National Dex Garg Amoonguss Balance Peaked #9 Elo 1878

1. Introduction
2. Pokepast
3. Proof of Peak
4. Team Description
5. Team Building Process
6. Replays
7. How to Play
8. Threats
9. Conclusion

Hello everyone this is your daily dose of internet. And today i bring my best ND team so far i call it "The Garg", and well if its not obvious already this is a :Garganacl:team. Honestly i think that it is a super good pokemon on ND the tier has no real switch-ins for it, the most salt cure resistent mons u can found are :Gliscor: and :Alomomola: , wich both dont really like salt cure cause :Alomomola: players need to deal with something new, a defensive pokemon doing actuall damage to it, and :Gliscor: normally does not run roost so it cant recover cause salt cure cancels the healing from toxic heal, so thats pretty cool. (Btw if u found me on ladder and i trash talked, mb i do this alot whem i am tilted but i have nothing against u).


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So basically the team has mostly a slow game, looking for opportunities to get free salt cures or free chip in form of Sand, Spore, Toxic and Knock off while having great longevity to win the long game, but ofc the team is still capable of doing sweeps and breaking with sheer power with SD :Scizor: and SD :Kingambit:


:sv/Garganacl:
Chris Pratt (Garganacl) (M) @ Leftovers
Ability: Purifying Salt
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 48 Def / 204 SpD / 4 Spe
Careful Nature
- Salt Cure
- Stealth Rock
- Earthquake
- Recover

:Garganacl: My G.O.A.T the main reason this team even exists, lets talk about some of its traits, first its an incredible status absorber this comes in play tons of times, mostly against scald spammers like :Toxapex: and against :Alomomola: who cant toxic and does very little with flip turn. He is the team rocker because its a mon that can find tons of switch-ins opportunitys specially with sand up, wich transforms :Garganacl: into a Sp. defense demon, and can put alot of pressure into common defforgers like :Moltres: :Zapdos: and :Corviknight: and most rapid spinners are not really happy to take the salt cure damage on switch, the EVs are pretty standart just some Special bulk max hp and lil bit of defense, now there the interesting part wich is :Garganacl: Fourth and final move equake, most people use protect for the stalling with salt cure and some scoulting, but i think that equake is just better here, just this single move creates alot of offensive pressure in mons that usually would not be scared of salt cure garg, :Toxapex: is not happy taking salt cure damage + equake, :Slowking-galar: is taking heavy damage, so is :Clodsire: :Raging bolt: has less of a set up opportunity on :Garganacl: and the best part is that the opponent probally is not expecting the equake so its very real that he can do things like wish turn to a teamate in front of :Garganacl: and them the switch dies because :Alomomola: out speeds you, so it cant safely wish pass, i've killed tons of :Iron Treads: and :Weezing-Galar: by doing this.

:sv/Hippowdon:

Mega Mega Ttar (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Whirlwind
- Slack Off

This was the second member of the team, and i wanted sand and i think that the :Hippowdon: is a better Balance sand setter than :Tyranitar: rn, specially on this team where the rock type spot is already taken by the main character, so the moves on :Hippowdon: are pretty standart just equake for damage, toxic is always good, slack off for recovery, and whirlwind is really good here cause he does not need to waste a slot on rocks so he can also do a lil bit of phasing, :Hippowdon: is doing alot of important things for the team, Sand is really good to cheap opp long term, he is the ground type of the team wich is always a important role, he is the :Charizard: Y switch, one of the fell things that can actually come in and fear nothing, and honestly having stab equake is pretty important for the team to deal with some mons like :Xurkitree: and :Raging Bolt:

:sv/Kingambit:
e4 f4 Kf3 (Kingambit) (M) @ Leftovers
Ability: Supreme Overlord
Shiny: Yes
Tera Type: Dark
EVs: 164 HP / 252 Atk / 4 SpD / 88 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Low Kick
For the third slot i wanted Dark resist and Big damage immediatly, and some speed control would be nice, and yes all these words describe :Kingambit: perfectly, Knock off is always good to have and i've choose the SD set on this team for extra power, sucker for prio is always good, and honestly i love Low kick it just helps in tons of situations, like against other :Kingambit: :Melmetal: and :Ting-lu: I went Lefties because idt that Black glasses extra damage is better than the recovery of leftovers on this team. The Speed EVs are there so i can Outspeed :Weezing-Galar: at 4 speed EVs, normally this does not come into play cause my set has no Iron Head, but using a +2 Knock before getting burned can be huge in some scenarios.


