Facility Realgam Tower - Mamoswindle

spinda.png
:heavy duty boots:
Superpower ~ Superpower ~ Superpower
At start of turn IF Suicune has evasive THEN use Work Up
[once] At start of turn IF Suicune is to use Rest AND Suicune does not have Sleep Talk THEN use Disable(Sleep Talk)
[step 1] At start of turn IF Suicune is to use Chill THEN use Nightmare+Hypnosis
[once] At start of turn IF Suicune is asleep THEN use Substitute
 
Round 3
Battlefield: rain (3r), smog fog (3r)
Team Mamoswindle
:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 85/85 EN: 30/30
5/7/4/5/60 | 2/1
Types: Normal
Abilities: Own Tempo, Tangled Feet
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 35/95 EN: 10/30
5/8/8/8/85 | 4/5
poison (6)
toxin
burned
-1 acc
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753384108655.png

:Spinda::Weezing::Suicune:
:Spinda: is poisoned!
Step 1:
:Suicune:rest
-6 en
statuses cleared
restful sleep
+30 hp
:Spinda: disable (sleep talk)
-5 en
:Suicune: cannot talk in their sleep!
:Spinda: poison intensifies
Step 2:
:Suicune:potion
:Suicune: heals 20
:Spinda: substitute
-4 en
-17 hp
:Spinda: creates a decoy(9)
:Spinda: poison intensifies
Step 3:
:Suicune: zzz
:Spinda: superpower
-4 en
552 crit no
(12 + 5 - 8) = 9 damage
+1 atk, +1 def (2t)
fog reduces accuracy
:Spinda: poison intensifies
Battlefield: rain (2r), smog fog (2r)
Team Mamoswindle
:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 18/30
5/7/4/5/60 | 2/1
poison(3)
bad poison
decoy(9)
+1 atk, +1 def (2t)
+1 acc
Types: Normal
Abilities: Own Tempo, Tangled Feet
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 71/95 EN: 4/30
5/8/8/8/85 | 4/5
-2 acc
sealed(sleep talk)
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water


Eusine to order
Mamoswindle to order
 
Last edited:
:sv/suicune:
chill ~ aim ~ weather ball

[step 2,3] At the start of the step, if my opponent is to use superpower and I am faster than my opponent, use dive and push back.
[step 2, 3] At the start of the step, if my opponent is to use superpower and is not to use thunder punch in combination next step, use protect and push back.
[step 2, 3] At the start of the step, if my opponent is to use thunder punch in combination, use protect and push back.
 
Round 4
Battlefield: rain (2r), smog fog (2r)
Team Mamoswindle
:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 18/30
5/7/4/5/60 | 2/1
poison(3)
bad poison
decoy(9)
+1 atk, +1 def (2t)
+1 acc
Types: Normal
Abilities: Own Tempo, Tangled Feet
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 71/95 EN: 4/30
5/8/8/8/85 | 4/5
-2 acc
sealed(sleep talk)
Types: Water
Abilities: Pressure
:kingdra: quiet
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753389778788.png

:Spinda::Weezing::Suicune:
Step 1:
:Suicune:chill
+20 en
fatigued
:Spinda:super power
-4 en
79 crit no
(12 + 5 - 8) +4 = 13 damage
:Spinda: poison intensifies
Step 2:
:Suicune:aim
-2 en
+2 acc
:Spinda: baton pass
-4 en
:Spinda: gains switching
:Spinda: poison intensifies
Step 3:
:Suicune:weather ball
-3 en
decoy is destroyed
:Spinda: work up
-3 en
+1 atk, +1 spA (5t)
fog reduces accuracy :Spinda: is contrary
:Spinda: poison intensifies
Battlefield: rain (1r), smog fog (1r)
Team Mamoswindle
:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(6)
switching(baton)
bad poison
+3 atk, +1 spA (5t)
+2 acc
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:colossoil: jolly
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:choice band:Choice Band
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 58/95 EN: 19/30
5/8/8/8/85 | 4/5
-1 acc
sealed(sleep talk)
fatigued
Types: Water
Abilities: Pressure, Inner Focus
:kingdra: quiet
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water



