Metagame SV OU Metagame Discussion v4

https://pokepast.es/26fc45d21a41dfb6

This sample team is that one with Tera Blast Ghost Dragonite. Idk if I missed something, but Spell Tag here is total overkill. Even with Jolly, you're still one-shotting every non-Pecharunt ghost weak in the tier after a DD. I found Heavy Duty Boots way more practical here tbh. Maybe someone else can fill me in on some Spell Tag calcs, but I found it to be mostly a gimmick over HDB
 
https://pokepast.es/26fc45d21a41dfb6

This sample team is that one with Tera Blast Ghost Dragonite. Idk if I missed something, but Spell Tag here is total overkill. Even with Jolly, you're still one-shotting every non-Pecharunt ghost weak in the tier after a DD. I found Heavy Duty Boots way more practical here tbh. Maybe someone else can fill me in on some Spell Tag calcs, but I found it to be mostly a gimmick over HDB
+1 252+ Atk Spell Tag Tera Ghost Dragonite Tera Blast (80 BP) vs. +1 0 HP / 0 Def Zamazenta: 157-186 (48.3 - 57.2%) -- 91.8% chance to 2HKO

it’s to get a mostly consistent 2HKO on zamazenta
 
Sorry if this is not the right place to discuss this. I'm still a bit new to posting on here, but I was wondering if there are common answers to a standard dondozo? I notice I have no real strategy to stall teams featuring one.
 
Sorry if this is not the right place to discuss this. I'm still a bit new to posting on here, but I was wondering if there are common answers to a standard dondozo? I notice I have no real strategy to stall teams featuring one.

Dondozo is a tricky mon to place in SV OU honestly. Your best bet is to attack its recovery and not try and set up knowing Unaware is going to wall your physical attackers. Future Sight and Psychic Noise are fantastic against it and at least force it to use Tera Dark. Special Attacks in general are nice against it, but most opponents will pair it with a Blissey or other special wall(s). Something like an AV Primarina might not seem like the best Dondozo counter, but it takes away anything Dondozo would want to do, especially with a combination of Moonblast, Psychic Noise, and Flip Turn to transition to something to take advantage of our opponent bringing in a Blissey or Gliscor. Galarian Slowking and Iron Crown also utilize a similar strategy. Note I did lose to a Dondozo recently by feeblishly setting up on it when I didn't have power to bust through Unaware, but Dondozo is more something that will force you to beat yourself than your opponent beating you.

And when in doubt...Wellspring isn't a bad answer either ;).
 
Dondozo is a tricky mon to place in SV OU honestly. Your best bet is to attack its recovery and not try and set up knowing Unaware is going to wall your physical attackers. Future Sight and Psychic Noise are fantastic against it and at least force it to use Tera Dark. Special Attacks in general are nice against it, but most opponents will pair it with a Blissey or other special wall(s). Something like an AV Primarina might not seem like the best Dondozo counter, but it takes away anything Dondozo would want to do, especially with a combination of Moonblast, Psychic Noise, and Flip Turn to transition to something to take advantage of our opponent bringing in a Blissey or Gliscor. Galarian Slowking and Iron Crown also utilize a similar strategy. Note I did lose to a Dondozo recently by feeblishly setting up on it when I didn't have power to bust through Unaware, but Dondozo is more something that will force you to beat yourself than your opponent beating you.

And when in doubt...Wellspring isn't a bad answer either ;).
Thanks for the response! I would love to use Ogerpon on other teams soon, but getting rid of Leftovers is definitely a priority. I would love to use unaware clefable on it but it's hard to actually threaten out dozo since moonblast and thunderbolt is like a 3-4 hit ko or something so it can just rest off anything I can do to it. In the meantime, I can try and see if I can fit a primarina on my current team, thank you!
 
Sorry if this is not the right place to discuss this. I'm still a bit new to posting on here, but I was wondering if there are common answers to a standard dondozo? I notice I have no real strategy to stall teams featuring one.
I'd like to add, fast Encore mons like Maushold or Flowertrick from Meowscarada can also threaten Dozo out. This is why Ogerpon is good as well, but even a naked PopBomb will usually drain Dozo's HP fast enough that they'll be forced out to a rocky helmet user or similar. When playing against stall, playing slow and sticking to a plan is best; Knock is your best friend, as is hazards! Anything that taunts, encores, etc can fuck up stall pretty badly.

