Metagame SV NFE Metagame Discussion - Misdreavus Ban @ Post #137

Hello fellow NFE enjoyers. This forum has been a little dead so I wanted to spark some conversation about the meta and talk about foreseeable trends with UMBD coming up!

Spikes :Frogadier::Quilladin::glimmet:

Toward the end of UMPL and in NFE Open, we saw how crazy good hazards are in this metagame since removal is very rough since defoggers are bad into the hazard setters and Quaxwell has a hard time spinning with Misdreavus on every team. Frogadier emerged as the premier spikers since it’s also a great form of speed control and has little solid checks that it can just pivot out of. I think Quilladin is underexplored and could see some use as an offensive Spike setter with access to taunt or a defensive Spike setter with reliable recovery and Roar. Obviously, it’s not scared of Quaxwell and the limited defoggers make it seem primed to have some showings in UMBD if people are interested enough to check it out (I’ve tested a few games with it and it’s definitely a workable choice). Glimmet is a little more niche, mostly fitting on Hyper Offense as a dual hazard setter. It was a lot more popular last year in NFEPL and the tournament around that time, but has fallen off to the wayside a bit. I could see it mounting a comeback since it’s not hard to get value out of it with how solid the speed tier is and the ability to switch into some of the more passive mons in the tier.

Pignite :pignite:

I made a post similar to this a while back talking about how I think it’s underrated on the VR, and I still do after playing NFE Open and some friendlies. It’s the best breaker we have in the tier and set variety has barely scratched the surface. Most defensive checks hate taking Knock Off from this thing and then usually can be killed by a follow up STAB move right after, or a few turns later after it takes more entry hazard damage. Sucker Punch is a neat option to circumvent faster checks like Girafarig, Frogadier, and Raboot if they get chipped near the endgame. Bulk Up and Flame Charge stuff is underexplored but can definitely be deadly for endgame cleaning. I think we will see Pignite continue to dominate in UMBD and future individuals since the counterplay to it isn’t amazing unless you play really well with getting hazards up fast and making some good plays with double switching/move guessing.

Vigoroth :Vigoroth:

Another heavily slept on pokemon sitting down in A- on the VR. Taunt, Knock, reliable recovery, great bulk and speed, all make Vigoroth super threatening and annoying to take down. It’s a great stall breaker for stuff like Dunsparce and Missy. It can switch into Girafarig and threaten it with Knock/Body Slam. Sit on Piloswine quite well. Doesn’t allow Wartortle, Gabite or Fraxure to setup. Facade sets can switch into Misdreavus. Bulk Up sets are quite threatening too but have 4mss. Just a really solid overall Pokemon that isn’t utilized as much, but I can see that changing in UMBD given it did pretty well in Open.

That’s all I really was passionate about addressing. What do you all think? Anything you disagree with? I’d love to hear some other opinions about sleeper picks or any mons on fraud watch!
 
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The council will be voting on Misdreavus, Tinkatuff, and Girafarig to potentially be banned with the conclusion of UMBD. We have heard from the community that people are not happy with the state of the metagame, so we are hoping to change this!

:sv/misdreavus:
Misdreavus has been on the minds of council and community members when it comes to broken aspects in the metagame. Misdreavus is a staple on many teams for its ability to block Rapid Spin, blanket check many physical attackers, and apply pressure to teams that aren't running a Normal-type. It's no mystery that the tier has been troubled with the lack of hazard control, enabling many breakers to shine since defensive staples like Quaxwell, Tinkatuff, and Dunsparce get worn down quickly by Spikes and Stealth Rock. This has lead to an unhealthy metagame where removing hazards is almost impossible because Misdreavus does so well at blocking attempts to Rapid Spin and even Defog with Taunt. It's able to force progress very easily this way, on top of Night Shade being very difficult to switch into unless you're a Normal-type, + status like Will-O-Wisp or Thunder Wave crippling its defensive or offensive switch ins.

