FINAL VERSION: https://pokepast.es/eb1b2e1e6fd62e10
Iron Valiant Variant: https://pokepast.es/895e524626ab52f8
Iron Valiant Variant: https://pokepast.es/895e524626ab52f8






Introduction
Hey hey! Everyone's favorite part-time troll, part-time LARPer, full time yapper Magcargo here, bringing you all another heat team, this time featuring Serperior!Despite the DLC2 metagame being roughly a year and half old, Serperior was never really a mon I made extensive use of. I decided to try building it out like I do any cool mon. Things were going pretty normally, but I noticed the team I built ended up doing really well, far better than most of the teams I have built in the past. Through a bit of ladder grinding + trial and error, I managed to reach a peak of roughly 1930, which is the highest I have ever reached in OU! Now, this isn't exactly special, but reaching this high on ladder with my own team, featuring 3 UU Pokemon, is pretty awesome! Typically I would only be able to perform this well by stealing other players teams, which I don't like doing.
Team itself isn't too unique. Vert used a similar team a while back in a tourney match that also featured Rotom-W / Skeledirge / Serperior + Ting Lu. Still, building the team myself to make an (admittingly worse) squad was nice to help me understand the building process better, which is usually one of my weaker areas.
Teambuilding



























The Team

Serperior @ Heavy-Duty Boots
Ability: Contrary
Shiny: Yes
Tera Type: Fire
EVs: 140 HP / 128 SpA / 240 Spe
Timid Nature
- Tera Blast
- Synthesis
- Leaf Storm
- Glare
The mon I built the team around. Serperior can be a pretty solid team player between its alright defensive typing and Glare, letting it check some key Pokemon well like Ogerpon-Wellspring & spread paralysis easily to its checks like Slowking-G, Corviknight, and Moltres. What I like about Serperior compared to other Grass-types like Amoongus is that its not passive at all. In fact, its decent speed and Leaf Storm often let it snowball pretty easily against more offensive structures, especially annoying bullshit cheese like Webs. Contrary also lets it capitalize on potential Crunch drops from Zamazenta looking to catch Ghold / Skeledirge, which is cool. Serp isn't entirely perfect though. I have found it to have some trouble getting past its checks like Moltres and Gking. I think Knock Off or something else like Dragon Pulse might have use over Tera Blast for this reason. That said, I have found the potential ability to OHKO Kingambit, Tinkaton, Gholdengo, and Corviknight + strong immediate pressure of Tera Blast to be difficult to forgo and much more useful in the offense MU compared to the more methodical approach with Knock Off. I also won't pretend like this Pokemon is entirely skill based - Glare cheese makes it easy to get greedy and be rewarded for it. There have been a few times where I relied on Glare para procs to brute force past certain Pokemon or heal with Synthesis - and this ends up working out more than I expect. I recommend other players to be a bit more cautious than me.
I am not sure what the EV Spread does, I stole it from serperiorr because it looked cool + I like bulking mons out when possible.

Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 24 Def / 216 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Will-O-Wisp
- Hex
Skeledirge is a last minute addition to the team. Initially I was using Iron Valiant. While Iron Valiant performed better against the various stall teams and broke key Pokemon for Serperior, I found it to make my Dragonite and Zamazenta MUs a bit too difficult, and did not help against the various Fire-types in the tier like Cinderace or Blaziken. Normally I don't like to run Skeledirge for a few reasons:
- I consider to be a very cheap / annoying Pokemon.
- Its felt very difficult to properly utilize when I have used it in the past because it is prone to getting overwhelmed
- It would make the team too similar to Vert's team.
This is a basic bitch set, but I am thinking that some of Dirge's other options could be more useful. I like Wisp for its "reliability" but I could see Scorching Sands or Alluring Voice being useful for a few annoying MUs like Raging Bolt and Walking Wake. Other shit like Encore and Roar could also be cool. IDK if Water is the best Tera-type, but so far its been doing fine for me.

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Ruination
- Whirlwind
Here it is people, the 2nd most brainless, 0 skill Pokemon behind Gking! I elected to run Ting-Lu because of its ability to capitalize on Gking and Zapdos - big threats to Serperior, while blanket checking 90% of the metagame. Living everything + setting up all the hazards, disrupting with Whirlwind, and spamming Ruination makes several MUs against a lot of teams much easier. A lot of games can be decided by how easy it is for Ting-Lu to do its thing. I elect to run double Hazards on Ting-Lu because Ting-Lu is good at setting up both and I did not want to run Rocks on a different Pokemon. Ruination + Whirlwind is pretty good at making progress against most other threats. I am running Tera Water to better handle the Sun match-up. That said, perhaps another Tera Type like Fairy could be superior. Heavy Duty Boots may also be a better item to run against bulkier teams, but Leftovers recovery has mattered a lot from my experience.
Also, as I was writing this, I just realized my Ting-Lu was Serious Nature this entire time I was laddering.... whoops! Changed the nature to Calm. Hopefully this should make the Raging Bolt MU easier.

Amascut's Promise (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Trick
- Recover
Normally I am not a fan of using Gholdengo on a Balance team like this (or in general really) because its bulk is a bit middling and its speed and typing can increase a structure's vulnerability to already threatening Pokemon like Darkrai, Great Tusk, and Weavile. That said, this set has been an exception. Scarf Gholdengo kind of acts as an alternative Dragapult that exchanges boots + Status utility with a better defensive typing and alternative utilities between Trick and Recover to help against defensive structures. Scarf also gives Gholdengo greater safety against Great Tusk should it go for Rapid Spin, though be wary as many Great Tusk run Knock Off. Scarf + Shadow Ball are usually enough to allow Gholdengo to clean up games here and there when supplanted by hazards. I've greatly appreciated its ability to check a few Pokemon like Zamazenta, Iron Valiant, Kyurem, opposing Gholdengo, and Darkrai / Weavile. And the ability to counter Corviknight and Slowking-Galar is very useful for Serperior. I was considering swapping it out for Zamazenta after adding Skeledirge if Gambit became too big of a problem. But surprisingly, I have had very few issues with Kingambit. I made the Tera Type Ghost to clean up easier, but truthfully I don't Tera it much. I think Hex could cook with the status support from Serp / Rotom-W / Dirge, but eh, too lazy to try it.

slow cycle (Rotom-Wash) @ Rocky Helmet
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W serves as our primary Rocky Helmet Pokemon, switch in to Knock Off, and check to Ground-types such as Iron Treads and Great Tusk. I saw many Serperior teams run it as a partner and I have had good experience running it with Gholdengo in the past, so it seemed like a natural fit. Helmet lets it punish spin attempts, as well as spammed moves from a few other Pokemon like Cinderace U-Turn, Samurott-H Ceaseless Edging, Gambit Iron Head, and Weavile Triple Axel. Rotom-W is unfortunately stretched a bit thin, and against standard offensive squads it won't usually last long because of Rocks chip, hazards making its Pain Split recovery worse + pressure from the common Pokemon like Kingambit and Great Tusk. That said, its a good disrupter in that time frame. Against stall teams, Tera Steel + Pain Split 32 PP give it a strong MU, as does its ability to force out Gliscor, though it is a bit prone to getting its Hydro Pumps PP stalled. Tera Blast or Thunder Wave may have utility in a few annoying MUs, but eh, haven't tried em.

Weavile @ Heavy-Duty Boots
Ability: Pickpocket
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Triple Axel
- Low Kick
Finally, we have Weavile. Weavile is the main DPS of the team, serving as our main Knock Off user and revenge killer against annoying threats like Cinderace, Gholdengo, Kingambit, Gliscor, and more. I was initially running Swords Dance, but changed to xavgb's all out attacker set with Tera Steller in order to have a better line of defense against Kingambit. Weavile is vital in the fight against stall, and helps the team play around some key Pokemon like Kyurem with its Ice Shard priority. Nothing too complex. Swords Dance + different Tera types like Ghost might have a niche. I think all-out-attacker is better for this team - you can never be too safe against Kingambit.
Threats




























Status moves missing: This happens a lot with Ruination / Wisp and can fuck you over against a few of the above threats.
Replays
Wins:
https://replay.pokemonshowdown.com/gen9ou-2355729129?p2
https://replay.pokemonshowdown.com/gen9ou-2354918059
https://replay.pokemonshowdown.com/gen9ou-2354432375?p2
https://replay.pokemonshowdown.com/gen9ou-2354367458
https://replay.pokemonshowdown.com/gen9ou-2354273214?p2
Losses:
https://replay.pokemonshowdown.com/gen9ou-2355813302?p2
https://replay.pokemonshowdown.com/gen9ou-2354414957?p2
https://replay.pokemonshowdown.com/gen9ou-2354370544?p2
https://replay.pokemonshowdown.com/gen9ou-2354417179?p2
Might include more replays later.
https://replay.pokemonshowdown.com/gen9ou-2355729129?p2
https://replay.pokemonshowdown.com/gen9ou-2354918059
https://replay.pokemonshowdown.com/gen9ou-2354432375?p2
https://replay.pokemonshowdown.com/gen9ou-2354367458
https://replay.pokemonshowdown.com/gen9ou-2354273214?p2
Losses:
https://replay.pokemonshowdown.com/gen9ou-2355813302?p2
https://replay.pokemonshowdown.com/gen9ou-2354414957?p2
https://replay.pokemonshowdown.com/gen9ou-2354370544?p2
https://replay.pokemonshowdown.com/gen9ou-2354417179?p2
Might include more replays later.
Shoutouts
- JackRG - One of the few people who will tolerate my yapping and give actual feedback to my interesting teams.
- Iznamakin / StarChewer - Two awesome showdown users that offered interesting suggestions and helped me deal with the stress during the climb to the 1900s.
- serperiorr / quacc / Lily / xavgb - Stole miscellaneous tech from you all.
- Vert - Most of the team is just a shitty copy of the one you made last year. Still, I thought that team was extremely fire, and showed that balance was more versatile than running the standard Corv King Lu shit. Thank you for producing the greatest heat, and I wish you the best in whatever you are up against.
- CTC - As the inventor of Serp x Rotom-W x Chandelure core in gen 6, I have to pay my respects to the lead goat. I will forever defend Gliscor and Kyurem in your name.
- DaddyBuzzwole - A true freedom fighter against the tyranny of the OU Monarchy. I will forever defend Kyurem and Gliscor in your name.
- 1LDK / FayaWizard - These two are one in the same, challenging me at every corner. Thankfully, as usual, I prove them wrong each and every time. The snail always wins!
- SetsuSetsuna - One of the few users who sees my vision. They make the OU forum and Showdown a better place with their presence.
Anyways that's all. Back into the catacombs I go.
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