Metagame Full Potential [July's LCotM!!!]

Survey Thoughts

Agility: I think its fine, screens is mostly the problem enabling it so well, might have to see what it looks like after (probably) :light-clay: gets banned

:talonflame:: i feel this mon is balanced, has enough checks (:diancie:, :tyranitar:, and :toxapex: mainly but most bulky mons not weak to it can tank an acro/overheat)

:diancie:: feels fine rn, can pull some bs if they get lucky with enough diamond storm boosts the 4x steel weakness makes it pretty easy for most mons to deal with it

:chien-pao:: I’ve never struggled much into this mon because I mainly use Cloyster Snow and Trick Room but looking at the calcs, standard offenses definitely struggle hard into it

:flutter-mane:: completely balanced, fraud did 20% to my ttar, struggles into most av mons and mystical fire is fake coverage (why is this move so weak)

:light-clay:: Definitely think this should be banned. Screens are so stupid and enable literally anything to set up and win on the spot.

Others not mentioned on survey:

:room-service:: Trick Room feels really broken rn. :tyranitar: in trick room is so dumb to play around. You can run bulky shit that hits like a truck and it becomes fast bulky shit that hits like a truck in TR.

:basculegion:: Doesnt feel very broken rn. Only time I’ve lost to this was on a screens team. Deadweight until 4-5 of your mons are KOed, doesn’t find many opportunities to set up Agility, and still struggles vs :cyclizar:, :bisharp:, and priority after it’s chipped while setting up.

:focus-sash:: There were some mentions of this in the OM room but its not an issue at all rn. Theres so much priority to revenge it and even in psyterrain, sand and hazards easily deal with it.
 
So far nothing in this meta game has stood out as too obnoxious, there are obviously stronger picks that can swing a match with good rng like Diancie. However, almost every strong mon/strat is really dependent on having turns to set up (whether that be agility, diamond storm, scale shot, i-def etc), and what has been breaking such strategies is the presence of screens, specifically with light clay. I honestly don’t see a way for this OM to exist in a healthy manner alongside light clay screens, outside of banning A-Ninetales who doesn’t deserve to be banned in the slightest. Psychic fangs chien-pao or t-tar (with or without brick break) can help alleviate screens pressure but it just doesn’t seem realistic to rely on mons who struggle to switch into 373 (252def*1.5snowboost) play roughs.
 
Well after a whopping 21 (!!!) responses, the council has went ahead and took into account everyone's concerns on the major talking points and put it to a vote! First off, here are the results of the survey!
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We also saw your comments as well, but council has decided at the moment for us to try and focus on particular Pokemon/items that have been causing the issues with regards to things like Agility, Trick Room, and Screens. However, council is willing to revisit these if they continue to be issues as the month goes along.

So, without further ado, here is what the council voted on...

Gimlafkennpecha nerdResults
:pmd/chien-pao: BANABS BAN2-0-1-0  BAN
:pmd/diancie: BAN BAN SUS2-0-0-1  BAN
:pmd/flutter mane: DNB DNB DNB0-3-0-0  DNB
:light clay: BAN BAN BAN3-0-0-0 BAN
:pmd/talonflame: BAN DNB DNB1-2-0-0  DNB
:pmd/toxapex: DNB DNB DNB0-3-0-0  DNB

:light clay::sv/chien-pao: :sv/diancie::light clay:
Chien-Pao, Diancie, and Light Clay have been BANNED from Full Potential!
You may have noticed that while a good amount of you guys wanna see Talonflame and Toxapex suspected, the council at this time voted for no suspect; however, that may be subject to change if there is still outcry for a suspect because the council felt it best to try and just swing the ban hammer around and get rid of stuff as OM/LCotMs usually only get 1 chance at a suspect in the month they have a ladder and we wanna make it count. Hopefully these 3 bans will help alleviate some issues with stuff like Trick Room shenanigans and Agility demons that set up behind those bloody screens.

Let's go out and there and continue reaching our full potential! ;)

Tagging dhelmise to implement <3
 
Some mons I've been using in descending order of commonality

:flutter_mane: Flutter Mane
This mon is absurdly good and very common. Not gonna pretend I'm original for using it or anything, but please remember it gets Poltergeist and a lot of coverage options when talking about it. I've been running Poltergeist, Moonblast, Thunderbolt, Psyshock and haven't had anything wall me yet (tank a hit and KO back yes ofc, mon isn't perfect. Or just have its item missing when I used Poltergeist because I forgot I had already clicked Knock Off that was fun.)

