SV UU Suspect Process Round 14 - Meow The Jewels

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vivalospride

WHAT MANEUVER COULD POSSIBLY BE SMOOVER
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UU Leader

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:meowscarada::meowscarada::meowscarada::meowscarada:

shalom, aloha, hola, etc.

We (UnderUsed) will be suspecting Meowscarada!

Essentially this cat outpaces the entire tier bar Deoxys-Speed and long term has very few reliable answers. The cat shapes the meta rather aggressively by putting hazard BOs to the forefront of the meta, with it itself abusing and enabling the hazards placed exceptionally with a fast Knock Off and the item: Heavy Buty Doots.

Triple Axel is a dumb move.

Most checks that are sturdy against boots sets are not sturdy against Choice Band sets and/or simply choosing Low Kick > Flower Trick. Meowscarada also doesn't force trades often, usually only being damaged throughout an entire game by the initial Rocky Helmet chip it takes when it first clicks Knock Off onto an incoming Skarmory. Essentially, this pokemon's floor is extremely high, and ceiling even higher. Skarmory is habitually vortexed, Fezandipiti needs large amounts of physical defense and can also be simply vortexed especially by Heatran teams, Heatran takes one Knock Off and then is cooked, or simply dies to Low Kick from the jump. Cobalion has its own issues, but also is going to be habitually vortexed with no recovery behind it. In a small sequence of turns checks the cat most reliably though probably, resisting all attacks and not insta dying to Low Kick (but with just a little chip this all changes lmao).

With that said the cat isn't necessarily all bad, mostly speaking from a personal perspective with this but having something that actively pressures Torn cores reliably offensively is really nice and a breath of fresh air, especially something with U-Turn as a floor raiser, in comparison to its other offensive dark that left as it came in, Weavile. It also doesn't outright explode things turn 1 whatsoever I would argue, it just conditions its checks in a rather unavoidable manner, but this does leave more room for outplay against it.
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NOTE: THIS TEST WILL BE USING THE NEW SUSPECT PROCESS!

The instructions to participate in this test are as follows:

  • Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in UU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played UU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, Lily, or a member of staff.
  • If you have any questions about this new process, feel free to PM me/Lily or post here!

The requirement to vote in this suspect test is a COIL value of 2900. The deadline for getting requirements will be Wednesday May 28th. GLHF chaps

If you're currently participating in UULT Cycle 1 and you meet the requirements, please shoot myself or
Lily a DM on Smogon or on Discord (vivalospride / drilbur) and we'll manually verify your account. Note that this only applies to UULT cycle accounts (so they must be prefixed with UU25KE). Cycle 2 accounts and onwards will natively qualify for the test, so no need to go through the DM process.
 
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I believe meow should be banned. w/ band it severely threatens the relevant “checks” in the tier

252 Atk Choice Band Protean Meowscarada Low Kick (120 BP) vs. 252 HP / 96+ Def Heatran: 414-488 (107.2 - 126.4%) -- guaranteed OHKO
252 Atk Choice Band Protean Meowscarada Low Kick (120 BP) vs. 0 HP / 252 Def Cobalion: 344-408 (106.5 - 126.3%) -- guaranteed OHKO
252 Atk Choice Band Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 252 HP / 208+ Def Skarmory: 152-183 (45.5 - 54.7%) -- 59.8% chance to 2HKO

atp coba is useless into it and tran’s only merit is praying that you burn. Pex is imo the only semi-good ans to non-flower trick cb, but that even gets owned by tera grass flower. Pex also suffers from getting knocked and worn down by hazards, as well as passivity. The only way to deal w/ cb meow imo is literally just pivoting around it and hoping you can outplay, which is rlly rlly not a consistent option. Furthermore, slight variations in meow’s set can make it even harder to reliably prep for. imo flower trick isnt necessary on cb but sometimes you want it to immediately break mons like clod, gastro or keld. The opponent essentially has to assume that cb meow has 5 moves at the start, adding to why no reliable counterplay rlly exists
 
So the real question is whether you can use the UULT accounts for this suspect like how OU allows it.

Yes!