Any SPA attackers can usually deal with Dozo, but that brings in blissey; mixed attackers or ones that carry knock might help you out a bit too. Anything that disrupts Dozo is good, wasting its rest turns is top priority when it comes to dealing with the annoying whale. I like to rely on eerie spell gking personally if you want some more niche but fun anti stall tech. You might find Saltcure from Garg to be useful for the same reason.
 
I'd like to add, fast Encore mons like Maushold or Flowertrick from Meowscarada can also threaten Dozo out. This is why Ogerpon is good as well, but even a naked PopBomb will usually drain Dozo's HP fast enough that they'll be forced out to a rocky helmet user or similar. When playing against stall, playing slow and sticking to a plan is best; Knock is your best friend, as is hazards! Anything that taunts, encores, etc can fuck up stall pretty badly.

Any SPA attackers can usually deal with Dozo, but that brings in blissey; mixed attackers or ones that carry knock might help you out a bit too. Anything that disrupts Dozo is good, wasting its rest turns is top priority when it comes to dealing with the annoying whale. I like to rely on eerie spell gking personally if you want some more niche but fun anti stall tech. You might find Saltcure from Garg to be useful for the same reason.
Those sound great! Though I would like something more bulky than meow yet not as slow as garg and gking to threaten non stall. Would mixed dragapault be a good idea since it resists what dozo (normally) can do and take advantage of rest with hex and threatens other mons?
 
Sorry if this is not the right place to discuss this. I'm still a bit new to posting on here, but I was wondering if there are common answers to a standard dondozo? I notice I have no real strategy to stall teams featuring one.
a good way to deal with it is by forcing it to take a knock off. Something like SD Weavile can force it in to check it and knock its boots off, allowing you to wear it down with hazards and bowl it over later in the match. Future sight + physical attacker is also good, although a good stall team will have at least a decent answer to future sight, but it's still a good stallbreaking strategy if executed well.
 
Those sound great! Though I would like something more bulky than meow yet not as slow as garg and gking to threaten non stall. Would mixed dragapault be a good idea since it resists what dozo (normally) can do and take advantage of rest with hex and threatens other mons?
Dragapult is deffo a pretty nice answer with darts and hex. Uturn to pivot out after Blissy comes in and you're golden. I'd suggest Tera Dragon to boost darts and/or Draco? if you go this route. you could go Thunderbolt for Corv as well.
 
Dragapult is deffo a pretty nice answer with darts and hex. Uturn to pivot out after Blissy comes in and you're golden. I'd suggest Tera Dragon to boost darts and/or Draco? if you go this route. you could go Thunderbolt for Corv as well.
Sounds great! I'll play some games like that, I'm already running moltres so maybe I'll hold off on thunderbolt coverage for rn, but I'll be sure to try it out. Thank you again to all those who responded!
 
What are ya'll doing to deal with Kyurem? Hate that thing. I find that in a attempt to find checks for Choice Spec Kyurem I end up creating massive holes in my team. Any suggestions?
 
What are ya'll doing to deal with Kyurem? Hate that thing. I find that in an attempt to find checks for Choice Spec Kyurem I end up creating massive holes in my team. Any suggestions?
Scizor lives anything with the standard 120HP investment and can kill back with Bullet Punch. It loses if Kyurem has TBlast Fire but I don’t see that very often on Specs sets. Alternately, use fast Knock users in order to dispatch its specs and make it easier to switch into (though it’s usually paired with insufferable mons like M*la and Corv)
 
What are ya'll doing to deal with Kyurem? Hate that thing. I find that in a attempt to find checks for Choice Spec Kyurem I end up creating massive holes in my team. Any suggestions?
I tend to play like I assume it's a special set at first because the special wallbreaking potential is a bit more immediate as a threat. I try to have something on my team to force it out if it is DDs. Once you force Kyurem out once, it becomes a lot easier to deal with because you know roughly what it is.

The biggest issue is scouting it since you can lose multiple mons in that process. Tera can further complicate that.