:comfey: Comfey
Honestly I can't see building a team without this thing. It's an absolutely insane revenge killer with AV and can Amnesia up to sweep while only being slightly worse preboost. It gets Knock Off and U-turn off a good attack stat now so its coverage is fine, as is its utility.

:skarmory: Skarmory
This thing holds my team together. It can phase, it can set hazards, it counters Diancie better than anything else smh ban. Thanks to Sturdy it's a one time answer to anything while hitting like a truck without boosting.

:muk_alola: Muk-A
Good mon with an Assault Vest. What it lacks in stats it makes up for with typing and movepool. It's a natural Flutter Mane counter, and Shadow Sneak makes it a decent revenge killer.

:roaring_moon:
Definitely worse here than in standard, but hey, in standard it's an Uber. I use Speed, not Attack because otherwise you'd have to go Adamant. Draco Meteor makes it a good wallbreaker, and it can very nearly OHKO Diancie with Iron Head (99.6% max ;-;). I'm not rewriting this for post Diancie meta tyvm. Wouldn't recommend for every team but it's definitely viable. Think of it as a Cyclizar with better secondary STAB and bulk but no Rapid Spin or Regen.
 
Is nobody gonna talk about Reshiram not being banned?
As a resh stan it’s unfortunately not amazing; 150spa goes to waste with this tiers gimmick, you can’t run av if you want to avoid rocks and webs, its coverage is good but has issues with 4 moveset syndrome if it wants to abuse overheat+draco while also using speed boosting, and it really really suffers into trick room because its usually not investing in bulk in order to retain a useable speed tier and a good offensive stat while also being weak to the most common offensive coverage move in this OM especially on tr teams (earthquake). Compared to zekrom who’s best dual stab moves naturally hit both physical and special while also not having to worry about rocks and having ddance as a viable setup option.
 
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I've climbed the ladder a lot recently and there are some Pokemon that I find really good on offense based teams

Darkrai
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This thing holding a life orb can deal massive damage. I normally run taunt just for the threat of hazards (I'm not running hazard removal on my team), dark pulse for STAB, poison jab for fairies, and drain punch for coverage/healing. I've used this a lot as an Archaludon answer. If they don't run it with an assault vest, it's an easy 2hko. The main thing it struggles with is revenge killing, survivability, and focus sash Ribombee. Yes it does out speed, but pj only has a 30% chance to poison, which leads to my next point.

Iron Boulder
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It actually checks Ribombee. My set uses the focus sash to it's best capability (go figure). While it is inconsistent, rock blast destroys super-effective targets, and potentially even neutral targets. Other than that, it runs standard moves like Psychic, eq, and agility. Nothing much to say, it's just really good.

Last but certainly not least, Bisharp
Bisharp.png

Insane at revenge killing. The main thing that I struggled with before I added it was Basculiegon and Houndstone just obliterating my team. With its dark typing, it being able to use the evolite, and access to sucker punch, it makes it really good to counter those two. I made it with max special defense and iron defense just to make it as bulky as possible. Flash cannon is more viable than Iron head because of burns and it being slow and not getting usage of that chance of it flinching. Air slash deals with the fighting types that want to come in on it.

I'm not saying that they are too strong, I'm saying that they are really good in the metagame.

I also tried using reshiram and it was horrible. Don't use it. You wanna max out it's special attack? No Draco meteor and overheat. Only dragon pulse and blue flare, which is inconsistent.
 
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Hm, I partially take back some of my previous statements regarding Reshiram.

After using this mon from mid-ladder to high-ladder it is actually a fairly strong pokemon, I would say maybe B- in terms of viability.

Now that rocks are phasing out of the metagame for the most part (due to rampant cyclizer spam which LOVES a reason to click rapid spin) it can run non boots sets more reliably. This is mostly important for av sets but it can also pretty competently use loaded dice scale shot as well, focused more on speed as its primary offensive stat with its great bulk helping it set up initially while still living most forms of priority even after a defense drop or two. It’s high special attack/defense stat also means that is has a useable offensive stat for the first scale shot before it’s started speed boosting. It also checks talonflame pretty well with those more defensive sets which is very very important because 90% of teams have a talonflame and god is that mon a pain in the astral barrage.

