What do people think of hydreigon rn? I was suprised to see he wasn't brought a single time this spl because I feel like he has a lot of potential.
The main set I've been trying a lot is a lo roost 3 attacks set as shown here:
Hydreigon @ Life Orb
Ability: Levitate
EVs: 24 Atk / 252 SpA / 232 Spe
Naive Nature
- Superpower
- Dark Pulse
- Flash Cannon
- Roost
Pretty simple set, dark pulse is incredibly spammable when paired with flash cannon to deter fairies looking to soak it up and superpower threatens chansey while also letting it check bisharp fairly effectively (This is also why I choose a -spdef nature). You only need 232 speed evs since the speed tier is awkward and theres no reason to investment further after covering base 95s.
If you don't need it to instantly threaten chansey (after all, with that spikes immunity and roost this guy can go the distance) a similar set with full special also is great
Hydreigon @ Life Orb
Ability: Levitate
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
- Draco Meteor / Taunt
- Dark Pulse
- Flash Cannon
- Roost
Draco meteor is strong neutral coverage, but taunt is another decent option to mess with dark neutral special walls that can't threaten hydregion back like spdef tran, gastro, spdef hippo etc.
I feel like LO Superpower is pretty underexplored and honestly fulfills a lot of what you want Hydreigon to do as a stallbreaker. It's probably more difficult in practice when you're facing those Clef + Chansey fat teams where you are basically required to get the turn they switch in right or forfeit the momentum you've gained. Still, you can also use those turns to Roost and offset LO recoil so it could be a decent choice with the correct support. Being able to smack opposing TTar / MTTar is pretty awesome as well, who weirdly wall most Hydreigon without U-Turn (it seems so unnatural...). Somebody should build a team with it and post it in the Bazaar thread alongside their experience playing with it.
On a tangent that is somewhat related to both the previous Zard-Y topic and also options for Hydreigon, does anyone have any thoughts on the use of Tailwind in the metagame? I've seen a few pastes with it as a last utility move on some Pokemon like Latias, and am curious if anybody thinks that it could be a viable component of some team archetype / strategy.
The problem with hydreigon is its awkward speed tier, serp, moth and fat cores which it can struggle vs. You don't really need superpower, if you really wanted to tech dreigon, give it headsmash for demons like moth that may try and qd vs you. Another problem is the fact its a hydreigon, if you're not using it to nuke people off the face of the earth, what's the point?
I do really like hydreigon, but I feel the lack of options like nasty plot, defog really make it as a much more niche pick than it ought to be. Otherwise you could justify hydreigon on slower structures
I do agree Hydreigon is slept on especially with its decent bulk and the meta being slower, but you do not need superpower. Taunt is simply the best stallbreaker option, and even u-turn with rocks up can make progress.
The main problem with Hydreigon is 4MSS - you want taunt, roost, dark pulse, draco meteor, flamethrower, earth power, flash cannon, u-turn, and even twave is kinda cool and surf can 2hko gliscor while hitting some steels. In this meta I think you probably want Draco, as it hits like a nuke and in this trade meta its valuable. You also really want Dark Pulse. However, double stabs is walled by fairies and if you run Flash Cannon then weird stuff like AV Bisharp wall you. Then you kind of want Roost but then you miss out on Uturn/Taunt.
The other problem is that its a dark resist that doesn't check dark types (Weavile/Bisarhp/Tyranitar all go past it) and a dragon type that doesn't check Volcarona.
I wish it got Knock Off or Defog this gen, would have made it much better. If you're gonna use it, unironically use specs w/ u-turn or LO w/ draco.
i found the discussion on Hydreigon super interesting and would like to contribute further with an idea that i came up with recently and shared in the ORAS discord;

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Work Up
- Dark Pulse
- Flash Cannon
- Superpower
Work Up is a suprisingly good set up move for Hydreigon especially when running Life Orb as the item since it gives Hydreigon the +1 it boost from Choice Specs in addition to the boost from Life Orb which is especially nice since it doesn't lock Hydreigon into one move. while i haven't yet built a team with this set, i want to at least show off some calcs that might convince the doubters;
vs. Clefable

+1 252 SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 359-424 (91.1 - 107.6%) -- 43.8% chance to OHKO
+1 252+ SpA Life Orb Hydreigon Flash Cannon vs. 252 HP / 4 SpD Clefable: 395-465 (100.2 - 118%) -- guaranteed OHKO
vs. Chansey

+1 0- Atk Life Orb Hydreigon Superpower vs. 4 HP / 252+ Def Eviolite Chansey: 416-491 (64.7 - 76.4%) -- guaranteed 2HKO
+1 0- Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Eviolite Chansey: 416-491 (59 - 69.7%) -- guaranteed 2HKO
as you can see, Hydreigon is really strong.
i really like that Work Up boosts both offensive stats allowing for sets such as these to exist. one can also entirely forgo running a Physical Attack, in this case Superpower, and still reap the benefits of the boost to your Special Attack. i could very easily see Work Up + Taunt or Roost being run alongside Dark Pulse/ Draco Meteor and Flash Cannon/ Earth Power or Substitute + Work Up with Leftovers as the item on a bulkier team similar to the SS/ SV sets that run Nasty Plot.
in closing, i hope this discovery puts some ideas in the heads of builders out there to find a structure that Hydreigon can best utilise its this unique set of qualities.
shoutouts to Always! and chargedram
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