Pet Mod [Gen 3] Hoenn Echoes | Slate 2 Submissions are now Open!

1. SEA's Lunatone. Very interesting typing combined with Levitate. When someone inevitably adds Snow Warning in the future, this Mon can also be a good abusser of it.
2. Zcarlett's Solrock. If Lunatone wins and gets a new typing + ability, so should Solrock. Since my Spiritomb can,t be chosen, a Rock/Ghost Solrock is a good alternative.
3. Mason's Golem. I like reliable spinners like this one.
4. Error Mon's Armaldo. The supreme anti-Snorlax. Distribution of Knock Off in future Gens is way too much, but niche Mons like this one are fine with the move.
 
Voting has concluded! We had a lot of really quality submissions this time around, but these 6 were really far ahead of the rest of the competition. We may not take this many in future slates, but we really loved all of these!

27 Points:
Name: Golem :golem:
Type: Rock/Ground
Stats: +15 Special Defense, +15 HP
Abilities: Immunity, Rock Head
New Moves: +Rapid Spin, +Curse, +Sludge Bomb, -Endure
Role: Strong anti-passive pokemon. Spin + Immunity means Golem can stay forever on pokemon like Skarmory and Forretress and keep spikes off the field, and Golem can also sit on Pokemon like Blissey, Jirachi and Lugia with their toxic sets. It can also stay in on certain Dragon Dance Rayquaza sets, and its high defense stat lets it act as a soft check to choice band pokemon. Immunity to Electric can make Golem a solid pivot into Thunder as well in a pinch. Extra stats give it a better benchmark into followup special attacks, allowing it to be a more reliable spinner.

Curse gives it the option to go for a setup set (and it should never have lost it from GSC imo). Sludge Bomb is added for flavor with Immunity. Removed Endure because Golem no longer has Sturdy (flavor).
Checks/Counters: Groudon is still incredibly strong into Golem, as well as many of the premier offensive special attackers in the tier like Kyogre Mewtwo and Lati@s. Choice Band Metagross is also quite problematic for Golem. Additionally, Golem will constantly be pressured by rain builds.
16 Points:
:bw/armaldo:
Name: Armaldo
Type: Rock/Bug
Stats: 75/125/100/70/95/45 (+15 spdef)
Abilities: Battle Armor/Shed Skin
New Moves: Thunder Wave, Megahorn (Rapid Spin + Knock no longer not compatible)
Role: Long Term Snorlax check who lacks a ground weakness with offensive utility, Megahorn can catch the various tier psychics while freeing up a hidden power slot while T-Wave can both catch Ho-oh and Oger switches as well as generally provide a team with speed control. While less effective generally, with some spdef investment and Shed Skin, can run Rest Talk sets which can also switch into CB Moltres due to fearing a burn less. Also retains previous utility with both Knock Off and Rapid Spin but struggles from 4MSS.
Checks/Counters: Still strongly checked by the Kaijus and especially Groudon who can come in on a T-wave, is also still unreliable against Ho-oh especially on Battle Armor sets. Dislikes Metagross but can pressure it longterm. Generally due to still lacking stats has to choose between several utility options as you lack the innate bulk to switch-in on attacks like Metagross EQ repeatedly
15 Points:
:rs/lunatone:
Name: Lunatone
Type: Rock/Ice
Stats: 90/50/80/115/95/80 | 510
Abilities: Levitate / Ice Body
New Moves: +Icy Wind, +Blizzard, +Hail, +Moonlight, -Hypnosis
Role: A Rock type that can check some variants of Groudon and potentially turn it into a setup opportunity while also threatening the Latis. It also checks Snorlax, Rayquaza, can enter on Forretress, and can swap into specifically Ice Beam Latios in the Sun.

Added Ice moves to match its new typing, Moonlight because it’s a Moon, and took away Hypnosis to prevent it from disabling hard answers like Metagross or Blissey. Ice Body is a nice little bit of flavor as well, and unless Hail (or snow) is added at some point, it will remain there for flavor.

