Facility Battle Subway - HeliosAflame

Partial Team 4: Yveltal
Strategy: This is a powerful Pokemon. Oblivion Wing is very threatening. Dark-type attacks have many good effects to use.
Extra Items: :big root:Big Root, :leppa berry:Leppa Berry
:Yveltal::unknown::unknown::unknown:

:sv/yveltal:
Yveltal
Level 4

Techniques:
Dynamax
Terastal (Select a Tera Type)
Triple Combo

Rash nature ( Special Attack +1, Special Defense -1 )
Typing: Dark/Flying
Abilities: Dark Aura
Traits: Requires 1 Tech to send out, once per battle.

HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 10 (+)
Sp.Def: 6 (-)
Speed: 99
Size: 6
Weight: 6


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Dark Pulse
Defog
Dragon Claw
Facade
Focus Blast
Hone Claws
Hyper Voice
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Zen Headbutt

Level 1
Confide
Cut
Double Team
Dual Wingbeat
Gust
Rain Dance
Roost
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2
Disable
Dragon Rush
Dream Eater
Foul Play
Heat Wave
Hurricane
Payback
Razor Wind
Secret Power
Sky Attack
Thief

Level 3
Acrobatics
Body Slam
Fly
Frustration
Knock Off
Laser Focus
Lash Out
Oblivion Wing (Sig)
Phantom Force
Return
Sky Drop
Snarl
Torment
U-turn

Level 4
Block
Embargo
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam

Team 17: Scorching Sun
Strategy: This team is a Grass-Fire-Water core, which is nice. But all that matters is hitting someone with Sun-boosted, Fire Gem, STAB V-create.
Extra Items: :dowsing machine:Barometer, :fire gem:Fire Gem, :heat rock:Heat Rock
:Victini::Jumbao::Walking Wake:

:sv/victini:
Victini
Level 4

Techniques:
Dynamax
Terastal (Select a Tera Type)
Triple Combo

Hardy nature ( No changes )
Typing: Psychic/Fire
Abilities: Victory Star

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 100
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Blaze Kick
Brick Break
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Flamethrower
Focus Blast
Light Screen
Protect
Psychic
Quick Attack
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1
Confide
Confusion
Double Team
Encore
Fire Spin
Flash
Helping Hand
Incinerate
Mega Punch
Power-Up Punch
Rock Smash
Role Play
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Blue Flare
Bolt Strike
Double-Edge
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Grass Knot
Heat Wave
Inferno
Mega Kick
Reversal
Secret Power
Solar Beam
Thunder

Level 3
Baton Pass
Bounce
Charge Beam
Flame Burst
Flame Charge
Frustration
Fusion Bolt
Fusion Flare
Glaciate
Guard Swap
Headbutt
Laser Focus
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Scorching Sands
Searing Shot (Sig)
Speed Swap
Telekinesis
U-turn

Level 4
Celebrate
Embargo
Endure
Final Gambit
Fling
Future Sight
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Magic Coat
Overheat
Skill Swap
Stored Power
Trick Room
V-create (Sig)
:sv/jumbao:
Jumbao
Level 4

Techniques:
Dynamax
Terastal (Select a Tera Type)
Triple Combo

Quirky nature ( No changes )
Typing: Grass/Fairy
Abilities: Trace, Overcoat Hidden Ability: Drought

HP: 95
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 96
Size: 4
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed

Level 4
Block
Endure
Explosion
Giga Impact
Gravity
Healing Wish
Hidden Power (Select a Hidden Power type)
Hyper Beam
Leaf Storm
Magic Coat
Magic Room
Metronome
Natural Gift
Wish
Wonder Room
:sv/walking-wake:
Walking Wake
Level 4

Techniques:
Dynamax
Terastal (Select a Tera Type)
Triple Combo

Docile nature ( No changes )
Typing: Water/Dragon
Abilities: Protosynthesis

HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Tera Blast
 
sending out jumbao @ choice scarf
:bw/jumbao::choice scarf:
trace:
slowbro -> quick draw
golduck -> cloud nine
shiftry -> chrolophyll
tera fire
worry seed + dazzling gleam
bulldoze + body slam
hidden power + hyper beam
hidden power bug
 
Last edited:
sending out yveltal @ leftovers
:sv/yveltal::leftovers:
tera dark
foul play + swift
snarl + body slam
disable + rock slide
hidden power grass

Torment (Golduck)
[start of turn] IF golduck's attack stage is greater than 3, THEN use foul play + swift
[start of turn] IF slowbro-g's attack stage is 0, AND slowbro-g is to use belly drum, THEN use disable (belly drum)
[start of turn] IF golduck has protection, THEN use torment (slowbro-g)
[start of step] IF golduck is to use hypnosis in combination, THEN use sleep talk.
 
