Metagame Alphabet Cup

My experience with the format is limited thus far, but I’ve been enjoying it. Nothing seems abhorrently broken, but I would also be in favor of a Sacred Fire ban. It’s a bit too free burning things with offensive mons IMO.

————

Surprise, surprise, I’ve been playing Trick Room. It’s a pretty solid archetype in this format as both :Toxapex: and :Ting-Lu: have access to both to the excellent Trick Room and Teleport combo to get breakers in for free, :primarina: is a stellar slow breaker that can bypass Subs with Water STAB Boomburst (I like Throat Spray with Psystrike for opposing Pex and Blissey), :Conkeldurr: is simply TOO STRONK with Sheer Force Combat Torque and Specs Dragon Energy :Dragalge: is some secret sauce that Fairies don’t want to risk switching into. Finally, the archetype is more durable against hazard spam than it is in most formats as Pex can run Mortal Spin, :Cresselia: can run Court Change, and Lead :hatterene: is still good.

———-

How are people feeling about :Volcanion:?

Victory Dance and V-Create are ridiculous, and it has Volt Tackle for Toxapex. Defensively, Quagsire sits on it, but that’s pretty specific to stall. I guess offense also has Thunderclap and special scarfers…
 
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Remember how the last two times this metagame was OMOTM, the ladder innovated Skill Swap V-Create Victory Dance Slaking, which was somewhat controversial in terms of viability?

Well, I present Choice Band Self-Destruct Slaking:
:slaking:
Slaking @ Choice Band
Ability: Truant
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Self-Destruct
- V-create
- Low Kick / Body Slam / Knock Off
- Earthquake

What exactly does this set hit?
252+ Atk Choice Band Slaking Self-Destruct vs. 248 HP / 252+ Def Toxapex: 334-394 (110.2 - 130%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Alomomola: 522-615 (97.7 - 115.1%) -- 87.5% chance to OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Dondozo: 411-484 (81.5 - 96%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Scream Tail: 454-535 (104.6 - 123.2%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Ting-Lu: 387-456 (75.2 - 88.7%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Earthquake vs. 248 HP / 0 Def Toxapex: 292-344 (96.3 - 113.5%) -- 75% chance to OHKO
252+ Atk Choice Band Slaking Earthquake vs. 248 HP / 252+ Def Skeledirge: 302-356 (73.4 - 86.6%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Earthquake vs. 252 HP / 252+ Def Gholdengo: 312-368 (82.5 - 97.3%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking V-create vs. 248 HP / 0 Def Goodra-Hisui: 377-444 (103.8 - 122.3%) -- guaranteed OHKO
252+ Atk Choice Band Slaking V-create vs. 0 HP / 0 Def Greninja: 261-307 (91.5 - 107.7%) -- 50% chance to OHKO
252+ Atk Choice Band Slaking V-create vs. 252 HP / 0 Def Conkeldurr: 393-463 (94.9 - 111.8%) -- 68.8% chance to OHKO (guaranteed OHKO after burn damage)
252+ Atk Choice Band Slaking Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skeledirge: 294-346 (71.5 - 84.1%) -- guaranteed 2HKO

What can this set wall and OHKO back with Self-Destruct/V-Create?
+2 252 Atk Salamence Brave Bird vs. 252 HP / 0 Def Slaking: 403-475 (79.9 - 94.2%) -- guaranteed 2HKO
+2 252 Atk Garchomp Glaive Rush vs. 252 HP / 0 Def Slaking: 391-462 (77.5 - 91.6%) -- guaranteed 2HKO
252 Atk Iron Valiant Close Combat vs. 252 HP / 0 Def Slaking: 392-464 (77.7 - 92%) -- guaranteed 2HKO
+2 252 Atk Hearthflame Mask Ogerpon-Hearthflame Ivy Cudgel vs. 252 HP / 0 Def Slaking: 370-436 (73.4 - 86.5%) -- guaranteed 2HKO
252 SpA Life Orb Greninja Fusion Flare vs. 252 HP / 0 SpD Slaking: 172-203 (34.1 - 40.2%) -- guaranteed 3HKO
252+ SpA Liquid Voice Primarina Boomburst vs. 252 HP / 0 SpD Slaking: 349-412 (69.2 - 81.7%) -- guaranteed 2HKO
+1 252 SpA Electrode-Hisui Electro Shot vs. 252 HP / 0 SpD Slaking: 327-385 (64.8 - 76.3%) -- guaranteed 2HKO

It's really early in the month, so I'm not sure how well this set will fare, but it seems to be somewhat similar to Hoopa-U: extremely powerful, but too slow. However, unlike Hoopa-U, Slaking actually has the bulk to tank most hits and fire 1 nuke move based off of 690 attack. Because of this, Slaking can be used as an emergency anti-sweeper in worst-case scenarios.
 
Remember how the last two times this metagame was OMOTM, the ladder innovated Skill Swap V-Create Victory Dance Slaking, which was somewhat controversial in terms of viability?

Well, I present Choice Band Self-Destruct Slaking:
:slaking:
Slaking @ Choice Band
Ability: Truant
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Self-Destruct
- V-create
- Low Kick / Body Slam / Knock Off
- Earthquake

What exactly does this set hit?
252+ Atk Choice Band Slaking Self-Destruct vs. 248 HP / 252+ Def Toxapex: 334-394 (110.2 - 130%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Alomomola: 522-615 (97.7 - 115.1%) -- 87.5% chance to OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Dondozo: 411-484 (81.5 - 96%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Scream Tail: 454-535 (104.6 - 123.2%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Self-Destruct vs. 252 HP / 252+ Def Ting-Lu: 387-456 (75.2 - 88.7%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Earthquake vs. 248 HP / 0 Def Toxapex: 292-344 (96.3 - 113.5%) -- 75% chance to OHKO
252+ Atk Choice Band Slaking Earthquake vs. 248 HP / 252+ Def Skeledirge: 302-356 (73.4 - 86.6%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking Earthquake vs. 252 HP / 252+ Def Gholdengo: 312-368 (82.5 - 97.3%) -- guaranteed 2HKO
252+ Atk Choice Band Slaking V-create vs. 248 HP / 0 Def Goodra-Hisui: 377-444 (103.8 - 122.3%) -- guaranteed OHKO
252+ Atk Choice Band Slaking V-create vs. 0 HP / 0 Def Greninja: 261-307 (91.5 - 107.7%) -- 50% chance to OHKO
252+ Atk Choice Band Slaking V-create vs. 252 HP / 0 Def Conkeldurr: 393-463 (94.9 - 111.8%) -- 68.8% chance to OHKO (guaranteed OHKO after burn damage)
252+ Atk Choice Band Slaking Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skeledirge: 294-346 (71.5 - 84.1%) -- guaranteed 2HKO

What can this set wall and OHKO back with Self-Destruct/V-Create?
+2 252 Atk Salamence Brave Bird vs. 252 HP / 0 Def Slaking: 403-475 (79.9 - 94.2%) -- guaranteed 2HKO
+2 252 Atk Garchomp Glaive Rush vs. 252 HP / 0 Def Slaking: 391-462 (77.5 - 91.6%) -- guaranteed 2HKO
252 Atk Iron Valiant Close Combat vs. 252 HP / 0 Def Slaking: 392-464 (77.7 - 92%) -- guaranteed 2HKO
+2 252 Atk Hearthflame Mask Ogerpon-Hearthflame Ivy Cudgel vs. 252 HP / 0 Def Slaking: 370-436 (73.4 - 86.5%) -- guaranteed 2HKO
252 SpA Life Orb Greninja Fusion Flare vs. 252 HP / 0 SpD Slaking: 172-203 (34.1 - 40.2%) -- guaranteed 3HKO
252+ SpA Liquid Voice Primarina Boomburst vs. 252 HP / 0 SpD Slaking: 349-412 (69.2 - 81.7%) -- guaranteed 2HKO
+1 252 SpA Electrode-Hisui Electro Shot vs. 252 HP / 0 SpD Slaking: 327-385 (64.8 - 76.3%) -- guaranteed 2HKO

It's really early in the month, so I'm not sure how well this set will fare, but it seems to be somewhat similar to Hoopa-U: extremely powerful, but too slow. However, unlike Hoopa-U, Slaking actually has the bulk to tank most hits and fire 1 nuke move based off of 690 attack. Because of this, Slaking can be used as an emergency anti-sweeper in worst-case scenarios.
Well I’m stealing this
 
Even though there are good counters to this mon like psychic surge (which can be stalled out) and dark types just existing, I find Meowstic to be pretty underrated since it's a pretty good disrupter as it has access to prankster screens, encore (which is huge considering how many mons are able to set up now), thunder wave and mortal spin just in case.
 