Checks/Counters: Kyogre, Blissey, and Metagross all completely stop it. The small attack nerf reduces the damage its already weak Explosion would do to Kyogre and Blissey (about 60% to Blissey, 55% to max HP Kyogre). Dragon Claw Latios still cleanly 2HKOes it and prevents it from swapping in, and Rock Slide Groudon destroys it. It is very easily revenged by Deoxys-Attack, or Brick Break Rayquaza. It is forced to use Explosion or run a Substitute set in the face of Pokémon such as Toxic Ho-Oh.
13 Points:
Name: Ancient Power
Type: Rock
Power: 110
Accuracy: 90
Effect: Lowers the user's Defense and Sp. Defense by 1.
Priority: 0
Potential Distribution: Kabutops, Omastar, Aerodactyl, Armaldo, Cradily, Regirock, Regice, Registeel, Relicanth, Mew, Celebi, Claydol, Piloswine, Dunsparce
Reason: Rock Slide being the strongest Rock move in the game at 75 is pretty laughable even for ADV standards. New Ancient Power provides a stronger alternative at the cost of having a chance to miss (can't have a format where the strongest Rock move is 100% accurate SMH) and dropping your defenses after unleashing past energy. This move is mainly meant to give the fossils something extra to work with and distribution should be more limited than the original move, as Rock coverage is really powerful in the tier and something like Groudon retaining this buffed Ancient Power would be wild. Non Fossil distribution is mainly for flavor, though Regirock and Mew would definitely be viable users.
13 Points:
:rs/solrock:
Name: Solrock
Type: Rock/Ghost
Stats: 80/120/95/70/65/80| 510
Abilities: Levitate, Flash Fire
New Moves: +Morning Sun, +Curse, +Destiny Bond, -Hypnosis
Role: Solrock is meant to be a frail offensive pivot that gets to utilize the odd set of metagame factors that makes STAB Shadow Ball such a potent attacking option within ADV Ubers. Similarly to how Metagross regularly switches in on Snorlax/Rayquaza as an offensive pivot, Solrock would also be able to take advantage of these openings to dish out these attacks. The addition of Flash Fire allows Solrock to have an easier time dealing with Ho-Oh without fearing Sacred Fire, although you still have to be cautious around Shadow Ball. The loss of Levitate is not particularly impactful either, as you already have a sketchy matchup against the 2 Pokemon likely to run Earthquake (Metagross and Groudon, who regularly carries HP Ghost for the Lati's)

Added noteworthy ghost moves to fit the new typing, Morning Sun to give a fitting healing option, and removed Hypnosis due to the potential to use it as a inconsistent and frustrating way to make progress against answers that.

Checks/Counters: Ironically, both Kaijus serve as solid answers to this updated Solrock. Kyogre will be able to tank a couple of hits from Solrock's STAB and will be able to threaten it out with Water STAB. In addition, the capability to set rain weakens the healing effect of Solrock'sMorning Sun for future switch ins. Solrock's physical attacks will bounce off of Groudon, who will make quick work of it with Earthquake. Even Levitate Solrock isn't safe from HP Ghost. Metagross similarly is poised to switch in as a physical tank that can threaten Solrock with STAB Meteor Mash, if you can avoid switching into an EQ that is. While Forretress and Skarmory need to be wary of potential fire coverage, they are solid answers in the instance that it sufficiently scouted or the rain is up. As a result of its middling bulk, it struggles to find opportunites to switch in that its defensive typing does not account for, usually dying to 2 invested special attacks, or physically invested ghost moves from the likes of Mewtwo, Deoxys, and Gengar that all outrun it.
11 Points:
aerodactyl.png

Name: Aerodactyl
Type: Rock/Flying
Stats: 85 (+5) / 105 / 85 (+20) / 80 (+20) / 85 (+10) / 130 | 570
Abilities: Rock Head / Natural Cure
New Moves: Drill Peck, Refresh
Role: does what aero does but with its extra bulk and natcure it has the ability to switch into stuff like hooh/groudon lacking rock slide so it can possibly run a lefties subtoxic set or something. also extra spa means it can click flamethrower against stuff like metagross/skarm/forretress
Checks/Counters: unchanged physical offenses means band sets get walled by the same things while nonband sets are even weaker

The next slate will be up shortly!
 
