Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

This is a pretty obnoxious raid, and there are very few reliable pokemon that can be used against it. The massive HP and the THREE player resets are just stupid. I have personally been using Archaludon mostly, simply because Stamina makes it so much easier to set back up after the resets. Everything else is just too slow to deal with the player resets. But I have played with almost everything else mentioned in this thread with varying degrees of success.

For online play, this Bax raid is farmable, but you have to re-enter lobbies a ridiculous number of times to get a team with 4 viable members. I have found that most of the time even 1 bad pokemon will ruin the raid, because all the other mons have to spend so much time setting up after the frequent resets that the bad players just have too much time to faint. And with bad players on the field, even with the rest of the team debuffing Bax all to hell, it only takes one crit to delete the bad players usually. So with that in mind, these are the only mons that I trust in the lobbies of online raids:

Archaludon
Avalugg
Orthworm


Those three are pretty common and can usually be trusted to at least not die so frequently and ruin the raid. I also am willing to go with a team if it has these mons, but I don't see them much:

Lapras
Forretress


Everything else is almost literally an instant cancel and re-enter the lobby for me. That doesn't mean every other mon is a loser, it just means that every other mon can't be trusted at all in the hands of the players that are bringing those mons to this raid. I have been pleasantly surprised a few times, when i get tired of resetting the lobby for 15 minutes and finally decide to give it a shot with a team with 1 sub-optimal mon. But usually when I do that, I wish I would have continued resetting, because this is a very, very long battle. Losing the battle and then having to re-enter and reset repeatedly until you get 4 good mons, that cycle wastes far more time than it would take to simply continue resetting until you get the four the first time. It's just not worth it to give it a shot with anything other than the mons I listed above.

In my humble opinion, of course....
 
Something I realized :Lapras: learns is Tickle. How does an icy plesiosaur have the capacity to tickle anything?

I replaced Reflect with it and haven’t looked back. Greatly accelerates the raid, especially if you can get one off before the shield is up. You still want Charm, though, because you take more damage on turn 1 if you use Reflect (idk why, prob some math thing), plus crits sting your teammates less since it won’t be at +2.

My usual play at the start is to spam A to get a Charm off, and if I have the time, try to Tickle. Extra bonus points if Avaluggs Chilling Water to make things easier for the party. Once the shield is down, this marine reptile will test the ticklishness of Snow Godzilla.
 
This is a pretty obnoxious raid, and there are very few reliable pokemon that can be used against it. The massive HP and the THREE player resets are just stupid. I have personally been using Archaludon mostly, simply because Stamina makes it so much easier to set back up after the resets. Everything else is just too slow to deal with the player resets. But I have played with almost everything else mentioned in this thread with varying degrees of success.

For online play, this Bax raid is farmable, but you have to re-enter lobbies a ridiculous number of times to get a team with 4 viable members. I have found that most of the time even 1 bad pokemon will ruin the raid, because all the other mons have to spend so much time setting up after the frequent resets that the bad players just have too much time to faint. And with bad players on the field, even with the rest of the team debuffing Bax all to hell, it only takes one crit to delete the bad players usually. So with that in mind, these are the only mons that I trust in the lobbies of online raids:

Archaludon
Avalugg
Orthworm


Those three are pretty common and can usually be trusted to at least not die so frequently and ruin the raid. I also am willing to go with a team if it has these mons, but I don't see them much:

Lapras
Forretress


Everything else is almost literally an instant cancel and re-enter the lobby for me. That doesn't mean every other mon is a loser, it just means that every other mon can't be trusted at all in the hands of the players that are bringing those mons to this raid. I have been pleasantly surprised a few times, when i get tired of resetting the lobby for 15 minutes and finally decide to give it a shot with a team with 1 sub-optimal mon. But usually when I do that, I wish I would have continued resetting, because this is a very, very long battle. Losing the battle and then having to re-enter and reset repeatedly until you get 4 good mons, that cycle wastes far more time than it would take to simply continue resetting until you get the four the first time. It's just not worth it to give it a shot with anything other than the mons I listed above.

