Metagame [Gen 9] Modern Gen 2

TEAM DUMP AND VR
The official Noglastica 100% dissatisfaction guaranteed Modern Gen 2 viability ranking. Yes, every single mon is ranked in the exact order I think they belong in. What is the 61st best Pokemon in MG2? Moltres. On a genuine note, thank you to pannu for playing MG2, I know it's not a tier that you signed up for, but I'm glad we picked you. Yes, we had a rough regular season, but you won in poffs and that's really when it matters.

Whole Teamdump: here

Edit: added sprites to the team review and also added like half of the teams because I just forgot to add them. Oops!

S :Latios:

S- :Zapdos: :Flutter Mane:

A+ :Tapu Fini: :Slither Wing: :Walking Wake:

A :Iron Boulder: :Heatran:

A- :Lucario-Mega: :Meowscarada: :Ceruledge: :Iron Moth: :Blacephalon: :Gholdengo: :Empoleon: :Sneasler:

B+ :Gastrodon: :Garchomp: :Iron Treads: :Kyurem-Black: :Metagross-Mega: :Gliscor: :Melmetal: :Blissey:

B :Great Tusk: :Garganacl: :Salamence: :Starmie: :Latias:

B- :Kommo-o: :Volcanion: :Raging Bolt: :Chi Yu: :Kingambit: :Thundurus: :Victini: :Deoxys-Defense: :Tyranitar-Mega: :Slowbro-Mega: :Ferrothorn: :Diancie: :Charizard:

C+ :Electrode-Hisui: :Archeops: :Shaymin-Sky: :Azelf: :Toedscruel: :Gouging Fire: :Reuniclus: :Roaring Moon: :Sinistcha: :Cryogonal: :Greninja: :Goodra-Hisui: :Spectrier: :Aerodactyl: :Hydreigon:

SEA :Genesect: :Gengar: :Talonflame: :Moltres: :Zoroark-Hisui: :Urshifu-Rapid-Strike: :Iron Hands: :Iron Thorns: :Clodsire: :Regieleki: :Minior: :Jellicent: :Toxapex: :celesteela: :Celebi: :Skarmory: :Hoopa-Unbound: :Scream Tail: :Ursaluna: :Raikou:

C- :Suicune: :Primarina: :Cyclizar: :Glimmora: :Coalossal: :Ting Lu: :Landorus: :Landorus-Therian: :Dragonite: :Gallade-Mega: :Jirachi: :Tapu Lele: :Houndoom-Mega: :Slowking:

S
Latios - bullshit mon. one of the best defensive options in the tier, one of the best offensive pivots in the tier, one of the best offensive breakers in the tier, and one of the best offensive sweepers in the tier. It can run whatever it wants and there’s nothing you can do about it.

S-
Zapdos - bullshit mon. one of the best defensive options in the tier, and one of the best offensive options in the tier. It also can run whatever it wants whether that is brave bird, hp grass, hp ice, uturn, volt switch, heat wave, toxic, thunder wave, it doesn’t matter, you will lose. I put it over flutter because it feels like theres not one check that covers every set it can run.

Flutter Mane - bullshit mon. Just a wincon that is so annoying and you can’t revenge it with anything because it’s literally just faster than everything else in the tier. Yes it has 55 55 phys bulk which is literally its only weakness. It can run 10 different moves to kill whatever your “check” is supposed to be.

A+
Tapu Fini - Kinda the guy now. Super chill vibes, great defensively, great offensively. Scald is undroppable (I will never run surf) and then you can pick whatever 3 moves you want and it doesn’t matter. Stalk cm is ok, I love stalk STABs, but my fav is stabs + ibeam + cm because they never expect the moonblast on cm and it hits so much stuff.

Slither Wing - I originally had it over fini but fini gets hard walled by less stuff imo. Now that mew is gone, slither fip actually does more than 55% to super effectives so there’s even more reason to run it. It matches up super well into like 3/4 of the mons listed below it, and revenges the best mon in the tier.

248 Atk Slither Wing First Impression vs. 248 HP / 248 Def Latios: 276-326 (76 - 89.8%) -- guaranteed 2HKO

I love lead slither because you matchup well into pretty much everything except for zapdos so you can often just wisp t1 for free. Insect plate guarantees OHKO on toed when its normally like a 12% roll, and it lets you threaten latios better as well.

248 Atk Insect Plate Slither Wing First Impression vs. 248 HP / 248 Def Latios: 332-392 (91.4 - 107.9%) -- 43.8% chance to OHKO

Fip is why you run it and I don’t like dropping cc because every team has at least one steel type you don’t want to get walled by. Heavy slam is real if you’re weak vs flutter, I think those 3 + morning sun is a legit set. I prefer wisp > slam for more versatility, and flutter doesn’t want to switch into wisp anyway. Eq is ok albeit much more mu reliant than the other sets. BU I still think is good and underused. A final point is that even if you did load into something that you just instalose to, you can sometimes still just chip it into fip range and win so. That’s nice.

Walking Wake - This guy is still so broken and constantly getting disrespected. Yes fini usage is at an all time high, yes empoleon usage is at an all time high, but so many teams are just not running anything else that can switch into him. STABs is a guarantee, and then you can run whatever last and it will work. Flip + flame is most common and probably best, I love knock + roar with lefties, and stalk is technically real as well but super niche I think. High latios usage sucks as well because ppl will always have something to revenge, but latios is also like the most prepped for mon in the tier so you should already have a plan to switch into that, right?

A
Iron Boulder - The other guy getting disrespected like crazy. I don’t understand the drop in boulder appreciation. Literally the only counterplay teams have for him right now is slither. Boulder is so good right now, and made even better by the almost non-existent tusk usage, and the dropped gholdengo usage.

Heatran - Kinda “the” splashable guy for a defensive core. Rocks + flutter check while also resisting latios stabs is great. You get hit by super effective flip turn which sucks if they have it, and so much flutter means you can’t really run boom anymore and are forced into heavy slam. That being said, he still clicks rocks and wisp really well!

A-
Lucario-Mega - This guy (nog mon btw) is so cracked its just STABs + stone edge. I have no idea why I was running blaze kick as insane dengo cope when I could’ve been running stone edge. It’s faster than most things and the only really threatening revenger is sneasler (and iron boulder). But if those guys aren’t alive? GG unless you miss mash or something idk.

Meowscarada - I think it’s good but a little overrated right now. Flower trick is great vs fini in particular, and yes foul play is great against latios, and yes uturn and spikes are always good. But it also feels like it’s hard checked by so many other good mons in the tier like zapdos, like slither, like heatran. Yes you get spikes up and have a nice bailout option vs two of the top mons in the tier, but outside of that it’s somewhat underwhelming at times. I am nitpicking and it’s still a good mon, but I think I have it lower than others.

Ceruledge - Ok I literally don’t know what I’m supposed to do I build a team and go “it loses to ceruledge” like I swear to fucking god I don’t know what I’m supposed to do in order to check this mon at first I was like “it just dies to wake pump” but no it actually fucking doesn’t and then I’m like “ok just don’t hit it into salac range and ko it before it can” but then its fucking endure so no matter what I do its getting at LEAST +2 if not +4 and then literally every single fucking mon in the tier dies at +4 so do I just pray for a miss every time I literally don’t know. Ban this guy so I can stop worrying about it I just don’t want to have to prep for it.

Iron Moth - Ban latios so sunny day moth can come back. Until then, fire blast + uturn + tspikes + morning sun is still pretty good. Fire blast does insane damage against neutrals (roll to 2hko zap? Nothing else does that wtf) and you get an ok speed tier that removes opposing tspikes. Sunny day is still good. Ban latios.

Blacephalon - Fire blast + shadow ball are great STABs and hard to switch into. Rock types are always fairly uncommon in mg2, so being able to boom against waters which are frequently your only answer is great. Blace is still solid, though certainly falling out of favor.

Gholdengo - Checks literally every physical attacker in the fucking tier. I don’t really need to go into detail about him I don’t think.

Empoleon - Overrated imo. Still good because it checks known A+ rank mon Walky Wake and sets up rocks. Flip turn is fine, roar is fine. So many sets it can run. You could make a whole post about that. Loses longterm to latios which is what it’s commonly being used for, and loses short term if it’s tbolt.

Sneasler - Picks up and clicks tspikes. SD is good, don’t know why people were so obsessed with mediocre set switcheroo for months. Great as a speed control option imo against many of the faster things on the vr in front of it. No dire claw doesn’t really matter for it’s placement imo because it’s still doing the same thing, it’s just not robbing games anymore.

B+
Gastrodon - Another overrated mon imo because it “checks zapdos” even though it loses to grass (real!) and brave bird (extra real) at 75% or whatever. My favorite part is that it gets all the hazards. If you bring something like empoleon and you want double hazards, you have to pick a spiker to go alongside it. With gastro, you can pick whoever you want alongside it, and if its a rocker, you can give gastro spikes, and vice versa.

Garchomp - ANOTHER overrated mon to me. I mean it’s got good defensive typing against alot of things and gets spikes + rocks, but no recovery move (otherwise it would be giga broken), prone to wisp, and needs to run lefties... I’m just not a huge fan all the time.

Iron Treads - The only not shit spinner but also the one that gets spinblocked by literally every spinblocker in the tier outside of gholdengo. It’s fast which is nice and gets spin. It also is a great switchin for dengo! Unless you’re playing against r8’s focus punch set.

Kyurem-Black - I love this guy. Just hit your moves and it wins 100% of the time! Freeze-dry is so nice in this tier, latios spam is ass for it tbh because you just get draco’d but you are a super nice check for flutter mane who you can just setup on. You can also run non-dd but I am much less fond of that. Roost dd is also ok but I still prefer just freeze, fblast, stone edge, dd.

Metagross-Mega - Slam is just better than mash apparently even when non-mega so now there goes the element of missing
248 Atk Metagross Meteor Mash vs. 248 HP / 248 Def Latios: 153-181 (42.1 - 49.8%) -- guaranteed 3HKO

248 Atk Metagross Heavy Slam (120 BP) vs. 248 HP / 248 Def Latios: 184-217 (50.6 - 59.7%) -- guaranteed 2HKO

Fine defensive piece on offense, a solid speed option, and great bulk to shutdown sweepers if you need something to take a hit. Slam + boom are great, dunno what to do last. Eq + knock is fine, not a huge fan, but nothing else is too enticing. You have pup which feels eh, psychic noise can be ok too.

Gliscor - Still the same thing. Clicking knock and setting hazards.

Melmetal - I think he’s still a guy even if he’s not the guy. Defensively I think melm is better than mmeta because you’re not taking spikes every switchin and you actually do have a ground immunity which is great. You also do just have better bulk statistically speaking. You just go bash + twave always, then can be stalk or eq + boom.

Blissey - Checks literally every special attacker in the fucking tier. I don’t really need to go into detail about her I don’t think.


B
Great Tusk - Not a fan personally. Less boulder usage in particular means I’m less inclined to bring it. It can still spin but most people don’t even run it for spin unlike treads. Knock + eq is still good, cc is good, and you can run roar last which is my favorite, knock, or something like stone edge to hit zapdos or whatever you want.

Garganacl - I still think garg is a good mon. Harder to build with but so many teams will just get worn down by it. Lots of fighting types sucks, as do pivot moves, but it’s still viable. R8’s stalk + salt cure no 4th move is still kinda scary, curse can be annoying especially with less wake, stealth rocks, boom, sandstorm, block, ton of stuff it can run, all of which are ok. Psychic noise is so ass for it though.

Salamence - Mmence is obviously still good but also shoutout to regular boots mence. Not the meta to be using it because so much latios but whatever. The main advantage mmence has over other physical attacking megas is that it actually has recovery and is still incredibly bulky. If your plan is to just draco it, you literally do not kill, and if it’s roost, you can just lose to it.

Starmie - A better spinner than tusk but checks less stuff. I literally don’t know what to run because it is THE 4mss mon. Recover twave spin scald pump flip turn psychic ice beam thunderbolt i don’t know when does it end what do i do.

Latias - Can run based reflect type or mega or whatever you want. It’s just latios but worse offensively. The better bulk probably helps with stored power sets but outside of that it’s just latios 2.



B-
Kommo-o - Setup sweeper, super scary, something not really considered when building and you can really pay for it.

Volcanion - Goat boomspam mon. Nothing other than waters or dragons switchin, and both just die to boom. THE one for one mon.

Raging Bolt - Solid defensive piece if you just want to be stalk dtail. Can also use cm but that is underutilized (not saying it’s bad).

Chi Yu - Speaking of disrespected mons, Chi Yu is still a guy and I know charliezard would be disappointed to see where other people were ranking this. I still don’t know whether or not flame charge or sub salac is better, but both are still fine. Slither spam is bad for it though.

Kingambit - Honestly super chill guy and almost have to bring it on stall. Can just be knock + fplay + stalk or you can drop knock/stalk for rocks if you need to. I don’t think it’s particularly great but you hard wall stuff like latios which you obviously need to do, and especially on stall you need to have psychic noise immunities.

Thundurus-I - Super solid setup guy. Demolishes stuff with +2 tbolt + hp ice. Last slot can be volt/uturn/sub/taunt or some other thing I probably don’t know about.

Victini - Driftveil Drakloak mon. Vcreate + psychic + bolt strike + glaciate + wisp + uturn. Mon is a monster to try and switch into.

Deoxys-Defense - I still think it might be broken but nobody else has tried him yet. Demon set could be good, so much psychic noise usage does hurt you though, as does slither. Spikes + 32pp recover means it will be viable to me forever!

Tyranitar-Mega - Really solid option as a lastmon sort of sweeper. Yes there’s lots of good fighting types right now, but you’re sooo bulky you eat everything else. Stuff like gliscor you just can setup on because it 3hkos. Stone edge + dd are pretty much the only must brings, superpower is great, as is earthquake. Can probably run some janky sets like fire blast or ice beam or something.

Slowbro-Galar - Mbro is still fine. STABs + CM + slack. Set hasn’t changed, it’s always been a low usage mon, but I think it’s still fine.

Ferrothorn - Can check lots of stuff short term, but the issue is that it’s short term (and also relying on them not bringing rare fire type coverage). You do get boom, twave, spikes, rocks, knock, and gyro which actually does do really good damage, but you do just get worn down super easily as it’s knock bait and gets wisped alot.

Diancie - Mdia is still an ok option. You’re just running STABs + eq/mystical + boom I think, and yes you do still just lose to steels but it’s also still an ok mon. We haven’t seen non-mega in a while but it’s probably somewhat serviceable on stall still just running stalk + moonblast + whatever last.