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Slate 2: Future Invasion
:ss/gastrodon-east: :ss/chandelure::sv/aurorus: :sm/oricorio-sensu: :ss/orbeetle: :sv/meowscarada:

Gen 3's pool of Pokemon is not very deep, and there are many things about the existent Pokemon in Gen 3 that are somewhat lacking. There aren't really dark types, especially not ones that click Dark type moves. The Ice types in the game consist of mostly Water/Ice types and things that don't have a Special Attack stat. In terms of Pokemon with speed, especially with no Choice Scarf, your options are extremely limited in terms of what you can pick. Ghost is a physical type, yet the best ghost has 65 Attack! There's a lot of mechanics in the generation, and more specifically this tier, that we think some newer generation Pokemon may benefit heavily from and give them a chance to shine. Submissions for this slate should be exclusively Pokemon from Generations 4-9. Everything will remain under the context of Generation 3, so if you want to submit something that was originally a Fairy type, it will have to have its type changed. Similarly, try to manage things within Gen 3's power level. Pokemon are not that strong, moves are not that high of BP. You can adjust the BST of Pokemon, but we would like the submissions to cap at 580 BST. As before, these Pokémon should not become metagame-defining threats but rather fill useful niches. As another reminder, try to make the new Pokemon recognizable in their roles.

If you would like some direction to look at, here are some ideas you can look to:
Usable Fast-ish Ice Type
Speed Control option, think faster than Modest Mewtwo (359)
Strong Dark Type
Alternative Spikes Setter
Pokemon with Explosion
Mixed Defensive Pokemon
Grass Type that doesn't Suck

We will not be accepting dedicated weather abusers (think Chlorophyll/Swift Swim/Solar Power) until a later slate.
 
serperior.png

Name: Serperior
Type: Grass
Stats: 75 / 75 / 95 / 95 (+20) / 95 / 113 | 548
Abilities: Overgrow / Shed Skin
Movepool: Aerial Ace, Body Slam, Bullet Seed, Calm Mind, Double-Edge, Endure, Facade, Frenzy Plant, Giga Drain, Glare, Growth, Helping Hand, Hidden Power, Hyper Beam, Iron Tail, Knock Off, Leaf Blade, Leaf Tornado*, Leech Seed, Leer, Light Screen, Magical Leaf, Mean Look, Mega Drain, Mirror Coat, Outrage, Protect, Reflect, Rest, Scary Face, Slam, Sleep Talk, Solar Beam, Substitute, Sunny Day, Sweet Scent, Swift, Swords Dance, Synthesis, Tackle, Take Down, Taunt, Toxic, Twister, Vine Whip, Wrap
Leaf Tornado | Grass | Special | 80 BP | 100% Acc | 15 PP | 100% chance to lower the target's Sp. Atk by 1.
Role: grass Type that doesnt suck. its like an alternate celebi thats faster, isnt weak to pursuit, and has useful utility in knock, glare, and leaf tornado. with this it can paralyze and lock down stuff like mewtwo and kyogre and remove lefties from mons who rely on it
Checks/Counters: its pretty passive as it barely has any coverage besides hp and is kind of strapped for moveslots considering it also wants to run rest or seed. also the bulk is quite mediocre

dragapult.png

Name: Dragapult
Type: Dragon / Ghost
Stats: 78 (-10) / 105 (-15) / 75 / 105 (+5) / 75 / 122 (-20) | 560
Abilities: Clear Body
Movepool: Agility, Astonish, Attract, Baton Pass, Bite, Body Slam, Confuse Ray, Curse, Disable, Dive, Double Team, Double-Edge, Dragon Breath, Dragon Claw, Dragon Darts, Endure, Facade, Fly, Grudge, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Light Screen, Lock-On, Night Shade, Protect, Quick Attack, Reflect, Rest, Shadow Ball, Sleep Talk, Snore, Solar Beam, Steel Wing, Substitute, Surf, Swift, Take Down, Thief, Thunder, Thunder Wave, Thunderbolt, Toxic, Tri Attack
Role: speed control option. can outspeed neutral m2 and do a bunch to it with shadow ball and also threaten kyogre with thunder and groudon with solar beam (idk if itd use this though)
Checks/Counters: its quite weak and struggles into stuff like steels and blissey/lax without hp fire/fighting respectively

