Lower Tiers GSC NU Discussion

Uh... Hi? I was trolling through the strategy pokedex for Wigglytuff because I like Wigglytuff and I want to use it. I mean Wiggly is kinda useless even in-game and wholly outclassed. So I found this tier and I like what I see! I made two teams and since this I can't find this tier on fight button menu I might as well show it to you guys. Which is awkward since I'm perennially terrible and never actually played the tier while you guys are experts at this even arguing on how good the pokemon are.

So, don't mind me, or roast me either way.
Team 1 (with Wigglytuff)
Team 2 (this team is probably worse)
 
Uh... Hi? I was trolling through the strategy pokedex for Wigglytuff because I like Wigglytuff and I want to use it. I mean Wiggly is kinda useless even in-game and wholly outclassed. So I found this tier and I like what I see! I made two teams and since this I can't find this tier on fight button menu I might as well show it to you guys. Which is awkward since I'm perennially terrible and never actually played the tier while you guys are experts at this even arguing on how good the pokemon are.

So, don't mind me, or roast me either way.
Team 1 (with Wigglytuff)
Team 2 (this team is probably worse)
The first team is mostly good but you are missing some key things. Xatu cannot hit other Xatu, and Drill Peck is generally just not a very good move for what Xatu is trying to do. I recommend replacing it with Hidden Power Electric. Rock Slide is incompatible with Rapid Spin on Graveler. Use Hidden Power Rock instead. The rest of the team is fine, though there is a case for dropping Haze on Weezing for another move like Hidden Power Water or Explosion since the team has struggles vs Magnemite and Pupitar.

The second team is quite poor. Same thing with Xatu. Porygon is much better off with at the very least Thunder Wave and ideally Curse too alongside Double-Edge to make it significantly more demanding and better able to support your team. I think your idea for a Porygon set is interesting, but Curse + Thunder Wave does the same and more and is less pressured to be constantly using Recover because it's so slow. As for Corsola, I don't really understand why it's here. It adds a plethora of new issues and is incredibly passive. You would be better off using a RestTalk Primeape or Stantler, seeing as the team also sucks into Chinchou currently.
 
Curse Hitmontop is pretty awesome
Just wanted to write a post about a Pokemon I think has a lot of potential, Curse RestTalk Hitmontop. I would like to take credit for this set but that honor in reality goes to zben, I just happened to "discover" it separately (convergent evolution or something).

The Set
:gs/hitmontop:
Hitmontop @ Leftovers
Ability: No Ability
- Curse
- High Jump Kick
- Rest
- Sleep Talk

What's It Do?

Curse Hitmontop is a potentially extremely dangerous setup sweeper that doubles as an effective answer to opposing Curse Normal types. Curse Hitmontop is additionally extremely bulky, having enough Special Defense to not be 3HKOed by Octillery (like Hitmonlee and Hitmonchan), and it has a solid 95 Defense and Curse for the physical side.

Weezing and Pineco may be able to switch into it relatively freely, just like against Primeape and Hitmonlee, but by no means are they seriously threatening Hitmontop. Hitmontop can get two Curses off before Pineco gets to use a move, and Explosion will bounce off, only doing a maximum of 55, and from there Hitmontop can Rest the damage off. Weezing is faster than -1 Hitmontop, but the only move it can actually use to seriously threaten it is Explosion, though it has to be immediate as otherwise Hitmontop will Curse again and Explosion will not be nearly as threatening. Weezing does have access to Haze and Curse, but it only uses these occasionally, and most common sets (Explosion + coverage move) will lose to Hitmontop very quickly.

Hitmontop's primary defensive niche is answering Curse Normals. Hitmontop can pretty easily switch into Wigglytuff or Porygon quite easily with its huge Defense and threaten them out with Curse and Fighting STAB. Even if Hitmontop is paralyzed prior, Wigglytuff and Porygon still have to bank on full paralysis, as otherwise Hitmontop will Curse up and then heal itself. Hitmontop may also be able to gain entry on a Wigglytuff Rest or Porygon Recover before they use Curse, and a Porygon paralyzing Hitmontop on the switch-in with Thunder Wave still has to run away. And, of course, Hitmontop can get plenty of chances to Rest off paralysis with its large bulk, especially against bulkier balances. Hitmontop has additional defensive utility, namely being able to switch into Dewgong and, if needed, Stantler and Octillery, though the latter two are much more inconsistent considering how much harder Stantler hits and Hitmontop sometimes lowering its Speed through Curse while using Sleep Talk when facing Octillery. For checking these three Pokemon specifically though, I find it much better to have Hitmontop as a backup or secondary option than crutching on it, especially against Stantler.

Hitmontop is difficult to answer defensively. Again, Hitmontop isn't 3HKOed by Octillery's Surf, and that's one of the strongest special attacks in the entire tier. Magmar, Flareon, and Rapidash can 3HKO Hitmontop with Fire Blast, but all of them are 2HKOed by +1 High Jump Kick and they have to simultaneously contend with Fire Blast accuracy and PP, Hitmontop being able to call Rest with Sleep Talk, and in the case of Dash and Flare, often being asleep due to their own defensive duties. On the physical side, nothing can really touch Hitmontop (asides from immediate Explosions) once it has Curse boosts up, and even before using Curse it's still quite bulky. Fearow can only do a max of 43.5% with Drill Peck even with only one Curse boost from Hitmontop, and then Hitmontop can boost to +2 and Drill Peck isn't even a 3HKO and it heals back to full with Rest and it's a wash.

There are only a few reliable ways to answer Hitmontop. Xatu, Exeggcute, Gastly, and Curse/Haze Weezing. Xatu obviously is a big nuisance, not just completely blanking Hitmontop but threatening it severely and just being a dangerous special attcker to give repeated free turns to. There aren't many ways to forcibly remove Xatu either; you have to use Houndour which is really not very good, or you can try and Explosion trade with it using Weezing or Pineco, or you give up on trying to clear Xatu out of the way and relegate Hitmontop to being useful in non-Xatu matchups and maybe doing something against Xatu teams if you manage to kill it mid-game. Exeggcute, while it doesn't have a 4x Fighting resist, still has solid Defense and is plenty capable of taking on Hitmontop, especially since it still does resist it and an unboosted High Jump Kick is so weak relative to other physical STABs. Hitmontop also has to run immediately which gives Exeggcute additional Leftovers. Gastly of course can't even be hit by High Jump Kick, and once the opponent knows you have Hitmontop they will probably not throw away Gastly willy-nilly. Haze and Curse Weezing can both effectively cancel out Hitmontop's Curse boosts and then use Explosion on it. In the case of Weezing being RestTalk rather than Explosion, it can fish for crits, and if that doesn't go well due to Sludge Bomb's limited 16 PP, then Weezing should still be able to PP stall Hitmontop. However, asides from Xatu, Hitmontop's counterplay is generally very specific and uncommon.