Anyways, that’s my Reshiram rant, if you haven’t tried it out before I would recommend giving it a go with a team that can support it, personally I run a lot of offensive mons which threaten to set up on typical rockers in order to force pressure on opposing teams so that when resh comes out it can effectively snowball. There’s been at least a half a dozen games where I’ve won on literal turn 8 or sooner because people can’t stop scale shot pressure or because they have a slower team which can’t deal with strong stab draco/overheats.
 
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I'm actually very surprised by its performance, and saw nobody uses it, so I wanted to share it.

:bruxish:
Teefs (Bruxish) @ Focus Sash / Clear Amulet
Ability: Dazzling
Tera Type: Water
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump / Liquidation
- Psychic Fangs / Psychic
- Ice Beam / another STAB of the opposite category
- Agility

yes, the funny fish.
It's main thing is Dazzling. If you managed to find time to setup an Agility or more. you can sweep with little counterplay.

Getting to that position is hard, but with some para support and the Focus Sash, it becomes easier.
Clear Amulet can be good vs webs and Gooey.
 
Well guys it has been a few days since our last tiering action and the council has been hard at work discussing where to go next so without further ado, we have done another round of voting and...

Slate #2Gimlaf kenn pecha nerd Sawkasm Results
:pmd/jolteon: BAN BAN BAN BAN4-0-0  BAN
:pmd/talonflame: BAN BAN DNB BAN3-1-0  BAN
:pmd/toxapex: BAN BAN BAN BAN4-0-0  BAN
:pmd/tyranitar: BAN BAN BAN BAN4-0-0  BAN

:sv/jolteon::sv/talonflame::sv/toxapex::sv/tyranitar:
Jolteon, Talonflame, Toxapex, and Tyranitar are all BANNED from Full Potential!
You may have also seen a new bombshell has entered the villa...please give a warm welcome to Sawkasm as the newest Full Potential council member!

In short, these 4 Pokemon have been the leading examples of all that seems to be people's issue with Assault Vest and Agility and therefore council decided to swiftly take the ban hammer after all of them.

Tagging dhelmise to implement and also I am really sorry UT do not hate me :blobsad:
 
rest in peace ttar :(
Well guys it has been a few days since our last tiering action and the council has been hard at work discussing where to go next so without further ado, we have done another round of voting and...

Slate #2Gimlafkennpecha nerdSawkasmResults
:pmd/jolteon: BAN BAN BAN BAN4-0-0  BAN
:pmd/talonflame: BAN BAN DNB BAN3-1-0  BAN
:pmd/toxapex: BAN BAN BAN BAN4-0-0  BAN
:pmd/tyranitar: BAN BAN BAN BAN4-0-0  BAN

:sv/jolteon::sv/talonflame::sv/toxapex::sv/tyranitar:
Jolteon, Talonflame, Toxapex, and Tyranitar are all BANNED from Full Potential!
You may have also seen a new bombshell has entered the villa...please give a warm welcome to Sawkasm as the newest Full Potential council member!

In short, these 4 Pokemon have been the leading examples of all that seems to be people's issue with Assault Vest and Agility and therefore council decided to swiftly take the ban hammer after all of them.

Tagging dhelmise to implement and also I am really sorry UT do not hate me :blobsad:
 
Huh, pex was annoying but I honestly didn’t think any of the other mons were that terribly overbearing. (For context I don’t have a single one of any of these mons on my current ladder team, but I have experimented with all of them and played into all them a lottt)

Ttar is strong but honestly is just fodder for any mon that gets physical fighting coverage (which is most), while also just being too slow, even into most balance teams. Honestly I’m MORE worried now that this mon is banned, because focus sash spam is about to get a lot more annoying to deal with and a lot stronger.

Tflame is frail, not very strong (within the context of this tier), and has issues with held items if it wants a strong acro. Plus its usefulness immediately drops off the deep end the moment it takes even 0.1% of damage. Personally I hate this mon in the om, but if your team was weak into it it’s as simple as throwing helmet onto a single mon to eat the lead u-turn and immediately cripple it, or run sandstorm to cripple it, or have essentially any water type with jet.

Jolteon has poor coverage, it’s immediate threat value and bulk is too low for it to be able to consistently set up, it doesn’t take any sort of physical priority like sucker, and can rarely lock in wins up until very late game because of its lackluster bulk and the presence of one-time damage reductions like sturdy, sash, and tera shell.

Most of these bans probably won’t cause insane meta shifts but I am VERY worried about ttar being banned because it was the biggest thing keeping sash spam and slow bulky offense in check.
 