I don't know much about Psychic Terrain HO teams (although Polteageist might fit on HO in general), but Polteageist gets Secret Sword, Springtide Storm, Strange Steam and Pollen Puff to hit Dark types now. For a fourth move, if you skip out on Stored Power or a move to hit darks, it has decent utility options, like setting almost any hazard, Perish Song, Parting Shot, or Super Fang. Someone please try this out on Psychic Terrain, the one thing holding this pokemon back kinda no longer does that, so it's gotta be good.
 
Im making this post to try and appeal the ban for Extreme Speed. I may be missing something, but as of right now its a restricted move (for those who dont know pokemon that normally learn can use it). Id like to start out by pointing out its legal users (excluding entei who already gets it). Sooo we have: Eelektross (115 atk, no stab, can use coil or bulk up as setup). Eevee (55 atk, adaptability stab can use curse to setup). Eevee's evolutions (atk ranges from 60 (glaceon) to 130 (flareon), only pixilate sylveon has stab (65 atk) all have curse and other means of atk boosting (guts flareon for example). Eiscue (80 atk, no stab, belly drum to setup). I think eiscue can be the most threatening user but is easily shut down by most steel types. Arbok (95 atk, no stab and coil for setup. Electivire (123 atk, no stab and bulk up to setup). Electrode and electrode hisui (50 atk, no stab, curse to setup). Emboar (Emboar has exactly the same stuff as electivire + curse so js gonna skip). Empoleon (86 atk, no stab, swords dance to setup. Enamorus (-therian) (no stab, 115 atk, base has contrary superpower to setup). Meowstic (48 atk, no stab, no setup). Excadrill (135 atk, no stab, swords dance and curse to setup). Exeggutor (95 atk, no stab, curse and swords dance as setup). Exeggutor-alola (same as base form but 10 more atk (105 atk)). Anyway the mons mentioned above do likely get more setup options because of the nature of alphabet cup, but thats something ill discuss tomorrow (im tired). The other point id like to make is that as far as i know, extreme speed was banned last time this was om, simply because of terastalisation, which is now banned, so 2 of the mons mentioned get stab. neither of which even reaching 70 atk. So please unrestrict this unless there is something i have missed (i only played it this time and last time aswell)
 
Can someone explain to me why is Espeed banned? Bcz rn as i’m seeing there’s nothing in the dex that seems to be at all threatening with it (unless we are counting SD pixilate Sylveon as something) , was it a tera based ban in the past when it was legal?
 
Can someone explain to me why is Espeed banned? Bcz rn as i’m seeing there’s nothing in the dex that seems to be at all threatening with it (unless we are counting SD pixilate Sylveon as something) , was it a tera based ban in the past when it was legal?
Espeed had a few viable users:
  • :enamorus:: Once it got a few Superpower boosts it was hard to stop by anything offensive, and EQ rounds out it’s coverage well too.
  • :Excadrill:: This was a potent SD or DD sweeper that could break through Unaware, Multiscale, and was mostly only countered by Corviknight in general.
  • :eiscue:: Belly Drum + Espeed with Ice/Ground neutral coverage and free setup with Ice Face. Total offense killer that was really solid.
  • :sylveon::flareon: Some random eevees that were pretty fringe.
  • :dragonite:: This was broken but it had it natively so it doesn’t count.
While I see why :enamorus::Excadrill::eiscue: were seen as broken by some players (especially Eiscue which is just a free win in certain matchups) they never felt like they were top moms to me and were pretty fun. I wouldn’t mind being able to play around with them again but with the meta shifts since then it’s likely they could end up feeling more broken to me on the next go around.
 