Charizard - 3mm ran regular in the tour and it was fine but arguably just worse moltres, but then SEA ran yard which was good in tour as well. This might be low, might be high, but it shows some promise and we haven’t seen really anything from it yet. Kinda just a placeholder spot.

C+
Electrode-Hisui - Niche HO mon imo. STABs are tough to switch into but super walled by latios. You can go twave, volt, STABs, and boom. I usually go volt + grass + twave + boom which is super solid imo because ground immunities can’t really check you. Unfortunately your stats are awful so even your boom is missing OHKOs. I think tios takes like 75.

Archeops - Fine mon. Good offensively obviously, a solid lead with taunt and rocks. Aero but slower and roost! It also gets knock so if you want to enable something like mmence in the back by luring out the steels and knocking them, this is a good option to do that.

Shaymin-Sky - So much of the stuff it was used to revenge before has fallen out of favor (fraud wake check, boulder, moth). It’s still fast and clicks a 60% accuracy seed flare. Hp ice is fine, earth power is still ok even with reduced moth usage because tran is all running lefties now. I do believe grass whistle is ok as well.

Azelf - To me it’s still a suicide lead with boom + rocks + encore/taunt + whatever move you want. I tried plot once and didn’t like it so until I see otherwise it will still be just ok to me.

Toedscruel - Idk just pack a stalk mon big dog. It kinda does just take a mon off the enemy team unless they have stalk, and you get spikes + knock +earthquake + spin so it does click other stuff. Grass move is also annoying to switch into with the combination of knock + eq as well.

Gouging Fire - Shitmon but it’s good at being a shitmon. Checks zapdos pretty well and is also ok against flutter. Kinda has to run plume + dtail + stone edge + morning sun imo. Eq means you just dont really beat balloon flutter anymore unless you’re fishing for plume burn.

Reuniclus - Kinda like deod I think it has good stats and a really solid movepool. Knock + twave + psychic noise + 32pp recover is so nice to have. God if it had magic guard it would be so broken. You do just get status’d and knocked and psychic noised, and take a billion from hazards. Kinda feels like discount mew where once you force it out for the first time, it’s hard for it to come back in. Might be good with treads spin in a knock spam sort of team.

Roaring Moon - Previously a shitmon and maybe still a shitmon. It’s fast and can run a ton of stuff physical stuff. Did not know it had 139 attack.

Sinistcha - My favorite spinblocker. It gives a cm setup option that seems to just lose every time, BUT it does spinblock really well and can be super annoying for teams.

Cryogonal - the first of the new wave of osp mons. Cryogonal is fine as it gets to click freeze-dry/ice beam, knock, spin, recover, boom. Great spdf bulk.

Greninja - Spikes mon that clicks STABs + uturn well. Or taunt somewhere in the mix.

Goodra-Hisui - I still don’t know what to think about this guy. It walls like every good special attacker in the tier but it has to run stalk and I don’t know what to run in the other 2 slots other than knock + eq but that is literally horrible so.

Spectrier - stalk + wisp + night shade. R8 mon. its ok.

Aerodactyl - maero is solid but you don’t have a way to hit balloon steels so it 100% needs support there. What I do like about it is that you’re already fast pre-mega so unlike some other megas, the gen 6 mechanics aren’t horrible. You also don’t have to decide between dd and hone claws like mmence because you’re already fast so you always get to hit your moves at +1.

Hydreigon - 3mm mon. Dark types are rare and it gets roost which is nice. Rocks, stabs, fire blast, whatever. It’s niche but usable.

SEA
Genesect - Love this guy. Definitely not UR imo. Yes speed tier is so ass being 99 but you can just run uturn + boom + flame + ibeam and you do really well into balance/fat stuff imo.

Gengar - experimented a little with regular gar as a sneasler + slither switchin and it’s not great but usable. Mgar at +2 is still solid as well.

Talonflame - Fast wisp mon. Can run fire blast to hit stuff like mluc which is probably the better move, or you can run brave bird to hit sneasler. Uturn is technically optional, i just built stabs + wisp + roost and felt horrible about it.

Moltres - talonflame but slower but good bulk. Basically if you want talon niche on a fat team. It’s maybe a better mon but there’s more offense so talon fits on those and does better into them.

Zoroark-Hisui - Needs 1 more speed point to not be bad. Fast wisp also, sd is fine, super weak though defensively. Getting to switch into fighting types and ceru is nice.

Urshifu-Rapid-Strike - I still like this guy. Same with genesect it has a horrible speed tier but it’s still good against fat. Yes I know people aren’t really running a ton of fat and there’s a latios on every team but STABs + uturn + 1 is still usable.

Iron Hands - Zapdos check and it can run both knock and apparently sd. Honestly this is kinda just a “I trust SEA placement” more than anything. Therefore SEA tier. Sd cc double edge. Knock?

Iron Thorns - Every single team I want to bring this guy and then relive my entire life in half a second which consists of dozens of replays where I bring him and he just sets spikes and dies on turn 4. BUT. he has spikes. And also dd. Both are ass.
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Clodsire - Hazard clicker. Idk I think it’s ok on stall or something.

Regieleki - The only mon here that I manually added. We do our vr’s as “any mon with usage since last vr + any mon ranked last vr.” Eleki fit neither of those criteria but I still think fastest mon in the tier with boom and spin is fine. Less treads usage is HUGE for this guy and in an era where teams are faster than ever, having THE fastest mon to boom revenge is 100% viable.

Minior- I’m going to be real I don’t know what it does differently than archeops and therefore it goes in the SEA rank.

Jellicent - Far and away the most polarizing mon on the most recent council vr as it got a B+ vote and a UR vote. It’s ok as a wisp distributor, but not particularly great at spinblocking long term. While that’s not horrible on its own, its the kind of mon that goes on teams where you need to spinblock long term. Better spinblockers and better whispers. Its only advantage over those others is that it checks more stuff as a water type imo.

Toxapex - I still think it’s fine. Great bulk obviously, just not the right tier for it. Clicks tspikes and knock and scald so. I will still consider using it on fat stuff.

Celesteela - Gun to my head and you ask me what does celesteela run, I will see you in the next life. This mfer keeps getting ranked for some unknown reason and nobody is running it but it gets brought like once every new vr and it wins with some random shit so. As long as boom is on the set it’s usable i guess. Ban this guy so we can remove it from the vr safely.

Celebi - Pretty ass mon. No wake means you can’t use it as a bad wake check either. Rocks twave 32pp recover otherwise this mon is UR.

Skarmory - I like him. He clicks hazards and roost. You can not ever take him from me. Skarm my beloved.

Hoopa-Unbound - STABs + sub + focus punch my beloved. You can also run nasty plot fire punch!

Scream Tail - defensive option with rocks twave encore and being fast is meh, but its a rare fairy type. Have also seen several variants of just stored power sets.

Ursaluna - Thief is meh bulk up is maybe ok. It’s so slow though! And I’m running my wake + skymin teams from a year ago!

Raikou - zapdos check drool emoji

C-
Suicune - discount fini

Primarina - discount fini 2 but with flip turn

Cyclizar - shed tail is legal guys don’t forget why is nobody else using it except for me it might be broken but we will never know because i am using it so obviously it loses

Glimmora - honestly i can see glim making a comeback with no mew and less gliscor. Yeah i know every team has a steel but suicide leads are so back (not really) and it gets all the hazards!

Coalossal - osp mon 2. STABs + boom + spin + hazards. Has alot of options but unfortunately it’s on a mon outsped by gastrodon and with niche defensive typing.

Ting-Lu - Big boy with hazards

Landorus-Incarnate - Big boy with knock + eq

Landorus-Therian - Big boy with knock + eq

Dragonite - Super niche defensive option on fat/stall stuff where you want heal bell or something. Also has twave dtail stuff.

Gallade-Mega - Idk it won so I’m ranking it. Next vr I’m guessing nobody will have brought it and I can happily put it UR until next solopl when SEA comes back and gets it banned.

Jirachi - nog mon I don’t care what qsns says. Good defensive typing and you can run cm!

Tapu Lele - see above but it can also just run more stuff like physical moonblast and natures madness and AROMATHERAPHY

Rotom - Adding this guy after finals. I can see it moving up a little to C or maybe even C+, it has some really nice matchups against some of the best mons in the tier, namely zapdos + slither. Also does really well vs non-cm fini. Probably does well vs even heatran as I doubt you’re 2hkod so you just get rest looped but its fine as you’re stalk. Psplit is ok as well. I can also see rotom dropping to UR next patch if the stuff it checks falls out of favor.

Houndoom-Mega - I love the doom you will have to shoot me to get me to put it UR.

Slowking - wake check for the ever common wake. It also gets twave and chilly reception and psychic noise so I will always respect what it does.

UR
Camerupt-Mega -

My Very Dear Mega Camel:

Indications are very strong that we shall vote in a new vr in a few days, perhaps to-morrow. Lest I should not be able to write you again, I feel impelled to write a few lines, that may fall under your eye when I shall be no more.

Our vr may be one of a few days duration and full of pleasure and it may be one of severe conflict and death to me. Not my will, but thine, O God be done. If it is necessary that I should fall on the battle-field for any country, I am ready. I have no misgivings about, or lack of confidence in, the cause in which I am engaged, and my courage does not halt or falter. I know how strongly MG2 now leans upon the triumph of the council, and how great a debt we owe to those who went before us through the blood and suffering of the MG1, and I am willing, perfectly willing to lay down all my joys in this life to help maintain this format, and to pay that debt.

But, my dear camel, when I know, that with my own joys, I lay down nearly all of yours, and replace them in this life with care and sorrows, when, after having eaten for long years the bitter fruit of orphanage myself, I must offer it, as their only sustenance, to my dear little children, is it weak or dishonorable, while the banner of my purpose floats calmly and proudly in the breeze, that my unbounded love for you, my darling mega and nogmons, should struggle in fierce, though useless, contest with my love of country.

I cannot describe to you my feelings on this calm summer night, when two thousand men are sleeping around me, many of them enjoying the last, perhaps, before that of death, and I, suspicious that a flutter dnb is creeping behind me with his fatal dart, am communing with God, my country and thee.

I have sought most closely and diligently, and often in my breast, for a wrong motive in this hazarding the happiness of those I loved, and I could not find one. A pure love of my country, and of the principles I have often advocated before the people, and "the name of honor, that I love more than I fear death," have called upon me, and I have obeyed.

Mega Camel, my love for you is deathless. It seems to bind me with mighty cables, that nothing but Omnipotence can break; and yet, my love of country comes over me like a strong wind, and bears me irresistibly on with all those chains, to the battlefield. The memories of all the blissful moments I have spent with you come crowding over me, and I feel most deeply grateful to God and you, that I have enjoyed them so long. And how hard it is for me to give them up, and burn to ashes the hopes of future years, when, God willing, we might still have lived and loved together, and seen our boys grow up to honorable manhood around us.

I know I have but few claims upon Divine Providence, but something whispers to me, perhaps it is the wafted prayer of my little Mega Heracross, that I shall return to my loved ones unharmed. If I do not, my dear Camel, never forget how much I love you, nor that, when my last breath escapes me on the battle-field, it will whisper your name.

Forgive my many faults, and the many pains I have caused you. How thoughtless, how foolish I have oftentimes been! How gladly would I wash out with my tears, every little spot upon your happiness, and struggle with all the misfortune of this world, to shield you and my children from harm. But I cannot, I must watch you from the spirit land and hover near you, while you buffet the storms with your precious little freight, and wait with sad patience till we meet to part no more.

But, O Mega Camel, if the dead can come back to this earth, and flit unseen around those they loved, I shall always be near you in the garish day, and the darkest night amidst your happiest scenes and gloomiest hours always, always, and, if the soft breeze fans your cheek, it shall be my breath; or the cool air cools your throbbing temples, it shall be my spirit passing by.
Mega Camel, do not mourn me dear; think I am gone, and wait for me, for we shall meet again.

As for my nog mons, they will grow as I have done, and never know a father's love and care. Little Tatsugiri is too young to remember me long, and my blue-eyed Reuniclus will keep my frolics with him among the dimmest memories of his childhood. Mega Camel, I have unlimited confidence in your maternal care, and your development of their characters. Tell my two mothers, I call God's blessing upon them. O Mega Camel, I wait for you there! Come to me, and lead thither my children.

- Noglastica

Decidueye - ass
Dhelmise - I literally typed UR by accident instead of Dhelmise this mon is so ass (nog mon)
Golisopod - sd fip and spikes is kinda real but its also unfortunately ass
Iron Jugulis - ass
Jolteon - raikou if i wanted it to be worse
Swampert - ass
Uxie - ass (no boom (so i hear))
Xurkitree - ass

I definitely forgot to include some of the teams in here so just steal from the teamdump at the top of the post.

:Latios: :Thundurus: :Iron Thorns: :Shaymin-Sky: :Heatran: :Gholdengo: - W1 team
:Latios: :Thundurus: :Iron Thorns: :Shaymin-Sky: :Heatran: :Melmetal:
:Latios: :Walking Wake: :Gholdengo: :Slither Wing: :Empoleon: :Iron Thorns:
W1 went dengo > melm because its obviously more durable and it checks all the random physical attackers I thought you might see from osp. Also was brainstorming the idea of grass whistle skymin because skymin still gets walled by a bunch of stuff no matter what set you bring, and hitting non balloon fires is super nice so i hate dropping ep. Grass whistle lets you bsaically just claim one vs offense. But if theyre bringing wake and this is presumably the wake switchin, you end up having to synthesis anyway. Also was considering gleam

248 Atk Shaymin-Sky Dazzling Gleam vs. 248 HP / 248 Def Latios: 136-162 (37.4 - 44.6%) -- 59.8% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

W1 team 2 is, as lialiabeast rightfully pointed out, kinda farmed by fini. Latios is broke and i like pairing it with wake if you can (+ fire resist which i expected fire spam) dengo is same as reason aboe osp likes his physical attackers and boulder. Slither helps that mu and is good. Also checks the grounds which is nice to check! Empo wake check thorns is flutter check fire reisst spikes. Idk. maybe wants tran and you throw in spiker over empo + wake check if that exists? Meow??? Whatever, we’re on to cincinnati.

W2: Original plan was to bring malt which could’ve been really nice once you get rid of heatran as it was dd roost moon eq which kinda ran through their team. You can also just knock off tran which works really well here too. Some knock lure + malt could be really nice, whether thats cryogonal or something else idk, but hitting the heatrans, empoleons, and gholdengo is super nice.

Thorns balance w2 was the first team i came up with. Tox empo does super well into all the common switchins for empo like zap and sometimes flutter. Qsns has a ton of spin usage so sinistcha looked good here, and it does ok into cm fini (not super well though because taunt you can just lose against, and ice beam hurts as well). Main reason I didn’t want to bring this team was because it was straight up 6-0d by sunny day moth and kinda by taunt fini as well. I then built the malt broken spam HO team which probably would’ve been fine.