:sv/Amoonguss:
Among Us (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Spore
- Hidden Power [Fire]
- Sludge Bomb

Honestly :Amoonguss: is here just cause i saw like, big :Ogerpon-Wellspring: weakness so i added him, didnt expect him to last tbh. but my plant did really well in all type of matchups and against alot of pokemons, wich got me by surprise, spore was always really valuable to have, Foul play to stop sweepers that might try to take advantage from :Amoonguss: kinda low damage output. Sludg bomb is just good damage into most things specially :Ogerpon-Wellspring: and my fav move HP fire, its really good into what could be annoying mons like :Ferrothorn: spamming leech seed all over the place and against :Kartana: who might think have free set up or Free knock. The EVs are pretty normal just full defensive investment, and in general :Amoonguss: acts like a really good suport for :Moltres: to help it take on alot of the physical mons in the tier like :Zamazenta: and :Kingambit: and regenerator is just always usefull, and i went with rocky helmet as the item, just so i cant get chipped away easily by some u-turn spam.

:sv/Moltres:
Zapdos But Better (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
Shiny: Yes
Tera Type: Fire
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Flamethrower
- U-turn
- Defog
- Roost

So at this point :Moltres: was suposse to be the last mon added to the team, because before :Scizor: was here there was Mega :Lopunny: on the team, so with what i had i noticed that i needed some a Ground immunity, removal(who can remove on ghold), and some Help against Physical attackers specially rapid spinners who were able to just keep my hazards off the field too easily, and for me the best mon for the job is :Moltres: i just think its a really good and well rounded pokemon that almost every team would like to have, for the moves we have Flamethrower for stab fire type damage, Roost for recovery, Defog for removal, and U-turn for some good momentum whem needed, EVs are pretty standart Phys def i didnt fell the need to out speed jolly gambit honestly so more EVs into other places, :Moltres: is main switch-in into things like :Great Tusk: :Kingambit: :Melmetal: Mega :Lopunny: and more, generally just a pretty solid mon.

:sv/Scizor:
UUbl Mega (Scizor) (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
Tera Type: Bug
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Roost


