Alright, I played for a while with the team given by Blitz, my thoughts about the tier have changed a little bit -
- Trick Room probably needs to go, I don’t think forcing literally every team to carry atleast two mons to handle it is fun, especially bcz full TR teams do no care about any other field effect other than
screens
- If TR gets axed ( which I think it will) Tailwind would probably have to be removed afterwards, since as far as I’m aware there’s no way to remove tailwind and permanent doubled speed across the board is DEFINITELY not balanced without TR around to punish it, I don’t think anyone can disagree with that
Those are really the only field effects I feel to be immediately problematic,(I dealt with dual screens in Trademarked, I can deal with them here), I saw some complains bout hazard stacks paired with Gravity and Magic Room, which are tough to go against for sure especially since Mr Well desgined Cheese Man blocks defog, but let’s remember that these teams are using Klefki for their strat, (which is definitely a pokemon)
Lets get to some of the pokemon I feel to be strong or even too strong
- Walking Wake is hilarious, it almost never used Protosynthesis to boost SpA in standard tiers since the speed boost is too important, well with permanent tailwind, u don’t need the speed booster, so you can fully pump everything into SpA, get a stat of 680 with Specs and the proto boost and just click Tera Water Hydro Steam which quite literally has 0 switch ins as none of the water absorb mons want to eat that meteor (I 2hkoed a Tera Dragon Solgaleo)
- Ogerpon H is like wake, on the other side of the spectrum, these two together form probably the most diabolically synergistic offensive core I’ve ever seen, how do u wall these? You can’t , that’s the answer
Atleast not without changing the weather
- I was angry at Torkoal for some time but I’m now realising that it’s actually super exploitable, Sand and Rain teams completely destroy it, it gets battered by rocks, that specs tera fire eruption is strong but not strong enough to make this guy reliable, it’s still required on TR since it’s the slowest TR attacker in the game (is anyone using offensive clodsire?) but yeah i don’t think it’s that crazy
- We will see Ursaluna until TR is allowed and then never again once it’s gone
So those are my Day 1 thoughts about Battlefields, I was definitely extremely disappointed when I first played this but pretty much every OM starts with such chaos (The auto crit Ogerpon H from Trademarked still haunts my sleep) we just have to weather (get it) the storm until all the problematic stuff is dealt with
Have a great day!
The Team in action https://replay.pokemonshowdown.com/gen9battlefields-2395196264
- Trick Room probably needs to go, I don’t think forcing literally every team to carry atleast two mons to handle it is fun, especially bcz full TR teams do no care about any other field effect other than
screens
- If TR gets axed ( which I think it will) Tailwind would probably have to be removed afterwards, since as far as I’m aware there’s no way to remove tailwind and permanent doubled speed across the board is DEFINITELY not balanced without TR around to punish it, I don’t think anyone can disagree with that
Those are really the only field effects I feel to be immediately problematic,(I dealt with dual screens in Trademarked, I can deal with them here), I saw some complains bout hazard stacks paired with Gravity and Magic Room, which are tough to go against for sure especially since Mr Well desgined Cheese Man blocks defog, but let’s remember that these teams are using Klefki for their strat, (which is definitely a pokemon)
Lets get to some of the pokemon I feel to be strong or even too strong
- Walking Wake is hilarious, it almost never used Protosynthesis to boost SpA in standard tiers since the speed boost is too important, well with permanent tailwind, u don’t need the speed booster, so you can fully pump everything into SpA, get a stat of 680 with Specs and the proto boost and just click Tera Water Hydro Steam which quite literally has 0 switch ins as none of the water absorb mons want to eat that meteor (I 2hkoed a Tera Dragon Solgaleo)
- Ogerpon H is like wake, on the other side of the spectrum, these two together form probably the most diabolically synergistic offensive core I’ve ever seen, how do u wall these? You can’t , that’s the answer
Atleast not without changing the weather
- I was angry at Torkoal for some time but I’m now realising that it’s actually super exploitable, Sand and Rain teams completely destroy it, it gets battered by rocks, that specs tera fire eruption is strong but not strong enough to make this guy reliable, it’s still required on TR since it’s the slowest TR attacker in the game (is anyone using offensive clodsire?) but yeah i don’t think it’s that crazy
- We will see Ursaluna until TR is allowed and then never again once it’s gone
So those are my Day 1 thoughts about Battlefields, I was definitely extremely disappointed when I first played this but pretty much every OM starts with such chaos (The auto crit Ogerpon H from Trademarked still haunts my sleep) we just have to weather (get it) the storm until all the problematic stuff is dealt with
Have a great day!
The Team in action https://replay.pokemonshowdown.com/gen9battlefields-2395196264
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