Espeed had a few viable users:
  • :enamorus:: Once it got a few Superpower boosts it was hard to stop by anything offensive, and EQ rounds out it’s coverage well too.
  • :Excadrill:: This was a potent SD or DD sweeper that could break through Unaware, Multiscale, and was mostly only countered by Corviknight in general.
  • :eiscue:: Belly Drum + Espeed with Ice/Ground neutral coverage and free setup with Ice Face. Total offense killer that was really solid.
  • :sylveon::flareon: Some random eevees that were pretty fringe.
  • :dragonite:: This was broken but it had it natively so it doesn’t count.
While I see why :enamorus::Excadrill::eiscue: were seen as broken by some players (especially Eiscue which is just a free win in certain matchups) they never felt like they were top moms to me and were pretty fun. I wouldn’t mind being able to play around with them again but with the meta shifts since then it’s likely they could end up feeling more broken to me on the next go around.
Yeah i guess... Tho do wanna run sacred fire sd espeed syl ngl hope its unbanned
 
Somewhat discussed in the discord but what if pokemon got moves for the first letter of every word in their name instead of just the first letter overall? Here's everything I could think of from what's not banned:
  • Great Tusk, Iron Thorns, Iron Treads, and Scream Tail now get all of T
  • Iron Boulder now gets Baneful Bunker/Burning Bulwark, Beak Blast, Behemoth Bash/Blade, Bitter Blade, Blazing Torque, Bolt Strike, Brave Bird, etc
  • Iron Crown now gets Corrosive Gas, Court Change, and I guess Chloroblast and Clanging Scales? Maybe Clear Smog???
  • Iron Hands now gets Hammer Arm, Haze, Headlong Rush, Head Smash, Heal Bell, Healing Wish, Heart Swap, Heat Crash, High Jump Kick, Horn Leech, etc
  • Iron Jugulis gets Judgment and I guess Jungle Healing?
  • Iron Leaves gets Leech Life, Leech Seed, Liquidation, Lunar Dance, and I guess Lunar Blessing?
  • Iron Moth now gets Magma Storm, Make It Rain, Malignant Chain, Matcha Gotcha, Mist Ball, Moongeist Beam, Muddy Water, Mystical Fire, Mystical Power, etc
  • Iron Valiant now gets V-Create, Victory Dance, and I guess Volt Tackle?
  • Raging Bolt now gets Baneful Bunker/Burning Bulwark, Bitter Malice, Bleakwind Storm, Blizzard, Blood Moon, Blue Flare, Boomburst, Bug Buzz, etc
  • Roaring Moon now gets Mach Punch, Megahorn, Meteor Mash, Mighty Cleave, Mortal Spin, Mountain Gale, etc
  • Slither Wing now gets Waterfall, Wave Crash, Wicked Blow, Wood Hammer, etc
  • and poor Brute Bonnet, Sandy Shocks, and Walking Wake get nothing new
This would get a few of the biggest winners banned, while bringing up the viability of a lot of the worst Paradox pokemon, especially the future ones. Maybe Pincurchin would even become a somewhat common pick, especially considering it now gets Parting Shot?

Extending this even further to form names would be funny, because now, for example: the Paldean Tauros' gain P and either A, B, or C; Ogerpon gains C, H, and W; Deoxys gains A and S; Enamorus and Landorus gain T; the Alolan/Galarian/Hisuian regional forms gain A, G, or H respectively; Hoopa gains U; Polteageist gains A; Sinistcha gains M; Rotom gains F, H, M, and W
This would most likely be a bad idea, but it's funny to think about
 