overqwil.png

Name: Overqwil
Type: Dark / Poison
Stats: 85 / 115 / 95 / 85 (+20) / 95 (+30) / 65 (-20) | 540
Abilities: Poison Point / Intimidate
Movepool: Agility, Astonish, Barb Barrage*, Bite, Blizzard, Bubble Beam, Crunch, Curse, Destiny Bond, Double-Edge, Endure, Facade, Flail, Harden, Haze, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Minimize, Mud Shot, Pain Split, Pin Missile, Poison Sting, Poison Tail, Protect, Rain Dance, Rest, Reversal, Scary Face, Self-Destruct, Shadow Ball, Sleep Talk, Sludge Bomb, Spikes, Spit Up, Spite, Stockpile, Substitute, Supersonic, Surf, Swift, Swords Dance, Tackle, Take Down, Taunt, Toxic, Water Pulse, Waterfall
Role: spike setter. switches into psychics p well and can mitigate the physical lure sets somewhat with intim. barb barrage and haze should keep cm users at bay and it can even set up itself with sd if it wants. also it has selfdestruct to hit something
Checks/Counters: lack of recovery outside of pain split and rest is pretty tough and it has little coverage outside of hidden power
 
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broke: :bw/ferrothorn:
woke: :ss/zarude:
Name: Zarude
Type: Grass / Dark
Stats:
105 / 70 (-50) / 85 (-20) / 124 (+54) / 85 (-10) / 131 (+26)
Abilities:
Leaf Guard
Full Movepool:

Absorb, Agility, Aromatherapy, Baton Pass, Bite, Body Slam, Brick Break, Bulk Up, Bullet Seed, Counter, Crunch, Cut, Dig, Double-Edge, Encore, Endeavor, Endure, Facade, Fake Out, Flail, Focus Punch, Fury Swipes, Giga Drain, Growth, Hidden Power, Hyper Beam, Iron Tail, Knock Off, Low Kick, Protect, Rest, Scary Face, Sleep Talk, Swagger, Synthesis, Swords Dance

Role:
Not bad grass type, modest m2 speed control, strong dark-type. Flipped special and physical attack stats to make it able to use STAB, now it can duel with the mascots plus the fast cat. Still somewhat frail - can only take one big Ice Beam, and the rain, which weakens flamethrowers it could now take twice or thrice, makes recovery much more difficult. Still speed control, but also slower than adamant Deo-A. Zarude should be used to chase out dented opponents.
Checks/Counters:
Anything that can take a move twice. Passive damage as well. Struggles into steels without HP fire, but that forces you to use giga/bullet seed.
 
:sm/golisopod:
Name: Golisopod
Type: Water/Bug
Stats: 75/125/140/60/90/40 (540)
Abilities: Emergency Exit / Shell Armor
Movepool: First impression, Spikes, Superpower, Hydro Pump, Ice Beam, Hidden Power, Toxic, Swords Dance, Bulk Up, Double Edge, Surf, Pain Split, Rock Slide, Brick Break, Facade, Protect, Earthquake, Knock Off, Iron Head, Shadow Claw, Sludge Bomb
Rest, Sleep Talk, Giga Impact, Hyper Beam, Facade, Leech Life, Pin Missile, Iron Defense, Blizzard, Fury Cutter, False Swipe, Rollout, Defense Curl, Snore, Dive, Endure, Slash, Psych Up, Sucker Punch, Hail, Rain Dance, Rock Smash, Waterfall, Substitute, Water Pulse, Screech, Sand Attack, Round
Role: semi bulky spikes mon, can check mewtwo by one shotting it but is a bit predictable. Notably can utilize its ability to generate momentum in a tier without pivot moves, which is very valuable especially with how clickable fimp is. It’s also conventionally physically bulky, and while it’s not good vs rock and flying stab mons, it resists steel ground and fighting, very common physicals. Is additionally a knock off user, and while the move being passive, is effective against mons that check the pod
Checks/Counters: Is a bit weak offensively outside of big fimp and superpower so bulkier mons that can heal off its chip (skarm) kinda shut it down pretty reasonably. This doesn’t make it ineffective. But it also has a lack of a reliable main stab, being reliant on hidden power if it wants a clickable bug move after fimp, and zero spa to properly use water stab, but could be useful in a pinch