What Some Curse Hitmontop Teams May Look Like
(Note: The first four teams are all my teams [hence the nicknames], though I did build them with the help of MrSoup)

Pory Lead Stantler
https://pokepast.es/a72a302860c0ae3c
:gs/porygon: :gs/stantler: :gs/dewgong: :gs/graveler: :gs/gloom: :gs/hitmontop:

Tales Lead Stantler
https://pokepast.es/81b77398cf4ea80d
:gs/ninetales: :gs/stantler: :gs/dewgong: :gs/graveler: :gs/gloom: :gs/hitmontop:

Fearow Lead Porygon
https://pokepast.es/b490dd4c7acc5366
:gs/fearow: :gs/porygon: :gs/dewgong: :gs/graveler: :gs/gloom: :gs/hitmontop:

Fearow Lead Ninetales
https://pokepast.es/c87e06a6d8082814
:gs/fearow: :gs/ninetales: :gs/dewgong: :gs/graveler: :gs/gloom: :gs/hitmontop:

All four of these start off with one simple structure - Hitmontop of course, and then Gloom, Graveler, and Dewgong. Dewgong is the resident primary Xatu check, and it also covers threats like Rapidash, Flareon, Reflect Ninetales, Gloom, Dugtrio, Graveler, and Pupitar. Dewgong is also quite fast and can freeze things. Gloom is the long-term Primeape check. The other option is RestTalk Weezing (since I don't think Explosion Weezing is the right call for such an intentionally bulky and slower team), but I chose Gloom for its Octillery-checking capabilities. Gloom is also not threatened by Grounds. Ultimately, I chose Stun Spore + Curse on Gloom for Stantler and for paralyzing things, especially Weezing, Xatu, and Pineco, but if you want a Gloom potentially more directly able to trade with Xatu or a Gloom not walled by Magnemite and Weezing, you could throw on moves like Swords Dance or Hidden Power Ground. Graveler at this point felt pretty mandatory since I have two Pokemon that both let in Pineco nearly for free, are threatened by Fearow, and don't prefer [Fire Blast] Weezing's company.

From there, I had a few options for the final two slots: Stantler, Ninetales, Fearow, and Porygon. Since I couldn't choose which I wanted to pick, I just made a version with each combination except for Fearow/Stantler and Ninetales/Porygon. The reason I didn't make one with Fearow/Stantler is because neither are consistent Xatu switch-ins and that left me with Dewgong as my only switch, which is very easy to exploit, and I didn't make one with Ninetales/Porygon because the team felt slow, but this one is probably fine.

Fearow - speed control, strong offensive threat, good lead to threaten Stantler/Pineco/Xatu/Flareon, pretty good against Persian lead, helps against Stantler, Dugtrio, and Xatu
Ninetales - Great answer to Hitmontop's answers, shuts down Magmar and can PP stall opposing Sunny Tales, Reflect for Stantler (and using Sunny would be griefing Flare/Dash matchup), speed control (kinda), helps a lot vs Magnemite, very difficult to kill
Porygon - Positive Xatu and Stantler matchups, difficult to kill, can paralyze Pineco and Primeape, strong alternative win condition regardless of if Hitmontop is able to be useful in a given game, reliable Dewgong switch-in (can hide Hitmontop for the late-game)
Stantler - Strong offensive threat, speed control-ish, helps a lot vs Weezing, reliable Dewgong switch-in, decent alternative Chinchou switch-in if you don't want to risk Gloom being paralyzed, help vs Magnemite, can force damage on or even eliminate Pineco.

Notable weaknesses for these teams include Kingler, Sunny Day Ninetales/Magmar for the two without Ninetales, Growth Pass Flareon, Pupitar (except for Ninetales/Stantler), Pineco (to a degree), and funny enough even Hitmonlee (Gloom does not like taking repeated Body Slams). However, I think they are all still very good teams and some of the teams I'm most proud to have made.

CurseTalk Weezing Tentacool (by zben)
:gs/weezing: :gs/hitmontop: :gs/tentacool: :gs/dewgong: :gs/porygon: + :gs/tangela: / :gs/stantler: / :gs/wigglytuff:
https://pokepast.es/73a6c0d2aa706e09
I can't really speak as to the true intentions of the team since I didn't build it but I can do my best. The combination of Curse Talk Weezing and Curse Hitmontop is incredibly potent into teams without Xatu, and Weezing of course serves as a wall for Primeape and Hitmonlee. In the matchup against Xatu, Porygon can do great work, and Tentacool can permanently keep off Spikes to make taking Xatu's hits easier. Encore Dewgong can allow for good positioning with regards to forcing the opponent to lock into an easily resistable move or locking a Pokemon into Rest, and it shuts down Baton Pass and can potentially prevent Curse sweeps in precarious scenarios. Encore also has the benefit of wasting Pokemon's PP even if it may not necessarily be needed for another situation at the moment, further reinforced by its ability to be called by Sleep Talk.

Zben told me the last slot is intechangeable. He said Tangela is here for answering Kingler, Sudowoodo, and Grounds, and it can also paralyze Fire types which are a serious threat to the team. I asked what he would use if he didn't use Tangela in the last, and he said Stantler or Wigglytuff, which makes sense seeing as they benefit from Tentacool hugely and are their own dangerous offensive threats with defensive utility. Stantler additionally provides some speed control, which is otherwise sorely lacking. All three of Tangela, Stantler, and Wigglytuff are also Chinchou checks, which is important especially if you don't want to reveal Hitmontop early.

Porygon Lead Tentacool Explosion Weezing (by MrSoup)
1719955912299.png

I don't have the pokepaste so I don't know the last Pokemon (it's probably Dewgong), but I would still like to highlight this team. This team takes a very similar angle to Zben's team with the Tentacool, but with a much more outwardly offensive angle, as seen with Explosion Weezing and Fearow. The main goal of the team seems to be to overwhelm Xatu offenses by controlling them through hazard removal and hitting them right away with huge threats like Porygon (which is even leading), offensive Weezing, and Fearow. Meanwhile, against slower and bulkier teams where Fearow and Weezing may not have as much steam and Porygon might have more trouble (though it's still definitely potent in these matchups), Curse Hitmontop can take over and just chill and threaten to win the game since there will most likely not be a Xatu on fat spikeless.

Overall, Curse Hitmontop does have some issues since it arguably demands the entire rest of the team be built around it and it's close to dead weight against teams with one of the most common Pokemon in the whole tier, it's incredibly dangerous in matchups where it's not facing Xatu, and Xatu is less common (though definitely not uncommon) than ever and may continue to decline, and I definitely think it deserves recognition. I honestly think Curse Hitmontop is good enough to bring Hitmontop from an otherwise B- Pokemon stuck on stall to a genuine B or B+ threat at minimum.
 
Team Dump

I've been wanting to do this for a long time, along with a metagame analysis but keep putting it off bc of ongoing NU tours, lack of motivation, and an urge to make it high quality. So I've decided to do one now, during an NU tour and in low quality! I'd like to share some teams, drop some knowledge, and hopefully encourage some discussion. These are (mostly) my teams/ideas, but forgive me and feel free to correct me if I've accidentally claimed something as my own.

Rhyhorn
:gs/rhyhorn:
Rhyhorn is the first Pokemon I've experimented with that I've genuinely thought 'holy crap, how is this not NU?' since I started playing the tier. Incidentally, it's also the reason that I got motivated to make this team dump. For about a year now, I've consistently thought that this tier would be 1000 times better if Graveler had Roar, as it's pretty defenseless against Curse normals without dropping something critical to its functionality as a spinner. The next best option is Screech Pupitar, but long term it isn't the best defensive piece because it hates Body Slam paralysis and doesn't like to be stuck in Rest. Screech accuracy, along with a poorer defensive profile, also doesn't inspire a lot of confidence. Enter Rhyhorn, with the set of Slide/EQ/Curse/Roar that shrugs off Curse normals long term while not being a defensive dud. For comparison:

Rhyhorn: 80/85/95
Pupitar: 70/84/70
Graveler: 55/95/115
Sudowoodo: 70/100/115

Each of these clearly has their own niche in NU due to movepool, Speed, and SpDef, but Rhyhorn is a Pokemon that is clearly on-par with many of these options, despite never being considered usable in NU. Defensively, it practically makes Wigglytuff, Porygon, and Fearow a non-factor while throwing off equivalently powerful STAB compared to its competitors. It still maintains the most important Speed threshold of outrunning Pineco, while min-maxing stats and becoming a menace with one Curse boost.