AV TTar and Glowking are probably the best blanket checks even though they are weak to EP, although the former wants Wish support. If you get it off non-STAB, they can sponge an EP pretty well. Some Steel types like Gambit, Crown, Tinkaton, and Ghold can take an Ice move and Crown can more easily beat sub-tect. Items like Air Balloon and Shuca berry can mitigate an EP on your steel type or even if you want to run non-AV Glowking. Fezandipity is another option and has great special defense. Primarina used to be good if you avoid a supereffective freeze dry, but I haven't used it in awhile.

For DD Kyurem, Roar Zama works pretty well. After stopping the first setup, you can then come in clean and outspeed with a BP later in the game. The forced Tera isn't ideal, but Ting-Lu can Whirlwind as a more defensive option. Red Card on something bulky can also be good in general, but especially against Kyurem. Alomomola and Dozo can sometimes be good into physical Kyurem, but need to be wary of Freeze Dry mixed sets.

Offensively, Scizor and sometimes Fire types can check it. Psychic Noise is also really good against Sub/Tech if you have a faster mon. AV Hoopa-U is also quite bulky on the special side. Comfey can also be good, but doesn't like to face Tera Fire. Most offensive teams will simply try to hit it hard and fast.
 
Last edited:
What are ya'll doing to deal with Kyurem? Hate that thing. I find that in a attempt to find checks for Choice Spec Kyurem I end up creating massive holes in my team. Any suggestions?

This may seem like an odd tip but you can somewhat tell what set the Kyurem you're facing is based off the team structure. Like specs Rem is mainly on bulky offense teams, while the boots 3 attack variant is commonly used on hazard stack, and dd Rem is mostly on pure offensive structures. Also the specs variant needs a lot of hazard control support so u'll see its teammates being Hatterene or Cinderace and even Chilly Reception glowking for pivoting. Basically assuming what the set could be is a the hard part but if you can tell what it is then scouting becomes easier.
 
Just a reminder that AV Zama checks all Kyurem.

Zamazenta @ Assault Vest
Ability: Dauntless Shield
Tera Type: Fire
EVs: 72 HP / 252 Atk / 4 Def / 4 SpD / 176 Spe
Jolly Nature
- Close Combat
- Crunch
- Ice Fang
- Stone Edge

This is a hawt dawg (pun intended). I'll post a couple of different pups from my newest Zamazenta litter for those who don't bond with this version. There is an option for everyone to adopt from this pound.

:Zamazenta:
Summer (Zamazenta) @ Expert Belt
Ability: Dauntless Shield
Tera Type: Fire
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Close Combat
- Tera Blast
- Crunch
- Stone Edge

This is similar to your set with a few tweaks to handle Moltres and Corviknight more effectively, as Tera Blast Fire is a 2HKO on Corviknight and is more likely to OHKO Moltres. I lowered the Speed EVs on this to ensure outspeeding +1 Dragonite after a Dragon Dance even if this set isn't as strong against it as other versions.

:Zamazenta:
Direwolf (Zamazenta) @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Ice
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Close Combat
- Heavy Slam
- Tera Blast
- Crunch

This version is there to bop Gliscor, Dragonite, and Landorus-Therian while maintaining hazard immunity with Heavy-Duty Boots. I used this on an RMT a long time ago and it still works today, but be cognizant of telegraphing Tera Blast as Gliscor will use Protect to sniff it out.

:Zamazenta:
Grey Wind (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 112 HP / 68 Atk / 160 Def / 168 Spe
Jolly Nature
- Body Press
- Iron Defense
- Heavy Slam
- Roar

The last pup in the litter is an Iron Defense booster. The EV spread ensures a 2HKO on Hatterene with Heavy Slam while maximizing Leftovers recovery and filling the remaining EVs for stronger Body Presses after accumulating multiple Iron Defense boosts.
 