And now for the last mon added to the team, we have the Mega slot filled by :Scizor: Honestly ngl i think that this Mega is generally just not good and has just too many downsides, it kinda surprises me how it is OU still, but on this team it actually works really well, so before using :Scizor: as the Mega, i had a :Lopunny: on his slot, and honestly most of the time it just felt that the speed control it provided was not helping the team that much and because the team has so few ways to safely bring it in, it would just not come into play alot of the times, so i changed it for the man of the hour :Scizor: and dammm that was a good change, he is way less realiable of free pivoting to come in thanks to it extra bulk, BP with max attack actually does a really good job of speed control whem played along side :Kingambit: sucker and it is actually a pretty scary sweeper alot of the times, and his typing just helped the team all arround on the defensive side, for moves we have BP for prio and stab, SD for some big damage potential, Roost for recovery long term, and last moves i went with CC, i just think that the other options like u-turn and knock are not really necessary on this team, and CC coverage + power was really good, Evs are just attack and HP with enought Speed to outspeed mons that outspeed adamant max speed :Kingambit: by 1 point, like defensive :Heatran:
90% of the time u want to lead :Garganacl:
-VS :Samurott-Hisui: If u are felling good about yourself go for the salt cure, if not just do the right thing and switch into :Amoonguss: to get probably a free Spore
-VS :Araquanid: Lead :Kingambit: and get some SDs up, the team in general does not really care about Webs being on the field, since they normally are the slower guys anyway.
-VS :Glimmora: or :Diance: Lead :Garganacl: and get a equake or salt cure going, maybe even set up your rocks if u can, the team does not get affected mostly by T-spikes, except for :Hippowdon: so try to get :Amoonguss: in before setting sand up
- From my experience the most scary sweepers u can find are :Kommo-o: Z or Belly drum are both scary try to have :Hippowdon: in position to whirlwind his ass away, :Xurkitree: one boost and this guy is doing tons of damage, :Hippowdon: can take him on at full HP so remenber this, :Tapu lele: Z fighting is a pain in the ass to deal with keep sand up play arround :Garganacl: bait the Z out and u will prob be able to win. Notice how the most problematic sweepers are really rare mons or sets to see on a HO team. So most of the time you are good.
Honestly the way u play into both of thesse is pretty similar, so im putting them in the same slot, again 90% of the time Lead with :Garganacl:
Play the Mind game with the possible :Landorus-Therian: lead the only problematic set is Z flying, if it gets a SD off sack something, :Moltres: can deal with it after the Z, Honestly this is the only semi-difficult lead all the other ones u can pretty easily deal with, and throught the game just play slow, dont try to rysk too much if u dont need to, the longer the game, the better it is for you, switch alot between :Garganacl: :Moltres: :Hippowdon: and :Amoonguss: you will be using them for 90% of the battle, :Scizor: and :Kingambit: will most of the time only appear later into the game to stop a key sweeper or to sweep themselfs.
Again, will play in a kinda of similar way on both of these MUs. Lead :Garganacl: click salt cure on something, get your rocks up, just play slow and things should workout, but u need to be carefull for the :Gliscor: + :Alomomola: combo, one of them is kinda annoying but still pretty easy to deal with, but both of them together, are a nightmare to deal with, u will need alot of smart playing and pacience to PP stall or break them, in this situation your best ally is :Kingambit: who can get a SD up and do tons of damage quickly, this works best against Balance and no :Dondozo: stall, if there is a :Dondozo: keep the cycle, try to pp stall with regen and u should win in the end.
:sv/Tapu lele: :sv/Volcanion: :sv/Heatran:
-Starting with least problematic of the 3 :Heatran: but its not any set, all sets except for one get cooked by this team, but Offensive Z grass :Heatran: can be a real pain in the ass, its going to probably be faster than :Scizor: so CC is useless and Bloom doom OHkos :Garganacl: outside of sand, so yeah the only thing keeping this thing in check is the fact that magma is a trully horrible move, and thankfully i only saw like 2 of these in my life

-Now going for :Tapu lele: The stab combo is just really brutal for the team but most of them are Scarf sets wich dont have enought damage to break the team so thats good, the problem exist on the specs and cm sets, CM sets are pretty rare and i already explained how u can deal with them on the HO session, now the specs sets, there not really a GREAT way to deal with it just do smart swtiching arround and try to keep sand up and chip it as much as u can.

-Now for the last one, if u are the unlucky person that found one of the 2 :Volcanion: players running arround the ladder with this team, may god have mercy on your soul. The best u can do it try to chip it with :Garganacl: and sand cause it can take 1 hit on sand, try to put it on rocks or :Kingambit: range honestly thats your best bet.
I'd say the team is pretty good, its not a team alot of people are going to adapt really well because of the play style and just the way the mons are suposse to interact with each other, but honestly :Garganacl: is so broken that it might not even matter and u can just win by clicking salt cure lol, well if u have any questions just ask on the comments, im gonna try to answer all of them. I think thats all i have to say so thanks for coming so far on my first RMT and Farewell friend.

:sv/Garganacl: :sv/Hippowdon: :sv/Moltres: :sv/Amoonguss: :sv/Scizor: :sv/Kingambit:
 
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