This thread has certainly been busy with activity with the monthly ladder and while I would normally make a dump after NDOTSL (though I did fail to do so last NDOTSL...) given the discussion in the thread I thought it'd be best to share some of my thoughts as a council member on some of the seemingly controversial mons after having played some ladder for myself.
The main Big Bad of the thread. Certainly I expected Dragonite to be controversial and it quite rightfully is given its history having been banned in pastgens and successfully suspected twice out of SVAAA (though by fairly slim margins both times). For now I believe that Dragonite remains a net positive in the tier and I don't think it's outright broken at all given the options to check it but whether it's a healthy presence is certainly worth discussing.
For what it brings, it adds excellent defensive compression for many teams with its typing with its Fire-Water resists and Ground immunity as well as giving a strong speed control option for a lot of teams which is really crucial given the amount of offensive bullshit that Natdex often entails (and yes I think punishing very poorly made 6 offensive mon spam teams is a good thing) of course the main issue lies in how strong of a speed control mon it really is.
I think most of the defensive checks are fairly solid versus Dragonite in the short-mid term, it certainly does have a lot of coverage moves available in its arsenal but in reality it can be far more limited by what it can realistically bring vs most teams and how it plays in practice and you don't have to go too far to add other soft-checks because 2AC helps a lot compared to SV's 1AC in juggling and containing Dragonite (note a core difference between Dragonite in SV and here in Natdex for those that ask why it isn't banned and remember the suspect votes were close).
My personal favourites have been Boots/LO mixed 3a Roost variants though I could see Choice Band as well as that can somewhat help break its more sturdy neutral checks (Mew, Pecharunt, physdef Regens such as Tapu Fini, Ting-Lu, Manaphy, Swampert, etc*) but Choice Band lacks longevity and can be more easily juggled around with resists which are commonplace. But really they can all struggle in forcing out and breaking most the checks. No Ice moves struggles greatly into Gliscor, Thunderbolt can only really hit Corviknight and it still doesn't take that much unless you're LO and hitting it on the prediction and EE Steels are a great struggle for most Dragonite while using Return/DEdge doubles up on losing to any Flying resist (And even with its coverage it often needs to predict/chip to break them). It can struggle to force things out at times if not amped, eg Tusk while not a hard check to Dragonite but being able to stay in on an ESpeed and threaten Ice Spinner does limit Dragonite's opportunity and stacking soft checks are viable ways to check a mon, similar for other Regen mons even if they can be put close into range like SpD Regen mons. Hardly ever is Dragonite actually getting these plays for momentum freely due to its lack of boots especially if you're LO which I find pretty necessary for any mixed variants and very often Dragonite needs to predict around its resists and get its predicts wrong resulting in minimal damage.
Of course most of these checks are fairly defensive (though note even BO/Offense shouldn't mean slap 4 or 5 offensive mons and a lead, especially in a 2AC meta) the main issue I find with Dragonite is how hard it can strain BO/offensive teams. For now, there are certainly still options such as Pecharunt, Tapu Koko, Gholdengo, Zapdos, Psychic Surge Azelf and stacking other soft checks but they can be pressured or limited on offense and teams bar the very bulky cannot ever disrespect a Dragonite and thus can force far more caution especially those with far more loosely built defensive cores. For now I believe it remains at an acceptable level with the counterplay and various options offensive teams are offered by the Natdex pool of mons that lets the archetype still be fine and with the necessity of strong speed control for most teams regardless so you cannot carelessly build most teams without a defensive core anyway bar Webs (which deservingly should be punished fuck that archetype).
Regarding some more specific points in the thread. Physdef Swampert is a pretty viable mon (one I've run on several teams and I'm pretty sure is on a sample even if old) as this isn't SV and we have 2AC so you are pretty more freely able to experiment with your sets (and Vest SpD still can dissuade it as it isn't entirely free entry with IBeam). Manaphy very often Assault Vest and Physdef EVs (see Betticus's game, see SVAAA) and pretty rarely run Volt Absorb Leftovers so Thunderbolt isn't threatening (also the Dragonite is max SpA which is a bit odd anyway and it doesn't even 2HKO). Fini trading Moonblast into damage can be acceptable for most teams as it's pretty rare Fini is your only defensive check with no resists otherwise especially when it's not Boots.
