OU ORAS OU Discussion Thread

How do you feel about ORAS OU?

  • Its Really Good and Fun!

  • Its Good

  • Its Ok

  • Its Bad

  • Needs some big changes


Results are only viewable after voting.
What do people think of hydreigon rn? I was suprised to see he wasn't brought a single time this spl because I feel like he has a lot of potential.

The main set I've been trying a lot is a lo roost 3 attacks set as shown here:
Hydreigon @ Life Orb
Ability: Levitate
EVs: 24 Atk / 252 SpA / 232 Spe
Naive Nature
- Superpower
- Dark Pulse
- Flash Cannon
- Roost

Pretty simple set, dark pulse is incredibly spammable when paired with flash cannon to deter fairies looking to soak it up and superpower threatens chansey while also letting it check bisharp fairly effectively (This is also why I choose a -spdef nature). You only need 232 speed evs since the speed tier is awkward and theres no reason to investment further after covering base 95s.

If you don't need it to instantly threaten chansey (after all, with that spikes immunity and roost this guy can go the distance) a similar set with full special also is great

Hydreigon @ Life Orb
Ability: Levitate
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Draco Meteor / Taunt
- Dark Pulse
- Flash Cannon
- Roost

Draco meteor is strong neutral coverage, but taunt is another decent option to mess with dark neutral special walls that can't threaten hydregion back like spdef tran, gastro, spdef hippo etc.
I feel like LO Superpower is pretty underexplored and honestly fulfills a lot of what you want Hydreigon to do as a stallbreaker. It's probably more difficult in practice when you're facing those Clef + Chansey fat teams where you are basically required to get the turn they switch in right or forfeit the momentum you've gained. Still, you can also use those turns to Roost and offset LO recoil so it could be a decent choice with the correct support. Being able to smack opposing TTar / MTTar is pretty awesome as well, who weirdly wall most Hydreigon without U-Turn (it seems so unnatural...). Somebody should build a team with it and post it in the Bazaar thread alongside their experience playing with it.

On a tangent that is somewhat related to both the previous Zard-Y topic and also options for Hydreigon, does anyone have any thoughts on the use of Tailwind in the metagame? I've seen a few pastes with it as a last utility move on some Pokemon like Latias, and am curious if anybody thinks that it could be a viable component of some team archetype / strategy.
The problem with hydreigon is its awkward speed tier, serp, moth and fat cores which it can struggle vs. You don't really need superpower, if you really wanted to tech dreigon, give it headsmash for demons like moth that may try and qd vs you. Another problem is the fact its a hydreigon, if you're not using it to nuke people off the face of the earth, what's the point?

I do really like hydreigon, but I feel the lack of options like nasty plot, defog really make it as a much more niche pick than it ought to be. Otherwise you could justify hydreigon on slower structures
I do agree Hydreigon is slept on especially with its decent bulk and the meta being slower, but you do not need superpower. Taunt is simply the best stallbreaker option, and even u-turn with rocks up can make progress.

The main problem with Hydreigon is 4MSS - you want taunt, roost, dark pulse, draco meteor, flamethrower, earth power, flash cannon, u-turn, and even twave is kinda cool and surf can 2hko gliscor while hitting some steels. In this meta I think you probably want Draco, as it hits like a nuke and in this trade meta its valuable. You also really want Dark Pulse. However, double stabs is walled by fairies and if you run Flash Cannon then weird stuff like AV Bisharp wall you. Then you kind of want Roost but then you miss out on Uturn/Taunt.

The other problem is that its a dark resist that doesn't check dark types (Weavile/Bisarhp/Tyranitar all go past it) and a dragon type that doesn't check Volcarona.

I wish it got Knock Off or Defog this gen, would have made it much better. If you're gonna use it, unironically use specs w/ u-turn or LO w/ draco.

i found the discussion on Hydreigon super interesting and would like to contribute further with an idea that i came up with recently and shared in the ORAS discord;

:xy/hydreigon:
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Work Up
- Dark Pulse
- Flash Cannon
- Superpower

Work Up is a suprisingly good set up move for Hydreigon especially when running Life Orb as the item since it gives Hydreigon the +1 it boost from Choice Specs in addition to the boost from Life Orb which is especially nice since it doesn't lock Hydreigon into one move. while i haven't yet built a team with this set, i want to at least show off some calcs that might convince the doubters;

vs. Clefable :clefable:

