ORASPL V - Format Discussion

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3 manager to deal timezone problem better so i agree about this, add OU slot 4 because ORAS OU have larger player based before last year, they need chance play, add PU slot because recent day's PU team tournament have enough player play this tier.
Maybe can add a OU BO3 slot than slot 4.
Don't remove doubles.
 
would be cool to see some ZU, I was kind of disappointed to not see ORAS ZU in ZUWC so maybe this is the opportunity to fix the lack of spotlight on the tier
btw i completely agree with the idea of adding an OU bo3 slot that would be hella hype (it hurts to say that but maybe over the Monotype slot? the tier lacks of playerbase and people who will learn the tier for the PL to fill the slot would just get farmed by the very few mainers of the tier)
 
after reading this thread and seeing some baffling takes I'd like to present my thoughts as well as provide a solution;

first off, I firmly disagree with the idea that the 12th slot should be a fourth OU slot or a bo3 OU slot. while I resonate with the fact that ORAS OU is a growing metagame and one with more players who deserve opportunities in such an environment; I think its foolish to prevent ZU from sharing the spotlight with the other lower tiers. as has been argued here by players more knowledgeable on the tier and its community, ORAS ZU is fast growing and at an all-time high in terms of development and community engagement. sacrificing that just so that we can get more OU games seems like a missed opportunity especially due to the fact that OU players are not lacking in tournaments to participate in. we have 6 tournaments year round (7 if you include Masters) while ZU has only really has ZUPL going for it. it wasn't even included in this years Grand Slam!! it seems pretty greedy to add another fourth OU slot in exchange for no ZU.

a probable solution could be to increase the tournament to 14 slots to include both ZU and a fourth OU slot as well as zee's incredible suggestion to add VGC 2015 to the roster. this would likely come with the addition of three manager slots due to the expansion. however this would be a change for future editions. as of now, I believe that ORAS ZU should be the 12th slot.

on three managers;

from my little experience in managing in this year's Underground as well as some other off-site tournaments, I do believe it is a good idea to add an optional third manager slot. in my experience managing ORAS Mushi with Ithi over the course of the season one of our players ended up becoming a psuedo-manager due to their immense help when it came to prep-work and the like. all in all, I don't think we should impose a third manager slot however it should be encouraged.
 
I believe that ORAS ZU should be the 12th slot.
my suggestion for this year's format is the following:

Ubers
2 x OU
Bo3 OU
DOU
UU
RU
NU
PU
ZU
LC
Monotype

the obvious highlights here being the Bo3 OU, slot following the addition of Bo3 slots for every tier in this year's ROAPL, and the absolutely mandatory ZU slot. hopefully in future editions we won't have to do this silly arrangement and will instead have every tier be Bo3
 
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as someone looking to manage this year, and is currently managing oras underground with all the tiers everyone is speaking about, i am all for the 12 slots and i have to say PU must be added. i personally dont agree with removing doubles , i agree that its less supported but obviously it will be if there is 11 singles slots and 1 doubles slot. i think zu is also a fun tier which ive been enjoying watching my team play in oras underground aswell, but i also do like the idea of another ou as in sspl i really like the 4 ou slots but if we do add a 4th i’d like it to be bo3 ou . i think monotype should stay and i also do like the idea of 3 managers and upping the self buy price is a must
 
Sup, someone who has managed both WCOP and SSPL with 3 manager slots. 3 managers is something that is very useful is PLs which tend to have more slots. Considering the overall support for 12 slots, the prep load on 2 managers becomes absurd. With 3 managers prep burden is heavily reduced and for example any circumstances occur by which 1 manager is unable to be active for a certain period, it really helps having extra back taking in account that the tour goes 7 weeks minumum. I do think manager prices should be raised naturally by this change in order to stop cheap buys via manager signups something like 20-25k with 2 selfbuys at max is fine. ORAS has been a very old gen and I dont see any fear of having a bad pool or something like that. Now the point that if all good players become managers, naturally not every signup has 3 people with good experience but mostly have rather 2 people with good experince in the gen and 1 person with general managing expereince. I would repeat the point that even after the manager signups, I think ORAS has the ability to get alot of very good signups. I didnt see any type of pool problems in SSPL and it also welcomed newer talent to show.

