Quality Control Walking Wake (QC 0/2)

AceTrainerOrange

formerly orangelego21
**Draft order**: Round 3 onwards

**Price range**: 13-14 points

**Overview**: Walking Wake is a premier threat on Sun teams and somewhat fast Special Attacker with strong STAB options in Hydro Steam and Draco Meteor. These traits can be boosted further by Protosynthesis activated by fellow Sun-setting teammates or by Booster Energy, alongside a great pivoting move in Flip Turn to keep up momentum. However, Walking Wake’s shallow movepool and one-dimensional playstyle, often necessitating Sun to unlock its fullest potential, lead to difficulty fitting Walking Wake on most rosters in favor of more diverse options.

[strategy comments]
Common Roles
========
**Sun Sweeper**: Walking Wake becomes an extremely scary wallbreaker and sweeper under Sun thanks to Protosynthesis. This can either grant Walking Wake a boost to its Special Attack, increasing pressure on would-be walls, or Speed, thwarting faster threats and revenge-KOing them.

**Wallbreaker**: Walking Wake boasts fantastic raw power in the Sun and can use both Hydro Steam and Draco Meteor alongside damage-boosting items to greatly dent opposing teams or forcing KOs.

**Late-game Cleaner**: Walking Wake can use Booster Energy Speed or Agility in tandem with Booster Energy Special Attack to become faster than the vast majority of Pokemon. By utilizing its strong STAB combination and offensive stats, especially alongside Sun-setters like Ninetales or Torkoal, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.

**Offensive Utility**: Walking Wake has access to some great utility options in Flip Turn, Knock Off, and Scald. These options allow it to support its team with item removal, pivoting, and threatening Burn while maintaining some offensive prowess while investing more in its defensive profile.

Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse

**Setup moves**: Agility

**Utility moves**: Flip Turn, Knock Off, Substitute, Roar

**Coverage**: Flamethrower, Weather Ball, Hurricane, Low Kick

Niche Moves
========
**Dragon Dance**: Walking Wake can use Dragon Dance to surprise checks that are anticipating strong Special Attacks, boosting its physical STAB options and coverage to acceptable levels to wallbreak or clean games.

**Sunny Day**: Walking Wake can set weather for the team in emergency situations or to activate its own Protosynthesis.

**Aqua Jet**: Despite Walking Wake's relatively low Attack , Aqua Jet can be useful in providing emergency speed control for scenarios where an opposing Pokemon is weakened.

Common Items
========
**Choice Specs**: Choice Specs is Waling Wake’s highest and most consistent form of boosting its damage output.

**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.

**Life Orb**: Life Orb provides Walking Wake less damage output than Choice Specs, but with the added benefit to change up moves.

Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set. However, Walking Wake can use Protosynthesis or Booster Energy to gain Speed for similar effect and still be able to swap moves.

**Heavy-Duty Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.

**Eject Pack**: Eject Pack in combination with Draco Meteor can be used as a one-time nuke and pivot option in certain matchups on offensive utility sets.

**Other damage-boosting items**: Items that increase overall damage, such as Mystic Water, Dragon Fang, or Expert Belt can be used as an alternative to Choice Specs on wallbreaking sets that want the freedom to swap moves.

**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.

**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.

**White Herb**: Walking Wake can use a White Herb to reset its Special Attack after one use of Draco Meteor to prevent opportunities for foes to take advantage of its lowered damage after taking a KO.

**Resistance Berries**: One-time resistance Berries can be used to take a super effective attack from a strong foe and knock them out in return or set up with Agility.

Tera
========
Walking Wake is an extremely effective Tera Captain, being able to boost both STAB options to ludicrous levels of damage if given the opportunity to use Tera Water or Dragon. Tera also grants Walking Wake additional defensive versatility with options such as Fairy or Steel and makes great use of Tera Electric, Grass, and Fire as ways to muscle through its checks offensively.

Draft Strategy
========
Walking Wake is a good early draft option that compliments an offensive core which greatly benefits from the Sun archetype. Without Sun, Walking Wake is extremely reliant on Booster Energy, loses out on boosted Hydro Steam, and lacks most of the tools that make it worth drafting for its price.

**Weather setter**: Walking Wake appreciates Pokemon that can set sun like Torkoal and Ninetales to activate Protosynthesis.

**Hazard Control**: Walking Wake appreciates hazards set by Deoxys-S and Ting-Lu to chip its checks into range of a KO, as well as hazard removal from pokemon such as Great Tusk, Iron Treads, and Terapagos to allow Walking Wake to remain healthy.

**Other Strong Breakers**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Iron Valiant, Great Tusk, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, other Protosynthesis Pokemon have great synergy with Walking Wake, as they also benefit from Sun.

**Speed Control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Tornadus-T, and Meowscarada, are appreciated as speed control.

**Momentum**: While Walking Wake is great at grabbing momentum with Flip Turn, other Pokemon with access to pivot moves such as Pecharunt and Roaring Moon can help bring Walking Wake in safely.

Checks and Counters
========
**Bulky Resists**: Pokemon such as Primarina, Tinkaton, and Ogerpon-W can take one hit and punish Walking Wake with status or a strong attack in return.

**Faster Threats**: Although Walking Wake is fast, Choice Scarf users or Booster Energy Speed threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake itself is Booster Energy Speed or Choice Scarf.

**Entry Hazards**: Walking Wake dislikes hazards set by pokemon such as Ogerpon and Garchomp, due to limiting the amount of opportunities it has to break.

[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
https://www.smogon.com/forums/members/big-pharma.657717/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
I don't even like sun, but it's AMQC time!
ADD REMOVE COMMENT

**Draft order**: Round 3 onwards

**Price range**: 12-13 13-14 points

**Overview**: Walking Wake is a strong and somewhat fast Special Attacker, with strong STAB options in Hydro Steam and Draco Meteor, further boosted by Protosynthesis with a great pivoting option in Flip Turn to bring in teammates. However, Walking Wake’s shallow movepool and one-dimensional playstyle, often necessitating Sun to unlock its fullest potential, lead to difficulty fitting Walking Wake on most rosters in favor of more diverse options.

I'd start the overview by stating that Walking Wake is "a premiere threat on sun teams" or something, this guy barely gets drafted outside of sun but he's the best guy in there

[strategy comments]
Common Roles
========
why did you get rid of the "Sun Sweeper" role?

**Wallbreaker**: Walking Wake can position itself to break holes in opposing teams using its strong STAB options, often softening checks to aid its teammates in sweeping later. I could use this exact same sentence to describe any other wallbreaker. Talk about what sets Walking Wake apart for other guys (read: Hydro Steam)

**Offensive Utility**: Walking Wake can provide utility via Knock Off and Flip Turn to support teammates if walking Wake’s STAB options look unfavorable. move it to the bottom and mention Scald as well as Walking Wake's decent bulk and lack of weaknesses

**Late-game cleaner**: Walking Wake can use Booster Energy Speed or Agility in tandem with Booster Energy Special Attack to become faster than the vast majority of Pokemon. did Ninetales kill your grandfather? Why won't you mention sun on the #1 sun dude more often? By utilizing its good coverage strong STAB combination and offensive stats, Walking Wake can pick up KOs on weakened foes or clean up against the opposing team.

Common Moves
========
**Primary STAB moves**: Hydro Steam, Hydro Pump, Surf, Scald, Draco Meteor, Dragon Pulse

**Setup moves**: Agility

**Utility moves**: Flip Turn, Knock Off, Substitute Roar... maybe?

**Coverage**: Flamethrower, Weather Ball, Hurricane, Low Kick

Niche Moves
========
**Dragon Dance**: I've seen this quite a few times actually

**Sunny Day**: Walking Wake can set weather for the team in emergency situations or to activate its own Protosynthesis.

**Aqua Jet**: Despite Walking Wake's relatively low Attack, Aqua Jet can be useful in providing emergency speed control for scenarios where an opposing Pokemon is weakened.

Common Items
========
**Choice Specs**: Choice Specs is Waling Wake’s highest and most consistent form of boosting its damage output.

**Booster Energy**: Booster Energy is a great option on late-game cleaner sets, enabling it to cleave through the remnants of the opposing team.

**Life Orb**:

Niche Items
========
**Choice Scarf**: Choice Scarf allows Walking Wake to outspeed most Pokemon, making it a good offensive utility move user or a revenge killer, and also has some use on a late-game cleaner set. I agree this is niche solely because Walking Wake is usually drafted on sun, but you don't emphasize this enough so it just comes off as weird since Walking Wake looks like a great scarf user on face value. Discuss how Walking Wake can just go Proto Speed in sun most of the time, making Choice Scarf useless unless it's not in sun or needs to super outspeed something

**Heavy-Duty Boots**: Heavy-Duty Boots enables Walking Wake to hit the field much more often, which is especially useful against entry hazards. It also helps pivot and utility sets proportionally more.

**Resistance Berries**: One-time resistance Berries can be used to take a super effective attack from a strong foe and knock them out in return or set up with Agility. bottom of niche

**Eject Pack**: Eject Pack in combination with Draco Meteor can be used as a one-time nuke and pivot option in certain matchups on offensive utility sets.

**Other damage-boosting items**: Items that increase overall damage such as? can be used as an alternative to Choice Specs on wallbreaking sets that want the freedom to swap moves.

**Leftovers**: Leftovers gives Walking Wake slightly more longevity and is a good fit on utility or Substitute sets.

**Assault Vest**: Assault Vest increases Walking Wake's special bulk while allowing it to maintain some offensive presence and is therefore a decent fit on offensive utility sets.

**White Herb**:

Tera
========
Walking Wake is an extremely effective Tera Captain, being able to boost both STAB options to ludicrous levels of damage if given the opportunity to use Tera Water or Dragon. Tera also grants Walking Wake additional coverage options to muscle through its checks, such as Tera Electric and Fairy Fire. Walking Wake isn't running Fairy for Tera Blast. Fairy is a good defensive type for it tho, keep the mention but in a different context

Draft Strategy
========
Walking Wake is a good early draft option that compliments an offensive core which greatly benefits from the Sun archetype. again, Walking Wake is pretty rare outside of sun teams, I'd stress that a little more here

**Weather setter**: Walking Wake appreciates Pokemon that can set sun like Torkoal and Ninetales to activate Protosynthesis.

**Hazard Control**: Walking Wake appreciates hazards set by Deoxys-S and Ting-Lu to chip its checks into range of a KO, as well as hazard removal from pokemon such as Great Tusk and Iron Treads come up with a third example to allow Walking Wake to remain healthy.

**Other Strong Breakers**: Pokemon that synergize with Walking Wake's strong offensive profile can help increase the pressure it exerts. Pokemon like Iron Valiant, Great Tusk, and Iron Moth can either help enable a late-game sweep or benefit from Walking Wake punching holes in the opposing team. In particular, other Protosynthesis Pokemon have great synergy with Walking Wake, as they also benefit from sun.

**Speed Control**: Despite being fast, Walking Wake is just slower than Pokemon with base 110 Speed, so having faster Pokemon, such as Darkrai, Tornadus-T, and Meowscarada, are appreciated as speed control.

**Momentum**: While Walking Wake is great at grabbing momentum with Flip Turn, other Pokemon with access to pivot moves such as Pecharunt and Roaring Moon can help bring Walking Wake in safely.

Checks and Counters
========
**Bulky Resists**: Pokemon such as Primarina, Galarian Slowking did Poison always resist Water?, and Ogerpon-W can take one hit and punish Walking Wake with status or a strong attack in return.

**Faster Threats**: Although Walking Wake is fast, Choice Scarf users or Booster Energy Speed threats like Iron Valiant, Iron Bundle, and Latios can outspeed and knock it out, even if Walking Wake itself is Booster Energy Speed or Choice Scarf.

**Entry Hazards**: Walking Wake dislikes hazards set by pokemon such as Ogerpon and Garchomp, due to limiting the amount of opportunities it has to break.

[credits]
Written by:
https://www.smogon.com/forums/members/boingk.586482/
https://www.smogon.com/forums/members/acetrainerorange.315566/
Quality checked by:
https://www.smogon.com/forums/members/sablolol.466715/
https://www.smogon.com/forums/members/hacker.387847/
me :)
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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