+1 252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 359-424 (91.1 - 107.6%) -- 43.8% chance to OHKO
+1 252+ SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 395-465 (100.2 - 118%) -- guaranteed OHKO

vs. Chansey :chansey:
+1 0- Atk Life Orb Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 416-491 (64.7 - 76.4%) -- guaranteed 2HKO
+1 0- Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 416-491 (59 - 69.7%) -- guaranteed 2HKO

as you can see, Hydreigon is really strong.

i really like that Work Up boosts both offensive stats allowing for sets such as these to exist. one can also entirely forgo running a Physical Attack, in this case Superpower, and still reap the benefits of the boost to your Special Attack. i could very easily see Work Up + Taunt or Roost being run alongside Dark Pulse/ Draco Meteor and Flash Cannon/ Earth Power or Substitute + Work Up with Leftovers as the item on a bulkier team similar to the SS/ SV sets that run Nasty Plot.

in closing, i hope this discovery puts some ideas in the heads of builders out there to find a structure that Hydreigon can best utilise its this unique set of qualities.

shoutouts to Always! and chargedram
 
Last edited:
Do you guys feel Emboar can be worth using in Gen 6 OU? With a choice band set, it is a nuclear fire-type wallbreaker that can revenge kill Mega Metagross and Mega Alakazam, and it is still fast enough to cause many balance structures a ton of problems. It isn't weak to Stealth Rock and has a high HP stat to let it eat flare blitz recoil.

Edit: can also use 108 BP electric coverage against Slowbro
 
Do you guys feel Emboar can be worth using in Gen 6 OU? With a choice band set, it is a nuclear fire-type wallbreaker that can revenge kill Mega Metagross and Mega Alakazam, and it is still fast enough to cause many balance structures a ton of problems. It isn't weak to Stealth Rock and has a high HP stat to let it eat flare blitz recoil.

Edit: can also use 108 BP electric coverage against Slowbro
I'm personally not a fan but emboar have been used in oras seasonal this year
https://replay.pokemonshowdown.com/smogtours-gen6ou-836900
 
Do you guys feel Emboar can be worth using in Gen 6 OU? With a choice band set, it is a nuclear fire-type wallbreaker that can revenge kill Mega Metagross and Mega Alakazam, and it is still fast enough to cause many balance structures a ton of problems. It isn't weak to Stealth Rock and has a high HP stat to let it eat flare blitz recoil.

Edit: can also use 108 BP electric coverage against Slowbro

it could work as a cool offensive Weavile and Volcarona check similar to Infernape but with a more immediate offensive presence. i wouldn't like to switch into Life Orb Flare Blitz that's backed by Superpower and a potential Wild Charge to smash my Manaphy. Sucker Punch is also a good tool to prevent revenge kill guys like Alakazam as well. don't get me wrong, Emboar sucks and there's no denying it but it has cool tools that give it a real niche in the tier which is always appreciated

i picked Tepig in b2w2

:bw/tepig:
 
Do you guys feel Emboar can be worth using in Gen 6 OU? With a choice band set, it is a nuclear fire-type wallbreaker that can revenge kill Mega Metagross and Mega Alakazam, and it is still fast enough to cause many balance structures a ton of problems. It isn't weak to Stealth Rock and has a high HP stat to let it eat flare blitz recoil.

Edit: can also use 108 BP electric coverage against Slowbro
more of a "fun" option so to speak but it could absolutely work tbh. Very potent stab combination backed by reckless and some nice defensive utility aganist stuff like weavile and bisharp. I'll list some sets I think could work

Emboar @ Expert Belt / Choice Band / Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch

Expert belt is by far the best option here because emboar is already naturally very threatening and doesn't need to further compromise its limited longevity with life orb or lock into a move (since while strong, neither of its stabs are something you want to lock yourself into, and banded sucker punch is a big gamble lmao.

Emboar @ Expert Belt
Ability: Blaze
EVs: 116 Atk / 252 SpA / 140 Spe
Rash Nature
- Fire Blast
- Grass Knot
- Superpower
- Sucker Punch / Hidden Power Ice

Mixed also could work well because you have better longevity when your fire stab doesn't force you to commit suicide. Grass knot is also a much, much better move for hitting slowbro then wild charge is since fire blast into grass knot will 2hko with rocks up unlike 2 wild charges. Spread maxes out offensive stats while having enough speed to outrun mega venusaur (fire blast does 2hko with rocks up, since thick fat doesn't cancel out the ebelt boost). Honestly this set is probably the best one if you wanna use emboar in ou.