Last edited:
:sv/golduck::mirror herb:
nasty plot

At the start of the step, if jumbao is to use fake out (slowbro-galar), use scald + nasty plot(jumbao).
At the end of jumbao's turn, if jumbao does not have a protective status and jumbao does not have a decoy and jumbao does not have magic coat, use simple beam (jumbao).
At the start of my turn, if jumbao does not have a protective status, and jumbao does not have a decoy, use icy wind + waterfall.

:sv/slowbro-galar::pure incense:
nasty plot

At the start of the step, if jumbao is to use fake out (golduck), use acid spray + nasty plot (jumbao).
At the start of the step, if jumbao is to use worry seed in combination, use nasty plot (quick).
At the start of the step, if jumbao is to use body slam in combination, use nasty plot (quick).
At the start of my turn, if jumbao does not have a protective status and jumbao does not have a decoy, use acid spray + nasty plot (jumbao).
 
:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck :Mirror Herb:Mirror Herb
HP: 90/90 EN: 30/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc

:Slowbro-Galar:Slowbro-Galar :Pure Incense:Pure Incense
HP: 95/95 EN: 30/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao:choice scarf:Choice Scarf
HP: 95/95 EN: 30/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw), quick
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 30/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,

1748679069042.png


:jumbao:
Fake Out (golduck)
-3 en
crit: 281
(4+5-9) = 1

:golduck:
flinch

:yveltal:
-3 en
torment (golduck)
tormented

:slowbro-galar:
nasty plot + acid spray
-4 en
crit: 482
+2 spa (5t)
golduck mirrors
(4+3-1+9-9)*2+8 = 20
-2 SpD (3t)


:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 30/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (5t), Torment
:Slowbro-Galar:Slowbro-Galar :Pure Incense:Pure Incense
HP: 95/95 EN: 26/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (5t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 75/95 EN: 27/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 5t), quick
-2 SpD (3t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 27/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,​
Field:
sun (3r)​
 
Last edited:
:sv/golduck:
ice beam (jumbao)

At the start of the step, if jumbao is to use worry seed in combination, use dive (jumbao).
At the start of the step, if an opponent is to use body slam in combination, use dive (jumbao).
At the start of the step, if jumbao is to use protect, use future sight (jumbao).
At the start of the step, if jumbao is to use a grass attack targeting golduck, use ice beam (jumbao).
 
Last edited:
:bw/jumbao:
Psych Up (quick, golduck)
[start of turn] IF golduck has protection, THEN use Psych Up (quick, slowbro)

:sv/yveltal:
Torment (slowbrog)
[start of step] IF slowbrog is to use a poison attack not as combination targeting jumbao, THEN use Knock Off (slowbrog)
 
:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 30/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (5t), Torment
:Slowbro-Galar:Slowbro-Galar :Pure Incense:Pure Incense
HP: 95/95 EN: 26/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (5t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 75/95 EN: 27/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 5t), quick
-2 SpD (3t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 27/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,​
Field:
sun (3r)

1748685161904.png


sludge bomb
-3 en
crit: 76 no
eff: 599 no
(9+3-1+9-9)*2+16 = 38

psych up
-3 en
2 spa (5t), 0 spd

ice beam
-3 en
crit: 2 yes
eff: 312 no
(9+3+9-7)*1.5+8 = 29

yveltal
Knock Off
crit: 3
-3 en
(10+3+3+2+9-9)*1.5 = 27
:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 27/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (4t), Torment (ice beam)
:Slowbro-Galar:Slowbro-Galar
HP: 68/95 EN: 23/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (4t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 8/95 EN: 24/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 24/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,​
Field:
sun (3r)​
 
:sv/yveltal:
Dark Pulse (slowbrog)
[start of turn] IF slowbrog has protection, THEN use Dark Pulse (golduck)
[start of step] IF slowbrog is to use a poison attack, THEN use dark pulse (slowbrog)
[start of step] IF slowbrog is to use a rock attack, THEN use dark pulse (slowbrog)
[start of step] IF slowbrog is to use an ice attack, THEN use dark pulse (slowbrog)
 
:sv/golduck:
thief (yveltal)
At the start of priority 1, if jumbao does not have a protective status, and jumbao does not have endure, use aqua jet jumbao.

:sv/slowbro-galar:
disable(yveltal)(dark pulse)(quick)

At the start of my turn, if jumbao has hp greater than 0 and jumbao does not have endure and jumbao does not have a protective status, use psychic(jumbao)(quick).
 