:sv/tinkatuff:
Shocker, the ultimate role compression piece is on the chopping block. Tinkatuff is a very annoying metagame presence with Knock Off, Thunder Wave, and Encore giving many teams a tough time at doing much of anything. It can steal Eviolites without clicking a move with Pickpocket too. Tinkatuff has skyrocketed in usage due to the uptick in Girafarig usage, the need for a knock absorber, and with Piloswine being less of a necessity on teams now that Electabuzz is gone. Is Tinkatuff broken? Not necessarily. Is it healthy for the tier? We're not sure.

:sv/girafarig:
Like I said before in the Misdreavus section, the lack of good hazard removal has pushed Girafarig over the edge as a breaker/sweeper. Choice Specs sets are almost impossible to switch into unless there is a Steel-type, or a very defensive tank like Dunsparce and Vigoroth. Even then, it doesn't want Choice Specs tricked onto it. It finds many opportunities to hit the field safely versus passive walls like Mareanie and Koffing + the plethora of pivots this tier has to offer. Nasty Plot sets have a easy time finding the ability to setup and start firing off attacks due to its great Speed. Is Girafarig a product of Misdreavus being overbearing? Let us know what you think below!

Depending on how the voting goes, we might try to squeeze in a quick No Johns tour before NFEPL in order to see how the tier looks and if there are any other Pokemon that need looked at for a ban. Let us know what you think here or in the Discord!
 
The council will be voting on Misdreavus, Tinkatuff, and Girafarig to potentially be banned with the conclusion of UMBD. We have heard from the community that people are not happy with the state of the metagame, so we are hoping to change this!

:sv/misdreavus:
Misdreavus has been on the minds of council and community members when it comes to broken aspects in the metagame. Misdreavus is a staple on many teams for its ability to block Rapid Spin, blanket check many physical attackers, and apply pressure to teams that aren't running a Normal-type. It's no mystery that the tier has been troubled with the lack of hazard control, enabling many breakers to shine since defensive staples like Quaxwell, Tinkatuff, and Dunsparce get worn down quickly by Spikes and Stealth Rock. This has lead to an unhealthy metagame where removing hazards is almost impossible because Misdreavus does so well at blocking attempts to Rapid Spin and even Defog with Taunt. It's able to force progress very easily this way, on top of Night Shade being very difficult to switch into unless you're a Normal-type, + status like Will-O-Wisp or Thunder Wave crippling its defensive or offensive switch ins.

:sv/tinkatuff:
Shocker, the ultimate role compression piece is on the chopping block. Tinkatuff is a very annoying metagame presence with Knock Off, Thunder Wave, and Encore giving many teams a tough time at doing much of anything. It can steal Eviolites without clicking a move with Pickpocket too. Tinkatuff has skyrocketed in usage due to the uptick in Girafarig usage, the need for a knock absorber, and with Piloswine being less of a necessity on teams now that Electabuzz is gone. Is Tinkatuff broken? Not necessarily. Is it healthy for the tier? We're not sure.

:sv/girafarig:
Like I said before in the Misdreavus section, the lack of good hazard removal has pushed Girafarig over the edge as a breaker/sweeper. Choice Specs sets are almost impossible to switch into unless there is a Steel-type, or a very defensive tank like Dunsparce and Vigoroth. Even then, it doesn't want Choice Specs tricked onto it. It finds many opportunities to hit the field safely versus passive walls like Mareanie and Koffing + the plethora of pivots this tier has to offer. Nasty Plot sets have a easy time finding the ability to setup and start firing off attacks due to its great Speed. Is Girafarig a product of Misdreavus being overbearing? Let us know what you think below!

Depending on how the voting goes, we might try to squeeze in a quick No Johns tour before NFEPL in order to see how the tier looks and if there are any other Pokemon that need looked at for a ban. Let us know what you think here or in the Discord!

Having played NFE in UMBD and coming out with a decent record of 2-1 being benched for most of the tour, here are my thoughts on these mons.

:misdreavus:

It's about time this pokemon was addressed and it should be banned hopefully. Misdreavus runs this tier and is the main contributor to most of the negative aspects of the tier such as the meta revolving around hazard stack and its counterplay and why removal feels ass to run (not directly Misdreavus' fault our defoggers suck but it enables the issue). I don't believe centralisation is necessarily a bad thing however Misdreavus is at an unhealthy degree. In a lot of games, it feels impossible to remove hazards and guess who's at fault for that? I don't speak for my NFE teammate Stareal but he didn't want this pokemon in the tier anymore either. When I think about a SV NFE without Misdreavus, the first image that pops into my head is that utopia meme because I think the tier will benefit from its ban greatly.

