Completed You Could Shop At Two or Three Jewelry Stores (Doduodrio vs. GemGem B2P2 L1)

HydrogenHydreigon

in a constant state of confusion
Rules:
Level 1 B2P2 Singles
All other rules standard​
Team Doduodrio
:bw/zoroark:
Adair

Species:
Zoroark, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Quirky (No change)
Typing: Dark
Abilities: Illusion
Profile:
Adair is extremely secretive about their life and is almost always projecting an illusion, so their true appearance is almost never revealed. Basically no details are known about Adair other than the fact they are a Zoroark and that they... what was I going to say?

How They Met:
You do not have the required clearance to access this information.

Name Origins:
From Adair the kelpie in the Market of Monsters book series. In this series, kelpies are lizard-like creatures that live in swamps, using a thick mucus that coats their body to project visual illusions onto people. As such, nobody really knows what they look like beneath their illusions.

Statistics:
HP:
85
Atk: 8
Def: 5
SpA: 9
SpD: 5
Spe: 105

Size Class: 3
Weight Class: 4

Moves:

Level 0:

Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Night Slash
Protect
Psychic
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Agility
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Extrasensory
Helping Hand
Incinerate
Mega Punch
Night Shade
Pain Split
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
:ss/gumshoos:
Locke

Species:
Gumshoos, Gender: Male
Level: 1, EXP: 4 / 10
Nature: Serious (No change)
Typing: Normal
Abilities: Stakeout / Strong Jaw / (Locked) Adaptability
Trait: Requires no Tech for their first Technique each battle.
Profile:
Locke loves a good mystery. When he finds an unsolved case, he tries his best to solve it, sniffing around for clues and hunting down suspects. If he decides that someone is a suspect, he will doggedly track them down and patiently wait for answers to his questions. Locke will stop at nothing to obtain answers from his targets... except if night falls. At night, he becomes extremely drowsy and will often fall asleep while standing up.

How They Met:
A mysterious disappearance? Detective Locke is on the case! Who is the prime suspect? Sneakers the Sableye! When did you last see the victim? Last night? Locke thinks for a moment... This is incriminating evidence. Sneakers is guilty of the crime! (Of eating the last Poffin in the pantry.)

Name Origin:
From the famous detective, Sherlock Holmes.

Statistics:
HP:
90
Atk: 8
Def: 5
SpA: 4
SpD: 5
Spe: 45

Size Class: 1
Weight Class: 2
Hidden Power: None

Moves:

Level 0:

Crunch
Earthquake
Facade
Fire Fang
Fire Punch
Ice Punch
Iron Head
Leer
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Thunder Fang
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bite
Confide
Curse
Double Team
Dual Chop
Echoed Voice
Helping Hand
Hyper Fang
Ice Fang
Mud-Slap
Rain Dance
Sand Attack
Sandstorm
Scary Face
Seed Bomb
Shock Wave
Sunny Day
Swagger
Taunt
Yawn
:full incense: Full Incense
:choice band: Choice Band
:red card: Red Card
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
Team GemGem
:sv/azumarill:
azumarill.png

Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing:
Water.png
Fairy.png
(Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper (Locked)

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3

Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
:sv/gardevoir:
gardevoir.png

Castette (Gardevoir) (hex:#61BD6D)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing:
Psychic.png
Fairy.png
(Psychic/Fairy)
Abilities: Synchronize, Trace Hidden Ability: Telepathy (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
1x:oran berry:Oran Berry
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:life orb:Life Orb
1x:lum berry:Lum Berry
Roll for Turn Order (1/2 = Doduodrio sends out first, 2/2 = GemGem sends out first): 1/2 = Doduodrio sends out first

Turn Order:
Doduodrio sends out and equips
GemGem sends out, equips, and orders
Doduodrio orders
I ref​
 
Last edited:
1750649357514.png

"Heya, nice to meet you! I'm looking forward to having a great match!"

Sending out :gumshoos: Locke the Gumshoos holding a :weakness policy: Weakness Policy!

:ss/gumshoos:
"Detective Locke is on the case!"

GemGem to send out, equip, and order
 
Last edited:
KU7Uyyg.png
A detective! Maybe he can help us find our companions... Castette, why don't you go get some help for us!


:Gardevoir:Gardevoir @ :oran berry: oran berry
Trace: Stakeout

Psychic -> Psychic -> Psychic

At the start of your turn, IF Gumshoos has protection, THEN use calm mind.
At the start of your turn, IF Gumshoos has a decoy, THEN use Hyper Voice.
 
1750704258604.png

"Go, Locke, go!"

:ss/gumshoos:
"This opponent appears to have copied my ability! A most pertinent observation..."