If you're currently participating in UULT Cycle 1 and you meet the requirements, please shoot myself or vivalospride a DM on Smogon or on Discord (drilbur / vivalospride) and we'll manually verify your account. Note that this only applies to UULT cycle accounts (so they must be prefixed with UU25KE). Cycle 2 accounts and onwards will natively qualify for the test, so no need to go through the DM process.

Apologies for not including the announcement in the OP before now!
 
Conflicted but will probably vote dnb because i like having meow in the tier. Increasingly as i play i feel the biggest problem posed by this mon is boots vs cb having p different counterplay, I've generally found that prepping for cb meow is mostly about limiting it with hazards and making it difficult for it to click any one move into your team, but I've found the types of team that do this really struggle with boots meow because you cant limit its switch ins and your short term checks fall apart very quickly. This leads to a frustrating dynamic where it kind of feels like the only teams that are rly consistent vs meow are skarm teams cos skarm can take knock without dying to spikes, or ho. Ultimately though i still think theres some room for experimentation and adaptation in the current meta and ive kind of seen that in practice while laddering for uult, at first it seemed like ho was just dominant, then skarm+dirge balance type stuff kind of took over, before it settled at a point of pretty reasonable diversity with no real dominant style (in my opinion). In this context i find it quite difficult to consider meow immediately banworthy, but i do also get why people wanna ban it and I think it'll probably go regardless.
 
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Got it finally, this ladder is facing the same 5 people over and over and over.... torture would be a tame way to describe it

I think it needs to go, band is a very meh set in my opinion and the real threat is boots. Boots often times just outlasts most teams and often times you have to use something like skarm to really deal with it, even other answers like cobalion, bellibolt, fezandipiti just take way to much spikes damage as a result

Meow feels like it would be a good addition but it just has like... no switch ins... weavile was tolerable because you cant just u turn out of skarm and position better and u can double out and AoA weavile is much easier to bait out compared to meow just u turning in and out and causing win win situations even when the opponent has tera

Bellibolt and Heatran can work but they are inconsistent, you are gambling on 30% odds on something you cant guarantee, heatran may die without even burning meow. Meow counterplay is also harder to predict because low kick vs flower trick is still debatable (lily says low kick is not ideal yet 20 people pull up with low kick meow which is funny). Also stupid late game cleaner

I feel a lot of stuff could have been worded better, maybe so. Maybe i am all wrong, idk i feel shooting lucha and then maybe trying to see what may happen is an idea worth entertaining. I feel meow suspect before lucha is odd considering its been getting paired with thwakey to similar effects
With that said the cat isn't necessarily all bad, mostly speaking from a personal perspective with this but having something that actively pressures Torn cores reliably offensively is really nice and a breath of fresh air, especially something with U-Turn as a floor raiser, in comparison to its other offensive dark that left as it came in, Weavile. It also doesn't outright explode things turn 1 whatsoever I would argue, it just conditions its checks in a rather unavoidable manner, but this does leave more room for outplay against it.
Unsure, it feels like it puts opponents in checkmate situations where you kinda have to be constantly losing progress especially when most of our answers hate knock + u turn. People already dislike torn-t ability to force progress like that (or so i hear) but meow is stronger and also is a wallbreaker rather than some bulky mon.
 
Finally got reqs for this thing , and throughout my suspect run and my experience being playing this ladder since april(and before), meow hasn't been overwhelming to face, boots can't hit skarm hard enough and band can be dealt with using hazards, it's way easier to deal with than weavile was imo and i think meow must be given more time in the tier, it might turn out to be broken(maybe by SD overgrow giving it versatility?), right now it feels more like a less versatile tornadus than a more dangerous weavile, so I'm more inclined to vote dnb
 
Finally got reqs for this thing , and throughout my suspect run and my experience being playing this ladder since april(and before), meow hasn't been overwhelming to face, boots can't hit skarm hard enough and band can be dealt with using hazards, it's way easier to deal with than weavile was imo and i think meow must be given more time in the tier, it might turn out to be broken(maybe by SD overgrow giving it versatility?), right now it feels more like a less versatile tornadus than a more dangerous weavile, so I'm more inclined to vote dnb
That is a nice argument but skarm isnt on every team, and forcing skarm on every team is kinda meh and even then it just u-turns in and out and forcing skarm roosts is a lot of progress. The thing is everything meow does is much easier compared to weavile who actually has to stay in and can be answered via tera not knock + u turn and accumulating chip damage even on tera pokemon

