Facility Battle Subway: Fort Colorcastle

Round 6


Battlefield: trick room (2r), imprison(endure, 3r)
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 87/95 EN: 9/30
11/10/6/7/104 | 6/12
burned
embargo (4t)
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: 102/115 EN: 8/30
5/5/6/5/121 | 1/2
dread(5)
+1 spd, +1 crit (2t)
quickness
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 44/95 EN: 16/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: 54/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748843952814.png

:Groudon::Lilligant-Hisui::Krilowatt::Corviknight::Dusknoir:
Step 1:
:Krilowatt: sheer cold :Dusknoir:
-6 en
quick used
:Krilowatt: is no longer fearful!
dnoir has done 2 combos and has less than 60hp.
:Dusknoir: faints!
:Corviknight:leer :Krilowatt::Groudon:
-2 en
-1 def (5t) :Krilowatt::Groudon:, they are unnerved and feel a sense of dread!
:Groudon: eruption
-4 en
458 crit no
87/95 * 15 = 13.7 = 14
(14 + 6 - 6 - 3) * 1.5 = 17 damage
:Corviknight: heal 6
:Krilowatt: heal 1
:Groudon: take 2 damage
:Krilowatt::Groudon: loses 2 en
:Krilowatt: faints!

Battlefield: trick room (1r), imprison(endure, 2r)
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 85/95 EN: 3/30
11/10/6/7/104 | 6/12
burned
embargo (3t)
-1 def (4t)
dread
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 33/95 EN: 14/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
team Emmet to order
FortColors to order
 
Round 7
Battlefield: trick room (1r), imprison(endure, 2r)
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 85/95 EN: 3/30
11/10/6/7/104 | 6/12
burned
embargo (3t)
-1 def (4t)
dread
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 33/95 EN: 14/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
:Groudon::Lilligant-Hisui::Krilowatt::Corviknight::Dusknoir:
Step 1:

:Corviknight:roost
-5 en
+20 en
:Groudon: chill
+20 en
fatigued
:Corviknight: heal 6
:Groudon: take 2 damage
:Groudon: loses 2 en

Battlefield: imprison(endure, 1r)
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 83/95 EN: 21/30
11/10/6/7/104 | 6/12
burned
embargo (2t)
-1 def (3t)
fatigued
dread
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 59/95 EN: 9/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
FortColors to order
team Emmet to order
 
:bw/groudon:
Bulk Up
[start of step] IF defense raising action, THEN use focus energy
[start of step] IF defense lowering action, THEN use Swords Dance
[start of step] IF attacking lowering action, THEN use focus energy
[start of step] IF speed-lowering action, THEN use Swords Dance
 
Round 8
Battlefield: imprison(endure, 1r)
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 83/95 EN: 21/30
11/10/6/7/104 | 6/12
burned
embargo (2t)
-1 def (3t)
fatigued
dread
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 59/95 EN: 9/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
:Groudon::Lilligant-Hisui::Krilowatt::Corviknight::Dusknoir:
Step 1:
:Groudon: bulk up
-3 en
+1 def, + 1 atk (8t)
:Groudon: is no longer scared!
:Corviknight:spite
-2 en
groudon is scared again, dread(12)
fatigued
:Corviknight: heal 6
:Groudon: take 2 damage
:Groudon: loses 2 en

Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 81/95 EN: 16/30
11/10/6/7/104 | 6/12
burned
embargo (1t)
+1 atk (8t)
fatigued
dread(12)
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 65/95 EN: 7/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
team Emmet to order
FortColors to order
 
Round 9
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 81/95 EN: 16/30
11/10/6/7/104 | 6/12
burned
embargo (1t)
+1 atk (8t)
fatigued
dread(12)
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 65/95 EN: 7/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748942996148.png

:Groudon::Lilligant-Hisui::Krilowatt::Corviknight::Dusknoir:
Step 1:
:Corviknight:rock smash :Groudon:
-2 en
444 crit no
417 effect no
(4 + 6 - 10) = 1 damage
:Groudon: focus punch :Corviknight:
-5 en
focus punch cannot execute.
:Corviknight: heal 6
:Groudon: take 2 damage
:Groudon: loses 2 en

Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :Choice Band:Choice Band
HP: 79/95 EN: 9/30
11/10/6/7/104 | 6/12
burned
+1 atk (7t)
fatigued
dread(7)
Types: Ground
Abilities: Drought,
+10% Acc
:Krilowatt:Krilowatt :macho brace:
HP: ko/115 EN: 0/30
5/5/6/5/121 | 1/2
dread
+1 spd, +1 crit (1t)
-1 def (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Drain 2 tech used
:Corviknight:Corviknight :Leftovers:Leftovers
HP: 71/95 EN: 5/30
6/8/4/6/67 | 4/4
Types: Flying, Steel
Abilities: Pressure, Unnerve, Mirror Armor

:Dusknoir:Dusknoir :Weakness Policy:Weakness Policy
HP: ko/80 EN: 17/30
7/10/5/10/45 | 4/5
flinched(1)
burned
Types: Ghost
Abilities: Pressure​
FortColors to order
team Emmet to order
 
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