I then began trying to build fatter stuff that pannu actually asked for and I had been wanting to bring deod since the preseason, and I also thought garg was pretty underrated, so I began looking at that pairing. Taunt deod seemed ok to me at the time because you’re faster than taunt fini and I was ready for a taunt fini, and in the lead spot you can taunt other stuff so it’s not horrible. I was also becoming obsessed with spinblocking on a fat team like this so I came up with this:
  • Drifblim @ Heavy-Duty Boots
    Ability: None
    • Will-O-Wisp
    • Knock Off
    • Night Shade
    • Strength Sap
:Deoxys-Defense: :Drifblim: :Garganacl: :Flutter Mane: :Celebi: :Iron Treads:

It’s surely ass but it’s actually got really solid calcs against the common spinners. The only thing you don’t really spinblock is dhelm but that mon is ass anyway so. I ended up building 4 teams around deod, they’re all pretty similar variants that sought to fix the bad mu’s on other teams, but then created their own bad mu’s, so I just wanted to bring the one that had the least bad mu’s into what qsns usually brings.

:Meowscarada: :Sinistcha: :Deoxys-Defense: :Empoleon: :Pecharunt: :Walking Wake:
I built this appropriately titled team and this was actually the team I kinda wanted pannu to bring but it does immediately lose to sunny day moth. Double spinblock is kinda crazy r8 type cope but I do think sinistcha is ok and I wanted something that did ok into both iron boulder and flutter. Roar + knock wake I think is still super cool because you can kinda just knock whenever it comes in and hit whatever checks, then you can roar it out next time pretty safely and they’re taking massive hazard damage. Wake is already tough to switch into so odds are that you’re roaring them out into something else that a) doesn’t threaten you b) dies to you. We ended up going with the double cm setup team
:Meowscarada: :sinistcha: :Deoxys-defense: :toxapex: :Heatran: :Walking Wake: which I’ll admit I was not a huge fan of this team but I thought “deod probably just wins so it doesn’t matter.” Unfortunately it did not win.

Other Teams:
:Flutter Mane: :Altaria-Mega: :Iron Moth: :Shaymin-Sky: :Iron Thorns: :Melmetal:
:Deoxys Defense: :Gholdengo: :Slither Wing: :Empoleon: :Toxapex: :Iron Boulder:
:Deoxys Defense: :Sinistcha: :Slither Wing: :Empoleon: :Toxapex: :Iron Boulder:
:Walking Wake: :Sinistcha: :Empoleon: :Gliscor: :Iron Thorns: :Gholdengo:
:greninja: :sceptile mega: :Heatran: :Iron Boulder: :Great Tusk: :Sneasler:

W3: I was also super obsessed with bringing mega sceptile and really wanted to bring it because on paper it did super well but in test games I’m pretty sure it lost literally every single game so decided against it! Pannu this week requested lefties “cm flutter in da back + some offensive lead to pressure steels / spdef bulky mons”

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I was also super stuck on what to build this week. Week 2 was just “i have so many not great ideas but at least I have ideas” but this week was just a struggle to build something I didn’t think was completely horrible. Final version
:slither wing: :heatran: :flutter mane: :melmetal: :meowscarada: :tapu fini:
Ended up being this team which I actually think is really solid. In hindsight, team is probably pretty zap weak but so is literally every team. You have plenty of outs against latios which is really nice, and qsns came up with protect tapu fini to get lefties and also avoid boom + scout stuff. It ended up having an exceptionally good matchup because 3mm brought sunny day moth and let us stall out the sun turns which basically let fini win on the spot. I spent significantly more time on the ban flutter video than I did for actually building this week. I also didn’t scout 3mm because I scouted qsns heavily and kinda built based on their scout as opposed to building something good and using their scout to tweak it. Same with osp, he didn’t really have anything to scout, but I figured he would bring certain mons which, outside of boulder, he didn’t bring what I expected, and we got a bad matchup. Pannu also kinda rolled me while he was using this team in test games so I think it’s actually really solid, and I also really love slither lead. I think it’s so good. I also was not worried about spore lead guy because we had stalk melm in the back who can absorb it and you can then just go back into slither on a knock/spikes.


W4: I did decide to scout SEA this time with a MASSIVE sample size of 4 games (more than osp) (I threw out the week 1 games because those teams were not good) and saw there was quite a bit of cm spam. I also went into the week knowing I wanted to bring kyub because that mon is good into flutter and I didn’t think SEA knew about it because I’m pretty sure it hadn’t been brought during solopl2. I also had noticed SEA cheats on wake checks because they bring broken latios who can just revenge happily every time.

Pannu requested “i wanna play lead maero boom heatran wake” so I made sure to pass a team with no aero and non-boom heatran. Pannu also showed a strong tendency during test games to boom with heatran (the only flutter check) and then immediately lose to flutter. Pannu also I think realized I’m ass at this tier this week and tried building their own thing but apparently they’re worse because they kept losing to me in test games so they gave up on building.

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So that was a fucking lie. This was also like the 3rd consecutive week that Lialiabeast said to bring ttar and I actually considered it but it didn’t have a good mu into anything r8 brings really so. Idk if he forgot but then pannu requested “knock gliscor dd malt” or as I put it “standard gliscor and standard malt.” I also kinda procrastinated building so oops. I wasn’t a huge fan of that team I built though so I did suggest against it. The team we ended up bringing I built literally Sunday before the week was released in about 5 minutes but I really liked the core and I still think it’s pretty good. I ended up making 2 malt variants of it for pannu if they wanted to bring that, and I built a glisc + malt team that they asked for but that was definitely my least favorite of the teams because it is also 6-0d by taunt fini. Kyub > malt lets you drop heatran because you do much better into flutter. In hindsight, I don’t know if it matters as pretty much all the teams lose to ceruledge so gg.

:slither wing: :gliscor: :heatran: :latios: :altaria-mega: :empoleon:
:walking wake: :kyurem-black: :melmetal: :zapdos: :meowscarada: :empoleon: - the team
:walking wake: :altaria-mega: :melmetal: :zapdos: :meowscarada: :heatran:
:latios: :altaria-mega: :melmetal: :zapdos: :meowscarada: :heatran:

W5- I had to pack and move and drive 18 hours across the country this week so I was much less active than normal. Pannu said “i will laod whatever u think si good.” so naturally I passed reuniclus + fist plate boulder. I think the team itself is definitely fine, I built it between cleaning my oven and cleaning my shower on Monday morning so obviously I put a ton of time on it. I thought fist plate boulder was actually ok because you get some really nice rolls on stuff, the main mon I was thinking about was melmetal, but you also hit a bunch of stuff like gastro for a good amount of extra damage. The stuff that checks boulder is usually the stuff that you need the cc damage on, not cleave damage boost. Reuni was just like every single move is really good so surely it is also good. I also passed reuni in mg4 this week, and bp was planning on bringing reuni as well so I was hoping for a Jubilife Jinx reuniclus spam week but that didn’t happen as bp deadgamed and mg4 reuni was unrevealed. I was also terrified of bb zap this week because r8 brought it last week and I, along with I’m pretty sure everyone else though: “well that’s broken.” So obviously I also brought it this week. That was literally the one thing I had in the builder was “bring bb zap +5.”

☆retro gen 2: u asked me for a game to load twave reuniclus

:slither wing: :zapdos: :reuniclus: :heatran: :meowscarada: :iron boulder:

Semifinals:

What nog as your builder does to a mfer.
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I spent like 48 hours of my life trying to convince r8 to join our discord just so I could ignore them (the main goal was just to prevent them from helping anyone else) but when r8 joined they kinda took over building which was great because if we lost I could blame them. I didn’t really contribute much this week on building, I kinda just encouraged scald over surf on fini, and sent the team to qsns for their thoughts who said heavy slam > mash on meta because even non-mega you get the 120bp on latios which turns it from a 49% max roll on mash to like 50% min roll with slam. And you get to not miss. My other main contribution was convincing r8 to not pass pannu a team with mimikyu on it. It also meant I could focus more on mg4 as we now had someone else to contribute in mg2 as previously it was basically just me talking to myself.

Finals:
Built a ton of stuff, mainly for fun and not for pannu tbh. R8 and qsns were still doing stuff I wasn’t a fan of many of their earlier concepts so I was just building whatever and seeing what worked.
:toxapex: :flareon: :sableye-mega: :haxorus: :drifblim: :tatsugiri: - for fun, wanted to do pretty much only UR stuff. I wanted to build flareon because its gen 2 sprite is easily the cutest sprite I’ve ever seen but unfortunately it’s kinda ass. SD FIP haxorus is probably not shit but it’s UR so I was allowed to bring it, drifblim to spinblock tspikes and tatsugiri to spin and just be the fucking goat. ALSO I WANTED TO BUILD MEGA SABELEYE WHO IS BROKEN TRUST.
:camerupt-mega: :blacephalon: :volcanion: :heatran: :slither wing: :altaria-mega: - brought back classic boomspam. Not super complicated just click rocks if you can and boom t2. If you cant, just boom t1 and you have rocks on tran as well. Double rocks is the only heat here other than the camel. Basically kill everything and then hope slither + malt win. Malt should be fine because alot of the stuff I think that you imagine gets saved for last like latios, wake, flutter, meow, alot of the really good mons in the meta just lose to malt. Malt can just run over so many teams and god I wish it had permanent typing because I’d use it defensively so much in this tier but teams naturally have at least 1 check built in unconsciously so it’s not busted.
:zapdos: :gastrodon: :gholdengo: :tapu fini: :gouging fire: :kingambit: - SEA mu fish, i wouldnt bring this ever and its also probably not good, but i wanted to experiment a little with some fat stuff. I do think qsns is right, kingambit is really solid (at least on paper) right now, and the best latios check. It also does feel almost required on stall which is funny after mew ban.
:meowscarada: :moltres: :sneasler: :latios: :tapu fini: :garchomp: - we’ve been talking about copycat meow since r8 joined the jinx discord and I wanted to give it a try. The original plan was meow + treads so I could theoretically have two spinners with copycat and then bring something that could abuse no rocks up like yard or malt. Ended up wanting defensive utility and just removed yard for molt and removed treads for literally any other mon. I also brought reversal sneasler which I got from jumpheart.
:zapdos: :slither wing: :tapu fini: :flutter mane: :latios: :heatran: - literally just took the 6 mons i ranked the highest on my vr and put them on a team because it probably isnt horrible (loses to zap)
:slither wing: :metagross-mega: :iron treads: :tapu fini: :gengar: :gouging fire: - mmeta has two main weaknesses imo outside the obvious one time mega issue. The first is that it’s hard walled by dengo unless you run knock + eq which I don’t want to have to run on my 145 attack mega who already has 4mss. The second is that it gets chipped super heavily by hazards as you have no recovery, lefties, or balloon. Treads fixes both of these as you get to have hazard removal and you are one of the most reliable dengo switchins. Gar was originally sneasler but I realized I was super sneasler and slither weak so I put gar because I also wanted to keep tspikes. No more sneasler meant I was worse against flutter now, and a little worse vs latios. I didn’t think that I could deal with latios and flutter with just mmeta, and I lose immediately to zapdos, so I went gouging who can beat flutter + zap and let mmeta just deal with latios with fini and treads.

:latios: :walking Wake: :metagross-mega: :heatran: :meowscarada: :talonflame: - at the time of writing this I hopefully will be improving this team because I posted a replay vs 3mm and pannu said it was fire so I want to make it more reliable so I am not running fucking STABs talonflame. I was originally inspired by 3mm who was saying we can’t use exclusively empo as a lati check because it sporadically runs tbolt, and then I’m like, the only two wake checks getting used right now are fini and empo, and fini is running cm more than stalk. Both are also used to switch into latios as well, and both obviously get smashed by tbolt + psychic noise. Combined with wake, wake should have theoretically very few checks. I also wanted to run tspikes because knock + tspikes wake is broken, and I think roar + knock wake is sooo good against balance stuff when you’re roaring out their 1 wake check and not roaring in anything faster that threatens you out. Mmeta because I think it’s a nice defensive option on an offensive team, tran for rocks + additional flutter and latios support, meow helps vs fini and latios and gives me my tspikes. I now lose to basically every fighting type in the tier, so I wanted a mluc, slither, and sneasler switchin. The only thing I liked on this offensive type of team was talon and I don’t even like talon here I literally just voted it UR, AND you have to run STABs because you need bb to actually beat sneasler because I don’t want to just rely on wisp hitting, and you need fire blast to beat mluc so you don’t immediately lose if you miss wisp. You can make it flame > fblast but the flamethrower calc is so ass even though you need chip to kill anyway with fire blast so that is also ass.

248 SpA Talonflame Fire Blast vs. 248 HP / 248 SpD Lucario-Mega: 270-318 (78.7 - 92.7%) -- guaranteed 2HKO after Stealth Rock

248 SpA Talonflame Flamethrower vs. 248 HP / 248 SpD Lucario-Mega: 212-252 (61.8 - 73.4%) -- guaranteed 2HKO after Stealth Rock

248 Atk Talonflame Brave Bird vs. 248 HP / 248 Def Sneasler: 308-366 (84.8 - 100.8%) -- 43.8% chance to OHKO after Stealth Rock

:latios: :walking wake: :metagross-mega: :gliscor: :iron moth: :raikou: - ok so I did try to improve the team but unfortunately i just made it worse. Instead of losing to zapdos you lose to flutter and latios but that’s ok. Raikou because i needed to replace c rank talon with c rank raikou. GSC RAIKOU BEING USED TO CHECK GSC ZAPDOS????

:zapdos: :sneasler: :slither wing: :lucario-mega: :Gastrodon: :ferrothorn: - So many times I said during the week “I am sneasler weak, I am slither weak, and I am mluc weak. I’m in trouble if they bring one, and I giga lose if they bring two.” Then I’m like “nog you don’t have to bring the same 6 mons every week, you can building something new for once” so I decided to bring just the three broken fighting types and say “you can’t check all of them, right?” I’d love to be SD sneasler or BU slither or something but you really want to lure in dengo with both and get wisp + switcheroo on it for mluc who is the wincon. Team is super zapdos weak because you’re obviously bringing 3 fighting types immediately and I wanted to just bring a core of zap + ferro + gastro. Zap and ferro make the fini mu better, and zap + gastro should be ok enough at stopping you from losing to zapdos when it gets loaded. Team feels super mu fish where you can just instalose vs stuff but that’s also kinda what slither is for to help in that department. I think mluc + another fighting type that can help vs dengo is good, that’s probably switcheroo sneasler and you want to drop slither for something that can make your team actually good and not just mu fish.

:gastrodon: :gholdengo: :kingambit: :blissey: :brambleghast: :rotom-wash: - IDK AT THIS POINT IM JUST CHUCKING GUYS IN A BUILDER I DONT KNOW HOW TO BUILD STALL?? Gastro is good, bliss, dengo, and kingambit are basically required on stall. Bramble i couldnt condense a hazard into a spinblocker and spinner (i almost had to run shitmon dhelm but i have to run arguably worsemon bramble) because i also needed tox on bliss because mfing flutter just wins without it (you take like 30 from +4 so you do beat it unless its taunt but that is just dated now) and rwash is because having a third ghost is surely enough to spinblock right chat? And also nice zap switchin and its annoying for some of the common physical attackers in the tier so.

:sneasler: :walking wake: :rotom-wash: :iron treads: :heatran: :tapu fini: - the rotom grind continues. R8 wanted sneasler + wake which they thought did well vs the SEA scouter. Then its just kinda an ok core which i feel like i’ve built 30 times already. This is the team we actually ended up bringing for some unknown reason. Pannu thought it was fine and was winning in tests with it so whatever. I’m writing this before they even play so we will see how it goes, but I don’t have high hopes. It’s still sneasler + wake, sneasler has a super nice speed tier which helps against alot of stuff. Treads is our dengo switchin for sneasler + I wanted to bring spin this week because we have literally 0 spin usage. Fini is good, heatran is good, both help shore up the latios matchup a little bit along with treads. Rotom sucks to bring and I kinda laughed at r8 because they built a rwash team earlier. I didn’t like it partly because I thought the rest of the team was bad, part of it was I didn’t like the rwash set, and part of it because it had rwash on it. And yet here I am. Rwash does well against the stuff this team is weak to, mainly zapdos who you hard wall forever, and you stop the scary fighting types from clicking SD in your face. I predict this team loses to ceruledge.

replay 1
replay 2
replay 3
replay 4

:coalossal: :iron crown: :lucario-mega: :slither wing: :tapu fini: :Thundurus: - COAL FOR DOUBLE HAZARDS AND BOOM AND THREATEN THE STEELS WHO WANT TO CMOE IN ON BOOM. CROWN BECAUSE CROWN IS THAT GUY. MLUC IS ALSO HIM. SLITHER BECAUSE OH SHIT I PROBABLY GET FARMED BY LATIOS WITHOUT IT. FINI BECAUSE YEAH THATS A BROKEN MON. THUNDY I BECAUSE IM LIKE I LOSE TO ZAPDOS AND YOU STILL DO BUT YOU CAN TAUNT ITS TWAVE SO THATS COOL

:ferrothorn: :walking wake: :sneasler: :metagross-mega: :tapu fini: :cyclizar: - it was originally steelix over ferro but i couldn’t actually justify steelix over ferro so i had to ditch it. I dont fucking know what this is, r8 once again said “waaaa waaaa i need sneasler + wake” and I said “ok r8 I love you and respect your opinion” so I built this. It’s suicide lead that actually has some (some) defensive utility + boom, wake + sneasler because r8, broken mluc, fini because i kinda just put it 5th on every team now, and i couldn’t figure out the last spot so i just did a mon faster than mluc because uh oh chat we lose immediately to mluc (still do). idk if spin is better than uturn on it so figure that out yourself idk.

:orthworm: :iron boulder: :walking wake: :Slither wing: :iron crown: :sneasler: - stalk ortho no 4th move so you only click shed tail is so heat and you just go into the brokens and setup and theres no counterplay and its a wrap say gg. Coincidentally sneasler + wake! Crown is actually cracked behind a free sub imo cause then you can just cm immediately and then either cm again or id depending on what they go into. Cant really run balloon because the point is to sub from behind sub and it gets popped back there.

:zapdos: :walking wake: :iron treads: :tapu fini: :sneasler: :reuniclus: - idk i thought zap + wake was good because they can just keep turning on their checks and their teammate threatens out their check. Sneasler also helps with that but I also added it so I had some speed control. Treads just felt nice here, as did fini. I literally didn’t know what to put last so I put reuni and I don’t really know why. Hope this helps. Something else instead of reuni last and it might be ok.

:froslass: :aerodactyl-mega: :heatran: :tapu fini: :slither wing: :sneasler: - how many mg2 council members does it take to make a team? One because nobody is helping me. Pannu once again asked for maero and who i am to ignore their request for a fourth consecutive week? Froslass is supposed to lure the steels and wisp so they dont kill u back super well, tran and bu slither also threaten the steels, sneasler does too and it can switcheroo dengo or whatever, and fini is good. 3mm pointed out “you lose to zapdos” and this is true. BUT you have maero.

Conclusion:
My haters try to put me down saying I'm "bad," "washed," or "carried," but we all know that I'm the greatest builder ever seen in this tier. If you don't think these mons are good, then you are probably not good yourself. Consider that before typing.

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Team+idea dump part 2. I'll make an other post to farm likes by disagreeing with Noglastica's VR opinions and one about what i put in the survey.

I built with jinxes in semis and this was the final product (click sprites for the paste):
:iron moth::zapdos: :flutter mane: :metagross-mega: :garchomp: :tapu fini:
Last post i said i did not manage to build anything w/o latios that felt good - this was true until this 6 was assembled. Originally it was an other Flutter + Latios double CM balance because i thought it's broken and u can adapt it to any scout, but after some testing Pannu suggested to change Latios for something that could be better to pressure Waters, and that's why we tried Zapdos, and i realized this team looked very fine even though it had no Latios. I stand by saying that Latios is the best mon of the tier (although that's not a hot take tbf), but i don't believe it is mandatory anymore. I am realizing only now that the Latios version literally is the same 6 than what i brought into Orangesodapop myself lol. I should get new material.

I don't remember the exact thought process behind this team. Zap + flutter is broken and Orangesodapop doesn't seem to respect either of these enough, Moth is for tspikes he doesn't seem to respect either and helps in the CM balance mu while allowing our own Flutter to not be afraid of tspikes and run lefties. Meta + Chomp + Fini + Flutter covers forms of physical setup quite decently imo which is something Osp seems to be found of. In general Meta + Chomp + Moonblast fini soft check a lot of things!
Dark Pulse Flutter hits the psychics and blace for good damages which is really nice and has bullshit factor which is enhanced by Zapdos - a mon that already is good at luring and wearing down Flutter checks - clicking twave.

Maybe this team is a bit weak to Gastrodon? I really like it otherwise though. Slow CMers can be scary if you make Metagross Bullet Punch, but it can help some more vs opposing Flutter Mane.


Some random ideas i didn't get to bring

:kartana:
Make sure to remove 1 hp from this set so sub + steel beam procs Salac Berry!
Kartana @ Salac Berry
Ability: No Ability
- Substitute
- Steel Beam
- Sacred Sword
- Swords Dance

The idea is super simple: the 140 bp STAB move coming from a 181 atk stat does damages, and even more when you have the possibility to boost with SD. Depending on the situations you can just Sub -> Steel Beam or Sub -> SD -> Steel Beam, do one million damages to something and then potentially do even more damages thanks to Salac Berry. Gholdengo is very unthreatening to you as it can't rly touch you besides twave, which is a risky click for them as you could just block them with sub, and some Gholdengo sets are not even able said sub. In any cases Gholdengo will generally not have anything able to 2hko you so you can just delete it from existence with a +4 Steel Beam:
+4 248 Atk Kartana Steel Beam vs. 248 HP / 248 Def Gholdengo: 360-423 (95.4 - 112.2%) -- guaranteed OHKO after Stealth Rock

I think it probably won't struggle too much to find opportunities because it has a very nice typing and maxxed EVs gives it an actually workable special bulk, although it def doesn't enjoy the existence of sometimes random fires moves it is incredibly strong and i think its potential as a 1-for-2 trader is very real.

:aggron-mega:
Aggron @ Aggronite
Ability: No Ability
- Heavy Slam / Iron Head
- Stone Edge / Head Smash
- Body Press
- Autotomize

This is maybe a bit silly but i think this might an OK mon on HO: it checks Flutter Mane and i think it has a good shot at winning vs other offensive teams. Not sure how to calc Heavy Slam damages after an Autotomize though, as it reduces your weight. It has a decent typing and also is the physically bulkiest pokemon in the game which can be helpful vs forms of physical setup, although Heavy Slam probably is going to do jack vs Iron Boulder as it is 60 bp vs it before you even click Autotomize - Maybe you should run Iron Head lol. The rock typing before mega-ing is also interesting as it gives you a neutrality to fire and also a stab on your rock coverage which can be nice (especially to land OHKOes on rock weak mons like Zapdos or Iron Moth), and of course you have the usual mg2 invisible mega evolutions mind games going on in your favor as well.

:azelf: :dudunsparce:
Azelf @ Lum Berry
Ability: No Ability
-Thunder Wave
-Ice Punch
-Fire Blast
-Stealth Rocks

Dudunsparce @ Leftovers
Ability: No Ability
-Roost
-Boomburst
-Coil?
-???

Grouping those two together as i basically stole these two ideas from my partner in crime Jumpheart, although it's not the exact same sets used there you can watch me getting owned by twave Azelf and Dudunsparce in this replay. I maybe could have played better but who cares i think it's still a very interesting display of what those mons can do. We also get to see endure reversal Sneasler which is certainly a scary set but maybe commits a bit too much for the sweep, although this does make sense on HO.

I already preached non boom Azelf in my VR post, and Twave is one very nice application of it. Ice Punch + Fire Blast + Twave hits the entire tier and is even more threatening as your opponent does not know if you have Explosion and might fuck themselves up by trying to play around it. TWave in particular prevents Flutter from trying to wall you as this mon cooked the sets that were used during the Mew meta, Ice Punch + Lum counter leads Toedscruel (broken and stupid pokemon), Fire Blast cooks steels and just is generally nice coverage alongside the other moves that targets p much anything the tier typically uses as a response to boom users. This is of course certainly not the only possible variation of lead Azelf that could exist, as it gets a ton of moves to hit a ton of things, and obviously Explosion is still certainly a great option on it which i think will always make it a scary lead, although the existence of Meowscarada and Slither Wing leads certainly is something it doesn't enjoy.

Dudunsparce just does INSANE damages lol just look at the replay. Turns out boosted STAB 140 bp moves still hit quite hard even coming off an attack stat of 100...! It does struggle with some popular stuff in MG2 - for ex Balloon steels, the rise of fighters, wisp - but i still think there is something doable with that mon. For ex Coil still probably allows it to 1v1 most balloon steels and stab CCs won't necessarily be enough to take it down:
248 Atk Sneasler Close Combat vs. +1 248 HP / 248 Def Dudunsparce: 240-284 (52.9 - 62.6%) -- guaranteed 2HKO after Stealth Rock
+1 248 Atk Dudunsparce Boomburst vs. 248 HP / 248 Def Sneasler: 309-364 (85.1 - 100.2%) -- 6.3% chance to OHKO

Last slot should probably be Shadow Ball?

:latios:
Latios @ Salac Berry
Ability: No Ability
- Calm Mind

It's just salac on CM. I think getting on salac range might be not very hard, and if u procs salac after a slither trying to push you into range of a revenge killer you probably just win the game :d But that might be easier said than done. Maybe Kee Berry is funny too idk. Or the def pinch berry.

:shaymin-sky:
Shaymin-Sky @ Heavy Duty Boots
Ability: No Ability
-Synthesis
-Seed Flare
-Earth Power / Whatever
-Healing Wish

Okay so first of all: yes, i am aware Healing Wish doesn't work - as in: it does NOT heal your next Pokemon. All it does is KOing Shaymin-Sky. Why would you use it then? In gen2, the turns immediately end as soon as a Pokemon is KOed, which means you can deny the opponent from making a move this turn - preventing setup, recovery, whatnot. Is this actually enough to make it viable? Probably not. But it'd be very funny if it is. Memento Latios probably is a better option lol but honestly why would u do that when it has access to Psynoise and when Latios also happens to be the most broken mon in the tier anyway? Well to be fair there might be uses for that considering how strong setup is in MG2, so who knows. If someone manages to make good use of Healing Wish they'll be my hero. When i told nog about Healing Wish he just said click Grass Whistle which i guueeeesssssssssssssss you can do that instead. I'm adding this to the list of reasons to ban sleep though.

Too lazy to write more but special mentions go to:
Iron Defense Boulder, Iron Defense Mega-Mence, underexplored ghosts (sneak is nice + checking non pulse flutter is nice, and in general the typing has very nice neutralities), acid spray iron moth (+ pursuit?)
 
My tiering opinions:
Capture d’écran 2025-03-24 à 14.59.01.png

Not the most interesting question in my opinion for this post as this is a lot more about my own subjective experience in the tier which i think i already went over in other posts. I liked building & playing but i felt the pressure of Latios more and more in the builder which made me enjoy building less and less.

Capture d’écran 2025-03-24 à 15.15.04.png

Latios is just insane. This is not a very confident 5 because i'd like to hear what dnb latios arguments could be, but going from my current understanding of the tier i feel like Latios is just too good at breaking, and too hard to deal with. Any set walled by Latios feels pretty much unviable (ex: sunny day moth) as there is no reliable ways to prevent Latios to immediately convert the turns it gets into progress or momentum with flip turn. Yes we do have answers but none of them can reliably prevent it from forcing an insane amount of progress for its teammates to capitalize on which is what makes Latios is good in the first place.

:empoleon: :tapu fini: :heatran:
Right now those seem to be our best and most splashable defensive answers. Unfortunately Empoleon and Tapu Fini just lose to Tbolt, Heatran can struggle vs cm tbolt or flip turn as well, and is often tasked to handle Flutter as well which makes it super unideal as Flutter Mane + Latios is one of the most common offensive cores in the tier.
Even if it's not TBolt, Empoleon and Tapu Fini aren't sufficient answers to Latios most of the time as Empoleon cannot do much to Latios besides clicking Toxic or flipping into an offensive check, while Tapu Fini is vulnerable to hazards chip. They also can just get flipped on into a breaker that abuses them like Zapdos or Sneasler. This is one of the dumbest parts with dealing with Latios in my opinion: your options to check it are already limited, but you also have to deal with its partners it pairs wonderfully well with, either by taking advantage of its very limited counterplay or just winning the game thanks to the progress Latios made (Flutter Mane).

Scream Tail probably deserves a mention as a Latios answer as it probably doesn't care about whatever it does + outspeeds it, but honestly i don't know how good it actually is. SEA ran it during the tour but was the only person to do so, i believe it was CM each time but i assume some kind of utility set with twave and/or encore and/or rocks could be possible? Besides that i doubt it's good/splashable enough to make Latios feel more balanced.