Direwolf (Zamazenta) @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Ice
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Close Combat
- Heavy Slam
- Tera Blast
- Crunch

This version is there to bop Gliscor, Dragonite, and Landorus-Therian while maintaining hazard immunity with Heavy-Duty Boots. I used this on an RMT a long time ago and it still works today, but be cognizant of telegraphing Tera Blast as Gliscor will use Protect to sniff it out.
Btw, zamazenta gets ice fang, which while it doesn't do as much as tera blast ice, means that its not a tera hog, while still doing good enough damage to these mons.
-1 252 Atk Zamazenta Ice Fang vs. 252 HP / 4 Def Landorus-Therian: 196-232 (51.3 - 60.7%) -- guaranteed 2HKO
252 Atk Zamazenta Ice Fang vs. 244 HP / 36 Def Gliscor: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO after Poison Heal
252 Atk Zamazenta Ice Fang vs. 252 HP / 0 Def Multiscale Dragonite: 140-166 (36.2 - 43%) -- guaranteed 3HKO
252 Atk Zamazenta Ice Fang vs. 252 HP / 0 Def Dragonite: 280-332 (72.5 - 86%) -- guaranteed 2HKO
 
How do we feel about the posterchild of cheese and match up fishing latias rn? I recently nominated to rise to B rank on the vr under the basis that the malevolent aircraft was still inconsistent but had better matchups into the current meta, but interestedly 658greninja expressed the belief on the vr thread that this pokemon was a complete fraud due to its inconsistently (also said that cobalion has a niche as a stealth rocker is which really cool) which isn’t exactly a bad take given that latias is a 50/50 mon that either very oppressive on the enemy team or a waste of your tera, infact its honestly pretty valid but it got me thinking how it could work in a metagame different from december 2023 where I thought tera stellar enamorus was broken for some reason whilst also making me question what I previously said about it.

IMG_5511.jpeg

Heres something to anyone still clamoring onto the idea that rillaboom is still great, this set abuses grassy seed (very stupid item) to get a boost that acts as a substitute for actually investment in defense that also adds to stored power, which allows us to use a more offensive take on double dance latias with special attack investment and enough speed to outrun tusk with the rest going into hp so latias is still pretty bulky, tera electric is simply to have no weaknesses but tera fighting is honestly more consistent since you kill gambit with it, however consistency isn’t what you signed up for when you decided to choose this which is why i’m using a tera type which gives us no pesky weakness

One positive about the set is that burning tera isn’t required for a sweep, you can easily play well with a favourable matchup (or any matchup that doesn’t SUCK) but a con is your lack of recovery on grassy terrain is up.

Overall, i still hold a grudge against this pokemon, but I still could see some experimentation with it.
 
Last edited:
How do we feel about the posterchild of cheese and match up fishing latias rn? I recently nominated to rise to B rank on the vr under the basis that the malevolent aircraft was still inconsistent but had better matchups into the current meta, but interestedly 658greninja expressed the belief on the vr thread that this pokemon was a complete fraud due to its inconsistently (also said that cobalion has a niche as a stealth rocker is which really cool) which isn’t exactly a bad take given that latias is a 50/50 mon that either very oppressive on the enemy team or a waste of your tera, infact its honestly pretty valid but it got me thinking how it could work in a metagame different from december 2023 where I thought tera stellar enamorus was broken for some reason whilst also making me question what I previously said about it.

View attachment 736227
Heres something to anyone still clamoring onto the idea that rillaboom is still great, this set abuses grassy seed (very stupid item) to get a boost that acts as a substitute for actually investment in defense that also adds to stored power, which allows us to use a more offensive take on double dance latias with special attack investment and enough speed to outrun tusk with the rest going into hp so latias is still pretty bulky, tera electric is simply to have no weaknesses but tera fighting is honestly more consistent since you kill gambit with it, however consistency isn’t what you signed up for when you decided to choose this which is why i’m using a tera type which gives us no pesky weakness

One positive about the set is that burning tera isn’t required for a sweep, you can easily play well with a favourable matchup (or any matchup that doesn’t SUCK) but a con is your lack of recovery on grassy terrain is up.

Overall, i still hold a grudge against this pokemon, but I still could see some experimentation with it.
Its bullshit. Every mon that isn't Ting-Lu, Toxapex, Tera Steel Clod, or phazer like Skarmory can get fucked over by its few sets, whether it be Tera Fairy Kiss, Tera Poison, Tera fire TB for Gambit / Ghold, Aura Sphere, Weakness policy, etc. It might be inconsistent, but its extremely unfun to fight, esp w/ screens.