:tinkatuff:

This one is a lot harder for me to make an opinion on because Tinkatuff genuinely feels like good glue for this format because where are our bulky steels if this disappears? We would be left with Sliggoo-H and while that mon is bulky, it doesn't have a fighting neutrality nor is it anywhere near as valuable utility wise. Tinkatuff keeps a lot in check just from its typing alone and I'm worried that with its ban, a good amount of bans might follow through. We have to realise that this tier actually doesn't have that many viable pokemon. If Tinkatuff goes, I'm just worried some mons that really like it gone most of the time will become menaces to deal with (:frogadier::thwackey:). I also have to acknowledge that it sometimes feels like a task to take down Tinkatuff. It's very easy to get around its two weaknesses while it's bulky both on the physical and special side while it removes Eviolites the whole game and makes everything take more damage. I'm generally unsure whether it needs to go but I know if both Misdreavus and Tinkatuff go, the tier is gonna enter a new age, which I can't help to feel excited about.

:girafarig:

I remember at some point last year when I was prepping for a tour probably UMPL don't remember and I felt Girafarig's impact if I didn't have a steel on my team. Yeah.... I still feel this way now. It's one of our fastest mons and one of our strongest too, its only real defensive checks are Tinkatuff and Sliggoo-H. Even though Pawniard can handle specs, it doesn't like taking too much Hyper Voices or even DGleam. It's also one of the biggest beneficiaries of the spikes stack meta because its checks at the end of the day outside of SpD Dunsparce lack recovery and are vulnerable to hazards. I don't feel as strongly about Girafarig compared to Misdreavus but it's probably better if it was banned.
 
I won't be talking much about about these pokemons' place in the metagame since my knowledge is outdated. Something I do wish to talk about however, is that I am a little concerned that multiple Pokemon are being put on the chopping block at the same time, especially when it is still being debated if at the very least one of them is actually broken.

In particular, if Giraf is an abuser of hazards while also itself having an entry to break on Missy, would there not be potentially an effect where it slightly drops in viability if Missy were to be banned? And in a potential alternate possibility where it still does show itself to be broken, you can just revisit it again for tiering action.
 
:misdreavus:

Brief anecdotal comment but in my experience during UMBD, Misdreavus felt way too oppressive and centralizing. I dont think the mon in and of itself is all that honestly but it makes the primary objective of the tier who can stack spikes harder then win w/ their 3 flavormon offensive pieces.

This metagame felt stale and same-y to build just because of the respect you need to give hazards which stifles innovation and often caused myself / Maybca to fall into the same missy + quax + tink core on every team.
 
Ok I'm prolly not the most qualified to give opinions but here they are anyways

:Misdreavus:
Missy is just so unecessarily centralizing, there is basically 0 reason to not run it in my experience, as it just does everything you'd want and more somehow, it is also incredibly annoying to deal because apparently 65 65 85 is actually really good bulk, it has 40 different tools that all give you the middle finger differently and it also makes hazards really opressive since it spinblocks unecessarily well, tldr ban please

:Tinkatuff:
Le tink, honestly i kinda get it but disagree, it's just really good glue, knock, rocks, twave, encore, insane type, great abilities, good stats etc, doesn't feel like too much and really important for the tier cuz thwackey and stuff goes crazy if you remove tink

Not talking on giraffe as i genuinely don't know why it's seen as broken, i just think it's a good mon.
 
Missy sets covers too many options against its checks and the general, while trying to be bulletproof vs either of its T-wave or Will-O-Wisp set is near impossible for any teams, and that's not even taking into account the nasty plot variation. Missy, in combination of 210 speed Water mon, some degree Tinkatuff as a rocker, and a spiker that can switch in to exploit Tinkatuff's lack of power, and you've got an insane team structure that not only covers the majorities of playstyles, but also showcases how vulnerable hazard control is in this tier. Everyone who has played test games with me can attest to how absurdly easy it is to throw out hazards, while removing them feels borderline impossible because you're often in unfavoured positions and gotta go through so many mini-mind games to get that one spin opportunity. It has done this since day one; it abuses everything slower than it and has perfect defensive partners for most faster ones. Getting this mon gone will help a lot(and probably suspect Dunsparce/Vigorith/Piloswine potentially) on the hazard problems and speed creeping by getting rid of the notorious 295 speed creep.