In my humble opinion, of course....
I wish lobbies gave hosts the ability to preview the sets of other people’s mons. Even when other Avalugg, Archaludon, and Orthworm lock in, they’re often the wrong set, whether they forgot to change to Tera Fighting, or they’re just using those mons because they see others using it and don’t understand metas and such.

Then there’s cases of bad-looking mons that most will pass over, but end up being really cool. For example, yesterday I played with a support Quaquaval with Feather Dance, Coaching, Chilling Water, and Liquidation. Not as good as Lapras, but Coaching synergized well with Tickle.
 
Next boss revealed to be Tera Fighting Kommo-o. Could be a mixed set with Clangorous Scale, Aura Sphere/Drain Punch/Brick Break, and it has wide coverage for other moves. Expecting a Clangorous Soul at some point, maybe even t0 with instant shield to prevent Contrary. I’m thinking it will run Bulletproof but it could also run Soundproof.
 
I don't expect Clanging Scales to be in the regular moveset, much more likely to be a scripted move. Possibly same for Clangorous Soul.

Clanging Scales does reduce def by 1, so having it in the main moveset would actually be desiderable to get hit by it as it's basically free debuffing for the physical attackers. Same applies to Close Combat.

I'm more thinking of Dragon Claw or Dragon Pulse / Aura Sphere or Brick Break / Iron Head or Poison Jab / probably a second stab of the opposing type otherwise fairies eat this alive.

So anyway i started Magearning.
No really, I think Magearna (if you have it) is probably the safest you can run into this, resisting / immuning both stabs while also immuning or being neutral to Poison and Steel, and having a very nasty and spammable Draining Kiss to go with Iron Defense and Calm Mind.

A lot boils down to if it has Bulletproof or Soundproof. It's much more likely to be Bulletproof since Soundproof doesn't really block much.

Also the other problem is clearing the buffs. Magearna herself cannot do anything to remove the buffs so the potential of having to eat +1 or even +2 hits after player buff reset is quite terrifying.

Enter tophat:
+1 0 Atk Tera Fighting Kommo-o Iron Head vs. 252 HP / 252+ Def Weezing-Galar: 120-142 (35.9 - 42.5%) -- guaranteed 3HKO
Also immune or resist to stabs, is weak to Steel but can take one and Clear Smog away.
Then proceed to either debuff with Acid Spray and uuuh... honestly not much else, Galar-Weezing doesn't really have good utility

Weezing-Galar @ Black Sludge
Ability: Misty Surge
Tera Type: Poison
EVs: 252 HP / 252 Def
Impish Nature
- Acid Spray
- Curse
- Misty Terrain
- Clear Smog

I feel Misty Surge + Misty Terrain is actually probably valuable. Will reduce the amount of damage people have to eat from the Dragon moves (assuming fairy types aren't the play) letting people set up more easily. Alternatively, can just run Levitate I suppose, and then throw Flamethrower or Body Slam or similar moves to fish for status once debuffs are up.
 
Then proceed to either debuff with Acid Spray and uuuh... honestly not much else, Galar-Weezing doesn't really have good utility
The problem here is that Bulletproof blocks Acid Spray.
I do agree with you that it will likely run Steel/Poison coverage to prevent Fairies from easily taking it on.

Given that Dragonite ran Scale Shot, I think Clanging Scales is fully possible as a main move, since that's Kommo-o's first signature move. Baxcalibur ran Glaive Rush and was given extra HP to compensate for its effect, so maybe Kommo-o will have something similar?
 
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Espathra can probably wreck this if it doesn't clear buffs tooooo often like bax. Clangorous soul is opportunist food and lumina debuffs through shield
 
Some potential sets to beat this thing:

Flutter Mane @ Fairy Feather / Shell Bell
Ability: Protosynthesis
Tera Type: Stellar
EVs: 252 HP / 252 Def / 4 SpD or 252 Def / 252 SpA 4 SpD
Bold / Modest Nature
- Taunt
- Draining Kiss
- Moonblast
- Calm Mind

Immune to both of its STABs, hits it back for super effective STAB. Draining Kiss keeps you healthy, while Moonblast does lots of damage. Stellar tera is used to keep your Fighting immunity. Taunt stops it setting up Clangorous Soul, while Calm Mind lets you boost.

