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*Crackles the knuckles*Here are the results of the first slate of Trading Post!
Thank you everyone for your patience!
TYPE A (2 Type A's were subbed, only one remains)
Swampertite (from Gaboswampert): If held by Swampert, this item allows it to Mega Evolve in Battle.
TYPE B
Heavy-Duty Boots (from Fragmented): Holder is unaffected by entry hazards on its side. When HP is 1/4 or below, holder eats the Boots to heal 1/4 HP.
Poison Barb (from Cyaneedle): Holder's Poison-type attacks have 1.3x power.
Punching Glove (from flareth13): Holder’s Punch based attacks have 1.2x power and do not make contact.
TYPE C
Absorber (from anaconja): If this Pokemon is damaged by an attack it resists, it heals 1/8 max HP afterward.
Baseball (from solrock the great): User's ball and bullet moves become physical and have 1.3x power and accuracy.![]()
Beastite (from Yoshiblaze): Holder's moves deal 1.1x more damage for every fainted Pokemon on the opposing team.
View attachment 752577Chromo Stone (from Tapler): If held by Deoxys, when switching out, grants its highest base stat(s) to the replacement for one turn.
Cloud Sail (from Stone Bold): When the user is at 1/4 Max HP or less, if Tailwind is not active on the user's side of the field, a Tailwind is activated for 4 turns.![]()
Dire Gemstone (from Orangesodapop): When hit by an attack, your next Rock-type attack is guaranteed to hit and be critical.![]()
Fool's Nugget (from Samtendo09): When held by a Rock-type Pokemon, holder's Rock type becomes Steel, and holder's Rock-type moves become Steel and have 1.2x power.
Glass Knuckles (from bro torterra): Holder's attacks do 1.3x damage, but it takes triple indirect damage.
Item Box (from zxgzxg): The user’s attacks do x1.0 + number of itemless allies * 0.1. Upon switching in, distributes random consumable items to itemless allies.![]()
Leaf Coat (from PalpitoadChamp): If Grass-type: Cures status condition on switch out. Otherwise: They gain the Grass-type as an additional type and get 1.5x Def.![]()
Life Insurance (from War Incarnate): If the holder of this item is KOed, their replacement is healed for 1/4th of the holder's max HP and has their status cured (a la Healing Wish). Single use.
View attachment 752579 Lightning in a Bottle (from Rasdanation): When this item is forcibly removed by someone other than the holder, this item is used up and the source of the removal will become Paralyzed. This item cannot be recycled.
Madness Helmet (from Jumpheart): Boosts the power of the user's moves by 1.3x, but cannot select the same move twice in a row.![]()
Oricorio Feather (from fiish): Changes the type of Normal-type moves to the user's primary type.
Painting Kit (from taliyeet): Moves that sets hazards, field effects, terrain, or weather have their priority increased by 1 and heals 50% of holder's max HP. Single Use.![]()
Scrubs (from Beebos): Holder takes 3/4 damage from Special moves if the attacker is statused.![]()
Sugar Bag (from DenebStargazer): The holder's Speed is 1.5x on their first full turn.
Suppressing Armor (from Illegal in Galar): Supresses the holder's ability.
Treasure Chest (from Squawkerz): The holder has their highest stat (2nd highest if Speed is highest) multiplied by 1.2x upon switching in. If an opponent without an item damages the holder with an attack, they steal this item.![]()
Twist Band (from Swagodile): The holder's stats are not lowered by its own moves.![]()
Wild Coil (from DuoM2): Blocks certain status moves and bounces them back to the opponent. One-time use.
Here's a Spreadsheet!
Please join the Discord if you have not already!
This meta is already almost fully coded and playable on DragonHeaven (thank you anaconja). Once it is, expect playtesting tours to happen in the near future!
Until then, discuss the new items below or in the Discord.
Happy Trading!
Given that Fool’s Nugget does so by replacing Rock with Steel, I can assume that they becomes pure Steel akin to Soak.Fool's Nugget - Boosts the viability of rock mons since Steel has a LOT more good type combos compared to rock. Steel/elec agolem, steel/grass cradily, steel/bug kleavor... magcargo is potentially viable??? :holycrap: The move shenanigan potential is a lot lower on this tho, meteor beam and head smash are really the only non-sig stuff. I assume rock/steels like aggron and probopass become pure steels with this?
Same problem you'd come across Eviolite in lower tiers. Just because knock really sucks, doesn't mean it isn't still a very good item on the right users. Also one wisp and deadweight? Wouldn't that same thought process function on literally every single physical attacker?Suppressing Armor - Don't run this on Slaking and Regigigas, one wisp or knock and they're deadweight. I guess you could trick this to suppress abilities so its not complete nothingburger
Yeah looking back I was being too harsh on suppressing armor. Calling a burned slaking/regigigas 'deadweight' was definitely hyperbolic - I think what I was trying to get at there was that without their negative abilities, those two mons are kind of just unga bunga physical attackers that can be answered by standard methods, such as burn. Knock still matters in my opinion, maybe not as much as I made it out to be, but compare losing eviolite, which cuts the holder's bulk and gives them much fewer openings but still allows them to function, to a regigigas losing suppressing armor and being saddled by slow start for the rest of the match. It is a fair comparison though since until the supressing armor does get knocked, these mons are useable.Same problem you'd come across Eviolite in lower tiers. Just because knock really sucks, doesn't mean it isn't still a very good item on the right users. Also one wisp and deadweight? Wouldn't that same thought process function on literally every single physical attacker?
Suppressing Armor - Don't run this on Slaking and Regigigas, one wisp or knock and they're deadweight. I guess you could trick this to suppress abilities so its not complete nothingburger
I mean from your very descriptions, it sounds like you have your Suppressing Armor combo right here. Pack a Bottled Lightning holder on your team so when something threatens to Knock Off your Suppressing Armor Holder, you can switch into them instead and paralyze the Knock threat.Bottled Lightning - Not bad but prob not viable since this is basically solely a knock punish (a one-time punish, mind you)
the boost works like supreme overlord who gives a volatile which boosts the dmg of moves, and then distributes items, so you do get the boost regardless (for example, in doubles if gambit is active and its ally faints its dmg does not go up)Also you give the items on switch-in so you never get the damage boost : the item giving effect should happen when switching out for the damage boost to work.