SD overgrow isnt a set... never has been and i would be surprised if it becomes one
 
SD overgrow isnt a set... never has been and i would be surprised if it becomes one
It's not, i gave it as a throwaway example of a possible future set that could push meowscarada over the edge for me via set variety, as of now i do feel its lack of versatility being significant enough to not want it banned


The thing is everything meow does is much easier compared to weavile who actually has to stay in and can be answered via tera not knock + u turn and accumulating chip damage even on tera pokemon
I don't feel that being the case, weavile's significantly stronger knocks coupled with retaining stab on the follow up axel made it harder to switch into imo except with tink which did feel less spammable and harder to use than skarm, tran or coba
Overall, I do see the merit in it's knockturn + axel being a potential issue but i think meow at the moment is manageable by either limiting its entrypoints or packing one good answer
 
I would be surprised too since meow doesn't get sd
My bad for going on hypotheticals that can't exist, should have double checked
So for actual examples I'd use stuff like band thunder punch to hit physdef skarm without too much chip or spikes/tspikes which can add on to its versatility
 
I belive this must be banned for sure, i literaly just created a new account and got 1500+ elo only using meowscarada, there are only 3 enters for him at the tier and 2 got a lot of damage by low kick.
This mon is literally making the meta in SV UU, forcing the teams to use skarmory, cobalion or heatran to TRY counter it.
So at all i think this cat must be banned from sv UU.
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Finally got reqs for this thing , and throughout my suspect run and my experience being playing this ladder since april(and before), meow hasn't been overwhelming to face, boots can't hit skarm hard enough and band can be dealt with using hazards, it's way easier to deal with than weavile was imo and i think meow must be given more time in the tier, it might turn out to be broken(maybe by SD overgrow giving it versatility?), right now it feels more like a less versatile tornadus than a more dangerous weavile, so I'm more inclined to vote dnb
You can Knock Off Skarm early with Boots Meow -> force it into Roost loops with Triple Axel spam + Rocks since its forced to switch in every time. I do this all the time to Corv in OU & you can similarly do it to Skarm here -> U-Turn out into something like Dirge to exploit it. If you've got multiple mons to overload skarm (which it will since it is many team's only Knock absorber)... its cooked.

I'm currently 19-2 for the test and it is a bit difficult to get a read on Meowscarada. I stole the OP Gastrodon / Skarm / Dirge / Torn-T / Latios / Meowscarada team from Lily / HydreigonTheChild and this team is pretty damn good. But I'm not sure if its good because of Meowscarada or how strong the innate defensive core is. A lot of games I am keeping Meowscarada in the back because I am afraid of random Teras from Pokemon that it should in theory goob like Dirge, Manaphy, or Latios. Not helping matters is that Meowscarada is probably one of the weaker Tera users, barring cleaning some games up with Flower Trick. Heatran / Skarm / Cobalion being spammed is a notable observation others are making.... but these Pokemon have always been good for reasons outside of Meow. I've been seeing a few other guys pop up too like GWeezing, Fezandipti, and a few others, which have been pretty annoying to deal with, but those mons are prone to Slowking-Future sight so they may not be the best mons to mention.

I feel like a lot of teams w/ Meow are trying to mimmick the Ting-Lu / Gking / Corv builds in OU, usually running Gastro / Skarm / Dirge as their defensive core instead. This core isn't bad, but I find that the defensive cores used to supplement Meow in UU are more prone to getting overwhelmed than the OU cores, and outside of hazards don't support it quite as well or efficiently. Still, its not a bad core, and gives balance teams a decent amount of defensive stability.