:gs/Stantler::gs/pineco::gs/rhyhorn::gs/weezing::gs/octillery::gs/porygon:
:gs/Stantler::gs/pineco::gs/rhyhorn::gs/weezing::gs/xatu::gs/dewgong:

These are the two current teams I have built and feel great about. The most important aspect of them is the Stantler/Rhyhorn/Pineco core. Rhyhorn's most critical advantage is that it lets you run broken Stantler rather than slightly-less-broken Primeape. Typically, a team has to choose between one of Stantler or Ape (or Hitmonlee) as a Thunder switch-in. Primeape, however, is typically easier to fit as it also compresses a pretty reliable answer to Curse users. With Rhyhorn, you can use Stantler (which I think is superior to Primeape) with peace of mind against Porygon/Wigglytuff in the rest of your build. It does many other smaller things, such as letting you hold booms longer, letting you run Giga Drain Pineco, and allowing you to apply Spikes pressure. From my testing, Rhyhorn is genuinely fantastic, and I would currently rate it as an NU-level mon in my personal VR. I'm certain there's more room to grow and build with Rhyhorn, particularly with paralysis support and Thief/Rapidash builds. Here are two replays from the most recent round of GSC NU Cup, where Rhyhorn played a massive role.

https://replay.pokemonshowdown.com/gen2nu-2172991043-6vkjtjh5bqw6ynssehj95vnudc5shttpw
https://replay.pokemonshowdown.com/gen2nu-2172993485-sqsva672rk2e59j9x7voxnlxjg46x55pw

Furret
:gs/Furret:
Furret is nowhere near as good as Rhyhorn, but also isn't a gimmick. It's been known for a while now since I first used it ALTPL, but it's definitely cool and I want to bring some attention to it. The idea behind it is that it is a normal RestTalk user (Thunder switch-in) that outspeeds and hypothetically beats Stantler. Its lack of EQ hurts it considerably against rock, steel, and ghost types, but it still hits pretty hard, especially with the advantage of having Double-Edge. Its fourth move is flexible, with options like Surf, Iron Tail, or double normal STAB. These options also make Furret considerably better vs flying threats like Xatu or Fearow than Stantler. I would highly advise not running Curse on Furret, just use Dunsparce or Wigglytuff instead.

:gs/Flareon::gs/dewgong::gs/pineco::gs/weezing::gs/primeape::gs/furret:
:gs/furret::gs/dewgong::gs/pineco::gs/weezing::gs/primeape::gs/Dugtrio:

Hitmonlee
:gs/hitmonlee:
The first set of Hitmonlee teams I thought up are Reversal teams. This set is quite good, and actually has been a thing in OU for a long, long time. In NU, it functions similarly, and essentially relies on trading pieces for Weezing and paralyzing faster Pokemon. Once these roadblocks are clear, Hitmonlee 1-shots almost every Pokemon in the tier. These teams are quite advanced and use off-meta techs like HP Psychic Gloom and Thief Primeape to lure Weezing as much as possible.

:gs/primeape::gs/hitmonlee::gs/ninetales::gs/graveler::gs/gloom::gs/Dewgong:
:gs/ninetales::gs/hitmonlee::gs/primeape::gs/graveler::gs/gloom::gs/porygon:
:gs/primeape::gs/hitmonlee::gs/ninetales::gs/graveler::gs/exeggcute::gs/wigglytuff:

The second set of Hitmonlee teams are much more user-friendly. These are Spikes-based, and make use of the fantastic Pineco/Hitmonlee/Xatu/Dewgong/Weezing offensive core. With a 6th that resists normal, this core is insanely offensive while masquerading as a defensive team. Hitmonlee is a catch-all SpDef monster that will chip away at birds and Octillery. Options like Pupitar and Magnemite further generate a ton of offense and utility against Weezing. The Pupitar version of this team is something I made in GSCPL, and is personally my favorite squad I've ever made. It is incredibly consistent against the entire meta, and I think it is the current best team. Although, I wonder if it would be better with a Rhyhorn?!?!

:gs/pineco::gs/hitmonlee::gs/xatu::gs/dewgong::gs/weezing::gs/pupitar:
:gs/pineco::gs/hitmonlee::gs/xatu::gs/dewgong::gs/weezing::gs/magnemite:

Rapidash
:gs/rapidash:
Rapidash has been around a long time, but its resurgence as of recently came about when I suggested its use as a Primeape check on very offensive teams, without having to resort to using Weezing. It functions especially well with Thief users and (of course) Spikes.

:gs/persian::gs/rapidash::gs/xatu::gs/pineco::gs/octillery::gs/primeape:

This team is something that has been consistently high-quality in the top levels of play. I cannot exactly pinpoint how it was made, as I believe several people reiterated it into its current version, but it spawned very-soon after my pondering of Rapidash as a Weezing replacement. Regardless of its origins, its importance in the current meta is something that warrants being somewhere on the forums for people looking for resources, as it is fantastic and consistent. The plan is to constantly drive Spikes pressure with Thief and double switches to wear down staples like Octillery. It also makes use of Thief Xatu as an strong alternative to Rest given its speed and ability to 3 hit much of the tier with Spikes. Here are some further variations of the team, which are admittedly not as good:

:gs/pineco::gs/rapidash::gs/xatu::gs/gastly::gs/octillery::gs/stantler:
:gs/pineco::gs/rapidash::gs/xatu::gs/sudowoodo::gs/octillery::gs/stantler:
:gs/wigglytuff::gs/rapidash::gs/xatu::gs/pineco::gs/dugtrio::gs/primeape:

Finally, this is a silly team I made with BeeOrSomething. It's not the best, not the worst, but uses Rapidash and highlights Venomoth which is a funny Pokemon with a funny NU niche. We tried for hours to build this and landed on something somewhat decent.

:gs/sudowoodo::gs/rapidash::gs/venomoth::gs/pineco::gs/porygon::gs/stantler:

(Lead) Porygon
:gs/porygon:
Lead Porygon makes use of the fact that hardly anyone uses Persian or lead Pineco for some reason in order to instantly lay down TWave and offensive pressure. One reason leading it is so nice is that it often paralyzes an incoming Pineco, which means your own Pineco can infinitely switch in on theirs to win the Spikes war. The first team here makes use of that option and pairs it with the amazing Weezing/Pineco/Primeape/Dewgong core that can support nearly any offense. Dugtrio is an unconventional but nice last here, making use of Porygon, Pimeape, and Pineco's strength into Stantler. The second team was my build on the Curse Hitmontop train explained in the post above. As such, I won't go into detail, but it's an excellent team making use of Tentacool being a perfect answer to lead Pineco. Both of these teams can run any fourth move on Weezing, but HP Water and Fire Blast are really not needed.

