in the crowd said to Jesus, “Teacher, rebuke your disciples!”
"I tell you,” he replied, “if they keep quiet, the stones will cry out.”
Introduction
With the recent ban of
 , the meta is finally at a state where balance can thrive. After looking at one my failed Banded
, the meta is finally at a state where balance can thrive. After looking at one my failed Banded  team from a few months ago, I was inspired to touch it up as I was no longer afraid of getting 6-0ed by tera flying
 team from a few months ago, I was inspired to touch it up as I was no longer afraid of getting 6-0ed by tera flying  . Previously I had really enjoyed the team, and I knew it would be strong as soon as
. Previously I had really enjoyed the team, and I knew it would be strong as soon as  left the tier, and my prayers were answered! It turns out,
 left the tier, and my prayers were answered! It turns out,  is really good when it has a choice band and deleting every team that lacks a good flying resist! This team is super fun to use and I'm excited to share it with you all.
 is really good when it has a choice band and deleting every team that lacks a good flying resist! This team is super fun to use and I'm excited to share it with you all.Proof of peak
Username: Joltinjoe18
The team

Landorus-Therian @ Choice Band
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Tera Blast
The star of the team, banded
 is the star breaker of this team, and it comes with the benefit of a lot of surprise factor. Earthquake from
is the star breaker of this team, and it comes with the benefit of a lot of surprise factor. Earthquake from  does a lot of damage, being able to 2hko most pokemon in the meta. Earthquake also picks up notable Ohkos against
 does a lot of damage, being able to 2hko most pokemon in the meta. Earthquake also picks up notable Ohkos against  and standard AV
 and standard AV  .
. 's tera blast flying has great synergy with its Earthquake, able to 2hko every flying type not named
's tera blast flying has great synergy with its Earthquake, able to 2hko every flying type not named  ,
,  , or
, or  . Tera Blast is also able to completely flip the lead matchups on
. Tera Blast is also able to completely flip the lead matchups on  and
 and  , scoring clean Ohkos on both. It even 2hkos
, scoring clean Ohkos on both. It even 2hkos  , breaking open teams that rely on it to pivot around
, breaking open teams that rely on it to pivot around  . U-turn for pivoting and stone edge is for catching flyers like
. U-turn for pivoting and stone edge is for catching flyers like  . Very strong mon and once you position it, it will crack teams open like nothing else.
. Very strong mon and once you position it, it will crack teams open like nothing else.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Flash fire
 is highly underrated right now in OU because of how unprepared for it many teams are. It dominates many top tiers like
 is highly underrated right now in OU because of how unprepared for it many teams are. It dominates many top tiers like  ,
,  (non hjk),
 (non hjk),  ,
,  , and
, and  . Unlike most stealth rockers, it also completely dominates
. Unlike most stealth rockers, it also completely dominates  and
 and  , able to repeatedly setup stealth rocks against them. Magma storm + taunt and tera bug allows
, able to repeatedly setup stealth rocks against them. Magma storm + taunt and tera bug allows  to trap rest talk
 to trap rest talk  , which is otherwise very difficult for the team to deal with. I have tera type bug because it is the best tera type for beating
, which is otherwise very difficult for the team to deal with. I have tera type bug because it is the best tera type for beating  in a pinch, and it also allows you to trap rest talk
 in a pinch, and it also allows you to trap rest talk  , an otherwise hopeless matchup. Previously I was running a set with lava plume and protect for consistency, however I realized the
, an otherwise hopeless matchup. Previously I was running a set with lava plume and protect for consistency, however I realized the  +
 +  or
 or  matchup was just too difficult without the ability to trap things (and leftovers
 matchup was just too difficult without the ability to trap things (and leftovers  lowkey walls lava plume protect). That version still did very well in the 1900s but it is overall less consistent than the trapper
 lowkey walls lava plume protect). That version still did very well in the 1900s but it is overall less consistent than the trapper  version.
 version.
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Iron Defense
- Body Press
- Crunch
- Roar
BULKY
 ! This is a highly unusual
 ! This is a highly unusual  set but it is FANTASTIC, and is the team's main wincon. By using a ton of HP evs,
 set but it is FANTASTIC, and is the team's main wincon. By using a ton of HP evs,  is suddenly able to muscle its way past bulkier teams way more easily than it could without them. This set is lowkey broken and circumvents a lot of the traditional counterplay to
 is suddenly able to muscle its way past bulkier teams way more easily than it could without them. This set is lowkey broken and circumvents a lot of the traditional counterplay to  . Teams that attempt to chip it down likely won't be able to do it fast enough, and I have had many games where a non-hp invested