Emboar @ Leftovers
Ability: Reckless
EVs: 252 HP / 4 Atk / 252 Def OR 252 HP / 120 Attack / 140 def
Impish/Adamant Nature
- Flare Blitz
- Superpower
- Will-O-Wisp / Toxic
- Protect / Sucker Punch

This set leans fully into the defensive utility emboar brings to the table and also the fact that burn is frankly, broken in oras. first spread maxes out physical bulk, while the ladder gives it enough power to 2hko physically defensive clefable, dettering it from switching into wisp. Spdef investment also might work to help with serperior, but I haven't looked at any calcs yet so I can't say for sure.


Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash / Will-O-Wisp / Toxic

Finally, I do think scarf also could work. Decent speed tier and wild charge puts a big dent into manaphy. Wisp and Toxic are really just tech options since the 3 move coverage of Flare blitz Superpower and Wild Charge will get the job done. Also being able to status something you can't ohko could potentially save you.
 
Last edited:
more of a "fun" option so to speak but it could absolutely work tbh. Very potent stab combination backed by reckless and some nice defensive utility aganist stuff like weavile and bisharp. I'll list some sets I think could work

Emboar @ Expert Belt / Choice Band / Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch

Expert belt is by far the best option here because emboar is already naturally very threatening and doesn't need to further compromise its limited longevity with life orb or lock into a move (since while strong, neither of its stabs are something you want to lock yourself into, and banded sucker punch is a big gamble lmao.

Emboar @ Expert Belt
Ability: Blaze
EVs: 116 Atk / 252 SpA / 140 Spe
Rash Nature
- Fire Blast
- Grass Knot
- Superpower
- Sucker Punch / Hidden Power Ice

Mixed also could work well because you have better longevity when your fire stab doesn't force you to commit suicide. Grass knot is also a much, much better move for hitting slowbro then wild charge is since fire blast into grass knot will 2hko with rocks up unlike 2 wild charges. Spread maxes out offensive stats while having enough speed to outrun mega venusaur (fire blast does 2hko with rocks up, since thick fat doesn't cancel out the ebelt boost). Honestly this set is probably the best one if you wanna use emboar in ou.

Emboar @ Leftovers
Ability: Reckless
EVs: 252 HP / 4 Atk / 252 Def OR 252 HP / 120 Attack / 140 def
Impish/Adamant Nature
- Flare Blitz
- Superpower
- Will-O-Wisp / Toxic
- Protect / Sucker Punch

This set leans fully into the defensive utility emboar brings to the table and also the fact that burn is frankly, broken in oras. first spread maxes out physical bulk, while the ladder gives it enough power to 2hko physically defensive clefable, dettering it from switching into wisp. Spdef investment also might work to help with serperior, but I haven't looked at any calcs yet so I can't say for sure.


Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash / Will-O-Wisp / Toxic

Finally, I do think scarf also could work. Decent speed tier and wild charge puts a big dent into manaphy. Wisp and Toxic are really just tech options since the 3 move coverage of Flare blitz Superpower and Wild Charge will get the job done. Also being able to status something you can't ohko could potentially save you.

That mixed set sounds like it has electivire-itis.

I'd be interested in Choice Band and get some wish support, especially when you face rocky helmets. Honestly, band emboar seems more maneuverable than band victini, for example.

earthquake might be worth using if you don't have wish idk
 
That mixed set sounds like it has electivire-itis.

I'd be interested in Choice Band and get some wish support, especially when you face rocky helmets. Honestly, band emboar seems more maneuverable than band victini, for example.

earthquake might be worth using if you don't have wish idk
I wouldn’t say that is the case since its much stronger due to it being much stronger and having dual stabs (and actually 2hkoing what it needs too). Wish support does sound interesting, but eq is pretty much a wasted slot, since it doesn’t hit anything it stabs can’t.
 
I wouldn’t say that is the case since its much stronger due to it being much stronger and having dual stabs (and actually 2hkoing what it needs too). Wish support does sound interesting, but eq is pretty much a wasted slot, since it doesn’t hit anything it stabs can’t.
rocky helmet is Satan tbh so I mentioned earthquake for this reason, only hits like 2 threats on the switch though such as victini, nidoking, and mega diancie

toxic/WoW and head smash are other interesting options
 
hey all this thread hasn't had much activity so I'm here to share an interesting component of a team i've been tinkering around with lately;