Mamoswindle to send out colossoil and order
Eusine to order
 
Last edited:
Suicune is missing fatigue

Sending out Molesome the Colossoil holding a Choice Band
colossoil.png
:choice band:
Crunch ~ Fake Out ~ Crunch
[step 1] At start of turn IF Suicune is to use a protective move at least twice this round THEN start the orders Stealth Rock ~ U-Turn ~ Tackle and ignore all other subs
[step 1] At start of turn IF Suicune is to use Icy Wind THEN use Dig and push back
[step 1] At start of turn IF Suicune is to use Bulldoze THEN use Rapid Spin and push back
[once] At start of turn IF Suicune has protection THEN use Stealth Rock and push back
 
Last edited:
Round 5
Battlefield: rain (1r), smog fog (1r)
Team Mamoswindle
:Colossoil:Colossoil :Choice Band:Choice Band
HP: 105/105 EN: 30/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (5t)
+2 acc
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: 58/95 EN: 19/30
5/8/8/8/85 | 4/5
-1 acc
sealed(sleep talk)
fatigued
Types: Water
Abilities: Pressure, Inner Focus
:kingdra: quiet
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753393470439.png

:Colossoil::Spinda::Weezing::Suicune:
:Colossoil: inherits spinda's energy
:Colossoil: is badly poisoned
:Suicune: is inflicted with dread.
Step 1:
:Colossoil: crunch
-4 en
299 crit no
572 effect no
(14 + 5 + 8 + 3 - 8) * 1.5 + 12 = 45

:Suicune:weather ball
-3 en
194 crit no
(12 + 8 + 3 + 4 - 5 - 3) * 1.5 = 29
:Colossoil: takes 1 damage
:Colossoil: poison intensifies
Step 2:
:Colossoil: fake out
-4 en
(4 + 14 + 5 - 8) + 12 = 27 damage (real)
:Suicune: faints!
:Colossoil: takes 2 damage
:Colossoil: poison intensifies
:Colossoil: acc down
Battlefield:
Team Mamoswindle
:Colossoil:Colossoil :Choice Band:Choice Band
HP: 73/105 EN: 22/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (3t)
+1 acc
poison(3)
toxin
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Suicune:Suicune
HP: ko/95 EN: 19/30
5/8/8/8/85 | 4/5
-1 acc
sealed(sleep talk)
fatigued
Types: Water
Abilities: Pressure, Inner Focus
:kingdra: quiet
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 2: :scope lens:Scope Lens
Slot 3: :mystic water:Mystic Water



Sending out Kingdra with scope lens!
:sv/kingdra::scope lens:
Eusine to order
Mamoswindle to order
 
Last edited:
:sv/kingdra::scope lens:
laser focus ~ surf ~ surf

[step 2, 3] At the start of the step, if my opponent is to use an evasive move, use dive.
At the start of priority 1, if my opponent does not have a protective status, use rain dance + razor wind the first time and weather ball afterwards, pushing back each time.
At the start of the step, if my opponent is to use taunt and rain is not in play, use surf.
At the start of the step, if my opponent is to use torment and rain is not in play use surf.
 
Round 6
Battlefield:
Team Mamoswindle
:Colossoil:Colossoil :Choice Band:Choice Band
HP: 73/105 EN: 22/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (3t)
+1 acc
poison(3)
toxin
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Kingdra:Kingdra :Scope Lens:Scope Lens
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753461246785.png

:Colossoil::Spinda::Weezing::Suicune::Kingdra:
Step 1:
:Kingdra: razors their winds
:Colossoil:knockoff + screech
-4 en
62 crit no
:Kingdra: -2 def (5t)
:Kingdra: is inflicted with dread
(14 + 5 + 10 + 3 - 7) * 1.5 + 20 = 61!
knock off blocked by razor wind, +1 crit