. Teams that attempt to chip it down likely won't be able to do it fast enough, and I have had many games where a non-hp invested  would have failed to sweep because it would have took too much damage. Its great at muscling past
 would have failed to sweep because it would have took too much damage. Its great at muscling past  ,
,  , and
, and  which
 which  wouldn't outspeed anyways. Tera fire circumvents all attempts to burn
 wouldn't outspeed anyways. Tera fire circumvents all attempts to burn  and roar prevents practically all attempts to phaze by the opponent. Bulky
 and roar prevents practically all attempts to phaze by the opponent. Bulky  has another purpose, and that is being an absolutely fantastic phazer. the added bulk really helps against pokemon boost sweepers who were about to get out of hand like dragon dance
 has another purpose, and that is being an absolutely fantastic phazer. the added bulk really helps against pokemon boost sweepers who were about to get out of hand like dragon dance  and tera-ground
 and tera-ground  , letting it more easily phaze and then sweep later if needed.
, letting it more easily phaze and then sweep later if needed.
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Hex
- Will-O-Wisp
- U-turn
wisp hex
 acts as the team's form of speed control. Having such a fast mon with status, hex, and uturn is fantastic for the team.
 acts as the team's form of speed control. Having such a fast mon with status, hex, and uturn is fantastic for the team.  usually comes in on physical attackers to threaten will-o-wisp. The threat of will-o-wisp usually causes the opponent to play predictably, allowing free u-turns into our dangerous pokemon like
 usually comes in on physical attackers to threaten will-o-wisp. The threat of will-o-wisp usually causes the opponent to play predictably, allowing free u-turns into our dangerous pokemon like  and
 and  .
.  acts as a great stopgap for
 acts as a great stopgap for  which otherwise destroys the team and wisps dangerous pokemon like
 which otherwise destroys the team and wisps dangerous pokemon like  and
 and  . It also assists in the effort of chipping down
. It also assists in the effort of chipping down  as a burnt
 as a burnt  is easy to pivot in on with
 is easy to pivot in on with  . Tera fairy is useful in niche situations where you need to live a dragon move, though I only ever clicked it one time against a
. Tera fairy is useful in niche situations where you need to live a dragon move, though I only ever clicked it one time against a  .
.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Supercell Slam
- Rapid Spin
A late addition to the team, this used to be a
 however I found that I really needed something that could spin and also threaten the likes of
 however I found that I really needed something that could spin and also threaten the likes of  and the metal birds
 and the metal birds  
  . Enter booster attack
. Enter booster attack  , which is able to do just that.
, which is able to do just that.  provides rapid spin support for
 provides rapid spin support for  while also being a breaker in its own right. The booster attack is important as it reaches multiple important benchmarks. Ice spinner 2hkos
 while also being a breaker in its own right. The booster attack is important as it reaches multiple important benchmarks. Ice spinner 2hkos  and tera electric supercell slam KOs
 and tera electric supercell slam KOs  and
 and  after future sight from
 after future sight from  . I opted for tera electric supercell slam over the similar option of tera fire temper flare for 2 reasons. The first is that tera electric avoids static from
. I opted for tera electric supercell slam over the similar option of tera fire temper flare for 2 reasons. The first is that tera electric avoids static from  . The second is that supercell slam helps the team's water
. The second is that supercell slam helps the team's water  matchup.
 matchup. also provides the additional benefit of being able to tera
 also provides the additional benefit of being able to tera  in a
 in a  matchup more easily.
 matchup more easily.
Slowking-Galar @ Shuca Berry
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 240 Def / 16 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Psychic Noise
In my opinion, this is the best
 set. double psychic move physdef with a shuca berry turns
 set. double psychic move physdef with a shuca berry turns  into a menace that allows it to take risks it otherwise could not normally take. running a second psychic move on
 into a menace that allows it to take risks it otherwise could not normally take. running a second psychic move on  is huge as it allows it to more quickly and easily dispatch of pokemon like
 is huge as it allows it to more quickly and easily dispatch of pokemon like  ,
,  , and
, and  . Shuca berry allows
. Shuca berry allows  to stay in and 1v1
 to stay in and 1v1  , which is huge as
, which is huge as  would otherwise be a massive threat and shuca removes prediction from the equation. Shuca berry also allows
 would otherwise be a massive threat and shuca removes prediction from the equation. Shuca berry also allows  to play way more aggressively against
 to play way more aggressively against  enabling it to chilly out on predicted ruinations with more impunity. The physdef investment is important because it allows
 enabling it to chilly out on predicted ruinations with more impunity. The physdef investment is important because it allows  to live 2 ivy cudgels vs