From playing, I'd say this mon has also been a bit less comparable to Weavile than I thought. U-Turn + its stab changing after Protean makes it feel a bit better as an early game attacker than a cleaner on balances. It can still clean, but not quite as well. U-Turn also makes Colbur Psychic's less reliable as counterplay, with Flower Trick making Keldeo less reliable as counterplay as well. And of course, losing Tinkaton was pretty bad since that would have been one of Meowscarada's best checks.

Overall, unsure how to feel about Meowscarada. I haven't kept up in UU, but to my knowledge a lot of Pokemon were banned (Quaquaval, Rillaboom, Okidogi, Polteageist) because they made "HO too strong". Weavile was a bit crazy, but a big net positive of it was that it allowed a lot of these hazard stack OU-esque Balance teams to succeed without overly relying on Regenerator, which IMO was a pretty cool given that UU typically feels more offense focused. Despite promoting a bit of uninteractive play, I find that Meowscarada brings a similar positive element to the metagame for balance teams specifically- its still one of the better mons at pressuring all of Latios, Tornadus-T, Slowking, and Hydrappl, while also giving balance teams a nice speed control option against the many different balance breakers like Manaphy, Thundurus-T and Specs Latios and despite being a strong balance breaker itself, Meowscarada's counterplay consist of mostly strong Pokemon that I would be using anyways like Skarm, Coba, and Heatran. Is chipping the Skarm to put it into Axel range, or setting up hazards to limit Heatran / Cobalion actually broken.... or is it just a good Pokemon pressuring its checks with skillful play and positioning?
 
Meowscarada is really, really strong, and a lot of it has to do with how well it pairs with other big threats. CB Meow is pretty manageable overall, it gets worn down and really feels the fact that it has to keep clicking Knock Off until Rocky Helmet Pokemon/Heatran have been managed. Heavy Duty Boots four attacks is the problematic set.

The issue is really simple: it's really fast, it seriously threatens the other fast Pokemon (Tornadus-T most of all), it has the dreaded Knock Off/U-turn combo, and does it really well thanks to Protean. The fast Knock/U-turn are the big issue; you can cover Meow just fine--on paper--with something like Skarmory or Cobalion. The issues start to pop up when you add Spikes and/or Latios. Meow and Latios go together like bread and butter; Meow just Knocks the Rocky Helmet off whatever you switch into it the first time it comes in, then each subsequent time you go to Latios. Latios demands answers from the opposite sort of Steels, so it's going to do something really threatening if it comes in on Skarmory, Heatran, etc. Bulky Heatran is the best answer to Meow (which is why I prefer Low Kick Meow, contra Lily), but Latios just covers it, as it does pretty much every Meow answer that isn't the metagame pariah Klefki. Heatran takes Spikes damage as well, considering Boots Heatran isn't really used. Meow played intelligently is going to create real momentum issues if the builder has thought at all about what the "good" answers to Meow are, because KnockTurn is such a big part of its kit. A simple and intuitive three Pokemon core like Meow/Latios/(Tornadus or Thundurus)-T can be extremely difficult to switch around, just because those partners make so much hay out of the few things that can handle Meow's four moves, and vice versa.

Meow is splashable, it's powerful, it makes progress. It plays the entry hazard game better than Tornadus-T(!), and goes great with all the other things that play the entry hazard game. It's not hugely dominant, and Heatran in particular can be a pretty big limiting factor for it. But Meowscarada is too strong, and I'll be voting Ban.

For the record, I got reqs running Sun with Torkoal again, and Specs Heatran is a drug.
 
Now that I have gotten reqs, Id like to share my problems with this mon.

Meowscarada, to put it simply, lacks solid counterplay in this tier. Everything is either incredibly passive, loses the moment it takes a Knock Off, or requires you to roll the dice. This on its own isnt the worst to deal with and is possible to outplay, but Meowscarada outspeeds everything in the tier outside of Deoxys-Speed, and from experience none of the pivots can really dance around the cat to get Deo in on it safely. Beyond that the counterplay just... doesnt really exist. The combination of being super fast, Protean, and Knock Off + U-Turn makes Meow incredibly rough to answer, especially since it gets a strong button in Triple Axel to put the opponent in a rough spot even if it doesnt get clicked.

This doesn't even go into the fact that it has a last move to just do whatever it wants with really, Flower Trick to more immediately threaten Keldeo, Low Kick to nuke Heatran, Sucker Punch to beat out opposing priority, Spikes to set hazards for itself, whatever. The traits I mentioned before this already makes this mon ridiculous but the last move slot shenanigans is just a cherry on top.

Generally speaking, I've found that Meow has had a horrid effect on the meta as a whole, as it is ridiculous to account for and, by extension, has made other mons rough to deal with such as Latios. Outspeeding and threatening Torn is not worth it if it also threatens the entire tier after just a small amount of chip, which it can easily attain with Protean Knock+Turn with hazards. Fez cant answer it after it takes a Knock, Skarm is passive and easy to put in range of 2 Taxels, Heatran needs to gamble, etc etc etc. This mon has made the tier worse as a whole and the best counterplay is just gambling. Ban the cat.
 
Just got the reqs, agreeing with what everyone's saying above. I had to put several priority moves on my team to be sure not to get overwhelmed by it as depending on the set it can take care of the whole metagame. Boots is def the scariest
Will vote ban without a doubt
 
something something broken grass starters, something something nickels

meowscarada is the dictionary definition of shitmaxxed, between its statline, ability, and movepool having just enough coverage for it to break through its would-be checks. if this thing were introduced in like gen 6-7 it would've been quickbanned to ubers, but because of this gen's absurd power creep it fell down here. the sheer amount of items and sets it can run makes it nigh-impossible to correctly guess what it's running, meaning that in a best case scenario you'll often have to trade at least one guy. the only real defensive check we have is cobalion, and even then it's very vulnerable to chip damage. literally the best check for meowscarada is priority, with our options being either weak (specs keldeo's vacuum wave only KOs after rocks, and even then something like slowking can just shimmy in and exploit it) or predictable (lokix). easiest ban vote of my life, even moreso than quaquaval
 
Wishing we could submit songs for these. I would have suggested Fancy Clown by MF DOOM.

That aside, I've finally obtained the requirements to vote and discuss this topic!

I want to preface my contribution by saying I am a selfish voter and do not mind Meowscarada in SV UU, currently. While I acknowledge it potentially forces bulky offensive teams to run answers for the fast attacking cat, it also de-homogenizes the structures of the teams that we see within the metagame.

We have been in a metagame where innovation has been quite dire as a result of the meta Pokemon like Latios, Thunderous-Therian, Ogerpon-Cornerstone, Greninja, and worst of all, Tornadus-Therian being spammed simply due to how good they are on average into non-meta teams. Meowscarada's speed tier and versatile moveset allow for it to punish the strongest sets for these Pokémon and many others. This reduces their usage and decentralizes teams. Thus, Meowscarada promotes more unique Pokémon and strategies.

Now, can Meowscarada be used as a complementary piece to some of the Pokémon I mentioned above (Latios and Thunderous-Therian), leading to more usage? Potentially. However, I believe this is a necessary evil in preserving the tier's future versatility as Tornadus-Therian is NOT one of those Pokémon with its usage dropping significantly in tournament play after Meowscarada was introduced (UUPL from 50-60% usage to 30-18%). I hate Tornadus-Therian because it limits so many Pokémon (Scream-Tail, Slither Wing, and Pawmot, to name a few). On top of all of that, Tornadus-Theriain is also inaccurate (Bleakwind Storm, Focus Blast, Hurricane, and Heat Wave). If we can't ban Tornadus-Therian, surely reducing its usage is better than not, for me.

Thank you.

"UU knew that they cannot change Tornadus-Therian. So, rather than quickbanning it themselves, they banned other brokens. Hands :Iron Hands: or Shells :Polteageist:.
 
Meow limits defensive cores to an unreasonable degree. Standards like coba and tran just can't switch into it so another mon capable of annoying it such as helmet fezand is necessary. If you want to go further, helmet fezand also needs hazard removal to function well which most likely means adding drill or maybe mandi. This is already 3/6 teamslots just to make the meow matchup acceptable. The other option is skarm, which is much more passive than the other steels, and, as mentioned, isnt even that good into meow. Banning meow will allow for more diverse team compositions and make building less of a headache. If torn happens to become too much of a problem after meow leaves, we'll just ban it too
 
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Vs stall: Ok let's use the cat in boots and distribute some knock offs around!