In general I am not a fan of fighting pokemon like this or other bullshit cheesers like Ceruledge, Cosmic Power garbage, Polteageist, Cloyster, Blaziken, etc. Sequencing against them is annoying given all the set variation.
 
do not besmirch Blaziken by including it with Polcheegeist and Cheester. I work hard for those speed boost sweeps thank you very much.

in order to not make this a one liner, I'll share that Blaziken is honestly not bad! Life Orb Adamant is disgustingly strong. it easily 2hkos fast Lando sets on the switch with Flare Blitz and +2 Tera Fight CC is kind of a war crime. it's almost like mini Gouging Fire the way that it breaks for itself to sweep later. except it kills itself with Flare Blitz and Life Orb recoil and also has barely any bulk to set up. Fire Fighting is incredible STAB coverage but this thing's speed tier is pretty awful so Protect forcibly eliminates any hope of additional coverage. it can't really touch Dragapult or Dragonite as a result. it's also terrified of priority.
 
Hey OU metagame discussion thread. IDT I've made a long metagame post in a while, but I've recently been messing around with a lot of sets/mons that I think are pretty good/underexplored.

:sv/hatterene:
Hatterene @ Choice Specs
Ability: Magic Bounce
Tera Type: Fire
EVs: 208 HP / 248 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Psyshock
- Psychic Noise
- Mystical Fire
This was the one set on this list that didn't pan out as well as I thought, but the general idea was to use hatterene as a powerful wallbreaker to catch opponents off guard with powerful specs boosted attacks, such as OHKO'ing offensive ghold with mystical fire or easily 2hit ko'ing glowking with psyshock. Generally, I think AV is better because it allows yout to take hits much more easily, but this was a really funny moment that happened on ladder that specs was absolutely a key part of.
1745996571723.png

248+ SpA Choice Specs Hatterene Draining Kiss vs. -1 0 HP / 0 SpD Tera Ice Great Tusk: 348-411 (93.8 - 110.7%) -- 62.5% chance to OHKO

:sv/kyurem:
Kyurem @ Leftovers
Ability: Pressure
Tera Type: Ghost
EVs: 52 HP / 128 Atk / 128 Def / 200 Spe
Jolly Nature
- Substitute
- Protect
- Icicle Spear
- Dragon Dance
This is a set that both me and mcribs have been trying out which we like to call crack kyurem. This kyurem set has enough speed evs to outspeed pecharunt and most importantly, enough defense evs for garganacl salt cure to never break substitute. This means that infact, you can setup on protect garg, which is absolutely insane. From here, you can start to setup multiple dragon dances, snowballing into a sweeper that is hard to outspeed and does a lot of damage. I went with more attack investment, but mcribs went bulkier. Both are really good though.

:sv/pelipper:
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Dragon
EVs: 248 HP / 36 Def / 224 SpD
Sassy Nature
IVs: 0 Spe
- Hurricane
- Surf
- Roost
- Knock Off
Yes, that's right, I have used specially defensive pelipper. Its suprisingly bulky on the special side compared to if you looked at its stats. It is 3hit ko'd by darkrai dark pulse, which is nice in order to tank weak hits. From here, its actually quite offensively threatening between knock off, hurricane and surf, with it soft checking quite a large portion of the meta. Drizzle also can help stuff pokemon such as iron moth that teams might otherwise struggle with. Its not insanely flashy, but it always puts in work.


:sv/goodra hisui:
Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Dragon Tail
- Flamethrower
- Ice Beam
I've absolutely been spamming this pokemon recently, and I think hoodra is really good in this meta. It can take on bolt, waterpon, wake, darkrai, gholdengo, iron moth, primarina, pecharunt, kyurem and more, which is really nice. It can then use these pokemon to fire off powerful attacks, with the only thing to choose between dragon tail, which can phaze out boosting sweepers, or draco meteor, which can do solid STAB damage. But in general, hoodra is pretty difficult to switchin to if you don't have a bulky water (so basically mola, dozo or washtom in this case), but those can be handled by teammates. Its just really good at trading, which is very nice in this meta.

