
Kartana @ Ability Shield
Ability: Huge Power
Tera Type: Steel
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Flower Trick
- Headlong Rush
Kartana is unchanged and remains as the primary breaker and sweeper of the team. Same as before, really hard to stop once everything is set up.

Zamazenta @ Safety Goggles
Ability: Shadow Tag
Tera Type: Dark
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Corrosive Gas
- Taunt
- Burning Bulwark
- Soft-Boiled
Also remains unchanged for the most part, tho it's now safety goggles as ashield was useless on it (if opp is ngas I don't need to cgas them) and tera is dark to block prank and cgas on photon.

Arceus-Dark @ Ability Shield
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Teleport
- Haze
- Soft-Boiled
- Heal Bell
On darkceus, I chose to replace tidy up with heal bell to lean more into support. This honestly really helps the team as it can now shrug off burns and toxic once tspikes are cleared. This also helps darkceus go from a GaG hard counter to now a bulky support mon like it really should be.

Slaking @ Ability Shield
Ability: Wonder Guard
Tera Type: Grass
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- Soft-Boiled
- Tidy Up
- Shed Tail
Given that I took tidy up off of darkceus, I needed to put my removal somewhere else. And given that cgas on slaking was useless, I just tossed it on slaking. Otherwise unchanged.

Ludicolo @ Ability Shield
Ability: Wonder Guard
Tera Type: Dark
EVs: 252 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Whirlwind
- Spikes
- Parting Shot
- Soft-Boiled
Now this is the main change I made with the team. While maud was good, there was one primary issue with it: it was sunsteel weak. This made the team really weak to wg kart with collision course. With ludicolo, the team now easily walls Kart and even gets a sunsteel resist. Ludicolo over grasseus to wall ng. Set is the same as before.

Calyrex-Shadow @ Focus Sash
Ability: Neutralizing Gas
Tera Type: Fighting
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Astral Barrage
- Secret Sword
- Fiery Wrath
Same as before, nothing to add here.