Iron Head - Iron Head - Iron Head
 
Round 1
Team Doduodrio
:sv/gumshoos::weakness policy:
Normal | Stakeout/Strong Jaw
HP: 90/90 | EN: 30/30
8/5/4/5/45 | 1/2
Status: Ok
:full incense: Full Incense
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:zoroark: HP: 85/85 | EN: 30/30
Team GemGem
:sv/gardevoir::oran berry:
Psychic/Fairy | Sychronize/Trace
HP: 85/85 | EN: 30/30
5/5/9/8/80 | 3/3
Status: Ok
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:life orb:Life Orb
1x:lum berry:Lum Berry
:azumarill: HP: 95/95 | EN: 30/30
Castette's Trace
Castette traced Locke's Stakeout! (Trace, n6t)

Step 1
Castette used Psychic! (-3 EN, 27 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 3 + (9 - 5) + 9) = 25 damage (65 HP left)

Locke used Iron Head! (-3 EN, 27 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
Roll for Effect (<4/10 = Effect): 4/10 = No Effect
(8 + (8 - 5) + 8) * 1.5 = 29 damage (56 HP left)
Castette ate its Oran Berry! (+9 HP, 65 HP left)

Step 2
Castette used Psychic! (-3 EN, 24 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(9 + 3 + (9 - 5) + 9) = 25 damage (40 HP left)

Locke used Iron Head! (-3 EN, 24 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
Roll for Effect (<4/10 = Effect): 5/10 = No Effect
(8 + (8 - 5) + 8) * 1.5 = 29 damage (36 HP left)

Step 3
Castette used Psychic! (-3 EN, 21 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 3 + (9 - 5) + 9) = 25 damage (15 HP left)

Locke used Iron Head! (-3 EN, 21 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (<4/10 = Effect): 1/10 = Effect! (but it doesn't matter lol)
(8 + (8 - 5) + 8) * 1.5 = 29 damage (7 HP left)
Team Doduodrio
:sv/gumshoos::weakness policy:
Normal | Stakeout/Strong Jaw
HP: 15/90 | EN: 21/30
8/5/4/5/45 | 1/2
Status: Ok
:full incense: Full Incense
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:zoroark: HP: 85/85 | EN: 30/30
Team GemGem
:sv/gardevoir:
Psychic/Fairy | Sychronize/Trace Stakeout
HP: 7/85 | EN: 30/30
5/5/9/8/80 | 3/3
Status: Trace (Stakeout, n6t)
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:life orb:Life Orb
1x:lum berry:Lum Berry
:azumarill: HP: 95/95 | EN: 30/30
Turn Order:
Doduodrio orders
GemGem orders
I ref

 
1750790292137.png

"Okay, and now it's time to beat a hasty retreat!"
:gumshoos: "Retreating!"

Switching to :zoroark: Adair the Zoroark holding a :full incense: Full Incense!

:ss/zoroark:
"I see... it is finally time for me to make my debut."

GemGem to counterswitch or decline
 
KU7Uyyg.png
Is that... Voile?
:gardevoir:
*ooh, woo~*
KU7Uyyg.png
You're right. It couldn't be. Come back, I'll need your skills later. Blasure, please take the forefront for now.


Counterswitch to :Azumarill: Azumarill @ Life Orb :Life Orb:

Play Rough -> Play Rough -> Play Rough

Once at the start of the step IF Zoroark intends to use sludge bomb AND you are not taunted, THEN Protect.
At the start of my turn IF zoroark has protection AND you are not taunted, THEN Work up.
At the start of my turn IF zoroark has protection AND you are taunted, THEN Power-up Punch.
 
Round 2
Team Doduodrio
:sv/zoroark::full incense:
Dark | Illusion
HP: 85/85 | EN: 30/30
8/5/9/5/105 | 3/4
Status: Ok
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:gumshoos::weakness policy: HP: 15/90 | EN: 21/30
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: 95/95 | EN: 30/30
48/6/5/6/50 | 2/3
Status: Ok
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
Step 1
Blasure used Protect! (-4 EN, 26 left)
Blasure protected itself!

Adair used Sludge Bomb! (-3 EN, 27 left)
Blasure protected itself!

Step 2
Adair used Sludge Bomb! (-3 EN, 24 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (<4/10 = Effect): 7/10 = No Effect
(9 + (9 - 6)) * 1.5 + 4 = 22 damage (73 HP left)

Blasure used Play Rough! (-3 EN, 23 left)
Roll to Hit (10/10 = Miss): 9/10 = Hit!
Roll to Crit (1/24 = Crit): 12/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 3 + (8 - 5) + 3 - 3) * 1.5 = 23 damage (62 HP left)
Blasure was hurt by its Life Orb! (-2 HP, 71 left)

Step 3
Adair used Sludge Bomb! (-3 EN, 21 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (<4/10 = Effect): 7/10 = No Effect
(9 + (9 - 6)) * 1.5 + 4 = 22 damage (49 HP left)

Blasure used Play Rough! (-3 EN, 20 left)
Roll to Hit (10/10 = Miss): 3/10 = Hit!
Roll to Crit (1/24 = Crit): 10/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 3 + (8 - 5) + 3 - 3) * 1.5 = 23 damage (39 HP left)
Blasure was hurt by its Life Orb! (-2 HP, 47 left)
Team Doduodrio
:sv/zoroark::full incense:
Dark | Illusion
HP: 39/85 | EN: 21/30
8/5/9/5/105 | 3/4
Status: Ok
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:gumshoos::weakness policy: HP: 15/90 | EN: 21/30
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: 47/95 | EN: 20/30
48/6/5/6/50 | 2/3
Status: Ok
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
Turn Order:
Doduodrio orders
GemGem orders
I ref​
 
Last edited:
:ss/zoroark:

Sludge Bomb - Sludge Bomb - Sludge Bomb
At the start of the step, IF Azumarill is to use ???, THEN use Nasty Plot and push back
At the start of the step, IF Azumarill is to use a Protective Move, THEN use Substitute and push back
At the start of the step, IF Azumarill is to use Play Rough, THEN begin using Confuse Ray - ???
 