:Kingdra: razor storm
-4 en
rain starts falling (5r)
crit yes
(8 + 8 + 3 + 7 - 5) * 1.5 = 32 damage
:Colossoil: takes 3 damage
:Colossoil: poison intensifies
Step 2:
:Colossoil: sucker punch
-3 en
(7 + 14 + 3 - 7) * 1.5 + 20 = 46 damage
:Kingdra: faints!
:Colossoil: takes 4 damage
:Colossoil: poison intensifies
:Colossoil: acc down
Battlefield: rain (4r)
Team Mamoswindle 1 tech used
:Colossoil:Colossoil :Choice Band:Choice Band
HP: 34/105 EN: 15/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (1t)
+1 acc
poison(5)
toxin
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Kingdra:Kingdra :Scope Lens:Scope Lens
HP: ko/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
:typhlosion: modest
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water



Eusine sends out typhlosion with weakness policy!
:sv/typhlosion::weakness policy:
Mamoswindle to order
Eusine to order
 
Last edited:
colossoil.png
:choice band:
Fury Attack ~ Fury Attack ~ Fury Attack
At start of step IF Typhlosion is to use Fire Fang in combination AND you are slower THEN use Protect
At start of turn IF Typhlosion has protection THEN use Confide
At start of turn IF Typhlosion is to use an Evasive move AND you are slower THEN use Dig
At start of turn IF Typhlosion does not have a decoy THEN use Knock off + Screech first instance, Headlong Rush other instances
 
Round 7
Battlefield: rain (4r)
Team Mamoswindle 1 tech used
:Colossoil:Colossoil :Choice Band:Choice Band
HP: 34/105 EN: 15/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (1t)
+1 acc
poison(5)
toxin
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 90/90 EN: 30/30
5/6/9/6/100 | 3/4
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753478834459.png

:Colossoil::Spinda::Weezing::Typhlosion:
Step 1:
:Typhlosion: protect
-4 en
:Colossoil: confide
-2 en
:Typhlosion: -1 spA (5t)
:Colossoil: takes 5 damage
:Colossoil: poison intensifies
Step 2:
:Colossoil:fury attack
-3 en
149 hit yes
365 3 hits
593, 88, 577 crits no
(2 + 14 + 5 - 6) = 15 damage
+ 2 * 2 = 4 damage
:Typhlosion: counter
-4 en
29 damage
:Colossoil: faints!
Battlefield: rain (3r)
Team Mamoswindle 1 tech used
:Colossoil:Colossoil :Choice Band:Choice Band
HP: ko/105 EN: 15/30
9/5/4/5/110 | 5/10
+3 atk, +1 spA (1t)
+1 acc
poison(5)
toxin
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
-1 acc
Types: Poison
Abilities: Levitate, Neutralizing Gas
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine 1 tech used
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 71/90 EN: 22/30
5/6/9/6/100 | 3/4
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water


Mamoswindle to send out
Eusine to order
Mamoswindle to order
 
:sv/typhlosion::weakness policy:
extrasensory x 3
At the start of the step, if my opponent is to use pain split and is not to use a self sacrifice move next step, use protect.
At the start of the step, if my opponent is to use a self sacrifice move, use protect.
 
Round 8
Battlefield: rain (3r)
Team Mamoswindle 1 tech used
:Weezing:Weezing :Leftovers:Leftovers
HP: 44/85 EN: 10/30
6/9/6/7/60 | 2/1
Types: Poison
Abilities: Levitate, Neutralizing Gas

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine 1 tech used
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 71/90 EN: 22/30
5/6/9/6/100 | 3/4
-1 spA (3t)
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753539133335.png

:Colossoil::Spinda::Weezing::Typhlosion:
Step 1:
:Typhlosion: extrasensory
-3 en
588 crit no
(8 + 9 - 7) * 1.5 - 3 = 12 damage
:Weezing: torment
-3 en
:Typhlosion: is tormented
:Weezing: heals 6
Step 2:
:Typhlosion:
extrasensory
-3 en
355crit no
(8 + 9 - 7) * 1.5 - 3 = 12 damage
extrasensory is marked
:Weezing: chill
+20 en
fatigued
Step 3:
:Typhlosion:
protect
-4 en
:Typhlosion:
is protected
protect is marked
:Weezing: pain split
-4 en
pain split is protected!
Battlefield: rain (2r)
Team Mamoswindle 1 tech used
:Weezing:Weezing :Leftovers:Leftovers
HP: 26/85 EN: 23/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine 1 tech used
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 71/90 EN: 12/30
5/6/9/6/100 | 3/4
tormented(protect, extrasensory)
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water