Vs BO: Ok let's use the cat in boots and distribute some knock offs around! (And secretly use low kick to trick some heatrans and cobalions)

Vs offense: Okay! It's time to limit several Pokémon with choice scarf!

:meowscarada: Hmmmm some Pokémon supposedly can beat me... But wait... They all depend on rocky helmet, static and flame body... All I need to do is remove items and not get jinxed!


Please ban this stupid thing.
 
I'd like to follow up on Starbitstorm's amazing post as I could not agree more with their core points.

After obtaining reqs I can say with complete certainty that Meowscarada is a very HEALTHY addition to the metagame, providing struggling balance teams the necessary stability and counterplay against the noncompetitive Regen trio (:Tornadus-Therian::Slowking::Hydrapple:) that they so desperately need while compressing the necessary offensive utility to allow the multitude of defensive Pokemon to also thrive. Since Meowscarada's arrival - we have seen diversity and balance like we've never seen before, with so many Pokemon players would call "mid" like :Skarmory: :Fezandipiti: :Skeledirge: :Gastrodon: :Slither Wing: :Klefki: :Bellibolt: and others now THRIVING thanks to Meowscarada's presence, with the cat either acting as a perfect partner to limit the REAL brokens (big Regen) or giving these Pokemon a new role as a check it and other relevant Pokemon (Latios in Klefki's case or Tornadus-T in Bellibolt's case, etc.).

We have also seen a diversification of checks to Meowscarada between the aformentioned :Bellibolt: :Klefki: and :Slither Wing: seeing more usage, :Lokix:, :Scizor:, and :Conkeldurr: limiting Meow on more offensive structures and the classic trio of :Skarmory: :Heatran: and :Cobalion:, still working as well as ever. Many of these arent permanent checks mind you, but they do a good enough job of staving off Meowscarada while forcing it into uncomfortable loops into spamming risky moves (like Axel in Skarms case) or Flower Trick to avoid being screwed over by contact effects. A common core I have seen on ladder is Heatran + Mandibuzz, which discourages Axel from Meow when Mandibuzz is in and allows it to more safely Defog entry hazards. And I am sure with time, we will see new checks like G-Weezing (A-Rank mon in OU for its ability to Defog on Ghold that isn't beholden to that here, why isn't it used more???) rise up. As usual, Terastalization saves the day, letting many defensive and offensive Pokemon Interrupt Meowscarada's vortexing shenanigans that rely on the safe line being played. Tera Fairy Dirge (which I would be Tera'ing most games anyways) completely owns the cat while helping against its common partners like Hydrapple or Latios, breakers like Manaphy and Hydrappl can Tera on the cat to setup for a devastating sweep (esp vs the balance teams Meow so commonly finds itself on), and various Priority mons like Scizor and Arcanine-Hisui, can boost their priorities power to revenge kill it from lower ranges. In fact, I'd go a step further and will say that Meowscarada's ability to force Teras is a GOOD thing for balances specifically because it enables them to more proactively gameplan lines in the early game against the dominant HO teams that terrorized the prior metagames. Balance and more defensive teams generally will not need to Tera to handle Meowscarada thanks to Skarmory acting as a perfect check, but playing that line does exist for them should things go ary in the game - or the bring back crucial momentum in key positions.

Meowscarada limiting Balance / Bulky Offense teams is the same cap we saw with the Gliscor suspect. How can the same Pokemon that is a staple ON these bulky offense / balance teams limit them so greatly? Honestly I'd consider it quite a fair mon to deal with given all the factors at play - the plethora of checks, as I mentioned before, Meowscarada being a poor Tera user, and its longevity not being unlimited. It certainly feels more reasonable to deal with than the evil :Tornadus-Therian: which effortlessly outlast any defensive "counterplay" with Brainless Knock / U-Turn / Taunt Spam -> heal back any damage to full, :Slowking: which is setting up Future Sights and Thunder Waves while chillying a million times to get another breaker into an optimal position, or :Hydrapple: which can endlessly batter away at any of its switch-ins and not be worse for wear. Even :Heatran: feels more unfair for balance and bulky offenses to deal with how it can effortless beat "checks" like Slowking. None of the above Pokemon are considered broken by the playerbase at large and, if anything, Meowscarada offers bulky offense and balance teams the strong counterplay necessary to overwhelm :Slowking: / :Tornadus-Therian:, giving them more room to run Pokemon that would've been exploited by them in the past, like Fezandipiti, Skarmory, Gastrodon, and more.