:gs/porygon::gs/weezing::gs/dewgong::gs/pineco::gs/primeape::gs/dugtrio:
:gs/porygon::gs/weezing::gs/dewgong::gs/tentacool::gs/hitmontop::gs/fearow:

Miscellanious Junk
:gs/cubone::gs/chinchou:
I say junk but these are two teams that just didn't fit anywhere else. They're quite off-meta but also excellent. I would avoid these as a newbie, but they're great in capable hands. The first is a unique spin on the Graveler Gloom Pidgeot core, which opts for a more aggressive approach by ditching Gloom for Weezing + Chinchou and foregoing Gloom's role compression. I also just love fitting in an Ice Beam Octillery whenever possible. The second team is a team BigFatMantis and I made one day. Inspired by his undying love of BP, we worked to make this build (and other very similar ones), which attempt to use Farfetch'd and its double dancing abilities. Protect is an add here that allows it to stomach would-be 2 hits like Stantler Return. Stantler, Cubone, and Dugtrio all love Swords Dance and/or Agility passed to them, and egg covers (most) weaknesses this core has. Beware of Dewgong, as it requires some tricky play to out-maneuver.

:gs/wigglytuff::gs/graveler::gs/pidgeot::gs/weezing::gs/octillery::gs/chinchou:
:gs/pineco::gs/dugtrio::gs/farfetchd::gs/cubone::gs/stantler::gs/exeggcute:

Hope everyone enjoys these teams! Right now I think this meta is absolutely excellent and has so much room for growth. I intend to make a VR update, but who knows how long that will take.
 
Last edited:
I just wanted to say Merry Christmas to the entire GSC NU Community. In celebration of the holidays, I think it's rather mandatory I drop my favorite GSC NU team of all time that I made:

:gs/Stantler: :gs/Wigglytuff: :gs/Pineco: :gs/Delibird: :gs/xatu: :gs/Flareon:
https://pokepast.es/2122c90749740724

The team is the embodiment of the holiday spirit. Anyone who enjoys sitting on the couch by the fire place waiting for Saint Nick to come down the chimney is going to have a blast with it. I made it initially as a somewhat serious team to counter zben in some tour (I forget which one) so that I could boom his Tentacool with Pineco and then lay down spikes with Delibird, but apparently that's not an actual strategy on some teams as seen by some of Estarossa's recent builds. But this overall strategy is not an actual strategy anywhere else besides this one team. I hope it brightens up everyone's holiday.
 
Here are some teams and some descriptions that I built for GSCPL. Happy holidays!

:gs/pineco::gs/dragonair::gs/weezing::gs/pupitar::gs/dewgong::gs/primeape:

Built this for GSCPL finals. Probably my best build since my last Pupitar team... which is eerily similar... and was also brought to GSCPL finals... hmmmmm... It's a little weird because I don't rate Pupitar that highly yet I clearly rely on it for very important matches. Pupitar is a mon which gives the player a ton of freedom to outplay, which I prefer in these situations. This was actually just an edit of the previously mentioned team but I've soured on Lee's passivity. Ape/Nair is a suitable substitute for what Lee/Xatu brings and Nair is quite the interesting mon. It has a lot of surprise factor, and TWave is the perfect move to set up Pupitar, as it'll cripple things like Ape and Stantler. The team was quite clunky at first with a typical 3 attack Nair set, but changing to Reflect was one of those things that completely changed the team into an amazing functional 6. Octillery is a free screen over and over again, which gives Pupitar repeated entry to wear down Octillery, Primeape, and Stantler. Once one of those goes down the game is blown wide open, and you can do this repeatedly. The match I brought it to is an excellent example of this. The Nair was different in the game for opponent-specific reasons, but Hydro/Surf is likely best with Thunder as Nair strongly threatens Fire Blast. I can't identify any weaknesses other than the fact that it might be a hard team to just pick up and play without much experience. Highly recommend.

:gs/pineco::gs/pupitar::gs/octillery::gs/xatu::gs/stantler::gs/rapidash:

An offensive take on using Pupitar, which I used week 7. It's also the same six Bee used on me in finals so its not completely novel. In fact its basically the very standard pine/dash/xatu/oct/persian/ape 6 that is known to be good with a Pupitar rather than a Persian. It's very good, nothing much else to say. Although I do think a team like this is a little limiting on setting up Pupitar entry given its lack of defensive pieces. Recommend this for an easier way to play Pupitar and a straight forward gameplan.

:gs/pineco::gs/hitmontop::gs/flareon::gs/weezing::gs/octillery::gs/graveler:

I brought this week 5 into Sanke. It's a little soft into common mons like Xatu and Octillery, but this just looked like a good matchup into my opponent, and it certainly can win against the previously aforementioned mons. This team is an excellent example of my personal philosophy that having two booms in this tier makes any matchup winnable and completely in your hands. Better yet, this team has 3 booms. The idea was to just blow up the threats to a Top sweep and, well, sweep. And until you boom you have a great defensive backbone. I've never actually brought Pine + Grav before (I think), but I've never actually disliked it. It's just never felt right on a particular build until this one. Weezing's last move can be pretty much anything. Hitmontop is one of those mons that just straight up wins games into like 33% of teams, which makes it a worthy mon of having in your scout in my opinion.

:gs/stantler::gs/dewgong::gs/octillery::gs/pineco::gs/xatu::gs/rapidash:

This is a team that can actually employ double water and encore Dewgong somewhat well. I do warn that this was somewhat built for my specific opponent of week 4, but I see nothing wrong with running this in general. I find builds like this incredibly strong into specific things you're expecting. Encore gong has the ability to just completely pick apart some structures. Probably my best Dewgong/Octillery structure I currently have in my builder.

:gs/sudowoodo::gs/pineco::gs/persian::gs/rapidash::gs/octillery::gs/xatu:

This team I used for week three is actually another Dash team built for a specific opponent. However, like the former, this team is usable into any matchup. The goal is essentially to just blow up the water and play fast. Lead Sudowoodo is typically the best option to force this trade. If successful, a team without a Dewgong or Octillery often just gets completely decimated with Octillery Xatu Rapidash Spikes. In an ideal world, you play the team in the order listed. You essentially have 3 leads in a row to weaken typical backbones followed by the three biggest heavy-hitters in a row with spikes. If necessary, Sudo getting switched out early gives u some play late game, especially if the opposing water is Dewgong. Persian in the back also gives a lot potential play. I'd say you would only really be disadvantaged if you play against double water. I do also recognize this may be a team that can be specific to the way I like to play, but I really think its one of my best builds ever (for me).

:gs/porygon::gs/pidgeot::gs/omanyte::gs/ninetales::gs/tentacool::gs/gloom:

I actually lost this match but this team is very good and just ran into an unmon (gastly, my hated). Bee and I built it and it uses a bunch of bad pokemon who end up having really nice synergy together. Omanyte is one of like, two pokemon who actually let ninetales use its best set (sunny day) because its can switch into flareon and rapidash. Omanyte also completely invalidates Curse Porygon and Wigglytuff. Tentacool is nice here as the spin control to not overload on rock types. And that allows Porygon to lead to take advantage of its otherwise good lead matchups (omitting Pineco, which cool switches in on). Team has some slight issues with Rock/Ground coverage, so Gloom is forced into running Grass STAB. I imagine this would probably be the best team (or some close variation) if Vileplume + Omastar was legal. It's a shame it had an underwhelming showing because testing has revealed to me and Bee that its likely a top-tier structure that makes your opponent boom correctly to win.