:meowscarada: :slither wing: :iron boulder: :metagross-mega: :melmetal: (:flutter mane:)
We do have offensive checks, but they will not prevent Latios from being an excellent breaker and enabling its teammates - they are just here to make sure Latios won't run away with the game on top of that. There probably are other mons that can threaten Latios, but generally the tier really lacks mons able to actually outspeed and revenge kill it. By themselves, a lot of those offensive answers aren't even foolproof Latios revenge killers: Meowscarada can lose to CM Draco (as foul play will not be able to threaten it after the Draco spa drop), Iron Boulder is not a splashable Pokemon and shouldn't be your only Latios answer anyway as it wants to make use of its bulk to be a threat as well, and the steels can just get flipped on or need to be preserved out of mystical fire range and are vulnerable to the Flutter + Latios combination.

In practice it's often fortunately not that hard to actually revenge kill Latios because the entire tier is kinda geared around trying to not lose to it. Any set on any mon should have something to not be walled by opposing otherwise it's going to be a liability, and the usage stats (s/o Nog for providing them) are filled with mons that are among our best Latios answers available and despite that Latios still is the uncontested best Pokemon in the entire tier, which is just insane to me:

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Latios | 27 | 51.92% | 44.44% |
| 2 | Flutter Mane | 22 | 42.31% | 45.45% |
| 3 | Heatran | 15 | 28.85% | 60.00% |
| 4 | Meowscarada | 15 | 28.85% | 46.67% |
| 5 | Slither Wing | 13 | 25.00% | 46.15% |
| 6 | Tapu Fini | 12 | 23.08% | 75.00% |
| 7 | Zapdos | 12 | 23.08% | 50.00% |
| 8 | Empoleon | 10 | 19.23% | 40.00% |

The two biggest exceptions in the top 8 are Flutter (which still can be treated as an offensive check to certain Latios checks, especially if it is CM Dark Pulse, and also happens to be one of Latios' best partners which is why it has so much usage) and Zapdos (which is an incredibly cracked Pokemon on its own). Latios' winrate being negative doesn't tell us much as winrate is a very flawed statistic (especially since we work with a small sample size here) but if that matters to you i'll mention that the Latios + Flutter core went positive:

| 1 | Flutter Mane / Latios | 9 | 17.31% | 55.56% |

So yeah. I'm still waiting to see if someone wants to make an argument against a Latios ban, but as things stand now i believe it deserves to be banned.

Capture d’écran 2025-03-24 à 19.27.14.png

I'm not sure if i'd ban Flutter as it stands at the moment, but if we are banning Latios it should definitively be given more time imo. Even though it might probably still mandate awkward choices in the builder at times (ex: random heavy slams), losing its best enabler + teambuilding not having to take account of Latios anymore might make Flutter a lot more bearable. CM Latias + Flutter probably still will be very good though.
Zapdos is a relatively recent development and i think it needs some more time, i def wouldn't ban it right now.

In general i'm sympathetic to the ban Zapdos and ban Flutter sentiments, i just think we need more time to take a decision on them.

Capture d’écran 2025-03-24 à 22.09.28.png

I think Paralysis is kinda stupid in general, and i think Pokemon as a game would be better off without full paralysis existing. Now of course i'm aware things are not that simple, especially since taking RNG into account is something you often have to do in Pokemon anyway when you try to check to pretty much anything: for ex if your check to a Dark Pulse mon is one flinch away from losing, then it probably shouldn't be your check in the first place. The same goes for a lot of situations involving moves with high crit chances and secondary effects. Of course you can't be prepared for every instance of RNG ever, but at the very minimum your team shouldn't collapse in the face of the most common instances of RNG you might face, and this still holds true when it comes to handle paralysis spreaders: if your team is one full para away from losing to a T-Wave clicker, your team is not good against said T-Wave clicker.

Now here is the thing: full paralysis odds are so good that clicking T-Wave pretty much is a form of progress on its own. Considering the paralysed mon pretty much needs the equivalent of luck needed to hit Focus Blast every time it wants to use a move, paralysing stuff can be super rewarding, and i think the para status moves (T-Wave but also to some extent Stun Spore and Glare) are just too consistent at fishing those odds. To be clear i don't think Body Slam, Discharge, Zap Cannon etc... are comparable and i wouldn't support a ban on these, but if that comes up i'll develop my reasoning elsewhere because this post is going to be long enough already xd. Honestly i think there could be an argument to ban just T-Wave and nothing else as i think the high distribution of the move is a part of the problem.

And we still have to put everything into the context of MG2 which imo makes the topic a lot more nuanced and ultimately i still feel very undecided on what we should do. Paralysis is already an important part of the tier as every team need to be prepared to Zapdos, Gholdengo and to some extent Melmetal which very often run T-Wave, but despite that paralysis is arguably still under explored in MG2, as during most of the tier history people were mostly busy spamming Wisp and sometimes T-Spikes. Surprisingly though, T-Wave was clicked more often than Wisp and T-Spikes combined according to the solopl usage stats which is something i didn't expect.

Here are some reasons why i am split about paralysis:
1) I believe offensive applications are underexplored
As far as i can remember, i don't think we have seen a lot of paraspam at all, or mons that use paralysis as a way to get around their checks (aside from Zapdos, which could be broken regardless of its access to t-wave anyway lol). One replay that stuck with me is this one, which is a test game i had against pannu to see if the team does good vs structures Orangesodapop brought. Jolteon was in a very interesting position vs pannu as the only ground on pannu's team is Garchomp which doesn't threaten it much and is weak to HP ice, and nothing else is super comfortable trying to deal with Jolteon once parad. I know it's just a Jolteon and also got a favorable matchup but it still ended up crippling both flutter and iron moth as well as chunking Garchomp which makes me think the general idea (not necessarily w/ Jolteon) deserves to be explored more, especially in a tier where electric T-wavers can get around Ground-types (the only mons immune to twave) with Air Balloon. Zapdos already does that but it might not be the only way to do this.

2) T-Wave has nice utility against setup
The strength of setup, made a lot more threatening thanks to maxxed EVs, is one of the most defining aspects of MG2, and T-Wave is a great limiter of it, at the very least forcing the usage of Lum Berry on some of them. I think in that sense it also is kinda under-explored, like for ex Zapdos is a great way to deny Salac Berry Ceruledge as it has no troubles directly switching into it and twave it. Even though Zapdos is likely to go down in the interaction (although it does eat +2 poltergeist from full) i think it should be enough to neutralize Ceruledge in a lot of cases. Straight up KO-ing setup sweepers can be very difficult and T-Wave's ability to neutralise them directly can be very useful. That's where Gholdengo makes a lot of its money as it has an excellent typing into pretty much all physical setup sweepers and cripple them with T-Wave. While it is true that Gholdengo invalidates a lot of things that way, i don't think this is necessarily a bad thing especially since Gholdengo is a very passive mon and can be very exploitable itself.

Twave definitively isn't the only thing we have against setup tough, and i don't think setup would become stupid if we get rid of twave, but i do think it might push setup in a unhealthy direction. Would it actually? I don't know. And if it would, is that something that we couldn't tackle with further tiering? I honestly don't know either.

Capture d’écran 2025-03-24 à 22.15.00.png

I think Wisp is fine. Yes, the fact it has no immunities can make it feel a bit suffocating at times but i never felt like it is actually unreasonable to prepare for it. I don't think it's impossible for it to become a problem at some point in the future depending on how the metagame evolves or what kind of innovations are made with it, but right now i really don't see the problem with it.

1-7 turns sleep is just stupid especially in a metagame with actually strong offensive options, get rid of it. Yes we have access to gen2 resttalk but i think the tier is generally hostile to resttalkers with the exception of Tapu Fini. Toedscruel w/ its 100 speed spore is a stupid lead to prep for, and even though it's pretty much the only sleep user in the tier at the moment i have little doubt that any other user would be stupid to deal with as well. I would ban Yawn but not Relic Song. If Relic Song somehow ends up being a problem later we can ban it too, or Meloetta i guess.

Capture d’écran 2025-03-24 à 22.26.11.png

I don't really care about it that much but i think Quick Claw is stupid and i wouldn't mind it being gone.

On an additional note: i think there is a chance for Sneasler to be broken, but it's too soon to say for now.
 
Hi! Now that SoloPL is over and I have invested a little bit too much time in trying to figure stuff out for this tier (and being encouraged by Nog to make a post...) I figured I'd drop what I have to think about the metagame.

My first step when learning this tier, as usual, was to completely ignore all of the resources that were at my disposal. I have grown a strong distrust of random tier VRs and things like that, so I decided to set off on my own and figure stuff out that way. I spent a while brainstorming some ideas but was largely puzzled on how I'm supposed to handle stuff like Gholdengo clicking Thunder Wave or why I shouldn't just throw 4 steels on every team.

Week 1 vs R8
https://pokepast.es/f94ac39302e890a3
https://pokepast.es/e11871076f4ae518 (changed noise to shock on hoopa because I thought i might reuse this lol)
https://pokepast.es/adf8606d64c2fb26

I didn't have anybody to play tests with until around week 4, so I figured a ton of stuff would become evident after my week 1 series, and that was exactly what happened. I hadn't seen any Gastrodon in the replays that I watched, so I totally failed to cover it on my first team and got owned pretty badly. Game 2 actually ended up being something similar to a team I would continue to use throughout the tournament, being some sort of Slither Wing balance. I was a big fan of this team at the time, I was just really nervous to see what would happen in the game LOL
Game 3, I totally forgot about the mega mechanic, but without full knowledge, it's hard to say whether or not the Thundy-I crit rly mattered. I was pretty happy with this team as well; I really liked the idea of Thundy-I at the time and it's something you'll see me throw on a couple other HOs too.
Overall, I wasn't really disappointed with this week, but I think this was important for me to get knowledge of the interactions that actually happen in the tier. This was very much a "throw shit at the wall and see what happens" kind of week.

Week 2 vs OSP
https://pokepast.es/da51bb3642f6a7f8
Mana posted this disgusting Scream Tail set in my channel at the start of the week, and I immediately thought of the ways best to support it. The thing I really liked about it was the subs that ate Gholdengo Night Shade, and tspike was my immediate thought to try and cover stuff like Lefties Latios. Obviously, the set landed extremely well, which is frankly a shame because I really wanted to click Poltergeist :( At this point, I think I got a pretty good handle on things here.


Week 3 vs qsns
https://pokepast.es/7ffe45aac03922cc
https://pokepast.es/20fa0fb4b1990098
https://pokepast.es/63a9a835499bec57
I think it was once again Mana who posted Toedscruel in my team chat? I really liked the idea of it and decided to run with it for Game 1. I also just REALLY wanted to load Suicune, which I flipflopped between Sleep Talk and Avalanche (blocks phasing!) on the last move forever. Just a pretty generic team otherwise though.
I think Aqua Tail Archeops was another Mana thing, and Hydrapple absolutely was him. You can see me once again completely forget the mega mechanic, I had a Thundy to check the mega mence and just didn't go to it because I'm terrible at this video game. Mega Lucario kicks a ton of ass, if you don't fight Gholdengo then SD is legitimately insane. Big points for me on it are the Fimp and Meowscarada resistance, 2 things that a lot of HO mons really struggle with. I originally had a 4 attacks set with Blaze Kick during week 0, but this time I figured I could MU spread well enough that SD would be fine. Once again, really disappointed I didn't get to show my other mons, NP + Sucker is super funny and I think it ohkoes Latios at +4?
Game 3 was me kinda fishing no Gholdengo with the Mega Gallade, but I thought I could maybe beat it down anyway with SD + Shadow. or try to kill all of the other guys. The latter ends up happening here, and although Meowscarada could've cleaned up the game from that spot, Gallade did it. And that's what really matters.


Week 4 vs pannu
https://pokepast.es/6cf89851693ba095
I was SUPER excited this week, and the Ceruledge is 100% the reason why. The rest of the team is pretty cool too, but the Ceruledge I was REALLY hoping would pop off. The attack is lowered so you can actually hit +4 (gsc stat caps!), and the primary theory here is that you eat basically any 1 super effective hit to set you into Salac range, after you've already clicked SD as they swap in. The one hit you outright die to is Great Tusk Headlong Rush, which I was just praying I didn't fight. Here's a test game I played vs R8 before my game, which got my hopes up super high. Salac Berry in general I think is extremely underutilized in the tier currently, and this is really just the tip of the iceberg.


Week 5 vs 3mm
https://pokepast.es/9d4315ad1dc3814c
uhhh honestly this team sucks I just really wanted to load Roaring Moon and click Nature's Madness. Roaring Moon itself is suuuper cool, as one of the best general special checks in the tier, I just have no idea what moves you're supposed to run on it. The Dire Claw crit + sleep doesn't really matter, and I lose the game regardless, but it is pretty funny that I was able to get Dire Claw banned off of this.


Semis vs qsns
https://pokepast.es/fda647cbc0c668e3
https://pokepast.es/58ba4d743b054690
Something I had been talking about since around week 3 is that I really wanted to abuse the hidden megas mechanic present in this tier, and lead Charizard to let my opponent take a 50/50 chance of guessing the mega. Zard Y immediately shows how ridiculous it is by hitting a crispy 59% on Zapdos, and the loss of the speed tie prevents it from doing any more huge damage. Iron Hands was kind of a last second thing, I just wanted something extremely fat that was a trade machine. It sucks into Ghold and Tusk, but it has a pretty good matchup into most other things. +2 Heavy Slam cleanly 2hkoes Glisc, but xd paralysis. This was my first week using DWB Slither, mostly for the Slither mirror, but it ends up getting a super clutch hit on Sinistcha to get me into even a remotely winning position. Games like this show just how awesome Slither Wing can be.
I had been sitting on Water + Dragon CM Lati since week 0, and I figured that there's no better time to bring it than semis. This team was somewhat of a refinement of a concept I had been sitting on for a long time but never bothered to bring. I think this team is pretty cool: I thought Ferrothorn was largely being slept on with its absolutely gigantic array of moves. Decid is a really nice Ground spinblocker with nice utility of being able to put huge damage on Lati thanks to Spirit Shackle. Frankly, I have no idea why I didn't explode the Zapdos, but I pulled out a win anyway thanks to TSpike (and SD U-turn Sneasler) being so freaking good.