Mamoswindle to order
Eusine to order
 
Last edited:
I think there should be one more step of confide
weezing.png
:leftovers:
Pain Split ~ Pain Split ~ Pain Split
At start of turn IF Typhlosion has protection THEN use Confide
At start of turn IF Typhlosion has a decoy THEN use Double Hit
At start of turn IF your HP is 32 or greater AND Typhlosion lacks poison THEN use Toxic
At start of turn IF your HP is 32 or greater THEN use Corrosive Gas first instance, Acid Spray other instances
 
Round 9
Battlefield: rain (2r)
Team Mamoswindle 1 tech used
:Weezing:Weezing :Leftovers:Leftovers
HP: 26/85 EN: 23/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine 1 tech used
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 71/90 EN: 12/30
5/6/9/6/100 | 3/4
tormented(protect, extrasensory)
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1753632663154.png

:Colossoil::Spinda::Weezing::Typhlosion:
Step 1:

:Weezing:pain spilt
-4 en
13 hp transfered
:Typhlosion: roar
-6 en
:Weezing: gains switching
Step 2:
:Weezing:
toxic
-3 en
typhlosion is poisoned
:Typhlosion:struggle
-3 en
5+ 5 - 9 = 1 damage
9 damage returned
3step 3:
:Typhlosion:struggle
-3 en
typhlosion faints!
Battlefield: rain (2r)
Team Mamoswindle 1 tech used
:Weezing:Weezing :Leftovers:Leftovers
HP: 26/85 EN: 23/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas

:Spinda:Spinda :Heavy-Duty Boots:Heavy-Duty Boots
HP: 68/85 EN: 7/30
5/7/4/5/60 | 2/1
poison(1)
bad poison
Types: Normal
Abilities: Own Tempo, Tangled Feet, Contrary
:iron valliant: calm
:full incense:Full Incense
:rose incense:Rose Incense
:focus sash:Focus Sash
:weakness policy:Weakness Policy
:ring target:Ring Target
:sticky barb:Sticky Barb
:enigma berry:Enigma Berry
Team Eusine 1 tech used
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: ko/90 EN: 0/30
5/6/9/6/100 | 3/4
tormented(protect, extrasensory)
Types: Fire
Abilities: Blaze, Flash Fire
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
Slot 1: :choice specs:Choice Specs
Slot 3: :mystic water:Mystic Water



Mamoswindle wins!
:point card: Rewards :point card:
Mamoswindle : +5:rare candy:TC, -10:tea:JC, +12 EXP for participating pokemon, +5EXP for one brought pokemon

HeliosAflame +6:amulet coin:RC, +11:tea:JC, +10:rule book:Accolades
 
Mamoswindle
:berserk gene:Berserk Gene
:booster energy:Booster Energy
:bright powder:Bright Powder
:choice band:Choice Band
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
:iron-valiant::kleavor::meowstic::swoobat:
ironvaliant.png

Kratos (Iron Valiant)
Level 3 — EXP: 5 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 8 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 7 (+)
Speed: 116
Size: 3
Weight: 3



Combinations (4 / 4)
Swords Dance + Spirit Break
Vaccum Wave + Moonblast
Shadow Sneak + Close Combat
Hypnosis + Disable

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
kleavor.png

B-52 (Kleavor)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Bug/Rock
Abilities: Swarm, Sheer Force Hidden Ability: Sharpness

HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 3 (-)
Sp.Def: 5
Speed: 98 (+)
Size: 3
Weight: 4



Combinations (4 / 4)
Swords Dance + Stone Axe
Tailwind + U-Turn
Quick Attack + Stone Edge
Lunge + Rock Slide

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Rock Blast
Secret Power
Skull Bash
Stone Edge
Take Down
Thief

Level 3
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Stone Axe
Struggle Bug
Trailblaze
U-turn
meowstic.png