 to live 2 ivy cudgels vs  and either hit it with sludge bomb or pivot out (you should also be able to live 2 knock offs if rocks aren't up). The combination off future sight + psychic noise is also a nightmare for stall to deal with, and lets you annoy
 and either hit it with sludge bomb or pivot out (you should also be able to live 2 knock offs if rocks aren't up). The combination off future sight + psychic noise is also a nightmare for stall to deal with, and lets you annoy  and other members on the stall team like
 and other members on the stall team like  who won't be able to keep switching in on
 who won't be able to keep switching in on   forever. Tera dark lets
 forever. Tera dark lets  be a ghost/dark resist in an emergency.
 be a ghost/dark resist in an emergency.
Quaquaval @ Assault Vest
Ability: Moxie
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Aqua Step
- Knock Off
- Rapid Spin
The team's original rapid spinner over
 , the idea is that you can have a rapid spinner without needing to double up on ground types.
, the idea is that you can have a rapid spinner without needing to double up on ground types.  provides the dual role of hazard support and late game sweeper for the team.
 provides the dual role of hazard support and late game sweeper for the team.  is especially good at rapid spinning against teams relying on
 is especially good at rapid spinning against teams relying on  to block your rapid spin, as aqua step into knock off always kills it. The same combo also will K.O. offensive
 to block your rapid spin, as aqua step into knock off always kills it. The same combo also will K.O. offensive  (not defensive though) allowing for an easy moxie boost and a free spin most of the time. In addition
 (not defensive though) allowing for an easy moxie boost and a free spin most of the time. In addition  provides a strong CC, which synergizes well with Future sight from
 provides a strong CC, which synergizes well with Future sight from  and also provides knock off support.
 and also provides knock off support.  also checks many dangerous special attackers that
 also checks many dangerous special attackers that  or
 or  can struggle with, mainly focus blast
 can struggle with, mainly focus blast  and Tera blast ground
 and Tera blast ground  . Tera electric helps avoid paralysis.
. Tera electric helps avoid paralysis.The main reason I replaced it is because I felt that
 was able to do much better against the bulky squads that my team struggled with. In addition, the stuff that
 was able to do much better against the bulky squads that my team struggled with. In addition, the stuff that  beat I just felt wasn't common enough at 1900s+ so I swapped it out.
 beat I just felt wasn't common enough at 1900s+ so I swapped it out.  is still really good though in my opinion and this set is lowkey underrated in ou right now.
 is still really good though in my opinion and this set is lowkey underrated in ou right now.Teambuilding process
This team took many attempts to make and I had to try a lot of different things before it worked. Don't get discouraged from the difficulty of teambuilding, Eventually you'll get it right!
https://pokepast.es/672797072754477a- the current team, swapped over to supercell slam to avoid  para and have a better water
 para and have a better water  matchup. Hit rank #2
 matchup. Hit rank #2
https://pokepast.es/707009a3bce64884- wanted a rapid spinner who could remove and the metal birds
 and the metal birds  and
 and  , original strat was temper flare because it one shot balloon
, original strat was temper flare because it one shot balloon  with tera.
 with tera.
https://pokepast.es/b9d145cc4a3155d7- The final version of the squad, extremely consistent and peaked at over 2000 elo at rank #5
 squad, extremely consistent and peaked at over 2000 elo at rank #5
https://pokepast.es/2e8db7395503dfeb- changed 's set to shuca berry + psychic noise. I also swapped
's set to shuca berry + psychic noise. I also swapped  to a lava plume protect set.
 to a lava plume protect set.
https://pokepast.es/2a4136648d410712- swapped to lefties on
https://pokepast.es/80e6dd6fe4c40f06- tried , but the team was a little too weak to fire types like
, but the team was a little too weak to fire types like 
https://pokepast.es/f87056c5d80d9ffc- tried , it was bad
, it was bad
https://pokepast.es/40bfa5c11f4817e7- original failed experiment, was the weak link and literally only there to stop
 was the weak link and literally only there to stop  from going tera fly and 6-0ing the team LOL.
 from going tera fly and 6-0ing the team LOL.
		 para and have a better water
 para and have a better water  matchup. Hit rank #2
 matchup. Hit rank #2https://pokepast.es/707009a3bce64884- wanted a rapid spinner who could remove
 and the metal birds
 and the metal birds  and
 and  , original strat was temper flare because it one shot balloon
, original strat was temper flare because it one shot balloon  with tera.
 with tera.https://pokepast.es/b9d145cc4a3155d7- The final version of the
 squad, extremely consistent and peaked at over 2000 elo at rank #5
 squad, extremely consistent and peaked at over 2000 elo at rank #5https://pokepast.es/2e8db7395503dfeb- changed
 's set to shuca berry + psychic noise. I also swapped
's set to shuca berry + psychic noise. I also swapped  to a lava plume protect set.
 to a lava plume protect set.https://pokepast.es/2a4136648d410712- swapped to lefties on