Last edited:
:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 27/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (4t), Torment (ice beam)
:Slowbro-Galar:Slowbro-Galar
HP: 68/95 EN: 23/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (4t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 8/95 EN: 24/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 24/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,​
Field:
sun (3r)

1748789789104.png


:jumbao:
helping hand
-5 en

:golduck:
aqua jet
-2 en
crit: 213 no
(4+3+4+6-7)*0.75 = 8

:slowbro-galar:
disable dark pulse
-3 en

:yveltal:
dark pulse
no​

:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 25/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (3t), Torment (ice beam, aqua jet)
:Slowbro-Galar:Slowbro-Galar
HP: 68/95 EN: 20/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (3t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 0/95 EN: 0/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 24/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,
dark pulse (sealed)​
Field:
sun (3r)​
 
Last edited:
Order assuming my glowbro has 40 more hp.

:sv/golduck:
thief

At the start of the step, if my opponent is to use a protective move, use nasty plot and push back.
At the start of the step if my opponent is to use an evasive move, use thief and push back.
At the start of the step, if my opponent is to use disable, use thief and push back.
At the start of the step, if my opponent is to use substitute, use thief and push back.
 
:pmd/slowbro-galar:
Hours: 72/72
Tech: 1/2
=================================
:Golduck:Golduck
HP: 89/90 EN: 25/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (3t), Torment (ice beam, aqua jet)
:Slowbro-Galar:Slowbro-Galar
HP: 68/95 EN: 20/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+2 SpA (3t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 0/95 EN: 0/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal :Leftovers:Leftovers
HP: 105/105 EN: 24/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,
dark pulse (sealed)​
Field:
sun (2r)

1748864946830.png


golduck thief
crit: 418 no
(6+6-7)*0.75 = 4
steals lefties

lash out
crit: 584 no
(8+3+2+9-7)*1.5 = 23

acid plot
-4 en
+2 spa (4t)
crit: 475 no
(4+3+7-6)+16 = 24
-2 spd (3t)

golduck lfties +1​

:pmd/slowbro-galar:
Hours: 72/72
Tech: 0/2
=================================
:Golduck:Golduck leftovers
HP: 90/90 EN: 22/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (2t), Torment (ice beam, aqua jet, thief)
:Slowbro-Galar:Slowbro-Galar
HP: 45/95 EN: 16/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+4 SpA (5t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 0/95 EN: 0/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal
HP: 77/105 EN: 21/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,
dark pulse (sealed
-2 spd (3t)​
Field:
sun (1r)​
 
:pmd/slowbro-galar:
Hours: 72/72
Tech: 0/2
=================================
:Golduck:Golduck leftovers
HP: 90/90 EN: 22/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (2t), Torment (ice beam, aqua jet, thief)
:Slowbro-Galar:Slowbro-Galar
HP: 45/95 EN: 16/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+4 SpA (5t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 0/95 EN: 0/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal
HP: 77/105 EN: 21/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,
dark pulse (sealed
-2 spd (3t)​
Field:
sun (1r)

1748951720442.png


scald
-3 en
no crit
(8+3+4+6-6)+16 = 31

ice beam
-3 en
no crit
(9+7-6)*1.5+24 = 39

lash out
crit: 525 no
(8+3+2+9-7)*1.5 = 23


:pmd/slowbro-galar:
Hours: 72/72
Tech: 0/2
=================================
:Golduck:Golduck leftovers
HP: 90/90 EN: 19/30
6/6/6/6/98 | 3/4
Types: Water
Abilities: Damp, Cloud Nine, Swift Swim
+10% Acc
+2 SpA (1t), Torment (ice beam, aqua jet, thief, scald)
:Slowbro-Galar:Slowbro-Galar
HP: 22/95 EN: 13/30
7/7/7/7/26 | 3/4
Types: Poison, Psychic
Abilities: Quick Draw, Own Tempo, Regenerator
-10% Eva
+4 SpA (4t)
:Shiftry:Shiftry
HP: 95/95 EN: 30/30
7/5/6/5/92 | 3/4
Types: Grass, Dark
Abilities: Chlorophyll, Wind Rider, Pickpocket
+10% Acc

:pmd/rampardos:
Hours: 120/120
Tech: 1/2
=================================
:Jumbao:Jumbao :choice scarf:Choice Scarf
HP: 0/95 EN: 0/30
5/7/9/7/96 | 4/5
Types: Grass, Fairy
Abilities: Trace, Overcoat, Drought
trace (quick draw, 4t), quick
+2 SpA (4t)
:Yveltal:Yveltal
HP: 7/105 EN: 18/30
9/7/10/6/99 | 6/6
Types: Dark, Flying
Abilities: Dark Aura,
dark pulse (sealed
-2 spd (2t)​
Field:
n/a​
 
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