Monsieur (Meowstic-M)
Level 3 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Psychic
Abilities: Keen Eye, Infiltrator Hidden Ability: Prankster

HP: 85
Attack: 3 (-)
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 120 (+)
Size: 1
Weight: 1


Combinations (4 / 4)
Fake Tears + Disarming Voice
Swagger + Foul Play
Nasty Plot + Psychic
Psychic Noise + Dark Pulse

Movepool
Level 0
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Heal Bell
Leer
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1
Barrier
Charm
Confide
Confusion
Cut
Disarming Voice
Double Team
Echoed Voice
Fake Out
Flash
Helping Hand
Misty Terrain
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Tickle
Trick
Yawn

Level 2
Alluring Voice
Covet
Dream Eater
Expanding Force
Iron Tail
Payback
Secret Power
Tail Slap

Level 3
Attract
Baton Pass
Charge Beam
Dig
Frustration
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Torment
Trailblaze
swoobat.png

Rouge (Swoobat)
Level 3 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Psychic/Flying
Abilities: Unaware, Klutz Hidden Ability: Simple
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 3 (-)
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 132 (+)
Size: 2
Weight: 2



Combinations (4 / 4)
Nasty Plot + Psychic
Calm Mind + Baton Pass
Tailwind + U-Turn
Simple Beam + Venom Drench

Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Defog
Energy Ball
Facade
Fake Tears
Light Screen
Nasty Plot
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Zen Headbutt

Level 1
Air Cutter
Amnesia
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Flash
Flatter
Gust
Heart Stamp
Helping Hand
Rain Dance
Roost
Safeguard
Shock Wave
Simple Beam
Steel Wing
Supersonic
Swagger
Swift
Tailwind
Taunt
Trick
Venom Drench

Level 2
After You
Assurance
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Thief

Level 3
Acrobatics
Attract
Baton Pass
Charge Beam
Fly
Frustration
Giga Drain
Gyro Ball
Knock Off
Laser Focus
Odor Sleuth
Psych Up
Psyshock
Return
Speed Swap
Super Fang
Telekinesis
Torment
U-turn

Mad Scientist Cara Liss (Level 3)

caraliss.png


Challenge Type: Hard Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 10
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, including the fossils I became famous for reviving, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Once per round, when Cara Liss's Pokemon attacks a defender that hasn't taken a turn that step: Increase the power of that attack by three (3).

Slot 1: D3: 2 (:jumbao:Jumbao)
Slot 2: D3: 1 (:naviathan:Naviathan)
Slot 3: D3: 2 (:aurumoth:Aurumoth)

:potion: Potion
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:leftovers:Leftovers
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:red card:Red Card
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:sv/jumbao:

Jumbao
Level 3

Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 4 (-)
Def: 7
SpA: 10 (+)
SpD: 7
Spe: 96
Size: 4
Weight: 5


Movepool:
Level 0:
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed
:sv/naviathan:

Naviathan
Level 3

Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 8
Def: 7
SpA: 6 (-)
SpD: 7 (+)
Spe: 97
Size: 6
Weight: 9


Movepool:
Level 0:
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
:sv/aurumoth:

Aurumoth
Level 3

Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal

Nature: Sassy (+Special Defense, -Speed, Evasion -10)
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 7 (+)
Spe: 81 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder

Level 3:
Attract
Electroweb
Frustration
Icy Wind
Lunge
Pounce
Psych Up
Psyshock
Return
Skitter Smack
Spotlight
Struggle Bug
Telekinesis

caraliss.png

Look at all of these cool Pokemon I've outsourced discovered!

Sending out :naviathan:Naviathan @ :red-card:Red Card.
Naviathan's Combos: Anchor Shot + Thunder Fang, Icy Wind + Scald

Mamoswindle to order.
 
Sending out B-52 the Kleavor holding a Choice Band!
kleavor.png
:choice band:
Close Combat ~ Close Combat ~ Close Combat
At start of turn IF Naviathan has evasion THEN use Counter
At start of turn IF the enemy team lacks stealth rock AND Naviathan lacks a decoy THEN use Stone Axe
 
Last edited:
Back
Top