https://pokepast.es/80e6dd6fe4c40f06- tried
 , but the team was a little too weak to fire types like
, but the team was a little too weak to fire types like 
https://pokepast.es/f87056c5d80d9ffc- tried
 , it was bad
, it was badhttps://pokepast.es/40bfa5c11f4817e7- original failed experiment,
 was the weak link and literally only there to stop
 was the weak link and literally only there to stop  from going tera fly and 6-0ing the team LOL.
 from going tera fly and 6-0ing the team LOL.Gameplans against different archetypes
The Stall Gameplan (IMPORTANT):
IMPORTANT PLEASE READ, THE ENTIRE STALL GAME PLAN IS PREDICATED ON KNOWING HOW TO USE THIS
 AGAINST A STALL TEAM.
 AGAINST A STALL TEAM.Turn 1: You will always lead
 against the stall team. This will force the stall player to have to risk their
 against the stall team. This will force the stall player to have to risk their  early on a potential ice beam. This means that on turn 1 you always click future sight since most stall players don't risk their
 early on a potential ice beam. This means that on turn 1 you always click future sight since most stall players don't risk their  turn 1. Then because they still don't know they will likely be forced out. You need to do this because otherwise you're gonna have to burn booster on
 turn 1. Then because they still don't know they will likely be forced out. You need to do this because otherwise you're gonna have to burn booster on  to force out
 to force out  , which is not ideal (we want to save it to bait the stall team's
, which is not ideal (we want to save it to bait the stall team's  ).
).The turns following if
 lacks eq: you want stealth rocks up with
 lacks eq: you want stealth rocks up with  . Once
. Once  re-enters you basically just keep going
 re-enters you basically just keep going  to annoy it and set up future sights and chip it down with psychic noise. Basically if the stall team lacks a way to stop
 to annoy it and set up future sights and chip it down with psychic noise. Basically if the stall team lacks a way to stop  from just using the combo of future sight + psychic noise, you usually just win long term. However
 from just using the combo of future sight + psychic noise, you usually just win long term. However  can't do it all because
 can't do it all because  and
 and  are faster than it and you because of that you can't stop them from healing if you don't predict them coming in every time. Luckily future sight chilly reception should be able to put on enough pressure to get damage past them.
 are faster than it and you because of that you can't stop them from healing if you don't predict them coming in every time. Luckily future sight chilly reception should be able to put on enough pressure to get damage past them.Supercell slam play on
 : After the first round with
: After the first round with  , you bring in
, you bring in  on it again. This time though, you line up the future sight and chilly into
 on it again. This time though, you line up the future sight and chilly into  . Now if your opponent has a
. Now if your opponent has a  they will likely switch into it. On the next turn it will be in range of tera electric supercell slam ohko. From there
 they will likely switch into it. On the next turn it will be in range of tera electric supercell slam ohko. From there  and
 and  have blown the stall team wide open, and they won't be able to keep surviving against the constant barrage of future sight, psychic noise, and the attacks from the rest of the team.
 have blown the stall team wide open, and they won't be able to keep surviving against the constant barrage of future sight, psychic noise, and the attacks from the rest of the team.If the stall team lacks a flying resist: well you're going to have an easy time, after forcing out
 and hopefully getting up rocks, you might just be able to tera blast flying with
 and hopefully getting up rocks, you might just be able to tera blast flying with  and 6-0 their team.
 and 6-0 their team.Heatran:
 is one of the best mons to use against stall but you have to do it in the right way or else it will take too much damage. Usually the safest way to get a trap with
 is one of the best mons to use against stall but you have to do it in the right way or else it will take too much damage. Usually the safest way to get a trap with  is to combo future sight into magma storm. Also if their
 is to combo future sight into magma storm. Also if their  lacks eq, don't be afraid to use
 lacks eq, don't be afraid to use  to take advantage of that!
 to take advantage of that!  doesn't always work because it specifically has trouble against
 doesn't always work because it specifically has trouble against  and especially struggles against showdownfail's
 and especially struggles against showdownfail's  stall.
 stall.If
 has EQ: its going to be harder but its still ok.
 has EQ: its going to be harder but its still ok.  lives the combo of first turn knock off into second turn earthquake. You are going to have to go
 lives the combo of first turn knock off into second turn earthquake. You are going to have to go  earlier than usual to start breaking, and you might not be able to line up the future sight the way you want to.
 earlier than usual to start breaking, and you might not be able to line up the future sight the way you want to.If
 is swords dance: these
 is swords dance: these  threaten to end the game constantly against you. Fortunately you should be able to use
 threaten to end the game constantly against you. Fortunately you should be able to use  to weaken it early game and force it out. You will probably end up with a position where
 to weaken it early game and force it out. You will probably end up with a position where  can break one of the stall mons. If
 can break one of the stall mons. If  is ever getting out of hand you can always roar it out with
 is ever getting out of hand you can always roar it out with 
Note that some really good stall players have realized they need to risk ice beam turn 1 against
 or they lose too much momentum. In addition earthquake
 or they lose too much momentum. In addition earthquake  seems to be having an uptick on stall lately making it harder to take advantage of. The stall matchup isn't free but It's very strong, and is able to consistently beat mid 1900's rated stall teams.