Well guys it has been a few days since our last tiering action and the council has been hard at work discussing where to go next so without further ado, we have done another round of voting and...

Slate #2Gimlafkennpecha nerdSawkasmResults
:pmd/jolteon: BAN BAN BAN BAN4-0-0  BAN
:pmd/talonflame: BAN BAN DNB BAN3-1-0  BAN
:pmd/toxapex: BAN BAN BAN BAN4-0-0  BAN
:pmd/tyranitar: BAN BAN BAN BAN4-0-0  BAN

:sv/jolteon::sv/talonflame::sv/toxapex::sv/tyranitar:
Jolteon, Talonflame, Toxapex, and Tyranitar are all BANNED from Full Potential!
You may have also seen a new bombshell has entered the villa...please give a warm welcome to Sawkasm as the newest Full Potential council member!

In short, these 4 Pokemon have been the leading examples of all that seems to be people's issue with Assault Vest and Agility and therefore council decided to swiftly take the ban hammer after all of them.

Tagging dhelmise to implement and also I am really sorry UT do not hate me :blobsad:
I said I'll give up Jolteon if you take away Ttar or talon but I get the double whammy for the price of one. Honestly curious about what will fill the void when this ban is implemented. Currently building weather teams now that ttar is gone along with psy terrain/psy spam cause I don't want to be bullied by hitmontop since the best answer to it pex is gone (yes I know Dusclops exists) and since again ttar is gone.

And to Cig saying that Jolteon had a weakpool in this OM I honestly can't see it. Jolteon was one of the mons suffering from 4 moveslot syndrome in my eyes it would love to run volt switch for pivot, tbolt for strong STAB, trailblaze just a huge boost to snag on weakned mons or on a forced switch, Shadow ball is great coverage, facade is great for blowing up av tanks, alluring voice for dragons or even Agility to be greedy. You'd love to run all of those mons on Jolt all at once but you can't and have to just settle on 4. Protect too I guess to stall sucker or the rare first impression. Jolt was one of my top 2 favourite mons to use in this OM.
 
I said I'll give up Jolteon if you take away Ttar or talon but I get the double whammy for the price of one. Honestly curious about what will fill the void when this ban is implemented. Currently building weather teams now that ttar is gone along with psy terrain/psy spam cause I don't want to be bullied by hitmontop since the best answer to it pex is gone (yes I know Dusclops exists) and since again ttar is gone.

And to Cig saying that Jolteon had a weakpool in this OM I honestly can't see it. Jolteon was one of the mons suffering from 4 moveslot syndrome in my eyes it would love to run volt switch for pivot, tbolt for strong STAB, trailblaze just a huge boost to snag on weakned mons or on a forced switch, Shadow ball is great coverage, facade is great for blowing up av tanks, alluring voice for dragons or even Agility to be greedy. You'd love to run all of those mons on Jolt all at once but you can't and have to just settle on 4. Protect too I guess to stall sucker or the rare first impression. Jolt was one of my top 2 favourite mons to use in this OM.
It has four moveset syndrome but not in a coverage way and more so in a “different modes” way. It’s essentially perma locked into facade as it’s only physical coverage which makes it predictable.
 
Funy set idea
:pmd/Kommo-o:
Kommo-o @ Salac Berry
Ability: Bulletproof
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Belly Drum
- Substitute
- Draco Meteor
- Iron Head / Flash Cannon / Vacuum Wave
+6 Draco just kills things, and now that talon is gone (which i didnt even know got banned until showdown updated like a 5 minutes ago) it has one less prio based threat to deal with. obviously the problem is getting it set up but that's why it's a funy set not a good one
 
Kommo-o is a solid Pokemon. Before the Jolteon ban, Soundproof Max Defense sets were an excellent answer to it, being immune to the otherwise 4x effective Alluring Voice. I would still recommend the max defense sets over the max attack sets, though I had not considered the effectiveness of Vacuum Wave. Here is the set I had been running to get me (briefly) up to top 20 on ladder, now I need to decide if I should switch it for Bulletproof.

:Kommo-o: @ Rocky Helmet (this ends up also being a great check for Maushold, if they are not running Protective Pads)
Ability: Soundproof
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Iron Defense
- Draco Meteor
- Earthquake
- Drain Punch

And here are a couple of the other fun sets that I have been running that brought me great success. The back half of my team still needs some work since I swapped Cinderace for tier king Cyclizar, and had to replace Toxapex, but these guys are all fun.