Name: Gourgeist (WIP)
Type: Grass/Ghost
Stats: 75/100/58/85/112/99 (529)
Abilities: Frisk / Thick Fat
Movepool: Shadow Ball, Explosion, Leaf Storm, Shadow Sneak, Destiny Bond, Rock Slide, Flamethrower, Fire Blast, Giga Drain, Leech Seed, Will-O-Wisp, Toxic
Leaf Storm: is 140 BP and exists now
Rest, Sleep Talk, Giga Impact, Hyper Beam, Facade,
Role: Versatile Mon that often can reliably check a big threat once then booms to generate momentum and potentially claim a kill while acting as a semi decent grass type purely due to access to leaf storm. While most likely not being invested in, it will hit hard purely due to its high bp and abnormal prescence
Checks/Counters: faster mons like aero and the latis can snipe gourgeist. It also is particularly frail and a bit overreliant on its ghost stab so Blissey and Snorlax can bait out a boom. Steels who don’t particularly care about an uninvested flamethrower like jirachi also can tank most of what gourg can dish out
 
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:ss/chien-pao:
Name: Chien-Pao
Type: Dark / Ice
Stats: 80 / 120 / 80 / 90 / 65 / 135
Abilities: Sword Of Ruin
Movepool:
Blizzard, Haze, Hyper Beam, Mist, Recover, Rest, Substitute, Swords Dance, Take Down, Crunch, Endure, False Swipe, Icy Wind, Mean Look, Powder Snow, Protect, Rain Dance, Scary Face, Sleep Talk, Spite, Aerial Ace, Brick Break, Facade, Sheer Cold, Taunt
+ Ruination (Gen 9 Effects)
Role: Usable Fast-ish Ice Type, Speed Control option, Strong Dark Type
Checks/Counters:

WIP
 
1754362282910.png


Name: Kricketune
Type: Bug
Stats: 87 (+10) / 90 (+5) / 51 / 90 (+35) / 51 / 71 (+6)
Abilities: Swarm
Full Movepool: Absorb, Aerial Ace, Attract, Baton Pass, Bide, Brick Break, Cut, Double Team, Endeavor, Endure, Facade, False Swipe, First Impression, Flash, Focus Energy, Frustration, Fury Cutter, Giga Drain, Growl, Heal Bell, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Knock Off, Leech Life, Mud-Slap, Perish Song, Protect, Rain Dance, Rest, Return, Rock Smash, Screech, Secret Power, Silver Wind, Sing, Slash, Sleep Talk, Snore, Strength, String Shot, Substitute, Sunny Day, Swagger, Swords Dance, Tackle, Take Down, Taunt, Toxic, Uproar

Role: I have been informed all ADV Ubers teams must have "priority slot." Enjoy the 3rd priority slot mon. I was going to go lokix but it sounded too good for "these Pokémon should not become metagame-defining threats but rather fill useful niches."

252+ Atk Choice Band Kricketune Hidden Power Rock vs. 4 HP / 0 Def Ho-Oh: 414-488 (116.9 - 137.8%) -- guaranteed OHKO
Checks/Counters: Yes / All of the Above
Why you should vote Kricketune:
a) OSP sub loses. This is a win.
b) You take out two players at once and get information about two factions at once - Brendan will be dead and I will be zombified and irrelevant, and you will get information about both Brendan and me with a single token.Whether you believe me or not at this point, Brendan is the highest value kill.

grr i gave it some more stats. Extra HP so kricketune can take this meta-defining attack.