For Slots
Ubers
3 x OU
ZU / OU
DOU
UU
RU
NU
PU
LC
Monotype

Firstly as someone who has been gretaly invovled in monitype for the past year, the points raised by ruffles that player dont have commitment to play and show less activity. I would say that it is a variable thing and a player should be willing to be active and prep if he has choosen to sign up in the first place. This a player wise problem rather then a tier problem, I can assure you oras monotype is a very fun metagame and our community loves to play it. We alot of adequate resources and playerbase of ORAS. Meta has been solved and old is the reason people tend to like to use good and proven teams and types instead of stepping out but this doesnt mean there is no room for experiment. New teams and techs can be used to make playing more fun and old techs when oras was cg are also fun to use. It is mostly up to the motivation of the player. Same for DOU great metagame with greta playerbase. PU is a official tier and deserves to be in the PL suprising to see it was not here before. ZU though not official but is another very great playerbase with good amount of resources. It would be great if it gets added. A fourth OU slot is another option which allows more of hidden talents to shine and get a chance to play. Speaking as a manager, Bo3 can be a bit hard to prep for as takes a bit more time but is workable with 3 managers. Thanks for reading!
 
Don't have a lot to add so I'll keep it brief. It's worth noting that 2x Bo1 and 1x Bo3 isnt entirely unheard of, as this is what DPPPL does. Would support the same format as SMPL, with a Bo3 OU slot over 1 of the OU slots. 12 slots can be a lot for 2 managers, and while I do not think it should be required, the option for a third manager would be a great addition.
 
On 12 slots
I see overwhelming support to expand 12 slots, so I think we can go ahead and lock that in and move on to discuss different topics.

On PU
Since I confirmed the expansion to 12 slots, I will also be confirming that PU is in. It is an official metagame and excluding it was a mistake as it is one of the most popular PU tiers (oras that is). And as someone who is playing it in PUPL, it is very fun.

On credit
The credit will be 150K with 3 subs. Manager self buys are a bit iffy. 20K is what SSPL/SMPL did but we don't have to follow through. Personally I prefer 15K but I also have skin in the game and I'm biased so I wanted to see what the community thinks. I think from what other people have discussed both here and in discord, and also to aid with 3 managers that I will mention later, I think going to 15K self buys (with 2 self buys for each team) is very reasonable. Let's not over discuss this and leave this up to the hosts and mod team as it is kind of a minor point.

On managers
There is heavy support on 3 managers. I think hex and Dj Breloominati♬ are two people I really respect their opinion and have very valid concern that it mitigates the draft. From my POV as both a manager and a player, I think I support it. I will say managing with 2 for 10 slots already felt difficult and with going up to 12 it will definitely be too much. I also think there is a valid argument that "strong players" are more likely to sign up or at least be consistently available if they have more support, as they tend to be busy with many tours or bigger tours (e.g. WCoP, SCL, etc.) and don't have the time to do their own scouting and prepwork. As someone that falls in that category and a starter in SSPL, I will definitely say that I feel very well supported w/ 3 managers and is the only reason I didn't ask to get subbed out during a very serious week for me in WCoP finals.

3 managers with 2 self buys (esp at the slightly cheaper rate of 15K) I think is reasonable and will not detract from the pool or drafting too much. Many of the managers are not "top players" or are "top lower tier players" so I think it evens out. However, any less would not be enough of a fee for a strategy that can be abused. A good example is my team last year that self bought both managers for 30K. I think it's a good strategy but with heavy cost.

Also since I do a lot of these PLs, it is very common for a manager to average at least 1 week of them being very busy and not being able to help. And although uncommon, it does happen where 1 manager has to take a leave of absence due to IRL. I think having a 3rd manager can account for that.

Finally, like last year, we will limit the retains to 3 INCLUDING SELF BUYS, so this means that if self buys do happens, the # of retains drops, and I think that will also help the pool.

On Monotype
Monotype is an official metagame and it has very popular demand, so the momentum is for keeping it and not removing it.

HOWEVER, that being said, we had problems with monotype unfortunately. There was more than one instance of a monotype player having poor motivation and commitment.

Monotype players are not easy to replace as the tier is very different. As I played a lot more monotype last year, I will admit that it's not as mu-based as I thought, but it is objectively true that in monotype way more happens behind the scenes (prep & team bring) than during the actual game. And without a monotype specialist that slot crumbles easily (e.g. monotype players easily farm non-mono mainers even if they are good players) is my analysis. Also in the recent lower tier tour we had, ORAS Underground, monotype sign ups were very low.

I'm not sure why this is, maybe it's because the tier is more monotone than others? Like at least in ORAS there are clearly a couple of types that were overrepresented compared to the rest (dark & psychic) and the best teams in a type tend to be very similar.

I think I would love to hear the thoughts of the monotype community on this.

For now, we will keep it. However, one thing I want to implement (and I will talk more about this later) is post-tour surveys and we will ask both players and managers what they think of many things including monotype.

On the 2nd extra slot
Ngl, I'm a huge fan of 4th OU slot. This gives more opportunity for the spotlight of newer faces. As one of the fastest growing OU's, I think ORAS needs it. It's also not wild as SSPL did it too.

Analyzing last year's sheet, there was an average of ~6 players that touched OU at least one game. Now obviously some of this is the teams letting their subs play last week, but I think it's true that many teams including mine had competent OU players in their subs.