I may despise Tinkatuff, but it should not be banned. The meta has already undergone some adaptation by introducing slow spikers, or two slow teams w recovery as a way to exploit it. I think it's practically annoying by forcing teams to be slowed down because knock + twave + encore is such an anti-momentum combo, along with its busted typing, often ending up with people going for Tinkatuff dittos. But I think this is just something people need to have a better adaptation IMO, even if Tinkatuff + Quaxwell is one of the most obnoxious defensive cores in this tier. Besides, if Tinkatuff gets banned, then I think the meta becomes really vulnerable to oppressive checks that aren't checked by it. The only good part with Tinkatuff gone is that hazard controls get much more manageable as smth like Quaxwell + Defog or Hattrem has a very strong response to the tier. But otherwise, mons like Dunsparce, Vigorith, Girafarig, and perhaps more may be impossible to stop.

Girafarig feels like very toxic because Dark types are ass, Tinkatuff gets worn down insanely quickly as you bring other mons that wears it down super quickly and it takes advantage of the tier needing to deal with other bullshit so it's not particularly easy to handle it. Vigorith and Sliggoo-h Hisui are other strong responses, but Vigorith can be crippled by its trick set, and Girafarig has some nasty ass sets like sub nasty plot/cm that could cheese through it. The more I stumble upon the tier and build, once out of the ordinary, Girafarig feels like more banable as time goes on. Girafarig isn't only good because of Missy, but it's a by-product of the tier having so many forceful mons that just progress regardless they click a move, such as Thwackey, Fire/Fighting mons, Piloswine, Dunsparce, Vigoroth, Missy, etc. Only certain mons can handle two of the same group at once, but only in the short term. This isn't a bad thing; it's just how things function. It should be normalized that playing balance/stall or just teams that have outlasting longevity is almost unviable IMO. SV NFE rn gives some similar vibes to SM NFE as things just progress. So IMO it's up on a bit more on subjectiveness, and for me I lean Girafarig on the ban side since it has a bit too much overturned offense and lacks solid revenge killers since most mons over 295 are easy to stop lol.
 
First of all, I wanted to share that I am happy to see some discussion going on in the thread and that NFE seems to be revitalizing, which are great news for me. Thank you to all the staff that is doing a great job!

Besides that, I do not have much to say besides what it has been recently argued (Shing did a great summary and PandaDoux and sleid discussed with me about it in the council and I believe they are right). I am going to share my initial opinion that I shared when voting (spoiler below). However, I only wanted to add that I am skeptical for the future of the meta after a Missy ban. Losing Missy means 1 check less to Giraf (yes, Missy cannot damage Giraf, but it can para it or even burn it, which is something and then Pain Split to put it in some range) and enabling a hazard versus removal war that I believe is going to be really centrilizing. I initially argued for a Spikes ban or similar, because I was not sure if Missy was banworthy if we extracted the hazard factor. So my main concern is how the meta is going to be a war between setting up hazards and crippling Quaxwell who is going to use Ice coverage move against Drakloak, if somebody wants to run Drakloak. So, I feel like most of the teams will be: Quaxwell + Tinkatuff + Spiker (e.g., Frogadier, who can also cripple Quax) + Giraf (Tinkatuff is going to be crippled because of many jobs). So, banning Missy might be one step that will necessarily end up with a long staircase.

:Misdreavus:
I believe that Missy is not the biggest problem but just a secondary one due to Spikes being so good. Like Weather in old gens, once Spikes are set up, they will stay there forever. Of course this is due to Missy, and to a lesser extent Drakloak. However, I believe that Missy does so many other things (fast but bulky mon that can wow or cm, trick... and checks Pilo). So, imo, losing Missy for a side-effect is sad, while keeping it for its other roles would be great. In that case, we should need to proceed and ban Spikes or Spikers.