Finals vs pannu
https://pokepast.es/13197a8aa95ba6b7
I had been working on this team for a while, but it was 100% not what I was supposed to bring here. Frankly, I kinda just phoned it in since I was traveling that week, and I think the prep work from the other side shows how awful of an idea that was. I wanted to build another HO (which would've been great here), but I was kinda shot on building ideas. I think this team is really cool though! Gravity Landot + Ursaluna is extremely nasty and many souls in the MG2 discord have lost to this team. Outside of the Salac Ceruledge HO, I think this is my favorite team of the season.
Here's a few more teams I had lying around that I used in random test games throughout the season (noivern is actually SO good):
https://pokepast.es/e21a144ef60bae64
https://pokepast.es/067263fd382aea30
https://pokepast.es/862b80c81b3f8772

and a small collection of spare ideas:
https://pokepast.es/3876aff11f3c59f4

1742934650761.png

And here's a VR! Not a ton to say here, I guess my one big thing is I was surprised that Azelf is a thing people had to be convinced is real? From week 0 I just assumed Azelf was one of the best leads in the tier LOL

oh and boulder is fucking Garbage

I think my biggest problems with the tier are more or less contained within Gholdengo: it restricts your Pokemon selection pretty heavily such that you can't use a lot of good physical guys (or you use them with a heavily gimped moveset) that would otherwise be good checks to a lot of the strong specials we have flying around. Thunder Wave is also extremely cringe, and full paralysis is the worst mechanic (outside of freeze) that has ever been put into Pokemon. Air Balloon steels are a bit stupid, but Gholdengo (and to a lesser extent, Zapdos) being able to freely click Thunder Wave really puts a huge damper on compositions that I would consider remotely usable. HO is restricted in large part due to Thunder Wave, which is a huge upside of the move around, but I think this tier would be significantly better if full paralysis wasn't a part of it. The speed lowering part of it is a really nice part of the metagame and I'm happy it's here, but the full paralysis part is just unbearable.

I went into this tier having chosen it at random, knowing nothing about it, and upon learning the mechanics, I was fearing for my life that I would be stuck in a stall-fest of a tier for 5 weeks. The metagame is thankfully, very offensively oriented and stall kind of sucks total ass, which was a huge load off of my shoulders. This tier is fairly cool: I dislike that Air Balloon is far and away the best item to use on basically everything possible, but otherwise there's a good bit of depth and exploration present in this tier. Big thanks to Mana for supplying me with ideas for the entire tour, the playerbase for playing Bo3s with me, and maybe I'll see you another time!
 

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Survey Results and Immediate Bans
Immediate announcement: Sleep Moves and Latios are banned from MG2! I will talk a bit more about them in the survey results.

Latios Votes:
Noglastica - BAN
3MoreMinutes - BAN
qsns - BAN
R8 - BAN

Sleep Votes:
Noglastica - Abstain
3MoreMinutes - BAN
qsns - BAN
R8 - BAN

Survey Results
Q: How enjoyable is the current state of the meta?

Average of 7.78/10. I think we're very happy with this, and I think we're taking steps to address what people want addressed. This is also much better than the 6.6/10 from last survey (Pult meta).

Q: How competitive/balanced is the current state of the meta?

A slightly lower average of 7.0/10 on this answer, and still notably better than last survey's 5.9/10. Like the question above, I think we're taking steps to address many of the issues that people have mentioned.

Q: How much tiering action do you believe is needed for Latios?
Average of 3.56/5 on latios, this was what people felt most strongly about banning in the survey as well, as did the council as seen by its unanimous vote. Latios is great defensively getting to resist the ever common fire type and water type moves. It has a good speed tier where, at least personally, 110 is the speed tier I'm looking to beat more than any other pokemon in this meta. Previously it was 100 when Mew was "the guy" but now I think it's moved on to Latios. This is also kinda evident as teams have gotten notably faster and more offensive in the Latios era. Not only is it fast and solid defensively, but it's a menace to try to deal with in the builder. Even if you have ways to KO it, it's incredibly annoying to switch into. Many of the common "checks" will lose to certain coverage getting run. The most frequent latios set is just STABs + recover, then either flip turn, calm mind, or some coverage move. Empoleon has served as a more popular check to latios, but not only does it not beat it 1v1, but it will also get 2HKO'd by thunderbolt coverage. Ferrothorn became slightly more popular, getting to threaten twave or gyro ball vs latios while getting to resist its STABs and flip turn, but it too is 2HKO'd by mystical fire. All in all, this should be a burden off of teams in the builder who are forced to run several mons to try to account for Latios. To be completely honest, I'm not sure that it's going to dramatically change the landscape of the tier, but the council all agrees it is at the very least beneficial to remove it.

Q: How much tiering action do you believe is needed for Flutter Mane?
An average of 3.33/5, Flutter Mane received the second highest amount of support to be banned. The council has discussed it at length previously, and talked about it as well briefly following the survey, but as of now, the council has voted to not ban it as of right now. It also has a chance to be more bearable in the builder following the Latios ban.

Q: How much tiering action do you believe is needed for Zapdos?
Average of 1.63, nobody on the council wanted it banned either, we just included it in the survey to see if there was any community interest in banning it we should keep an eye on.

Q: How much tiering action do you believe is needed for Thunder Wave/Glare/Para Moves?
Average of 2.78. Banning para has been discussed probably more than anything else in the past few weeks among the council, and been discussed in the discord as well. However, there is not much interest in the council to ban it at this time. This may be revisited in the future, but as of now, para moves will remain legal.

Q: How much tiering action do you believe is needed for Will-o-Wisp?
Average of 2.0. Like with Zapdos, no real interest to ban this on the council. However, the idea of a wisp ban has remained a topic since the beginning of MG2, as has been banning balloon. However, neither has any real support from the council.

Q: How much tiering action do you believe is needed for sleep-inducing moves?
Average of 2.67. The other ban, sleep is pretty stupid given that it can last for 7 turns. There aren't really any sleep distributors being used outside of toedscruel who will still remain somewhat viable due to spin, knock, and spikes. Sing blissey has been used, grass whistle skymin has been used, and hypnosis blace have all been used with some success but remain less common sets. There isn't a particularly great reason to keep sleep moves. While we do play in the generation where sleep talk is at its strongest, feeling the need to bring a sleep talk/aroma user just in the rare event your opponent brings sleep doesn't make a ton of sense for the tier to include.

The final two questions were open ended with not a ton of noteworthy comments. Potential bans that were not mentioned in the survey but included here were: air balloon, quick claw, and a suggestion to keep an eye on mega lucario. Again, I don't think the council will be banning balloon anytime soon as the meta has adapted around it to a point that I don't personally believe is unhealthy for the meta, though it is certainly centralizing. Quick claw is another point that might find some discussion in the future and we could see it getting banned.
 
Nog Blog #18: A Random Rant about Sets and Structures
This post is because people are avoiding playing games with me so I literally cannot test. Hopefully this post will encourage YOU, the reader, to play games with ME, the nog.

Sets/Mons I Like:
I'm basically just scrolling through the VR and seeing if there's any niche sets that I like that other people don't like/don't run. While yes, I do love standard Meowscarada, I'm not going to just say "here's this neat set I'm running that also everyone else runs."

Flutter Mane
So everyone pretty much has their own favorite flutter mane set and, while it is team reliant at times, for the most part I do like to just run with the same 4 moves.

Flutter Mane @ Leftovers
Ability: None
- Thunderbolt / Energy Ball
- Mystical Fire
- Psyshock
- Calm Mind

It is still situational, but for the most part, I think unless your team really wants energy ball, thunderbolt is the better default option. Remember, this is buffed 95 bp thunderbolt compared to pre-buff 80 bp energy ball. Now, while thunderbolt does do more, on a team like the one below, energy ball is almost certainly better. The team very much can find difficulty against Gastrodon where your only real way to threaten it is with taunt cm fini, cm latias, and your own cm flutter.

Screenshot 2025-05-24 at 11.12.24 PM.png


While you might be thinking that Gastrodon doesn't threaten Flutter Mane back, being able to break through something with urgency is still relevant. Not only do most gastrodon sets run toxic, but STABs + spikes sets can still put you on a timer with an early scald burn, or if the team has tspikes. Looking again at the team above, fini does just use gastrodon as setup fodder, but it doesn't want to switch into a toxic and die. The other benefit that energy ball has over thunderbolt is that you do extra damage to iron boulder. The above team has a less than idea matchup into Iron Boulder. While you do have tusk, tusk does lose to psychic sets if you get hit on the switch, OR if they're just balloon (as most sets are), they can just get +2 and psychic you out.

248 SpA Flutter Mane Energy Ball vs. 248 HP / 248 SpD Iron Boulder: 136-160 (35.5 - 41.7%) -- guaranteed 3HKO

248 SpA Flutter Mane Thunderbolt vs. 248 HP / 248 SpD Iron Boulder: 80-95 (20.8 - 24.8%) -- guaranteed 5HKO


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Now, for a this team, thunderbolt is a much better option. Not only do you already have grass coverage against gastrodon with meow, but slowbro has a better matchup with psychic noise (compared to latias who has to run psyshock), and you have slither wing to revenge boulder. One of the other reasons that energy ball can be better than thunderbolt is because with the tbolt + psyshock + mystical set, you have to click psyshock against Tusk who has a ton of defensive bulk.

+1 248 SpA Flutter Mane Energy Ball vs. 248 HP / 248 SpD Great Tusk: 310-366 (71.5 - 84.5%) -- guaranteed 2HKO

+1 248 SpA Flutter Mane Psyshock vs. 248 HP / 248 Def Great Tusk: 178-210 (41.1 - 48.4%) -- guaranteed 3HKO

Now, while thunderbolt is only 15bp more than energy ball, it is still a very notable difference, especially when you consider that thunderbolt is getting clicked against the majority of flutter's checks. Running energy ball on the above set means you're not able to break through Heatran quite as early. Heatran, who is far and away the most common check for flutter.

+1 248 SpA Flutter Mane Thunderbolt vs. 248 HP / 248 SpD Heatran: 122-144 (31.6 - 37.4%) -- 87.5% chance to 3HKO

+1 248 SpA Flutter Mane Mystical Fire vs. 248 HP / 248 SpD Heatran: 84-99 (21.8 - 25.7%) -- 2.1% chance to 4HKO

OR

248 SpA Flutter Mane Thunderbolt over 2 turns vs. 248 HP / 248 SpD Heatran: 162-192 (42 - 49.8%) -- not a KO

248 SpA Flutter Mane Mystical Fire over 2 turns vs. 248 HP / 248 SpD Heatran: 112-132 (29 - 34.2%) -- not a KO

(Ranked) Reasons to use Energy Ball over Thunderbolt:
Iron Boulder
Gastrodon
Great Tusk
Iron Thorns

There's other small cases where energy ball is better, like gliscor takes more from energy ball than psyshock, garchomp takes an incredibly small amount more from energy ball as well, but those are the big four reasons. Three if you exclude Iron Thorns.

The other moves I think require less explanation on them. Mystical fire obviously hits the steel type(s) on every team, notably gholdengo and iron treads. It also lets you hit grass types super effectively which isn't super important in this tier, but getting to hit Meow is still nice. Psyshock is nice for two reasons. Yes, it lets you hit opposing cm users super effectively (does a ton of damage vs opposing flutter mane due to its poor physbulk), but it also lets you hit the few poison types who can be very annoying to you otherwise. Even though you're faster and it's an opposing special attacker, sunny day moth can be bothersome when trying to setup with flutter without psyshock. Yes, while you get to get multiple cms up, even at +2 in sun you take a decent amount of damage.

248 SpA Iron Moth Fire Blast vs. +2 248 HP / 248 SpD Flutter Mane in Sun: 100-118 (31.9 - 37.6%) -- 90.8% chance to 3HKO

+2 248 SpA Flutter Mane Thunderbolt vs. 248 HP / 248 SpD Iron Moth: 158-186 (43.5 - 51.2%) -- 5.9% chance to 2HKO

+2 248 SpA Flutter Mane Psyshock vs. 248 HP / 248 Def Iron Moth: 386-456 (106.3 - 125.6%) -- guaranteed OHKO

Thunderbolt damage there is surprisingly poor against moth, so I can't even imagine having a set without tbolt or psyshock where you have to click something like mystical fire against it for damage. The other obvious reason for psyshock is Sneasler...

248 SpA Flutter Mane Psyshock vs. 248 HP / 248 Def Sneasler: 388-460 (106.8 - 126.7%) -- guaranteed OHKO

248 SpA Flutter Mane Thunderbolt vs. 248 HP / 248 SpD Sneasler: 97-115 (26.7 - 31.6%) -- guaranteed 4HKO

This is a significantly longer section than I anticipated, I thought it would be only a few sentences and a few calcs, but here we are. I just want to finish up with a quick note on running leftovers vs air balloon on flutter. I think both are obviously super fine, shockingly the S- rank mon is good with either item. I think leftovers is generally better just because you're hopefully spending multiple turns in clicking calm mind, so you're most likely healing at minimum 3 turns, or 18%, compared to air balloon where you're negating 12% if they have spikes. Yes you have immunity to ground types which is obviously very nice, but ideally they're already in range. Not to mention the fact that neither of them will OHKO you anyway. The main reason to run balloon is really just because of toxic spikes, so if you don't have a poison type or hazard removal, balloon is certainly viable. But, looking at the two teams I showed above, both have a poison type, so I can happily run leftovers.

Tapu Fini
A much shorter section, I wanted to just shoutout 3atk cm fini.

Tapu Fini @ Leftovers
Ability: none
- Scald
- Moonblast
- Ice Beam
- Calm Mind

Shockingly, I am aware that moonblast is physical in this generation, but I still love moonblast on cm sets. I'm not sure how good this set is now because its main appeal was still beating opposing cm latios where normal 2atk cm wouldn't. However, you're still hitting cm latias, flutter, slither, all the stuff that makes normal stalk fini so good. It also has the benefit of, if you reveal moonblast first, most people will not expect cm with it.

248 Atk Tapu Fini Moonblast vs. 248 HP / 248 Def Flutter Mane: 123-145 (39.2 - 46.3%) -- guaranteed 3HKO

248 Atk Tapu Fini Moonblast vs. 248 HP / 248 Def Slither Wing: 200-236 (53.6 - 63.2%) -- guaranteed 2HKO

Walky Wake
You know I couldn't make a post about some of my favorite underutilized sets without the KING of underutilized sets. I still believe this is one of Wake's best sets on certain teams, the Nog Classic knock + roar wake.

Walking Wake @ Leftovers
Ability: None
- Hydro Pump
- Draco Meteor
- Knock Off
- Roar / Flip Turn

I'm still a massive believer in Walking Wake, and I'm still a massive believer in knock wake. Knock wake is really only good on dual hazard teams where you're getting maximum value out of your knock. Not only does it help make progress neutral things, but it also helps you break your checks. Roar is better vs opposing balance teams where you're not really at risk of roaring something in that can threaten you back, while flip turn is better against opposing offense teams because you're still getting added chip damage vs your checks, but you also get a 100% accurate STAB move to secure kills and keep up momentum.