:xy/keldeo: :xy/thundurus: :xy/latios: :xy/garchomp: :xy/metagross-mega: :xy/bisharp:

this is the six that Garay oak brought to week 1 of this year's SPL vs MichaelderBeste2. it's a classic looking Mega Metagross bulky offense featuring big hitters in Choice Specs Keldeo as well as an offshoot pick in Assault Vest Bisharp. overall it's a great team and one that offers you the ability to pilot any matchup while retaining enough flexibility to change up the sets at the drop of a hat. vs. MDB2, Garay opted for Choice Scarf Latios as well as Bullet Punch + Earthquake Metagross however I decided to pivot and try other options. this led me to "rediscover" the potency of Life Orb and how it enables offense like no other. this epiphany of mine is part of a series that started with this team and Life Orb Thundurus. this time, my Life Orb user of choice is Latios so I'd like to discuss the interesting role of the male Eon twin in this Brave New World.

:latios:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Defog
- Draco Meteor
- Psyshock
- Surf

1751661613452.png


three months ago I said something rather foolish and I'd like to take back those words. Defog Latios is a Pokemon that has been growing on me for quite some time now as I've come to appreciate its talents as an offensive Defog user. this realisation came as quite a suprise to me as I used to be adamantly against using Defog in any capacity, not just on Latios. I'm still an Excadrill truther but having branched out and explored other options I've come to realise that the grass is green everywhere. anyway, back to Latios. the reason I find Latios appealing as a Defog user is that it has positive matchups vs most Stealth Rock users in the tier. setters such as Garchomp and Landorus-Therian have to run from the threat of Life Orb boosted Draco Meteor and Surf respectively while otherwise sturdy setters such as Hippowdon and Chansey can be worn down relatively easily by Surf and Psyshock respectively. this is absolutely massive especially when pairing Latios with threats like Metagross and Bisharp who are otherwise hampered by the presence of the Ground-types. despite the fact that they aren't necessarily weak to Stealth Rock, Latios aids them by getting rid of their biggest checks while also removing the pointy stones for partners such as Thundurus who also struggles against Moto Moto who easily walls it with its massive HP in conjuction with its good Special Defense.

what I like most about this is that Latios' doesn't lose any of its ability to wallbreak. the ability to keep Stealth Rock off the field vs. the Ground-types is merely additional utility aiding Latios play a more active role as opposed to the more one dimensional 'click Draco Meteor and Trick and die to Pursuit' of the Choice sets. I could go on longer about the positive traits of Latios but in short, Draco Meteor is a crazy move and Ground-types run from the blue dragon.

I hope this inspires some of you to give a second look at Latios and find new ways to breath life into him.
shoutout to KlefkiHolder once again for opening my eyes

1751662843840.png
 
hey all this thread hasn't had much activity so I'm here to share an interesting component of a team i've been tinkering around with lately;

:xy/keldeo: :xy/thundurus: :xy/latios: :xy/garchomp: :xy/metagross-mega: :xy/bisharp:

this is the six that Garay oak brought to week 1 of this year's SPL vs MichaelderBeste2. it's a classic looking Mega Metagross bulky offense featuring big hitters in Choice Specs Keldeo as well as an offshoot pick in Assault Vest Bisharp. overall it's a great team and one that offers you the ability to pilot any matchup while retaining enough flexibility to change up the sets at the drop of a hat. vs. MDB2, Garay opted for Choice Scarf Latios as well as Bullet Punch + Earthquake Metagross however I decided to pivot and try other options. this led me to "rediscover" the potency of Life Orb and how it enables offense like no other. this epiphany of mine is part of a series that started with this team and Life Orb Thundurus. this time, my Life Orb user of choice is Latios so I'd like to discuss the interesting role of the male Eon twin in this Brave New World.

:latios:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Defog
- Draco Meteor
- Psyshock
- Surf

View attachment 752898

three months ago I said something rather foolish and I'd like to take back those words. Defog Latios is a Pokemon that has been growing on me for quite some time now as I've come to appreciate its talents as an offensive Defog user. this realisation came as quite a suprise to me as I used to be adamantly against using Defog in any capacity, not just on Latios. I'm still an Excadrill truther but having branched out and explored other options I've come to realise that the grass is green everywhere. anyway, back to Latios. the reason I find Latios appealing as a Defog user is that it has positive matchups vs most Stealth Rock users in the tier. setters such as Garchomp and Landorus-Therian have to run from the threat of Life Orb boosted Draco Meteor and Surf respectively while otherwise sturdy setters such as Hippowdon and Chansey can be worn down relatively easily by Surf and Psyshock respectively. this is absolutely massive especially when pairing Latios with threats like Metagross and Bisharp who are otherwise hampered by the presence of the Ground-types. despite the fact that they aren't necessarily weak to Stealth Rock, Latios aids them by getting rid of their biggest checks while also removing the pointy stones for partners such as Thundurus who also struggles against Moto Moto who easily walls it with its massive HP in conjuction with its good Special Defense.