:gs/porygon::gs/weezing::gs/dugtrio::gs/dewgong::gs/pineco::gs/primeape:

I find it hard to build with Dugtrio these days. Versus my week one opponent, it looked very nice, but it seemed impossible to fit well when Pupitar offers more compression, albeit less offensive prowess. I decided that the way to use this Pokemon is just 5 other mons that give insane compression. Weez/pine/ape/pory/gong may not beat everything, but they semi-check almost every structure just well enough that your 6th can be completely useless defensively. This is also a rare case where Weezing doesn't need Fire Blast or Hidden Power, allowing it to use one of Protect/Haze/Painsplit, whichever you prefer. The team is quite solid, and if you want to use Dugtrio, it may be one of the best ways to do so.

The two teams I brought the other two weeks don't feel post worthy because I don't think they were the best possible form of their structure. The first was a Wiggly/Pory build which was pretty good but I'm unsure on my use of Fearow and Graveler so I don't want to advertise it as spectacular, which I think everything else above was. The other team was a stall with Ariados. I think my original stall 6 as-is is still very good and really still only struggles with two matchups: growth pass and Kingler. I've spent some time trying to address two things. The first is the kingler matchup, which I feel I am making progress on by exploring other grass types such as Tangela or running Razor Leaf on Bayleef. The second is making use of the spot which is currently Weezing. As it stands, this slot currently feels like its made just to force some sort of winning endgame position with curse and check meditate fighting types. While these are somewhat worth it, I can't help but feel this isn't absolutely perfect, as I wish to eventually make stall. Hence my use of Ariados, which fulfills this same role while also adding a trapping threat to force issues and burn pp. While I feel like I can individually solve these issues, I'm still working through the builder to find a final build I'm completely satisfied with as 'the ultimate stall', or at least one or two variations of such. So as of now, I'm just sticking to the original version as I find it tried-and-true until I can crack this case.

I will include overall meta analysis/state in my VR post. This was more of a team dump. Thanks!
 
I will do some teamdump of teams i made during ALTPL , NUCL . Shoutouts to MrSoup , BeeOrSomething , JensenDale and Rabia for helping me build/inspire on some of those builds. notice some weeks im not showing builds bc i either dindt play (like nucl only on some weeks i played) or those are known builds that are already here so theres no reason to post again lol (mainly bc dindt had time to build something new which ngl i shouldve prob builded more for altpl but im glad with what i learned so far).

ALTPL

week 1

:gs/ninetales: :gs/octillery: :gs/graveler: :gs/gloom: :gs/primeape: :gs/pidgeot:

tbh i dindt really had any idea to what bring vs lyra on that week but i just thought would be cool trying out something that felt beginner friendly which this team really feels like covers nearly everything i need to. main issue this team could have is agaisnt ice beam octilery and even dewgong with some luck to freeze.

week 2

:gs/weezing: :gs/pineco: :gs/dewgong: :gs/porygon: :gs/kingler: :gs/primeape:

ive mostly thought on using kingler this week due to how esta teams seemed slow which kingler can punish that quite well if you spread para , do good plays to start sweeping this team notabily can struggle into thief builds bc most mons on this team are just offensive so you have limited options overall. and normals can be scary to face specially wiggly/stantler as a crit can easily become snowball overall can be hard to pilot this team.

week 5

:gs/pidgeot: :gs/bayleef: :gs/ninetales: :gs/kingler: :gs/omanyte: :gs/tentacool:

well our team was already lost unfort. so i just brought this mainly for testing really , gloom over bayleef on this team works better most of the time bc this team is quite weak into primeape though xatu + weezing can also give problems to the team too if the well played weez thunders the omanyte on a predicted boom not much to say otherwise.

NUCL

week 6

:gs/ninetales: :gs/magmar: :gs/omanyte: :gs/hitmontop: :gs/gloom: :gs/pidgeot:

overall i brought this vs plznostep bc i noticed some pattern on their builds from nucl atleast ive seen a high usage of normals (notabily wiggly and stantler) which made me consider pidgeot + omanyte due to covering all normals pretty much , and gloom bc he was using oct standard set quite alot wich also checked the fighters and ninetales , magmar helps checking weezing , xatu and overall magmar in sun can become very deadly

week 7

:gs/flareon: :gs/gastly: :gs/xatu: :gs/porygon: :gs/weezing: :gs/pupitar: i shouldve prob changed dewgong over that pupitar bc overall this team is just purely offensive and curse pory wouldve prob been better but i wanted to test out boltbeam porygon. i kinda brought this bc thought on trying something new since ive never used bp before and looked good vs bfm . sub gastly i liked quite alot because can make gastly get a free sub on normals like pory and dont let them twave you while you can heavily punish any switchins with the sub on .

Semifinals

:gs/weezing: :gs/hitmontop: :gs/pineco: :gs/xatu: :gs/octillery: :gs/chinchou:
likewise with week 6 i noticed a pattern on esta teams during nucl/altpl . this time was the fact his usage on ice beam oct and high usage of delibird (which im still unsure why ppl use that over pineco but sure) and when their teams dindt had primeape usually meant had a normal . which curse rest talk top checks most of the time due to having pp vantage in alot of scenarios notabily hjk pp being same as recover and any status could make pory life harder and chinchou checks all waters in the tier and can switch on rest talk xatu hp eletric if no spikes are up safely. i thought thunder less weezing would be fine on this build due to having enough eletric coverage on this team mainly xatu/chinchou. and i find out that chinchou + spikes can be quite good as like with magnemite the tier doesnt have good eletric switchins overall but unlike magnemite i belive that chinchou is better than mag most of the time due to having great defensive value on checking waters. Xatu is usually auto include on spikes teams , ice beam oct is better than hp eletric alot of the time due to hitting more things overall and not lowering your dvs like how hp elec does which makes oct a bit bulkier than what would be otherwise with hp eletric dvs (although alot of the time is worth just using hp elec on oct bc you usually need another water check if you dont use hp eletric oct).

Overall been really fun playing out those tours , i look foward on the next gsc nu tours! and i hope this teamdump helps new players get into the tier.
 
Last edited:
With the conclusion of our third GSC NU Open, I would like to take this time to show the usage stats across all replays across the tour.

I have been putting these replays together for a majority of this tour so we can get a good usage perspective on the tier. I did this by using the Showdown Companion from Fulllifegamess. If there are any issues I am not aware of I highly urge you to reach out to me on discord (username: JensenDale) and let me know, I will fix it accordingly.