KU7Uyyg.png
This is looking a little closer than i'd like.
:Azumarill: *Squeeeee!*
KU7Uyyg.png
Yeah. tha-- wait nonono-

Power up punch -> Play rough -> Play rough
When Zoroark is hit when Play rough IF you are able, THEN begin using Aqua jet -> Aqua Jet
At the start of the step, IF Zoroark is to use a Protective Move, THEN use Confide and push back.
 
Round 3
Team Doduodrio
:sv/zoroark::full incense:
Dark | Illusion
HP: 39/85 | EN: 21/30
8/5/9/5/105 | 3/4
Status: Ok
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:gumshoos::weakness policy: HP: 15/90 | EN: 21/30
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: 47/95 | EN: 20/30
48/6/5/6/50 | 2/3
Status: Ok
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
1751802306531.png
Step 1
Adair used Sludge Bomb! (-3 EN, 18 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (<4/10 = Effect): 9/10 = No Effect
(9 + (9 - 6)) * 1.5 + 4 = 22 damage (25 HP left)

Blasure used Power-Up Punch (-2 EN, 18 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
(4 + (8 - 5) + 3 - 3) * 1.5 + 4 = 15 damage (24 HP left)
Blasure was hurt by its Life Orb! (-2 HP, 23 left)
Blasure's Attack rose! (n2t)

Step 2
Adair used Confuse Ray! (-4 EN, 14 left)
Blasure was Confused! (n3t)

Blasure used Play Rough! (-3 EN, 15 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Roll to Crit (1/24 = Crit): 23/24 = No Crit
Roll for Effect (1/10 = Effect): 8/10 = No Effect
(9 + 3 + (8 - 5) + 3 - 3) * 1.5 + 4 = 27 damage (-3 HP left)
Adair fainted!
Blasure hurt itself in its confusion! (-14 HP, 9 left)
Blasure was hurt by its Life Orb! (-2 HP, 7 left)
Team Doduodrio
:sv/zoroark::full incense:
Dark | Illusion
HP: KO | EN: KO
8/5/9/5/105 | 3/4
Status: Fainted
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:gumshoos::weakness policy: HP: 15/90 | EN: 21/30
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: 7/95 | EN: 15/30
48/6/5/6/50 | 2/3
Status: +1 Attack (n1t), Confusion (n2t)
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
Turn Order:
Doduodrio sends in Gumshoos (automatic)
GemGem orders
Doduodrio orders
I ref​
 
KU7Uyyg.png
"That was EXTREMELY reckless. Please never do that again"

:Azumarill: Smirks
KU7Uyyg.png
"...Oh sweet Arceus"

Power up punch -> Aqua Jet -> Aqua Jet
At the start of your turn, IF Gumshoos has protection, THEN use Work-up and push back.
 
Round 4
Team Doduodrio
:sv/gumshoos::weakness policy:
Normal | Stakeout/Strong Jaw
HP: 15/90 | EN: 21/30
8/5/4/5/45 | 1/2
Status: Ok
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:zoroark: KO
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: 7/95 | EN: 15/30
48/6/5/6/50 | 2/3
Status: +1 Attack (n1t), Confusion (n2t)
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
Step 1
Blasure used Power-Up Punch! (-2 EN, 13 left)
Crit doesn't matter
(4 + (8 - 5) + 3) * 1.5 + 4 = 19 damage (-4 HP left)
Locke fainted!
Blasure was hurt by its Life Orb! (-2 HP, 5 left)
Blasure hurt itself in its confusion! (-10 HP, -5 left)
Blasure fainted!
GemGem wins!
Rewards coming in the following post
Team Doduodrio
:sv/gumshoos::weakness policy:
Normal | Stakeout/Strong Jaw
HP: KO | EN: KO
8/5/4/5/45 | 1/2
Status: Fainted
:choice band: Choice Band
:red card: Red Card
:wise glasses: Wise Glasses
:wiki berry: Wiki Berry
:focus sash: Focus Sash
:zoroark: KO
Team GemGem
:sv/azumarill::life orb:
Water/Fairy | Thick Fat/Huge Power
HP: KO | EN: KO
48/6/5/6/50 | 2/3
Status: Fainted
1x:muscle band:Muscle Band
1x:wise glasses:Wise Glasses
1x:wide lens:Wide Lens
1x:lum berry:Lum Berry
1x:oran berry:Oran Berry
:gardevoir: HP: 7/85 | EN: 21/30
 
Back
Top