what I like most about this is that Latios' doesn't lose any of its ability to wallbreak. the ability to keep Stealth Rock off the field vs. the Ground-types is merely additional utility aiding Latios play a more active role as opposed to the more one dimensional 'click Draco Meteor and Trick and die to Pursuit' of the Choice sets. I could go on longer about the positive traits of Latios but in short, Draco Meteor is a crazy move and Ground-types run from the blue dragon.

I hope this inspires some of you to give a second look at Latios and find new ways to breath life into him.
shoutout to KlefkiHolder once again for opening my eyes

I appreciate you bringing topics to the discussion. That being said, It's time for my Skeptical Spectacles to be put on.

This team is pretty slow for an offense. Fastest mon Thundurus is just not enough in this current climate when Serperior, Weavile, Scarf Volcanion, and Alakazam are everywhere. Not to mention Lopunny is still annoying and the rare Manectric can destroy it.

Not to mention boosters like Tyranitar, Gyarados, and Volcarona. There's a reason why Scarf Latios AND triple priority (Bullet Punch + Sucker Punch + Twave) is used - because this team is always one wrong turn away from fumbling to a faster threat.

What the actual hell do you do vs. Mega Diancie? The counterplay cannot be hoping to win the speedtie. What about Volcarona after a QD? It might look like it struggles to set up, but you can definitely find opportunities like a -2 Latios or a -1 Speed Metagross. Not to mention the possibility of sreens or roost giving it more opportunities. The team's original sets (by Garay) make a lot more sense.

In general, these team archetypes fall under "Trade Offense." An archetype where one uses the high natural bulk of the mons used (everything here can take a big hit) and outdamage the opponent. These teams were a hallmark in the 2018 but went out of favor due to teams developing longevity counterplay. They are resurging because of the return of fast-paced offense. However, it is essential that you have counterplay to 1) teams with longevity and 2) teams with faster, immediate threats.

Scarf Latios is essential (with Psyshock) for Volcarona, Volcanion, and other stuff, Trick helps vs. fat. Bullet Punch and EQ are much preferrable on Metagross as they give you priority, a way to bypass contact to keep your health, and avoid the -1 speed drawback. To be clear, Defog on Latios is mainly for spikes/tspikes since the team is usually structured in a way where rocks are not a problem.

As it stands now, the team crumbles immediately under Scarf Volcanion w/ rocks up after a burn on keldeo, or Mega Alakazam with 1 correct prediction. Not to mention you can switch into Weavile exactly twice. You never really need to click Pursuit, opponent was just bad.

Even with these changes, you need 148 SpD Chomp to better the Diancie mu by being able to eat a Moonblast in a pinch situation and also checking moth.

Despite all of this, I am still very skeptical of teams like this. Frankly, I do not think they are great in the current meta. It is very easy to see how Serperior can quickly overwhelm this, or perhaps something like Amoonguss being able to sit on this indefinitely (note: pretty sure metagross is pursuit to enable Keldeo and also to be able to get past amoonguss w/ burn + pursuit). Then there's the stuff I mentioned like Mega Diancie / Mega Alakazam where in the hands of a good player they can always win this mu. Even something as simple as Calm Mind Slowbro can be a menace once Trick on Latios is removed. Team is good into players that do BO, HO, or slower offenses. It's gonna crumble against most other things, and it requires good play. Proceed with caution
 
Last edited:
Well time to deliver my hottest take I have ever had about ORAS OU.