 seems to be having an uptick on stall lately making it harder to take advantage of. The stall matchup isn't free but It's very strong, and is able to consistently beat mid 1900's rated stall teams.Mostly the same game plans, except now you aim to line up future sights into close combats and knock offs from  , it tends to be very strong into what most stall teams can do and the constant pressure from knock off, future sight, and close combat will eventually overwhelm most stall teams.
, it tends to be very strong into what most stall teams can do and the constant pressure from knock off, future sight, and close combat will eventually overwhelm most stall teams.
		 , it tends to be very strong into what most stall teams can do and the constant pressure from knock off, future sight, and close combat will eventually overwhelm most stall teams.
, it tends to be very strong into what most stall teams can do and the constant pressure from knock off, future sight, and close combat will eventually overwhelm most stall teams.Please refer to the stall section of the replays to see some live examples (I didn't play perfectly but it should give you a good idea on how to beat stall)
Weather
Sun
You should lead
 against this. By doing this it is very easy to create situations where the sun team cannot get off the combo of sun into eject button
 against this. By doing this it is very easy to create situations where the sun team cannot get off the combo of sun into eject button  , by denying this you should be able to out-offense them. Note to u-turn on walking wake 1 time with
, by denying this you should be able to out-offense them. Note to u-turn on walking wake 1 time with  to ensure darts kills the next time. In addition any attempts to counter-lead you with a
 to ensure darts kills the next time. In addition any attempts to counter-lead you with a  will be swiftly stopped by shuca berry.
 will be swiftly stopped by shuca berry.Rain
Fortunately this is quite rare but it is a lot harder of a matchup than sun. There are a few ways you could do this, you could try to anti lead and K.O.
 turn 1 with either
 turn 1 with either  or
 or  . You could also lead
. You could also lead  to make sure that rain doesn't go up and go from there. (In all honesty I didn't fight rain because it is so bad in the meta right now but you should be able to beat it)
 to make sure that rain doesn't go up and go from there. (In all honesty I didn't fight rain because it is so bad in the meta right now but you should be able to beat it)Sand/Snow
 and
 and  aren't real, they can't hurt you.
 aren't real, they can't hurt you.Webs
 has fallen out of favor with the webs playerbase especially after
 has fallen out of favor with the webs playerbase especially after  's ban. This leaves
's ban. This leaves to be the default webs setter for these teams, and really the only one you are going to see frequently. If you think your opponent is clueless about the team you can lead
 to be the default webs setter for these teams, and really the only one you are going to see frequently. If you think your opponent is clueless about the team you can lead  and ohko most
 and ohko most  with stone edge or tera blast flying. Although funnily enough, this really isn't even necessary. You shouldn't have any problems beating the webs team even if webs go up because coots
 with stone edge or tera blast flying. Although funnily enough, this really isn't even necessary. You shouldn't have any problems beating the webs team even if webs go up because coots  and
 and  are nightmares for a webs team to deal with. In addition, this team has easy answers to most common webs abusers such as specs
 are nightmares for a webs team to deal with. In addition, this team has easy answers to most common webs abusers such as specs  ,
,  ,
,  ,
,  ,
 ,  and of course multiple great checks to
 and of course multiple great checks to  . For this reason, other webs setters like
. For this reason, other webs setters like  
  and
 and  won't cause issues. If you face
 won't cause issues. If you face  its not a bad idea to lead
 its not a bad idea to lead  and try to get rocks up. Also try to break
 and try to get rocks up. Also try to break  's air balloon when you can it makes things a lot easier.
's air balloon when you can it makes things a lot easier.You basically can afford to play pretty safe against webs, its a strong matchup for this team. Only
 ,
,  and
 and  will reasonably be able to pose a threat. If you preserve
 will reasonably be able to pose a threat. If you preserve  's hp stat it should be able to handle them. All in all, webs is one of the team's best matchups.
's hp stat it should be able to handle them. All in all, webs is one of the team's best matchups.Other hyper offense
hazard stack
lead
 is annoying because you don't know if it has ice beam or life orb psycho boost, don't risk
 is annoying because you don't know if it has ice beam or life orb psycho boost, don't risk  turn 1 and just lead
 turn 1 and just lead  for a safe 2hko.
 for a safe 2hko.lead
 is much more annoying because it is often paired with other pokemon that can counterlead you. The problem is that even if glim leads off there is always the chance they switch out because they are running red card.
 is much more annoying because it is often paired with other pokemon that can counterlead you. The problem is that even if glim leads off there is always the chance they switch out because they are running red card.  is technically the best lead against this as it prevents Tspike and is safe against most other leads. If you notice the opponent might have something like a
 is technically the best lead against this as it prevents Tspike and is safe against most other leads. If you notice the opponent might have something like a  that can threaten
 that can threaten  on lead, it might be worth it to lead
 on lead, it might be worth it to lead  instead. However you can't really make a scripted gameplan against
 instead. However you can't really make a scripted gameplan against  and you just have to go off of gamestate. Fortunately most of the threats on the HO team should be easy to answer as we have a solid answer to most HO staples which i've already mentioned in the webs section.
 and you just have to go off of gamestate. Fortunately most of the threats on the HO team should be easy to answer as we have a solid answer to most HO staples which i've already mentioned in the webs section.note about screens: I didn't play against this at all so unfortunately I don't have a gameplan in mind for this. However I imagine that you can take advantage of all screens setters pretty easily with
 , and you can stall screen turns by spamming roar with
, and you can stall screen turns by spamming roar with 
Threatlist

The team's worst matchup by far. This is really hard to get through because you need to kill it before it can set too many hazards and win. I usually lead
 and try to get a big u-turn off, or in some cases using tera blast fly immediately can cause certain ting-lu teams to crumble before they get going. I also pivot through
 and try to get a big u-turn off, or in some cases using tera blast fly immediately can cause certain ting-lu teams to crumble before they get going. I also pivot through  against
 against  because I have a shuca berry and its the only way to stop ruination from destroying my team. You do have to get plays right to win, but it's not impossible to beat standard spikes
 because I have a shuca berry and its the only way to stop ruination from destroying my team. You do have to get plays right to win, but it's not impossible to beat standard spikes  . If the opponent has rest talk
. If the opponent has rest talk  , you need to tera
, you need to tera  to beat it, it's the only way.
 to beat it, it's the only way.
This is one of the team's worst matchups because there really isn't a way to lock it down. Just be the goat and hit stone edge on the switch (or you probably lose). You can also try to break it with tera electric
 .
. 
 
I have really only been relying on
 to bait these. These two are going to be awful to fight if your opponent plays around the bait, usually because they are often paired with
 to bait these. These two are going to be awful to fight if your opponent plays around the bait, usually because they are often paired with  making getting past them a nightmare. If they aren't paired with
 making getting past them a nightmare. If they aren't paired with  you can probably use
 you can probably use  or
 or  to get damage past them which is fine. But if they are, you're gonna need to use tera bug to trap the
 to get damage past them which is fine. But if they are, you're gonna need to use tera bug to trap the  to beat that core.
 to beat that core.
Water Garg is rough. Non-curse sets are easy to deal with however, as you can just spam future sight into psychic noise with
 on it and easily break it. The problem is that most
 on it and easily break it. The problem is that most  are curse sets with earthquake, these are hard to force out and constantly threaten to sweep. The silver lining however is that
 are curse sets with earthquake, these are hard to force out and constantly threaten to sweep. The silver lining however is that  will halt it's sweeping attempts early game, and this is really the only good way to consistently force it out.
 will halt it's sweeping attempts early game, and this is really the only good way to consistently force it out.Once it's forced out usually
 can start clicking moves to make progress, as
 can start clicking moves to make progress, as  may be the only solid flying resist the opponent had. (remember if they have a zapdos you gotta hit the stone edge or force past it with
 may be the only solid flying resist the opponent had. (remember if they have a zapdos you gotta hit the stone edge or force past it with  ).
).
A big threat if running the
 version. The switch in is
 version. The switch in is  but it can be bad if
 but it can be bad if  is running focus blast (try to preserve
 is running focus blast (try to preserve  for late game if you can). The best play is to usually lead
 for late game if you can). The best play is to usually lead  against it so you can u-turn for early chip on it, the next time
 against it so you can u-turn for early chip on it, the next time  gets in on
 gets in on  , dragon darts will pick up the kill.. Just try to play to deny it entry.
, dragon darts will pick up the kill.. Just try to play to deny it entry.Specs shadow ball/band tera blast ghost users
 