Here are some calcs on the most commonly used two wake checks

Knock Wake vs Tapu Fini
This is the best example of knock wake. If you have both hazards up and knock T1 with wake on an incoming fini, and then flip turn out, the game is pretty much over. Both hazards is 25%, knock is 2% (does actually matter here), and then flip turn is 10%. Assuming fini is still at full, they're now at 63%. Taking hazards the next time they come in will put them at 38%, or as I like to say, in range.

248 SpA Walking Wake Hydro Pump over 2 turns vs. 248 HP / 248 SpD Tapu Fini: 126-148 (36.7 - 43.1%) -- possible KO in 2 turns

Of course, you usually will not have both hazards up the first time fini comes in, so it can usually come in one or two extra times, but knocking off leftovers does add up over time, especially if you don't get every turn right. Knocking off CM fini on offensive teams is also very nice for forcing them out, and if they're not running CM moonblast, you can cheekily roar them out with your wake.

Knock vs Empoleon
While knock gets quite a bit of value from hitting fini, it gets significantly more value from hitting Empoleon. Knocking Fini only gets rid of leftovers, meaning that from hazards they're taking 25% instead of the 19% they'd take after leftovers. Empoleon, on the other hand, is taking 3x more damage from hazards on a switch. When it has balloon, Empoleon is only taking the 6% from rocks when it switches in. When balloon is knocked, it's taking 18% from rocks + spikes. Without knock, you need Empoleon to take rocks + flip turn 4 separate times before it is in pump 2HKO range. When it's knocked, it's now taking 18% when it switches in and, if you have flip turn, it's taking 29%, so you only need it to take one knock and then hazards + flip turn twice for it to be in pump 2HKO range. Roar sets might not have the luxury of the added flip turn chip, but it's much easier to force Empoleon in and out, taking hazard damage, when you have roar.

248 SpA Walking Wake Hydro Pump over 2 turns vs. 248 HP / 248 SpD Empoleon: 150-176 (40.4 - 47.4%)

Leftovers is nice on roar because you're staying in and clicking roar for several turns, so you do get more value out of those lefties turns than if you were balloon. If you're knock + flip, balloon is probably still better.

Walking Wake @ Leftovers
Ability: none
- Hydro Pump
- Draco Meteor
- Sleep Talk
- Rest

Final set I wanted to show off was the ORIGINAL wake set, that being Stalky Wake. I love stalky wake but it's not particularly great anymore. Teams are more offensive so it's not really getting as much value from longevity, and there's some random psychic noises and stuff floating around. That being said, not caring about twave or opposing status is super nice. Also, outside of moonblast fini, none of the wake checks can really threaten it back.

Can you believe that at one point, Shaymin-Sky was the most commonly used Wake check? Lol.

248 SpA Walking Wake Flamethrower vs. 248 HP / 248 SpD Shaymin-Sky: 192-226 (47.6 - 56%) -- 80.1% chance to 2HKO

Great Tusk
Great Tusk @ Air Balloon
Ability: None
- Headlong Rush
- Close Combat
- Knock Off
- Roar

Back to back roar sets, I am a fan of phazing in MG2 even if it's not as common as it might've been. Obviously STABs are there, knock off is there because you're a ground type in MG2, but roar is super nice because, like wake, some teams can struggle to switch into tusk. You're also benefitting from the knock (like wake), but Tusk I think has more applicable uses for roar than wake. While wake mainly uses it for progress and breaking, tusk uses it defensively on stuff that likes to try and setup in front of it. Certain sub sets (mainly boulder) seek to exploit tusk's defense drops when clicking its STAB moves. With roar, however, you can break their sub once or twice, and then roar them out from behind their sub, basically eliminating their entire health bar.

Structures I Want to Use More
These are mainly coming in the face of the Latios ban!

:Latias: Latias + 5
Haha so funny I know. Latias IS just a worse Latios in most ways, but it is still better in some. While most of the appeal for Latios came from psychic noise and its extra damage which let it secure OHKOs and revenge more effectively, it did have less bulk. Certain mons used to check Latios don't fare quite as well against Latias' superior bulk. One set in particular I want to experiment with is support Latias. Though I used it once or twice in MG2 Gen 8, it didn't really have any success. I'm not sure yet on the moves for the set, but I know you want at least twave + recover, and then whatever two moves help you check whatever it needs to check. I think psyshock is almost always going to be one of them because it's a good STAB, and I think Latias is going to be used a decent amount to check sunny day moth.

:Sneasler: :Walking Wake: Sneasler + Wake
This is a core that has been used previously, but I never really considered it to be "a core" until R8 mentioned the Wake + Sneasler core. When actively thinking about it, these are two mons that play extremely well together. Wake has two main defensive checks, being Fini and Empoleon, both of whom are forced out by Sneasler. More Pokemon can switch into Sneasler, but many of them are ground types, or physically robust Pokemon that are threatened by Wake. Because of this, teams can get caught "in the cycle" between Wake flip turn and Sneasler uturn. Not only do their checks not overlap with each other, but their roles compliment each other as well. Wake excels as arguably the tier's best breaker, while Sneasler serves as a sweeper who can clean up, and one of the more valuable speed control options in the tier. Together, they make a great two mon pairing on offense, and something I want to exploit even more.

:Slither Wing: :Raging Bolt: Slither + Raging Bolt
To be completely honest, this is the core that somewhat inspired this entire post. What's funny is I haven't even played a game with these two, and I'm even sure if they've ever been used together. The main reasoning for this core is simple: I think Raging Bolt is good/underutilized in the tier (made even better with a Latios ban), and Slither is the best switchin for the few things that can check Raging Bolt. When you look at Raging Bolt checks, there's really not many. Air balloon limits its checks to ground types with knock who can withstand a +1 dragon move, or Pokemon with a powerful fairy type attack (N/A). Because of calm mind, the special dragon and ice moves that raging bolt is weak to now have to fight through +1 spdf. This is made even more difficult when you consider that there aren't really any good ice type Pokemon in the tier, and that Dragon STABs, while they're going to outspeed, still aren't going to be able to OHKO through +1 and will then die to a +1 dragon move. The main check for Raging Bolt is just Iron Treads. Though treads is a good Pokemon, and receives a good amount of usage, it's very exploitable and predictable. Slither also loves to come in on treads and click a free wisp or uturn. This pairing isn't so much a slither + raging bolt core, moreso just a "raging bolt is good and so is slither." These two both have variable sets as well. Instead of CM Bolt + Pivot Slither, roles can be switched for Volt Switch Bolt and BU Slither. Both can also run setup, both can run pivot, and both have very viable non-setup non-pivot defensive roles (stalk bolt and standard wisp slither).

:Reuniclus: :Iron Treads: Knock Spam
The last idea I want to experiment with more is just general knock spam. The two sprites I chose are reuniclus and iron treads because that is a core in particular that I want to build. Treads is the most commonly used spinner (and knocker), while Reuniclus gets to click knock off + twave + psychic noise + recover, four of the best moves any Pokemon can run on a bulkier team. Reuniclus is also very bulky and annoying to deal with when it's not dying to hazards, so putting it with a spinner obviously makes sense. I'm not going to go super in depth on this either, it's somewhat self explanatory in that "you get to knock off their boots/balloon/leftovers and make them take more damage over the course of the game."

Conclusion
This was supposed to be a shorter Nog Blog but in typical fashion ended up being significantly longer in length and time to write (reaching 1 hour 45 minutes here). TL;DR, you think I'm a genius for these sets and are now inspired to build and play MG2 with me.
 
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Flutter Mane
So everyone pretty much has their own favorite flutter mane set and, while it is team reliant at times, for the most part I do like to just run with the same 4 moves.
Personally i like seeing it as a way to snipe specific matchups i want my team to be better against, and in that way you could accept to be walled in matchups your team is fine against anyway and bulldoze the others. I think you could run p much anything you want on flutter as long as you are smart about it tbh, personally i really liked using Dark Pulse as a way to hit Lati / Blacephalon / Iron Boulder with an added flinch bullshit chance to create fun and balanced gameplay - especially on teams that are spamming T-Wave. I've tried Imprison as a way to handle other cmers but it probably sucks. I think Zap Plate Thunderbolt (or even Thunder if you are insane) is very intriguing and the calcs are interesting too.

:Latias: Latias + 5
I'd note that you probably can recycle a lot of cm latios teams by just making the latios a latias, like stuff i've dumped there. CM Flutter + CM Lati i think is basically still the same, although i don't know how impactful the drop in power is going to be for that kind of team. The loss of Psychic Noise is a big deal of course, but that's not even a move you always had to run in my opinion. I wouldn't be surprised if Latias + CM Flutter was still kinda broken honestly lol, but we will see

I've been wondering if the same could be said about Flip Turn Latios -> Walking Wake, but you probably would need to fit a clear plan for opposing Walking Wake and Sunny Day + Solar Beam Iron Moth somewhere else on the team as Latios was very good against those guys.

On that note:

:iron moth:
Now that Latios is banned i'm very curious to see how the Solar Beam / Sunny Day / (fire move) / Morning Sun is going to do. It used to be a very very scary set before Latios started to become popular, and now Latios is banned - you still will need a solid plan against Latias teams though, and i'm not sure what could be the best thing you could use for that as Latias probably can fit in a lot of different things. Maybe there is some things out there that can punish Latias really hard repeatedly you could pair with Iron Moth? Some kind of steel? An offensive dark? I don't know

:zapdos:
Still broken lol
 
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Nog Blog #20: The Yap Strikes Back​

Now that I've gotten some games in during post Latios meta, I wanted to post some of my thoughts for my personal VR, as well as some teams. I've marked which ones are bad, somewhat bad, and usable. Notably, "usable" does not mean good!

The following "tier shifts" are on my personal VR, but I will point out the Pokemon that have a different tier placement on the official VR to my VR.

Rises

:Zapdos: :Flutter Mane: Zapdos and Flutter Mane: S- -> S

Just grouping these together but these Pokemon are among the "Big 4" right now in my opinion. The GHAZ (reference) of MG2 OU. I no longer have an S- but I do feel the need to say that these guys are really, really, good!

:Tapu Fini: Tapu Fini: A+ -> S

I don't think I'm ready to coronate Tapu Fini as the #1 mon in the tier just yet, but it's definitely in the top four in my opinion. Stalk still feels really good, though I'm not quite as high on it. However, I am more fond of calm mind sets. Stalk still seems pretty garbage, but scald, ice beam, calm mind, and then one of moonblast, taunt, rest, or protect all feel incredibly viable. In certain matchups, this mon feels incredibly powerful offensively, and I love running it on bulky offense as a temporary check to many Pokemon.

:Slither Wing: Slither Wing: A+ -> S

If I were a betting man, I would've bet that following the Latios ban, Slither Wing would drop off in viability and usage. Thankfully, I am not a betting man. I have been spamming this mon like no other (as you will see from my team dump.) Slither feels so nice on anything from a fatter balance to bulky offense. FIP + CC is undroppable to me, I haven't run a non-morning sun set (I don't think?) but you can probably get away with it on offense if you just want 4atk or 3atk bu. Last can be wisp or uturn, I think it depends on the team. Bulky offense with U-Turn feels super nice, wisp on balance though I think is just better. That being said, because of how good Slither is right now, teams do want stalk for wisp slither sets, so obviously uturn makes much more progress in those matchups.

:Latias: Latias: B -> A
(Latias ranked B- on the official VR)

Not really a real update, I think anyone could have guessed Latias would rise on the VR following Latios' ban, so I do think I have an excuse for ranking Latias in B. It's good defensively, and I think CM is probably the best. I'm not a big fan of its utility sets with twave because it already has great defensive utility and while twave is nice, it doesn't feel super great to click all that often. I'd rather just win with CM.

:Salamence-Mega: Salamence: B -> B+
(Salamence ranked B- on the official VR)

Mega Mence I think does deserve a nod to be ranked higher. Super bulky, super strong (obviously), but it does have several downsides. Needs to choose between hone claws (you now get revenged by half the tier) and dragon dance (you now miss the half the tier), doesn't appreciate taking rocks (though it's not as big of a deal as you might imagine), one time mega mechanic, and it really just fits on hyper offense. That being said, SUPER scary if you're hitting your moves. It doesn't really need a ton of support, you just want hazards and teammates that can weaken/remove the balloon steel types. Even then, most of them can't even threaten you back.

:Raging Bolt: Raging Bolt: B- -> B

This guy is so broken and could honestly go even higher I think. It absolutely stomps through any balance/fat structure, and can usually trade 1 for 1 pretty well against offense. It cna fit on fatter structures, or offensite teams, it can be great for a zapdos check, and it can run stalk dtail if you really want it to. Tbolt + CM obviously on CM sets, but then you can choose between draco meteor, dragon hammer, rest, and thunderclap for two of the final four slots. I've been running double dragon, but rest can 6-0 offense. The only good counter to it in the entire game is treads, which is why I've been spamming it with slither wing.

:Rotom-Wash: Rotom Appliance: C- -> C+
(Rotom Appliance ranked C on the official VR)

This guy has really just two good matchups in the tier in Slither and Zapdos. The good news, those two mons have no real other checks. R8 might try and convince you to run twave and non-STAB pump, but that set is like 0-4 and you could run the extremely good Nog set of tbolt + wisp which is probably 4-0 or something. This mon is great in some matchups, and is horrible in others. It's also 2HKOd by any neutral attack so if you're switching it in, it needs to actually resist it.

:Noivern: Noivern: UR -> C+

No idea what to actually run on it, I have only tried draco + psynoise + turn + roost and that was ok. It didn't meet the "criteria" to be voted on for the previous VR naturally, and nobody remembered to nominated it. Great speed tier and really solid defensive typing which lets you be immune to hazards. Very nice movepool as well.

:Iron Crown: Iron Crown: UR -> C

Could easily go higher but I want to see it more. Basically is just a really good stored power sweeper. Defensive typing is really good, but you do have to choose between leftovers and air balloon. I have had more success with leftovers because you can just iron defense and be somewhat alright vs opposing grounds. Stored + CM + ID + either Tachyon or Supercell Slam. Tachyon is nice because you do slightly more vs Meow than +2 slam, and obviously do much more to flutter which lets you bring this as a soft flutter check on HO.