:sv/rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Swords Dance
A while back, I suggested SD Rillaboom as a potential set. I have since tried it out, and oh my god, this thing feels amazing. Early game, you can use u-turn+knock off to cripple switch-ins, while late game, you can click SD and clean up games. This set can actually trade really well into lots of its common answers. Pecharunt can't OHKO you from full, while +2 knock off is a guarenteed OHKO in return, with the only thing needed is to avoid the confusion chance. Now, ofc, rillaboom is probably going to be taken down with pecha, but that is an incredibly valuable trade to make. +2 grassy glide actually 2hit ko's gholdengo (with gholdengo having to use make it rain to have a chance to ko rillaboom), while bulky variants can't take +2 knock off at all. The birds are annoying, but zapdos and moltres don't like taking knock off, while corviknight can be pressured and if its not at full HP, actually can die to +4 knock off (you can survive a brave bird from full decently easily, so setting up another SD is entirely possible). Overall, I think this is a really good moveset. Does well into both offense and defense alike.

:sv/landorus therian:
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- U-turn
- Taunt
This isn't an unknown set, or even an unknown mon, but I want to shout out my goat landorus. I've seen some people say Lando is worse rn, and honestly, I just can't see that. Landorus offense I won't lie feels like the most consistent playstyle rn (as it has always been). Being able to soft check a lot of the meta is insanely good, and paired with a pokemon that can take on waterpon (pecharunt is usually a good partner), you can basically beat the whole physical metagame. Taunt means that its one of the few hazard setters that corviknight can't defog on, which is really nice to make sure they are kept up, while chipping lando with rocky helmet+bb recoil for teammates to sweep.
 
btw if you want to see that more bulkier crack kyu

Kyurem @ Leftovers
Ability: Pressure
Tera Type: Ghost
EVs: 248 HP / 108 Def / 120 SpD / 32 Spe
Adamant Nature
- Substitute
- Protect
- Dragon Dance
- Icicle Spear

i got this guy some bulk here. realistically you set up vs wellspring or alo and can do whatever you want. i got this spread to outspeed wellspring after a dd, which isnt too bad as you really put a lot of pressure on mons. Tera ghost was here for really ppstalling non roar zama or a dozo. and the bulk?

252 SpA Gholdengo Make It Rain vs. 248 HP / 120 SpD Kyurem: 384-452 (84.7 - 99.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Iron Valiant Close Combat vs. 248 HP / 108 Def Kyurem: 380-450 (83.8 - 99.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Great Tusk Headlong Rush vs. 248 HP / 108 Def Kyurem: 192-226 (42.3 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Garganacl Salt Cure vs. 248 HP / 108 Def Kyurem: 84-102 (18.5 - 22.5%) -- possible 6HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 108 Def Kyurem: 90-106 (19.8 - 23.3%) -- possible 6HKO

The only true counter to this is kingambit, so have a zama or val and youre prob fine
 
How do we feel about the posterchild of cheese and match up fishing latias rn? I recently nominated to rise to B rank on the vr under the basis that the malevolent aircraft was still inconsistent but had better matchups into the current meta, but interestedly 658greninja expressed the belief on the vr thread that this pokemon was a complete fraud due to its inconsistently (also said that cobalion has a niche as a stealth rocker is which really cool) which isn’t exactly a bad take given that latias is a 50/50 mon that either very oppressive on the enemy team or a waste of your tera, infact its honestly pretty valid but it got me thinking how it could work in a metagame different from december 2023 where I thought tera stellar enamorus was broken for some reason whilst also making me question what I previously said about it.

View attachment 736227
Heres something to anyone still clamoring onto the idea that rillaboom is still great, this set abuses grassy seed (very stupid item) to get a boost that acts as a substitute for actually investment in defense that also adds to stored power, which allows us to use a more offensive take on double dance latias with special attack investment and enough speed to outrun tusk with the rest going into hp so latias is still pretty bulky, tera electric is simply to have no weaknesses but tera fighting is honestly more consistent since you kill gambit with it, however consistency isn’t what you signed up for when you decided to choose this which is why i’m using a tera type which gives us no pesky weakness

One positive about the set is that burning tera isn’t required for a sweep, you can easily play well with a favourable matchup (or any matchup that doesn’t SUCK) but a con is your lack of recovery on grassy terrain is up.

Overall, i still hold a grudge against this pokemon, but I still could see some experimentation with it.
i ALWAYS lose to this guy man. literally ALWAYS. not aura sphere though, that's fraudulent. tera fairy dkiss is the set
 
Back
Top