I think saying Dragonite is also broken because X breaker can kill the mon is a somewhat poor argument as you can apply that to
every wallbreaker in the metagame and ignores that these mons can also have other mons backing the defensive core (eg a Fini/Mana core is very often going to have some outs if not a hard check to Grass types because you know it loses to those mons). As for so called wallbreakers/stallbreakers they often need support as well and it's not like Dragonite especially creates much opportunity for those mons either without pivot. You could certainly argue that Dragonite can pressure people to be far more cautious with their defensive checks given its priority move though.
TLDR; I don't think Dragonite is outright broken with its myriad of defensive checks both hard and soft checks (Pecharunt, Mew, Zapdos, Psysurge, Ting-Lu, Swampert, Manaphy, Corviknight, Gliscor, Tapu Koko, Gholdengo and so forth) Some can struggle a bit with the different sets like Mixed or Band both but those often need strong prediction and often forgo Boots to make it a far harder mon to use in practice. Unhealthy for its effects on offense/BO and forcing tighter defensive cores/soft checks given its priority? Definitely to a degree but it has its merits with its defensive and speed control compression against offense/BO which I still think has counterplay.
I could see Dragonite going and the metagame going especially when the metagame settles into a more balanced state but any action will likely be conducted after NDAMPL or AAAPL as Dragonite is not outright broken or impossible to check and offense I believe still has quite a few options to tackle the beast especially with how it potent it can be.
Walking Wake while not being the centre of most discussion here in the thread (it doesn't have the speed tier to rip apart most of the offense-spam you often see after all) I have seen some discussion in Discord and it's an interesting mon so I'll drop my thoughts because why not. Its strength is certainly something to behold on Specs with the usual set being PrimSea Specs as it holds quite astonishing power with the fairly spammable WBall while holding Specs Draco for the usual Water resists like Roaring Moon alongside Knock Off to weaken RegenVests/Blissey to eventually cleave through if it cant do so immediately. Even Scarf you still have to respect as a cleaner greatly if you let your checks get too low.
For now I think Wake while a very strong breaker is mostly balanced in the tier. Its speed tier while good is not so overwhelmingly fast to make offensive counterplay impossible and lets its have more flexible counterplay on more loosely constructed offense/BO. Even though it has pretty raw immense power it still often finds it needs to get turns right with Knock Off/support and can be played around with resists at times such as the abundant Dragon like RMoon/DNite (even if at good cost) as RegenVests like Manaphy, Hands, Meloetta, Swamp and Blissey/Ferro can still switch in and check it at full (though barely for the more fragile Swampert) and softer checks such as Desolate Land Moltres/Moth, Tapu Fini are prevalent in the meta and it isn't a mindless mon for the user against most teams. In the long-term it might be one of the most difficult to check but for now I think that's acceptable enough but I could change my mind if the tier becomes more balanced.
Another controversial mon from another AAA meta... aren't we 3 for 3 now? As for my view I think the mon is overall somewhat unhealthy though I could never say it is outright broken since the checks to the mon are widespread and diverse even despite the coverage the mon gets. Shift Gear sets are certainly the most annoying since they can boost up to +2 and threaten to sweep cores but using Shift Gear often gives up coverage of the consistency of U-turn which is a pretty big sacrifice. Often these sets whether Tinted, SFLO, -Ate or whatever it be it really struggle into most defensive sets. SFLO gets eaten up by the majority of RegenVests bar Blissey with SFLO IHead, Tinted lacks amp and can struggle into most defensive walls especially those with amplification like Intimidate/Fluffy (Mew, Gliscor, Corviknight, Mana, Swamp, Pecharunt, Hands) and can even struggle to OHKO some offensive threats when set up (eg Wake). Explosion is funny but obviously has drawbacks and can still fail to OHKO stuff and its speed tier means it can find it pretty hard to set up. Serene Grace is annoying but one RHelmet or Regen like Velcroc pointed out or like just getting not getting abysmal luck usually makes it fine. Still I think I wouldn't mind it if it was gone (though I would be sad about losing RegenScarf) but it doesn't seem very pressing a concern to me.
I am surprised to find that there is discourse around this mon at all, or at least towards sets that are not Hadron Engine as -Ate Eleki is about
borderline usable and I'm only really giving it credit and having it on the VR because Atha did shill for this mon at a point in time (I think?).