Mimikyu @ Shell Bell
Ability: Disguise
Tera Type: Stellar
EVs: 252 HP / 4 Atk / 252 Def or 252 Atk / 252 Def / 4 SpD
Impish / Adamant Nature
- Swords Dance
- Play Rough
- Taunt
- Will-o-Wisp

Same premise as Flutter Mane, trades Flutter's Speed and power for better physical bulk and access to Will-o-Wisp.

If you prefer to play support, here's a few ideas

Weezing-Galar @ Shed Shell
Timid Nature
Ability: Misty Surge
Tera Type: Fairy
EVs: 252 HP / 124 Def / 132 Spe
- Clear Smog
- Acid Spray
- Strange Steam / Dazzling Gleam
- Will-O-Wisp

Clear Smog removes boosts, Acid Spray softens it up, then you have your Fairy STAB to smack it. Misty Surge weakens its Dragon moves for your teammates.

I did have Contrary Skill Swap Malamar, but then I remembered that Clanging Scales drops Defence, so it would become almost unbreakable on the physical side.
 
Espathra can probably wreck this if it doesn't clear buffs tooooo often like bax. Clangorous soul is opportunist food and lumina debuffs through shield
"Behold, the ultimate counter to Espathra! I will spend all six of the allowed scripted actions on Clangorous Soul immediately, so that anyone using Opportunist will be bogged down by so many ability popups and text messages that the timer will run out before they get a single turn to use Stored Power! Not feeling so opportunistic now, are you?"
 
"Behold, the ultimate counter to Espathra! I will spend all six of the allowed scripted actions on Clangorous Soul immediately, so that anyone using Opportunist will be bogged down by so many ability popups and text messages that the timer will run out before they get a single turn to use Stored Power! Not feeling so opportunistic now, are you?"
Calm down there satan :psywoke:
 
swalot.gif

Swalot @ Black Sludge / Shell Bell
Ability: Liquid Ooze
Tera Type: Poison
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Clear Smog
- Acid Spray
- Gastro Acid
- Sludge Wave / Mud-Slap / Bulldoze / Body Slam / Amnesia / Acid Armor

If no Earthquake or instant shield, Swalot could be a decent support. It has Gastro Acid to remove Bulletproof, Acid Spray to take advantage of that, and Clear Smog to remove boosts. Fourth slot and EVs are adjustable. Sludge Wave should do some damage when the boss is at -6, chosen over Sludge Bomb due to the lower poison chance since poisoning the boss isn’t as helpful as paralyzing or burning it. If you want to experiment, you could try a Tera Psychic Tera Blast Swords Dance set, which could work better if Kommo-o is constantly lowering its own Defense with Clangorous Scale.

In terms of offensive mons, I’m thinking Slowtwins with Stored Energy so long as we aren’t getting reset too often.
 
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Main move set is...Boomburst, Dragon Claw, Close Combat and Iron head
Guess I can see why it starts defaulting to Close Combat on neutral hits.

I think I might be able to just make use of Magearna here for a solo. Maybe respec so I have max defense
 
IMG_8505.jpeg

First try’d with ID + CM + Stored Power Dawn Wings Necrozma. This is definitely the Stored Power raid, folks. I could probably get my time down quicker.

I can’t believe I worried over nothing :row:
 
So this was pretty much all on the fly but what I ended up doing with (standard tera Fairy) Azumarill was getting Close Combatted 3 times early on while Mud-Slapping and fainting to set permanent cheers. I think that also triggered both of the early status resets on timer.

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Then I Mud-Slapped 3 times after reviving for good measure, Belly Drummed, and started blasting (and missed one).

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It did reset itself again after that second-last hit but hit a Close Combat in the meantime.
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Apparently if you set too much Defense boosts up you might not bait Close Combats as well, and it did start Iron Heading me post-Fairy tera, so results may vary. But the NPCs may still lead it on well enough (Sylveon with Moonblast and no Intimidates may have paid off as well), even if Mud-Slap is a bit counterproductive for it actually landing Close Combat to drop its own stats. Overall I think this Kommo-o was a funny opportunity to see some big damage go off.
 