Usage Statistics

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Pineco | 85 | 64.39% | 52.44% |
| 2 | Weezing | 76 | 57.58% | 56.16% |
| 3 | Octillery | 54 | 40.91% | 45.10% |
| 4 | Xatu | 52 | 39.39% | 46.00% |
| 5 | Primeape | 50 | 37.88% | 58.00% |
| 6 | Dewgong | 49 | 37.12% | 56.25% |
| 7 | Rapidash | 39 | 29.55% | 36.84% |
| 8 | Stantler | 37 | 28.03% | 54.55% |
| 9 | Porygon | 37 | 28.03% | 52.78% |
| 10 | Graveler | 23 | 17.42% | 40.91% |
| 11 | Sudowoodo | 21 | 15.91% | 45.00% |
| 12 | Ninetales | 20 | 15.15% | 55.00% |
| 13 | Hitmontop | 19 | 14.39% | 63.16% |
| 14 | Gloom | 18 | 13.64% | 38.89% |
| 15 | Flareon | 16 | 12.12% | 33.33% |
| 16 | Persian | 15 | 11.36% | 40.00% |
| 17 | Fearow | 15 | 11.36% | 40.00% |
| 18 | Pupitar | 15 | 11.36% | 57.14% |
| 19 | Magnemite | 14 | 10.61% | 35.71% |
| 20 | Dugtrio | 13 | 9.85% | 53.85% |
| 21 | Wigglytuff | 12 | 9.09% | 18.18% |
| 22 | Pidgeot | 10 | 7.58% | 30.00% |
| 23 | Kingler | 9 | 6.82% | 44.44% |
| 24 | Chinchou | 9 | 6.82% | 55.56% |
| 25 | Hitmonlee | 7 | 5.30% | 14.29% |
| 26 | Tangela | 7 | 5.30% | 71.43% |
| 27 | Tentacool | 7 | 5.30% | 57.14% |
| 28 | Magmar | 6 | 4.55% | 16.67% |
| 29 | Exeggcute | 5 | 3.79% | 40.00% |
| 30 | Shuckle | 5 | 3.79% | 80.00% |
| 31 | Rhyhorn | 4 | 3.03% | 75.00% |
| 32 | Dragonair | 4 | 3.03% | 100.00% |
| 33 | Azumarill | 3 | 2.27% | 33.33% |
| 34 | Seaking | 2 | 1.52% | 100.00% |
| 35 | Lickitung | 2 | 1.52% | 50.00% |
| 36 | Omanyte | 2 | 1.52% | 50.00% |
| 37 | Delibird | 2 | 1.52% | 0.00% |
| 38 | Ariados | 2 | 1.52% | 100.00% |
| 39 | Houndour | 1 | 0.76% | 100.00% |
| 40 | Cubone | 1 | 0.76% | 0.00% |
| 41 | Parasect | 1 | 0.76% | 100.00% |
| 42 | Furret | 1 | 0.76% | 100.00% |
| 43 | Gastly | 1 | 0.76% | 0.00% |


Lead Statistics

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Lead | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Pineco | 29 | 21.97% | 55.56% |
| 2 | Ninetales | 13 | 9.85% | 61.54% |
| 3 | Sudowoodo | 11 | 8.33% | 36.36% |
| 4 | Persian | 10 | 7.58% | 40.00% |
| 5 | Weezing | 10 | 7.58% | 60.00% |
| 6 | Rapidash | 9 | 6.82% | 22.22% |
| 7 | Octillery | 7 | 5.30% | 57.14% |
| 8 | Flareon | 6 | 4.55% | 16.67% |
| 9 | Stantler | 5 | 3.79% | 60.00% |
| 10 | Porygon | 4 | 3.03% | 66.67% |
| 11 | Pidgeot | 4 | 3.03% | 50.00% |
| 12 | Xatu | 4 | 3.03% | 50.00% |
| 13 | Primeape | 3 | 2.27% | 33.33% |
| 14 | Seaking | 2 | 1.52% | 100.00% |
| 15 | Magnemite | 2 | 1.52% | 100.00% |
| 16 | Fearow | 2 | 1.52% | 50.00% |
| 17 | Dewgong | 2 | 1.52% | 50.00% |
| 18 | Lickitung | 1 | 0.76% | 100.00% |
| 19 | Wigglytuff | 1 | 0.76% | 0.00% |
| 20 | Delibird | 1 | 0.76% | 0.00% |
| 21 | Azumarill | 1 | 0.76% | 0.00% |
| 22 | Parasect | 1 | 0.76% | 100.00% |
| 23 | Furret | 1 | 0.76% | 100.00% |
| 24 | Kingler | 1 | 0.76% | 100.00% |
| 25 | Magmar | 1 | 0.76% | 0.00% |
| 26 | Dragonair | 1 | 0.76% | 100.00% |