If Missy was gone, Spike setters would still be around while Quaxwell could have room for Rapid Spinning. However, I believe this would be really centrilizing teambuilding, as you would always need a Quaxwell for spinning and checking the best spiker, aka Frog.

To avoid this, better ban Spikes, and Quaxwell would still be around for checking Pilo and spinning rocks, and checking Frog if only Spikes are banned. Moreover, Missy would also bring some roles beyond preventing Rapid Spin.

:Tinkatuff: Tinka is fine and will be even more important if Missy is gone, to weaken and lure Quaxwell which will be everywhere. Tinka also checks Girafarig which will be scarier if Missy is gone.

:Girafarig:
Girafarig is not banworthy rn, even though it is really good and can become it if Missy goes away. It can be pressured by mons like Frog, Drakloak, and fast mons. In addition, hazards, which always stay rn, also put it on a timer. But if hazards were "gone" by Missy ban or Spikes ban, the timer would be gone and Frog would have a harder time checking it. Missy gone is also another soft check gone for Girafarig (Missy can come, Pain Split + Twave it). Gira is checked by mons like sliggoo-h, dunny, vigo... mons that are good, but they are not that common. Without Missy and hazards, these mons would rise, which Idk what would cause for the meta.

tldr, Gira is fine but can become an issue easily so I would like to check it in like 1-2 months.
 
:Misdreavus:
I believe that Missy is not the biggest problem but just a secondary one due to Spikes being so good. Like Weather in old gens, once Spikes are set up, they will stay there forever. Of course this is due to Missy, and to a lesser extent Drakloak. However, I believe that Missy does so many other things (fast but bulky mon that can wow or cm, trick... and checks Pilo). So, imo, losing Missy for a side-effect is sad, while keeping it for its other roles would be great. In that case, we should need to proceed and ban Spikes or Spikers.

If Missy was gone, Spike setters would still be around while Quaxwell could have room for Rapid Spinning. However, I believe this would be really centrilizing teambuilding, as you would always need a Quaxwell for spinning and checking the best spiker, aka Frog.

To avoid this, better ban Spikes, and Quaxwell would still be around for checking Pilo and spinning rocks, and checking Frog if only Spikes are banned. Moreover, Missy would also bring some roles beyond preventing Rapid Spin.
I disagree a ton that Spikes or Spikers should be looked over instead of Missy. I find that Spikers are severely flawed on their own. Mons that aren't Frogadier and Glimmet tend to be gatekept by Hattrem, and the others can be handled by Quaxwell + a Defogger or t-spikes absorber or both at the same time if Missy was gone(though Piloswine would challenge those cores alr). Besides that, while it does so many good things to keep in check, it also puts a restraint on the tier. Like Pain Split + Taunt alone still feels like it invalidates most mons slower. Also, Missy is still very capable of using other offensive sets while acting as a hazard removal blocker.

NFE is extremely centralized anyway, and if it becomes centralized again, it should be handled when it's in that state. That's just how NFE can be like lol
 
Will start by saying I don't think the meta is that terrible, once you accept that the average NFE game is decided by who gets the most value from their spinblocker/tink then there's a lot of novel ways of approaching that problem. All 4 teams brought to this umbd finals had some type of tech for this dynamic and only mine could really be described as a standard structure. I find the tier decently rewarding to prep well for and I'm only marginally in favor of tiering action myself.

:misdreavus: I think the tier would be better with it gone. It's obviously the main culprit for the hazard stack being the most consistent playstyle and is just on a tier of power higher than everything else. In addition to never allowing a spin and being impossible to kill, its also one of the most effective progress makers in the tier. There is pretty much nothing that trades into missy favorably on its own and even a poorly played one will at least chunk something down to 20% and twave a vigoroth or smth. It's not a complete centralizing force - missyless structures with Drakloak can be very good and the Choice Scarf and Nasty Plot off sets are viable but the mon is at the power level where you could literally never go wrong just putting an evio taunt/status missy on your nfe team. That is undesirable when there's only a handful of roles that missy isn't capable of filling. It's also pretty frequently the best check to itself.