252 SpA Ho-Oh Sacred Fire vs. 252 HP / 252+ SpD Kricketune: 312-368 (82.5 - 97.3%) -- guaranteed 2HKO after Leftovers recovery

It is now faster than metagross and the other 70bst. You technically also have taunt so maybe that matters for some 70bst stuff. It also got an extra 30spa so you can run stupid mixed stuff like hp fire for forre.

0 SpA 30 IVs Raichu Hidden Power Fire vs. 252 HP / 244 SpD 30 IVs Forretress: 204-240 (57.6 - 67.7%) -- guaranteed 2HKO after Leftovers recovery

Screenshot 2025-08-05 at 4.16.08 PM.png
 
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Name: Gastrodon
Type: Water / Ground
Stats: 111 / 83 / 48 (-20) / 82 (-10) / 77 (-5) / 39
Abilities: Sticky Hold
Movepool: Mud-Slap (level 1), Mud Sport (level 1), Harden (level 1), Water Pulse (level 1), Mud Shot (level 11), Hidden Power (level 16), Rain Dance (level 22), Body Slam (level 29), Muddy Water (level 41), Recover (level 54); Toxic (TM), Hail (TM), Hidden Power (TM), Ice Beam (TM), Blizzard (TM), Hyper Beam (TM), Protect (TM), Frustration (TM), Earthquake (TM), Return (TM), Dig (TM), Shadow Ball (TM), Double Team (TM), Sludge Bomb (TM), Sandstorm (TM), Rock Tomb (TM), Facade (TM), Secret Power (TM), Rest (TM), Attract (TM), Surf (HM), Strength (HM), Rock Smash (HM), Waterfall (HM); Counter (Tutor), Substitute (Tutor), Sleep Talk (Tutor), Icy Wind (Tutor); Amnesia (Breed: Slowpoke, Wooper, Slugma, Gulpin, Gorebyss), Curse (Breed: Gastly, Slowking, Shuppet, Duskull), Memento (Breed: Grimer, Koffing), Mirror Coat (Breed: Wobbuffet) (n.b. that Amnesia + Memento, Amnesia + Mirror Coat, Curse + Memento, Curse + Mirror Coat, and Memento + Mirror Coat are not usable)
Role: Lati check for rain, also checks Metagross. Its special bulk is enough to eat Latios Dragon Claws and Recover with enough investment. Metagross has trouble getting past it, and rain-boosted Surfs hit steels fairly hard. Earthquake is an excellent STAB, hurting a lot of stuff a fair bit. Its general overall stats are quite good barring speed and defense, letting it take special hits and hit back hard.
Checks: Snorlax and Blissey both check it fairly handily, though Snorlax is pressured by Surfs and Earthquakes, especially alongside Spikes. Groudon and Kyogre both do solid damage to Gastrodon, 2hkoing it readily. Ho-Oh takes quite a bit of damage from Rain-boosted Surfs, but can Toxic it or Pressure Surf PP with Recover. Gastrodon also suffers from Latios resisting both of its STABs and needing to run Shadow Ball to hit it, which still fails to 2HKO unless invested heavily in. As its Defense is poor, general physically offensive options hurt it, with even Metagross' Meteor Mash 2hkoing it with CB. It's also very vulnerable to Toxic, as barring Rest it does not have options to remove status.
 
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:sv/meowscarada:
Name: Meowscarada
Type: Grass/Dark
Stats: 76/94/75/117/75/123 | 560 BST
Abilities: Overgrow / Limber
Movepool: Aerial Ace, Agility, Bite, Brick Break, Bullet Seed, Charm, Crunch, Double Team, Endure, Facade, Fake Tears, Flower Trick*, Frenzy Plant, Frustration, Giga Drain, Helping Hand, Hidden Power, Hyper Beam, Leech Seed, Magical Leaf, Mud-Slap, Protect, Psych Up, Quick Attack, Rest, Return, Scratch, Shadow Ball, Skill Swap, Slash, Sleep Talk, Solar Beam, Substitute, Swift, Tail Whip, Take Down, Taunt, Thief, Toxic, Trick
Flower Trick | Grass | 60 BP | 101% Accuracy | 15 PP | Always results in a critical hit; no accuracy check.

Role: Strong speed control option. Extremely effective vs CM Kyogre specifically, as Flower Trick will bypass its boosts. Flower Trick does around 59-69 to max HP Kyogre, and 63-75 to 252/196+ Sp. Def Groudon. Limber allows it to be an effective pivot into Thunder Wave, and its potent STABs are capable of threatening all of the Latis, Mewtwo, and the Kaijus. It can also act as a disabler, with access to moves like Leech Seed, Trick, Taunt, and Thief.

Checks/Counters: It fails to make much progress vs the Steels, the normal blobs (Flower Trick does around 25% to +Sp.Def Snorlax), and Ho-Oh. It has a really bad Hidden Power dilemma, as using HP Fire in the Sun can help it take down the Steels, but it both doesn't help it vs Rain Steels and makes it hard walled by Ho-Oh. While it might be faster than +Spatk Mewtwo and can therefore apply pretty good damage onto it, Mewtwo also threatens it extremely hard with Ice Beam and Fire Blast. Flower Trick only does 43-51 to Mewtwo, so it's not exactly an effective way around CM Mewtwo either. It doesn't have many great entry points either outside of Thunder Wave from Groudon. It is also obviously revenged by Deoxys-Attack and struggles a bit with Rayquaza.

:bw/froslass:
Name: Froslass
Type: Ice/Ghost
Stats: 85/90/84/90/86/120 | 550 BST
Abilities: Shield Dust / Ice Body
Movepool: Astonish, Attract, Bide, Bite, Blizzard, Block, Body Slam, Charm, Confuse Ray, Crunch, Curse, Disable, Double Team, Double-Edge, Dream Eater, Endure, Facade, Fake Tears, Frustration, Hail, Haze, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Icicle Spear, Icy Wind, Imprison, Leer, Light Screen, Mimic, Mud-Slap, Night Shade, Pain Split, Powder Snow, Protect, Psych Up, Psychic, Rain Dance, Reflect, Rest, Return, Rollout, Safeguard, Scary Face, Secret Power, Shadow Ball, Shock Wave, Signal Beam, Sleep Talk, Snatch, Snore, Spikes, Spite, Substitute, Take Down, Taunt, Thunder, Thunder Wave, Thunderbolt, Torment, Toxic, Trick, Water Pulse

Role: Can fulfill a myriad of roles, but it can function as all of a Spiker, Spinblocker, and revenge killer simultaneously. It's a very effective lead as well, much like what Deoxys-Speed is supposed to do, except it actually threatens some damage onto both Mewtwo and Groudon. Removed Destiny Bond to remove a lot of the pressure it would have with the move and potentially cause it to be too high value of a pick. Sing for the same reason. Offensively, it does decent damage to Groudon, the Latis, Lugia, and Mewtwo. Its access to several disabling tools makes it positioned pretty well vs stall teams, as while it may let Blissey in, it can Taunt it to get positive progress.

Checks/Counters: Damage wise, it does very lackluster damage to anything remotely bulky that isn't hit by its STABs, such as Metagross, Snorlax, Kyogre (Thunder does around 37%), and Ho-Oh. Of course, it can turn Pokemon like Snorlax into Spikes, but its average bulk makes it hard for it to both effectively set Spikes and keep them up. Spin Armaldo completely ruins it, both offensively and as a Spiker.