:Regice: @ Assault Vest
Ability: Clear Body
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Earthquake
- Ice Beam
- Thunderbolt
- Explosion (previously Ancient Power for Talonflame, and the hopes of the random 1/10 omniboost)

:Flutter Mane: @ Focus Sash
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sunny Day
- Poltergeist
- Mystical Fire
- Moonblast

:Archaludon: @ Assault Vest
Ability: Stamina
Tera Type: Steel
EVs: 252 Def / 4 SpD / 252 Spe
Bold Nature
- Draco Meteor
- Iron Head
- Earthquake
- Thunderbolt
 
This might be just me, but I feel like Blissey is really OP in this meta- I think having 255 HP AND an offensive stat that is equal to Koraidon and Miraidons Atk/Sp,Atk respectively is pretty insane, especially with its insane movepool, and STAB body slam having a chance to para is NOT fun if you are on the recieving end (me).
I litterally have Psychock on my Agility Bruxish (yes, its a viable stat, as dazzling protects you from First Impression, Sucker Punch and All Priority in general) so that it doesn't wall me
 
Another thing I have noticed is that Dusclops is EVERYWHERE.
Eviolite Dusclops is so bulky it is wanted in 9 different continents.
But seriously, 130 in its bulks WITH eviolite makes it unbelievably tanky, and in this meta it effectively has attack stats of 130 as well.
While it is weak to knock off, its hard to wall, as I have found out the hard way.
Additionally, its impossible to know if you need to hit it specially or physically until you try to attack it and your hit slides off like you threw a soggy noodle at it.
It can also
-Heal itself with leech life
-Nuke you with either Poltergeist or Shadow Ball
-Have a strong priority move in shadow sneak
And if it has the eviolite (always) it is really, really difficult to both wall or kill
 
Welp it has been a good minute since the last council update and with us just passing the middle of the month mark, we thought it was time to take a look at how the metagame has been shaping up and look at a few of the problematic issues people have mentioned in OMcord, the OM room, and the thread. So, without further ado, here is our latest update:

Gimlafkennpecha nerdSawkasmResults
:pmd/flutter mane: BANBANBANBAN4-0-0 BAN
:pmd/magearna:ABSDNBDNBBAN1-2-1 DO NOT BAN
AgilityBANBANABSBAN3-0-1 BAN

Due to the results of the above slate, we also had a secondary slate:

Gimlafkennpecha nerdSawkasmResults
:pmd/dragapult:DNUDNUDNUDNU0-4-0 DNU
:pmd/electrode-hisui:UNBANUNBANDNUDNU2-2-0 DNU
:pmd/Iron bundle:UNBANUNBANDNUUNBAN3-1-0 UNBAN
:pmd/jolteon:DNUUNBANDNUDNU1-3-0 DNU
:pmd/spectrier:DNUUNBANUNBANDNU2-2-0 DNU
:pmd/talonflame:ABSUNBANUNBANDNU2-1-1 UNBAN

So with all of the above votes being publicized...

:sv/flutter mane::sv/talonflame::sv/Iron bundle:
Flutter Mane and Agility are BANNED while Talonflame and Iron Bundle are UNBANNED from Full Potential!

Hopefully this will alleviate a lot of the issues the council has been hearing about and seeing for themselves when it comes to the Speed demons. The Agility ban does hit a lot of the Speed boosters; however, the other +2 Speed boosting moves such as Rock Polish and Shift Gear are still readily available, but are on lesser used Pokemon. This may mean that those will rise up to be issues later on, but the council decided to hit Agility as it has made many a Pokemon become absolutely overbearing with things like Basculegion able to easily sweep in the endgame after getting just 1 boost. It also has enabled a lot of slower mons to be way to fast for faster Pokemon to keep up with as the distribution on this move is insane when compared to the likes of other similar moves. As for the unbans, we figured the council would have a quick vote on Pokemon that have been banned for abusing Speed boosting but ultimately we did agree most would end up bringing more bad than good and only vote to allow 2 unbans to occur; however, the 2 Pokemon will both be under high scrutiny as we continue this month's journey.

We hope that everyone is enjoying the OM and we know it is gonna look way different without Agility, so we will be keeping a close eye on everything as we head into the final days of the month! Thank you guys so much <3
 
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I fail to see how the Iron Bundle unban is justified when it 2HKOs or OHKOs almost every offensive Pokemon (besides the more controversial ones), has 2 pivoting options with U-Turn or Flip Turn, can still boost its speed in the form of Electric Terrain, and has Flying and Fairy coverage if it ever needs it.