That being said, there seems to be overwhelming support for ZU. With their recent improvement in the tier I think many people are looking forward to playing the tier, that is on top of ZU being a very active community. However, I am a little concerned that ZUPL is happening in the same time. I would love to hear more about this.

On Bo3
I think having 1 OU slot be Bo3 is a really good idea and I support it.

Other Additions / Changes
- Every manager needs to be in the oras discord with no exceptions. We might have gave leeways last year but we will not this year, especially with 3 managers.
- Every single game needs to be posted live in the discord and pinged appropriately. We have never done something like this before so I don't want to have harsh consequences like having the game not count if it wasn't posted, but this time around the ORAS mod team wants to encourage this heavily and will constantly remind the managers / players to post their game in discord.
- Post-tour surveys for players to comment on managers and the tour overall and for managers to comment on the tour overall and any troubles they had in any slot.
Hello! ORAS mono enjoyer here. I would like to first agree with your sentiment towards the two types being used mainly; Dark is an absolutely solid type with few counters based off of 4-5 mons on its roster one being mega tyranitar that can survive almost any attack making it very easy to get at least one dragon dance off with a very colorful movepool that can cover its allies weaknesses along with a 5/6th mon to cover what youre expecting your opponent to bring. Psychic is just a type that can run damn near anything it wants for matchup fishing and still look good into a non scouted game imo, the wide amount of mons that can be used in this type can also run many different sets which is VERY scary when going up against it even if it isnt an s tier type.

When it comes to motivation or sign ups; Yes we can get very frustrated or unmotivated in any gen of this tier over match ups and i feel its something similar to any other tier where you can put a lot of work into something just for someone to pull a "eh im feeling lazy this week, ill just bring a sample team" or in our case usually a higher tier type. (Not that this cant lead to crazy, hype or comeback moments like ive seen and had this mpl) Speaking of mpl aswell (CONGRATS TO THE DREAMCHASERS) i think coming off of the tournament itself, play offs, and farmers, a lot of players might have spread themselves thin to sign up for oras ug or if its my case, i asked if there were any tournaments going on to sign up for since i wanted to start out my official smogon tournament arc (god help me i have no time lately to do stuff for myself and im losing it) i was told to go to the tournaments button on main and noticed orasug and im remembering not much talk if any in the mono community about this tournament let alone seeing a link (i could totally be wrong on this, i work 10 hour nights and have recently having a life again since my weekends have been freed from a schedule shift so please dont take my word for this) but my point is i dont think many tours are talked about other than mono seasonals, cups and premier leagues along with only mono based tours... i think there could definetly be solutions or talks about advertising tours with mono slots in them more in the mono community or discord more than just a link in the tours discussion which can be easily lost.

Lastly I know i talked about the mu problem, i know some in the mono community talk about the problem, i know people outside of the community will talk about the problem with this but these players usually will always have a deep seeded love for this tier, we grew up on this tier, we love when new players join our community and i think that shows with our own addition of a farmers league, and i know sentiment doesnt go far with things like this. The point i want to make is the match up problem plays into our foundation, its what the tier is built off of, its what makes our comeback moments so amazing, its how we our build stories with enemies and friends, its where our jokes, memes and whatever else come from. I want to say i see monotype much like a moshpit, a majority of a concerts community look from the outside stating theyd never go in one, some people try it out on their own, some are convinced to try it, some go in at ever show, some dont go back in, some get hurt. However nonetheless it is still a community within a community and i feel it wouldnt be the same as a whole without that space.

Thank you for coming to my ted talk. I dont do this often and totally roast me if ya like idc. I started this with a reply and i feel it turned into something else. My bad haha
 
On Monotype
Monotype is an official metagame and it has very popular demand, so the momentum is for keeping it and not removing it.

HOWEVER, that being said, we had problems with monotype unfortunately. There was more than one instance of a monotype player having poor motivation and commitment.

Monotype players are not easy to replace as the tier is very different. As I played a lot more monotype last year, I will admit that it's not as mu-based as I thought, but it is objectively true that in monotype way more happens behind the scenes (prep & team bring) than during the actual game. And without a monotype specialist that slot crumbles easily (e.g. monotype players easily farm non-mono mainers even if they are good players) is my analysis. Also in the recent lower tier tour we had, ORAS Underground, monotype sign ups were very low.

I'm not sure why this is, maybe it's because the tier is more monotone than others? Like at least in ORAS there are clearly a couple of types that were overrepresented compared to the rest (dark & psychic) and the best teams in a type tend to be very similar.

I think I would love to hear the thoughts of the monotype community on this.