 
If these guys are running a choice set they are going to be hard to deal with. CB
 kinda runs through this team in theory (but I haven't fought it, I imagine you're going to need to go for game with
 kinda runs through this team in theory (but I haven't fought it, I imagine you're going to need to go for game with  or
 or  before it does too much damage). Specs
 before it does too much damage). Specs  and
 and  are also hard but
 are also hard but  can at least answer
 can at least answer  temporarily. Worst case scenario against specs
 temporarily. Worst case scenario against specs  we have tera dark on
 we have tera dark on  .
.
So actually this guy is pretty easy to beat but I just want to point out that it isn't worth risking it having ice beam or life orb psycho boost turn 1 on
 , just lead
, just lead  or
 or  for a safe 2hko.
 for a safe 2hko.Replays
Great-tusk version

https://replay.pokemonshowdown.com/gen9ou-2342785307-dtklpv5cnmbxd2tca5i3ge2fjyrxa5vpw
https://replay.pokemonshowdown.com/gen9ou-2342776902-l0jnfj16u0246yvkxi9s6p7o7k4sup3pw
https://replay.pokemonshowdown.com/gen9ou-2342642351-p4phmvjt4vw1xi6kofbo4o0hn3b0s3dpw
https://replay.pokemonshowdown.com/gen9ou-2342639252-uhoybj6kda7j2emfu427frjpnmx6tvwpw - duckular goob
https://replay.pokemonshowdown.com/gen9ou-2342206125-rhxcpmegwk3468ek9wxmmln4inpfod5pw -
 clutches up
 clutches uphttps://replay.pokemonshowdown.com/gen9ou-2342202217-f2mulv1bueiltg95rpm4cwt7aaojpappw
https://replay.pokemonshowdown.com/gen9ou-2342192813-2bf3iy2p1iqgwo9i3791076oy95quhopw - a bit haxy but shows how good the extra
 bulk is.
 bulk is.quaquaval version

