What are you talking about?I feel like I could sum up some peoples’ problems with SV as “they strayed too far from the known formula” at this point.
Again, been here (in terms of fandom, not Smogon) since Red/Blue and we’ve never had a Pokemon game with three very clearly distinctly storylines, every other game has been at best maybe two overlapping stories that focus on the “evil team/big bad” and the gym campaign (see also: totems).
SV’s three concurrent storylines are designed to make you take everything at your own pace, Team Star especially. It’s not fully and exhaustively optional, but you can pick it up when you want in relation to the rest of the game.
It’s the difference between a more rigid structure for storyline and gameplay and a more relaxed one.
The main story/quest formula in SV is barely any different from RBY.
- Become the Pokemon League Champion.
- Defeat Team ___.
- Catch 'em all.
Area Zero is even kind of analogous to Cerulean Cave.
It's the same template. Again. Just assembled in a slightly different way, one in which each individual component has less impact on the others than ever before.