Journey Across America: 2006 Pokémon Video Game National Championships
Welcome to Journey Across America! Pokémon 10th Anniversary: Journey Across America (JAA) was a marketing tour across the USA celebrating Pokémon's tenth anniversary with a variety of activities, including The Video Game National Championships tournament series. Winners of the tournament at each stop qualified for the national finals in New York City, earning them $500 and a chance to compete for the title of National Champion and additional prizes, including a paid trip for four to Tokyo and a custom Nintendo DS.With its doubles ruleset and "Video Game National Championships" in the name, JAA can be touted as the father of modern Pokémon VGC. This metagame stands out as a major, Nintendo/Pokémon Company tournament run on XD: Gale of Darkness with max level set to 100, making it the first Gen 3 Nintendo tournament format to run with Gen 3's complete and final move pool that we are accustomed to playing today.
JAA has in recent years seen a revival of interest and callbacks, with the Orre Colosseum community hosting a tournament, the in-perspon Japanese Gen 3 tournament scene hosting tournaments on official hardware, and the official Pokémon VGC broadcast running a short segment on the 2006 metagame to illustrate how the earliest years of VGC looked like. Here's what you need to know to participate in this storied, competitive format:
Rules & Mechanics
- Double Battle
- Team Preview
- Bring 6, Pick 4
- Exact HP shown
Clauses - Species Clause
- Item Clause
- Stadium Sleep Clause
- Freeze Clause
- Self-KO Clause
Restrictions - Soul Dew is banned
- Enigma Berry is banned
- Wobbuffet cannot hold Leftovers
- Mythical Pokémon (Mew
Original Timer Restrictions (Optional) - 8 minute game timer
- 30 second move timer
A JAA teambuilder and challenge format currently exist on the Dawn Server via the [Gen 3] JAA 2006 option. Matches on Dawn using this challenge format are set to an 8 turn limit with timer on; players on Dawn who want a turn limit great than 8 turns and/or a turn limit tuned towards modern VGC time settings will use the [Gen 3] Orre Unlimited option, as JAA teams are still legal under that format and turn limit is set to 18 turns.
With the Orre Colosseum format now implemented on main Showdown, the following challenge command can be used to play JAA with a turn timer but no turn limit on the main Showdown server:
Code:
/challenge gen3orrecolosseum @@@ +Restricted Legendary, -Wobbuffet + Leftovers
Resources
- Sample Teams
- Orre Colosseum Discord Server (The Orre Colosseum folks treat JAA as a supported format and is the current hub for JAA discussion and tournaments)
- Official Rules Posting
- Modern Tournament Results
- Thoughts on metagame post Japan vs. The World exhibition tournament
- Detailed Video of JAA history by ScottMtC
- 2006 National Tournament Results
Metagame Overview: The Big Five
The following five Pokémon stand out as a solid core for teambuilding or individually slot well into strategies that don't center around using all five.





Metagame Overview: Notable Additional Pokémon





Last edited: