1. Sunnny
2. Be13
3. Shen
2. Be13
3. Shen
Thank you everyone for your participation. NBT will return in the near future.Munkidori @ Assault Vest
Ability: Toxic Chain
Tera Type: Dragon
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
- U-turn
- Fake Out
- Psychic
- Focus Blast
fuck off
Tornadus @ Psychic Seed
Ability: Prankster
Tera Type: Dark
EVs: 248 HP / 60 Atk / 200 Spe
Nature: Adamant
Moveset:
- Bulk Up
- Rest
- Sleep Talk
- Acrobatics
Overview & Role on Psychic Terrain Offense Teams:
This Tornadus set is a unique and effective bulky setup sweeper tailored specifically for Psychic Terrain offense teams, where it synergizes perfectly with the terrain’s effects and common team structures.
Psychic Terrain teams typically revolve around powerful setup or wallbreaking threats that benefit from the blocking of priority moves and terrain-boosted Psychic-type attacks. This Tornadus uses Psychic Seed to immediately gain a +1 Special Defense boost upon terrain activation, giving it crucial bulk to begin setting up with Bulk Up.
Once boosted, Tornadus becomes difficult to break on both sides of the spectrum, while Acrobatics—now itemless after the seed is consumed—becomes a powerful 110 BP STAB attack with no drawbacks. Rest + Sleep Talk provides it with long-term longevity, letting it shrug off status and damage while still having chances to attack or further boost during sleep.
Set Details:
Usage Tips:
- 248 HP EVs provide maximum overall bulk with optimal HP for Rest cycles.
- 200 Speed EVs with an Adamant nature allow Tornadus to outspeed base 90s (like Garchomp or Landorus-T) and many unboosted mid-speed threats.
- 60 Attack EVs with Adamant ensure Acrobatics hits meaningfully after a Bulk Up or two.
- Tera Dark grants a Ghost resistance, immunity to Prankster Taunt, and lets Tornadus take Psychic hits better from opposing Terrain abusers like Indeedee or Iron Crown. It also blocks Prankster status moves like Encore or Thunder Wave if used before Terrain is set.
- Lead or early pivot: Tornadus can safely come in early on neutral or resisted hits and begin setting up Bulk Ups once Psychic Terrain is active and Seed is consumed.
- Tera defensively or offensively: Tera Dark can be used situationally to flip matchups against Ghost- or Psychic-type threats and gain better rest cycles.
- Use Rest strategically: Once you’ve accumulated a couple of Bulk Ups and weakened the opposing team’s special attackers, Rest can give you the reset needed to sweep or wall.
- Keep in mind Sleep Talk RNG—it can whiff if unlucky, so time your Rest wisely and avoid relying on it mid-pressure if possible.
Team Support:
This set thrives on Psychic Terrain teams, often paired with:
- Indeedee-F or Indeedee-M – sets Psychic Terrain and provides initial momentum or pivoting.
- Scream tail, espeon, magcargo
- Hazard support.
- Taunt or Encore blockers are less necessary due to Tera Dark and Psychic Terrain, but Trick blockers or Knock Off absorbers (like Dark-types) help maintain your core integrity.
Conclusion:
This Tornadus set is an underutilized but dangerous win condition that capitalizes on the safety net provided by Psychic Terrain. Its sustain, scaling power, and immunity to priority disruption make it a natural fit for offensive terrain archetypes, and when played correctly, it can win games on its own once opposing special threats are neutralized.
Let me know if you’d like a sample team built around this!