Here's a list of every notable (aka not complete garbage) move every letter gets, let me know if I missed anything
Physical: Accelerock, Acrobatics, Aqua Jet, Aqua Step, Aqua Tail, Assurance, Attack Order, Avalanche, Axe Kick
Special: Acid Spray, Aeroblast, Alluring Voice, Apple Acid, Armor Cannon, Astral Barrage, Aura Sphere
Status: Acid Armor, Agility, Amnesia, Aurora Veil
Physical: Barb Barrage, Beak Blast, Beat Up, Behemoth Blade/Bash, Bind, Bite Bitter Blade, Blaze Torque, Body Press, Body Slam, Bolt Strike, Bone Rush, Brave Bird, Breaking Swipe, Brick Break, Bullet Punch, Bullet Seed
Special: Bitter Malice, Bleakwind Storm, Blizzard, Blue Flare, Boomburst, Brine, Bug Buzz, Burning Jealousy
Status: Baneful Bunker, Block, Bulk Up, Burning Bulwark
Physical: Circle Throw, Close Combat, Collision Course, Combat Torque, Comeuppance, Counter, Crabhammer, Cross Poison, Crunch, Crush Grip
Special: Chloroblast, Clanging Scales, Clear Smog
Status: Calm Mind, Charge, Charm, Chilly Reception, Coil, Confide, Confuse Ray, Conversion, Conversion 2, Copycat, Corrosive Gas, Cosmic Power, Cotton Guard, Cotton Spore, Court Change, Curse
Physical: Darkest Lariat, Diamond Storm, Double Edge, Double Shock, Dragon Ascent, Dragon Darts, Dragon Tail, Drain Punch, Drill Peck, Drill Run, Drum Beating, Dual Wingbeat
Special: Dark Pulse, Dazzling Gleam, Discharge, Doom Desire, Draco Meteor, Dragon Energy, Draining Kiss, Dynamax Cannon
Status: Defend Order, Defog, Destiny Bond, Disable, Dragon Dance
Physical: Earthquake, Endeavor, Explosion
Special: Earth Power, Echoed Voice, Eerie Spell, Electro Ball, Electro Drift, Electro Shot, Electroweb, Energy Ball, Eruption, Esper Wing, Expanding Force
Status: Eerie Impulse, Encore, Endure, Entrainment
Physical: Facade, Fake Out, False Surrender, Fell Stinger, Fire Lash, First Impression, Flame Charge, Flare Blitz, Flip Turn, Flower Trick, Focus Punch, Freeze Shock, Fusion Bolt
Special: Fickle Beam, Fiery Dance, Fire Blast, Fire Spin, Final Gambit, Flash Cannon, Fleur Cannon, Focus Blast, Freeze-Dry, Freezing Glare, Frost Breath, Fusion Flare, Future Sight
Status: Fake Tears, Feather Dance, Focus Energy, Forest’s Curse
Physical: Gigaton Hammer, Glaive Rush, Grassy Glide, Grav Apple, Gunk Shot, Gyro Ball
Special: Giga Drain, Glaciate, Grass Knot, Grass Pledge
Status: Gastro Acid, Growth
Physical: Hammer Arm, Headlong Rush, Head Smash, Heat Crash, Heavy Slam, High Horsepower, High Jump Kick, Horn Leech, Hyper Drill
Special: Heat Wave, Hex, Hurricane, Hydro Pump, Hyperspace Hole, Hyper Voice
Status: Haze, Heal Bell, Healing Wish, Heart Swap, Hone Claws
Physical: Ice Hammer, Ice Punch, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Iron Head, Ivy Cudgel
Special: Ice Beam, Ice Burn, Icy Wind, Incinerate, Infernal Parade, Inferno, Infestation
Status: Imprison, Iron Defense
Ivy Cudgel does not change type if a non-Ogerpon pokemon holds a mask.
Physical: Jaw Lock, Jet Punch
Special: Judgment
Status: Jungle Healing
Judgment does change type depending on the user’s held plate.
Physical: Knock Off, Kowtow Cleave
Special: N/A
Status: N/A
Physical: Lash Out, Leaf Blade, Leech Life, Liquidation, Low Kick, Low Sweep, Lunge
Special: Lava Plume, Leaf Storm, Lumina Crash, Luster Purge
Status: Leech Seed, Light Screen, Lunar Blessing, Lunar Dance
Physical: Mach Punch, Magical Torque, Megahorn, Metal Burst, Meteor Mash, Mighty Cleave, Mortal Spin, Mountain Gale
Special: Magma Storm, Make It Rain, Malignant Chain, Matcha Gotcha, Meteor Beam, Mirror Coat, Mist Ball, Misty Explosion, Moonblast, Moongeist Beam, Muddy Water, Mud Shot, Mystical Fire, Mystical Power
Status: Magic Powder, Magnet Rise, Mean Look, Memento, Metal Sound, Milk Drink, Moonlight, Morning Sun
Physical: Night Slash, Noxious Torque, Nuzzle
Special: Night Daze, Night Shade
Status: Nasty Plot, Noble Roar, No Retreat
Physical: Order Up, Outrage
Special: Origin Pulse, Overdrive, Overheat
Status: N/A
Physical: Payback, Petal Blizzard, Photon Geyser, Pin Missile, Play Rough, Poison Jab, Poltergeist, Population Bomb, Pounce, Power Trip, Power Whip, Precipice Blades, Psyblade, Psychic Fangs, Psyshield Bash, Pyro Ball
Special: Parabolic Charge, Petal Dance, Photon Geyser, Pollen Puff, Power Gem, Psychic Noise, Psycho Boost, Psystrike
Status: Pain Split, Parting Shot, Perish Song, Play Nice, Poison Gas
Physical: Quick Attack
Special: N/A
Status: Quiver Dance
Physical: Raging Bull, Raging Fury, Rapid Spin, Razor Shell, Retaliate, Reversal, Rock Blast, Rock Slide, Rock Tomb
Special: Revelation Dance, Rising Voltage, Ruination
Status: Recover, Recycle, Reflect, Reflect Type, Rest Roar, Rock Polish, Roost
Revelation Dance's typing changes depending on the user's primary type.
Physical: Sacred Fire, Sacred Sword, Sand Tomb, Scale Shot, Seed Bomb, Seismic Toss, Self-Destruct, Shell Side Arm, Skitter Smack, Smack Down, Smart Strike, Solar Blade, Spark, Spin Out, Spirit Break, Spirit Shackle, Stomping Tantrum, Stone Axe, Stone Edge, Sucker Punch, Sunsteel Strike, Supercell Slam, Super Fang, Superpower
Special: Sandsear Storm, Scald, Scorching Sands, Secret Sword, Seed Flare, Shadow Ball, Shell Side Arm, Shock Wave, Sludge Bomb, Sludge Wave, Snarl, Spacial Rend, Sparkling Aria, Springtide Storm, Steam Eruption, Steel Beam, Stored Power, Strange Steam, Surf, Syrup Bomb
Status: Safeguard, Scary Face, Screech, Shelter, Shore Up, Silk Trap, Simple Beam, Skill Swap, Slack Off, Sleep Talk, Soak, Soft-Boiled, Speed Swap, Spicy Extract, Spikes, Spiky Shield, Stealth Rock, Sticky Web, Stockpile, Strength Sap, Substitute, Swagger, Switcheroo, Swords Dance
Physical: Tail Slap, Temper Flare, Throat Chop, Thunderous Kick, Thunder Punch, Trailblaze, Triple Axel, Triple Dive, Trop Kick
Special: Tachyon Cutter, Tera Starstorm, Terrain Pulse, Thunder, Thunderbolt, Thunder Cage,Thunderclap, Torch Song, Twin Beam
Status: Tailwind, Take Heart, Tar Shot, Taunt, Tearful Look, Teleport, Thunder Wave, Tickle, Tidy Up, Topsy-Turvy, Torment, Toxic, Toxic Spikes, Toxic Thread, Transform, Trick, Trick Room
Physical: Upper Hand, U-Turn
Special: Uproar
Status: N/A
Physical: V-Create, Volt Tackle
Special: Vacuum Wave, Venoshock, Volt Switch
Status: Victory Dance
Physical: Waterfall, Wave Crash, Wicked Blow, Wild Charge, Wing Attack, Wood Hammer, Wrap
Special: Water Pledge, Water Pulse, Water Shuriken, Water Spout, Weather Ball, Whirlpool, Wildbolt Storm
Status: Whirlwind, Will-O-Wisp, Wish, Work Up, Worry Seed
Physical: X-Scissor
Special: N/A
Status: N/A
Yawn is banned, tough luck Yanmega
Physical: Zen Headbutt, Zing Zap
Special: Zap Cannon
Status: N/A
 
