Getting into a new metagame can feel a little daunting, specially when there are so many new Pokémon to learn about. I want to make a series of posts introducing some aspects of this metagame, such as important Pokémon, eventual sample sets & teams and other things such as how this meta's Speed Tiers are considerably slower than usual VGC
With that in mind, some of FE VGC's fusions are intentionally designed to play very similar to vanilla Pokémon, as that lowers the entry barrier into the metagame and also allows me to use them as a point of reference when creating new fusions. In this post, I want to go over these familiar fusions, what Pokémon they play similar to and the notable differences between the fusion and the Pokémon
If you like

Incineroar, you should try...

Incineboar is perhaps one of the most similar when compared to their conterparts - a Fire/Dark with Intimidate that viably runs Fake Out and Parting Shot to be a defensive pivot that controls the damage of the battle. It has ever so slightly different stats to Incineroar, but nothing too drastic. Its main new factors are access to Sucker Punch and the ability having Blaze combined with Intimidate - but otherwise you could run the same sets you would on Incineroar
If you like

Tapu Fini, you should try...

As a bulky Water/Fairy that sets up Misty Terrain, Empozing evokes Tapu Fini's splashability and supportive role, with moves such as Knock Off, Icy Wind and Taunt. It isn't as naturally bulky as Fini, but has direct recovery through Roost. Lacks supportive moves like Heal Pulse, Muddy Water and Nature's Madness but adds its own with Acid Spray, Clear Smog, Helping Hand and Flip Turn. Notably also has Water Pledge for a single-target Water STAB
If you like

Alolan Ninetales, you should try...
Glacetales is pretty much straight up Alolan Ninetales with passive healing, with the main additions by Glaceon being Haze and Yawn, as well as considerably higher Sp. Attack. You can more or less just run the same sets as you would on Alolan Ninetales
If you like

Venusaur &

Lilligant, you should try...
Victreevile fills the role of Chlorophyll Sleep Powder, being able to either go on the offensive with its STABs + Weather Ball or run support options like Encore, Strength Sap and After You. It is, however, notably much more frail than Venusaur and not as fast as Lilligant. Compared to Venusaur, it also lacks Earth Power, struggling more against Fire-type opponents
If you like

Sinistcha, you should try...
Bellotcha has a similar statline (slightly lower physical bulk and speed; slightly higher Sp. Def), but Bellossom adds a few tools such as incorporating Healer into the ability and gaining moves such as Pollen Puff, Helping Hand, Sleep Powder and Acid Spray. It occasionally has seen use with Quiver Dance as well, though that is rarer to see. Fills the same role Sinistcha would but now has a few alternative move options
If you like

Murkrow, you should try...
Has a similar statline and, much like Murkrow, marks its plce as a Prankster Tailwind setter - a role that notably has much less competition in this format. At the cost of a worse defensive typing in Fighting/Dark, Riokrow gains new supportive tools such as Coaching, Feint, Upper Hand, Helping Hand and Quick Guard. You'd still use this mostly for the same reasons as Murkrow - a Prankster Tailwind setter with niche anti-meta options
If you like

Mimikyu, you should try...
At the cost of slightly lower stats overall, Klefikyu does what Mimikyu does - use its ability to get a free turn of support, usually as a Trick Room setter. What Klefki adds is Prankster after the disguise breaks, giving you another potential turn to be disruptive with moves such as Will-o-Wisp, Imprison and Taunt
If you like

Clefairy, you should try...
Much like Clefairy, Clepplin is a supportive Eviolite Pokémon that uses Friend Guard to protect its partner. Has more bulk and access to Pollen Puff and Recover. It is Fairy/Dragon rather than pure Fairy - debatable whether that's bette ror worse for it. Clepplin is a standout defensive mon of the metagameregardless though
If you like

Garganacl, you should try...

Garganacoal is another pretty identical fusion compared to its vanilla counterpart. Gain Will-o-Wisp and aditionally resists Water and Fire alongside Ghost though its ability. More or less just runs the same sets as Garganacl would
If you like

Maushold, you should try...
Mausaiai carries Maushold's utility with Friend Guard (which now also protects an ally from Prankster) and moves like Fake Out and Follow Me. Grafaiai adds a few other utility options, such as Knock Off and Parting Shot. You do have to deal with Ground and Psychic weaknesses though, which are very notable. Aside from the usual Maushold sets, Mausaiai does have other set options that are a little more viable than Maushold's variety, with Toxicologist boosting Pop Bomb and giving it a massive chance to Poison.
If you like

Pelipper, you should try...
Compared to Pelipper, Noctoed trades bulk for Speed. It is otherwise setting rain and clicking similar moves, such as Tailwind, Hurricane and Weather Ball (although notably lacks Wide Guard). If you specifically want Pelipper Con Perish you could try that as well, possibly with Roost.
If you like

