




crow crumbs vs Concept 



crow loads hoenn bo into concept's balance. hoenn is in a weird place due to the lack of mesh between the users and abusers - you have absol and to a lesser extent ludicolo to abuse either power or speed in ludicolo's case, but the rest of the mons are kind of a tossup. you have kind of a defensive core in jableye/silcoon/swampert/cascoon/groudon and kind of offensive options in ninjask/rayquaza/kyogre/grumpig, but their coverages just dont mix very well, plus absol feels pretty locked to endgame sweeping since its like gambit but without the defensive value or useful tera.
anyway crow leads jableye into moltres and taking almost half from flamethrower (probably defensive molt against physdef jab), activating eject and going into valiant. i question eject button here because while it seems interesting to catch weak uturns and whatnot i dont really see how crow's team can capitalize off of that, since valiant/ray/absol all need setup to be super threatening. moltres switches into metapod while valiant megas and clicks stone edge, which is an interesting choice, since aqua cutter while not hitting 4x is 100% accurate while also chipping idk annoying stuff like runerigus.
either way stone edge does peanuts so crow switches to groudon, who is also eject? and then crow switches back to valiant?? but then reveals the incredible blazeball tech to ko the metapod (wouldnt it kill without needing sun though?). concept attempts to revenge it with polt but misses so it dies also (surely iron head was a safe click). unecro comes in to revenge and crow predicts photon only to have jableye die to ep instead.
groudon forces the unecro out to molt and crow doubles to rayquaza, which i realize kind of sticks out like a sore thumb. hoenn team has no reliable token setters and air lock would shut down whatever utility groudon has in sun (though tbf it doesnt help ray that much). it reveals its bon appetit so basically no ability, but surprises the molt with tbolt as moltres replies with wisp before swapping back to unecro. crow makes a dubious decision to tera bug here (based on photon damage, draco wouldve definitely ohkod), but luckily concept clicked photon likely predicting valiant so crow gets the ohko instead.
at this point it looks pretty set for crow: sack the rayquaza, send in the valiant and clean up along with absol if needed. however concept has other ideas as they keep the rayquaza alive to send in smelmetal and set rocks on the groudon switchin. crow doubles back to rayquaza on the molt switchin but gets walled by smelmetal again and dies. valiant trades with blazeball (did it not have sacred sword?) which gives crow a free switch to hoenn lover ludicolo, a strange move if assuming absol had a coverage move for dark types it could be able to ohko cowboy or moltres. it clicks clangsoul and promptly gets exploded by jab. crow then sends in groudon which is just a free invitation for molt to come in on the pblades and wisp on the incoming absol, which seals their fate.
this was a very confusing game because crow despite making some weird plays shouldve been set to win but then chose the worst line to play so instantly lost.





scionicle vs woo 





scionicle brings balance against woo's bulky offense. woo has very standard stuff while scionicle as expected has some heat in zapdos, who has never seen use before or during pmpl but might have some use in doubling sr damage with just the birds.
scionicle leads mariokart against chinchou and immediately is forced out to hydralemon as chinchou volts out to nihilego. runerigus takes its stab and sets rocks on it as metapod comes in, which zapdos can wall and toxic it as it spins the rocks away. metapod uturns to archeops as zapdos volts to mariokart, but overpredicts a molt switch and clicks rock slide which lets archeops set rocks and spikes and toxic the rune before dying to an eq.
chinchou forces it out to hydra and clicks ice beam which does a not insignificant amount. predicting a lemon stab, chinchou teras bug while hydra clicks fickle beam but fails the all out attack and only does 22. this forces scionicle to go to kingler to bait a volt allowing hydra to heal up, and after pivoting around lures chinchou with zapdos to tera bug and ko it with hurricane (with just the birds fixing the low roll). zapdos is then promptly revenged by zacian.
mario kart comes in to revenge and comes dangerously close to 2hkoing the moltres but the mega makes it narrowly escape getting kod (252 Atk Choice Band Gorilla Tactics Metagross Meteor Mash vs. 248 HP / 252+ Def Moltres: 84-100 (21.7 - 25.8%) -- 18.8% chance to OHKO). however what i think was weird was scionicle staying in and spamming mash instead of going to hydra to soak an inevitable wisp, which mariokart eats instead and becomes crippled.
scionicle finally goes into hydra and clicks fickle but fails the vibe check again and only does 21 to the incoming metapod. they go rune to block the spin and then to their own metapod to take a seed bomb, then reveal its an offensive metapod set with megahorn... only to miss and allow woo's metapod to spin, allowing moltres to come in unpunished.
scionicle sacks their kingler to bring rune, which im unsure of bc again hydra should be able to take hits just fine. ig they wanted a turn to set rocks? scionicle is able to keep rocks up and force metapod out by spamming rune teleport and mariokart uturn, but is unable to take on POG zacc and nihilego and loses.
i think what made scionicle lose was partially the team - keeping sr up with the spinblocker being weak to the best spinner in the tier is naturally gonna be tough, but letting mariokart get burned really screwed up the position because that was the main progress maker. also this is why you should probably run blazing torque on it





anaconja vs Seito Chinchou 




i bring bulky balance against an extremely standard looking balance from seito. i lead kingler and immediately get forced out to tangette by chinchou as it volts into moltres, who megas and burns the rockvally. it then promptly explodes because i outspeed and rock multiattack it.
chinchou forces me out to tangette again to click ice beam which only does 33, forcing it to volt as i try to knock but get afflicted with Box of One Dozen Starving, Crazed Weasels, a solid tech. it pshots on my rockvally to bring in cinderace who immediately uturns back into grimace. i threaten to carcinize it with kingler to mega and set sr, getting the metapod in and letting me get a free switch to zacc and click cedge.
grimace comes in and predicting that i get threatened by eq (in gterrain) clicks stanky leg to try to catch tangette. however i am indeed scared of eq (forgetting that it gets weakened in gterrain) and throw out my fattest physdef mon so kinglermega blocks stanky leg. remembering that fact i go back to zacc to take a paltry 19 from eq, and thanks to shellier bell im able to stay in even on unweakened eq and force it out with salt cure.
metapod attempts to spin the spikes but i just spam cedge while recovering my hp back, but i relent when grimace comes back in to eq and set rocks again on metapod. i knock its boots while it spins, and at this point i think "i should knock this turn to catch the chinchou" and then promptly forget and click sr anyway as chinchou comes in. oops
i do the same dance between tangette and pidown for a bit as seito tries to make some progress with chinchou and cinderace until i go zacc on grimace and click cedge yet again as metapod comes in and takes sr dmg. it spins as usual but i reveal my tech rainbow feather which nets the ko even at -1.
we go back to the chinchou-grimace-cinderace pivot until i get bart in and uturn on the nedontrol to kingler as it sets rocks. i set my own rocks on the chinchou switchin and make the ice beam to knock its dn, which basically seals the game. with half of the offensive voltturn core seito cant make meaningful progress as i sack kingler to cinderace and then chip it to death with mortal spin, then kill the rest of the team with all the hazards.
fwiw idt seitos team was really bad it was just the standard tanny stuff ive seen a lot so i prepped well for it. the knock turn felt real powerful though