248 Atk Iron Crown Tachyon Cutter (2 hits) vs. 248 HP / 248 Def Flutter Mane: 252-300 (80.5 - 95.8%) -- guaranteed 2HKO

Drops

:Blacephalon: Blacephalon: A- -> B+

I haven't built a real team with Blacephalon in forever. Though the damage is still there with explosion, I've definitely fallen off in both firespam and boomspam teams in the last several months. Its most common issue is being speed crept by quite alot now. There's also just better ghosts and better fire types now. And arguably a better ghost/fire type in Ceruledge.

:Melmetal: Melmetal: B+ -> B

I still think Melmetal is solid and I'm planning on building it more in the future. I've only been using it with its 3atk boom set on offense, but I think with Latios being gone, Melmetal can once again return as a usable option in checking Latias. Unfortunately, R8 did inform me that I am the last known Melmetal believer so, because nobody else will be bringing it, I must drop it until I find a good use for it.

:Blissey: Blissey: B+ -> B
(Blissey ranked B on the official VR)

Honestly. Blissey isn't even that bad. I just think stall isn't super great right now so it's hard to use Blissey, and obviously it doesn't really fit anywhere else. I don't want to hear it, R8.

:Great Tusk: Great Tusk: B -> B-
(Great Tusk ranked A- on the official VR)

Speaking of potential frauds, Great Tusk is 100% on fraud alert in my opinion. I mean, this is a guy who has built a reputation on two things: being a top three spinner in the tier, and checking iron boulder.

First of all:
248 SpA Iron Boulder Psychic vs. 248 HP / 248 SpD Great Tusk: 222-264 (51.2 - 60.9%) -- guaranteed 2HKO

248 Atk Great Tusk Headlong Rush vs. 248 HP / 248 Def Iron Boulder: 360-426 (93.9 - 111.2%) -- 62.5% chance to OHKO

If you're balloon, you literally don't even have to predict tusk coming in because it cannot touch you. Also, this calc shows how giga fraud tusk is vs non-psychic boulder.

+2 248 Atk Iron Boulder Close Combat vs. 248 HP / 248 Def Great Tusk: 162-191 (37.4 - 44.1%) -- 17.6% chance to 2HKO after Stealth Rock and 1 layer of Spikes

Secondly, tusk doesn't even run spin half the time! Yeah, it's great at going one for one against the tier's scary setup physical attackers, and it's great at clicking knock against fat, but it's such a fake mon. This guy is so bad.

Exactly 1 successful spin in its 5 games in solopl and it has a reputation of a "top 3 spinner" also went 0-5 with relevant wr statistic

:Deoxys-Defense: Deoxys-Defense: B- -> C+

Putting Deo-D in B- was very much a theoretical placement as it only had one usage at the time. Now it has two usage and, to be honest, hasn't really done much in either of its two games! I still think it's fine in theory, and very similar to reuniclus except it gets spikes so it's more splashable. Probably will see both Deo-D and Reuniclus dropping to C in the future.

:Slowbro-Mega: Slowbro-Galar: B- -> C
(Slowbro-Galar ranked C+ on the official VR)

Whatever its icon/name is, Mega Bro kinda sucks. It's got great stats and moves, but no lefties sucks, and now there's so much cm fini and cm latias that teams are (shockingly) prepped for a cm water/psychic type. That being said, first impression does BOUNCE off you.

248 Atk Slither Wing First Impression vs. 248 HP / 248 Def Slowbro-Mega: 156-186 (39.6 - 47.3%) -- guaranteed 3HKO

:Shaymin-Sky: Shaymin-Sky: C+ -> C
Kinda garbage right now. Its main appeal was really just being a rare Iron Boulder revenge option, but with how splashable Slither is, and how much better Slither is, it's hard to find a use for Skymin. You do get to run earth power at least to revenge moth!

:Slowking: Slowking: C- -> UR
(Slowking ranked UR on the official VR)

Oops. Yeah this guy is kinda a fraud. It's probably a better individual mon than something like Dragonite, but it just faces too much competition with Empoleon and Tapu Fini as a good water-type wake check. It does have twave which is a good niche for it in applying pressure, and psychic noise can be annoying as well for teams. The only real benefit it has over the other two is that it can threaten and beat iron moth (though the calcs are a little bit iffy.) Slowking is unfortunately just not good enough of a wake check, nor a sunny day moth check, to ever bring it.

:Toedscruel: Toedscruel: C+ -> UR
(Toedscruel ranked B on the official VR)

Very much a product of the times. I will say, all of my colleagues ranked this guy B+ which is still crazy to me. Spore is gone. It's definitely still usable as it has a really nice movepool. STABs are honestly not great to switch into when combined with knock, and it has spikes + spin so it's super controlling. A bit of 4mss but I think knock + ep + spikes + spin is probably your best bet. Sure, I might rank it in the future, but this is more of a statement UR ranking than anything.

Minor Changes

:Sneasler: Sneasler: Though Sneasler still remains in A- for me, it goes from the very bottom of A- to the top of A-. Its speed tier is super nice and it threatens all the top Pokemon in the tier. With U-Turn, it's a great option on all kinds of offense teams, and even maybe some more offensive balance teams, giving it an edge over something like Mega Lucario who is really just on HO.

:Gliscor: Gliscor: I'm not even sure if I moved Gliscor at all, but it is very much on thin ice. I very nearly dropped it to B, but I held off because I think it's really just being underutilized right now. In its prime, teams were really just running fatter balance teams where Gliscor could knock and set spikes and roost forever, making great progress. Now, most teams are some sort of offense where special attackers can break through Gliscor very easily, and the tiers best physical attackers all run some sort of boosting move that can usually 2HKO from full or with a little bit of chip.

Yes, the mons are all ordered within their tier (for the most part). I didn't update the C and C- tiers because I was lazy.

S :Zapdos: :Tapu Fini: :Slither Wing: :Flutter Mane:

A+ :Walking Wake:

A :Latias: :Iron Boulder: :Heatran:

A- :Sneasler: :Lucario-Mega: :Meowscarada: :Iron Moth: :Gholdengo: :Empoleon: :Ceruledge:

B+ :Gastrodon: :Garchomp: :Iron Treads: :Salamence: :Kyurem-Black: :Blacephalon: :Metagross-Mega: :Gliscor:

B :Raging Bolt: :Melmetal: :Starmie: :Garganacl: :Blissey:

B- :Great Tusk: :Thundurus: :Volcanion: :Chi Yu: :Kingambit: :Victini: :Tyranitar-Mega: :Kommo-o: :Ferrothorn: :Diancie: :Charizard:

C+ :Electrode-Hisui: :Archeops: :Azelf: :Noivern: :Rotom-Wash: :Gouging Fire: :Deoxys-Defense: :Reuniclus: :Roaring Moon: :Sinistcha: :Cryogonal: :Greninja: :Goodra-Hisui: :Spectrier: :Aerodactyl: :Hydreigon:

C :Iron Crown: :Moltres: :Shaymin-Sky: :Genesect: :Gengar: :Talonflame: :Zoroark-Hisui: :Slowbro-Mega: :Urshifu-Rapid-Strike: :Iron Hands: :Iron Thorns: :Clodsire: :Regieleki: :Minior: :Jellicent: :Toxapex: :celesteela: :Celebi: :Skarmory: :Hoopa-Unbound: :Scream Tail: :Ursaluna: :Raikou:

C- :Suicune: :Primarina: :Cyclizar: :Glimmora: :Coalossal: :Ting Lu: :Landorus: :Landorus-Therian: :Dragonite: :Gallade-Mega: :Jirachi: :Tapu Lele: :Houndoom-Mega:

The Teams
They're broken into bad, somewhat bad, and usable. All are post-Latios ban. Most teams have teambuilding description in the paste.

Usable - Ok I just finished uploading all these teams and I only now realized that hey, I only have one "usable" team. Maybe that means I'm bad! This team isn't even really that good, it's just the only one I would feel good about bring to a game.
:Meowscarada: :Gholdengo: :Iron Treads: :Tapu Fini: :Zapdos: :Latias: - Charlotte

Somewhat Bad
:Meowscarada: :Iron Boulder: :Slither Wing: :Flutter Mane: :Slowbro-Mega: :Iron Moth: - tspikes mbro
:Ting Lu: :Raging BOlt: :Slither Wing: :Tapu Fini: :Salamence-mega: :Great Tusk: - Ting Lu + Nogcore HO
:Ting Lu: :Raging Bolt: :Slither Wing: :Tapu Fini: :Salamence-Mega: :Iron Boulder: - Ting Lu + Nogcore HO Reinvented
:Tapu Fini: :Sneasler: :Latias: :Flutter Mane: :Great Tusk: :Iron Thorns: - Triple CM
:Walking Wake: :Sneasler: :Slither Wing: :Tapu Fini: :Raikou: :Arcanine-Hisui: - Jackson 5
:Walking Wake: :Heatran: :Slither Wing: :Tapu Fini: :Corviknight: :Meowscarada: - Corvi Balance
:Zapdos: :Raging Bolt: :Slither Wing: :Tapu Fini: :Heatran: :Sneasler: - double elec turnspam offense
:Empoleon: :Iron Treads: :Slither Wing: :Moltres: :Latias: :Deoxys-Defense: - dunno a good name for it
:Noivern: :Raging Bolt: :Slither Wing: :Tapu Fini: :Heatran: :Sneasler:- Greatest Hits + Noivern


Bad
:Heatran: :Cryogonal: :Sneasler: :Altaria-Mega: :Ceruledge: :Shaymin-Sky: - malt cryo ho ring target sneasler
:Azelf: :Charizard-Mega-X: :Tatsugiri: :Volcanion: :Blacephalon: :Iron Crown: - bonkers giri xard boomspam bullshit
:Landorus: :Raging Bolt: :lucario-mega: :chi yu: :heatran: :iron moth: - Firespam Bolt HO
:Garchomp: :Genesect: :heracross-mega: :sneasler: :raikou: :meowscarada:- Shitmon HO
:Slither wing: :gouging fire: :iron treads: :tapu fini: :gengar: :metagross-mega: - Normalgar Balance
:walking wake: :weezing-galar: :gliscor: :gholdengo: :empoleon: :garganacl: - Gweeze Knockspam
:Meowscarada: :Sneasler: :Slither Wing: :Empoleon: :Zapdos: :Victini: - Tini Turnspam
:Golisopod: :Ceruledge: :Flutter Mane: :Tapu Fini: :Heatran: :Melmetal: - Golisopod Offense
:Glimmora: :Great Tusk: :Ceruledge: :Flutter Mane: :Thundurus: :Salamence-Mega: - Ghostspam HO
:Meowscarada: :Zapdos: :Slither Wing: :Heatran: :Tyranitar-Mega: :Latias: - Mttar
 
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disclaimer we are still early in the post latios meta blahblahblah who cares i want to talk about pokemon and i have some things to add to Nog's post

:tapu fini:
i already touched about it on discord, honestly i think it might be the best contender for top1 rn. Zapdos is more broken but fini just checks everything, resttalk just helps vs so much and cm always forces progress. Everything still is up in the air though, but right now i'm not sure who could compete for the n*1 poke aside from Zap or Slither. I don't think Latias or Wake eventually coming back to top1 as they used to in the past is impossible either!

:flutter mane:
There is still lot to develop with it as i think the Latios ban affected it a lot, but so far it felt less appealing to me than it used to. Maybe Latias + Flutter Mane still does the same thing though? Idk. I'm expecting it to be less good, and while we are still early on i didn't feel like it really help covering what i'm worried about in the builder, whereas CM Latios + CM Flutter could just go through anything with the right sets.

:salamence-mega: :raging bolt:
Agreeing with nog that those just feel insanely cracked, they are just so bulky and so strong. Those two guys getting revealed as the last pokemon and clicking the setup move is the most terrifying thing i've seen in the post latios meta so far

:luvdisc:
Here is a luvdisc sprite. This is not actually relevant to MG2, I just needed an excuse to ping Jumpheart for no reason.

:blacephalon:
I see where nog is coming from when dropping a rank for it. Its speed is bleh and its lack of defensive utility makes it tough to justify (although it does soft check non dark pulse flutter...!) - however it still feels like a very consistent Pokemon to me (barring fire blast misses lol): it never felt truly useless the few times i ran it pre and post latios ban, it still is going to be good at clicking fire blast and explosion on offense. Idk though i'm not rly of an offense gamer so i'm not talking with a lot of confidence here

:blissey:
FUUUUCKKKK YOUUUUU YOU SUCKKKKKKKKKKKKKKKKKKKKKKKKKKKK
It consistently check NOTHING, hates hazards, has an awful 4mss, and has to compete with Empoleon on defensive teams because empo checks wake better as it resists rocks. Speaking of rocks it also sucks at setting them as it invites Treads super easily which is already a pain in the ass for the stall teams it fits on unless you run like a fire move - but that's if you can fit it!
It's just too passive in a tier that gives you one million ways to check things more proactively imo, it's only saving grace that prevents me from unranking it really is its access to heal bell imo but even then that makes its passivity / 4mss issues even worse. So in a nutshell: bad pokemon that fits on a bad archetype, and not even necessary in that archetype.

:Melmetal: Melmetal: B+ -> B

I still think Melmetal is solid and I'm planning on building it more in the future. I've only been using it with its 3atk boom set on offense, but I think with Latios being gone, Melmetal can once again return as a usable option in checking Latias. Unfortunately, R8 did inform me that I am the last known Melmetal believer so, because nobody else will be bringing it, I must drop it until I find a good use for it.
I have to mention my opinion of melm actually went up a little bit for the same Latias vs Latios reason. But yeah idk. Grounds feel a lot more real than during Melmetal's glory days which sucks for twave resttalk. I don't think it's harmed real bad by the rise of offensive fighting types, but it's certainly not something it's going to enjoy either. Lot of the best Flutter and Zapdos answers - Heatran, Iron Treads, Raging Bolt, Gastrodon... - really fuck with Melmetal which is not fun. Non resttalk sets might be able to get around this though? Idk about 3atk boom though, dropping twave seem rly big (EDIT: Nog told me he meant twave boom + 2atk by "twave 3atk" not nevermind yeah) because like u have to boom vs Zapdos, can't do anything vs Ghold, and it is harder to catch the fires with a coverage move than twave since twave is a lot easier to click imo

:rotom-wash: :noivern:
Either i'm blind or Big Nog forgot to rank those two epic pokemon. Rotom-w checks and absorbs status from Zapdos and Slither, can be annoying to force out because of its good typing + it can click wisp, although its bulk is sometimes not as good as you'd like. Painsplit twave might be real if u want both twave and wisp so u get to check dumb ho mons more easily. Noivern naturally has charisma points as it is a SEA mon, but also is super annoying to slither and gets to click annoying moves like super fang and psychic noise - i'm personally not super sure what's the best set on it though.
 
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