Torkoal, you should try...
On the other side of the Weather Wars, Torklod is similar to Torkoal in that its primary role is to be a Trick Room threat with Eruption. Not as bulky as Torkoal, but notably gets Recover to potentially restore its health to power up Eruption. Poison type is arguably a downsgrade from Torkoal though, as you rarely will use Poison STAB and resist Fairy and Grass already anyways
If you like

Ursaluna, you should try...
Rhyperluna is also quite similar to Ursaluna, in fact one of the most similar fusions compared to their vanilla Pokémon. Not much to add here, run Facade/Ground Move/Protect as Ursaluna would
If you like

Cresselia, you should try...
Uxie has always been pretty much a worse Cresselia, so its not surprising that a fusion between both would be similar to vanilla Cresselia. Uxie does add a few interesting new options, though - namely Draining Kiss for Tera Fairy STAB and a few support options like Yawn, Knock Off and Encore, and can actually make use of Mystical Power's snowballing potential due to Uxelia's longevity alloweing it to boost up multiple times
If you like

Landorus-therian, you should try...
Squawkorus-Therian trades offensive stats (notably having 25 less Atk than Landorus and an unusable Special Attack stat) for an expanded movepool, now having actual Flying STAB in Brave Bird, another pivotting option in Parting Shot and speed control in Tailwind. It can fill similar roles to Landorus, but one has to get used to its lower Attack stat. You can start with usual Landorus sets and adapt to its new movepool options
If you like

Ogerpon, you should try...
Ogereena is designed to play like Ogerpoon, with a few new tools in all of its forms. The most different is Teal,which now has Queenly Majesty on top of Defiant; Wellspring gets Trop Kick for suppoertive sets and Triple Axel for offensive sets; Hearthflame gets Petal Blizzard for a strong spread damage option and Cornerstone has Endeavor to make use of Sturdy
If you like

Chi-Yu, you should try...
I had to be very careful with both offensive members of the Ruin mons as they're very easy to break, so as a result, both of them end up very similar to their vanilla counterparts. Chi-Ken is slightly weaker than Chi-Yu, but has similar effective bulk with new move options such as Scorching Sands for Fire-Types and Solar Beam for Water-Types, as well as U-turn for Choiced sets
If you like

Chien-Pao, you should try...
As explained above, both Chien-Pao and Chi-Yu fusions were cautios to not stray too far from their vanilla counterparts - and that's even more true of Mabos-Pao than Chi-Ken. The first thing one will notice is the much slower Speed tier - although it is worth considering that Fusion Evolution VGC's Speed Tiers are generally tamer than vanilla VGC's, so 110 is still considered fast around here. Aside from that, it mostly does Chien-Pao things
If you like

Dondozo, you should try...
Great Dozo keeps Dondozo's gimmick of doubling its stats and running away with the game. Compared to Dondozo, it is locked to a worse ability and has an arguably worse defensive type, but slightly higher base stats across the board and a pretty relevant secondary STAB, and Temper Flare as a potential coverage against Grass-types
If you like

Flutter Mane, you should try...
Right off the bat, Flutter Voir is not as good as Flutter Mane. However, it keeps the general idea of using an insane stat spread to have a lot of variety with its EV spreads, getting a lot more use out of its utility movepool than one would expect (now notably incluiding Will-o-Wisp, Encore and Disable. It is still a poweful speedy threat that deals spread damage with Dazzling Gleam, but now also has the option of Expanding Force
If you like

Roaring Moon, you should try...
Moon Knight still retains the role of a Booster Energy Tera Flying Acrobatics mon, that can also occasionally set up Tailwind. It has generallylower stats than Roaring Moon, but comes with the benefit of a better defensive typing and Mirror Armor
If you like

Iron Crown, you should try...
Iron Monkey is slightly less bulky than Crown, but also slightly faster. Munkidori adds a few interesting options such as Parting Shot and Nasty Plot. Most notably,though, Toxic Chain has great synergy with Tachyon Cutter and Expanding Force, getting more value out of the Poison rolls, letting Monkey chip its opponents further
If you like

Armarouge, you should try...
Iron Avian is a Fire/Psychic that gets slotted in Psyspam teams for its high damage output. It is not as bulky as Armarouge and cannot function in Trick Room, and also lacks the burst damage of Armor Cannon. However, it makes up for that with higher Speed and the potential to greatly increse its stats with Esper Wing and Fiery Dance. It is not as flexible as Armarouge, but doubles down on the offensive profile
If you like

Iron Hands, you should try...
Iron Copper is here to be a bulky tank with Fake Out that can absorb a lot of damage while dishing out its own damage with Drain Punch and often running AV. Still wants to run Volt Switch for pivotting and Heavy Slam for STAB. Mostly gains new coverage options, but is generally filling the same role as Iron Hands would
That is all for now! Stay tuned as I plan to make more resources soon