Combo Statistics
+ ---- + --------------------------------------------------------------------------- + ---- + ------- + ------- +
| Rank | Combos of 6 | Use | Usage % | Win % |
+ ---- + --------------------------------------------------------------------------- + ---- + ------- + ------- +
| 1 | (Lead) Persian / Xatu / Rapidash / Primeape / Pineco / Octillery | 5 | 3.79% | 40.00% |
| 2 | (Lead) Pidgeot / Weezing / Stantler / Pineco / Octillery / Magnemite | 4 | 3.03% | 50.00% |
| 3 | (Lead) Sudowoodo / Xatu / Rapidash / Primeape / Pineco / Octillery | 4 | 3.03% | 50.00% |
| 4 | (Lead) Pineco / Weezing / Octillery / Hitmontop / Graveler / Flareon | 4 | 3.03% | 50.00% |
| 5 | (Lead) Flareon / Xatu / Wigglytuff / Weezing / Stantler / Dewgong | 4 | 3.03% | 25.00% |
| 6 | (Lead) Pineco / Weezing / Pupitar / Primeape / Dragonair / Dewgong | 3 | 2.27% | 100.00% |
| 7 | (Lead) Weezing / Tentacool / Tangela / Porygon / Hitmontop / Dewgong | 3 | 2.27% | 66.67% |
| 8 | (Lead) Ninetales / Primeape / Porygon / Hitmonlee / Graveler / Gloom | 2 | 1.52% | 50.00% |
| 9 | (Lead) Pineco / Weezing / Primeape / Porygon / Graveler / Dewgong | 2 | 1.52% | 50.00% |
| 10 | (Lead) Ninetales / Pidgeot / Omanyte / Magmar / Hitmontop / Gloom | 2 | 1.52% | 50.00% |
| 11 | (Lead) Pineco / Weezing / Primeape / Porygon / Fearow / Dewgong | 2 | 1.52% | 50.00% |
| 12 | (Lead) Rapidash / Pupitar / Porygon / Pineco / Gloom / Dewgong | 2 | 1.52% | 0.00% |
| 13 | (Lead) Pineco / Rapidash / Pupitar / Porygon / Exeggcute / Dugtrio | 2 | 1.52% | 50.00% |
| 14 | (Lead) Sudowoodo / Xatu / Rapidash / Pineco / Persian / Octillery | 2 | 1.52% | 0.00% |
| 15 | (Lead) Fearow / Weezing / Primeape / Pineco / Octillery / Magnemite | 2 | 1.52% | 50.00% |
| 16 | (Lead) Rapidash / Xatu / Weezing / Porygon / Pineco / Chinchou | 2 | 1.52% | 50.00% |
| 17 | (Lead) Ninetales / Tangela / Shuckle / Hitmontop / Chinchou / Ariados | 2 | 1.52% | 100.00% |
| 18 | (Lead) Pineco / Xatu / Stantler / Rapidash / Pupitar / Octillery | 2 | 1.52% | 100.00% |
| 19 | (Lead) Octillery / Xatu / Stantler / Rapidash / Primeape / Pineco | 2 | 1.52% | 100.00% |
| 20 | (Lead) Pineco / Xatu / Weezing / Sudowoodo / Stantler / Octillery | 2 | 1.52% | 50.00% |
| 21 | (Lead) Rapidash / Xatu / Primeape / Pineco / Kingler / Dewgong | 1 | 0.76% | 0.00% |
| 22 | (Lead) Lickitung / Primeape / Houndour / Hitmontop / Gloom / Dewgong | 1 | 0.76% | 100.00% |
| 23 | (Lead) Octillery / Weezing / Stantler / Pineco / Magnemite / Dewgong | 1 | 0.76% | 0.00% |
| 24 | (Lead) Porygon / Wigglytuff / Weezing / Stantler / Pineco / Octillery | 1 | 0.76% | NaN% |
| 25 | (Lead) Seaking / Weezing / Sudowoodo / Stantler / Flareon / Dewgong | 1 | 0.76% | NaN% |
| 26 | (Lead) Wigglytuff / Xatu / Rapidash / Primeape / Pineco / Dugtrio | 1 | 0.76% | 0.00% |
| 27 | (Lead) Magnemite / Xatu / Weezing / Primeape / Pineco / Dewgong | 1 | 0.76% | 100.00% |
| 28 | (Lead) Octillery / Stantler / Rhyhorn / Pineco / Ninetales / Gloom | 1 | 0.76% | 100.00% |
| 29 | (Lead) Persian / Xatu / Rapidash / Primeape / Pineco / Dewgong | 1 | 0.76% | 0.00% |
| 30 | (Lead) Persian / Weezing / Magmar / Lickitung / Fearow / Dugtrio | 1 | 0.76% | 0.00% |
| 31 | (Lead) Pineco / Xatu / Sudowoodo / Primeape / Octillery / Chinchou | 1 | 0.76% | 100.00% |
| 32 | (Lead) Sudowoodo / Stantler / Rapidash / Pupitar / Porygon / Pineco | 1 | 0.76% | 0.00% |
| 33 | (Lead) Pineco / Xatu / Weezing / Pupitar / Persian / Octillery | 1 | 0.76% | 100.00% |
| 34 | (Lead) Primeape / Xatu / Sudowoodo / Pineco / Octillery / Flareon | 1 | 0.76% | 0.00% |
| 35 | (Lead) Delibird / Xatu / Rhyhorn / Pidgeot / Gloom / Dewgong | 1 | 0.76% | 0.00% |
| 36 | (Lead) Weezing / Xatu / Stantler / Pineco / Octillery / Dugtrio | 1 | 0.76% | 100.00% |
| 37 | (Lead) Ninetales / Octillery / Graveler / Gloom / Fearow / Chinchou | 1 | 0.76% | 0.00% |
| 38 | (Lead) Porygon / Weezing / Primeape / Pineco / Dugtrio / Dewgong | 1 | 0.76% | 100.00% |
| 39 | (Lead) Persian / Xatu / Weezing / Primeape / Pineco / Dewgong | 1 | 0.76% | 100.00% |
| 40 | (Lead) Persian / Xatu / Sudowoodo / Pineco / Octillery / Flareon | 1 | 0.76% | 0.00% |
| 41 | (Lead) Stantler / Weezing / Primeape / Porygon / Octillery / Graveler | 1 | 0.76% | 100.00% |
| 42 | (Lead) Weezing / Primeape / Porygon / Pineco / Kingler / Dewgong | 1 | 0.76% | 100.00% |
| 43 | (Lead) Rapidash / Wigglytuff / Weezing / Primeape / Graveler / Dewgong | 1 | 0.76% | 0.00% |
| 44 | (Lead) Ninetales / Weezing / Sudowoodo / Primeape / Graveler / Dewgong | 1 | 0.76% | 100.00% |
| 45 | (Lead) Sudowoodo / Weezing / Primeape / Porygon / Persian / Graveler | 1 | 0.76% | 100.00% |
| 46 | (Lead) Rapidash / Hitmonlee / Gloom / Exeggcute / Dewgong / Cubone | 1 | 0.76% | 0.00% |
| 47 | (Lead) Azumarill / Shuckle / Pineco / Ninetales / Kingler / Gloom | 1 | 0.76% | 0.00% |
| 48 | (Lead) Stantler / Weezing / Rhyhorn / Porygon / Pineco / Octillery | 1 | 0.76% | 100.00% |
| 49 | (Lead) Parasect / Xatu / Weezing / Pineco / Kingler / Dugtrio | 1 | 0.76% | 100.00% |
| 50 | (Lead) Furret / Weezing / Primeape / Pineco / Dugtrio / Dewgong | 1 | 0.76% | 100.00% |
| 51 | (Lead) Xatu / Primeape / Octillery / Magmar / Fearow / Dugtrio | 1 | 0.76% | 0.00% |
| 52 | (Lead) Porygon / Stantler / Hitmontop / Graveler / Gloom / Dewgong | 1 | 0.76% | 100.00% |
| 53 | (Lead) Weezing / Stantler / Pineco / Octillery / Magnemite / Fearow | 1 | 0.76% | 0.00% |
| 54 | (Lead) Sudowoodo / Weezing / Rapidash / Primeape / Porygon / Graveler | 1 | 0.76% | 0.00% |
| 55 | (Lead) Persian / Xatu / Wigglytuff / Rapidash / Pineco / Octillery | 1 | 0.76% | 100.00% |
| 56 | (Lead) Xatu / Weezing / Sudowoodo / Pineco / Fearow / Dugtrio | 1 | 0.76% | 100.00% |
| 57 | (Lead) Ninetales / Stantler / Hitmontop / Graveler / Gloom / Dewgong | 1 | 0.76% | 100.00% |
| 58 | (Lead) Sudowoodo / Weezing / Rapidash / Porygon / Graveler / Dewgong | 1 | 0.76% | 0.00% |
| 59 | (Lead) Sudowoodo / Weezing / Tentacool / Porygon / Octillery / Ninetales | 1 | 0.76% | 100.00% |
| 60 | (Lead) Dewgong / Wigglytuff / Porygon / Ninetales / Graveler / Gloom | 1 | 0.76% | 0.00% |
| 61 | (Lead) Pineco / Wigglytuff / Rapidash / Pidgeot / Dugtrio / Chinchou | 1 | 0.76% | 0.00% |
| 62 | (Lead) Stantler / Xatu / Weezing / Rapidash / Primeape / Octillery | 1 | 0.76% | 100.00% |
| 63 | (Lead) Stantler / Weezing / Pineco / Octillery / Magmar / Fearow | 1 | 0.76% | 0.00% |
| 64 | (Lead) Octillery / Weezing / Pidgeot / Magnemite / Hitmonlee / Graveler | 1 | 0.76% | 0.00% |
| 65 | (Lead) Dewgong / Weezing / Primeape / Porygon / Pineco / Fearow | 1 | 0.76% | 100.00% |
| 66 | (Lead) Primeape / Weezing / Tentacool / Stantler / Porygon / Dewgong | 1 | 0.76% | 100.00% |
| 67 | (Lead) Weezing / Xatu / Pineco / Octillery / Hitmontop / Chinchou | 1 | 0.76% | 0.00% |
| 68 | (Lead) Pineco / Xatu / Weezing / Magnemite / Hitmonlee / Dewgong | 1 | 0.76% | 0.00% |
| 69 | (Lead) Ninetales / Weezing / Tangela / Porygon / Hitmontop / Dewgong | 1 | 0.76% | 0.00% |
| 70 | (Lead) Rapidash / Xatu / Pupitar / Pineco / Octillery / Gloom | 1 | 0.76% | 0.00% |
| 71 | (Lead) Kingler / Weezing / Stantler / Rhyhorn / Porygon / Pineco | 1 | 0.76% | 100.00% |
| 72 | (Lead) Weezing / Xatu / Rapidash / Pineco / Fearow / Dewgong | 1 | 0.76% | 100.00% |
| 73 | (Lead) Pineco / Ninetales / Hitmonlee / Graveler / Fearow / Azumarill | 1 | 0.76% | 0.00% |
| 74 | (Lead) Magmar / Weezing / Stantler / Octillery / Magnemite / Fearow | 1 | 0.76% | 0.00% |
| 75 | (Lead) Flareon / Xatu / Weezing / Porygon / Gastly / Dewgong | 1 | 0.76% | 0.00% |
| 76 | (Lead) Octillery / Xatu / Rapidash / Primeape / Pineco / Dugtrio | 1 | 0.76% | 0.00% |
| 77 | (Lead) Pineco / Xatu / Weezing / Stantler / Octillery / Graveler | 1 | 0.76% | NaN% |
| 78 | (Lead) Ninetales / Primeape / Porygon / Kingler / Graveler / Gloom | 1 | 0.76% | 0.00% |
| 79 | (Lead) Primeape / Wigglytuff / Ninetales / Hitmonlee / Graveler / Exeggcute | 1 | 0.76% | 0.00% |
| 80 | (Lead) Stantler / Wigglytuff / Weezing / Pineco / Octillery / Magnemite | 1 | 0.76% | 0.00% |
| 81 | (Lead) Xatu / Weezing / Tentacool / Porygon / Flareon / Dewgong | 1 | 0.76% | 0.00% |
| 82 | (Lead) Flareon / Xatu / Weezing / Stantler / Primeape / Dewgong | 1 | 0.76% | 0.00% |
| 83 | (Lead) Porygon / Weezing / Tentacool / Sudowoodo / Pidgeot / Hitmontop | 1 | 0.76% | 0.00% |