Firstly, addressing Hadron Engine, Hadron Engine + RVolt can be extremely powerful (it was on the watchlist, and has been for a long time now due to this fact). For now it's managed to stay legal as the checks for its abusers remain still fairly similar without Regen though perhaps bar a few of the more neutral checks such as Blissey and Meloetta and most of the abusers I hold in regard (Thundurus formes, Raikou, Tapu Koko) have coverage that let him hit Ground-types and such can force more pressure in the builder. Regieleki however while a lot faster than these mons meaning offensive counterplay is a lot more loose literally has zero coverage and thus cannot hit Ground-types at all. I find this makes the comparisons to Dracovish while similar in theory a lot different as Dracovish's checks were highly limited to the few Water Absorb pokemon in the tier while Ground-types are extremely abundant and are just a natural typing (and to add onto that you even have Volt Absorb, GSurge/Psysurge or even resist RegenVests like RMoon or scarfers that are still faster like RMoon/Meow or even stuff like Latios/Wake if you're not +Spe). Still I can understand the frustation but the frustation deserves more towards Hadron Engine as a whole, not Eleki (and really I don't think Eleki is the most problematic abuser regardless).
Now addressing -Ate sets, to me -Ate sets are
abysmally weak even when you leverage its speed effectively. Nothing showcases this better than Modest Max Spa -Ate SE boosted Tera blast failing to OHKO a physdef Tusk... the mon with rather infamously low special bulk. Sure you're not answering Regieleki with it but it's really pathetic it fails to even force out a frail physical defensive mon and it even means you cant freely click Volt Switch as the Tusk user can legitimately make a play to block it with their Tusk. The calcs where it fails to even 2HKO a physically bulky RegenVest Manaphy also seem rather to prove how weak Regieleki really is when you cant even force out Manaphy and it can really easily pivot on you especially if it comes in your -Ate move. It is practically a lot weaker than even the standard tiers as it doesn't have Transistor and it doesn't have Tera to gain STAB on its coverage while everything is bulkier and far meaner in this tier. Even something typically fragile like Tapu Lele can afford to stay in and not care. I think HJK also is a poor analogy to justify Supercell Slam as HJK is indeed often rarely used over CC since the missing chance is fatal and Supercell Slam is even weaker than HJK while Grounds are a common check. Either way it seems to struggles greatly into most neutrals walls and if it meets a resist such as Ferrothorn or any Vabs mon then it mainly just becomes an unreliable spinner or momentum sap that can Explode. As such I don't believe -Ate Eleki makes of a difference in how Eleki should be judged especially given it's obvious whether it's -Ate or Hadron Engine so it introduces little variety or uncertainity.
2AC is one of the biggest complaints I've seen (this generation and past-so) (s/o Atha) and I've also heard those who decry why the clause is even in effect for the NatDex meta while SV has 1AC. I think it should be firstly noted that 1AC has been the exception when it comes to AAA metagames (though given ORAS/USUM were somewhat dubiously tiered) and SV is the first generation to try 1AC. SV has remaining in 1AC was not a particularly unanimous decision and the meta has remained in 1AC partly due to satisfaction with the current state and the great time that has elapsed in this generation already, not particularly out of the failings of 2AC. (There is a very long argument I could make for it in SV still but that is mostly irrelevant to this) NatDex was also originally 1AC very early on into the meta but switched to 2AC. The main reasoning behind this decision was frankly out of curiosity but also because it could help defensive cores be more stable with the expanded offensive tools of NatDex. I still believe that this decision was mostly correct given the still many threats and various tools that exist to be able to break through double Regen cores that so many despise. I can understand the merits of 1AC driving a more offensive metagame and in a way "diverse" metagame and I was interested and still am interested in 1AC as a possibility though this late into the generation does deter me a bit. If there is a time for a significant a change as 1AC it will probably be after this NDAMPL and AAAPL/SSNL where people will be able to gauge their overall thoughts on the metagame but for now there is no immediate action planned for 2AC.
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Now that my spiel is over I do encourage that discussion in this thread and post remains civil, open-minded and tries to actually make productive conversation (if it's a one-liner it would probably be better suited to discussion or questions in the Discord which you're always free to join). I unfortunately wont be discussing any more
interesting sets as NDAMPL is still ongoing but I look forward to discussion once it and possibly AAAPL also ends, as for now I hope this does help to clarify the position you have on some of these controversial mons.