Here's a list of every notable (aka not complete garbage) move every letter gets, let me know if I missed anything
 
After playing this meta for a while, I've found two main things that I haven't seen many people here talk about. Number one is a pokemon that I've been having incredible success with on stall, :suicune:. Boasting incredible 100/115/115 bulk with a great typing in mono water, :suicune: is great as a blanket check to most mons. Pressure allows it to drain away the PP of opponent's moves, which is especially important in this meta where many mons will choose to run powerful 8 PP moves, such as the oft-maligned sacred fire. :Suicune:'s "S" letter gives it badly needed recovery as well as a giant support movepool, with hazards, spite(pp stall is a legitimate strategy), its choice of burning water move from sacred fire, scald, or steam eruption, and even moves like strength sap. This combined with its already usable support movepool(most importantly giving it roar) allows :suicune: to be a great defensive bulwark against the giant threats of the metagame.

Here's a collection of what :suicune: can help with
PHYSDEF
:Salamence: 252 Atk Salamence Brave Bird vs. 248 HP / 252+ Def Suicune: 133-157 (33 - 38.9%) -- 6.3% chance to 3HKO after Leftovers recovery
:Cinderace: 252 Atk Libero Cinderace Close Combat vs. 248 HP / 252+ Def Suicune: 118-141 (29.2 - 34.9%) -- 99.9% chance to 4HKO after Leftovers recovery
:Garchomp: 252 Atk Life Orb Garchomp Glaive Rush vs. 248 HP / 252+ Def Suicune: 168-199 (41.6 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
:Lokix: +1 252+ Atk Lokix Leech Life vs. 248 HP / 252+ Def Suicune: 118-141 (29.2 - 34.9%) -- 13.2% chance to 3HKO
SPDEF
:Primarina: 252+ SpA Choice Specs Primarina Moonblast vs. 252 HP / 252+ SpD Suicune: 163-193 (40.3 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
:Iron-Valiant: 252 SpA Iron Valiant Thunderbolt vs. 248 HP / 252+ SpD Suicune: 122-144 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
:Skeledirge: Do I even need to show a calc for htis one
:Polteageist: +2 252+ SpA Polteageist Stored Power (140 BP) vs. 248 HP / 252+ SpD Suicune: 224-264 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery (This seems bad but it can phaze it out)
:Keldeo: 252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 252 Def Suicune: 150-177 (37.2 - 43.9%) -- guaranteed 3HKO
:Typhlosion-Hisui: +1 252 SpA Typhlosion-Hisui Thunderbolt vs. 248 HP / 252+ SpD Suicune: 180-214 (44.6 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
:Enamorus: 252 SpA Choice Specs Enamorus Moonblast vs. 248 HP / 252+ SpD Suicune: 157-186 (38.9 - 46.1%) -- guaranteed 3HKO after Leftovers recovery

And probably more other mons I haven't encountered yet

The second thing is :ogerpon-hearthflame:. Idk why its allowed again its a nightmare for fat, its myriad of coverage forces a guessing game of "is it stomping tantrum, play rough, or superpower" and if you guess wrong you lose the game instantly. :Skeledirge: seems like a good answer but stomping tantrum annihilates it, and even without stomping tantrum :skeledirge: can struggle to actually threaten :ogerpon-hearthflame: out, leading to it just using :skeledirge: as setup fodder. Even physdef :toxapex: struggles into it, as it gets nuked by power whip, and has to choose between hazing or actually trying to threaten :ogerpon-hearthflame: with toxic/poison, with both options ending with a near-death pex. :Ogerpon-Hearthflame: is banworthy imo for how much it annihilates stall, and I think it should be surveyed.

These are real calcs, made by real ogerpons
+2 252 Atk Hearthflame Mask Ogerpon-Hearthflame Power Whip vs. 248 HP / 252+ Def Toxapex: 237-280 (78.2 - 92.4%) -- guaranteed 2HKO
+2 252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Stomping Tantrum vs. 248 HP / 8 Def Skeledirge: 368-434 (89.5 - 105.5%) -- 37.5% chance to OHKO
+2 252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 248 HP / 0 Def Goodra-Hisui: 370-436 (101.9 - 120.1%) -- guaranteed OHKO
 