EDIT 1: To include combos of 6 instead of combos of 2

As per usual, please let me know on discord if there are any comments, questions, erratums to be made from gathering this data, I will look back and update if need be. Hope everyone is well!


- Jensen
 
Last edited:
Just dumping some fun/random teams I've been using recently now that GSC NU Open is over.

:gs/sudowoodo: :gs/weezing: :gs/graveler: :gs/primeape: :gs/porygon: :gs/kingler:
https://pokepast.es/7cefa0b0b4d50e15
Boom spam with Primeape and Porygon as backbone/end game pieces. Sudo + Grav is pretty good on aggressive teams since Sudo can remove Octillery and Primeape, which enables Graveler well by removing a threat/switch to it and taking pressure off of it to explode. Kingler could and probably should be something else (like maybe Wigglytuff or Sunny Tales) but I wanted to use it and it's pretty reliable at going at least 1 for 1, especially with Hyper Beam.

:gs/sudowoodo: :gs/dragonair: :gs/ledian: :gs/flareon: :gs/xatu: :gs/lickitung:
https://pokepast.es/8c39de561555a2ee
Wanted to mess around with full chain BP. Used this against Real FV13 in ALTPL and funny enough matched into a Growth Pass mirror. Sudo doesn't do a whole lot here honestly, should probably be Octillery, Persian, or something else, but it's fun. Reflect Twave Dragonair (with Surf for rocks) to set up for Ledian, and then in an ideal scenario Ledian can boost defenses and set up Light Screen for Flareon which can then spam Growth and let itself or Xatu sweep. It's pretty difficult to set up but it can work. Drum Lickitung as a backup Agility + screens recipient if you aren't safe enough to go the full distance with the growth route. Could be an alternate growth recipient like Octillery as well., but I wanted an option that didn't have to be given a boost.

:gs/sudowoodo: :gs/rapidash: :gs/stantler: :gs/pineco: :gs/porygon: :gs/pupitar:
https://pokepast.es/f3783414cd179b6d
Adapted from the Venomoth team Soup and I made, now with no Venomoth and looking more like a normal team. I think this archetype of Rapidash + Porygon Spikes with no water or Xatu is fairly interesting; it's not the most consistent defensively, but it's very potent at hammering physical attackers into the opponent and overloading pressure on Primeape especially. Sudowoodo is a great enabler of these teams since it can immediately threaten to take out Octillery or Primeape, both of which are significant threats. Pupitar as a second rock to take advantage of Sudo doing its thing and to ensure that this doesn't get owned by Porygon.

:gs/ninetales: :gs/weezing: :gs/dewgong: :gs/sudowoodo: :gs/primeape: :gs/graveler:
https://pokepast.es/f69cc5d4599ba166
This is one of, if not, my favorite teams I've made recently and likely also one of my best. I made this in ALTPL finals because I wanted to play boom spam but I felt like the double rock Kingler team was missing something. Double rock as I've already said is great on aggressive teams, and importantly here they are also an amazing enabler of Sunny Tales since it can't actually break Octillery. However, Ninetales still gets walled by Rapidash, Flareon, and other Ninetales. This is where Weezing comes in. Fire Blast + HP Water gives Weezing good coverage vs rocks, Magnemite, and Pineco, and it can act as a targeted trade piece to get rid of the opponent's fire for Ninetales or Weezing for your Primeape. Dewgong last for grounds, Xatu, Octillery, Rapidash, and other various things.

:gs/pineco: :gs/pupitar: :gs/dugtrio: :gs/porygon: :gs/exeggcute: :gs/rapidash:
https://pokepast.es/11719ea6737955f7
Made this while talking with MrSoup. Wanted to use Dugtrio, and more specifically, double ground. I'm a fan of Dugtrio but it's often very difficult to throw it on a team because it doesn't have too much defensive use, and Pupitar has exactly that. Rapidash + Porygon Spikes core to enable an offensive team centered around pressuring waters and to give defensive compression. Exeggcute went on last for the crippling ground move weakness and to help against Primeape/Octillery/Chinchou. I like using this team a lot, I ran it several times throughout GSC NU open. It's very dynamic and uses a lot of cool Pokemon, and it gives Exeggcute a place to shine on offense. It's likely also pretty good on double fire, but I haven't tried that out yet.

A few thoughts:
- Sunny Tales on spikeless boom spam is very good and extremely dangerous. Probably wouldn't use it otherwise except on an Omanyte (or maybe Corsola) team sadly.
- Fearow has promise but is falling off. It often doesn’t do enough against Porygon/Rapidash/Dewgong and especially rocks, but it still hits so hard and is nice to have against Stantler and Primeape.
- I'm a lot lower on Stantler than previously. It's still a good pokemon and extremely powerful but Primeape and Porygon being everywhere tends to dissuade me from using it regularly.
- Sudowoodo feels great currently, really nice offensive enabler
- Dugtrio is severely underused. It's not the greatest pokemon ever and it comes with a learning curve, but a lot of people are using teams weak to it and playing weak to it.
- Octillery is still great but its value on a game-to-game basis feels somewhat diminished. Too often when I use it does it feel like I'm trading with it rather than really dominating a game, despite it being so powerful on paper.
- I don't even know if RestTalk Flareon is good anymore. It hits so hard but it's just so much slower than Rapidash and it takes more from Weezing's Sludge Bombs. Importantly cannot pseudo-check Primeape.
- If you do bother using Magmar, it should be Tpunch/Ground/Sunny Day. HP Ground feels really necessary with all the Rapidash around. Sunny Day debatably replaceable with Thief or Cross Chop but weakening water moves and boosting Fire Blast feels more important. Most of the rocks take a ton from Fire Blast anyways.
- Exeggcute is pretty cool on weirdo waterless offense and debatably should be tried out more
- Pineco is still number 1. It gets so many opportunities to come into battle and be a pain in the ass
- Fire Blast + HP Water Weezing is a pretty cool set for niche offense structures. I believe JensenDale pioneered it. I wouldn't use it regularly but it's good at enabling fires if you are particularly capable of handling/removing waters
 
Back
Top