That moveset really making me wish Gholdengo has a debuff move. As it stands, Stored Power with Slowbro or King looks like a simple option most people probably have one of lying around. They also could make pretty decent Supports with Slack Off/Heal Pulse for healing purposes, Chilling Water to debuff (though this depends on how dangerous/handled Boomburst is), Scald or Acid Spray depending on the Slow in question, and Glowking has Snarl to pad against Boomburst if going full support debuff duty nix that one if it has Soundproof.

And if you want to get really fancy, they do have Psych Up, which if you spot another Booster means you could play 2 Support moves, then copy the buffs for your own Stored Power rather than leave Kommo-o uninterrupted.

Also as a side note, do we know which ability they gave Kommo-o?
 
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That moveset really making me wish Gholdengo has a debuff move. As it stands, Stored Power with Slowbro or King looks like a simple option most people probably have one of lying around. They also could make pretty decent Supports with Slack Off/Heal Pulse for healing purposes, Chilling Water to debuff (though this depends on how dangerous/handled Boomburst is), Scald or Acid Spray depending on the Slow in question, and Glowking has Snarl to pad against Boomburst if going full support debuff duty.

And if you want to get really fancy, they do have Psych Up, which if you spot another Booster means you could play 2 Support moves, then copy the buffs for your own Stored Power rather than leave Kommo-o uninterrupted.

Also as a side note, do we know which ability they gave Kommo-o?
Serebii says Soundproof.
 
lampent.gif

Lampent @ Eviolite
Ability: Flame Body
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature
- Clear Smog
- Acid Armor
- Skitter Smack
- Calm Mind / Will-O-Wisp

I ran into a really funny support: Lampent. All Kommo-o can hit it with is Dragon Claw, which procs Flame Body. Skitter Smack lowers Kommo-o's SpA, Acid Armor bolsters your Defense even further, Clear Smog t1 to remove the Clangorous Soul boosts, and Calm Mind to further boost SpDef for the Clanging Scales.

Might try Calm Mind + Hex, too.
 
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That moveset really making me wish Gholdengo has a debuff move.
you are like little baby. watch this

:sv/gholdengo:
Gholdengo @ Shell Bell
Ability: Good as Gold
Tera Type: Psychic
EVs: 160 HP / 64 Def / 20 SpA / 252 SpD / 12 Spe
Modest Nature
- Psychic
- Nasty Plot
- Recover
- Low Sweep

Low Sweep with 12 Speed means you outrun Kommo-o after it Clangs. Ghost/Steel resists everything so you set up safely, then hold Tera until it stat wipes you. Psychic still does enough damage through shield before Tera for okay Shell Bell healing (mostly because Kommo-o will end up at -4 or -5), but Recover helps a lot. Nasty Plot again once you've had your buffs removed, then Tera Psychic and just lay waste to this thing. Reset to ensure that you do NOT get an Intimidate partner and that at least one Pokemon takes max damage from Close Combat. The EVs are goofy but they ensure no two attacks can KO you without crits, even in tandem with Clanging Scales.
 
you are like little baby. watch this

:sv/gholdengo:
Gholdengo @ Shell Bell
Ability: Good as Gold
Tera Type: Psychic
EVs: 160 HP / 64 Def / 20 SpA / 252 SpD / 12 Spe
Modest Nature
- Psychic
- Nasty Plot
- Recover
- Low Sweep

Low Sweep with 12 Speed means you outrun Kommo-o after it Clangs. Ghost/Steel resists everything so you set up safely, then hold Tera until it stat wipes you. Psychic still does enough damage through shield before Tera for okay Shell Bell healing (mostly because Kommo-o will end up at -4 or -5), but Recover helps a lot. Nasty Plot again once you've had your buffs removed, then Tera Psychic and just lay waste to this thing. Reset to ensure that you do NOT get an Intimidate partner and that at least one Pokemon takes max damage from Close Combat. The EVs are goofy but they ensure no two attacks can KO you without crits, even in tandem with Clanging Scales.
This is some S quality cooking there sir, I could say with this you're golden :wo:

.....sorry i'll go hide
 
:SV/Magearna:
Magearna @ Metronome
Ability: Soul-Heart
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Draining Kiss

Nothing quite beats the classic. With Kommo-o constantly getting SpDef drops and Magearna getting SpA boosts, this raid basically plays itself.
 
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