252+ Atk Iron Bundle Ice Punch vs. 252 HP / 0 Def Goodra: 374-444 (97.3 - 115.6%) -- 87.5% chance to OHKO
252+ SpA Iron Bundle Hydro Pump vs. 252 HP / 0 SpD Eviolite Dusclops: 109-129 (38.3 - 45.4%) -- guaranteed 3HKO
252+ SpA Iron Bundle Freeze-Dry vs. 252 HP / 0 SpD Assault Vest Archaludon: 124-147 (32.2 - 38.2%) -- 97.2% chance to 3HKO
252+ Atk Iron Bundle Ice Punch vs. 252 HP / 4 Def Comfey: 153-180 (50 - 58.8%) -- guaranteed 2HKO
252+ Atk Iron Bundle Flip Turn vs. 252 HP / 0 Def Tinkaton: 139-165 (37.1 - 44.1%) -- guaranteed 3HKO
252+ SpA Iron Bundle Hydro Pump vs. 252 HP / 0 SpD Pecharunt: 228-268 (60 - 70.5%) -- guaranteed 2HKO
252+ SpA Iron Bundle Freeze-Dry vs. 252 HP / 4 SpD Alomomola: 482-570 (90.2 - 106.7%) -- 43.8% chance to OHKO
 
Welp it has been a good minute since the last council update and with us just passing the middle of the month mark, we thought it was time to take a look at how the metagame has been shaping up and look at a few of the problematic issues people have mentioned in OMcord, the OM room, and the thread. So, without further ado, here is our latest update:

Gimlafkennpecha nerdSawkasmResults
:pmd/flutter mane: BANBANBANBAN4-0-0 BAN
:pmd/magearna:ABSDNBDNBBAN1-2-1 DO NOT BAN
AgilityBANBANABSBAN3-0-1 BAN

Due to the results of the above slate, we also had a secondary slate:

GimlafkennSawkasmResults
:pmd/dragapult:DNUDNUDNU0-3-0 DNU
:pmd/electrode-hisui:UNBANUNBANDNU2-1-0 UNBAN
:pmd/Iron bundle:UNBANUNBANUNBAN3-0-0 UNBAN
:pmd/jolteon:DNUUNBANDNU1-2-0 DNU
:pmd/spectrier:DNUUNBANDNU1-2-0 DNU
:pmd/talonflame:ABSUNBANDNU1-1-1 DNU
*pecha nerd is on LoA and as such did not vote on the 2nd slate

So with all of the above votes being publicized...

:sv/flutter mane::sv/electrode-hisui::sv/Iron bundle:
Flutter Mane and Agility are BANNED while Electrode-Hisui and Iron Bundle are UNBANNED from Full Potential!

Hopefully this will alleviate a lot of the issues the council has been hearing about and seeing for themselves when it comes to the Speed demons. The Agility ban does hit a lot of the Speed boosters; however, the other +2 Speed boosting moves such as Rock Polish and Shift Gear are still readily available, but are on lesser used Pokemon. This may mean that those will rise up to be issues later on, but the council decided to hit Agility as it has made many a Pokemon become absolutely overbearing with things like Basculegion able to easily sweep in the endgame after getting just 1 boost. It also has enabled a lot of slower mons to be way to fast for faster Pokemon to keep up with as the distribution on this move is insane when compared to the likes of other similar moves. As for the unbans, we figured the council would have a quick vote on Pokemon that have been banned for abusing Speed boosting but ultimately we did agree most would end up bringing more bad than good and only vote to allow 2 unbans to occur; however, the 2 Pokemon will both be under high scrutiny as we continue this month's journey.

We hope that everyone is enjoying the OM and we know it is gonna look way different without Agility, so we will be keeping a close eye on everything as we head into the final days of the month! Thank you guys so much <3
RIP the two different agility mons on my team.
That being said, this is honestly healthier for the meta.
Listen, I had my fun with Agility Bruxish, a mon that, after even one agility, couldn't be outsped unless the opponent ALSO had an agility/speed boosting mon, as it couldn't be hit by priority because of dazzling.
Flutter mane on the other hand..., Yeah good riddance I don't want what has been proven as one of the strongest pokemon of S/V Singles AND doubles running around with the ability to use poltergeist with its special stats.
 
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