Okay, long post incoming because I meant to post random thoughts here sooner but didn't have the chance to:
- This is extremely late but I got reminded about it by my brother playing trough the Indigo Disk: the Tapus would have been so perfect for the Terrarium. They wouldn't be any more lore breaking than Reshiram and Zekrom chilling in Paldea, and I still don't buy GF thought Koko would be such a problem in competitive. Similarly, while it's probably just because it will be avaliable anyways in ZA, Diancie would have been so much more fitting as the hidden mythical rather than Meloetta. The Underdepths are full of Carbinks and that area was just asking to have more secrets than a random Tera Garchomp and some shards.
- I know people usually find the Tao's shinies disappointing but you know what is even worse? Kyurem's. Black Kyurem fits perfectly with shiny Zekrom. White Kyurem for whatever weird reason looks like a mix of shiny Kyurem and regular Reshiram. No other fusing mon has this weird mismatch and it looks way worse than it could.
Yknow I kinda had an epiphany about an actual big issue with SWSH's DLC that not only feels ludicrous in hindsight to be just now realizing but also amazes me that I have seen nobody else bring up.
Why did they all but completely drop the Galar Gym Challenge as the central thrust?
I mean, you have Klara and Avery as Gym Leaders in training, sure. Mustard and Peony are also former champions. But that's pretty tangential considering what we're talking about, no? They made a whole game about competing in a Pokemon battling professional sports league with massive stadiums and stars laden in corporate sponsorships and then its expansion packs have basically nothing to do with this. It's not like the base game didn't leave room for doing more with this concept, either: On the contrary, they repeatedly establish the existence of a minor league and let you buy Gym Leader uniforms for all 18 types and yet by the end of the content output a full third of the type chart doesn't have any leaders assigned to it.
I can't really do a big diatribe on prescribing a fix to this without veering into wishlisting but SV's DLC was able to satisfactorily elaborate on the school setting and Area Zero mythos* so it shouldn't be that hard
*Admittedly this is mostly left up to Indigo Disk but I always interpreted Teal Mask as a "summer vacation" DLC in between the main school year and an exchange program, although I can't actually confirm this as the developer intention
This is something I already complained about concerning the Crown Tundra, it's just so hilariously disconnected from the base game you can literally do everything on it except battling Rider Calyrex because suddenly, in one of the most ridiculous and hilariously bad artificial blocks in the entire franchise, you are apparently too "weak" to even throw the Master Ball at it. Extremely anticlimatic and a way to kill the mood if the player got to that point...which then you shouldn't have made possible in the first place!
As baffling as some of the story choices in The Indigo Disk are (and while it's still stupid you can visit the Terrarium without clearing the previous content), it builds up from both the base game and The Teal Mask perfectly. It actually feels like an extension of the story that is even better than what old third versions did, which if you ask me should be the entire point of Pokemon DLC. SWSH's DLC is a bunch of random side stories that they were for some reason so scared of actually tying up with the base game they even leave the whole relationship between Calyrex and Eternatus extremely vague despite the huge implications it should have- and that a player that has not seen Eternatus yet will never pick up. They couldn't make up their minds about the DLC being exclusive post base game content and it being completely unrelated. Playing it after the Teal Mask was such a huge disappointment for me.
I get it, it was the first DLC they tried, and it isn't anything awful on itself (and Dynamax Adventures are very fun). And I know people like these little self contained stories just fine. The thing is...the Indigo Disk is the walking proof you can have a DLC that has both its own subplots but also feel like actual proper extra content connected to what came before. The Crown Tundra is a bunch of random experimentation barely hold together by a barebones story (hello random living prehistoric Pokemon just chilling around) which, while obviously gave them the foundation needed for SV, is not what I would ever want from a third version or DLC. And the Isle of Armor is...there I guess. It's such a nothing burger in almost every aspect to the point I find it lame you can't just buy it separately from CT. It
barely builds on Dynamax, but it has zero impact on CT, while Teal Mask really is a single storyline continued in the Indigo Disk. GF were even aware of this themselves, as "The Hidden Treasure of Area Zero" is an actual name rather than just "Expansion Pass" which is the biggest takeaway there was a change in philosophy there.
While we are on that topic, another thing that kind of annoys me: both Crown Tundra and Legend Arceus itself clearly were experimenting with the idea of the player's decisions actually changing stuff in the story. That went nowhere in SV. On one hand, I get it. Of literally all generations, SV is the one gen where I can say most of the new exclusive Pokemon are not extremely arbitrary, but still, the idea of exclusives to begin with is extremely outdated and I would rather have either exclusive mechanics like Alola night cycle or Unova's White Forest/Black City and choices changing what Pokemon I get (or the order I get them). It really doesn't feel like they usually play around with the concept of versions enough, which is insane considering this is literally the only franchise succesful enough to even get away with launching two versions without big backslash.
Also not a big fan on the trend started by XY of "this version's exclusive Pokemon new form is in the other game". It was already lame with Megas, but with Paradoxes is just weird. A new player can't be wow away by Iron Jugulis if they have never ever seen Hydreigon.