ROCKY HELMET IS THE MOST IMPORTANT ITEM IN THE TIER

There are many physical attacking threats in ou and there is not a single viable physical attacking pokemon (that I know of) that doesn't use at least one contact move. From A(zumarill) to Z(ygarde) contact moves are everywhere. However, there are only 4 pokemon that have the literal ability to punish these contact users with those pokemon being Ferrothorn, Garchomp, Volcarona, and Static Zapdos. All 4 of these pokemon heavily punish contact moves with Ferrothorn and Garchomp providing direct damage with both Iron Barbs and Rough Skin respectively, and Volcarona and Zapdos providing the 30% chance for the pokemon to be paralyzed or burned when it uses one of its contact moves. However, due to all of these pokemon being...not invincible with plenty of weaknesses, as well as only Zapdos and Volcarona having a reliable healing move, these pokemon can't help every time. This is where rocky helmet comes in. So many pokemon appreciate the oppurtunity to threaten these fast, powerful pokemon with chip damage to weaken them and make them think twice about using u-turn or going for a fake out flinch. One of the best rocky helmet users is Landorus Therian who is already a great physical hit taker thanks to amazing typing and its ability intimidate but with rocky helmet, it punishes physical attackers even further with that sweet sweet chip damage that is always appreciated in any pokemon battle. Another great rocky helmet user is Slowbro who has immense physical bulk as well as the ability regenerator so it can take physical attacks even better than Landorus T can. Even the 4 pokemon I mentioned above (except Volcarona) all appreciate the chip of rocky helmet as it makes their abilties even more punishing (I know that explanation sounds silly, but I couldn't find the right words lol). With how many scary physical threats are in ORAS OU, having the ability to punish these pokemon is very important. It may not be the most used item in the tier and not every pokemon can take advantage of it like they can with leftovers, but I believe rocky helmet provides such an important role in the tier that it wouldn't be the same without it.
 
Last edited:
Well time to deliver my hottest take I have ever had about ORAS OU.

ROCKY HELMET IS THE MOST IMPORTANT ITEM IN THE TIER

There are many physical attacking threats in ou and there is not a single viable physical attacking pokemon (that I know of) that doesn't use at least one contact move. From A(zumarill) to Z(ygarde) contact moves are everywhere. However, there are only 4 pokemon that have the literal ability to punish these contact users with those pokemon being Ferrothorn, Garchomp, Volcarona, and Static Zapdos. All 4 of these pokemon heavily punish contact moves with Ferrothorn and Garchomp providing direct damage with both Iron Barbs and Rough Skin respectively, and Volcarona and Zapdos providing the 30% chance for the pokemon to be paralyzed or burned when it uses one of its contact moves. However, due to all of these pokemon being...not invincible with plenty of weaknesses, as well as only Zapdos and Volcarona having a reliable healing move, these pokemon can't help every time. This is where rocky helmet comes in. So many pokemon appreciate the oppurtunity to threaten these fast, powerful pokemon with chip damage to weaken them and make them think twice about using u-turn or going for a fake out flinch. One of the best rocky helmet users is Landorus Therian who is already a great physical hit taker thanks to amazing typing and its ability intimidate but with rocky helmet, it punishes physical attackers even further with that sweet sweet chip damage that is always appreciated in any pokemon battle. Another great rocky helmet user is Slowbro who has immense physical bulk as well as the ability regenerator so it can take physical attacks even better than Landorus T can. Even the 4 pokemon I mentioned above (except Volcarona) all appreciate the chip of rocky helmet as it makes their abilties even more punishing (I know that explanation sounds silly, but I couldn't find the right words lol). With how many scary physical threats are in ORAS OU, having the ability to punish these pokemon is very important. It may not be the most used item in the tier and not every pokemon can take advantage of it like they can with leftovers, but I believe rocky helmet provides such an important role in the tier that it wouldn't be the same without it.
This is especially true considering Mega Metagross is currently the apex predator of the tier, for its ability Tough Claws heavily incentivizes contact moves as you all know. The relatively new Power-Up Punch set's two low base power options (PuP itself and Bullet Punch) are too free when the opponent can't punish contact. TankChomp/Skarmory/Ferrothorn/Zapdos/Helmet Thundurus/Landorus/Slowbro are appreciated in this MU, despite being outsped (except for Thund) and severely injured after a boost if you pack the right Elemental Punch coverage (and that's also why the set is so dangerous), are still a nice-to-have compared to, say, Leftovers. Metagross is a defensive power house and any chip that puts it into KO range can be a game-saver. It just feels great to "sack" a TankChomp into 2HKO-range Bullet Punch.

Because of this, contactless physical attacks feel very good to click. The main beneficiary of this is another top predator, Weavile, with Icicle Crash and less commonly Beat Up. Other moves like Psycho Cut and Earthquake, aren't as spammable due to having more obvious downsides such as type immunities, but are appreciated for this property nonetheless in the context of a contact-punishing meta.
 
well what if i pair my mega metagross with some wish support and a knock off abuser (Weavile)?

i just think rocky helmet is literally satan lol, definitely top 3 items in the tier
 
Back
Top