:tinkatuff: Its fine. The situations where 2 parad tinks are staring eachother down spamming knock are a bit silly but its just a pretty major building issue if that is someones only way of pressuring/forcing a trade with tink. Having such a strong glue is probably a net positive to the meta and (speaking in Non-Competitive Terms) having a powerful one-time knock absorber that doesn't last forever is honestly a really cool and unique dynamic to define a tier.

:girafarig: I think pilo/thwackey/vig are way more crushing offensively tbh. Nasty Plot is pretty hard to get into a winning position since theres not much that girafarig immediately forces out without boosts and the meta is pretty adapted to not let +2 just steamroll from frame 1 (rise of Sliggoo-h stocks is a big factor). Both choiced sets are really good but not exceptionally powerful.
 
W1
:Girafarig::Tinkatuff::Piloswine::Ivysaur::Pignite::Wartortle:
Nothing special here. I wanted to load something solid so it came with a FWG core + tink for utilities. I recommend using missy over giraf here because this version is extremely weak to ground types.
Code:
92 SpA Never-Melt Ice Piloswine Freeze-Dry vs. 252 HP / 0 SpD Eviolite Quaxwell: 138-164 (40.1 - 47.6%) -- 52.3% chance to 2HKO after Stealth Rock
Guys trust me this is real.
W2
:Vigoroth::Misdreavus::Gabite::Ivysaur::Pignite::Quaxwell:
I felt vig was underdeveloped at that point and the game proved itself.
W3
:Tinkatuff::Piloswine::Misdreavus::Duosion::Ivysaur::Frogadier:
Twave or poison everything and duo is just duo. Protect pilo was for hjk raboot.
W6
:Misdreavus::Duosion::Raboot::Tinkatuff::Piloswine::Hattrem:
This felt like my optimal structure for team without a spinner. Almost the entire team was either immune to hazard or didn't really care about it in shorter games.
W7
:Raboot::Tinkatuff::Mareanie::Pikachu::Misdreavus::Vigoroth:
I wanted to try pikachu because i didn't see many ground types around. This team might need some rework.
Semi
:Misdreavus::Duosion::Frogadier::Tinkatuff::Sliggoo-Hisui::Hattrem:
:Raboot::Tinkatuff::Sliggoo-Hisui::Misdreavus::Ivysaur::Quaxwell:
Loaded the first team because we qualified already. I was planning to use the SD Raboot team because it felt solid into balance structures.
Final
:Meditite::Quaxwell::Tinkatuff::Murkrow::Misdreavus::Sliggoo-Hisui:
:Koffing::Girafarig::Pignite::Misdreavus::Quaxwell::Tinkatuff:
CB Medi might be a little too early for the meta, but it almost OHKOes everything. Murkrow was the missy answer and it provided great speed control with twave + tailwind.

Thoughts on the meta:
TLDR: Ban spikes ~ Nothing > Missy >>>>>> Others. If we're taking actions on anything, please only ban 1 thing at a time because everything on the table heavily shapes the meta and it will be too much chaos if multiples are gone at the same time.
:sv/Misdreavus::sv/Tinkatuff:
I agree that they're making the meta very centralized, but I don't see a big problem with that. It makes no sense not to use the best pokemons providing multiple utilities every team wants i.e. type immunities/status moves/encore/taunt/hazards/knocks. In fact, I think the existence of these 2 role compressors help slower structures to free up more team slots to fit in breakers/pivots as I personally felt if I didn't want them in my team then it would be HO.

As for spikes, I totally understand the view that they're broken, but I feel they're just strong on paper but people have adapted the way to play around them.
  • First off, there are not many good spikers in the tier (I'd only admit frog but I'll count quilla in), so you can rather prepare for them instead of preparing for spikes, and these two are not very hard to take advantages of. One is too fragile and one is too passive.
  • Missy itself as the spin blocker also eventually gets overwhelmed with all the status moves, knock offs, and the unreliable recovery in pain split. Missy often needs to do more than just spin blocking due to the nature of its role compression.
  • There are many good mons which don't really care about spikes being up. Raboot/frog gets boots. Hatt structures can catch very obvious spikes coming. Missy itself is immune. Magic guard mons like duo and clef exist.
:sv/Girafarig:
As for this, I don't think it is be a problem rn because of how many missy+tink teams we've seen. Specs set can be scout or revenged by faster mon like raboot, scarf set doesn't hit that hard unless you get everything soften, and np set requires turns to set up when you are vulnerable to knock and twave spammed everywhere. There's also sliggo in the tier handling it. However, if we do ban any of missy and tink, it might be broken but it's just theory mon at this point before we actually do anything.