We've seen already the negative effects bans have had on the tier in the past. I won't pretend that every ban was bad - getting rid of cheesers like G-Moltres, Latias, and Polteageist imo was a good move and I'll even accept the bans of Ursaluna and Hoopa-U given their power. However, we have seen the tier be negatively by the bans of other Pokemon - the banning of Garchomp for example, has given teams one less contact punisher, negatively affected the viability of fair, honest defensive Pokemon like G-Weezing and Sinistcha, and led to other Pokemon such as Okidogi becoming far more difficult to deal with, leading to its ban and the subsequent rise of Pokemon such Zarude and making HO in general more difficult to deal with, leading to even more bans (not the Pokemon I mentioned but it no doubt was used). When we ban balanced Pokemon, this leads to centralization and the appearance that other balanced, fair Pokemon are broken. As I have established, I don't feel Meowscarada is broken, but its ban would have massive consequences by increasing the dominance of already strong Pokemon such as Tornadus-T and Slowking, which will hurt the viability of other defensive Pokemon that are good into HO, such as Scream Tail, Gastrodon, or Fezandipti. This will lead to the appearance that HO is even more centralizing - leading to even more bans. The idea that Tornadus-T or Slowking will be banned is a foolish one given the general policy of Smogon to not ban defensive Pokemon - even if the Pokemon they limit the hardest is other, honest defensive Pokemon - so it is more favorable that we at least maintain a Pokemon that can limit these two threats. We are seeing Balance and Bulky Offense thrive like never before without completely relying on Regenerator - why disrupt the status quo, given the previous states of the metagame?

We MUST keep Meowscarada in the tier to keep Regen Spam / HO in line! We will not go back!​

 
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I'm just gonna say this just because I feel it needs addressing. No, we do not tier based on a different mon. The effect Meowscarada has on Tornadus-Therian or Slowking should not impact what people think about its effect on the meta as a whole. Which, given the UULT games I've played/watched, has continued to seem incredibly negative. Most teams are just variant of HO which some stalls mixed in and very specific balances without much room for experimentation.

Another note that I should mention is that some have said that Meowscarada has caused "innovation" in the tier. Desperation is not innovation, something like Galarian Weezing really is not good and the fact that it has been considered kinda shows the negative impact Meowscarada has had. As for other "checks," I've already gone into detail about them in my previous post but to reiterate, they all either rely on luck, are passive, or are generally not good as a whole and exist purely for Meow. As for what innovation has taken place, its mostly seemed like HO and Stall from UULT seeing it. This, to me, shows that Meowscarada's presence has pushed the meta to the extreme ends of the spectrum, where HO and Stall are the main things seeing use/experimentation and Balance/BO kinda get locked into specific mons.

To summarize, just because Meowscarada lowers the usage of some mons, does not mean its presence is healthy. If anything, the fact that good mons drop off in favor of more specific and generally crummy mons should show that Meowscarada is very UNhealthy. Balance as a whole is locked into a small amount of styles in order to avoid using the kinda of mons Meow would otherwise force, while HO and Stall see a large increase in usage as a result. Meow pushes this meta to the extreme styles of teams, Ban it.
 
The idea that Tornadus-T or Slowking will be banned is a foolish one given the general policy of Smogon to not ban defensive Pokemon - even if the Pokemon they limit the hardest is other, honest defensive Pokemon
This is one of the reasons why I don't want the cat gone, slowking is completely fine to me, i don't want it to leave but torn(or apple) leaving feels way too unlikely despite how strong and versatile they both are
 
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