https://replay.pokemonshowdown.com/gen9ou-2342163589-ic6xfdpup8po99hbc23jdxaa7ttqq53pw
https://replay.pokemonshowdown.com/gen9ou-2342151882-ewsj13dbgj23pghg6fap3asy9kit73apw
https://replay.pokemonshowdown.com/gen9ou-2342012404-iy4y71ue31b42rixu9kqt37oqedv9uypw
https://replay.pokemonshowdown.com/gen9ou-2342001520-oerc95kunm2iaqtxanacxy809x1mcvxpw
https://replay.pokemonshowdown.com/gen9ou-2341567310-2b240y48sc916qhin06sdx917biakngpw
https://replay.pokemonshowdown.com/gen9ou-2341548740-0icvg6gj3vp31b1slh4fad8boi72cp7pw - another great example of

https://replay.pokemonshowdown.com/gen9ou-2341531204-1rgr2rwqjqhpjdc7f9g8dbpybmp07kopw
https://replay.pokemonshowdown.com/gen9ou-2341482624-2lyy7yo7jckphpi8b6jpfwah0lg1j7dpw
https://replay.pokemonshowdown.com/gen9ou-2341477271-rv6jupfe3jpn84lrlhd5ndxxe3y1tt6pw
Featured stall destructions: (because I know yall like to see stall beaten)
https://replay.pokemonshowdown.com/gen9ou-2342606610-dbq5ytkwqg6ybimy6extjrr0pu97bcnpw - same idea as tera electric
 but with tera fire temper flare
 but with tera fire temper flarehttps://replay.pokemonshowdown.com/gen9ou-2342155418-xgfo0v7r25spyacku3ndrvk0f1ew3atpw - particularly difficult team to beat cause he had no
 to take advantage of and a hard counter to future sight
 to take advantage of and a hard counter to future sighthttps://replay.pokemonshowdown.com/gen9ou-2342003874-yguubv0xuxveehnewa8ratx5f0dkyf5pw
https://replay.pokemonshowdown.com/gen9ou-2341997367-47q2qr3lny6g8w31d6ay96cqupsal69pw - trapping
 with tera bug
 with tera bug 
https://replay.pokemonshowdown.com/gen9ou-2341986940-0frt11vjvvx2woxsjceh0bxmnkmrpckpw
https://replay.pokemonshowdown.com/gen9ou-2341570266-bexm4k3emxytjtdslw14l3s9g36ibnxpw
https://replay.pokemonshowdown.com/gen9ou-2342714728-jcl7l06likew3iuymnfhu10iijkcrqjpw -bro didn't wanna play no more

Special thanks
TO EVERYONE WHO BANNED
 THIS TEAM WOULD NOT BE POSSIBLE WITHOUT YOU!!!
 THIS TEAM WOULD NOT BE POSSIBLE WITHOUT YOU!!!THANKS FOR READING! GOD BLESS AND HAVE A GREAT DAY!!!

			
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 , u-turn to
, u-turn to  earlier in the game to preserve the hp of my other team members, because its role was less valuable.
 earlier in the game to preserve the hp of my other team members, because its role was less valuable. was iron defense instead of calm mind you probably won guaranteed if it was a standard one. You def got justice for that miss though
 was iron defense instead of calm mind you probably won guaranteed if it was a standard one. You def got justice for that miss though  .
. 
 
		 
 
		 
 
		

 
 
		 for
 for  team!
 team! 
 ,
, 