:sv/ribombee:
Name: Ribombee
Type: Bug/Grass
Stats: 73/98/60/93/87/124 | 535 BST
Abilities: Shield Dust / Swarm
Movepool: Absorb, Aerial Ace, Agility, Aromatherapy, Attract, Baton Pass, Calm Mind, Charm, Covet, Double Team, Dream Eater, Endure, Facade, Fake Tears, Frustration, Giga Drain, Helping Hand, Hidden Power, Hyper Beam, Imprison, Leech Life, Light Screen, Magical Leaf, Mega Drain, Nature Power, Protect, Psych Up, Pollen Puff*, Psychic, Reflect, Rest, Return, Safeguard, Signal Beam, Silver Wind, Skill Swap, Sleep Talk, Snore, Solar Beam, Stun Spore, Substitute, Sunny Day, Swagger, Sweet Scent, Swift, Synthesis, Take Down, Thief, Toxic, Trick
Pollen Puff | Bug | 90 BP | 100% Accuracy | 10 PP | For 2 turns, the target is prevented from healing.
Role: Good speed control vs the Psychics and Groudon. Fairly strong vs bulkier teams thanks to Pollen Puff as well. Unboosted Pollen Puff is a roll (in your favor) to OHKO Latios, but it has just enough bulk to be able to survive +96 Sp. Atk Kyogre Ice Beam from 100%. The 4x resist to Earthquake allows it to take Groudon hits not terribly, although 0 invest neutral HP Ghost still does around 40% and Rock Slide does around 90%. Aromatherapy is the large selling point of the Pokemon, and it allows it to function as a cleric on more offensive teams, allowing you to take Paralysis or Burn trades. Can viably run a Choice Band set as well, especially with Trick as an option. Theoretically, it can utilize a Swam + Liechi Berry set as well.

Added some extra grass moves to its moveset mostly for flavor (Mega Drain), and Synthesis so it can take maybe 1 attack and then heal up.

Checks/Counters: If the Groudon calcs were not apparent enough, Ribombee is made of toilet paper. Almost every single physical attack does upwards of 70%. Even most special attacks will put a massive dent in it, but thanks to Shield Dust, it can swap into Thunder and avoid getting Paralyzed. The Steels answer it extremely effectively, with even HP Fire Forretress outside of the Sun landing a 2hko on Ribombee. Ho-Oh somewhat has to fear the possibility of Hidden Power Rock, but Ribombee can only choose to either hit Steels with HP Fire or hit Ho-Oh with HP Rock.
 
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:SV/zoroark:
Name: Zoroark
Type: Dark
Stats: 60/105/60/120/60/105 (510)
Abilities: Trace
Full Movepool: Scratch, Leer, Pursuit, Fake Tears, Faint Attack, Taunt, Fury Swipes, Torment, Night Shade, Agility, Shadow Ball, Calm Mind, Knock Off, Crunch, Snatch, Hyper Voice, Toxic, Hidden Power, Sunny Day, Hyper Beam, Protect, Rain Dance, Frustration, Return, Double Team, Facade, Secret Power, Rest, Attract, Thief, Extrasensory, Counter, Detect, Memento, Encore, Substitute, Double-Edge, Psych Up, Mimic, Endure, Snarl, Flamethrower
Role: Still a Dark-type special attacker, but rather than impersonating teammates, it uses Trace to copy the abilities of its opponents.
Checks/Counters: Still very frail and can be walled or outsped.
 
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:dp/skuntank:
Name: Skuntank
Type: Poison / Dark
Stats: 114(+11)/77(-16)/75/93(+26)/71/84 (BST 500)
Abilities: Intimidate / Aftermath
Full Movepool: Bite, Body Slam, Brick Break, Crunch, Curse, Cut, Dig, Double-Edge, Embargo, Ember, Explosion, Flamethrower, Giga Impact, Hyper Beam, Knock Off, Leer, Low Kick, Protect, Pursuit, Rest, Rock Smash, Round, Scary Face, Screech, Shadow Ball, Sleep Talk, Sludge Bomb, Snarl, Spite, Substitute, Take Down, Taunt, Thief
Role: Pursuiter that can deal pretty comfortably with Psychic Types via a typing that doesn't fold to fighting coverage. Once its job its done it can also boom as well a threaten out steels via its fire coverage.
Checks/Counters: Calm Mind variants of stuff like Latios and Latias can break past it with ease or force it to explode early, which can be taken advantage of. Sub C useMrs in general can take advantage of it pretty easily and our newest batch of rocks types such as golem or Armaldo can probably just easily eat the explosion and force it out.
 
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