I had fun building this tier in general. It gets a bit boring to watch tink and missy every time but that reminds me of LC if i'm being real. Regardless of my opinion, I'm eager to see some development in the meta.
 
After a council voting, Misdreavus is now banned from SV NFE! Tagging Marty and dhelmise to implement please! Thank you.

We will be hosting a No Johns tournament to get an idea of the metagame before NFEPL, signups for that will go up soon. Discuss your thoughts down below!

1748802505800.png
 
Reasoning about my votes:

Misdreavus :misdreavus:
BAN
Too centralizing for the tier to a point that hazards became completely overpowered since our only reliable hazard removal is Quaxwell. Pokemons like Quilladin & Frogadier gained in popularity due to Spikes being extremely easy to keep and it quickly became unpleasant to play. We've seen many games where one of the two player lead with their Spikes user and put 3 layers of Spikes and won the game by basically doing nothing else than that. Furthermore Misdreavus requires a dedicated counter to it in order to not become extremely deadly to any team, and by counter i'm talking about Normal types specifically, which are usually Girafarig or Vigoroth. But even with a Normal-type on your team, Misdreavus is still gonna be a pain to deal with due to its access to Thunder Wave & Pain Split which will cripple your Normal-types. If your team happens to not have a Normal-type, the odds are you're probably gonna lose to Night Shade + Taunt pretty quickly since Night Shade deals more than 30% to the majority of the metagame, Taunt denies anything from healing, and Misdreavus's stats allow it to tank hits from pretty much anything while being one of the fastest Pokemon of the metagame, in fact, Misdreavus is THE Pokemon that draw the line between what is fast or not, and this has been the case for many different metagames, if not all of them since day 1 to be honest.
Misdreavus's healthy traits don't make up for its unhealthy traits, it became the number 1 nuisance of the tier and we just can't keep it if we want a competitive and pleasant metagame to play.

Tinkatuff :tinkatuff:
DNB
Tinkatuff is a key staple to most defensive cores and it's not banworthy at all. Yes, it is annoying to play against, a very good bulk, an excellent typing, annoying utility moves and ability that makes it annoying, but its presence is needed in order to not have a chaotic tier with stuff like Girafarig and Fraxure becoming completely broken (which is something we've seen when Magnet Pull was still legal).

Girafarig :girafarig:
DNB
Girafarig is pretty restrictive in the builder due to how bad defensive Steel, Psychic and Dark types are in this tier, there's only like Tinkatuff who's a really good defensive Pokemon and then we have stuff a bit more mid like Duosion, Hattrem and Sliggoo-Hisui who are good switch-ins too but harder to fit in teams. Girafarig has room for a possible rise in popularity of a mixed set with Earthquake to take care of Tinkatuff, but it loses power on Psychic and we haven't seen these kind of sets yet perform well in tournaments. I don't think it deserved to be banned because i believe we're gonna have a very different meta than what we had before, however, Girafarig is definitely one of the Pokemon i'm putting in my watchlist due to how oppressive it feels in the builder.

Going into the next meta i'm gonna closely watch how some Pokemons perform and some of them might become broken/unhealthy to the tier with Misdreavus leaving.
Theses Pokemons are :
- Dunsparce :dunsparce:
- Girafarig :girafarig:
- Piloswine :piloswine:
- Vigoroth :vigoroth:
- Wartortle :wartortle:

Finally, posting my teams from Misdreavus metagame since i'm probably not gonna use them ever again i'll delete them to make room for new teams. It was a fun metagame until we discovered Spikes was a thing.
https://pokepast.es/bd2c5bd08f2339c5
 
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