After playing this meta for a while, I've found two main things that I haven't seen many people here talk about. Number one is a pokemon that I've been having incredible success with on stall, :suicune:. Boasting incredible 100/115/115 bulk with a great typing in mono water, :suicune: is great as a blanket check to most mons. Pressure allows it to drain away the PP of opponent's moves, which is especially important in this meta where many mons will choose to run powerful 8 PP moves, such as the oft-maligned sacred fire. :Suicune:'s "S" letter gives it badly needed recovery as well as a giant support movepool, with hazards, spite(pp stall is a legitimate strategy), its choice of burning water move from sacred fire, scald, or steam eruption, and even moves like strength sap. This combined with its already usable support movepool(most importantly giving it roar) allows :suicune: to be a great defensive bulwark against the giant threats of the metagame.

Here's a collection of what :suicune: can help with
PHYSDEF
:Salamence: 252 Atk Salamence Brave Bird vs. 248 HP / 252+ Def Suicune: 133-157 (33 - 38.9%) -- 6.3% chance to 3HKO after Leftovers recovery
:Cinderace: 252 Atk Libero Cinderace Close Combat vs. 248 HP / 252+ Def Suicune: 118-141 (29.2 - 34.9%) -- 99.9% chance to 4HKO after Leftovers recovery
:Garchomp: 252 Atk Life Orb Garchomp Glaive Rush vs. 248 HP / 252+ Def Suicune: 168-199 (41.6 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
:Lokix: +1 252+ Atk Lokix Leech Life vs. 248 HP / 252+ Def Suicune: 118-141 (29.2 - 34.9%) -- 13.2% chance to 3HKO
SPDEF
:Primarina: 252+ SpA Choice Specs Primarina Moonblast vs. 252 HP / 252+ SpD Suicune: 163-193 (40.3 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
:Iron-Valiant: 252 SpA Iron Valiant Thunderbolt vs. 248 HP / 252+ SpD Suicune: 122-144 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
:Skeledirge: Do I even need to show a calc for htis one
:Polteageist: +2 252+ SpA Polteageist Stored Power (140 BP) vs. 248 HP / 252+ SpD Suicune: 224-264 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery (This seems bad but it can phaze it out)
:Keldeo: 252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 252 Def Suicune: 150-177 (37.2 - 43.9%) -- guaranteed 3HKO
:Typhlosion-Hisui: +1 252 SpA Typhlosion-Hisui Thunderbolt vs. 248 HP / 252+ SpD Suicune: 180-214 (44.6 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
:Enamorus: 252 SpA Choice Specs Enamorus Moonblast vs. 248 HP / 252+ SpD Suicune: 157-186 (38.9 - 46.1%) -- guaranteed 3HKO after Leftovers recovery

And probably more other mons I haven't encountered yet

The second thing is :ogerpon-hearthflame:. Idk why its allowed again its a nightmare for fat, its myriad of coverage forces a guessing game of "is it stomping tantrum, play rough, or superpower" and if you guess wrong you lose the game instantly. :Skeledirge: seems like a good answer but stomping tantrum annihilates it, and even without stomping tantrum :skeledirge: can struggle to actually threaten :ogerpon-hearthflame: out, leading to it just using :skeledirge: as setup fodder. Even physdef :toxapex: struggles into it, as it gets nuked by power whip, and has to choose between hazing or actually trying to threaten :ogerpon-hearthflame: with toxic/poison, with both options ending with a near-death pex. :Ogerpon-Hearthflame: is banworthy imo for how much it annihilates stall, and I think it should be surveyed.

These are real calcs, made by real ogerpons
+2 252 Atk Hearthflame Mask Ogerpon-Hearthflame Power Whip vs. 248 HP / 252+ Def Toxapex: 237-280 (78.2 - 92.4%) -- guaranteed 2HKO
+2 252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Stomping Tantrum vs. 248 HP / 8 Def Skeledirge: 368-434 (89.5 - 105.5%) -- 37.5% chance to OHKO
+2 252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 248 HP / 0 Def Goodra-Hisui: 370-436 (101.9 - 120.1%) -- guaranteed OHKO
Yeah idk why Ogerpon H is allowed, like this pokemon makes it’s way into every OM, trashes it for like a week then gets banned, it’s wierd that it even gets taken off the banlist at this point
 
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