For now, we will keep it. However, one thing I want to implement (and I will talk more about this later) is post-tour surveys and we will ask both players and managers what they think of many things including monotype.
ORAS Monotype is still a developing and growing tier following some bans in Keldeo and Deoxys thus causing a good presentation for Dark teams in tournaments. Monotype team tournaments strongly acknowledges consistent legacy, recent wins, and I'd say strong judgement (on manager selection) leading to quite a lot of different perspective on the tier. When Keldeo and Deoxys-Speed where in the tier there was a bit more Flying and (significantly) more Psychic, and Water teams. Flying had consistent factor in AV Tornadus which really helped shaped a momentum core fit for any playstyle in Bulky Offense of Offense which the option for Mega-Aero (good for pursuit), and etc. Dark teams just relied on a niche Cacturne set like Focus Sash or rely on something Thunder Waving it to get value or Sub SD. But usually it was X if it was a consistent player. Luckily, nowadays that isn't the case and its a lot less type-centralizing in my eyes because at some point you couldn't load Dark consistently in the meta (which isn't a problem but if so many other types are pretty ass loads well it just becomes a really centralizing uber-like meta. Psychic for example at certain points adapted for things like CM Wish Gardevoir-Mega + Wisp Mew which also provides a nice bulky offense for compressing matchups like Dragon, Flying, Steel, and more. Last year overall I had a great time managing and personally prepping for ORAS Monotype each week for Tarre25 and AM in finals.

ORAS Underground came in at a awkward place with two of our major premier leagues running in between Monotype Premier League and Monotype Farm League so that could've been the shift in energy or direction for ORAS in general but I truly believe in the long run if you aren't even committed to take the initiative to prep and literally learn the majority of the sets and how people play the tier from a real time POV then I think its just going to be way more harder in prep leading to a unprepared battle. It looks like Mada, a very established player all around is leading off with 4-1 in Underground and Cow going 3-0 reflects the competitive skill at least in the players itself to be starts in a tour like MPL also. This number is viciously more higher I feel with ORASPL running individually.

ORAS mainers farming Non-Mono mainers is a flawed case overall and (I myself) have been humbled by non mainer before lol. Its mon and I truly believe with MPL and MFPL ending: there is an open pool of potential with fresh competitive resources. I think we can also do our part on maybe listing top players or I can talk with the mod team on getting someone to do that to be sure there are competitive vouches if there are worries on consistency & knowledge of the tier?
 
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oras monotype is super mickey ngl. mada has used psychic every game that whole season go check if you dont believe me (i cteamed him with dark the one loss he got) and i have opened my builder and picked the strongest teams and prayed i rolled the mu.
 
Gm I'm hosting here again

Big fan of PU and ZU

Removing Mono seems ridiculous to me

Keep DOU but run surveys post tour about how it went (gauge mono too)

Every subforum genpl gets tons of engagement nowadays (300 signups in DPPPL ADVPL SMPL AND SSPL this year, I expect similar or higher for ORAS) so 12 slots is fine imo

In exchange we can 3 managers even though I hate it. Only 2 selfbuys prob idc either way tho

Above 150k 12+3 is a nonstarter, last year rosters were bloated as hell, money wasn't tight enough. Even with 2 new tiers, I think its fine.

20k selfbuy. 15k Devin or Ruffles or [insert ORAS legend here] selfbuy is a meme with 150k. Non-negotiable imo.


Edit: I forgot to add, I love BO3 slots, lets do it
I'm going to echo this, aside from Bo3 slots. However, I think it'd be most optimal for the 4th OU (if chosen) slot to be Bo3 and DOU Bo3 as well.
 
Not going to add a lot of things already stated here but:
I'd be very happy to see ORAS ZU in ORASPL. I was disappointed to not see ORAS ZU in ZUWC and this is definitely a good opportunity to bring in new interest and keep innovations in the metagame going. Pool was very talented amongst players and players in both in and outside team cords have given good feedback so far. I'd also be happy to see twelve slots being added for the added coverage of more tiers, and having a third optional manager slot provides a win-win scenario for teams looking to help fill in expertise and experience.
 
I know I said I'll keep it up until the 27th, but there seems to have been consensus between the host and mod team with good feedback from the community. This will also give people more time to prepare.

Final Format
- 3 managers per team
- 2 self buys per team, 20K set each
- 12 slots with 3 subs, 150K credit
- The two new slots will be: PU, ZU
- The 10 other slots are the same, including Monotype and DOU
- Slot #1 of ORAS OU will be converted to ORAS OU bo3. The other two ORAS OU slots are unchanged.
- Tour surveys will be sent after the tour is over.
- Live games are expected to be posted and pinged live in ORAS discord

Dates
July 27th - Manager signups
Aug 3th - Player signups
Aug 16th/17th - Auction
Aug 18th - Week one starts

Note: I might push to make this earlier next year. It feels too far off from the other GenPLs

Till then :mad:
 
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